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Dec 13th, 2017
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  1. (let ((shader-program (slot-value
  2. (slot-value
  3. (fl.core::compiled-shaders
  4. (shaders (core-state context)))
  5. 'kit.gl.shader::active-program)
  6. 'kit.gl.shader::id)))
  7. (format t "shader program: ~A~%" shader-program)
  8. (format t "pos: ~A~%"
  9. (gl:get-attrib-location shader-program "pos"))
  10. (format t "normal: ~A~%"
  11. (gl:get-attrib-location shader-program "normal"))
  12. (format t "tangent: ~A~%"
  13. (gl:get-attrib-location shader-program "tangent"))
  14. (format t "color: ~A~%"
  15. (gl:get-attrib-location shader-program "color"))
  16. (format t "uv1: ~A~%"
  17. (gl:get-attrib-location shader-program "uv1"))
  18. (format t "uv2: ~A~%"
  19. (gl:get-attrib-location shader-program "uv2"))
  20. (format t "joints: ~A~%"
  21. (gl:get-attrib-location shader-program "joints"))
  22. (format t "weights: ~A~%"
  23. (gl:get-attrib-location shader-program "weights")))
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