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- Application path: C:\Program Files (x86)\Doomsday\Bin\Doomsday.exe
- Enabled log entry level: DEBUG
- Created a new 32.0 MB memory volume.
- Current mode is:
- size: 1920 x 1080 x 32, rate: 59.0 Hz, ratio: 16:9
- All available modes:
- size: 320 x 240 x 32, rate: 60.0 Hz, ratio: 4:3
- size: 640 x 480 x 32, rate: 59.0 Hz, ratio: 4:3
- size: 640 x 480 x 32, rate: 60.0 Hz, ratio: 4:3
- size: 720 x 480 x 32, rate: 59.0 Hz, ratio: 3:2
- size: 720 x 480 x 32, rate: 60.0 Hz, ratio: 3:2
- size: 720 x 576 x 32, rate: 59.0 Hz, ratio: 5:4
- size: 720 x 576 x 32, rate: 60.0 Hz, ratio: 5:4
- size: 800 x 600 x 32, rate: 59.0 Hz, ratio: 4:3
- size: 800 x 600 x 32, rate: 60.0 Hz, ratio: 4:3
- size: 1024 x 768 x 32, rate: 59.0 Hz, ratio: 4:3
- size: 1024 x 768 x 32, rate: 60.0 Hz, ratio: 4:3
- size: 1152 x 864 x 32, rate: 59.0 Hz, ratio: 4:3
- size: 1152 x 864 x 32, rate: 60.0 Hz, ratio: 4:3
- size: 1280 x 720 x 32, rate: 59.0 Hz, ratio: 16:9
- size: 1280 x 720 x 32, rate: 60.0 Hz, ratio: 16:9
- size: 1280 x 768 x 32, rate: 59.0 Hz, ratio: 5:3
- size: 1280 x 768 x 32, rate: 60.0 Hz, ratio: 5:3
- size: 1280 x 800 x 32, rate: 59.0 Hz, ratio: 16:10
- size: 1280 x 800 x 32, rate: 60.0 Hz, ratio: 16:10
- size: 1280 x 960 x 32, rate: 59.0 Hz, ratio: 4:3
- size: 1280 x 960 x 32, rate: 60.0 Hz, ratio: 4:3
- size: 1280 x 1024 x 32, rate: 59.0 Hz, ratio: 5:4
- size: 1280 x 1024 x 32, rate: 60.0 Hz, ratio: 5:4
- size: 1360 x 768 x 32, rate: 59.0 Hz, ratio: 85:48
- size: 1360 x 768 x 32, rate: 60.0 Hz, ratio: 85:48
- size: 1366 x 768 x 32, rate: 59.0 Hz, ratio: 16:9
- size: 1366 x 768 x 32, rate: 60.0 Hz, ratio: 16:9
- size: 1440 x 1080 x 32, rate: 60.0 Hz, ratio: 4:3
- size: 1600 x 900 x 32, rate: 59.0 Hz, ratio: 16:9
- size: 1600 x 900 x 32, rate: 60.0 Hz, ratio: 16:9
- size: 1600 x 1024 x 32, rate: 59.0 Hz, ratio: 25:16
- size: 1600 x 1024 x 32, rate: 60.0 Hz, ratio: 25:16
- size: 1680 x 1050 x 32, rate: 59.0 Hz, ratio: 16:10
- size: 1680 x 1050 x 32, rate: 60.0 Hz, ratio: 16:10
- size: 1920 x 1080 x 32, rate: 59.0 Hz, ratio: 16:9
- size: 1920 x 1080 x 32, rate: 60.0 Hz, ratio: 16:9
- size: 1920 x 1080 x 32, rate: 30.0 Hz, ratio: 16:9
- size: 1920 x 1080 x 32, rate: 29.0 Hz, ratio: 16:9
- FS::refresh > Folder > FS::interpret:
- Interpreted read-only native file "(basedir)\Bin\plugins\audio_directsound.dll" as a
- shared library
- ^ : Interpreted read-only native file "(basedir)\Bin\plugins\audio_fmod.dll" as a shared
- library
- ^ : Interpreted read-only native file "(basedir)\Bin\plugins\audio_openal.dll" as a
- shared library
- ^ : Interpreted read-only native file "(basedir)\Bin\plugins\audio_winmm.dll" as a shared
- library
- ^ : Interpreted read-only native file "(basedir)\Bin\plugins\dehread.dll" as a shared
- library
- ^ : Interpreted read-only native file "(basedir)\Bin\plugins\doom.dll" as a shared
- library
- ^ : Interpreted read-only native file "(basedir)\Bin\plugins\heretic.dll" as a shared
- library
- ^ : Interpreted read-only native file "(basedir)\Bin\plugins\hexen.dll" as a shared
- library
- ^ : Interpreted read-only native file "(basedir)\Bin\plugins\wadmapconverter.dll" as a
- shared library
- ^ : Interpreted read-only native file "(basedir)\data\doomsday.pk3" as a ZIP format
- archive
- ^ : Interpreted read-only native file "(basedir)\data\jdoom\libdoom.pk3" as a ZIP format
- archive
- ^ : Interpreted read-only native file "(basedir)\data\jheretic\libheretic.pk3" as a ZIP
- format archive
- ^ : Interpreted read-only native file "(basedir)\data\jhexen\libhexen.pk3" as a ZIP
- format archive
- ^ : Interpreted native file "%HOMEPATH%\Documents\Doomsday Frontend\runtime\persist.pack"
- as a ZIP format archive
- FS::refresh: Completed in 0.04 seconds.
- ^ : Main FS index has 453 entries
- ^ : Index for type 'class de::ArchiveEntryFile' has 352 entries
- ^ : Index for type 'class de::Folder' has 56 entries
- ^ : Index for type 'class de::LibraryFile' has 9 entries
- ^ : Index for type 'class de::NativeFile' has 31 entries
- ^ : Index for type 'class de::PackageFolder' has 5 entries
- Config::read: Found serialized Config:
- __file__: /modules/Config.de
- __version__: [ 2, 0, 0, 1094 ]
- audio: fmod
- console. script: False
- snap: True
- importPath: [ , /modules ]
- input. mouse. syncSensitivity: True
- log. CRITICAL: 7
- DEBUG: 1
- ERROR: 6
- INFO: 4
- MESSAGE: 3
- TRACE: 0
- VERBOSE: 2
- WARNING: 5
- bufferSize: 1000
- file: /home/doomsday.out
- level: 3
- plugin. doom. onNextLoad: [ ]
- doom64. onNextLoad: [ ]
- heretic. onNextLoad: [ ]
- hexen. onNextLoad: [ ]
- renderer. profile: Custom
- setDefaults: (Function 0x61321e8 (d=(none)))
- updateWithDefaults: (Function 0x6132a80 ())
- updater. AT_STARTUP: 4
- BIWEEKLY: 1
- CHANNEL_STABLE: 0
- CHANNEL_UNSTABLE: 1
- DAILY: 0
- MONTHLY: 3
- WEEKLY: 2
- autoDownload: False
- channel: 0
- delete: True
- deleteAtStartup:
- downloadPath: ${DEFAULT}
- frequency: 2
- lastChecked: 2014-01-04 14:57:08.842
- onlyManually: False
- video: opengl
- window. fsaa: True
- main. center: True
- colorDepth: 32
- fsaa: False
- fullSize: [ 1920, 1080 ]
- fullscreen: True
- maximize: False
- rect: [ 288, 162, 1344, 756 ]
- showFps: False
- vsync: False
- ^ : modules/Config matches version [ 2, 0, 0, 1094 ]
- libdeng2::App 2.0.0 (Dev) Build 1094 subsystems initialized.
- Dir: Changing current directory to "C:/Users/Jan/Documents/Doomsday Frontend/runtime/"
- succeeded
- Executable: Doomsday Engine 1.13.0 (Stable 32-bit #1094) Dec 30 2013 10:28:27.
- Command line (14 strings):
- 0: ..\Bin\Doomsday.exe
- 1: -basedir
- 2: C:\Program Files (x86)\Doomsday/
- 3: -sfxchan
- 4: 16
- 5: -notexcomp
- 6: -game
- 7: doom1-ultimate
- 8: -iwad
- 9: C:\Users\Jan\Documents\Doomsday Frontend\WADs\DOOM.wad
- 10: -loglevel
- 11: debug
- 12: -userdir
- 13: C:\Users\Jan\Documents\Doomsday Frontend\runtime/
- RenderSystem: Loading shader definitions from read-only archive entry "data/renderer.pack/
- shaders.dei" at path "/data/doomsday.pk3/data/renderer.pack/shaders.dei"
- (out of archive in read-only native file "(basedir)\data\doomsday.pk3")
- ^ > GLShaderBank: Processed contents:
- debug. __type__: group
- textured. __type__: group
- alpha. __type__: shader
- fragment:
- uniform sampler2D uTex;
- varying highp vec2 vUV;
- varying highp vec4 vColor;
- void main(void) {
- highp vec4 col = vColor *
- texture2D(uTex, vUV);
- gl_FragColor = vec4(col.a,
- col.a, col.a, 1.0);
- }
- vertex:
- uniform highp mat4 uMvpMatrix;
- attribute highp vec4 aVertex;
- attribute highp vec2 aUV;
- attribute highp vec4 aColor;
- varying highp vec2 vUV;
- varying highp vec4 vColor;
- void main(void) {
- gl_Position = uMvpMatrix *
- aVertex;
- vUV = aUV;
- vColor = aColor;
- }
- fx. __type__: group
- blur. __type__: group
- horizontal. __type__: shader
- fragment:
- uniform sampler2D uTex;
- uniform highp vec2 uBlurStep;
- varying highp vec2 vUV;
- varying highp vec4 vColor;
- void main(void) {
- highp vec4 sum = vec4(0.0);
- sum += texture2D(uTex,
- vec2(vUV.s - 4.0 *
- uBlurStep.s, vUV.t)) *
- 0.05;
- sum += texture2D(uTex,
- vec2(vUV.s - 3.0 *
- uBlurStep.s, vUV.t)) *
- 0.09;
- sum += texture2D(uTex,
- vec2(vUV.s - 2.0 *
- uBlurStep.s, vUV.t)) *
- 0.123;
- sum += texture2D(uTex,
- vec2(vUV.s - uBlurStep.s,
- vUV.t)) * 0.154;
- sum += texture2D(uTex,
- vUV)
- * 0.165;
- sum += texture2D(uTex,
- vec2(vUV.s + uBlurStep.s,
- vUV.t)) * 0.154;
- sum += texture2D(uTex,
- vec2(vUV.s + 2.0 *
- uBlurStep.s, vUV.t)) *
- 0.123;
- sum += texture2D(uTex,
- vec2(vUV.s + 3.0 *
- uBlurStep.s, vUV.t)) *
- 0.09;
- sum += texture2D(uTex,
- vec2(vUV.s + 4.0 *
- uBlurStep.s, vUV.t)) *
- 0.05;
- gl_FragColor = sum;
- gl_FragColor.a = 1.0;
- }
- path. vertex: shaders/blur.vsh
- vertical. __type__: shader
- fragment:
- uniform sampler2D uTex;
- uniform highp vec2 uBlurStep;
- varying highp vec2 vUV;
- varying highp vec4 vColor;
- void main(void) {
- highp vec4 sum = vec4(0.0);
- sum += texture2D(uTex,
- vec2(vUV.s, vUV.t - 4.0 *
- uBlurStep.t)) * 0.05;
- sum += texture2D(uTex,
- vec2(vUV.s, vUV.t - 3.0 *
- uBlurStep.t)) * 0.09;
- sum += texture2D(uTex,
- vec2(vUV.s, vUV.t - 2.0 *
- uBlurStep.t)) * 0.123;
- sum += texture2D(uTex,
- vec2(vUV.s, vUV.t -
- uBlurStep.t )) *
- 0.154;
- sum += texture2D(uTex,
- vUV)
- * 0.165;
- sum += texture2D(uTex,
- vec2(vUV.s, vUV.t +
- uBlurStep.t )) *
- 0.154;
- sum += texture2D(uTex,
- vec2(vUV.s, vUV.t + 2.0 *
- uBlurStep.t)) * 0.123;
- sum += texture2D(uTex,
- vec2(vUV.s, vUV.t + 3.0 *
- uBlurStep.t)) * 0.09;
- sum += texture2D(uTex,
- vec2(vUV.s, vUV.t + 4.0 *
- uBlurStep.t)) * 0.05;
- gl_FragColor = sum *
- vColor;
- }
- path. vertex: shaders/blur.vsh
- lensflares. __type__: shader
- path. fragment: shaders/lensflares.fsh
- vertex: shaders/lensflares.vsh
- post. __type__: group
- monochrome. __type__: shader
- fragment:
- uniform sampler2D uTex;
- uniform highp float uFadeInOut;
- varying highp vec2 vUV;
- void main(void) {
- highp vec4 original =
- texture2D(uTex, vUV);
- highp float intens =
- (0.2125 * original.r)
- +
- (0.7154 * original.g)
- +
- (0.0721 * original.b);
- gl_FragColor =
- vec4(vec3(intens), 1.0);
- if(uFadeInOut < 1.0) {
- gl_FragColor =
- mix(original,
- gl_FragColor,
- uFadeInOut);
- }
- }
- inverted. __type__: shader
- fragment:
- uniform sampler2D
- uTex;
- uniform highp float
- uFadeInOut;
- varying highp vec2
- vUV;
- void main(void) {
- highp vec4
- original =
- texture2D(uTex,
- vUV);
- highp float
- intens =
- (0.2125 *
- original.r)
- +
- (0.7154 *
- original.g)
- +
- (0.0721 *
- original.b);
- gl_FragColor =
- vec4(vec3(1.0 -
- intens), 1.0);
- if(uFadeInOut <
- 1.0) {
- gl_FragColor
- =
- mix(original
- ,
- gl_FragColor
- ,
- uFadeInOut);
- }
- }
- vertex:
- uniform highp mat4
- uMvpMatrix;
- attribute highp vec4
- aVertex;
- attribute highp vec2
- aUV;
- varying highp vec2
- vUV;
- void main(void) {
- gl_Position =
- uMvpMatrix *
- aVertex;
- vUV = aUV;
- }
- vertex:
- uniform highp mat4 uMvpMatrix;
- attribute highp vec4 aVertex;
- attribute highp vec2 aUV;
- varying highp vec2 vUV;
- void main(void) {
- gl_Position = uMvpMatrix *
- aVertex;
- vUV = aUV;
- }
- generic. __type__: group
- color_ucolor. __type__: shader
- fragment:
- varying highp vec4 vColor;
- void main(void) {
- gl_FragColor = vColor;
- }
- vertex:
- uniform highp mat4 uMvpMatrix;
- uniform highp vec4 uColor;
- attribute highp vec4 aVertex;
- attribute highp vec4 aColor;
