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  1. //-------------------------- 4/1/2016 -- 10:15:48 -----
  2. Warning: forcing the Torque profiler thread to run only on cpu 1.
  3. Processor Init:
  4.    Intel (unknown), ~1.60 Ghz
  5.    FPU detected
  6.    MMX detected
  7.    SSE detected
  8.    SSE2 detected
  9.    HT detected
  10.    MP detected [1 cores, 2 logical, 1 physical]
  11.  
  12. Math Init:
  13.    Installing Standard C extensions
  14.    Installing Assembly extensions
  15.    Installing FPU extensions
  16.    Installing MMX extensions
  17.    Installing SSE extensions
  18.  
  19. Initializing platform...
  20. Input Init:
  21.    keyboard0 input device created.
  22.    mouse0 input device created.
  23.    DirectInput enabled.
  24.  
  25. Done
  26. GFX Init:
  27.    Direct 3D (version 9.x) device found
  28.    Null device found
  29.  
  30. DebugDrawer Enabled!
  31. Console trace disabled.
  32. Executing core/main.cs.
  33. Executing core/helperFunctions.cs.
  34. Executing core/profiles.cs.
  35. C:/Documents and Settings/nope/Mis documentos
  36. Executing C:/Documents and Settings/nope/Mis documentos/TestLight/preferences/clientPrefs.cs.
  37. Executing core/globals.cs.
  38. Executing core/canvas.cs.
  39. Executing core/cursor.cs.
  40. Executing core/renderManager.cs.
  41. Executing core/lighting.cs.
  42. Executing core/audio.cs.
  43. Executing core/sfx/audioAmbience.cs.
  44. Executing core/sfx/audioData.cs.
  45. Executing core/sfx/audioDescriptions.cs.
  46. Executing core/sfx/audioEnvironments.cs.
  47. Executing core/sfx/audioStates.cs.
  48. Executing core/parseArgs.cs.
  49. Executing core/gfxData/commonMaterialData.cs.
  50. Executing core/gfxData/shaders.cs.
  51. Executing core/gfxData/terrainBlock.cs.
  52. Executing core/gfxData/water.cs.
  53. Executing core/gfxData/scatterSky.cs.
  54. Executing core/gfxData/clouds.cs.
  55. Executing core/postFx.cs.
  56.  
  57. --------- Parsing Arguments ---------
  58. Attempting to create GFX device: Mobile Intel(R) 945 Express Chipset Family (D3D9) [\\.\DISPLAY1]
  59. Device created, setting adapter and enumerating modes
  60.    Failed to create hardware device, trying mixed device
  61.    Failed to create mixed mode device, trying software device
  62.    Cur. D3DDevice ref count=1
  63.    Pix version detected: 2.000000
  64.    Vert version detected: 3.000000
  65.    Maximum number of simultaneous samplers: 16
  66.    Number of simultaneous render targets: 1
  67.    Hardware occlusion query detected: No
  68.    Using Direct3D9Ex: No
  69. WMIVideoInfo: DxDiag initialized
  70. Initializing GFXCardProfiler (D3D9)
  71.    o Chipset : 'INTEL'
  72.    o Card    : 'Mobile Intel(R) 945 Express Chipset Family'
  73.    o Version : '6.14.0010.4926'
  74.    o VRAM    : 128 MB
  75.    - Scanning card capabilities...
  76. GFXCardProfiler (D3D9) - Setting capability 'autoMipMapLevel' to 0.
  77. GFXCardProfiler (D3D9) - Setting capability 'maxTextureWidth' to 2048.
  78. GFXCardProfiler (D3D9) - Setting capability 'maxTextureHeight' to 2048.
  79. GFXCardProfiler (D3D9) - Setting capability 'maxTextureSize' to 2048.
  80. GFXCardProfiler (D3D9) - Setting capability 'lerpDetailBlend' to 1.
  81. GFXCardProfiler (D3D9) - Setting capability 'fourStageDetailBlend' to 1.
  82. GFXCardProfiler (D3D9) - Setting capability 'independentMrtBitDepth' to 0.
  83.    - Loading card profiles...
