ixenroh

Untitled

Oct 12th, 2020
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  1. std::vector<glm::vec2> controlPoints = {
  2. {.1, .3},
  3. {.1, .3},
  4. {-.4, -.4},
  5. {.1, -.3},
  6. {.2, -.3},
  7. {.2, -.4},
  8. {.11, -.5}
  9. };
  10.  
  11.  
  12. put this above bezierShape in BezierWindow()
  13. points.emplace_back(glm::vec2{-.15, .3}, 0);
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