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  1.  
  2. ** Executing...
  3. ** Command: "c:\program files (x86)\steam\steamapps\lordhannest\sourcesdk\bin\orangebox\bin\vbsp.exe"
  4. ** Parameters: -game "c:\program files (x86)\steam\steamapps\lordhannest\team fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\lordhannest\sourcesdk_content\tf\mapsrc\STAR CONTEST\koth_arctic_b2.vmf"
  5.  
  6. Valve Software - vbsp.exe (Aug 13 2012)
  7. 2 threads
  8. materialPath: c:\program files (x86)\steam\steamapps\lordhannest\team fortress 2\tf\materials
  9. Loading C:\Program Files (x86)\Steam\steamapps\lordhannest\sourcesdk_content\tf\mapsrc\STAR CONTEST\koth_arctic_b2.vmf
  10. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  11. Patching WVT material: maps/koth_arctic_b2/nature/blendgrasstosnow001_wvt_patch
  12. Patching WVT material: maps/koth_arctic_b2/nature/snowblend002_wvt_patch
  13. fixing up env_cubemap materials on brush sides...
  14. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  15. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  16. Processing areas...done (0)
  17. Building Faces...done (0)
  18. Chop Details...done (1)
  19. Find Visible Detail Sides...
  20. Merged 1810 detail faces...done (1)
  21. Merging details...done (0)
  22. FixTjuncs...
  23. PruneNodes...
  24. WriteBSP...
  25. done (1)
  26. writing C:\Program Files (x86)\Steam\steamapps\lordhannest\sourcesdk_content\tf\mapsrc\STAR CONTEST\koth_arctic_b2.prt...Building visibility clusters...
  27. done (0)
  28. *** Error: Skybox vtf files for skybox/sky_trainnight_01 weren't compiled with the same size texture and/or same flags!
  29. Can't load skybox file skybox/sky_trainnight_01 to build the default cubemap!
  30. *** Error: Skybox vtf files for skybox/sky_trainnight_01 weren't compiled with the same size texture and/or same flags!
  31. Can't load skybox file skybox/sky_trainnight_01 to build the default cubemap!
  32. Finding displacement neighbors...
  33. Finding lightmap sample positions...
  34. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  35. Building Physics collision data...
  36. done (1) (1216424 bytes)
  37. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  38. Compacting texture/material tables...
  39. Reduced 5532 texinfos to 4217
  40. Reduced 297 texdatas to 260 (10760 bytes to 9203)
  41. Writing C:\Program Files (x86)\Steam\steamapps\lordhannest\sourcesdk_content\tf\mapsrc\STAR CONTEST\koth_arctic_b2.bsp
  42. 11 seconds elapsed
  43.  
  44. ** Executing...
  45. ** Command: "c:\program files (x86)\steam\steamapps\lordhannest\sourcesdk\bin\orangebox\bin\vvis.exe"
  46. ** Parameters: -game "c:\program files (x86)\steam\steamapps\lordhannest\team fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\lordhannest\sourcesdk_content\tf\mapsrc\STAR CONTEST\koth_arctic_b2"
  47.  
  48. Valve Software - vvis.exe (Aug 13 2012)
  49. 2 threads
  50. reading c:\program files (x86)\steam\steamapps\lordhannest\sourcesdk_content\tf\mapsrc\star contest\koth_arctic_b2.bsp
  51. reading c:\program files (x86)\steam\steamapps\lordhannest\sourcesdk_content\tf\mapsrc\star contest\koth_arctic_b2.prt
  52. 1561 portalclusters
  53. 4057 numportals
  54. BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (1)
  55. PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (761)
  56. Optimized: 5358 visible clusters (0.85%)
  57. Total clusters visible: 632725
  58. Average clusters visible: 405
  59. Building PAS...
  60. Average clusters audible: 1212
  61. visdatasize:492913 compressed from 624400
  62. writing c:\program files (x86)\steam\steamapps\lordhannest\sourcesdk_content\tf\mapsrc\star contest\koth_arctic_b2.bsp
  63. 12 minutes, 42 seconds elapsed
  64.  
  65. ** Executing...
