G4U55

Untitled

Dec 8th, 2016
203
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 10.52 KB | None | 0 0
  1.  
  2. Worms W.M.D: Liberation Update - Changelog
  3.  
  4.  
  5. Liberation: A Whole new theme to play with which includes bunker and tunnel systems
  6.  
  7. 5 brand new single player missions
  8. 4 brand new weapons including the Tasty Worm Lick, Worm Stinger, Drone and W1 Rocket
  9. A brand new vehicle that can travel on water; The Drillboat
  10. Over 10 brand new buildings specific to the new Liberation update, which also include Bunkers and Tunnels.
  11. 12 new customisations
  12.  
  13. Additional Features and Tweaks
  14.  
  15. Added a new scheme to allow up to 5 crafted weapons to be used from the start (Stage 1)
  16. Global Chat player list now shows players who are in active battle with their annelids
  17.  
  18. New Scheme
  19.  
  20. Added a new ESL scheme to allow players to easily practise this scheme between tournaments.
  21. Reordered the scheme list to bump the most popular schemes up the list.
  22.  
  23. Pro / Ranked scheme
  24.  
  25. Disabled crafting crates so that both players are on an equal footing when crafting items and given both players more crafting materials to compensate for the change
  26. Starting craft materials changed from 2/2/0/0 to 8/6/1/0
  27. Craft crate drops set to 0% chance
  28.  
  29. Crates Drops
  30.  
  31. Crate drop speed has been increased to allow for faster turn transitions.
  32. Drop Height (from ground) increased from 300 to 1200
  33. Drop speed increased from 7.5 to 12
  34.  
  35. Weapon Tweaks
  36.  
  37. Banana Bomb & Super Variant
  38. Increased the spread of the chained payloads from the Banana Bomb and Super variant.
  39. Banana Bomb ChainedPower increased from 45 to 55
  40. Super Banana Bomb ChainedPower increased from 45 to 55
  41. Helicopter
  42. Reduced damage output of the Helicopter and made it more difficult to reach higher damage values. This vehicle’s utility still lies heavily in its mobility.
  43. Min and max shock range 70/80 to 50/80
  44. Min and max shock damage 2/3 to 1/2
  45. MaxRepeatDamage 70 to 50
  46. Vehicle mine
  47. Vehicle Mine has a vehicle damage multiplier. It is now deadlier against vehicles and not as strong against worms.
  48. Vehicle damage mod x4
  49. Reduced shock min & max range 525/540 to 60/410 (including push)
  50. Initial shock changed from 60 to 25 damage
  51. Reduced push from 50 to 30
  52. Sentry Gun / Sentry Gun Lite
  53. Adjusted turn speed and reaction rate of Sentry Gun to allow for easier counter-play with this weapon when ‘trapped’ by it. Also adjusted maximum damage so that this weapon is less of an all-in-one solution and more specialised to area denial.
  54. Maximum bullet damage changed from 50 to 30
  55. Tracking Speed reduced slightly
  56. Warm up time increased slightly
  57. Luzi
  58. The Uzi crafted variants have been rebalanced. They were capable of too much damage with very easy to meet conditions to get the best out of them.
  59. Reduced damage per bullet from 6 to 5
  60. Reduced maximum bullet damage to 50
  61. Reduced shots fired from 12 to 10
  62. Removed explosive damage from the final bounce
  63. Minigun
  64. Reduced maximum damage from 70 to 60
  65. Sheep Launcher
  66. The Sheep Launcher has had its launch power increased to allow it to cover a larger area of the landscape.
  67. Launch power increased from 24 to 36
  68. Crafting Costs
  69.  
  70. We have made lots of adjustments to the crafting costs of weapons. The goal of this was to encourage the use of more weapon variations and reduce the cost variance between weapons of similar power/type. Weapon variations that have a small power increase now cost a premium in the first two crafting tiers (Poison Dynamite is a good example of this) , whereas weapon variations that jump up a power band will have a tier 3 or 4 premium added to their cost (Mega Buster is a good example of this).
  71.  