- varying highp vec4 vColor;
- void main(void) {
- gl_Position = uMvpMatrix * aVertex;
- vColor = uColor * aColor;
- }
- texture. __type__: shader
- fragment:
- uniform sampler2D uTex;
- varying highp vec2 vUV;
- void main(void) {
- gl_FragColor = texture2D(uTex, vUV);
- }
- vertex:
- uniform highp mat4 uMvpMatrix;
- attribute highp vec4 aVertex;
- attribute highp vec2 aUV;
- varying highp vec2 vUV;
- void main(void) {
- gl_Position = uMvpMatrix * aVertex;
- vUV = aUV;
- }
- textured. __type__: group
- color. __type__: shader
- fragment:
- uniform sampler2D uTex;
- varying highp vec2 vUV;
- varying highp vec4 vColor;
- void main(void) {
- gl_FragColor = vColor *
- texture2D(uTex, vUV);
- }
- vertex:
- uniform highp mat4
- uMvpMatrix;
- attribute highp vec4
- aVertex;
- attribute highp vec2 aUV;
- attribute highp vec4
- aColor;
- varying highp vec2 vUV;
- varying highp vec4 vColor;
- void main(void) {
- gl_Position =
- uMvpMatrix * aVertex;
- vUV = aUV;
- vColor = aColor;
- }
- color_ucolor. __type__: shader
- fragment:
- uniform sampler2D uTex;
- varying highp vec2 vUV;
- varying highp vec4 vColor;
- void main(void) {
- gl_FragColor = vColor *
- texture2D(uTex, vUV);
- }
- vertex:
- uniform highp mat4
- uMvpMatrix;
- uniform highp vec4 uColor;
- attribute highp vec4
- aVertex;
- attribute highp vec2 aUV;
- attribute highp vec4
- aColor;
- varying highp vec2 vUV;
- varying highp vec4 vColor;
- void main(void) {
- gl_Position =
- uMvpMatrix * aVertex;
- vUV = aUV;
- vColor = aColor *
- uColor;
- }
- vr. __type__: group
- oculusrift. __type__: group
- barrel. __type__: shader
- path. fragment: shaders/oculusrift-barrel.fsh
- vertex:
- #version 120
- attribute highp vec4 aVertex;
- attribute highp vec2 aUV;
- varying highp vec2 vTexCoord;
- void main() {
- gl_Position = aVertex;
- vTexCoord = aUV;
- }
- RenderSystem > ImageBank: Processed contents:
- fx. lensflares. __type__: group
- burst. __type__: image
- path: graphics/flares/h-burst.png
- circle. __type__: image
- path: graphics/flares/circle.png
- exponent. __type__: image
- path: graphics/flares/exponent.png
- halo. __type__: image
- path: graphics/flares/halo.png
- ring. __type__: image
- path: graphics/flares/ring.png
- star. __type__: image
- path: graphics/flares/star.png
- RuleBank: Processed contents:
- UNIT: 4
- __file__: /data/doomsday.pk3/data/defaultstyle.pack/rules.dei
- coloradjustment. __type__: group
- slider. __type__: rule
- constant: 299.2
- console. __type__: group
- commandline. __type__: group
- width. max. __type__: rule
- constant: 300
- min. __type__: rule
- constant: 100
- width. __type__: rule
- constant: 500
- dialog. __type__: group
- about. width. __type__: rule
- constant: 320
- download. width. __type__: rule
- constant: 460
- gap. __type__: rule
- constant: 8
- message. width. __type__: rule
- constant: 460
- document. __type__: group
- progress. __type__: rule
- constant: 120
- editor. __type__: group
- completion. height. __type__: rule
- constant: 400
- gameselection. __type__: group
- max. height. __type__: rule
- constant: 600
- width. __type__: rule
- constant: 800
- gap. __type__: rule
- constant: 12
- glow. __type__: rule
- constant: 100
- halfunit. __type__: rule
- constant: 2
- label. __type__: group
- gap. __type__: rule
- constant: 6
- progress. __type__: group
- textgap. __type__: rule
- constant: 12
- rendererappearance. __type__: group
- width. __type__: rule
- constant: 400
- scrollarea. bar. __type__: rule
- constant: 4
- sidebar. __type__: group
- width. __type__: rule
- constant: 320
- slider. __type__: group
- editor. __type__: rule
- constant: 80
- label. __type__: rule
- constant: 36
- width. __type__: rule
- constant: 220
- unit. __type__: rule
- constant: 4
- FontBank > ClientApp: Loaded font: /data/doomsday.pk3/data/defaultstyle.pack/fonts/
- OpenSans-Regular.ttf
- ^ : Loaded font: /data/doomsday.pk3/data/defaultstyle.pack/fonts/OpenSans-Bold.ttf
- ^ : Loaded font: /data/doomsday.pk3/data/defaultstyle.pack/fonts/OpenSans-Italic.ttf
- ^ : Loaded font: /data/doomsday.pk3/data/defaultstyle.pack/fonts/OpenSans-BoldItalic.ttf
- FontBank: Processed contents:
- App: audienceForGameChange: [ ]
- gamePlugin: (Function 0x324a270 ())
- loadFont: (Function 0x3249e88 (fileName))
- Path: fileNamePath: (Function 0x3246fd8 (path))
- Version: BUILD: 1094
- CPU_BITS: 32
- DEBUG: False
- OS: windows
- STABLE: True
- TEXT: 2.0.0 (Dev) Build 1094
- VERSION: [ 2, 0, 0, 1094 ]
- __file__: /data/doomsday.pk3/data/defaultstyle.pack/fonts.dei
- choice. __type__: group
- selected. __inherit__: default
- __type__: font
- family: Open Sans
- size: 12pt
- style: normal
- weight: bold
- default. __type__: font
- family: Open Sans
- size: 12pt
- style: normal
- weight: normal
- editor. __type__: group
- hint. __inherit__: default
- __type__: font
- family: Open Sans
- size: 12pt
- style: italic
- weight: light
- plaintext. __inherit__: default
- __type__: font
- family: Open Sans
- size: 12pt
- style: normal
- weight: normal
- fontDir: /data/doomsday.pk3/data/defaultstyle.pack/fonts
- gui: __file__: /modules/gui.de
- colorAlpha: (Function 0x6209a08 (colorVector, alpha))
- colorMix: (Function 0x62093c8 (a, b, amount))
- scale: (Function 0x6208e28 (value, factor))
- heading. __inherit__: title
- __type__: font
- family: Open Sans
- size: 14pt
- style: normal
- weight: light
- log. __type__: group
- normal. __inherit__: default
- __type__: font
- family: Open Sans
- size: 12pt
- style: normal
- weight: normal
- monospace. __inherit__: default
- __type__: font
- family: Courier New
- size: 10pt
- style: normal
- weight: normal
- separator. __type__: group
- empty. __inherit__: default
- __type__: font
- family: Open Sans
- size: 6pt
- style: normal
- weight: normal
- label. __inherit__: default
- __type__: font
- family: Open Sans
- size: 9pt
- style: normal
- weight: bold
- slider. __type__: group
- label. __inherit__: default
- __type__: font
- family: Open Sans
- size: 9pt
- style: normal
- weight: normal
- value. __inherit__: slider.label
- __type__: font
- family: Open Sans
- size: 9pt
- style: normal
- weight: bold
- style: BoldItalic
- title. __inherit__: default
- __type__: font
- family: Open Sans
- size: 21pt
- style: normal
- weight: light
- ColorBank: Processed contents:
- Version: BUILD: 1094
- CPU_BITS: 32
- DEBUG: False
- OS: windows
- STABLE: True
- TEXT: 2.0.0 (Dev) Build 1094
- VERSION: [ 2, 0, 0, 1094 ]
- __file__: /data/doomsday.pk3/data/defaultstyle.pack/colors.dei
- accent. __type__: color
- rgb: [ 1.0, 0.8, 0.4 ]
- background. __type__: color
- rgb: [ 0.0, 0.0, 0.0, 0.75 ]
- choice. __type__: group
- popup. __type__: color
- rgb: [ 0.0, 0.0, 0.0, 1 ]
- dialog. __type__: group
- background. __type__: color
- rgb: [ 0.0, 0.0, 0.0, 0.9 ]
- default. __type__: color
- rgb: [ 1, 0.88, 0.64, 1 ]
- document. __type__: group
- accent. __type__: color
- rgb: [ 1.0, 0.8, 0.4 ]
- dimaccent. __type__: color
- rgb: [ 0.85, 0.68, 0.34 ]
- dimmed. __type__: color
- rgb: [ 0.5, 0.5, 0.5 ]
- highlight. __type__: color
- rgb: [ 0.0, 0.0, 0.0 ]
- normal. __type__: color
- rgb: [ 0.2, 0.2, 0.2, 1 ]
- editor. __type__: group
- cursor. __type__: color
- rgb: [ 1.0, 0.8, 0.4, 0.7 ]
- hint. __type__: color
- rgb: [ 1, 0.88, 0.64, 1 ]
- glow. __type__: color
- rgb: [ 1.0, 1.0, 1.0, 0.14 ]
- gui: __file__: /modules/gui.de
- colorAlpha: (Function 0x6209a08 (colorVector, alpha))
- colorMix: (Function 0x62093c8 (a, b, amount))
- scale: (Function 0x6208e28 (value, factor))
- inverted. __type__: group
- accent. __type__: color
- rgb: [ 0.5, 0.4, 0.2 ]
- background. __type__: color
- rgb: [ 1.0, 1.0, 1.0, 0.75 ]
- glow. __type__: color
- rgb: [ 0.0, 0.0, 0.0, 0.15 ]
- text. __type__: color
- rgb: [ 0.0, 0.0, 0.0 ]
- label. __type__: group
- accent. __type__: color
- rgb: [ 1.0, 0.8, 0.4 ]
- dimaccent. __type__: color
- rgb: [ 0.85, 0.68, 0.34 ]
- dimmed. __type__: color
- rgb: [ 0.72, 0.72, 0.68 ]
- highlight. __type__: color
- rgb: [ 1.0, 1.0, 1.0 ]
- log. __type__: group
- accent. __type__: color
- rgb: [ 1.0, 0.8, 0.4 ]
- dimaccent. __type__: color
- rgb: [ 0.85, 0.68, 0.34 ]
- dimmed. __type__: color
- rgb: [ 0.65, 0.65, 0.62 ]
- highlight. __type__: color
- rgb: [ 1.0, 1.0, 1.0 ]
- normal. __type__: color
- rgb: [ 0.85, 0.85, 0.8 ]
- popup. __type__: group
- info. __type__: group
- background. __type__: color
- rgb: [ 1.0, 1.0, 1.0 ]
- glow. __type__: color
- rgb: [ 0.0, 0.0, 0.0, 0.15 ]
- progress. __type__: group
- dark. __type__: group
- shadow. __type__: color
- rgb: [ 1.0, 1.0, 1.0, 0.54 ]
- wheel. __type__: color
- rgb: [ 0.0, 0.0, 0.0, 0.25 ]
- light. __type__: group
- shadow. __type__: color
- rgb: [ 0.0, 0.0, 0.0, 0.45 ]
- wheel. __type__: color
- rgb: [ 1.0, 1.0, 1.0, 0.25 ]
- text. __type__: color
- rgb: [ 1.0, 1.0, 1.0 ]
- textaccent. __type__: color
- rgb: [ 1, 0.88, 0.64, 1 ]
- ImageBank: Processed contents:
- audio. __type__: image
- path: graphics/audio.png
- display. __type__: image
- path: graphics/display.png
- gauge. __type__: image
- path: graphics/gauge.png
- gear. __type__: image
- path: graphics/gear.png
- input. __type__: image
- path: graphics/input.png
- logo. __type__: group
- game. __type__: group
- libdoom. __type__: image
- path: graphics/game-libdoom.png
- libheretic. __type__: image
- path: graphics/game-libheretic.png
- libhexen. __type__: image
- path: graphics/game-libhexen.png
- px128. __type__: image
- path: graphics/deng-logo-128.png
- px256. __type__: image
- path: graphics/deng-logo-256.png
- px512. __type__: image
- path: graphics/deng-logo-512.png
- network. __type__: image
- path: graphics/network.png
- progress. __type__: group
- gear. __type__: image
- path: graphics/progress-gear.png
- mini. __type__: image
- path: graphics/progress-mini.png
- wheel. __type__: image
- path: graphics/progress-wheel.png
- renderer. __type__: image
- path: graphics/renderer.png
- toggle. __type__: group
- onoff. __type__: image
- path: graphics/toggle-onoff.png
- updater. __type__: image
- path: graphics/updater.png
- vr. __type__: image
- path: graphics/vr.png
- window. __type__: group
- background. __type__: image
- path: graphics/background.jpg
- borderglow. __type__: image
- path: graphics/borderglow.png
- cursor. __type__: image
- path: graphics/mouse.png
- icon. __type__: image
- path: graphics/window.png
- DefaultGLFormat: vsync on
- ^ : multisampling on (4 samples)
- ^ : Applying new format...