  84.       - Loaded card profile core/gfxprofile/D3D9.cs
  85.       - No card profile core/gfxprofile/D3D9.INTEL.cs exists
  86.       - No card profile core/gfxprofile/D3D9.INTEL.MobileIntelR945ExpressChipsetFamily.cs exists
  87.       - No card profile core/gfxprofile/D3D9.INTEL.MobileIntelR945ExpressChipsetFamily.61400104926.cs exists
  88. Win32Window::WindowProc - resetting device due to window size change.
  89. GFXPCD3D9Device::reset - depthstencil 1957c0 has 2 ref's
  90. --- Resetting D3D Device ---
  91. --------------
  92. Attempting to set resolution to "640 480 false 32 60 "
  93. Accepted Mode:
  94. --Resolution : 640 480
  95. --Full Screen : No
  96. --Bits Per Pixel : 32
  97. --Refresh Rate : 60
  98. --AA TypeXLevel : 0
  99. --------------
  100. GFXPCD3D9Device::reset - depthstencil 18bc80 has 2 ref's
  101. --- Resetting D3D Device ---
  102. GFXPCD3D9Device::reset - depthstencil 24d600 has 2 ref's
  103. --- Resetting D3D Device ---
  104. Executing core/console/main.cs.
  105. Executing core/console/profiles.cs.
  106. Executing core/console/console.gui.
  107.  
  108. sfxStartup...
  109. SFXSystem::createDevice - created OpenAL device 'Generic Software'
  110.    Provider: OpenAL
  111.    Device: Generic Software
  112.    Hardware: No
  113.    Max Buffers: 16
  114.  
  115. Binding server port to default IP
  116. UDP initialized on port 0
  117. Executing tools/main.cs.
  118. --------------------------------------------------------------------------------
  119. Module Manager: Started scanning 'C:/Documents and Settings/nope/Escritorio/torque3d/Torque3D-BaseGameTemplate/My Projects/TestLight/game/data'...
  120. Module Manager: Registering: 'C:/Documents and Settings/nope/Escritorio/torque3d/Torque3D-BaseGameTemplate/My Projects/TestLight/game/data/clientServer/ClientServer.module' [ ID='ClientServer', VersionId='1', BuildId='0', Description='Default module for the game.' ].
  121. Module Manager: Registering: 'C:/Documents and Settings/nope/Escritorio/torque3d/Torque3D-BaseGameTemplate/My Projects/TestLight/game/data/FPSGameplay/FPSGameplay.module' [ ID='FPSGameplay', VersionId='1', BuildId='0', Description='Starter module for FPS gameplay.' ].
  122. Module Manager: Registering: 'C:/Documents and Settings/nope/Escritorio/torque3d/Torque3D-BaseGameTemplate/My Projects/TestLight/game/data/postFX/postFX.module' [ ID='PostFX', VersionId='1', BuildId='0', Description='Default PostFX elements' ].
  123. Module Manager: Registering: 'C:/Documents and Settings/nope/Escritorio/torque3d/Torque3D-BaseGameTemplate/My Projects/TestLight/game/data/ui/UI.module' [ ID='UI', VersionId='1', BuildId='0', Description='Module that implements the menus for the game.' ].
  124. Module Manager: Finished scanning 'C:/Documents and Settings/nope/Escritorio/torque3d/Torque3D-BaseGameTemplate/My Projects/TestLight/game/data'.
  125. --------------------------------------------------------------------------------
  126. Module Manager: Loading group 'Game':
  127. Module Manager: Group 'Game' and its dependencies is comprised of the following '4' module(s):
  128. > module Id 'ClientServer' at version Id '1':
  129. > module Id 'UI' at version Id '1':
  130. > module Id 'FPSGameplay' at version Id '1':
  131. > module Id 'PostFX' at version Id '1':
  132. --------------------------------------------------------------------------------
  133. Module Manager: Loading group 'Game' : module Id 'ClientServer' at version Id '1' in group 'Game' using the script file 'C:/Documents and Settings/nope/Escritorio/torque3d/Torque3D-BaseGameTemplate/My Projects/TestLight/game/data/clientServer/ClientServer.cs'.
  134. Adding path expando of 'ClientServer' as 'C:/Documents and Settings/nope/Escritorio/torque3d/Torque3D-BaseGameTemplate/My Projects/TestLight/game/data/clientServer'.
  135. Executing C:/Documents and Settings/nope/Escritorio/torque3d/Torque3D-BaseGameTemplate/My Projects/TestLight/game/data/clientServer/ClientServer.cs.
  136.  
  137. --------- Initializing Directory: scripts ---------
  138. Executing data/clientServer/scripts/client/client.cs.
  139. Executing data/clientServer/scripts/server/server.cs.
  140.  
  141. --------- Initializing TestLight: Server Scripts ---------
  142. C:/Documents and Settings/nope/Mis documentos
  143. Executing data/clientServer/scripts/server/defaults.cs.
  144. Executing data/clientServer/scripts/server/audio.cs.
  145. Executing data/clientServer/scripts/server/commands.cs.
  146. Executing data/clientServer/scripts/server/message.cs.
  147. Executing data/clientServer/scripts/server/levelDownload.cs.
  148. Executing data/clientServer/scripts/server/levelLoad.cs.
  149. Executing data/clientServer/scripts/server/levelInfo.cs.
  150. Executing data/clientServer/scripts/server/connectionToClient.cs.
  151.  
