spoonish

Crazy Axeman Script

Apr 16th, 2018
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  1. wait(0.002)
  2.  
  3.  
  4.  
  5. Player = game:GetService("Players").Banana_Striker -- put your roblox username here
  6. PlayerGui = Player.PlayerGui
  7. Cam = workspace.CurrentCamera
  8. Backpack = Player.Backpack
  9. Character = Player.Character
  10. Humanoid = Character.Humanoid
  11. Mouse = Player:GetMouse()
  12. RootPart = Character["HumanoidRootPart"]
  13. Torso = Character["Torso"]
  14. Head = Character["Head"]
  15. RightArm = Character["Right Arm"]
  16. LeftArm = Character["Left Arm"]
  17. RightLeg = Character["Right Leg"]
  18. LeftLeg = Character["Left Leg"]
  19. RootJoint = RootPart["RootJoint"]
  20. Neck = Torso["Neck"]
  21. RightShoulder = Torso["Right Shoulder"]
  22. LeftShoulder = Torso["Left Shoulder"]
  23. RightHip = Torso["Right Hip"]
  24. LeftHip = Torso["Left Hip"]
  25. local sick = Instance.new("Sound",Character)
  26. sick.SoundId = "rbxassetid://165704299"
  27. sick.Looped = true
  28. sick.Pitch = 0.8
  29. sick.Volume = 1
  30. sick:Play()
  31. Humanoid.DisplayDistanceType = "None"
  32. game.Lighting.ClockTime = 22
  33.  
  34. IT = Instance.new
  35. CF = CFrame.new
  36. VT = Vector3.new
  37. RAD = math.rad
  38. C3 = Color3.new
  39. UD2 = UDim2.new
  40. BRICKC = BrickColor.new
  41. ANGLES = CFrame.Angles
  42. EULER = CFrame.fromEulerAnglesXYZ
  43. COS = math.cos
  44. ACOS = math.acos
  45. SIN = math.sin
  46. ASIN = math.asin
  47. ABS = math.abs
  48. MRANDOM = math.random
  49. FLOOR = math.floor
  50.  
  51. local Sky = IT("Sky")
  52. Sky.Parent = game.Lighting
  53. Sky.MoonAngularSize = 45
  54. Sky.MoonTextureId = "http://www.roblox.com/asset/?id=1055904136"
  55.  
  56. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  57. local NEWMESH = IT(MESH)
  58. if MESH == "SpecialMesh" then
  59. NEWMESH.MeshType = MESHTYPE
  60. if MESHID ~= "nil" and MESHID ~= "" then
  61. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  62. end
  63. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  64. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  65. end
  66. end
  67. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  68. NEWMESH.Scale = SCALE
  69. NEWMESH.Parent = PARENT
  70. return NEWMESH
  71. end
  72.  
  73. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  74. local NEWPART = IT("Part")
  75. NEWPART.formFactor = FORMFACTOR
  76. NEWPART.Reflectance = REFLECTANCE
  77. NEWPART.Transparency = TRANSPARENCY
  78. NEWPART.CanCollide = false
  79. NEWPART.Locked = true
  80. NEWPART.Anchored = true
  81. if ANCHOR == false then
  82. NEWPART.Anchored = false
  83. end
  84. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  85. NEWPART.Name = NAME
  86. NEWPART.Size = SIZE
  87. NEWPART.Position = Torso.Position
  88. NEWPART.Material = MATERIAL
  89. NEWPART:BreakJoints()
  90. NEWPART.Parent = PARENT
  91. return NEWPART
  92. end
  93.  
  94. --//=================================\\
  95. --|| CUSTOMIZATION
  96. --\\=================================//
  97.  
  98. Player_Size = 1 --Size of the player.
  99. Animation_Speed = 3
  100. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  101.  
  102. local Speed = 109
  103. local Effects2 = {}
  104.  
  105. --//=================================\\
  106. --|| END OF CUSTOMIZATION
  107. --\\=================================//
  108.  
  109. local function weldBetween(a, b)
  110. local weldd = Instance.new("ManualWeld")
  111. weldd.Part0 = a
  112. weldd.Part1 = b
  113. weldd.C0 = CFrame.new()
  114. weldd.C1 = b.CFrame:inverse() * a.CFrame
  115. weldd.Parent = a
  116. return weldd
  117. end
  118.  
  119. --//=================================\\
  120. --|| USEFUL VALUES
  121. --\\=================================//
  122.  
  123. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  124. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  125. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  126. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  127. local CHANGEDEFENSE = 0
  128. local CHANGEDAMAGE = 0
  129. local CHANGEMOVEMENT = 0
  130. local ANIM = "Idle"
  131. local ATTACK = false
  132. local EQUIPPED = false
  133. local HOLD = false
  134. local COMBO = 1
  135. local Rooted = false
  136. local SINE = 0
  137. local KEYHOLD = false
  138. local CHANGE = 2 / Animation_Speed
  139. local WALKINGANIM = false
  140. local WALK = 0
  141. local VALUE1 = false
  142. local VALUE2 = false
  143. local ROBLOXIDLEANIMATION = IT("Animation")
  144. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  145. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  146. --ROBLOXIDLEANIMATION.Parent = Humanoid
  147. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  148. WEAPONGUI.Name = "Weapon GUI"
  149. local Weapon = IT("Model")
  150. Weapon.Name = "Adds"
  151. local Effects = IT("Folder", Weapon)
  152. Effects.Name = "Effects"
  153. local ANIMATOR = Humanoid.Animator
  154. local ANIMATE = Character.Animate
  155. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  156. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  157. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  158. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  159. local UNANCHOR = true
  160. local KILLINSTINCT = 0
  161.  
