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- //Shotgun
- class SpreadBlaster : Shotgun replaces SShotgun
- {
- Default
- {
- Weapon.SlotNumber 3;
- Weapon.AmmoUse 2;
- Weapon.AmmoGive 8;
- Weapon.AmmoType "Shell";
- }
- States
- {
- Ready:
- SHTG A 1 A_WeaponReady
- Loop
- Deselect:
- SHTG A 1 A_Lower
- Loop
- Select:
- SHTG A 1 A_Raise
- Loop
- Fire:
- SHTG A 3
- SHTG A 7 A_FireBullets(4, 4, 4, 10);
- SHTG BC 5 A_PlaySound ("weapons/shotgf", CHAN_WEAPON);
- SHTG D 4 A_GunFlash;
- SHTG CB 5
- SHTG A 3
- SHTG A 7 A_ReFire
- Goto Ready
- Flash:
- SHTF A 4 Bright A_Light1
- SHTF B 3 Bright A_Light2
- Goto LightDone
- Spawn:
- SHOT A -1
- Stop
- }
- }
- }
- }
- //Super Shotgun
- class BurstBlaster : SuperShotgun replaces SuperShotgun
- {
- Default
- {
- Weapon.SlotNumber 3;
- Weapon.AmmoUse 2;
- Weapon.AmmoGive 8;
- Weapon.AmmoType "Shell";
- }
- States
- {
- AltFire:
- SHT2 A 3
- SHT2 A 7 A_FireBullets(4, 4, 4, 10);
- SHT2 A 7 A_PlaySound ("weapons/sshotf", CHAN_WEAPON);
- SHT2 A 7 A_GunFlash;
- SHT2 B 7;
- SHT2 C 7 A_CheckReload;
- SHT2 D 7 A_OpenShotgun2;
- SHT2 E 7;
- SHT2 F 7 A_LoadShotgun2;
- SHT2 G 6;
- SHT2 H 6 A_CloseShotgun2;
- SHT2 A 5 A_ReFire;
- Goto Ready;
- }
- }
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