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  1. ;
  2. ; Base scalability settings
  3. ; =========================
  4. ;
  5. ; The definitions here affect the console variables starting with "sg." and define the user quality levels (game/editor video settings)
  6. ; To override a specific platform use DeviceProfile.ini (whach out for the different syntax).
  7. ;
  8. ;-----------------------------------------------------------------------------------------------------------------
  9.  
  10. ; Note: [ResolutionQuality] isn't using the usual 0/1/2/3 quality levels, the value directly maps to r.ScreenPercentage.
  11. ; This is because we want custom scaling aligned with the screen/window resolution with more fine grained control
  12. ;
  13.  
  14. ;-----------------------------------------------------------------------------------------------------------------
  15.  
  16. [ScalabilitySettings]
  17. ; PerfIndexThresholds define the thresholds that determine what the autodetected quality should be for each group.
  18. ; When you auto detect performance, both a CPUIndex and GPUIndex are calculated on the machine.
  19. ; Use the console command "scalability auto" to print these values for a machine.
  20. ; The type of perfindex used to determine the quality for a group is either the GPU, CPU or Min.
  21. ; GPU means the quality is based on the speed of the graphics card. CPU means the quality is based on the processor, and Min means the group quality is based on the slower of either the CPU or GPU.
  22. ; Each group has a type followed by three numbers.
  23. ; The first number is the perfindex threshold that changes quality from 0 to 1. The second is the threshold from 1 to 2, the third is the threshold from 2 to 3.
  24. PerfIndexThresholds_ResolutionQuality="GPU 18 40 95"
  25. PerfIndexThresholds_ViewDistanceQuality="Min 18 40 90"
  26. PerfIndexThresholds_AntiAliasingQuality="GPU 18 40 95"
  27. PerfIndexThresholds_ShadowQuality="Min 18 40 90"
  28. PerfIndexThresholds_PostProcessQuality="GPU 18 40 95"
  29. PerfIndexThresholds_TextureQuality="GPU 18 40 95"
  30. PerfIndexThresholds_EffectsQuality="Min 18 40 90"
  31. PerfIndexThresholds_FoliageQuality="GPU 18 40 95"
  32.  
  33. [AntiAliasingQuality@0]
  34. r.PostProcessAAQuality=0
  35.  
  36. [AntiAliasingQuality@1]
  37. r.PostProcessAAQuality=2
  38.  
  39. [AntiAliasingQuality@2]
  40. r.PostProcessAAQuality=3
  41.  
  42. [AntiAliasingQuality@3]
  43. r.PostProcessAAQuality=4
  44.  
  45. ;-----------------------------------------------------------------------------------------------------------------
  46.  
  47. [ViewDistanceQuality@0]
  48. r.SkeletalMeshLODBias=4
  49. r.ViewDistanceScale=0.4
  50.  
  51. [ViewDistanceQuality@1]
  52. r.SkeletalMeshLODBias=1
  53. r.ViewDistanceScale=0.6
  54.  
  55. [ViewDistanceQuality@2]
  56. r.SkeletalMeshLODBias=0
  57. r.ViewDistanceScale=0.8
  58.  
  59. [ViewDistanceQuality@3]
  60. r.SkeletalMeshLODBias=0
  61. r.ViewDistanceScale=1.0
  62.  
  63. ;-----------------------------------------------------------------------------------------------------------------
  64.  
  65. [ShadowQuality@0]
  66. r.LightFunctionQuality=0
  67. r.ShadowQuality=0
  68. r.Shadow.CSM.MaxCascades=1
  69. r.Shadow.MaxResolution=128
  70. r.Shadow.RadiusThreshold=0.1
  71. r.Shadow.DistanceScale=0.3
  72. r.Shadow.CSM.TransitionScale=0
  73. r.DistanceFieldShadowing=0
  74. r.DistanceFieldAO=0
  75.  
  76. [ShadowQuality@1]
  77. r.LightFunctionQuality=1
  78. r.ShadowQuality=3
  79. r.Shadow.CSM.MaxCascades=1
  80. r.Shadow.MaxResolution=1024
  81. r.Shadow.RadiusThreshold=0.05
  82. r.Shadow.DistanceScale=0.7
  83. r.Shadow.CSM.TransitionScale=0.25
  84. r.DistanceFieldShadowing=0
  85. r.DistanceFieldAO=0
  86.  