  162. local SKILLTEXTCOLOR = C3(1,0,0)
  163.  
  164. --//=================================\\
  165. --\\=================================//
  166.  
  167.  
  168. --//=================================\\
  169. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  170. --\\=================================//
  171.  
  172. ArtificialHB = Instance.new("BindableEvent", script)
  173. ArtificialHB.Name = "ArtificialHB"
  174.  
  175. script:WaitForChild("ArtificialHB")
  176.  
  177. frame = Frame_Speed
  178. tf = 0
  179. allowframeloss = false
  180. tossremainder = false
  181. lastframe = tick()
  182. script.ArtificialHB:Fire()
  183.  
  184. game:GetService("RunService").Heartbeat:connect(function(s, p)
  185. tf = tf + s
  186. if tf >= frame then
  187. if allowframeloss then
  188. script.ArtificialHB:Fire()
  189. lastframe = tick()
  190. else
  191. for i = 1, math.floor(tf / frame) do
  192. script.ArtificialHB:Fire()
  193. end
  194. lastframe = tick()
  195. end
  196. if tossremainder then
  197. tf = 0
  198. else
  199. tf = tf - frame * math.floor(tf / frame)
  200. end
  201. end
  202. end)
  203.  
  204. --//=================================\\
  205. --\\=================================//
  206.  
  207.  
  208.  
  209.  
  210.  
  211. --//=================================\\
  212. --|| SOME FUNCTIONS
  213. --\\=================================//
  214.  
  215. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  216. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  217. end
  218.  
  219. function PositiveAngle(NUMBER)
  220. if NUMBER >= 0 then
  221. NUMBER = 0
  222. end
  223. return NUMBER
  224. end
  225.  
  226. function NegativeAngle(NUMBER)
  227. if NUMBER <= 0 then
  228. NUMBER = 0
  229. end
  230. return NUMBER
  231. end
  232.  
  233. function Swait(NUMBER)
  234. if NUMBER == 0 or NUMBER == nil then
  235. ArtificialHB.Event:wait()
  236. else
  237. for i = 1, NUMBER do
  238. ArtificialHB.Event:wait()
  239. end
  240. end
  241. end
  242.  
  243. function QuaternionFromCFrame(cf)
  244. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  245. local trace = m00 + m11 + m22
  246. if trace > 0 then
  247. local s = math.sqrt(1 + trace)
  248. local recip = 0.5 / s
  249. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  250. else
  251. local i = 0
  252. if m11 > m00 then
  253. i = 1
  254. end
  255. if m22 > (i == 0 and m00 or m11) then
  256. i = 2
  257. end
  258. if i == 0 then
  259. local s = math.sqrt(m00 - m11 - m22 + 1)
  260. local recip = 0.5 / s
  261. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  262. elseif i == 1 then
  263. local s = math.sqrt(m11 - m22 - m00 + 1)
  264. local recip = 0.5 / s
  265. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  266. elseif i == 2 then
  267. local s = math.sqrt(m22 - m00 - m11 + 1)
  268. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  269. end
  270. end
  271. end
  272.  
  273. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  274. local xs, ys, zs = x + x, y + y, z + z
  275. local wx, wy, wz = w * xs, w * ys, w * zs
  276. local xx = x * xs
  277. local xy = x * ys
  278. local xz = x * zs
  279. local yy = y * ys
  280. local yz = y * zs
  281. local zz = z * zs
  282. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  283. end
  284.  
  285. function QuaternionSlerp(a, b, t)
  286. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  287. local startInterp, finishInterp;
  288. if cosTheta >= 0.0001 then
  289. if (1 - cosTheta) > 0.0001 then
  290. local theta = ACOS(cosTheta)
  291. local invSinTheta = 1 / SIN(theta)
  292. startInterp = SIN((1 - t) * theta) * invSinTheta
  293. finishInterp = SIN(t * theta) * invSinTheta
  294. else
  295. startInterp = 1 - t
  296. finishInterp = t
  297. end
  298. else
  299. if (1 + cosTheta) > 0.0001 then
  300. local theta = ACOS(-cosTheta)
  301. local invSinTheta = 1 / SIN(theta)
  302. startInterp = SIN((t - 1) * theta) * invSinTheta
  303. finishInterp = SIN(t * theta) * invSinTheta
  304. else
  305. startInterp = t - 1
  306. finishInterp = t
  307. end
  308. end
  309. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  310. end
  311.  
  312. function Clerp(a, b, t)
  313. local qa = {QuaternionFromCFrame(a)}
  314. local qb = {QuaternionFromCFrame(b)}
  315. local ax, ay, az = a.x, a.y, a.z
  316. local bx, by, bz = b.x, b.y, b.z
  317. local _t = 1 - t
  318. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  319. end
  320.  