- Initializing plugins...
- (id:1) dehread
- (id:2) doom
- (id:3) heretic
- (id:4) hexen
- (id:5) wadmapconverter
- Canvas: swap interval: -1
- ^ : multisample: true
- Clearing State::Maximized
- Centering window with size (1344, 756)
- Setting window geometry to [(288, 162)->(1632, 918) size:(1344, 756)]
- Window icon: (basedir)\data\graphics\doomsday.ico
- Bank: "gap" loaded
- ^ : "label.gap" loaded
- ^ : "label.highlight" loaded
- ^ : "label.dimmed" loaded
- ^ : "label.accent" loaded
- ^ : "label.dimaccent" loaded
- ^ : "default" loaded (waited 0.003 seconds)
- ^ : "window.background" loaded (waited 0.006 seconds)
- ^ : "progress.light.wheel" loaded
- ^ : "progress.textgap" loaded
- ^ : "progress.wheel" loaded (waited 0.002 seconds)
- ^ : "scrollarea.bar" loaded
- ^ : "accent" loaded
- ^ : "gameselection.max.width" loaded
- ^ : "background" loaded
- ^ : "console.commandline.width.min" loaded
- ^ : "console.commandline.width.max" loaded
- ^ : "console.width" loaded
- ^ : "unit" loaded
- ^ : "editor.plaintext" loaded
- ^ : "document.normal" loaded
- ^ : "document.highlight" loaded
- ^ : "document.dimmed" loaded
- ^ : "document.accent" loaded
- ^ : "document.dimaccent" loaded
- ^ : "progress.dark.wheel" loaded
- ^ : "inverted.accent" loaded
- ^ : "glow" loaded
- ^ : "glow" loaded
- ^ : "popup.info.glow" loaded
- ^ : "popup.info.background" loaded
- ^ : "editor.completion.height" loaded
- ^ : "log.normal" loaded
- ^ : "log.normal" loaded
- ^ : "log.highlight" loaded
- ^ : "log.dimmed" loaded
- ^ : "log.accent" loaded
- ^ : "log.dimaccent" loaded
- ^ : "dialog.gap" loaded
- ^ : "toggle.onoff" loaded
- ^ : "text" loaded
- ^ : "logo.px128" loaded (waited 0.001 seconds)
- ^ : "gear" loaded
- ^ : "updater" loaded
- ^ : "network" loaded
- ^ : "input" loaded
- ^ : "audio" loaded
- ^ : "display" loaded
- ^ : "vr" loaded (waited 0.002 seconds)
- ^ : "renderer" loaded
- ^ : "halfunit" loaded
- ^ : "gameselection.max.height" loaded
- ^ : "inverted.text" loaded
- ^ : "slider.label" loaded
- ^ : "slider.value" loaded
- ^ : "slider.label" loaded (waited 0.001 seconds)
- ^ : "slider.width" loaded
- ^ : "coloradjustment.slider" loaded
- ^ : "window.cursor" loaded (waited 0.001 seconds)
- Joystick_Init: L
- Starting GuiApp event loop...
- Ignoring repeat alt up.
- Window resized: maximized:false old:-1x-1 new:1920x1080
- Canvas: Notifying GL init (during paint)
- ^ : Received first show event, scheduling GL ready notification
- Window resized: maximized:false old:1344x756 new:1920x1080
- GLFramebuffer > GLTarget: Creating FBO 1
- ^ : Creating FBO 2
- ^ : FBO 2: color renderbuffer (1920, 1080)
- ^ : FBO 2: renderbuffer 1920x1080 is multisampled with 4 samples => attachment 0
- ^ : FBO 2: depth+stencil renderbuffer (1920, 1080)
- ^ : FBO 2: renderbuffer 1920x1080 is multisampled with 4 samples => attachment 1
- OpenGL 3.3 supported
- Notifying GL ready
- GL feature: Multisampling: false
- GameWidget enabled
- Canvas: Gained focus.
- ^ : canvasFocusChanged focus:true fullscreen:true hidden:false minimized:false
- Window is ready, finishing initialization
- OpenGL information:
- Version: 4.4.0
- Renderer: GeForce GTX 780/PCIe/SSE2
- Vendor: NVIDIA Corporation
- Capabilities:
- Compressed texture formats: 23
- Available texture units: 4
- Maximum texture anisotropy: 16
- Maximum texture size: 16384
- Line width granularity: 0.125
- Line width range: 0.5...10
- OpenGL Extensions:
- AMD extensions:
- multi_draw_indirect, seamless_cubemap_per_texture
- ARB extensions:
- arrays_of_arrays, base_instance, bindless_texture, blend_func_extended,
- buffer_storage, clear_buffer_object, clear_texture, color_buffer_float,
- compatibility, compressed_texture_pixel_storage, conservative_depth,
- compute_shader, compute_variable_group_size, copy_buffer, copy_image,
- debug_output, depth_buffer_float, depth_clamp, depth_texture, draw_buffers,
- draw_buffers_blend, draw_indirect, draw_elements_base_vertex, draw_instanced,
- enhanced_layouts, ES2_compatibility, ES3_compatibility, explicit_attrib_location,
- explicit_uniform_location, fragment_coord_conventions, fragment_layer_viewport,
- fragment_program, fragment_program_shadow, fragment_shader,
- framebuffer_no_attachments, framebuffer_object, framebuffer_sRGB,
- geometry_shader4, get_program_binary, gpu_shader5, gpu_shader_fp64,
- half_float_pixel, half_float_vertex, imaging, indirect_parameters,
- instanced_arrays, internalformat_query, internalformat_query2,
- invalidate_subdata, map_buffer_alignment, map_buffer_range, multi_bind,
- multi_draw_indirect, multisample, multitexture, occlusion_query,
- occlusion_query2, pixel_buffer_object, point_parameters, point_sprite,
- program_interface_query, provoking_vertex, robust_buffer_access_behavior,
- robustness, sample_shading, sampler_objects, seamless_cube_map,
- seamless_cubemap_per_texture, separate_shader_objects, shader_atomic_counters,
- shader_bit_encoding, shader_draw_parameters, shader_group_vote,
- shader_image_load_store, shader_image_size, shader_objects, shader_precision,
- query_buffer_object, shader_storage_buffer_object, shader_subroutine,
- shader_texture_lod, shading_language_100, shading_language_420pack,
- shading_language_include, shading_language_packing, shadow, stencil_texturing,
- sync, tessellation_shader, texture_border_clamp, texture_buffer_object,
- texture_buffer_object_rgb32, texture_buffer_range, texture_compression,
- texture_compression_bptc, texture_compression_rgtc, texture_cube_map,
- texture_cube_map_array, texture_env_add, texture_env_combine,
- texture_env_crossbar, texture_env_dot3, texture_float, texture_gather,
- texture_mirror_clamp_to_edge, texture_mirrored_repeat, texture_multisample,
- texture_non_power_of_two, texture_query_levels, texture_query_lod,
- texture_rectangle, texture_rg, texture_rgb10_a2ui, texture_stencil8,
- texture_storage, texture_storage_multisample, texture_swizzle, texture_view,
- timer_query, transform_feedback2, transform_feedback3,
- transform_feedback_instanced, transpose_matrix, uniform_buffer_object,
- vertex_array_bgra, vertex_array_object, vertex_attrib_64bit,
- vertex_attrib_binding, vertex_buffer_object, vertex_program, vertex_shader,
- vertex_type_10f_11f_11f_rev, vertex_type_2_10_10_10_rev, viewport_array,
- window_pos, sparse_texture
- ATI extensions:
- draw_buffers, texture_float, texture_mirror_once
- EXT extensions:
- texture_env_add, abgr, bgra, bindable_uniform, blend_color,
- blend_equation_separate, blend_func_separate, blend_minmax, blend_subtract,
- compiled_vertex_array, Cg_shader, depth_bounds_test, direct_state_access,
- draw_buffers2, draw_instanced, draw_range_elements, fog_coord, framebuffer_blit,
- framebuffer_multisample, framebuffer_multisample_blit_scaled, framebuffer_object,
- framebuffer_sRGB, geometry_shader4, gpu_program_parameters, gpu_shader4,
- multi_draw_arrays, packed_depth_stencil, packed_float, packed_pixels,
- pixel_buffer_object, point_parameters, provoking_vertex, rescale_normal,
- secondary_color, separate_shader_objects, separate_specular_color,
- shader_image_load_store, shadow_funcs, stencil_two_side, stencil_wrap, texture3D,
- texture_array, texture_buffer_object, texture_compression_dxt1,
- texture_compression_latc, texture_compression_rgtc, texture_compression_s3tc,
- texture_cube_map, texture_edge_clamp, texture_env_combine, texture_env_dot3,
- texture_filter_anisotropic, texture_integer, texture_lod, texture_lod_bias,
- texture_mirror_clamp, texture_object, texture_shared_exponent, texture_sRGB,
- texture_sRGB_decode, texture_storage, texture_swizzle, timer_query,
- transform_feedback2, vertex_array, vertex_array_bgra, vertex_attrib_64bit,
- import_sync_object
- EXTX extensions:
- framebuffer_mixed_formats
- IBM extensions:
- rasterpos_clip, texture_mirrored_repeat
- KHR extensions:
- debug
- KTX extensions:
- buffer_region
- NV extensions:
- bindless_multi_draw_indirect, bindless_texture, blend_equation_advanced,
- blend_square, compute_program5, conditional_render, copy_depth_to_color,
- copy_image, depth_buffer_float, depth_clamp, draw_texture, ES1_1_compatibility,
- explicit_multisample, fence, float_buffer, fog_distance, fragment_program,
- fragment_program_option, fragment_program2, framebuffer_multisample_coverage,
- geometry_shader4, gpu_program4, gpu_program4_1, gpu_program5,
- gpu_program5_mem_extended, gpu_program_fp64, gpu_shader5, half_float,
- light_max_exponent, multisample_coverage, multisample_filter_hint,
- occlusion_query, packed_depth_stencil, parameter_buffer_object,
- parameter_buffer_object2, path_rendering, pixel_data_range, point_sprite,
- primitive_restart, register_combiners, register_combiners2,
- shader_atomic_counters, shader_atomic_float, shader_buffer_load,
- shader_storage_buffer_object, texgen_reflection, texture_barrier,
- texture_compression_vtc, texture_env_combine4, texture_expand_normal,
- texture_multisample, texture_rectangle, texture_shader, texture_shader2,
- texture_shader3, transform_feedback, transform_feedback2, vertex_array_range,
- vertex_array_range2, vertex_attrib_integer_64bit, vertex_buffer_unified_memory,
- vertex_program, vertex_program1_1, vertex_program2, vertex_program2_option,
- vertex_program3
- NVX extensions:
- conditional_render, gpu_memory_info, nvenc_interop
- S3 extensions:
- s3tc
- SGIS extensions:
- generate_mipmap, texture_lod
- SGIX extensions:
- depth_texture, shadow
- SUN extensions:
- slice_accum
- WGL extensions:
- EXT_swap_control
- WIN extensions:
- swap_hint
- Extensions (WGL):
- WGL extensions:
- ARB_buffer_region, ARB_create_context, ARB_create_context_profile,
- ARB_create_context_robustness, ARB_extensions_string, ARB_make_current_read,
- ARB_multisample, ARB_pbuffer, ARB_pixel_format, ARB_pixel_format_float,
- ARB_render_texture, ATI_pixel_format_float, EXT_create_context_es_profile,
- EXT_create_context_es2_profile, EXT_extensions_string, EXT_framebuffer_sRGB,
- EXT_pixel_format_packed_float, EXT_swap_control, EXT_swap_control_tear,
- NVX_DX_interop, NV_DX_interop, NV_DX_interop2, NV_delay_before_swap,
- NV_float_buffer, NV_multisample_coverage, NV_render_depth_texture,
- NV_render_texture_rectangle
- Initializing Render subsystem...