  87. [ShadowQuality@2]
  88. r.LightFunctionQuality=1
  89. r.ShadowQuality=5
  90. r.Shadow.CSM.MaxCascades=2
  91. r.Shadow.MaxResolution=1024
  92. r.Shadow.RadiusThreshold=0.04
  93. r.Shadow.DistanceScale=0.85
  94. r.Shadow.CSM.TransitionScale=0.8
  95. r.DistanceFieldShadowing=0
  96. r.DistanceFieldAO=0
  97.  
  98. [ShadowQuality@3]
  99. r.LightFunctionQuality=1
  100. r.ShadowQuality=5
  101. r.Shadow.CSM.MaxCascades=4
  102. r.Shadow.MaxResolution=2048
  103. r.Shadow.RadiusThreshold=0.03
  104. r.Shadow.DistanceScale=1.0
  105. r.Shadow.CSM.TransitionScale=1.0
  106. r.DistanceFieldShadowing=1
  107. r.DistanceFieldAO=1
  108.  
  109. ;-----------------------------------------------------------------------------------------------------------------
  110.  
  111. [PostProcessQuality@0]
  112. r.MotionBlurQuality=0
  113. r.AmbientOcclusionMipLevelFactor=1.0
  114. r.AmbientOcclusionMaxQuality=0
  115. r.AmbientOcclusionLevels=0
  116. r.AmbientOcclusionRadiusScale=2.0
  117. r.DepthOfFieldQuality=0
  118. r.RenderTargetPoolMin=150
  119. r.LensFlareQuality=0
  120. r.SceneColorFringeQuality=0
  121. r.EyeAdaptationQuality=0
  122. r.BloomQuality=4
  123. r.FastBlurThreshold=0
  124. r.Upscale.Quality=0
  125. r.Tonemapper.GrainQuantization=0
  126. r.LightShaftQuality=0
  127. r.Filter.SizeScale=0.3
  128. r.Tonemapper.Quality=0
  129.  
  130. [PostProcessQuality@1]
  131. r.MotionBlurQuality=3
  132. r.AmbientOcclusionMipLevelFactor=1.0
  133. r.AmbientOcclusionMaxQuality=60
  134. r.AmbientOcclusionLevels=-1
  135. r.AmbientOcclusionRadiusScale=1.5
  136. r.DepthOfFieldQuality=1
  137. r.RenderTargetPoolMin=350
  138. r.LensFlareQuality=0
  139. r.SceneColorFringeQuality=0
  140. r.EyeAdaptationQuality=0
  141. r.BloomQuality=4
  142. r.FastBlurThreshold=2
  143. r.Upscale.Quality=2
  144. r.Tonemapper.GrainQuantization=0
  145. r.LightShaftQuality=0
  146. r.Filter.SizeScale=0.7
  147. r.Tonemapper.Quality=2
  148.  
  149. [PostProcessQuality@2]
  150. r.MotionBlurQuality=3
  151. r.AmbientOcclusionMipLevelFactor=0.6
  152. r.AmbientOcclusionMaxQuality=100
  153. r.AmbientOcclusionLevels=-1
  154. r.AmbientOcclusionRadiusScale=1.5
  155. r.DepthOfFieldQuality=2
  156. r.RenderTargetPoolMin=400
  157. r.LensFlareQuality=2
  158. r.SceneColorFringeQuality=1
  159. r.EyeAdaptationQuality=2
  160. r.BloomQuality=5
  161. r.FastBlurThreshold=3
  162. r.Upscale.Quality=2
  163. r.Tonemapper.GrainQuantization=1
  164. r.LightShaftQuality=1
  165. r.Filter.SizeScale=0.8
  166. r.Tonemapper.Quality=5
  167.  