  321. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  322. local frame = IT("Frame")
  323. frame.BackgroundTransparency = TRANSPARENCY
  324. frame.BorderSizePixel = BORDERSIZEPIXEL
  325. frame.Position = POSITION
  326. frame.Size = SIZE
  327. frame.BackgroundColor3 = COLOR
  328. frame.BorderColor3 = BORDERCOLOR
  329. frame.Name = NAME
  330. frame.Parent = PARENT
  331. return frame
  332. end
  333.  
  334. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  335. local label = IT("TextLabel")
  336. label.BackgroundTransparency = 1
  337. label.Size = UD2(1, 0, 1, 0)
  338. label.Position = UD2(0, 0, 0, 0)
  339. label.TextColor3 = TEXTCOLOR
  340. label.TextStrokeTransparency = STROKETRANSPARENCY
  341. label.TextTransparency = TRANSPARENCY
  342. label.FontSize = TEXTFONTSIZE
  343. label.Font = TEXTFONT
  344. label.BorderSizePixel = BORDERSIZEPIXEL
  345. label.TextScaled = false
  346. label.Text = TEXT
  347. label.Name = NAME
  348. label.Parent = PARENT
  349. return label
  350. end
  351.  
  352. function NoOutlines(PART)
  353. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  354. end
  355.  
  356.  
  357. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  358. local NEWWELD = IT(TYPE)
  359. NEWWELD.Part0 = PART0
  360. NEWWELD.Part1 = PART1
  361. NEWWELD.C0 = C0
  362. NEWWELD.C1 = C1
  363. NEWWELD.Parent = PARENT
  364. return NEWWELD
  365. end
  366.  
  367. function CreateSound(ID, PARENT, VOLUME, PITCH)
  368. local NEWSOUND = nil
  369. coroutine.resume(coroutine.create(function()
  370. NEWSOUND = IT("Sound", PARENT)
  371. NEWSOUND.Volume = VOLUME
  372. NEWSOUND.Pitch = PITCH
  373. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  374. Swait()
  375. NEWSOUND:play()
  376. game:GetService("Debris"):AddItem(NEWSOUND, 10)
  377. end))
  378. return NEWSOUND
  379. end
  380.  
  381. function CFrameFromTopBack(at, top, back)
  382. local right = top:Cross(back)
  383. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  384. end
  385.  
  386. function MakeForm(PART,TYPE)
  387. if TYPE == "Cyl" then
  388. local MSH = IT("CylinderMesh",PART)
  389. elseif TYPE == "Ball" then
  390. local MSH = IT("SpecialMesh",PART)
  391. MSH.MeshType = "Sphere"
  392. elseif TYPE == "Wedge" then
  393. local MSH = IT("SpecialMesh",PART)
  394. MSH.MeshType = "Wedge"
  395. end
  396. end
  397.  
  398. Debris = game:GetService("Debris")
  399. --//=================================\\
  400. --|| WEAPON CREATION
  401. --\\=================================//
  402.  
  403. local HandlePart = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really black", "Handle", VT(0.2, 3.39, 1.61),false)
  404. local HandleMesh = CreateMesh("SpecialMesh", HandlePart, "FileMesh", "145815658", "186913315", VT(1,1,1), VT(0, 0, 0))
  405. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, RightArm, HandlePart, CF(0,-1,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  406.  
  407. local DECAL = IT("Decal",HandlePart)
  408. DECAL.Texture = "http://www.roblox.com/asset/?id=116830967"
  409.  
  410. for _, c in pairs(Weapon:GetChildren()) do
  411. if c.ClassName == "Part" then
  412. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  413. end
  414. end
  415.  
  416. local A = IT("Attachment",HandlePart)
  417. A.Position = VT(0, -1.5, 0)
  418. local B = IT("Attachment",HandlePart)
  419. B.Position = VT(0, 2.2, 0.2)
  420. local Trail = IT("Trail",HandlePart)
  421. Trail.Attachment0 = A
  422. Trail.Attachment1 = B
  423. Trail.Lifetime = 0.1
  424. Trail.Transparency = NumberSequence.new(0.8, 1)
  425. Trail.Enabled = false
  426.  
  427. Weapon.Parent = Character
  428.  
  429. Humanoid.Died:connect(function()
  430. ATTACK = true
  431. end)
  432.  
  433. local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.13, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  434. local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.60, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  435. --local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.23, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  436. --local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.50, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  437. --local SKILL5FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.7, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  438.  
  439. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[CLICK] Swing", SKILLTEXTCOLOR, 8, "Antique", 0, 2, 1, "Text 1")
  440. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Enrage", SKILLTEXTCOLOR, 8, "Antique", 0, 2, 1, "Text 2")
  441. --local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Ability 3", SKILLTEXTCOLOR, 6, "Legacy", 0, 2, 1, "Text 3")
  442. --local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Ability 4", SKILLTEXTCOLOR, 6, "Legacy", 0, 2, 1, "Text 4")
  443. --local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Ability 5", SKILLTEXTCOLOR, 6, "Legacy", 0, 2, 1, "Text 5")
  444.  
  445. --//=================================\\
  446. --|| DAMAGING
  447. --\\=================================//
  448.  