  72. (Boggy’s Special Sauce / Sticky Donkey Paste / Banana Bomb Seeds / Tears of a Worm)
  73. Wormageddon 8/8/8/2 to 8/6/4/2
  74. Angry Donkey 8/8/8/2 to 8/6/4/2
  75. OMG LOL 8/8/8/2/ to 8/6/4/2
  76. Armageddon 8/8/4/2 to 8/4/4/2
  77. Concrete Donkey 8/8/4/2 to 8/4/4/2
  78. OMG 8/8/4/2 to 8/4/4/2
  79. Super Flatulence Sheep 8/4/4/1 to 8/6/2/1
  80. Liberty Strike 8/4/4/1 to 8/6/2/1
  81. Stinking Carpet Bomb 8/4/4/1 to 8/6/2/1
  82. Super Banana bomb 8/8/2/1 to 8/6/2/1
  83. Mega Buster 4/2/2/1 to 8/4/2/1
  84. Ming Vase 4/2/1/1 to 8/4/2/1
  85. Holy Mine Grenade 8/4/4/1 to 8/4/2/1
  86. Turkey Bomb 8/8/2/1 to 8/6/1/0
  87. Agile Old Lady 4/4/1/1 to 8/6/1/0
  88. TF2 Sentry Gun 4/2/2/0 to 8/6/1/0
  89. Demon Strike 6/2/2/0 to 8/6/1/0
  90. Orcs Must Die 4/2/2/1 to 8/4/1/0
  91. Holy Hand Grenade 8/4/2/1 to 8/4/1/0
  92. Old Lady 4/2/1/1 to 8/4/1/0
  93. Triple Bunker Buster 4/2/2/0 to 8/4/1/0
  94. Dodgy Charged Battery 4/2/2/0 to 8/4/1/0
  95. Really Unwanted Present 4/2/2/1 to 8/4/1/0
  96. Jetpack Droptank 4/4/2/0 to 8/4/1/0
  97. Mine Strike 6/2/2/0 to 8/4/1/0
  98. Electric Sheep 4/2/2/1 to 8/4/1/0
  99. Alloy Baseball Bat 4/2/2/0 to 4/4/1/0
  100. Flaming Bat 4/2/2/0 to 4/4/1/0
  101. Sheep on a Long Rope 4/4/1/1 to 4/4/1/0
  102. Sheep Launcher 4/4/1/1 to 4/4/1/0
  103. Unwanted Present 4/2/1/1 to 4/4/1/0
  104. Jetpack 4/2/2/0 to 4/4/1/0
  105. Sentry Gun Lite 4/2/2/0 to 4/4/1/0
  106. BBQ Sheep 4/2/2/1 to 4/4/1/0
  107. Poison Dynamite 4/2/2/0 to 4/4/1/0
  108. Airstrike 6/2/1/0 to 8/2/1/0
  109. Bunker Buster 4/2/1/0 to 8/2/1/0
  110. Goat on a Rope 4/4/1/1 to 4/2/1/0
  111. Sheep on a Rope 4/2/1/1 to 4/2/1/0
  112. Triple Barrel Shotgun 4/2/0/0 to 4/4/0/0
  113. Training Shotgun 4/2/0/0 to 4/4/0/0
  114. Bazooka Pie 4/2/0/0 to 4/4/0/0
  115. Gas Grenade 4/2/0/0 to 4/4/0/0
  116. Luzi 4/2/0/0 to 4/4/0/0
  117. Minigun 4/2/0/0 to 4/4/0/0
  118. Cluster Bomb MK2 4/2/0/0 to 4/4/0/0
  119. Vehicle Mine 4/2/0/0 to 2/2/0/0
  120. Kamikaze 4/2/0/0 to 2/2/0/0
  121.  
  122. We will be keeping an eye out for your feedback on these changes as we strive to get the best version of the Ranked scheme as possible.
  123.  
