Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- std::vector<glm::vec2> controlPoints = {
- {.1, .3},
- {.1, .3},
- {-.4, -.4},
- {.1, -.3},
- {.2, -.3},
- {.2, -.4},
- {.11, -.5}
- };
- put this above bezierShape in BezierWindow()
- points.emplace_back(glm::vec2{-.15, .3}, 0);
Advertisement
Add Comment
Please, Sign In to add comment