Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- wait(10)
- --Start the script
- local Plr = game.Players.LocalPlayer
- --Instance.new
- local Tool = Instance.new("Tool", game.Workspace)
- Tool.TextureId = "http://www.roblox.com/asset/?id=464006953"
- Tool.Name = "Mtn Dew"
- local Handle = Instance.new("Part", Tool)
- Handle.Name = "Handle"
- local Mesh = Instance.new("SpecialMesh", Handle)
- Mesh.MeshType = "FileMesh"
- Mesh.MeshId = "http://www.roblox.com/asset/?id=444668962"
- local Txture = Instance.new("Decal", Handle)
- Txture.Texture = "http://www.roblox.com/asset/?id=444668974"
- Tool.GripPos = Vector3.new(0, 0, 0)
- Tool.Parent = Plr.Backpack
- --Sound
- local DS = Instance.new("Sound", Handle)
- local OS = Instance.new("Sound", Handle) -- memes
- DS.SoundId = "http://www.roblox.com/asset/?id=475147513"
- OS.SoundId = "http://www.roblox.com/asset/?id=0"
- --I PLAY POKEMON GO EVERYDAY
- Tool.Equipped:connect(function()
- Tool.GripPos = Vector3.new(0, 0, 0)
- OS:Play()
- end)
- Tool.Activated:connect(function()
- DS:Play()
- Tool.GripPos = Vector3.new(0, 0, 0)
- wait(2)
- Tool.GripPos = Vector3.new(0, 0, 0)
- end)
- - BurnLegion strikes again!
- -- wongxd, this is why you DON'T goto Voidacity's
- -- SLPM has been absent, so I've taken it upon myself to make something
- --------------------------------------------------------
- pls = game:GetService'Players'
- rs = game:GetService'RunService'
- uinps = game:GetService'UserInputService'
- lp = pls.LocalPlayer
- mouse = lp:GetMouse()
- c = lp.Character
- human = c.Humanoid
- human.MaxHealth = 50
- wait()
- human.Health = 50
- c.Health:Destroy()
- --------------------------------------------------------
- Debounces = {
- AnimationCycles = 0;
- FPS = 0;
- scalingDamage = false;
- damageLevel = 0;
- attackNumber = 0;
- isAttacking = false;
- isMoving = false;
- isSprinting = false;
- isBoosting = false;
- isPassive = false;
- isTyping = false;
- }
- --------------------------------------------------------
- numLerp = function(start, goal, alpha)
- return(((goal - start) * alpha) + start)
- end
- CFrameZero = function()
- return CFrame.new(Vector3.new())
- end
- rad = function(value)
- return math.rad(value)
- end
- CFAngles = function(Vector)
- return CFrame.Angles(rad(Vector.x),rad(Vector.y),rad(Vector.z))
- end
- --------------------------------------------------------
- AnimStat = {
- lerpSpeed = .2;
- lerpSpeed2 = .35;
- lerpTween = 0;
- }
- Joints = {
- c.HumanoidRootPart.RootJoint;
- c.Torso.Neck;
- c.Torso['Left Shoulder'];
- c.Torso['Right Shoulder'];
- c.Torso['Left Hip'];
- c.Torso['Right Hip'];
- }
- JointTargets = {
- CFrameZero();
- CFrameZero();
- CFrameZero();
- CFrameZero();
- CFrameZero();
- CFrameZero();
- }
- --------------------------------------------------------
- BodyColors = {
- HeadColor = BrickColor.new("Institutional white");
- LeftArmColor = BrickColor.new("Institutional white");
- RightArmColor = BrickColor.new("Institutional white");
- LeftLegColor = BrickColor.new("Institutional white");
- RightLegColor = BrickColor.new("Institutional white");