  168. [PostProcessQuality@3]
  169. r.MotionBlurQuality=4
  170. r.AmbientOcclusionMipLevelFactor=0.4
  171. r.AmbientOcclusionMaxQuality=100
  172. r.AmbientOcclusionLevels=-1
  173. r.AmbientOcclusionRadiusScale=1.0
  174. r.DepthOfFieldQuality=2
  175. r.RenderTargetPoolMin=400
  176. r.LensFlareQuality=2
  177. r.SceneColorFringeQuality=1
  178. r.EyeAdaptationQuality=2
  179. r.BloomQuality=5
  180. r.FastBlurThreshold=100
  181. r.Upscale.Quality=3
  182. r.Tonemapper.GrainQuantization=1
  183. r.LightShaftQuality=1
  184. r.Filter.SizeScale=1
  185. r.Tonemapper.Quality=5
  186.  
  187. ;-----------------------------------------------------------------------------------------------------------------
  188.  
  189. [TextureQuality@0]
  190. r.Streaming.MipBias=5
  191. r.MaxAnisotropy=0
  192. r.Streaming.PoolSize=150
  193.  
  194. [TextureQuality@1]
  195. r.Streaming.MipBias=1
  196. r.MaxAnisotropy=2
  197. r.Streaming.PoolSize=400
  198.  
  199. [TextureQuality@2]
  200. r.Streaming.MipBias=0
  201. r.MaxAnisotropy=4
  202. r.Streaming.PoolSize=700
  203.  
  204. [TextureQuality@3]
  205. r.Streaming.MipBias=0
  206. r.MaxAnisotropy=8
  207. r.Streaming.PoolSize=1000
  208.  
  209. ;-----------------------------------------------------------------------------------------------------------------
  210.  
  211. [EffectsQuality@0]
  212. r.TranslucencyLightingVolumeDim=8
  213. r.RefractionQuality=0
  214. r.SSR.Quality=0
  215. r.SceneColorFormat=3
  216. r.DetailMode=0
  217. r.TranslucencyVolumeBlur=0
  218. r.MaterialQualityLevel=0
  219. r.SSS.Scale=0
  220. r.SSS.SampleSet=0
  221. r.SSS.Quality=0
  222. r.EmitterSpawnRateScale=0.05
  223.  
  224. [EffectsQuality@1]
  225. r.TranslucencyLightingVolumeDim=32
  226. r.RefractionQuality=0
  227. r.SSR.Quality=0
  228. r.SceneColorFormat=3
  229. r.DetailMode=1
  230. r.TranslucencyVolumeBlur=0
  231. r.MaterialQualityLevel=1
  232. r.SSS.Scale=0.75
  233. r.SSS.SampleSet=0
  234. r.SSS.Quality=0
  235. r.EmitterSpawnRateScale=0.25
  236.  
  237. [EffectsQuality@2]
  238. r.TranslucencyLightingVolumeDim=48
  239. r.RefractionQuality=2
  240. r.SSR.Quality=2
  241. r.SceneColorFormat=3
  242. r.DetailMode=1
  243. r.TranslucencyVolumeBlur=1
  244. r.MaterialQualityLevel=1
  245. r.SSS.Scale=1
  246. r.SSS.SampleSet=1
  247. r.SSS.Quality=-1
  248. r.EmitterSpawnRateScale=0.5
  249.  
  250. [EffectsQuality@3]
  251. r.TranslucencyLightingVolumeDim=64
  252. r.RefractionQuality=2
  253. r.SSR.Quality=3
  254. r.SceneColorFormat=4
  255. r.DetailMode=2
  256. r.TranslucencyVolumeBlur=1
  257. r.MaterialQualityLevel=1
  258. r.SSS.Scale=1
  259. r.SSS.SampleSet=2
  260. r.SSS.Quality=1
  261. r.EmitterSpawnRateScale=1.0
  262.  
  263. ;-----------------------------------------------------------------------------------------------------------------
  264.  
  265. [FoliageQuality@0]
  266. foliage.DensityScale=0
  267. grass.DensityScale=0
  268.  
  269. [FoliageQuality@1]
  270. foliage.DensityScale=0.4
  271. grass.DensityScale=0.4
  272.  
  273. [FoliageQuality@2]
  274. foliage.DensityScale=0.8
  275. grass.DensityScale=0.8
  276.  
  277. [FoliageQuality@3]
  278. foliage.DensityScale=1.0
  279. grass.DensityScale=1.0
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