  449. local asd = Instance.new("ParticleEmitter")
  450. asd.Color = ColorSequence.new(Color3.new(0.5, 0, 0), Color3.new(.1, 0, 0))
  451. asd.LightEmission = .1
  452. asd.Size = NumberSequence.new(0.2)
  453. asd.Texture = "http://www.roblox.com/asset/?ID=291880914"
  454. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2),NumberSequenceKeypoint.new(1, 5)})
  455. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  456. asd.Transparency = bbb
  457. asd.Size = aaa
  458. asd.ZOffset = .9
  459. asd.Acceleration = Vector3.new(0, -5, 0)
  460. asd.LockedToPart = false
  461. asd.EmissionDirection = "Back"
  462. asd.Lifetime = NumberRange.new(1, 2)
  463. asd.Rotation = NumberRange.new(-100, 100)
  464. asd.RotSpeed = NumberRange.new(-100, 100)
  465. asd.Speed = NumberRange.new(2)
  466. asd.Enabled = false
  467. asd.VelocitySpread = 10000
  468.  
  469. function getbloody(victim,amount)
  470. local prtcl = asd:Clone()
  471. prtcl.Parent = victim
  472. prtcl:Emit(amount)
  473. end
  474.  
  475. local TORSOVELOCITY = 0
  476.  
  477. function Ragdoll(Character2,CharTorso)
  478. local svch = Character2
  479. local hum = Character2:findFirstChild("Humanoid")
  480. local q = Character2:GetChildren()
  481. local CLONE = IT("Model",Effects)
  482. local DummyHead = nil
  483. for i = 1,#q do
  484. if q[i].ClassName ~= "Humanoid" and q[i].ClassName ~= "LocalScript" and q[i].ClassName ~= "Script" and q[i].ClassName ~= "Accessory" and q[i].ClassName ~= "Hat" and q[i].ClassName ~= "Gear" then
  485. q[i].Parent = CLONE
  486. if q[i].Name == "Head" then
  487. DummyHead = CLONE.Head:Clone()
  488. q[i]:ClearAllChildren()
  489. q[i].Transparency = 1
  490. end
  491. else
  492. if q[i].ClassName ~= "Humanoid" then
  493. q[i]:remove()
  494. end
  495. end
  496. end
  497. local chrclone = CLONE
  498.  
  499. for _, c in pairs(Character2:GetChildren()) do
  500. if c.ClassName == "Accessory" then
  501. c:remove()
  502. end
  503. end
  504.  
  505. local ch = chrclone:GetChildren()
  506. local i
  507. for i = 1,#ch do
  508. if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" or ch[i].ClassName == "Script" then
  509. ch[i]:remove()
  510. end
  511. end
  512. local function Scan(ch)
  513. local e
  514. for e = 1,#ch do
  515. Scan(ch[e]:GetChildren())
  516. if ch[e].ClassName == "Weld" or ch[e].ClassName == "Motor6D" then
  517. ch[e]:remove()
  518. end
  519. end
  520. end
  521. Scan(chrclone:GetChildren())
  522.  
  523. local ch = Character2:GetChildren()
  524. local i
  525. for i = 1,#ch do
  526. if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then
  527. ch[i]:remove()
  528. end
  529. end
  530.  
  531. local ch = Character2:GetChildren()
  532. local i
  533. for i = 1,#ch do
  534. if ch[i].ClassName == "Part" or ch[i].ClassName == "Hat" or ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then
  535. ch[i]:remove()
  536. end
  537. end
  538. Character2 = chrclone
  539. local Torso2 = Character2.Torso
  540. local movevector = Vector3.new()
  541.  
  542. if Torso2 then
  543. movevector = CFrame.new(CharTorso.Position,Torso2.Position).lookVector
  544. local Head = Character2:FindFirstChild("Head")
  545. if Head then
  546. local Neck = Instance.new("Weld")
  547. Neck.Name = "Neck"
  548. Neck.Part0 = Torso2
  549. Neck.Part1 = Head
  550. Neck.C0 = CFrame.new(0, 1.5, 0)
  551. Neck.C1 = CFrame.new()
  552. Neck.Parent = Torso2
  553. Head:ClearAllChildren()
  554. Head.Transparency = 1
  555.  
  556. end
  557. local Limb = Character2:FindFirstChild("Right Arm")
  558. if Limb then
  559.  
  560. Limb.CFrame = Torso2.CFrame * CFrame.new(1.5, 0, 0)
  561. local Joint = Instance.new("Glue")
  562. Joint.Name = "RightShoulder"
  563. Joint.Part0 = Torso2
  564. Joint.Part1 = Limb
  565. Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  566. Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  567. Joint.Parent = Torso2
  568.  
  569. local B = Instance.new("Part")
  570. B.TopSurface = 0
  571. B.BottomSurface = 0
  572. B.formFactor = "Symmetric"
  573. B.Size = Vector3.new(1, 1, 1)
  574. B.Transparency = 1
  575. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  576. B.Parent = Character2
  577. local W = Instance.new("Weld")
  578. W.Part0 = Limb
  579. W.Part1 = B
  580. W.C0 = CFrame.new(0, -0.5, 0)
  581. W.Parent = Limb
  582.  
  583. end
  584. local Limb = Character2:FindFirstChild("Left Arm")
  585. if Limb then
  586.  
