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- ** Executing...
- ** Command: "c:\program files (x86)\steam\steamapps\lordhannest\sourcesdk\bin\orangebox\bin\vbsp.exe"
- ** Parameters: -game "c:\program files (x86)\steam\steamapps\lordhannest\team fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\lordhannest\sourcesdk_content\tf\mapsrc\STAR CONTEST\koth_arctic_b2.vmf"
- Valve Software - vbsp.exe (Aug 13 2012)
- 2 threads
- materialPath: c:\program files (x86)\steam\steamapps\lordhannest\team fortress 2\tf\materials
- Loading C:\Program Files (x86)\Steam\steamapps\lordhannest\sourcesdk_content\tf\mapsrc\STAR CONTEST\koth_arctic_b2.vmf
- ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- Patching WVT material: maps/koth_arctic_b2/nature/blendgrasstosnow001_wvt_patch
- Patching WVT material: maps/koth_arctic_b2/nature/snowblend002_wvt_patch
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (1)
- Find Visible Detail Sides...
- Merged 1810 detail faces...done (1)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (1)
- writing C:\Program Files (x86)\Steam\steamapps\lordhannest\sourcesdk_content\tf\mapsrc\STAR CONTEST\koth_arctic_b2.prt...Building visibility clusters...
- done (0)
- *** Error: Skybox vtf files for skybox/sky_trainnight_01 weren't compiled with the same size texture and/or same flags!
- Can't load skybox file skybox/sky_trainnight_01 to build the default cubemap!
- *** Error: Skybox vtf files for skybox/sky_trainnight_01 weren't compiled with the same size texture and/or same flags!
- Can't load skybox file skybox/sky_trainnight_01 to build the default cubemap!
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (1) (1216424 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 5532 texinfos to 4217
- Reduced 297 texdatas to 260 (10760 bytes to 9203)
- Writing C:\Program Files (x86)\Steam\steamapps\lordhannest\sourcesdk_content\tf\mapsrc\STAR CONTEST\koth_arctic_b2.bsp
- 11 seconds elapsed
- ** Executing...
- ** Command: "c:\program files (x86)\steam\steamapps\lordhannest\sourcesdk\bin\orangebox\bin\vvis.exe"
- ** Parameters: -game "c:\program files (x86)\steam\steamapps\lordhannest\team fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\lordhannest\sourcesdk_content\tf\mapsrc\STAR CONTEST\koth_arctic_b2"
- Valve Software - vvis.exe (Aug 13 2012)
- 2 threads
- reading c:\program files (x86)\steam\steamapps\lordhannest\sourcesdk_content\tf\mapsrc\star contest\koth_arctic_b2.bsp
- reading c:\program files (x86)\steam\steamapps\lordhannest\sourcesdk_content\tf\mapsrc\star contest\koth_arctic_b2.prt
- 1561 portalclusters
- 4057 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (1)
- PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (761)
- Optimized: 5358 visible clusters (0.85%)
- Total clusters visible: 632725
- Average clusters visible: 405
- Building PAS...
- Average clusters audible: 1212
- visdatasize:492913 compressed from 624400
- writing c:\program files (x86)\steam\steamapps\lordhannest\sourcesdk_content\tf\mapsrc\star contest\koth_arctic_b2.bsp
- 12 minutes, 42 seconds elapsed
- ** Executing...
