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Afterfall 2.0

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May 30th, 2020
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  1. Changelog for Afterfall 2.0
  2.  
  3.  
  4. -New introduction sequence
  5. -Removed TP indicator (had no use) X
  6. -Health bar made longer
  7. -Some tileset improvements
  8. -All portraits have been redrawn
  9. -Fynn has a different portrait depending on what outfit he is wearing
  10. -Added map tab in the menu - will show roughly where you are on the map x
  11. -Quests renamed to Missions
  12. -New sidequest in the Dornburg area
  13. -New Mission system - shows objectives that light up when complete, desciption no longer janky
  14. -replaced the odd cringe dialogue
  15. -fixed tile issues
  16. -Gravity visibly affects the characters movement in low gravity environments
  17. -Cars and trash don't take as long to loot. Damn that was annoying.
  18. -hitboxes on enemies (especially bosses have been improved or fixed)
  19. -All pictures have been redrawn
  20. -All parallax backgrounds have been redrawn
  21. -Occasional grammar and spelling mistake fixes
  22. -Small sprite issues and nonsensical sprites replaced
  23. -Occasional RTP doors and chests have been replaced
  24. -The fat infected enemy now has an attack sprite animation
  25. -Elena has a different outfit and portrait late game
  26. -Fixed various balancing issues
  27. -added plasma shields - a rare consumable item that temporarily gives you invincibility
  28. -You can no longer eat dynamite sticks
  29. -Quality of life fixes - regarding teleporters
  30. -(Default choice on teleports outside boss rooms is now "No")
  31. -Fixed a few potential softlocks
  32. -flame blade now ignites biological enemies
  33. -The mountain shortcut on Mount Standa has been blocked off til you clear the dungeon
  34. -the flying sequence has been improved so that fighter planes don't just swarm you
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