  66. ** Command: "c:\program files (x86)\steam\steamapps\lordhannest\sourcesdk\bin\orangebox\bin\vrad.exe"
  67. ** Parameters: -both -game "c:\program files (x86)\steam\steamapps\lordhannest\team fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\lordhannest\sourcesdk_content\tf\mapsrc\STAR CONTEST\koth_arctic_b2"
  68.  
  69. Valve Software - vrad.exe SSE (Aug 13 2012)
  70.  
  71. Valve Radiosity Simulator
  72. 2 threads
  73. [Reading texlights from 'lights.rad']
  74. [34 texlights parsed from 'lights.rad']
  75.  
  76. Loading c:\program files (x86)\steam\steamapps\lordhannest\sourcesdk_content\tf\mapsrc\star contest\koth_arctic_b2.bsp
  77. Setting up ray-trace acceleration structure... Done (6.12 seconds)
  78. 9754 faces
  79. 4 degenerate faces
  80. 1511967 square feet [217723296.00 square inches]
  81. 106 Displacements
  82. 133360 Square Feet [19203954.00 Square Inches]
  83. 9750 patches before subdivision
  84. 142428 patches after subdivision
  85. sun extent from map=0.034899
  86. 1062 direct lights
  87. BuildFacelights: 0...1...2...3...4...5...6...7. warning - face vectors parallel to face normal. bad lighting will be produced
  88. no samples 7146
  89. . warning - face vectors parallel to face normal. bad lighting will be produced
  90. no samples 7391
  91. .8...9...10 (155)
  92. BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (52)
  93. transfers 11747912, max 1392
  94. transfer lists: 89.6 megs
  95. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  96. Bounce #1 added RGB(977648, 832401, 643967)
  97. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  98. Bounce #2 added RGB(226937, 174098, 117990)
  99. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  100. Bounce #3 added RGB(64817, 46358, 28494)
  101. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  102. Bounce #4 added RGB(19139, 12659, 6884)
  103. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  104. Bounce #5 added RGB(6148, 3815, 1851)
  105. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  106. Bounce #6 added RGB(2088, 1221, 524)
  107. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  108. Bounce #7 added RGB(750, 416, 158)
  109. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  110. Bounce #8 added RGB(282, 149, 50)
  111. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  112. Bounce #9 added RGB(110, 55, 16)
  113. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  114. Bounce #10 added RGB(45, 21, 5)
  115. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  116. Bounce #11 added RGB(18, 8, 2)
  117. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  118. Bounce #12 added RGB(8, 3, 1)
  119. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  120. Bounce #13 added RGB(3, 1, 0)
  121. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  122. Bounce #14 added RGB(1, 1, 0)
  123. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  124. Bounce #15 added RGB(1, 0, 0)
  125. Build Patch/Sample Hash Table(s).....Done<0.0612 sec>
  126. FinalLightFace: 0...1...2...3...4...5...6...7. warning - face vectors parallel to face normal. bad lighting will be produced
  127. warning - face vectors parallel to face normal. bad lighting will be produced
  128. warning - face vectors parallel to face normal. bad lighting will be produced
  129. SampleRadial: Punting, Waiting for fix
  130. . warning - face vectors parallel to face normal. bad lighting will be produced
  131. warning - face vectors parallel to face normal. bad lighting will be produced
  132. warning - face vectors parallel to face normal. bad lighting will be produced
  133. .8...9...10 (14)
  134. FinalLightFace Done
  135. 782 of 814 (96% of) surface lights went in leaf ambient cubes.
  136. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (68)
  137. Writing leaf ambient...done
  138. Ready to Finish
  139.  