- Render configuration:
- Multisampling: false
- Multitexturing: full
- Texture Anisotropy: variable
- Texture Compression: false
- Texture NPOT: true
- Setting up platform state...
- FMOD Sound System (c) Firelight Technologies Pty, Ltd., 1994-2013.
- Audio configuration (by decreasing priority):
- CD: FMOD/CD
- Music: FMOD/Ext
- SFX: FMOD
- Initializing Sound Effects subsystem...
- Initialized 16 sound effect channels.
- Scheme::addSearchPath: "$(App.DataPath)/" added to scheme 'Packages' (group:Default).
- ^ : "$(App.DataPath)/$(GamePlugin.Name)/" added to scheme 'Packages' (group:Default).
- ^ : "$(App.DefsPath)/" added to scheme 'Defs' (group:Default).
- ^ : "$(App.DefsPath)/$(GamePlugin.Name)/" added to scheme 'Defs' (group:Default).
- ^ : "$(App.DefsPath)/$(GamePlugin.Name)/$(Game.IdentityKey)/" added to scheme 'Defs'
- (group:Default).
- ^ : "$(App.DataPath)/graphics/" added to scheme 'Graphics' (group:Default).
- ^ : "$(App.DataPath)/$(GamePlugin.Name)/models/" added to scheme 'Models' (group:
- Default).
- ^ : "$(App.DataPath)/$(GamePlugin.Name)/models/$(Game.IdentityKey)/" added to scheme
- 'Models' (group:Default).
- ^ : "$(App.DataPath)/$(GamePlugin.Name)/sfx/" added to scheme 'Sfx' (group:Default).
- ^ : "$(App.DataPath)/$(GamePlugin.Name)/sfx/$(Game.IdentityKey)/" added to scheme 'Sfx'
- (group:Default).
- ^ : "$(App.DataPath)/$(GamePlugin.Name)/music/" added to scheme 'Music' (group:Default).
- ^ : "$(App.DataPath)/$(GamePlugin.Name)/music/$(Game.IdentityKey)/" added to scheme
- 'Music' (group:Default).
- ^ : "$(App.DataPath)/$(GamePlugin.Name)/textures/" added to scheme 'Textures' (group:
- Default).
- ^ : "$(App.DataPath)/$(GamePlugin.Name)/textures/$(Game.IdentityKey)/" added to scheme
- 'Textures' (group:Default).
- ^ : "$(App.DataPath)/$(GamePlugin.Name)/flats/" added to scheme 'Flats' (group:Default).
- ^ : "$(App.DataPath)/$(GamePlugin.Name)/flats/$(Game.IdentityKey)/" added to scheme
- 'Flats' (group:Default).
- ^ : "$(App.DataPath)/$(GamePlugin.Name)/patches/" added to scheme 'Patches' (group:
- Default).
- ^ : "$(App.DataPath)/$(GamePlugin.Name)/patches/$(Game.IdentityKey)/" added to scheme
- 'Patches' (group:Default).
- ^ : "$(App.DataPath)/$(GamePlugin.Name)/lightmaps/" added to scheme 'LightMaps' (group:
- Default).
- ^ : "$(App.DataPath)/fonts/" added to scheme 'Fonts' (group:Default).
- ^ : "$(App.DataPath)/$(GamePlugin.Name)/fonts/" added to scheme 'Fonts' (group:Default).
- ^ : "$(App.DataPath)/$(GamePlugin.Name)/fonts/$(Game.IdentityKey)/" added to scheme
- 'Fonts' (group:Default).
- ClientWindow: Switching to Busy mode
- DD_DefineGame > Bank: "logo.game.libdoom" loaded (waited 0.001 seconds)
- ^ : "logo.game.libheretic" loaded (waited 0.001 seconds)
- ^ : "logo.game.libhexen" loaded (waited 0.001 seconds)
- FS1::findPath > Scheme::rebuild: Rebuilding 'Packages'...
- ^ : [ResolveError_ResolveSymbolError] (Uri::resolveSymbol) Symbol 'GamePlugin' did not
- resolve (no game plugin loaded)
- FS1::openFile > ZipFileType: Interpreted "(basedir)\data\doomsday.pk3".
- ^ : Interpreted "(basedir)\data\doomsday.pk3".
- Loading "(basedir)\data\doomsday.pk3"...
- DD_InitHelp: Reading help strings from read-only archive entry "data/cphelp.txt" at path
- "/data/doomsday.pk3/data/cphelp.txt" (out of archive in read-only native
- file "(basedir)\data\doomsday.pk3")
- Bank: "window.borderglow" loaded (waited 0.002 seconds)
- ^ : "generic.textured.color_ucolor" loaded
- ^ : "generic.textured.color" loaded
- ^ : "progress.gear" loaded (waited 0.004 seconds)
- ^ : "generic.color_ucolor" loaded
- ^ : "editor.hint" loaded (waited 0.001 seconds)
- ^ : "separator.empty" loaded
- ^ : "separator.label" loaded
- ^ : "heading" loaded (waited 0.001 seconds)
- ^ : "progress.light.shadow" loaded
- FS1::openFile: Rebuilt hashMap for LumpIndex 0x9376f2c.
- Initializing InFine subsystem...
- Initializing UI subsystem...
- ClientWindow: Switching to Normal mode
- ResourceSystem: Initializing System textures...
- ClientWindow: Switching to Busy mode
- ^ : Switching to Normal mode
- User supplied IWAD path: "C:/Users/Jan/Documents/Doomsday Frontend/WADs/"
- Scheme::addSearchPath: "Packages:C:/Users/Jan/Documents/Doomsday Frontend/WADs/" added to
- scheme 'Packages' (group:Default).
- ClientWindow: Switching to Busy mode
- Locating "HACX - Twitch 'n Kill"...
- FS1::findPath > Scheme::rebuild: Rebuilding 'Packages'...
- FS1::openFile > ZipFileType: Interpreted "(basedir)\data\jdoom\libdoom.pk3".
- ^ : Interpreted "(basedir)\data\jdoom\libdoom.pk3".
- Locating "Chex(R) Quest"...
- FS1::findPath > Scheme::rebuild: Rebuilding 'Packages'...
- FS1::openFile > ZipFileType: Interpreted "(basedir)\data\jdoom\libdoom.pk3".
- ^ : Interpreted "(basedir)\data\jdoom\libdoom.pk3".
- Locating "Final DOOM: TNT: Evilution"...
- FS1::findPath > Scheme::rebuild: Rebuilding 'Packages'...
- FS1::openFile > WadFileType: Interpreted "%HOMEPATH%\Documents\Doomsday Frontend\WADs\
- TNT.wad".
- Rebuilt hashMap for LumpIndex 0x8a9fa48.
- FS1::openFile > ZipFileType: Interpreted "(basedir)\data\jdoom\libdoom.pk3".
- ^ : Interpreted "(basedir)\data\jdoom\libdoom.pk3".
- Locating "Final DOOM: The Plutonia Experiment"...
- FS1::findPath > Scheme::rebuild: Rebuilding 'Packages'...
- FS1::openFile > WadFileType: Interpreted "%HOMEPATH%\Documents\Doomsday Frontend\WADs\
- PLUTONIA.wad".
- Rebuilt hashMap for LumpIndex 0x8a9fa48.
- FS1::openFile > ZipFileType: Interpreted "(basedir)\data\jdoom\libdoom.pk3".
- ^ : Interpreted "(basedir)\data\jdoom\libdoom.pk3".
- Locating "DOOM 2: Hell on Earth"...
- FS1::findPath > Scheme::rebuild: Rebuilding 'Packages'...
- FS1::openFile > WadFileType: Interpreted "%HOMEPATH%\Documents\Doomsday Frontend\WADs\
- DOOM2.WAD".
- Rebuilt hashMap for LumpIndex 0x8a9fa48.
- FS1::openFile > ZipFileType: Interpreted "(basedir)\data\jdoom\libdoom.pk3".
- ^ : Interpreted "(basedir)\data\jdoom\libdoom.pk3".
- Locating "Ultimate DOOM"...
- FS1::findPath > Scheme::rebuild: Rebuilding 'Packages'...
- FS1::openFile > WadFileType: Interpreted "%HOMEPATH%\Documents\Doomsday Frontend\WADs\
- DOOM.wad".
- Rebuilt hashMap for LumpIndex 0x8a9fa48.
- FS1::openFile > ZipFileType: Interpreted "(basedir)\data\jdoom\libdoom.pk3".
- ^ : Interpreted "(basedir)\data\jdoom\libdoom.pk3".
- Locating "DOOM Registered"...
- FS1::findPath > Scheme::rebuild: Rebuilding 'Packages'...
- FS1::openFile > WadFileType: Interpreted "%HOMEPATH%\Documents\Doomsday Frontend\WADs\
- DOOM.wad".
- Rebuilt hashMap for LumpIndex 0x8a9fa48.
- FS1::openFile > ZipFileType: Interpreted "(basedir)\data\jdoom\libdoom.pk3".
- ^ : Interpreted "(basedir)\data\jdoom\libdoom.pk3".
- Locating "DOOM Shareware"...
- FS1::findPath > Scheme::rebuild: Rebuilding 'Packages'...
- FS1::openFile > ZipFileType: Interpreted "(basedir)\data\jdoom\libdoom.pk3".
- ^ : Interpreted "(basedir)\data\jdoom\libdoom.pk3".
- Locating "Heretic: Shadow of the Serpent Riders"...
- FS1::findPath > Scheme::rebuild: Rebuilding 'Packages'...