  152. --------- Initializing TestLight: Client Scripts ---------
  153. Executing data/clientServer/scripts/client/message.cs.
  154. Executing data/clientServer/scripts/client/connectionToServer.cs.
  155. Executing data/clientServer/scripts/client/levelDownload.cs.
  156. Executing data/clientServer/scripts/client/levelLoad.cs.
  157. C:/Documents and Settings/nope/Mis documentos
  158. Executing C:/Documents and Settings/nope/Mis documentos/TestLight/preferences/clientPrefs.cs.
  159. Executing core/images/materials.cs.
  160. Executing data/FPSGameplay/art/decals/materials.cs.
  161. Executing data/FPSGameplay/art/environment/materials.cs.
  162. Executing data/FPSGameplay/art/lights/materials.cs.
  163. Executing data/FPSGameplay/art/misc/materials.cs.
  164. Executing data/FPSGameplay/art/particles/ribbon/materials.cs.
  165. Executing data/FPSGameplay/art/ribbons/materials.cs.
  166. data/FPSGameplay/art/ribbons/materials.cs (27): Cannot re-declare object [BasicRibbonShader].
  167. data/FPSGameplay/art/ribbons/materials.cs (59): Cannot re-declare object [TexturedRibbonShader].
  168. Executing data/FPSGameplay/art/roads/materials.cs.
  169. Executing data/FPSGameplay/art/shapes/materials.cs.
  170. Executing data/FPSGameplay/art/shapes/actors/common/materials.cs.
  171. Executing data/FPSGameplay/art/shapes/actors/Soldier/materials.cs.
  172. Executing data/FPSGameplay/art/shapes/actors/Soldier/FP/materials.cs.
  173. Executing data/FPSGameplay/art/shapes/Cheetah/materials.cs.
  174. Executing data/FPSGameplay/art/shapes/cube/materials.cs.
  175. Executing data/FPSGameplay/art/shapes/items/kit/materials.cs.
  176. Executing data/FPSGameplay/art/shapes/station/materials.cs.
  177. Executing data/FPSGameplay/art/shapes/teleporter/materials.cs.
  178. Executing data/FPSGameplay/art/shapes/trees/defaulttree/materials.cs.
  179. Executing data/FPSGameplay/art/shapes/weapons/Grenade/materials.cs.
  180. Executing data/FPSGameplay/art/shapes/weapons/Lurker/materials.cs.
  181. Executing data/FPSGameplay/art/shapes/weapons/ProxMine/materials.cs.
  182. Executing data/FPSGameplay/art/shapes/weapons/Ryder/materials.cs.
  183. Executing data/FPSGameplay/art/shapes/weapons/shared/materials.cs.
  184. Executing data/FPSGameplay/art/shapes/weapons/Turret/materials.cs.
  185. Executing data/FPSGameplay/art/skies/Blank_sky/materials.cs.
  186. Executing data/FPSGameplay/art/skies/Desert_Sky/materials.cs.
  187. Executing data/FPSGameplay/art/skies/night/materials.cs.
  188. Executing data/FPSGameplay/art/terrains/materials.cs.
  189. --------------------------------------------------------------------------------
  190. Module Manager: Loading group 'Game' : module Id 'UI' at version Id '1' in group 'Game' using the script file 'C:/Documents and Settings/nope/Escritorio/torque3d/Torque3D-BaseGameTemplate/My Projects/TestLight/game/data/ui/UI.cs'.
  191. Adding path expando of 'UI' as 'C:/Documents and Settings/nope/Escritorio/torque3d/Torque3D-BaseGameTemplate/My Projects/TestLight/game/data/ui'.
  192. Executing C:/Documents and Settings/nope/Escritorio/torque3d/Torque3D-BaseGameTemplate/My Projects/TestLight/game/data/ui/UI.cs.