  140. Object names Objects/Maxobjs Memory / Maxmem Fullness
  141. ------------ --------------- --------------- --------
  142. models 28/1024 1344/49152 ( 2.7%)
  143. brushes 3564/8192 42768/98304 (43.5%)
  144. brushsides 23642/65536 189136/524288 (36.1%)
  145. planes 7222/65536 144440/1310720 (11.0%)
  146. vertexes 18925/65536 227100/786432 (28.9%)
  147. nodes 3828/65536 122496/2097152 ( 5.8%)
  148. texinfos 4217/12288 303624/884736 (34.3%)
  149. texdata 260/2048 8320/65536 (12.7%)
  150. dispinfos 106/0 18656/0 ( 0.0%)
  151. disp_verts 5114/0 102280/0 ( 0.0%)
  152. disp_tris 7616/0 15232/0 ( 0.0%)
  153. disp_lmsamples 341044/0 341044/0 ( 0.0%)
  154. faces 9754/65536 546224/3670016 (14.9%)
  155. hdr faces 0/65536 0/3670016 ( 0.0%)
  156. origfaces 7805/65536 437080/3670016 (11.9%)
  157. leaves 3857/65536 123424/2097152 ( 5.9%)
  158. leaffaces 14004/65536 28008/131072 (21.4%)
  159. leafbrushes 9323/65536 18646/131072 (14.2%)
  160. areas 23/256 184/2048 ( 9.0%)
  161. surfedges 81410/512000 325640/2048000 (15.9%)
  162. edges 55187/256000 220748/1024000 (21.6%)
  163. LDR worldlights 1062/8192 93456/720896 (13.0%)
  164. HDR worldlights 0/8192 0/720896 ( 0.0%)
  165. leafwaterdata 0/32768 0/393216 ( 0.0%)
  166. waterstrips 1634/32768 16340/327680 ( 5.0%)
  167. waterverts 0/65536 0/786432 ( 0.0%)
  168. waterindices 31506/65536 63012/131072 (48.1%)
  169. cubemapsamples 28/1024 448/16384 ( 2.7%)
  170. overlays 172/512 60544/180224 (33.6%)
  171. LDR lightdata [variable] 6803892/0 ( 0.0%)
  172. HDR lightdata [variable] 0/0 ( 0.0%)
  173. visdata [variable] 492913/16777216 ( 2.9%)
  174. entdata [variable] 218209/393216 (55.5%)
  175. LDR ambient table 3857/65536 15428/262144 ( 5.9%)
  176. HDR ambient table 3857/65536 15428/262144 ( 5.9%)
  177. LDR leaf ambient 21094/65536 590632/1835008 (32.2%)
  178. HDR leaf ambient 3857/65536 107996/1835008 ( 5.9%)
  179. occluders 0/0 0/0 ( 0.0%)
  180. occluder polygons 0/0 0/0 ( 0.0%)
  181. occluder vert ind 0/0 0/0 ( 0.0%)
  182. detail props [variable] 1/12 ( 8.3%)
  183. static props [variable] 1/99302 ( 0.0%)
  184. pakfile [variable] 46250/0 ( 0.0%)
  185. physics [variable] 1216424/4194304 (29.0%)
  186. physics terrain [variable] 22532/1048576 ( 2.1%)
  187.  
  188. Level flags = 0
  189.  
  190. Total triangle count: 30704
  191. Writing c:\program files (x86)\steam\steamapps\lordhannest\sourcesdk_content\tf\mapsrc\star contest\koth_arctic_b2.bsp
  192. 5 minutes, 3 seconds elapsed
  193. Valve Software - vrad.exe SSE (Aug 13 2012)
  194.  
  195. Valve Radiosity Simulator
  196. 2 threads
  197. [Reading texlights from 'lights.rad']
  198. [34 texlights parsed from 'lights.rad']
  199.  
  200. Loading c:\program files (x86)\steam\steamapps\lordhannest\sourcesdk_content\tf\mapsrc\star contest\koth_arctic_b2.bsp
  201. Setting up ray-trace acceleration structure...
  202. ** Executing...
  203. ** Command: Copy File
  204. ** Parameters: "C:\Program Files (x86)\Steam\steamapps\lordhannest\sourcesdk_content\tf\mapsrc\STAR CONTEST\koth_arctic_b2.bsp" "c:\program files (x86)\steam\steamapps\lordhannest\team fortress 2\tf\maps\koth_arctic_b2.bsp"
  205.  
  206.  
  207. ** Executing...
  208. ** Command: c:\program files (x86)\steam\steam.exe
  209. ** Parameters: -applaunch 440 -game "c:\program files (x86)\steam\steamapps\lordhannest\team fortress 2\tf" +map "koth_arctic_b2"
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