  124. Bug Fixes and Improvements
  125. Fixed an issue which prevented the game from being displayed correctly in 21:9
  126. Fixed an issue which was causing issues when switching between QWERTY and AZERTY keyboard layouts
  127. Added a fancy new loading screen for User Generated Content landscapes made in the Editor
  128. Fixed an issue which caused a crash for some players during the boot flow
  129. Fixed an issue which caused slight desyncs on online matches when using OMG
  130. Fixed a text issue for camera direction and strike controls in non-English languages
  131. Fixed an issue which incorrectly showed player stats in online lobby
  132. Fixed an issue for theme names in drop down menu which defaulted to the top of the list
  133. Fixed an issue where the cursor would disappear following inactivity on the frontend
  134. Fixed an issue which would highlight where enemy worms were positioned inside buildings
  135. Fixed an issue when using Page Down on lists
  136. Fixed a graphical corruption issue some users experienced during the boot flow
  137. Fixed an issue which caused graphical issues when changing resolution whilst in fullscreen
  138. Fixed an issue which caused the cursor to jump around during Teleport In on multiplayer matches
  139. Fixed an issue which caused timers to flicker if idle whilst using Worm Select
  140. Fixed an issue which could prevent the 'Default' button working correctly in Video Settings
  141. Fixed an issue where some users would see duplicate resolutions
  142. Fixed an issue that prevented settings from saving correctly via Unsaved Changes prompt
  143. Fixed an issue when zooming in when running the game in 5k
  144. Fixed a crash after using the banana bomb and ninja rope in the following turn
  145. Fixed an issue which prevented the list updating correctly when using mouse then controllers
  146. Fixed an issue in the editor which allowed the camera to zoom through the imported image
  147. Fixed an issue where users could attack multiple times when disconnecting and reconnecting the ninja rope…oops!
  148. Fixed an issue which prevented the idle animation playing when using the shotgun with laser sight
  149. Fixed an issue where certain samples from the speechbanks weren't always being triggered
  150. Fixed an issue which prevented rope knocking from working
  151. Fixed an issue which caused the camera to move instead of the worm when using arrow keys
  152. Fixed an issue which prevented read only mode from working when pressing the Tilde key
  153. Fixed an issue which allowed replays to be dismissed with any button on the controller
  154. Fixed an issue which caused the Blowtorch to stop too early
  155. Fixed an issue where debug text could be seen in the fuse time description
  156. Fixed an issue where the landscape generator would always default to Rainforest when returning from a lobby
  157. Fixed an issue which prevented the turn from handing over if a mine was placed on a static gun that was occupied by a worm
  158. Fixed an issue where some users could hear elements of the game in the results screen
  159. Fixed an issue which prevented the magnets from deploying when on a jetpack
  160. Fixed an issue which allowed worms to be hit by the Baseball Bat when stood behind the attacking worm
  161. Fixed an issue where the replay audio could be heard even when replays are disabled
  162. Fixed an issue where the countdown timer could be heard when using an airstrike
  163. Fixed an issue in Global Chat which prevented users from seeing text that is deleted when exceeding 40+ characters
  164. Fixed an issue which caused text to move off screen in the Lobby Chat
  165. Fixed an issue where the Mech could pause in mid air when attempting to jump whilst falling
  166. Fixed an issue where the audio for an active mine played too long when in the water
  167. Values for delayed weapons will now display in grey
  168. Fixed navigation issues in the Settings menu
  169. Fixed an issue which prevented the camera from following the worm when using Worm Select
  170. Fixed an issue which stopped players from changing the fuse length when using it as a secondary weapon
  171. Fixed an issue which prevented the camera from following the Sentry Gun Lite when it's thrown
  172. Fixed an issue which prevented the Blowtorch from blowing up barrels when used from above
  173. Fixed an issue which prevented the winning team from performing their victory dances in-game
  174. Fixed an issue the the Luzi laser beam origin point from being in the wrong position
  175. Fixed an issue where audio for the Dynamite could still be heard when navigating back to the frontend
  176. Fixed an issue where players couldn't hear the background and Teleport In audio
  177. Fixed an issue where the Static Gun would still be visible after it's been destroyed
  178. Fixed an issue which made the Sentry Gun jump when hit with flames
  179. Fixed an issue where animated elements could be seen through the land
  180. Fixed an issue where subtitles wouldn't appear on videos for OSX and Linux
  181. Fixed an issue where the [ and ] buttons were reveresed on OSX and Linux
  182. Fixed an issue which would trigger the screensaved whilst usinr a controller on OSX
  183. Fixed an issue which made the game unresponsive when using CMD+Q on OSX
  184. Fixed an issue where the resolution wasn't saved after closing the game on OSX
  185. Fixed on issue on OSX which would cause the cursor to behave erratically when a controller was connected
Advertisement
Add Comment
Please, Sign In to add comment