- FS1::openFile > WadFileType: Interpreted "%HOMEPATH%\Documents\Doomsday Frontend\WADs\
- HERETIC.WAD".
- Rebuilt hashMap for LumpIndex 0x8a9fa48.
- FS1::openFile > ZipFileType: Interpreted "(basedir)\data\jheretic\libheretic.pk3".
- ^ : Interpreted "(basedir)\data\jheretic\libheretic.pk3".
- Locating "Heretic Registered"...
- FS1::findPath > Scheme::rebuild: Rebuilding 'Packages'...
- FS1::openFile > WadFileType: Interpreted "%HOMEPATH%\Documents\Doomsday Frontend\WADs\
- HERETIC.WAD".
- Rebuilt hashMap for LumpIndex 0x8a9fa48.
- FS1::openFile > ZipFileType: Interpreted "(basedir)\data\jheretic\libheretic.pk3".
- ^ : Interpreted "(basedir)\data\jheretic\libheretic.pk3".
- Locating "Heretic Shareware"...
- FS1::findPath > Scheme::rebuild: Rebuilding 'Packages'...
- FS1::openFile > ZipFileType: Interpreted "(basedir)\data\jheretic\libheretic.pk3".
- ^ : Interpreted "(basedir)\data\jheretic\libheretic.pk3".
- Locating "Hexen: Deathkings of the Dark Citadel"...
- FS1::findPath > Scheme::rebuild: Rebuilding 'Packages'...
- FS1::openFile > WadFileType: Interpreted "%HOMEPATH%\Documents\Doomsday Frontend\WADs\
- HEXEN.WAD".
- Rebuilt hashMap for LumpIndex 0x8a9fa48.
- FS1::openFile > WadFileType: Interpreted "%HOMEPATH%\Documents\Doomsday Frontend\WADs\
- HEXDD.WAD".
- Rebuilt hashMap for LumpIndex 0x8a9fa48.
- FS1::openFile > ZipFileType: Interpreted "(basedir)\data\jhexen\libhexen.pk3".
- ^ : Interpreted "(basedir)\data\jhexen\libhexen.pk3".
- Locating "Hexen"...
- FS1::findPath > Scheme::rebuild: Rebuilding 'Packages'...
- FS1::openFile > ZipFileType: Interpreted "(basedir)\data\jhexen\libhexen.pk3".
- ^ : Interpreted "(basedir)\data\jhexen\libhexen.pk3".
- FS1::openFile > WadFileType: Interpreted "%HOMEPATH%\Documents\Doomsday Frontend\WADs\
- HEXEN.WAD".
- Rebuilt hashMap for LumpIndex 0x8a9fa48.
- Locating "Hexen v1.0"...
- FS1::findPath > Scheme::rebuild: Rebuilding 'Packages'...
- FS1::openFile > WadFileType: Interpreted "%HOMEPATH%\Documents\Doomsday Frontend\WADs\
- HEXEN.WAD".
- Rebuilt hashMap for LumpIndex 0x8a9fa48.
- FS1::openFile > WadFileType: Interpreted "%HOMEPATH%\Documents\Doomsday Frontend\WADs\
- HEXEN.WAD".
- FS1::openFile > ZipFileType: Interpreted "(basedir)\data\jhexen\libhexen.pk3".
- ^ : Interpreted "(basedir)\data\jhexen\libhexen.pk3".
- Locating "Hexen 4-map Demo"...
- FS1::findPath > Scheme::rebuild: Rebuilding 'Packages'...
- FS1::openFile > WadFileType: Interpreted "%HOMEPATH%\Documents\Doomsday Frontend\WADs\
- HEXEN.WAD".
- Rebuilt hashMap for LumpIndex 0x8a9fa48.
- FS1::openFile > WadFileType: Interpreted "%HOMEPATH%\Documents\Doomsday Frontend\WADs\
- HEXEN.WAD".
- FS1::openFile > ZipFileType: Interpreted "(basedir)\data\jhexen\libhexen.pk3".
- ^ : Interpreted "(basedir)\data\jhexen\libhexen.pk3".
- Locating "Hexen 4-map Beta Demo"...
- FS1::findPath > Scheme::rebuild: Rebuilding 'Packages'...
- FS1::openFile > WadFileType: Interpreted "%HOMEPATH%\Documents\Doomsday Frontend\WADs\
- HEXEN.WAD".
- Rebuilt hashMap for LumpIndex 0x8a9fa48.
- FS1::openFile > WadFileType: Interpreted "%HOMEPATH%\Documents\Doomsday Frontend\WADs\
- HEXEN.WAD".
- FS1::openFile > ZipFileType: Interpreted "(basedir)\data\jhexen\libhexen.pk3".
- ^ : Interpreted "(basedir)\data\jhexen\libhexen.pk3".
- ClientWindow: Switching to Normal mode
- ResourceSystem: Releasing runtime textures...
- ^ : All GL textures for RawTextures deleted.
- ^ : Releasing system textures...
- FS1::findPath > Scheme::rebuild: Rebuilding 'Graphics'...
- Image_LoadFromFile: "(basedir)\data\graphics\dlight.pcx" ((64, 64))
- uploadContentUnmanaged: Uploading texture (3:64x64) while not busy! Should be precached
- in busy mode?
- Image_LoadFromFile: "(basedir)\data\graphics\wallglow.pcx" ((4, 64))
- uploadContentUnmanaged: Uploading texture (4:4x64) while not busy! Should be precached in
- busy mode?
- Image_LoadFromFile: "(basedir)\data\graphics\vignette.png" ((8, 256))
- uploadContentUnmanaged: Uploading texture (5:8x256) while not busy! Should be precached
- in busy mode?
- Image_LoadFromFile: "(basedir)\data\graphics\dlight.pcx" ((64, 64))
- uploadContentUnmanaged: Uploading texture (6:64x64) while not busy! Should be precached
- in busy mode?
- Image_LoadFromFile: "(basedir)\data\graphics\flare.pcx" ((64, 64))
- uploadContentUnmanaged: Uploading texture (7:64x64) while not busy! Should be precached
- in busy mode?
- Image_LoadFromFile: "(basedir)\data\graphics\zeroth.pcx" ((32, 32))
- uploadContentUnmanaged: Uploading texture (8:32x32) while not busy! Should be precached
- in busy mode?
- grabbing mouse (already grabbed? false)
- Mouse_Win32: Acquiring the mouse
- Selecting game 'doom1-ultimate'...
- Calling DP_Load (0x69d92fc0)
- ClientWindow: Switching to Busy mode
- Path "auto" now mapped to "data\jdoom\auto"
- Path "auto" now mapped to "defs\jdoom\auto"
- Loading game resources...
- FS1::openFile > WadFileType: Interpreted "%HOMEPATH%\Documents\Doomsday Frontend\WADs\
- DOOM.wad".
- ^ : Interpreted "%HOMEPATH%\Documents\Doomsday Frontend\WADs\DOOM.wad".
- Loading "%HOMEPATH%\Documents\Doomsday Frontend\WADs\DOOM.wad"...
- IWAD identification: 00db003a
- FS1::openFile > ZipFileType: Interpreted "(basedir)\data\jdoom\libdoom.pk3".
- ^ : Interpreted "(basedir)\data\jdoom\libdoom.pk3".
- Loading "(basedir)\data\jdoom\libdoom.pk3"...
- FS1::openFile: Rebuilt hashMap for LumpIndex 0x9376f2c.
- Loading "(basedir)\data\jdoom\auto\.basedata\bigfn032.lmp"...
- Loading "(basedir)\data\jdoom\auto\.basedata\fontb032.lmp"...
- Loading "(basedir)\data\jdoom\auto\.basedata\fontb033.lmp"...
- Loading "(basedir)\data\jdoom\auto\.basedata\fontb034.lmp"...
- Loading "(basedir)\data\jdoom\auto\.basedata\fontb035.lmp"...
- Loading "(basedir)\data\jdoom\auto\.basedata\fontb036.lmp"...
- Loading "(basedir)\data\jdoom\auto\.basedata\fontb037.lmp"...
- Loading "(basedir)\data\jdoom\auto\.basedata\fontb038.lmp"...
- Loading "(basedir)\data\jdoom\auto\.basedata\fontb039.lmp"...
- Loading "(basedir)\data\jdoom\auto\.basedata\fontb040.lmp"...
- Loading "(basedir)\data\jdoom\auto\.basedata\fontb041.lmp"...
- Loading "(basedir)\data\jdoom\auto\.basedata\fontb042.lmp"...
- Loading "(basedir)\data\jdoom\auto\.basedata\fontb043.lmp"...
- Loading "(basedir)\data\jdoom\auto\.basedata\fontb044.lmp"...
- Loading "(basedir)\data\jdoom\auto\.basedata\fontb045.lmp"...
- Loading "(basedir)\data\jdoom\auto\.basedata\fontb046.lmp"...
- Loading "(basedir)\data\jdoom\auto\.basedata\fontb047.lmp"...
- Loading "(basedir)\data\jdoom\auto\.basedata\fontb048.lmp"...
- Loading "(basedir)\data\jdoom\auto\.basedata\fontb049.lmp"...
- Loading "(basedir)\data\jdoom\auto\.basedata\fontb050.lmp"...
- Loading "(basedir)\data\jdoom\auto\.basedata\fontb051.lmp"...
- Loading "(basedir)\data\jdoom\auto\.basedata\fontb052.lmp"...
- Loading "(basedir)\data\jdoom\auto\.basedata\fontb053.lmp"...
- Loading "(basedir)\data\jdoom\auto\.basedata\fontb054.lmp"...
- Loading "(basedir)\data\jdoom\auto\.basedata\fontb055.lmp"...
- Loading "(basedir)\data\jdoom\auto\.basedata\fontb056.lmp"...
- Loading "(basedir)\data\jdoom\auto\.basedata\fontb057.lmp"...
- Loading "(basedir)\data\jdoom\auto\.basedata\fontb058.lmp"...
- Loading "(basedir)\data\jdoom\auto\.basedata\fontb059.lmp"...
- Loading "(basedir)\data\jdoom\auto\.basedata\fontb060.lmp"...
- Loading "(basedir)\data\jdoom\auto\.basedata\fontb061.lmp"...
- Loading "(basedir)\data\jdoom\auto\.basedata\fontb062.lmp"...
- Loading "(basedir)\data\jdoom\auto\.basedata\fontb063.lmp"...
- Loading "(basedir)\data\jdoom\auto\.basedata\fontb064.lmp"...
- Loading "(basedir)\data\jdoom\auto\.basedata\fontb065.lmp"...
- Loading "(basedir)\data\jdoom\auto\.basedata\fontb066.lmp"...
- Loading "(basedir)\data\jdoom\auto\.basedata\fontb067.lmp"...
- Loading "(basedir)\data\jdoom\auto\.basedata\fontb068.lmp"...
- Loading "(basedir)\data\jdoom\auto\.basedata\fontb069.lmp"...
- Loading "(basedir)\data\jdoom\auto\.basedata\fontb070.lmp"...
- Loading "(basedir)\data\jdoom\auto\.basedata\fontb071.lmp"...
- Loading "(basedir)\data\jdoom\auto\.basedata\fontb072.lmp"...
- Loading "(basedir)\data\jdoom\auto\.basedata\fontb073.lmp"...
- Loading "(basedir)\data\jdoom\auto\.basedata\fontb074.lmp"...
- Loading "(basedir)\data\jdoom\auto\.basedata\fontb075.lmp"...
- Loading "(basedir)\data\jdoom\auto\.basedata\fontb076.lmp"...
- Loading "(basedir)\data\jdoom\auto\.basedata\fontb077.lmp"...
- Loading "(basedir)\data\jdoom\auto\.basedata\fontb078.lmp"...
- Loading "(basedir)\data\jdoom\auto\.basedata\fontb079.lmp"...
- Loading "(basedir)\data\jdoom\auto\.basedata\fontb080.lmp"...
- Loading "(basedir)\data\jdoom\auto\.basedata\fontb081.lmp"...
- Loading "(basedir)\data\jdoom\auto\.basedata\fontb082.lmp"...
- Loading "(basedir)\data\jdoom\auto\.basedata\fontb083.lmp"...
- Loading "(basedir)\data\jdoom\auto\.basedata\fontb084.lmp"...
- Loading "(basedir)\data\jdoom\auto\.basedata\fontb085.lmp"...