- TorsoColor = BrickColor.new("Mid gray");
- }
- Customs = {
- Face = "http://www.roblox.com/asset/?id=8560915";
- Shirt = "http://www.roblox.com/asset/?id=334781688";
- Pants = "http://www.roblox.com/asset/?id=335237283";
- }
- --------------------------------------------------------
- prepareCharacter = function()
- local transPoints = {
- NumberSequenceKeypoint.new(0,.819,.0375),
- NumberSequenceKeypoint.new(.207,.594,.0187),
- NumberSequenceKeypoint.new(.4,.55,.031),
- NumberSequenceKeypoint.new(.57,.619,.05),
- NumberSequenceKeypoint.new(.76,.8,.0375),
- NumberSequenceKeypoint.new(1,1,0),
- }
- local sizePoints = {
- NumberSequenceKeypoint.new(0,.687,0),
- NumberSequenceKeypoint.new(.111,.875,0),
- NumberSequenceKeypoint.new(.327,1.19,0),
- NumberSequenceKeypoint.new(.646,1.56,0),
- NumberSequenceKeypoint.new(.805,1.37,0),
- NumberSequenceKeypoint.new(.905,1.06,0),
- NumberSequenceKeypoint.new(.968,.938,0),
- NumberSequenceKeypoint.new(.984,1.13,0),
- NumberSequenceKeypoint.new(1,1.62,0),
- }
- local Size = NumberSequence.new(sizePoints)
- local Transparency = NumberSequence.new(transPoints)
- rayModel = Instance.new("Model",c)
- efxBlock = Instance.new("Part",c)
- efxBlock.BrickColor = BrickColor.new("Cyan")
- efxBlock.Material = "Neon"
- efxBlock.FormFactor = "Custom"
- efxBlock.Transparency = .3
- efxBlock.Size = Vector3.new(.3,.3,.3)
- local mesh = Instance.new("SpecialMesh",efxBlock)
- mesh.MeshType = Enum.MeshType.Sphere
- mesh.Scale = Vector3.new(1,1,1)
- light = Instance.new("PointLight",c.Head)
- light.Range = 10
- light.Color = Color3.new(0,200/255,1)
- light.Shadows = false
- local particles = Instance.new("ParticleEmitter",efxBlock)
- particles.Color = ColorSequence.new(Color3.new(0,0,225/255),Color3.new(20/255,190/255,205/255))
- particles.LightEmission = .95
- particles.Size = Size
- particles.Name = "Fire"
- particles.Transparency = Transparency
- particles.LockedToPart = true
- particles.VelocityInheritance = .5
- particles.LockedToPart = true
- particles.Rate = 70
- particles.Texture = "rbxassetid://56561915"
- particles.Lifetime = NumberRange.new(2,2)
- particles.RotSpeed = NumberRange.new(100,100)
- particles.Speed = NumberRange.new(7,7)
- script.Parent = efxBlock
- fire = particles
- local offset = Vector3.new(-0.11, .23, -0.5)
- local weld = Instance.new("Weld",c.Head)
- weld.Part0 = c.Head
- weld.Part1 = efxBlock
- weld.C0 = CFrame.new(offset) * CFrame.Angles(math.rad(-40),math.rad(10),math.rad(40))
- efxBlock.Parent = c
- local music = Instance.new("Sound",c)
- music.SoundId = "rbxassetid://316012176"
- music.Looped = true
- music.Volume = 0
- fight = music
- local music2 = Instance.new("Sound",c)
- music2.SoundId = "rbxassetid://316014309"
- music2.Looped = true
- music2.Volume = 0
- sans = music2
- pointGyro = Instance.new("BodyGyro",c.HumanoidRootPart)
- pointGyro.P = 1e7
- pointGyro.D = 1e3
- pointGyro.MaxTorque = Vector3.new(0,1e7,0)
- animator = c.Humanoid:FindFirstChild("Animator")
- if animator then
- animator:Destroy()
- end
- c.Torso.roblox:Destroy()
- for i,v in pairs (c.Head:children()) do
