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- Changelog for Afterfall 2.0
- -New introduction sequence
- -Removed TP indicator (had no use) X
- -Health bar made longer
- -Some tileset improvements
- -All portraits have been redrawn
- -Fynn has a different portrait depending on what outfit he is wearing
- -Added map tab in the menu - will show roughly where you are on the map x
- -Quests renamed to Missions
- -New sidequest in the Dornburg area
- -New Mission system - shows objectives that light up when complete, desciption no longer janky
- -replaced the odd cringe dialogue
- -fixed tile issues
- -Gravity visibly affects the characters movement in low gravity environments
- -Cars and trash don't take as long to loot. Damn that was annoying.
- -hitboxes on enemies (especially bosses have been improved or fixed)
- -All pictures have been redrawn
- -All parallax backgrounds have been redrawn
- -Occasional grammar and spelling mistake fixes
- -Small sprite issues and nonsensical sprites replaced
- -Occasional RTP doors and chests have been replaced
- -The fat infected enemy now has an attack sprite animation
- -Elena has a different outfit and portrait late game
- -Fixed various balancing issues
- -added plasma shields - a rare consumable item that temporarily gives you invincibility
- -You can no longer eat dynamite sticks
- -Quality of life fixes - regarding teleporters
- -(Default choice on teleports outside boss rooms is now "No")
- -Fixed a few potential softlocks
- -flame blade now ignites biological enemies
- -The mountain shortcut on Mount Standa has been blocked off til you clear the dungeon
- -the flying sequence has been improved so that fighter planes don't just swarm you
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