- Loading "(basedir)\data\jdoom\auto\.basedata\fontb086.lmp"...
- Loading "(basedir)\data\jdoom\auto\.basedata\fontb087.lmp"...
- Loading "(basedir)\data\jdoom\auto\.basedata\fontb088.lmp"...
- Loading "(basedir)\data\jdoom\auto\.basedata\fontb089.lmp"...
- Loading "(basedir)\data\jdoom\auto\.basedata\fontb090.lmp"...
- Loading "(basedir)\data\jdoom\auto\.basedata\mapmask.lmp"...
- Loading "(basedir)\data\jdoom\auto\.basedata\menufog.lmp"...
- Loading "(basedir)\data\jdoom\auto\.basedata\m_thermm.lmp"...
- Loading "(basedir)\data\jdoom\auto\.basedata\pal18to8.lmp"...
- Loading "(basedir)\data\jdoom\auto\.basedata\sndcurve.lmp"...
- Loading "(basedir)\data\jdoom\auto\.basedata\stcfn032.lmp"...
- Autoload round completed with 66 new files.
- "(basedir)\data\jdoom\auto\.basedata\bigfn032.lmp" already loaded.
- "(basedir)\data\jdoom\auto\.basedata\fontb032.lmp" already loaded.
- "(basedir)\data\jdoom\auto\.basedata\fontb033.lmp" already loaded.
- "(basedir)\data\jdoom\auto\.basedata\fontb034.lmp" already loaded.
- "(basedir)\data\jdoom\auto\.basedata\fontb035.lmp" already loaded.
- "(basedir)\data\jdoom\auto\.basedata\fontb036.lmp" already loaded.
- "(basedir)\data\jdoom\auto\.basedata\fontb037.lmp" already loaded.
- "(basedir)\data\jdoom\auto\.basedata\fontb038.lmp" already loaded.
- "(basedir)\data\jdoom\auto\.basedata\fontb039.lmp" already loaded.
- "(basedir)\data\jdoom\auto\.basedata\fontb040.lmp" already loaded.
- "(basedir)\data\jdoom\auto\.basedata\fontb041.lmp" already loaded.
- "(basedir)\data\jdoom\auto\.basedata\fontb042.lmp" already loaded.
- "(basedir)\data\jdoom\auto\.basedata\fontb043.lmp" already loaded.
- "(basedir)\data\jdoom\auto\.basedata\fontb044.lmp" already loaded.
- "(basedir)\data\jdoom\auto\.basedata\fontb045.lmp" already loaded.
- "(basedir)\data\jdoom\auto\.basedata\fontb046.lmp" already loaded.
- "(basedir)\data\jdoom\auto\.basedata\fontb047.lmp" already loaded.
- "(basedir)\data\jdoom\auto\.basedata\fontb048.lmp" already loaded.
- "(basedir)\data\jdoom\auto\.basedata\fontb049.lmp" already loaded.
- "(basedir)\data\jdoom\auto\.basedata\fontb050.lmp" already loaded.
- "(basedir)\data\jdoom\auto\.basedata\fontb051.lmp" already loaded.
- "(basedir)\data\jdoom\auto\.basedata\fontb052.lmp" already loaded.
- "(basedir)\data\jdoom\auto\.basedata\fontb053.lmp" already loaded.
- "(basedir)\data\jdoom\auto\.basedata\fontb054.lmp" already loaded.
- "(basedir)\data\jdoom\auto\.basedata\fontb055.lmp" already loaded.
- "(basedir)\data\jdoom\auto\.basedata\fontb056.lmp" already loaded.
- "(basedir)\data\jdoom\auto\.basedata\fontb057.lmp" already loaded.
- "(basedir)\data\jdoom\auto\.basedata\fontb058.lmp" already loaded.
- "(basedir)\data\jdoom\auto\.basedata\fontb059.lmp" already loaded.
- "(basedir)\data\jdoom\auto\.basedata\fontb060.lmp" already loaded.
- "(basedir)\data\jdoom\auto\.basedata\fontb061.lmp" already loaded.
- "(basedir)\data\jdoom\auto\.basedata\fontb062.lmp" already loaded.
- "(basedir)\data\jdoom\auto\.basedata\fontb063.lmp" already loaded.
- "(basedir)\data\jdoom\auto\.basedata\fontb064.lmp" already loaded.
- "(basedir)\data\jdoom\auto\.basedata\fontb065.lmp" already loaded.
- "(basedir)\data\jdoom\auto\.basedata\fontb066.lmp" already loaded.
- "(basedir)\data\jdoom\auto\.basedata\fontb067.lmp" already loaded.
- "(basedir)\data\jdoom\auto\.basedata\fontb068.lmp" already loaded.
- "(basedir)\data\jdoom\auto\.basedata\fontb069.lmp" already loaded.
- "(basedir)\data\jdoom\auto\.basedata\fontb070.lmp" already loaded.
- "(basedir)\data\jdoom\auto\.basedata\fontb071.lmp" already loaded.
- "(basedir)\data\jdoom\auto\.basedata\fontb072.lmp" already loaded.
- "(basedir)\data\jdoom\auto\.basedata\fontb073.lmp" already loaded.
- "(basedir)\data\jdoom\auto\.basedata\fontb074.lmp" already loaded.
- "(basedir)\data\jdoom\auto\.basedata\fontb075.lmp" already loaded.
- "(basedir)\data\jdoom\auto\.basedata\fontb076.lmp" already loaded.
- "(basedir)\data\jdoom\auto\.basedata\fontb077.lmp" already loaded.
- "(basedir)\data\jdoom\auto\.basedata\fontb078.lmp" already loaded.
- "(basedir)\data\jdoom\auto\.basedata\fontb079.lmp" already loaded.
- "(basedir)\data\jdoom\auto\.basedata\fontb080.lmp" already loaded.
- "(basedir)\data\jdoom\auto\.basedata\fontb081.lmp" already loaded.
- "(basedir)\data\jdoom\auto\.basedata\fontb082.lmp" already loaded.
- "(basedir)\data\jdoom\auto\.basedata\fontb083.lmp" already loaded.
- "(basedir)\data\jdoom\auto\.basedata\fontb084.lmp" already loaded.
- "(basedir)\data\jdoom\auto\.basedata\fontb085.lmp" already loaded.
- "(basedir)\data\jdoom\auto\.basedata\fontb086.lmp" already loaded.
- "(basedir)\data\jdoom\auto\.basedata\fontb087.lmp" already loaded.
- "(basedir)\data\jdoom\auto\.basedata\fontb088.lmp" already loaded.
- "(basedir)\data\jdoom\auto\.basedata\fontb089.lmp" already loaded.
- "(basedir)\data\jdoom\auto\.basedata\fontb090.lmp" already loaded.
- "(basedir)\data\jdoom\auto\.basedata\mapmask.lmp" already loaded.
- "(basedir)\data\jdoom\auto\.basedata\menufog.lmp" already loaded.
- "(basedir)\data\jdoom\auto\.basedata\m_thermm.lmp" already loaded.
- "(basedir)\data\jdoom\auto\.basedata\pal18to8.lmp" already loaded.
- "(basedir)\data\jdoom\auto\.basedata\sndcurve.lmp" already loaded.
- "(basedir)\data\jdoom\auto\.basedata\stcfn032.lmp" already loaded.
- ResourceSystem: Initializing PatchComposite textures...
- ^ > loadCompositeTextureDefs > loadPatchNames > FS1::lumpNumForName: Rebuilt hashMap for
- LumpIndex 0x9376f28.
- ResourceSystem > loadCompositeTextureDefs:
- Processing "%HOMEPATH%\Documents\Doomsday Frontend\WADs\DOOM.wad:(basedir)\
- TEXTURE1.lmp"...
- ^ : Loaded all 125 texture definitions from "%HOMEPATH%\Documents\Doomsday Frontend\WADs\
- DOOM.wad:(basedir)\TEXTURE1.lmp".
- ^ : Processing "%HOMEPATH%\Documents\Doomsday Frontend\WADs\DOOM.wad:(basedir)\
- TEXTURE2.lmp"...
- ^ : Loaded all 162 texture definitions from "%HOMEPATH%\Documents\Doomsday Frontend\WADs\
- DOOM.wad:(basedir)\TEXTURE2.lmp".
- ResourceSystem: initCompositeTextures: Completed in 0.23 seconds.
- ^ : Initializing Flat textures...
- ^ : initFlatTextures: Completed in 0.007 seconds.
- ^ : Initializing Sprite textures...
- ^ : initSpriteTextures: Completed in 0.24 seconds.
- R_CreateColorPalette: New color palette {562}
- Parsing primary config "configs\doom\game.cfg"...
- B_BindCommand: Deleting binding 39, it has been overridden by binding 113.
- Clearing binding context 'global'...
- Clearing binding context 'deui'...
- Clearing binding context 'console'...
- Clearing binding context 'message'...
- Clearing binding context 'chat'...
- Clearing binding context 'shortcut'...
- Clearing binding context 'gameui'...
- Clearing binding context 'menu'...
- Clearing binding context 'finale'...
- Clearing binding context 'map-freepan'...
- Clearing binding context 'map'...
- Clearing binding context 'game'...
- Parsing definition files...
- FS1::findPath > Scheme::rebuild: Rebuilding 'Defs'...
- Processing 'defs\doomsday.ded'...
- Processing 'defs\jdoom\doom1-ultimate.ded'...
- readAllDefinitions: Completed in 0.033 seconds.
- Definitions:
- 28 animation groups
- 6 composite fonts
- 9 finales
- 9 lights
- 38 map infos
- 11 materials
- 19 particle generators
- 4 skies
- 33 songs
- 110 sound effects
- 138 sprite names
- 974 states
- 49 surface decorations
- 368 text strings
- 8 texture environments
- 140 things
- ResourceSystem: Building sprites...
- ^ : Completed in 0.008 seconds.
- ^ : Initializing Models...
- ^ : Model init completed in 0 seconds.
- DD_ReadGameHelp: Reading help strings from read-only archive entry "data/jdoom/
- conhelp.txt" at path "/data/jdoom/libdoom.pk3/data/jdoom/conhelp.txt"
- (out of archive in read-only native file "(basedir)\data\jdoom\
- libdoom.pk3")
- R_GetPatchInfo > TextureVariant::prepare > FS1::findPath > Scheme::rebuild:
- Rebuilding 'Patches'...
- R_GetPatchInfo > .. > image_t::loadPatch > Image_LoadFromFile:
- "(basedir)\BRDR_T.lmp" unrecognized, trying fallback loader...
- ClientWindow: Switching to Normal mode
- FS1::findPath > Scheme::rebuild: Rebuilding 'Textures'...
- Failed locating image resource for "Particle00".
- Ultimate DOOM
- SettingsRegister: Game has been loaded, deserializing renderer profiles
- ^ : Reading setting profiles from read-only archive entry "data/renderer.pack/profiles/
- renderer/amplified.dei" at path "/data/doomsday.pk3/data/renderer.pack/profiles/
- renderer/amplified.dei" (out of archive in read-only native file "(basedir)\data\
- doomsday.pk3")
- ^ : Reading profile 'Amplified (built-in)'
- ^ : Reading setting profiles from read-only archive entry "data/renderer.pack/profiles/
- renderer/defaults.dei" at path "/data/doomsday.pk3/data/renderer.pack/profiles/
- renderer/defaults.dei" (out of archive in read-only native file "(basedir)\data\
- doomsday.pk3")
- ^ : Reading profile 'Defaults (built-in)'
- ^ : Reading setting profiles from read-only archive entry "data/renderer.pack/profiles/
- renderer/vanilla.dei" at path "/data/doomsday.pk3/data/renderer.pack/profiles/
- renderer/vanilla.dei" (out of archive in read-only native file "(basedir)\data\
- doomsday.pk3")
- ^ : Reading profile 'Vanilla (built-in)'
- ^ : Reading setting profiles from native file "%HOMEPATH%\Documents\Doomsday Frontend\
- runtime\configs\renderer.dei" at path "/home/configs/renderer.dei" (out of native
- directory "%HOMEPATH%\Documents\Doomsday Frontend\runtime\configs")
- ^ : Reading profile 'Custom'
- Updater: App startup was completed
- Bank: "vr.oculusrift.barrel" loaded
- fx::LensFlares > Bank: "fx.lensflares.exponent" loaded (waited 0.007 seconds)
- ^ : "fx.lensflares.star" loaded (waited 0.007 seconds)
- ^ : "fx.lensflares.halo" loaded (waited 0.009 seconds)
- ^ : "fx.lensflares.circle" loaded (waited 0.003 seconds)
- ^ : "fx.lensflares.ring" loaded (waited 0.002 seconds)
- ^ : "fx.lensflares.burst" loaded
- ^ : "fx.lensflares" loaded
- S_StartMusic > Mus_GetExt > FS1::findPath > Scheme::rebuild:
- Rebuilding 'Music'...