  587. Limb.CFrame = Torso2.CFrame * CFrame.new(-1.5, 0, 0)
  588. local Joint = Instance.new("Glue")
  589. Joint.Name = "LeftShoulder"
  590. Joint.Part0 = Torso2
  591. Joint.Part1 = Limb
  592. Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  593. Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  594. Joint.Parent = Torso2
  595.  
  596. local B = Instance.new("Part")
  597. B.TopSurface = 0
  598. B.BottomSurface = 0
  599. B.formFactor = "Symmetric"
  600. B.Size = Vector3.new(1, 1, 1)
  601. B.Transparency = 1
  602. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  603. B.Parent = Character2
  604. local W = Instance.new("Weld")
  605. W.Part0 = Limb
  606. W.Part1 = B
  607. W.C0 = CFrame.new(0, -0.5, 0)
  608. W.Parent = Limb
  609.  
  610. end
  611. local Limb = Character2:FindFirstChild("Right Leg")
  612. if Limb then
  613.  
  614. Limb.CFrame = Torso2.CFrame * CFrame.new(0.5, -2, 0)
  615. local Joint = Instance.new("Glue")
  616. Joint.Name = "RightHip"
  617. Joint.Part0 = Torso2
  618. Joint.Part1 = Limb
  619. Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  620. Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  621. Joint.Parent = Torso2
  622.  
  623. local B = Instance.new("Part")
  624. B.TopSurface = 0
  625. B.BottomSurface = 0
  626. B.formFactor = "Symmetric"
  627. B.Size = Vector3.new(1, 1, 1)
  628. B.Transparency = 1
  629. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  630. B.Parent = Character2
  631. local W = Instance.new("Weld")
  632. W.Part0 = Limb
  633. W.Part1 = B
  634. W.C0 = CFrame.new(0, -0.5, 0)
  635. W.Parent = Limb
  636.  
  637. end
  638. local Limb = Character2:FindFirstChild("Left Leg")
  639. if Limb then
  640.  
  641. Limb.CFrame = Torso2.CFrame * CFrame.new(-0.5, -2, 0)
  642. local Joint = Instance.new("Glue")
  643. Joint.Name = "LeftHip"
  644. Joint.Part0 = Torso2
  645. Joint.Part1 = Limb
  646. Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  647. Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  648. Joint.Parent = Torso2
  649.  
  650. local B = Instance.new("Part")
  651. B.TopSurface = 0
  652. B.BottomSurface = 0
  653. B.formFactor = "Symmetric"
  654. B.Size = Vector3.new(1, 1, 1)
  655. B.Transparency = 1
  656. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  657. B.Parent = Character2
  658. local W = Instance.new("Weld")
  659. W.Part0 = Limb
  660. W.Part1 = B
  661. W.C0 = CFrame.new(0, -0.5, 0)
  662. W.Parent = Limb
  663.  
  664. end
  665. --[
  666. local Bar = Instance.new("Part")
  667. Bar.TopSurface = 0
  668. Bar.BottomSurface = 0
  669. Bar.formFactor = "Symmetric"
  670. Bar.Size = Vector3.new(1, 1, 1)
  671. Bar.Transparency = 1
  672. Bar.CFrame = Torso2.CFrame * CFrame.new(0, 0.5, 0)
  673. Bar.Parent = Character2
  674. local Weld = Instance.new("Weld")
  675. Weld.Part0 = Torso2
  676. Weld.Part1 = Bar
  677. Weld.C0 = CFrame.new(0, 0.5, 0)
  678. Weld.Parent = Torso2
  679. --]]
  680. end
  681. Character2.Parent = Weapon
  682. if movevector ~= Vector3.new() then
  683. for i = 1,10 do
  684. Torso2.Velocity = movevector * 30
  685. end
  686. end
  687. DummyHead.Name = "FakeHead"
  688. DummyHead.Parent = CLONE
  689. local BLOOD = CreatePart(3, DummyHead, "Glass", 0, 0, "Maroon", "Blood", VT(0.65,0.25,0.65),false)
  690. BLOOD.CFrame = DummyHead.CFrame*CF(0,-DummyHead.Size.Y/2,0)
  691. MakeForm(BLOOD,"Cyl")
  692. weldBetween(DummyHead,BLOOD)
  693. local BLOOD = CreatePart(3, Torso2, "Glass", 0, 0, "Maroon", "Blood", VT(0.65,0.2,0.65),false)
  694. BLOOD.CFrame = Torso2.CFrame*CF(0,Torso2.Size.Y/2,0)
  695. MakeForm(BLOOD,"Cyl")
  696. weldBetween(Torso2,BLOOD)
  697. Character2.Name = "Corpse"
  698. local hum2 = svch:findFirstChild("Humanoid")
  699.  
  700. return Character2,Torso2,DummyHead
  701. end
  702.  