- if v.ClassName == "Sound" then
- v:Destroy()
- end
- end
- for i = 1,#Joints do
- Joints[i].C1 = CFrame.new(Vector3.new())
- end
- human.WalkSpeed = 0
- human.JumpPower = 0
- end
- uinps.InputBegan:connect(function(InputObject)
- if InputObject.KeyCode == Enum.KeyCode.K and Debounces.isTyping == false then
- Debounces.isPassive = not Debounces.isPassive
- end
- end)
- setJointCFrames = function(table)
- for i = 1,#table do
- JointTargets[i] = table[i]
- end
- AnimationCycles = 0
- end
- setLerp = function(speed)
- AnimStat.lerpSpeed = speed
- end
- setTween = function(tween)
- AnimStat.lerpTween = tween
- end
- takeDamage = function(position,damage,distance,platformStand)
- for i,v in pairs (pls:children()) do
- if v.ClassName == "Player" and v:FindFirstChild("Character") then
- local torso = v.Character:FindFirstChild("Torso")
- if torso and (torso.Position - position).magnitude < distance then
- v.Character.Humanoid:TakeDamage(damage)
- if platformStand == true then
- v.Character.PlatformStand = platformStand
- end
- end
- end
- end
- end
- --------------------------------------------------------
- prepareCharacter()
- --------------------------------------------------------
- spawn(function()
- local sine = 0
- while wait() do
- pointGyro.CFrame = CFrame.new(Vector3.new(),(mouse.Hit.p - c.HumanoidRootPart.CFrame.p).unit * 100)
- if Debounces.isAttacking == false and Debounces.isMoving == false and Debounces.isBoosting == false then
- setLerp(.1)
- if Debounces.isPassive == true then
- setJointCFrames({
- CFrame.new(Vector3.new(0, -0.901 + math.sin(tick() * 1.5)/45, 0)) * CFAngles(Vector3.new(-22.001, 0, 0));
- CFrame.new(Vector3.new(-0.001, 1.52 + math.sin(tick() * -1.5)/35, math.sin(tick() * 1.5)/35)) * CFAngles(Vector3.new(-10.861 + math.sin((-tick() + 2) * 1.5) * 5, 13.765, -1.658));
- CFrame.new(Vector3.new(-1.5, -0.1 + math.sin(tick() * 1.5)/15, -0.801)) * CFAngles(Vector3.new(44.999, 0, 0));
- CFrame.new(Vector3.new(1.7, 0.2 + math.sin(tick() * 1.5)/15, 0.199)) * CFAngles(Vector3.new(-15.001, -15.001, 15));
- CFrame.new(Vector3.new(-0.7, -1.8, 0.6)) * CFAngles(Vector3.new(-59.511, 3.84, 0.489));
- CFrame.new(Vector3.new(0.5, -1, -0.801)) * CFAngles(Vector3.new(14.999, -15, -0.001));
- })
- else
- setJointCFrames({
- CFrame.new(Vector3.new(0, 0 + math.sin(tick() * 1.5)/25, 0)) * CFAngles(Vector3.new(0, 0, 0));
- CFrame.new(Vector3.new(0, 1.5 + math.sin(tick() * -1.5)/35, math.sin(tick() * 1.5)/35)) * CFAngles(Vector3.new(1.554 + math.sin((-tick() + 2) * 1.5) * 5, -0.001, -0.001));
- CFrame.new(Vector3.new(-1.06, -0.03 + math.sin(tick() * 1.5)/25, 0.449)) * CFAngles(Vector3.new(-29.511, 0, 29.51));
- CFrame.new(Vector3.new(1.059, -0.031 + math.sin(tick() * 1.5)/25, 0.449)) * CFAngles(Vector3.new(-29.511, -3.842, -29.511));
- CFrame.new(Vector3.new(-0.49, -2, -0.05/1.5)) * CFAngles(Vector3.new(0, 8.885, 0));
- CFrame.new(Vector3.new(0.49, -2, -0.05/1.5)) * CFAngles(Vector3.new(-0.001, -8.886, 0));
- })
- end
- elseif Debounces.isAttacking == false and Debounces.isMoving == true and Debounces.isBoosting == false then