- TextureVariant::prepare > FS1::findPath > Scheme::rebuild:
- Rebuilding 'Patches'...
- TextureVariant::prepare > image_t::loadPatch > Image_LoadFromFile:
- "(basedir)\TITLEPIC.lmp" unrecognized, trying fallback loader...
- Sfx_Cache: Caching sample 'swtchn' (#23)...
- ^ > FS1::findPath > Scheme::rebuild: Rebuilding 'Sfx'...
- R_GetPatchInfo > TextureVariant::prepare > image_t::loadPatch > Image_LoadFromFile:
- "(basedir)\M_DOOM.lmp" unrecognized, trying fallback loader...
- ^ : "(basedir)\M_NGAME.lmp" unrecognized, trying fallback loader...
- CompositeBitmapFont > TextureVariant::prepare > image_t::loadPatch > Image_LoadFromFile:
- "(basedir)\data\jdoom\auto\.basedata\fontb032.lmp" unrecognized, trying fallback
- loader...
- ^ : "(basedir)\data\jdoom\auto\.basedata\fontb033.lmp" unrecognized, trying fallback
- loader...
- ^ : "(basedir)\data\jdoom\auto\.basedata\fontb034.lmp" unrecognized, trying fallback
- loader...
- ^ : "(basedir)\data\jdoom\auto\.basedata\fontb035.lmp" unrecognized, trying fallback
- loader...
- ^ : "(basedir)\data\jdoom\auto\.basedata\fontb036.lmp" unrecognized, trying fallback
- loader...
- ^ : "(basedir)\data\jdoom\auto\.basedata\fontb037.lmp" unrecognized, trying fallback
- loader...
- ^ : "(basedir)\data\jdoom\auto\.basedata\fontb038.lmp" unrecognized, trying fallback
- loader...
- ^ : "(basedir)\data\jdoom\auto\.basedata\fontb039.lmp" unrecognized, trying fallback
- loader...
- ^ : "(basedir)\data\jdoom\auto\.basedata\fontb040.lmp" unrecognized, trying fallback
- loader...
- ^ : "(basedir)\data\jdoom\auto\.basedata\fontb041.lmp" unrecognized, trying fallback
- loader...
- ^ : "(basedir)\data\jdoom\auto\.basedata\fontb042.lmp" unrecognized, trying fallback
- loader...
- ^ : "(basedir)\data\jdoom\auto\.basedata\fontb043.lmp" unrecognized, trying fallback
- loader...
- ^ : "(basedir)\data\jdoom\auto\.basedata\fontb044.lmp" unrecognized, trying fallback
- loader...
- ^ : "(basedir)\data\jdoom\auto\.basedata\fontb045.lmp" unrecognized, trying fallback
- loader...
- ^ : "(basedir)\data\jdoom\auto\.basedata\fontb046.lmp" unrecognized, trying fallback
- loader...
- ^ : "(basedir)\data\jdoom\auto\.basedata\fontb047.lmp" unrecognized, trying fallback
- loader...
- ^ : "(basedir)\data\jdoom\auto\.basedata\fontb048.lmp" unrecognized, trying fallback
- loader...
- ^ : "(basedir)\data\jdoom\auto\.basedata\fontb049.lmp" unrecognized, trying fallback
- loader...
- ^ : "(basedir)\data\jdoom\auto\.basedata\fontb050.lmp" unrecognized, trying fallback
- loader...
- ^ : "(basedir)\data\jdoom\auto\.basedata\fontb051.lmp" unrecognized, trying fallback
- loader...
- ^ : "(basedir)\data\jdoom\auto\.basedata\fontb052.lmp" unrecognized, trying fallback
- loader...
- ^ : "(basedir)\data\jdoom\auto\.basedata\fontb053.lmp" unrecognized, trying fallback
- loader...
- ^ : "(basedir)\data\jdoom\auto\.basedata\fontb054.lmp" unrecognized, trying fallback
- loader...
- ^ : "(basedir)\data\jdoom\auto\.basedata\fontb055.lmp" unrecognized, trying fallback
- loader...
- ^ : "(basedir)\data\jdoom\auto\.basedata\fontb056.lmp" unrecognized, trying fallback
- loader...
- ^ : "(basedir)\data\jdoom\auto\.basedata\fontb057.lmp" unrecognized, trying fallback
- loader...
- ^ : "(basedir)\data\jdoom\auto\.basedata\fontb058.lmp" unrecognized, trying fallback
- loader...
- ^ : "(basedir)\data\jdoom\auto\.basedata\fontb059.lmp" unrecognized, trying fallback
- loader...
- ^ : "(basedir)\data\jdoom\auto\.basedata\fontb060.lmp" unrecognized, trying fallback
- loader...
- ^ : "(basedir)\data\jdoom\auto\.basedata\fontb061.lmp" unrecognized, trying fallback
- loader...
- ^ : "(basedir)\data\jdoom\auto\.basedata\fontb062.lmp" unrecognized, trying fallback
- loader...
- ^ : "(basedir)\data\jdoom\auto\.basedata\fontb063.lmp" unrecognized, trying fallback
- loader...
- ^ : "(basedir)\data\jdoom\auto\.basedata\fontb064.lmp" unrecognized, trying fallback
- loader...
- ^ : "(basedir)\data\jdoom\auto\.basedata\fontb065.lmp" unrecognized, trying fallback
- loader...
- ^ : "(basedir)\data\jdoom\auto\.basedata\fontb066.lmp" unrecognized, trying fallback
- loader...
- ^ : "(basedir)\data\jdoom\auto\.basedata\fontb067.lmp" unrecognized, trying fallback
- loader...
- ^ : "(basedir)\data\jdoom\auto\.basedata\fontb068.lmp" unrecognized, trying fallback
- loader...
- ^ : "(basedir)\data\jdoom\auto\.basedata\fontb069.lmp" unrecognized, trying fallback
- loader...
- ^ : "(basedir)\data\jdoom\auto\.basedata\fontb070.lmp" unrecognized, trying fallback
- loader...
- ^ : "(basedir)\data\jdoom\auto\.basedata\fontb071.lmp" unrecognized, trying fallback
- loader...
- ^ : "(basedir)\data\jdoom\auto\.basedata\fontb072.lmp" unrecognized, trying fallback
- loader...
- ^ : "(basedir)\data\jdoom\auto\.basedata\fontb073.lmp" unrecognized, trying fallback
- loader...
- ^ : "(basedir)\data\jdoom\auto\.basedata\fontb074.lmp" unrecognized, trying fallback
- loader...
- ^ : "(basedir)\data\jdoom\auto\.basedata\fontb075.lmp" unrecognized, trying fallback
- loader...
- ^ : "(basedir)\data\jdoom\auto\.basedata\fontb076.lmp" unrecognized, trying fallback
- loader...
- ^ : "(basedir)\data\jdoom\auto\.basedata\fontb077.lmp" unrecognized, trying fallback
- loader...
- ^ : "(basedir)\data\jdoom\auto\.basedata\fontb078.lmp" unrecognized, trying fallback
- loader...
- ^ : "(basedir)\data\jdoom\auto\.basedata\fontb079.lmp" unrecognized, trying fallback
- loader...
- ^ : "(basedir)\data\jdoom\auto\.basedata\fontb080.lmp" unrecognized, trying fallback
- loader...
- ^ : "(basedir)\data\jdoom\auto\.basedata\fontb081.lmp" unrecognized, trying fallback
- loader...
- ^ : "(basedir)\data\jdoom\auto\.basedata\fontb082.lmp" unrecognized, trying fallback
- loader...
- ^ : "(basedir)\data\jdoom\auto\.basedata\fontb083.lmp" unrecognized, trying fallback
- loader...
- ^ : "(basedir)\data\jdoom\auto\.basedata\fontb084.lmp" unrecognized, trying fallback
- loader...
- ^ : "(basedir)\data\jdoom\auto\.basedata\fontb085.lmp" unrecognized, trying fallback
- loader...
- ^ : "(basedir)\data\jdoom\auto\.basedata\fontb086.lmp" unrecognized, trying fallback
- loader...
- ^ : "(basedir)\data\jdoom\auto\.basedata\fontb087.lmp" unrecognized, trying fallback
- loader...
- ^ : "(basedir)\data\jdoom\auto\.basedata\fontb088.lmp" unrecognized, trying fallback
- loader...
- ^ : "(basedir)\data\jdoom\auto\.basedata\fontb089.lmp" unrecognized, trying fallback
- loader...
- ^ : "(basedir)\data\jdoom\auto\.basedata\fontb090.lmp" unrecognized, trying fallback
- loader...
- R_GetPatchInfo > TextureVariant::prepare > image_t::loadPatch > Image_LoadFromFile:
- "(basedir)\M_OPTION.lmp" unrecognized, trying fallback loader...
- ^ : "(basedir)\M_LOADG.lmp" unrecognized, trying fallback loader...
- ^ : "(basedir)\M_SAVEG.lmp" unrecognized, trying fallback loader...
- ^ : "(basedir)\M_RDTHIS.lmp" unrecognized, trying fallback loader...
- ^ : "(basedir)\M_QUITG.lmp" unrecognized, trying fallback loader...
- ^ : "(basedir)\M_SKULL1.lmp" unrecognized, trying fallback loader...
- ^ : "(basedir)\M_SKULL2.lmp" unrecognized, trying fallback loader...
- Sfx_Cache: Caching sample 'pstop' (#19)...
- ^ : Caching sample 'pistol' (#1)...
- CompositeBitmapFont > TextureVariant::prepare > image_t::loadPatch > Image_LoadFromFile:
- "(basedir)\data\jdoom\auto\.basedata\stcfn032.lmp" unrecognized, trying fallback
- loader...
- ^ : "(basedir)\STCFN033.lmp" unrecognized, trying fallback loader...
- ^ : "(basedir)\STCFN034.lmp" unrecognized, trying fallback loader...
- ^ : "(basedir)\STCFN035.lmp" unrecognized, trying fallback loader...
- ^ : "(basedir)\STCFN036.lmp" unrecognized, trying fallback loader...
- ^ : "(basedir)\STCFN037.lmp" unrecognized, trying fallback loader...
- ^ : "(basedir)\STCFN038.lmp" unrecognized, trying fallback loader...
- ^ : "(basedir)\STCFN039.lmp" unrecognized, trying fallback loader...
- ^ : "(basedir)\STCFN040.lmp" unrecognized, trying fallback loader...
- ^ : "(basedir)\STCFN041.lmp" unrecognized, trying fallback loader...
- ^ : "(basedir)\STCFN042.lmp" unrecognized, trying fallback loader...
- ^ : "(basedir)\STCFN043.lmp" unrecognized, trying fallback loader...
- ^ : "(basedir)\STCFN044.lmp" unrecognized, trying fallback loader...
- ^ : "(basedir)\STCFN045.lmp" unrecognized, trying fallback loader...
- ^ : "(basedir)\STCFN046.lmp" unrecognized, trying fallback loader...
- ^ : "(basedir)\STCFN047.lmp" unrecognized, trying fallback loader...
- ^ : "(basedir)\STCFN048.lmp" unrecognized, trying fallback loader...
- ^ : "(basedir)\STCFN049.lmp" unrecognized, trying fallback loader...
- ^ : "(basedir)\STCFN050.lmp" unrecognized, trying fallback loader...
- ^ : "(basedir)\STCFN051.lmp" unrecognized, trying fallback loader...
- ^ : "(basedir)\STCFN052.lmp" unrecognized, trying fallback loader...
- ^ : "(basedir)\STCFN053.lmp" unrecognized, trying fallback loader...
- ^ : "(basedir)\STCFN054.lmp" unrecognized, trying fallback loader...
- ^ : "(basedir)\STCFN055.lmp" unrecognized, trying fallback loader...