  703. function PuddleOfBlood(Position,MaxDrop,Model,MaxSize)
  704. local HITFLOOR, HITPOS = Raycast(Position, (CF(Position, Position + VT(0, -1, 0))).lookVector, MaxDrop, Model)
  705. if HITFLOOR ~= nil then
  706. if HITFLOOR.Parent ~= Weapon and HITFLOOR.Parent ~= Character then
  707. if HITFLOOR.Name == "BloodPuddle" then
  708. local DIST = (Position - HITFLOOR.Position).Magnitude
  709. if (HITFLOOR.Size.Z <= 5 and HITFLOOR.Size.Z < MaxSize) or (HITFLOOR.Size.Z > 5 and HITFLOOR.Size.Z < MaxSize and DIST < HITFLOOR.Size.Z/3) then
  710. HITFLOOR.Size = HITFLOOR.Size + VT(0.1,0,0.1)
  711. end
  712. else
  713. if HITFLOOR.Anchored == true then
  714. local BLOOD = CreatePart(3, Effects, "Glass", 0, 0, "Maroon", "BloodPuddle", VT(1,0,1))
  715. BLOOD.CFrame = CF(HITPOS)
  716. MakeForm(BLOOD,"Cyl")
  717. coroutine.resume(coroutine.create(function()
  718. Swait(75)
  719. while true do
  720. Swait()
  721. BLOOD.Size = BLOOD.Size - VT(0.02,0,0.02)
  722. if BLOOD.Size.Z < 0.051 then
  723. BLOOD:remove()
  724. break
  725. end
  726. end
  727. end))
  728. end
  729. end
  730. end
  731. end
  732. end
  733.  
  734. function SprayBlood(POSITION,DIRECTION,BloodSize)
  735. local BLOOD = CreatePart(3, Effects, "Glass", 0, 0, "Maroon", "BloodPuddle", VT(0.5,0.5,0.5),false)
  736. BLOOD.CFrame = CF(POSITION)
  737. MakeForm(BLOOD,"Ball")
  738. local bv = Instance.new("BodyVelocity",BLOOD)
  739. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  740. bv.velocity = CF(POSITION,DIRECTION+VT(MRANDOM(-3,3)/30,MRANDOM(-3,3)/30,MRANDOM(-3,3)/30)).lookVector*15
  741. bv.Name = "MOVE"
  742. Debris:AddItem(bv,0.05)
  743. coroutine.resume(coroutine.create(function()
  744. local HASTOUCHEDGROUND = false
  745. local HIT = BLOOD.Touched:Connect(function(hit)
  746. if hit.Anchored == true then
  747. HASTOUCHEDGROUND = true
  748. PuddleOfBlood(BLOOD.Position+VT(0,1,0),2,BLOOD,BloodSize)
  749. end
  750. end)
  751. for i = 1, 50 do
  752. Swait()
  753. if HASTOUCHEDGROUND == true then
  754. break
  755. end
  756. BLOOD.Size = BLOOD.Size * 0.9
  757. end
  758. BLOOD:remove()
  759. end))
  760. end
  761.  
  762. function Kill(Target)
  763. if Target.Parent ~= Weapon and Target:FindFirstChildOfClass("Humanoid") then
  764. Target:BreakJoints()
  765. local CFRAME = Target:FindFirstChild("Torso").CFrame or Target:FindFirstChild("UpperTorso")
  766. local CLONE,TORS2,DummyHead = Ragdoll(Target,Torso)
  767. getbloody(DummyHead,45)
  768. if TORS2 ~= nil then
  769. CreateSound("185688060", TORS2, 10, (math.random(8,12)/10))
  770. CreateSound("337800380", DummyHead, 5, (math.random(8,18)/10))
  771. local HUM = IT("Humanoid")
  772. HUM.MaxHealth = 0
  773. HUM.Health = 0
  774. HUM.Name = "CorpseHumanoid"
  775. HUM.PlatformStand = true
  776. HUM.Parent = CLONE
  777. KILLINSTINCT = KILLINSTINCT + 20
  778. TORS2.CFrame = CFRAME
  779. coroutine.resume(coroutine.create(function()
  780. for i = 1, 450 do
  781. wait()
  782. SprayBlood(DummyHead.CFrame*CF(0,-0.25,0).p,DummyHead.CFrame*CF(0,-0.7,0).p,5)
  783. SprayBlood(TORS2.CFrame*CF(0,TORS2.Size.Y/2,0).p,TORS2.CFrame*CF(0,TORS2.Size.Y,0).p,10)
  784. --PuddleOfBlood(DummyHead.CFrame*CF(0,-0.25,0).p,4,CLONE,3)
  785. --PuddleOfBlood(TORS2.CFrame*CF(0,TORS2.Size.Y/2,0).p,8,CLONE,6)
  786. end
  787. CLONE:Remove()
  788. end))
  789. end
  790. end
  791. end
  792.  
  793. --//=================================\\
  794. --|| ATTACK FUNCTIONS AND STUFF
  795. --\\=================================//
  796.  
  797. function Swing()
  798. ATTACK = true
  799. Rooted = false
  800. for i=0, 1, 0.1 / Animation_Speed do
  801. Swait()
  802. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 0.7 / Animation_Speed)
  803. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 0.7 / Animation_Speed)
  804. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  805. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  806. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  807. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  808. HandleWeld.C1 = Clerp(HandleWeld.C1, CF(0, -0.55, 0) * ANGLES(RAD(-125), RAD(0), RAD(180)), 0.5 / Animation_Speed)
  809. end
  810. Trail.Enabled = true
  811. HandlePart.CanCollide = true
  812. CreateSound("185687991", HandlePart, 1, (math.random(8,12)/10))
  813. local HIT = HandlePart.Touched:Connect(function(hit)
  814. Kill(hit.Parent)
  815. end)
  816. for i=0, 0.8, 0.1 / Animation_Speed do
  817. Swait()
  818. if Speed == 25 and TORSOVELOCITY > 0.3 then
  819. RootPart.CFrame = RootPart.CFrame * CF(0,0,-1)
  820. end
  821. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.7 / Animation_Speed)
  822. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 0.7 / Animation_Speed)
  823. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.7) * ANGLES(RAD(15), RAD(0), RAD(90)) * ANGLES(RAD(140), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  824. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  825. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  826. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  827. HandleWeld.C1 = Clerp(HandleWeld.C1, CF(0, -0.55, 0) * ANGLES(RAD(25), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  828. end
  829. Trail.Enabled = false
  830. HandlePart.CanCollide = false
  831. HIT:disconnect()
  832. ATTACK = false
  833. Rooted = false
  834. end
  835.  