- sine = sine + math.rad(12)
- human.WalkSpeed = 15
- setLerp(.15)
- setJointCFrames({
- CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, math.sin(sine) * -2.5, 0));
- CFrame.new(Vector3.new(0, 1.499, -0.04)) * CFAngles(Vector3.new(-5.676, -0.001 - math.sin(sine) * 3, -0.001));
- CFrame.new(Vector3.new(-1.97, 0 + math.sin(sine + .5)/20, 0.1 + math.sin(-sine)/2)/1.3) * CFAngles(Vector3.new(-5 + math.sin(sine) * 23, 0, 0));
- CFrame.new(Vector3.new(1.97, 0 - math.sin(sine + .5)/20, 0.1 + math.sin(sine)/2)/1.3) * CFAngles(Vector3.new(-5 + math.sin(-sine) * 23, 0, 0));
- CFrame.new(Vector3.new(-0.5, -1.93 - math.cos(sine)/8.7, 0.2 + math.sin(sine)/2)) * CFAngles(Vector3.new(-15 + math.sin(-sine) * 30, 0, 0));
- CFrame.new(Vector3.new(0.5, -1.93 + math.cos(sine)/8.7, 0.2 + math.sin(-sine)/2)) * CFAngles(Vector3.new(-15 + math.sin(sine) * 30, 0, 0));
- })
- end
- if Debounces.scalingDamage == true then
- takeDamage(c.HumanoidRootPart.Position,Debounces.damageLevel,8,true)
- end
- end
- end)
- human.Changed:connect(function(prop)
- if prop == "MoveDirection" then
- if human.MoveDirection.magnitude > .02 then
- Debounces.isMoving = true
- else
- Debounces.isMoving = false
- end
- end
- end)
- uinps.InputBegan:connect(function(InputObject)
- if InputObject.KeyCode == Enum.KeyCode.A and Debounces.isAttacking == false and Debounces.isSprinting == true and Debounces.isBoosting == false and Debounces.isPassive == true and Debounces.isTyping == false then
- Debounces.isBoosting = true
- Debounces.damageLevel = 10
- Debounces.scalingDamage = true
- local vel = Instance.new("BodyVelocity",c.HumanoidRootPart)
- setLerp(.15)
- setJointCFrames({
- CFrame.new(Vector3.new(0, -0.901, 0)) * CFAngles(Vector3.new(-22.001, 0, 20));
- CFrame.new(Vector3.new(-0.001, 1.52, 0)) * CFAngles(Vector3.new(-10.372, 28.758, -1.837));
- CFrame.new(Vector3.new(-0.7, -0.2, -0.801)) * CFAngles(Vector3.new(45, 0, 45));
- CFrame.new(Vector3.new(1.7, 0.2, 0.199)) * CFAngles(Vector3.new(-15.001, -15.001, 45));
- CFrame.new(Vector3.new(-0.3, -2, 0.2)) * CFAngles(Vector3.new(-11.283, -17.801, 19.495));
- CFrame.new(Vector3.new(0.9, -2, -0.201)) * CFAngles(Vector3.new(15, -15, 29.999));
- })
- local boostSpeed = 250
- local efx = Instance.new("Sound",c.Head)
- efx.SoundId = "rbxassetid://200632875"
- efx.Pitch = math.random(1100,1300)/1000
- efx.Volume = .5
- efx:Play()
- spawn(function()
- wait(5)
- efx:Destroy()
- end)
- vel.Velocity = (c.HumanoidRootPart.Position - c.HumanoidRootPart.CFrame:toWorldSpace(CFrame.new(1,0,0)).p).unit * boostSpeed
- vel.P = 1e3
- vel.MaxForce = Vector3.new(math.huge,0,math.huge)
- wait(.15)
- vel.P = 1000
- vel.MaxForce = Vector3.new(3000,0,3000)
- vel.Velocity = Vector3.new()
- wait(.3)
- setLerp(.3)
- setJointCFrames({
- CFrame.new(Vector3.new(0, -0.901, 0)) * CFAngles(Vector3.new(-22.001, 0, 13));
- CFrame.new(Vector3.new(-0.001, 1.52, 0)) * CFAngles(Vector3.new(-30.239, 42.47, 11.879));
- CFrame.new(Vector3.new(-1.9, -0.2, -0.401)) * CFAngles(Vector3.new(44.999, 0, -45));
- CFrame.new(Vector3.new(1.5, 0.4, 0.599)) * CFAngles(Vector3.new(-62.058, -21.088, -15.383));