- ^ : "(basedir)\STCFN056.lmp" unrecognized, trying fallback loader...
- ^ : "(basedir)\STCFN057.lmp" unrecognized, trying fallback loader...
- ^ : "(basedir)\STCFN058.lmp" unrecognized, trying fallback loader...
- ^ : "(basedir)\STCFN059.lmp" unrecognized, trying fallback loader...
- ^ : "(basedir)\STCFN060.lmp" unrecognized, trying fallback loader...
- ^ : "(basedir)\STCFN061.lmp" unrecognized, trying fallback loader...
- ^ : "(basedir)\STCFN062.lmp" unrecognized, trying fallback loader...
- ^ : "(basedir)\STCFN063.lmp" unrecognized, trying fallback loader...
- ^ : "(basedir)\STCFN064.lmp" unrecognized, trying fallback loader...
- ^ : "(basedir)\STCFN065.lmp" unrecognized, trying fallback loader...
- ^ : "(basedir)\STCFN066.lmp" unrecognized, trying fallback loader...
- ^ : "(basedir)\STCFN067.lmp" unrecognized, trying fallback loader...
- ^ : "(basedir)\STCFN068.lmp" unrecognized, trying fallback loader...
- ^ : "(basedir)\STCFN069.lmp" unrecognized, trying fallback loader...
- ^ : "(basedir)\STCFN070.lmp" unrecognized, trying fallback loader...
- ^ : "(basedir)\STCFN071.lmp" unrecognized, trying fallback loader...
- ^ : "(basedir)\STCFN072.lmp" unrecognized, trying fallback loader...
- ^ : "(basedir)\STCFN073.lmp" unrecognized, trying fallback loader...
- ^ : "(basedir)\STCFN074.lmp" unrecognized, trying fallback loader...
- ^ : "(basedir)\STCFN075.lmp" unrecognized, trying fallback loader...
- ^ : "(basedir)\STCFN076.lmp" unrecognized, trying fallback loader...
- ^ : "(basedir)\STCFN077.lmp" unrecognized, trying fallback loader...
- ^ : "(basedir)\STCFN078.lmp" unrecognized, trying fallback loader...
- ^ : "(basedir)\STCFN079.lmp" unrecognized, trying fallback loader...
- ^ : "(basedir)\STCFN080.lmp" unrecognized, trying fallback loader...
- ^ : "(basedir)\STCFN081.lmp" unrecognized, trying fallback loader...
- ^ : "(basedir)\STCFN082.lmp" unrecognized, trying fallback loader...
- ^ : "(basedir)\STCFN083.lmp" unrecognized, trying fallback loader...
- ^ : "(basedir)\STCFN084.lmp" unrecognized, trying fallback loader...
- ^ : "(basedir)\STCFN085.lmp" unrecognized, trying fallback loader...
- ^ : "(basedir)\STCFN086.lmp" unrecognized, trying fallback loader...
- ^ : "(basedir)\STCFN087.lmp" unrecognized, trying fallback loader...
- ^ : "(basedir)\STCFN088.lmp" unrecognized, trying fallback loader...
- ^ : "(basedir)\STCFN089.lmp" unrecognized, trying fallback loader...
- ^ : "(basedir)\STCFN090.lmp" unrecognized, trying fallback loader...
- ^ : "(basedir)\STCFN091.lmp" unrecognized, trying fallback loader...
- ^ : "(basedir)\STCFN092.lmp" unrecognized, trying fallback loader...
- ^ : "(basedir)\STCFN093.lmp" unrecognized, trying fallback loader...
- ^ : "(basedir)\STCFN094.lmp" unrecognized, trying fallback loader...
- ^ : "(basedir)\STCFN095.lmp" unrecognized, trying fallback loader...
- ^ : "(basedir)\STCFN121.lmp" unrecognized, trying fallback loader...
- Sfx_Cache: Caching sample 'swtchx' (#24)...
- BusyWidget: Rendering transition frame, size (1920, 1080)
- ^ > GLFramebuffer > GLTarget: Creating FBO 3
- ^ : Creating FBO 4
- ^ : FBO 4: color renderbuffer (1920, 1080)
- ^ : FBO 4: renderbuffer 1920x1080 is multisampled with 4 samples => attachment 0
- ^ : FBO 4: depth+stencil renderbuffer (1920, 1080)
- ^ : FBO 4: renderbuffer 1920x1080 is multisampled with 4 samples => attachment 1
- Sfx_Cache: Caching sample 'pldeth' (#57)...
- BusyWidget: Skipping rendering of transition frame (got one already)
- ^ : Skipping rendering of transition frame (got one already)
- ^ : Skipping rendering of transition frame (got one already)
- ^ : Skipping rendering of transition frame (got one already)
- ^ : Skipping rendering of transition frame (got one already)
- ^ : Skipping rendering of transition frame (got one already)
- ^ : Skipping rendering of transition frame (got one already)
- ^ : Skipping rendering of transition frame (got one already)
- ^ : Skipping rendering of transition frame (got one already)
- ^ : Skipping rendering of transition frame (got one already)
- ^ : Skipping rendering of transition frame (got one already)
- ^ : Skipping rendering of transition frame (got one already)
- ^ : Skipping rendering of transition frame (got one already)
- ^ : Skipping rendering of transition frame (got one already)
- ^ : Skipping rendering of transition frame (got one already)
- ^ : Skipping rendering of transition frame (got one already)
- ^ : Skipping rendering of transition frame (got one already)
- ^ : Skipping rendering of transition frame (got one already)
- ^ : Skipping rendering of transition frame (got one already)
- ^ : Skipping rendering of transition frame (got one already)
- ^ : Skipping rendering of transition frame (got one already)
- ^ : Skipping rendering of transition frame (got one already)
- ^ : Skipping rendering of transition frame (got one already)
- ^ : Skipping rendering of transition frame (got one already)
- ^ : Skipping rendering of transition frame (got one already)
- ^ : Skipping rendering of transition frame (got one already)
- ^ : Skipping rendering of transition frame (got one already)
- ^ : Skipping rendering of transition frame (got one already)
- ^ : Skipping rendering of transition frame (got one already)
- ^ : Skipping rendering of transition frame (got one already)
- ^ : Rendering transition frame, size (1920, 1080)
- ^ : Skipping rendering of transition frame (got one already)
- ^ : Skipping rendering of transition frame (got one already)
- ^ : Skipping rendering of transition frame (got one already)
- ^ : Skipping rendering of transition frame (got one already)
- ^ : Skipping rendering of transition frame (got one already)
- ^ : Skipping rendering of transition frame (got one already)
- ^ : Skipping rendering of transition frame (got one already)
- ^ : Skipping rendering of transition frame (got one already)
- ^ : Skipping rendering of transition frame (got one already)
- ^ : Skipping rendering of transition frame (got one already)
- ^ : Skipping rendering of transition frame (got one already)
- ^ : Skipping rendering of transition frame (got one already)
- ^ : Skipping rendering of transition frame (got one already)
- ^ : Skipping rendering of transition frame (got one already)
- ^ : Skipping rendering of transition frame (got one already)
- ^ : Skipping rendering of transition frame (got one already)
- ^ : Skipping rendering of transition frame (got one already)
- ^ : Skipping rendering of transition frame (got one already)
- ^ : Skipping rendering of transition frame (got one already)
- ^ : Skipping rendering of transition frame (got one already)
- ^ : Skipping rendering of transition frame (got one already)
- ^ : Skipping rendering of transition frame (got one already)
- ^ : Skipping rendering of transition frame (got one already)
- ^ : Skipping rendering of transition frame (got one already)
- ^ : Skipping rendering of transition frame (got one already)
- ^ : Skipping rendering of transition frame (got one already)
- ^ : Skipping rendering of transition frame (got one already)
- ^ : Skipping rendering of transition frame (got one already)
- ^ : Skipping rendering of transition frame (got one already)
- ^ : Rendering transition frame, size (1920, 1080)
- ^ : Skipping rendering of transition frame (got one already)
- ^ : Skipping rendering of transition frame (got one already)
- ^ : Skipping rendering of transition frame (got one already)
- ^ : Skipping rendering of transition frame (got one already)
- ^ : Skipping rendering of transition frame (got one already)
- ^ : Skipping rendering of transition frame (got one already)
- ^ : Skipping rendering of transition frame (got one already)
- ^ : Skipping rendering of transition frame (got one already)
- ^ : Skipping rendering of transition frame (got one already)
- ^ : Skipping rendering of transition frame (got one already)
- ^ : Skipping rendering of transition frame (got one already)
- ^ : Skipping rendering of transition frame (got one already)
- ^ : Skipping rendering of transition frame (got one already)
- ^ : Skipping rendering of transition frame (got one already)
- ^ : Skipping rendering of transition frame (got one already)
- ^ : Skipping rendering of transition frame (got one already)
- ^ : Skipping rendering of transition frame (got one already)
- ^ : Skipping rendering of transition frame (got one already)
- ^ : Skipping rendering of transition frame (got one already)
- ^ : Skipping rendering of transition frame (got one already)
- ^ : Skipping rendering of transition frame (got one already)
- ^ : Skipping rendering of transition frame (got one already)
- ^ : Skipping rendering of transition frame (got one already)
- ^ : Skipping rendering of transition frame (got one already)
- ^ : Skipping rendering of transition frame (got one already)
- ^ : Skipping rendering of transition frame (got one already)
- ^ : Skipping rendering of transition frame (got one already)
- ^ : Skipping rendering of transition frame (got one already)
- ^ : Skipping rendering of transition frame (got one already)
- ^ : Rendering transition frame, size (1920, 1080)
- Stopping GuiApp event loop
- GuiApp event loop exited with code 0
- BusyWidget: Skipping rendering of transition frame (got one already)
- SettingsRegister: Game being unloaded, serializing renderer profiles
- ^ : Wrote "/home/configs/renderer.dei" with 1 profile
- ResourceSystem: Releasing runtime textures...
- ^ : All GL textures for RawTextures deleted.
- ^ : Releasing system textures...
- FS1::findPath > Scheme::rebuild: Rebuilding 'Graphics'...
- Image_LoadFromFile: "(basedir)\data\graphics\dlight.pcx" ((64, 64))
- uploadContentUnmanaged: Uploading texture (146:64x64) while not busy! Should be precached
- in busy mode?
- Image_LoadFromFile: "(basedir)\data\graphics\wallglow.pcx" ((4, 64))
- uploadContentUnmanaged: Uploading texture (147:4x64) while not busy! Should be precached
- in busy mode?
- Image_LoadFromFile: "(basedir)\data\graphics\vignette.png" ((8, 256))
- uploadContentUnmanaged: Uploading texture (148:8x256) while not busy! Should be precached
- in busy mode?
- Image_LoadFromFile: "(basedir)\data\graphics\dlight.pcx" ((64, 64))
- uploadContentUnmanaged: Uploading texture (149:64x64) while not busy! Should be precached
- in busy mode?
- Image_LoadFromFile: "(basedir)\data\graphics\flare.pcx" ((64, 64))
- uploadContentUnmanaged: Uploading texture (150:64x64) while not busy! Should be precached
- in busy mode?
- Image_LoadFromFile: "(basedir)\data\graphics\zeroth.pcx" ((32, 32))
- uploadContentUnmanaged: Uploading texture (151:32x32) while not busy! Should be precached
- in busy mode?
- MemoryZone: Free'ing all blocks in tag range:[50, 100)
- MemoryZone: Free'ing all blocks in tag range:[40, 100)
- Calling DP_Unload (0x69d93060)
- Unloaded game.
- fx::LensFlares: Releasing shared data
- Shutting down the console...
- Z_Shutdown: Used 1 volumes, total 33554432 bytes.
- Restoring original display mode due to shutdown.
- DisplayMode: Requested mode is the same as current, ignoring.
- Canvas: Lost focus.
- ^ : ungrabbing mouse (presently grabbed? true)
- ~App > ~ArchiveFeed: Not updating archive in read-only native file "(basedir)\data\
- doomsday.pk3" (not changed)
- ^ : Not updating archive in read-only native file "(basedir)\data\jdoom\libdoom.pk3" (not
- changed)
- ^ : Not updating archive in read-only native file "(basedir)\data\jheretic\
- libheretic.pk3" (not changed)
- ^ : Not updating archive in read-only native file "(basedir)\data\jhexen\libhexen.pk3"
- (not changed)
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