  836. function Laugh()
  837. ATTACK = true
  838. Rooted = true
  839. CreateSound("1238240145", Torso, 6, 1)
  840. for i=0, 3.5, 0.1 / Animation_Speed do
  841. Swait()
  842. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.35 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  843. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-35 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  844. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.45 - 0.35 * COS(SINE / 2), 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  845. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  846. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  847. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  848. HandleWeld.C1 = Clerp(HandleWeld.C1, CF(0, -0.55, 0) * ANGLES(RAD(-125), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  849. end
  850. ATTACK = false
  851. Rooted = false
  852. end
  853.  
  854. --//=================================\\
  855. --|| ASSIGN THINGS TO KEYS
  856. --\\=================================//
  857.  
  858. function MouseDown(Mouse)
  859. if ATTACK == false then
  860. Swing()
  861. end
  862. end
  863.  
  864. function MouseUp(Mouse)
  865. HOLD = false
  866. end
  867.  
  868. function KeyDown(Key)
  869. KEYHOLD = true
  870. if Key == "b" and ATTACK == false then
  871. if Speed == 109 then
  872. Speed = 109
  873. elseif Speed == 109 then
  874. Speed = 109
  875. end
  876. end
  877.  
  878. if Key == "t" and ATTACK == false then
  879. Laugh()
  880. end
  881. end
  882.  
  883. function KeyUp(Key)
  884. KEYHOLD = false
  885. end
  886.  
  887. Mouse.Button1Down:connect(function(NEWKEY)
  888. MouseDown(NEWKEY)
  889. end)
  890. Mouse.Button1Up:connect(function(NEWKEY)
  891. MouseUp(NEWKEY)
  892. end)
  893. Mouse.KeyDown:connect(function(NEWKEY)
  894. KeyDown(NEWKEY)
  895. end)
  896. Mouse.KeyUp:connect(function(NEWKEY)
  897. KeyUp(NEWKEY)
  898. end)
  899.  
  900. --//=================================\\
  901. --\\=================================//
  902.  
  903.  
  904. function unanchor()
  905. if UNANCHOR == true then
  906. g = Character:GetChildren()
  907. for i = 1, #g do
  908. if g[i].ClassName == "Part" then
  909. g[i].Anchored = false
  910. end
  911. end
  912. end
  913. end
  914.  
  915.  
  916. --//=================================\\
  917. --|| WRAP THE WHOLE SCRIPT UP
  918. --\\=================================//
  919.  
  920. Humanoid.Changed:connect(function(Jump)
  921. if Jump == "Jump" and (Disable_Jump == true) then
  922. Humanoid.Jump = false
  923. end
  924. end)
  925.  
  926. Speed = 109
  927.  
  928. local naeeym2 = Instance.new("BillboardGui",Character)
  929. naeeym2.AlwaysOnTop = true
  930. naeeym2.Size = UDim2.new(5,35,2,35)
  931. naeeym2.StudsOffset = Vector3.new(0,1,0)
  932. naeeym2.Adornee = Character.Head
  933. naeeym2.Name = "Name"
  934. naeeym2.PlayerToHideFrom = Player
  935. local tecks2 = Instance.new("TextLabel",naeeym2)
  936. tecks2.BackgroundTransparency = 1
  937. tecks2.TextScaled = true
  938. tecks2.BorderSizePixel = 0
  939. tecks2.Text = "PSYCHO"
  940. tecks2.Font = "Antique"
  941. tecks2.TextSize = 30
  942. tecks2.TextStrokeTransparency = 0
  943. tecks2.TextColor3 = Color3.new(0.8,0,0)
  944. tecks2.TextStrokeColor3 = Color3.new(0.8,0,0)
  945. tecks2.Size = UDim2.new(1,0,0.5,0)
  946. tecks2.Parent = naeeym2
  947.  
