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- (let ((shader-program (slot-value
- (slot-value
- (fl.core::compiled-shaders
- (shaders (core-state context)))
- 'kit.gl.shader::active-program)
- 'kit.gl.shader::id)))
- (format t "shader program: ~A~%" shader-program)
- (format t "pos: ~A~%"
- (gl:get-attrib-location shader-program "pos"))
- (format t "normal: ~A~%"
- (gl:get-attrib-location shader-program "normal"))
- (format t "tangent: ~A~%"
- (gl:get-attrib-location shader-program "tangent"))
- (format t "color: ~A~%"
- (gl:get-attrib-location shader-program "color"))
- (format t "uv1: ~A~%"
- (gl:get-attrib-location shader-program "uv1"))
- (format t "uv2: ~A~%"
- (gl:get-attrib-location shader-program "uv2"))
- (format t "joints: ~A~%"
- (gl:get-attrib-location shader-program "joints"))
- (format t "weights: ~A~%"
- (gl:get-attrib-location shader-program "weights")))
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