  193. --------------
  194. Attempting to set resolution to "640 480 false 32 60 "
  195. Accepted Mode:
  196. --Resolution : 640 480
  197. --Full Screen : No
  198. --Bits Per Pixel : 32
  199. --Refresh Rate : 60
  200. --AA TypeXLevel : 0
  201. --------------
  202. GFXPCD3D9Device::reset - depthstencil 4830080 has 2 ref's
  203. --- Resetting D3D Device ---
  204. GFXPCD3D9Device::reset - depthstencil 4830080 has 2 ref's
  205. --- Resetting D3D Device ---
  206. Executing data/ui/scripts/datablocks/guiSounds.cs.
  207. Loading SFX: data/ui/sound/buttonClick (2 channels, 44 kHz, 0.09 sec, 16 kb)
  208. Loading SFX: data/ui/sound/buttonHover (2 channels, 44 kHz, 0.23 sec, 39 kb)
  209. Executing data/ui/scripts/profiles.cs.
  210. Executing data/ui/scripts/guis/mainMenu.gui.
  211. Executing tools/gui/profiles.ed.cs.
  212. Executing data/ui/scripts/guis/chooseLevelDlg.gui.
  213. Executing data/ui/scripts/guis/joinServerMenu.gui.
  214. Executing data/ui/scripts/guis/loadingGui.gui.
  215. Executing data/ui/scripts/guis/optionsMenu.gui.
  216. Executing data/ui/scripts/guis/pauseMenu.gui.
  217. Executing data/ui/scripts/guis/remapDlg.gui.
  218. Executing data/ui/scripts/guis/remapConfirmDlg.gui.
  219. Executing data/ui/scripts/guis/profiler.gui.
  220. Executing data/ui/scripts/chooseLevelDlg.cs.
  221. Executing data/ui/scripts/optionsList.cs.
  222. Executing data/ui/scripts/optionsMenu.cs.
  223. Executing data/ui/scripts/graphicsMenu.cs.
  224. Executing data/ui/scripts/controlsMenu.cs.
  225. Executing data/ui/scripts/chooseLevelDlg.cs.
  226. Executing data/ui/scripts/mainMenu.cs.
  227. Executing data/ui/scripts/joinServerMenu.cs.
  228. Executing data/ui/scripts/pauseMenu.cs.
  229. --------------------------------------------------------------------------------
  230. Module Manager: Loading group 'Game' : module Id 'FPSGameplay' at version Id '1' in group 'Game' using the script file 'C:/Documents and Settings/nope/Escritorio/torque3d/Torque3D-BaseGameTemplate/My Projects/TestLight/game/data/FPSGameplay/FPSGameplay.cs'.
  231. Adding path expando of 'FPSGameplay' as 'C:/Documents and Settings/nope/Escritorio/torque3d/Torque3D-BaseGameTemplate/My Projects/TestLight/game/data/FPSGameplay'.
  232. Executing C:/Documents and Settings/nope/Escritorio/torque3d/Torque3D-BaseGameTemplate/My Projects/TestLight/game/data/FPSGameplay/FPSGameplay.cs.