  948. while true do
  949. ANIMATE.Parent = nil
  950. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  951. IDLEANIMATION:Play()
  952. SINE = SINE + CHANGE
  953. TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  954. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  955. local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  956. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  957. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  958. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  959. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  960. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  961. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  962. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  963. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  964. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  965. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  966. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  967. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  968. end
  969. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  970. ANIM = "Jump"
  971. if ATTACK == false then
  972. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  973. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  974. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  975. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  976. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  977. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  978. HandleWeld.C1 = Clerp(HandleWeld.C1, CF(0, -0.55, 0) * ANGLES(RAD(-165), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  979. end
  980. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  981. ANIM = "Fall"
  982. if ATTACK == false then
  983. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  984. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  985. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  986. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  987. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  988. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  989. HandleWeld.C1 = Clerp(HandleWeld.C1, CF(0, -0.55, 0) * ANGLES(RAD(-85), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  990. end
  991. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  992. ANIM = "Idle"
  993. if ATTACK == false then
  994. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  995. if VALUE1 == false then
  996. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  997. end
  998. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.45 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  999. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1000. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1001. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1002. HandleWeld.C1 = Clerp(HandleWeld.C1, CF(0, -0.55, 0) * ANGLES(RAD(-125), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1003. if VALUE1 == false and MRANDOM(1,200) == 1 then
  1004. coroutine.resume(coroutine.create(function()
  1005. VALUE1 = true
  1006. for i = 1, 25 do
  1007. Swait()
  1008. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-5), RAD((15+MRANDOM(-15,15)/15)), RAD(0)), 3 / Animation_Speed)
  1009. end
  1010. VALUE1 = false
  1011. end))
  1012. end
  1013. end
  1014. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1015. ANIM = "Walk"
  1016. WALK = WALK + 1 / Animation_Speed
  1017. if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then
  1018. WALK = 0
  1019. if WALKINGANIM == true then
  1020. WALKINGANIM = false
  1021. elseif WALKINGANIM == false then
  1022. WALKINGANIM = true
  1023. end
  1024. end
  1025. --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1026. --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1027. if ATTACK == false then
  1028. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1029. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(25), RAD(0)), 0.15 / Animation_Speed)
  1030. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35 - 0.15 * COS(SINE / (WALKSPEEDVALUE / 2)), 0) * ANGLES(RAD(-20), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1031. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
  1032. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  1033. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  1034. HandleWeld.C1 = Clerp(HandleWeld.C1, CF(0, -0.75 + 0.3 * COS(SINE / (WALKSPEEDVALUE/2)), 0) * ANGLES(RAD(-145), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1035. end
  1036. end
  1037. unanchor()
  1038. Humanoid.MaxHealth = "inf"
  1039. Humanoid.Health = "inf"
  1040. if Rooted == false then
  1041. Disable_Jump = false
  1042. Humanoid.WalkSpeed = Speed
  1043. elseif Rooted == true then
  1044. Disable_Jump = true
  1045. Humanoid.WalkSpeed = 109
  1046. end
  1047. if KILLINSTINCT > 0 then
  1048. PuddleOfBlood(HandlePart.CFrame*CF(0,1,0).p,3,HandlePart,2)
  1049. KILLINSTINCT = KILLINSTINCT - 0.1
  1050. end
  1051. if Head:FindFirstChild("face") then
  1052. Head.face.Texture = "http://www.roblox.com/asset/?id=120463437"
  1053. end
  1054. Trail.Color = ColorSequence.new(C3(1,1-KILLINSTINCT/70,1-KILLINSTINCT/70))
  1055. local MATHS = {"0","1"}
  1056. Humanoid.Name = MATHS[MRANDOM(1,#MATHS)].."P"..MATHS[MRANDOM(1,#MATHS)].."S"..MATHS[MRANDOM(1,#MATHS)].."Y"..MATHS[MRANDOM(1,#MATHS)].."C"..MATHS[MRANDOM(1,#MATHS)].."H"..MATHS[MRANDOM(1,#MATHS)].."O"..MATHS[MRANDOM(1,#MATHS)]
  1057. Humanoid.PlatformStand = false
  1058. script.Name = Humanoid.Name
  1059. if math.random(1,70-Speed) == 1 then
  1060. tecks2.Text = "FAILURE"
  1061. elseif math.random(1,70-Speed) == 2 then
  1062. tecks2.Text = "WHY BOTHER"
  1063. elseif math.random(1,70-Speed) == 3 then
  1064. tecks2.Text = "WORTHLESS"
  1065. else
  1066. if KILLINSTINCT > 0 then
  1067. if KILLINSTINCT < 100 then
  1068. if MRANDOM(1,math.ceil(100-KILLINSTINCT)) == 1 then
  1069. tecks2.Text = "HA AH AHA HA HA HA HA"
  1070. else
  1071. tecks2.Text = "boss_kiddos the KILLER."
  1072. end
  1073. elseif KILLINSTINCT >= 100 then
  1074. if MRANDOM(1,5) == 1 then
  1075. tecks2.Text = "ESFIJKDSFBBJDSFBUKJDSFKMD DA NUB"
  1076. end
  1077. else
  1078. tecks2.Text = "boss_kiddos the KILLER."
  1079. end
  1080. else
  1081. tecks2.Text = "boss_kiddos the KILLER."
  1082. end
  1083. end
  1084. DECAL.Transparency = 1-(KILLINSTINCT/25)
  1085. Swait()
  1086. if Head:FindFirstChildOfClass("Sound") then
  1087. Head:FindFirstChildOfClass("Sound"):remove()
  1088. end
  1089. if KILLINSTINCT > 9999999999 then
  1090. KILLINSTINCT = 9999999999
  1091. end
  1092. sick.Parent = Character
  1093. Sky.Parent = game.Lighting
  1094. game.Lighting.ClockTime = 22
  1095. script.Parent = PlayerGui
  1096. end
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