NoSloppy

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Oct 17th, 2020
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  1. StylePtr<Layers<
  2. Mix<SwingSpeed<600>,StyleFire<RotateColorsX<Variation,Red>,Yellow,0,2,FireConfig<100,2000,2>,FireConfig<3000,0,0>,FireConfig<0,5000,10>,FireConfig<0,0,5>>,StyleFire<RotateColorsX<Variation,Red>,Yellow,0,4,FireConfig<50,3000,0>>>,
  3. TransitionEffectL<TrConcat<TrInstant,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<50>>,TrSmoothFade<600>>,EFFECT_LOCKUP_END>,
  4. ResponsiveLockupL<Strobe<White,BrownNoiseFlicker<White,Blue,300>,50,1>,TrConcat<TrInstant,White,TrFade<200>>,TrFade<400>>,
  5. ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,
  6. AlphaL<White,Bump<Int<0>,Int<8000>>>,
  7. BlastL<White>,
  8. ResponsiveBlastWaveL<White,Int<300>,Int<100>,Int<300>,Int<26000>,Int<4000>,EFFECT_CLASH>,
  9. TransitionEffectL<TrConcat<TrInstant,StyleFire<White,Rgb<40,40,40>,0,5>,TrFade<800>>,EFFECT_IGNITION>,
  10. ResponsiveStabL<OrangeRed>,
  11. ResponsiveDragL<BrownNoiseFlickerL<White,Int<300>>,TrWipeIn<400>,TrFade<400>>,
  12. ResponsiveMeltL<Mix<TwistAngle<>,OrangeRed,Orange>,TrWipeIn<600>,TrSmoothFade<600>>,
  13. InOutTrL<TrWipeSparkTip<White,300>,TrWipeIn<800>,Layers<
  14. Black,
  15. TransitionEffectL<TrConcat<TrInstant,AlphaL<White,Bump<Int<0>,Int<10000>>>,TrFade<2000>,AlphaL<Orange,Bump<Int<0>,Int<8000>>>,TrFade<3000>,AlphaL<Red,Bump<Int<0>,Int<6000>>>,TrFade<4000>,AlphaL<Rgb<60,0,0>,Bump<Int<0>,Int<6000>>>,TrFade<6000>,AlphaL<Rgb<10,0,0>,Bump<Int<0>,Int<6000>>>,TrFade<3000>>,EFFECT_RETRACTION>,
  16. TransitionEffectL<TrConcat<TrFade<1000>,AlphaL<HumpFlickerL<Black,10>,Bump<Int<0>,Int<3000>>>,TrFade<4000>,AlphaL<HumpFlickerL<Rgb<10,0,0>,10>,Bump<Int<0>,Int<4000>>>,TrFade<3000>,AlphaL<HumpFlickerL<Rgb<60,0,0>,10>,Bump<Int<0>,Int<4000>>>,TrFade<4000>,AlphaL<HumpFlickerL<Red,10>,Bump<Int<0>,Int<4000>>>,TrFade<6000>,AlphaL<HumpFlickerL<Orange,15>,Bump<Int<0>,Int<5000>>>,TrFade<4000>,AlphaL<HumpFlickerL<Rgb<120,120,165>,20>,Bump<Int<0>,Int<6000>>>,TrBoing<1000,3>>,EFFECT_PREON>>>>>()
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