  233. Executing data/FPSGameplay/scripts/server/aiPlayer.cs.
  234. Executing data/FPSGameplay/scripts/server/camera.cs.
  235. Executing data/FPSGameplay/scripts/server/chat.cs.
  236. Executing data/FPSGameplay/scripts/server/cheetah.cs.
  237. Executing data/FPSGameplay/scripts/server/commands.cs.
  238. Executing data/FPSGameplay/scripts/server/deathMatchGame.cs.
  239. Executing data/FPSGameplay/scripts/server/health.cs.
  240. Executing data/FPSGameplay/scripts/server/inventory.cs.
  241. Executing data/FPSGameplay/scripts/server/item.cs.
  242. Executing data/FPSGameplay/scripts/server/player.cs.
  243. Executing data/FPSGameplay/scripts/server/projectile.cs.
  244. Executing data/FPSGameplay/scripts/server/proximityMine.cs.
  245. Executing data/FPSGameplay/scripts/server/radiusDamage.cs.
  246. Executing data/FPSGameplay/scripts/server/shapeBase.cs.
  247. Executing data/FPSGameplay/scripts/server/spawn.cs.
  248. Executing data/FPSGameplay/scripts/server/teleporter.cs.
  249. Executing data/FPSGameplay/scripts/server/triggers.cs.
  250. Executing data/FPSGameplay/scripts/server/turret.cs.
  251. Executing data/FPSGameplay/scripts/server/vehicle.cs.
  252. Executing data/FPSGameplay/scripts/server/vehicleWheeled.cs.
  253. Executing data/FPSGameplay/scripts/server/VolumetricFog.cs.
  254. Executing data/FPSGameplay/scripts/server/weapon.cs.
  255. Executing data/FPSGameplay/scripts/client/gameProfiles.cs.
  256. Executing data/FPSGameplay/scripts/client/default.keybinds.cs.
  257. C:/Documents and Settings/nope/Mis documentos
  258. Executing data/FPSGameplay/scripts/client/inputCommands.cs.
  259. Executing data/FPSGameplay/scripts/gui/chatHud.gui.
  260. Executing data/FPSGameplay/scripts/gui/playerList.gui.
  261. Executing data/FPSGameplay/scripts/gui/playGui.gui.
  262. Executing data/FPSGameplay/scripts/gui/playGui.cs.
  263. Executing data/FPSGameplay/scripts/client/message.cs.
  264. Executing data/FPSGameplay/scripts/client/chatHud.cs.
  265. Executing data/FPSGameplay/scripts/client/clientCommands.cs.
  266. Executing data/FPSGameplay/scripts/client/messageHud.cs.
  267. Executing data/FPSGameplay/scripts/client/playerList.cs.
  268. --------------------------------------------------------------------------------
  269. Module Manager: Loading group 'Game' : module Id 'PostFX' at version Id '1' in group 'Game' using the script file 'C:/Documents and Settings/nope/Escritorio/torque3d/Torque3D-BaseGameTemplate/My Projects/TestLight/game/data/postFX/postFX.cs'.
  270. Adding path expando of 'PostFX' as 'C:/Documents and Settings/nope/Escritorio/torque3d/Torque3D-BaseGameTemplate/My Projects/TestLight/game/data/postFX'.
  271. Executing C:/Documents and Settings/nope/Escritorio/torque3d/Torque3D-BaseGameTemplate/My Projects/TestLight/game/data/postFX/postFX.cs.
  272.  
  273. --------- Initializing PostFX Directory: scripts ---------
  274. Executing data/postFX/scripts/gui/postFxManager.gui.
  275. Executing data/postFX/scripts/client/caustics.cs.
  276. Executing data/postFX/scripts/client/chromaticLens.cs.
  277. Executing data/postFX/scripts/client/default.postfxpreset.cs.
  278. Executing data/postFX/scripts/client/dof.cs.
  279. Executing data/postFX/scripts/client/edgeAA.cs.
  280. Executing data/postFX/scripts/client/flash.cs.
  281. Executing data/postFX/scripts/client/fog.cs.
  282. Executing data/postFX/scripts/client/fxaa.cs.
  283. Executing data/postFX/scripts/client/GammaPostFX.cs.
  284. Executing data/postFX/scripts/client/glow.cs.
  285. Executing data/postFX/scripts/client/hdr.cs.
  286. Executing data/postFX/scripts/client/lightRay.cs.
  287. Executing data/postFX/scripts/client/MLAA.cs.
  288. Executing data/postFX/scripts/client/MotionBlurFx.cs.
  289. Executing data/postFX/scripts/client/ovrBarrelDistortion.cs.
  290. Executing data/postFX/scripts/client/postFxManager.gui.cs.
  291. Executing data/postFX/scripts/client/postFxManager.gui.settings.cs.
  292. Executing data/postFX/scripts/client/postFxManager.persistance.cs.
  293. Executing data/postFX/scripts/client/ssao.cs.
  294. Executing data/postFX/scripts/client/turbulence.cs.
  295. Executing data/postFX/scripts/client/vignette.cs.
  296. --------------------------------------------------------------------------------
  297. Module Manager: Finish loading '4' module(s) for group 'Game'.
  298. --------------------------------------------------------------------------------
  299.  
  300. Initializing Lighting Systems
  301. Executing core/lighting/advanced/init.cs.
  302. Executing core/lighting/advanced/shaders.cs.
  303. Executing core/lighting/advanced/lightViz.cs.
  304. Executing core/lighting/advanced/shadowViz.cs.
  305. Executing core/lighting/advanced/shadowViz.gui.
  306. Executing core/lighting/advanced/deferredShading.cs.
  307. Executing core/lighting/basic/init.cs.
  308. Executing core/lighting/basic/shadowFilter.cs.
  309. Executing core/lighting/shadowMaps/init.cs.
  310. Failed to set a light manager!
  311. C:/Documents and Settings/nope/Mis documentos
  312. Executing C:/Documents and Settings/nope/Mis documentos/TestLight/preferences/clientPrefs.cs.
  313. --------------
  314. Attempting to set resolution to "640 480 false 32 60 "
  315. Accepted Mode:
  316. --Resolution : 640 480
  317. --Full Screen : No
  318. --Bits Per Pixel : 32
  319. --Refresh Rate : 60
  320. --AA TypeXLevel : 0
  321. --------------
  322. GFXPCD3D9Device::reset - depthstencil 24d5a0 has 2 ref's
  323. --- Resetting D3D Device ---
  324. GFXPCD3D9Device::reset - depthstencil 215d20 has 2 ref's
  325. --- Resetting D3D Device ---
  326. Engine initialized...
  327. Started up in 54.68 seconds...
RAW Paste Data
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