- ** Command: "c:\program files (x86)\steam\steamapps\lordhannest\sourcesdk\bin\orangebox\bin\vrad.exe"
- ** Parameters: -both -game "c:\program files (x86)\steam\steamapps\lordhannest\team fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\lordhannest\sourcesdk_content\tf\mapsrc\STAR CONTEST\koth_arctic_b2"
- Valve Software - vrad.exe SSE (Aug 13 2012)
- Valve Radiosity Simulator
- 2 threads
- [Reading texlights from 'lights.rad']
- [34 texlights parsed from 'lights.rad']
- Loading c:\program files (x86)\steam\steamapps\lordhannest\sourcesdk_content\tf\mapsrc\star contest\koth_arctic_b2.bsp
- Setting up ray-trace acceleration structure... Done (6.12 seconds)
- 9754 faces
- 4 degenerate faces
- 1511967 square feet [217723296.00 square inches]
- 106 Displacements
- 133360 Square Feet [19203954.00 Square Inches]
- 9750 patches before subdivision
- 142428 patches after subdivision
- sun extent from map=0.034899
- 1062 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7. warning - face vectors parallel to face normal. bad lighting will be produced
- no samples 7146
- . warning - face vectors parallel to face normal. bad lighting will be produced
- no samples 7391
- .8...9...10 (155)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (52)
- transfers 11747912, max 1392
- transfer lists: 89.6 megs
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #1 added RGB(977648, 832401, 643967)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #2 added RGB(226937, 174098, 117990)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #3 added RGB(64817, 46358, 28494)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #4 added RGB(19139, 12659, 6884)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #5 added RGB(6148, 3815, 1851)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #6 added RGB(2088, 1221, 524)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #7 added RGB(750, 416, 158)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #8 added RGB(282, 149, 50)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #9 added RGB(110, 55, 16)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #10 added RGB(45, 21, 5)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #11 added RGB(18, 8, 2)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #12 added RGB(8, 3, 1)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #13 added RGB(3, 1, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #14 added RGB(1, 1, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #15 added RGB(1, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0612 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7. warning - face vectors parallel to face normal. bad lighting will be produced
- warning - face vectors parallel to face normal. bad lighting will be produced
- warning - face vectors parallel to face normal. bad lighting will be produced
- SampleRadial: Punting, Waiting for fix
- . warning - face vectors parallel to face normal. bad lighting will be produced
- warning - face vectors parallel to face normal. bad lighting will be produced
- warning - face vectors parallel to face normal. bad lighting will be produced
- .8...9...10 (14)
- FinalLightFace Done
- 782 of 814 (96% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (68)
- Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 28/1024 1344/49152 ( 2.7%)
- brushes 3564/8192 42768/98304 (43.5%)
- brushsides 23642/65536 189136/524288 (36.1%)
- planes 7222/65536 144440/1310720 (11.0%)
- vertexes 18925/65536 227100/786432 (28.9%)
- nodes 3828/65536 122496/2097152 ( 5.8%)
- texinfos 4217/12288 303624/884736 (34.3%)
- texdata 260/2048 8320/65536 (12.7%)
- dispinfos 106/0 18656/0 ( 0.0%)
- disp_verts 5114/0 102280/0 ( 0.0%)
- disp_tris 7616/0 15232/0 ( 0.0%)
- disp_lmsamples 341044/0 341044/0 ( 0.0%)
- faces 9754/65536 546224/3670016 (14.9%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 7805/65536 437080/3670016 (11.9%)
- leaves 3857/65536 123424/2097152 ( 5.9%)
- leaffaces 14004/65536 28008/131072 (21.4%)
- leafbrushes 9323/65536 18646/131072 (14.2%)
- areas 23/256 184/2048 ( 9.0%)
- surfedges 81410/512000 325640/2048000 (15.9%)
- edges 55187/256000 220748/1024000 (21.6%)
- LDR worldlights 1062/8192 93456/720896 (13.0%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 1634/32768 16340/327680 ( 5.0%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 31506/65536 63012/131072 (48.1%)
- cubemapsamples 28/1024 448/16384 ( 2.7%)
- overlays 172/512 60544/180224 (33.6%)
- LDR lightdata [variable] 6803892/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 492913/16777216 ( 2.9%)
- entdata [variable] 218209/393216 (55.5%)
- LDR ambient table 3857/65536 15428/262144 ( 5.9%)
- HDR ambient table 3857/65536 15428/262144 ( 5.9%)
- LDR leaf ambient 21094/65536 590632/1835008 (32.2%)
- HDR leaf ambient 3857/65536 107996/1835008 ( 5.9%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/99302 ( 0.0%)
- pakfile [variable] 46250/0 ( 0.0%)
- physics [variable] 1216424/4194304 (29.0%)
- physics terrain [variable] 22532/1048576 ( 2.1%)
- Level flags = 0
- Total triangle count: 30704
- Writing c:\program files (x86)\steam\steamapps\lordhannest\sourcesdk_content\tf\mapsrc\star contest\koth_arctic_b2.bsp
- 5 minutes, 3 seconds elapsed
- Valve Software - vrad.exe SSE (Aug 13 2012)
- Valve Radiosity Simulator
- 2 threads
- [Reading texlights from 'lights.rad']
- [34 texlights parsed from 'lights.rad']
- Loading c:\program files (x86)\steam\steamapps\lordhannest\sourcesdk_content\tf\mapsrc\star contest\koth_arctic_b2.bsp
- Setting up ray-trace acceleration structure...
- ** Executing...
- ** Command: Copy File
- ** Parameters: "C:\Program Files (x86)\Steam\steamapps\lordhannest\sourcesdk_content\tf\mapsrc\STAR CONTEST\koth_arctic_b2.bsp" "c:\program files (x86)\steam\steamapps\lordhannest\team fortress 2\tf\maps\koth_arctic_b2.bsp"
- ** Executing...
- ** Command: c:\program files (x86)\steam\steam.exe
- ** Parameters: -applaunch 440 -game "c:\program files (x86)\steam\steamapps\lordhannest\team fortress 2\tf" +map "koth_arctic_b2"
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