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Feb 9th, 2020
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  1.  
  2. Objects Statistics:
  3.  
  4. #1 - generic_deploy x 513020
  5.  
  6. #2 - planner x 8404
  7.  
  8. #3 - keycard.entity x 4420
  9.  
  10. #4 - lasersight.entity x 3279
  11.  
  12. #5 - smallscope.entity x 1600
  13.  
  14. #6 - orebonus_generic x 1417
  15.  
  16. #7 - birch_tiny_temp x 1166
  17.  
  18. #8 - mgl.entity x 1158
  19.  
  20. #9 - wall x 1044
  21.  
  22. #10 - pine_d x 885
  23.  
  24. Done.
  25. Calling 'CommandStatistics' on 'ObjectRemover v3.0.5' took 1319ms [GARBAGE COLLECT]
  26. > objtop 50
  27. Objects Statistics:
  28.  
  29. #1 - generic_deploy x 513020
  30.  
  31. #2 - planner x 8407
  32.  
  33. #3 - keycard.entity x 4425
  34.  
  35. #4 - lasersight.entity x 3279
  36.  
  37. #5 - smallscope.entity x 1600
  38.  
  39. #6 - orebonus_generic x 1417
  40.  
  41. #7 - birch_tiny_temp x 1174
  42.  
  43. #8 - mgl.entity x 1158
  44.  
  45. #9 - wall x 1044
  46.  
  47. #10 - pine_d x 898
  48.  
  49. #11 - douglas_fir_d x 877
  50.  
  51. #12 - compound_bow.entity x 869
  52.  
  53. #13 - holosight.entity x 738
  54.  
  55. #14 - stone-ore x 663
  56.  
  57. #15 - floor.triangle x 654
  58.  
  59. #16 - salvaged_cleaver.entity x 648
  60.  
  61. #17 - longsword.entity x 476
  62.  
  63. #18 - crate_underwater_basic x 425
  64.  
  65. #19 - sulfur-ore x 389
  66.  
  67. #20 - wall.half x 383
  68.  
  69. #21 - metal-ore x 353
  70.  
  71. #22 - birch_big_temp x 352
  72.  
  73. #23 - birch_medium_temp x 338
  74.  
  75. #24 - birch_large_temp x 337
  76.  
  77. #25 - birch_small_temp x 336
  78.  
  79. #26 - jackhammer.entity x 323
  80.  
  81. #27 - salvaged_sword.entity x 314
  82.  
  83. #28 - guitar.weapon x 300
  84.  
  85. #29 - grenade.f1.entity x 270
  86.  
  87. #30 - foundation.triangle x 263
  88.  
  89. #31 - lr300.entity x 257
  90.  
  91. #32 - wood-collectable x 252
  92.  
  93. #33 - ak47u.entity x 250
  94.  
  95. #34 - douglas_fir_c x 246
  96.  
  97. #35 - crossbow.entity x 242
  98.  
  99. #36 - mace.entity x 239
  100.  
  101. #37 - mp5.entity x 238
  102.  
  103. #38 - explosive.timed.entity x 225
  104.  
  105. #39 - loot_barrel_2 x 225
  106.  
  107. #40 - douglas_fir_a x 224
  108.  
  109. #41 - american_beech_e_dead x 223
  110.  
  111. #42 - loot_barrel_1 x 222
  112.  
  113. #43 - pine_c x 217
  114.  
  115. #44 - semi_auto_rifle.entity x 216
  116.  
  117. #45 - knife.combat.entity x 215
  118.  
  119. #46 - floor x 210
  120.  
  121. #47 - douglas_fir_b x 204
  122.  
  123. #48 - pine_b x 197
  124.  
  125. #49 - flashlight.entity x 192
  126.  
  127. #50 - pine_a x 186
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