- CFrame.new(Vector3.new(-0.7, -1.8, 0.6)) * CFAngles(Vector3.new(-59.239, -26.158, -14.457));
- CFrame.new(Vector3.new(0.5, -1, -0.801)) * CFAngles(Vector3.new(-0.505, -14.478, -18.968));
- })
- wait(.2)
- vel:Destroy()
- Debounces.damageLevel = 0
- Debounces.scalingDamage = false
- Debounces.isBoosting = false
- end
- end)
- uinps.InputBegan:connect(function(InputObject)
- if InputObject.KeyCode == Enum.KeyCode.D and Debounces.isAttacking == false and Debounces.isSprinting == true and Debounces.isBoosting == false and Debounces.isPassive == true and Debounces.isTyping == false then
- Debounces.isBoosting = true
- Debounces.damageLevel = 10
- Debounces.scalingDamage = true
- local vel = Instance.new("BodyVelocity",c.HumanoidRootPart)
- setLerp(.15)
- setJointCFrames({
- CFrame.new(Vector3.new(0, -0.901, 0)) * CFAngles(Vector3.new(-22.001, 0, -15));
- CFrame.new(Vector3.new(-0.001, 1.52, 0)) * CFAngles(Vector3.new(-13.603, -45.662, -6.645));
- CFrame.new(Vector3.new(-1.9, 0, -0.201)) * CFAngles(Vector3.new(31.935, -7.436, -60.853));
- CFrame.new(Vector3.new(1.9, 0, 0.399)) * CFAngles(Vector3.new(-3.644, -23.448, 59.102));
- CFrame.new(Vector3.new(-1.1, -1.8, 0)) * CFAngles(Vector3.new(-3.616, -11.936, -29.566));
- CFrame.new(Vector3.new(0.1, -1.6, -0.601)) * CFAngles(Vector3.new(1.943, -7.181, -32.528));
- })
- local boostSpeed = 250
- local efx = Instance.new("Sound",c.Head)
- efx.SoundId = "rbxassetid://200632875"
- efx.Pitch = math.random(1100,1300)/1000
- efx.Volume = .5
- efx:Play()
- spawn(function()
- wait(5)
- efx:Destroy()
- end)
- vel.Velocity = (c.HumanoidRootPart.Position - c.HumanoidRootPart.CFrame:toWorldSpace(CFrame.new(-1,0,0)).p).unit * boostSpeed
- vel.P = 1e3
- vel.MaxForce = Vector3.new(math.huge,0,math.huge)
- wait(.15)
- vel.P = 1000
- vel.MaxForce = Vector3.new(3000,0,3000)
- vel.Velocity = Vector3.new()
- wait(.3)
- setLerp(.3)
- setJointCFrames({
- CFrame.new(Vector3.new(0, -0.901, 0)) * CFAngles(Vector3.new(-22.001, 0, -13));
- CFrame.new(Vector3.new(-0.001, 1.52, 0)) * CFAngles(Vector3.new(-12.936, -46.206, -2.327));
- CFrame.new(Vector3.new(-1.9, 0.2, -0.201)) * CFAngles(Vector3.new(45, 0, -60));
- CFrame.new(Vector3.new(1.7, 0, -0.401)) * CFAngles(Vector3.new(14.035, -5.69, 35.342));
- CFrame.new(Vector3.new(-0.3, -1.8, 0.6)) * CFAngles(Vector3.new(-55.479, -10.612, 15.729));
- CFrame.new(Vector3.new(0.5, -1, -0.801)) * CFAngles(Vector3.new(14.999, -15, 14.999));
- })
- wait(.2)
- vel:Destroy()
- Debounces.damageLevel = 0
- Debounces.scalingDamage = false
- Debounces.isBoosting = false
- end
- end)
- uinps.InputBegan:connect(function(InputObject)
- if InputObject.KeyCode == Enum.KeyCode.W and Debounces.isAttacking == false and Debounces.isSprinting == true and Debounces.isBoosting == false and Debounces.isPassive == true and Debounces.isTyping == false then
- Debounces.isBoosting = true
- Debounces.damageLevel = 10
- Debounces.scalingDamage = true
- local vel = Instance.new("BodyVelocity",c.HumanoidRootPart)
- setLerp(.15)
- setJointCFrames({
- CFrame.new(Vector3.new(0, -0.901, 0)) * CFAngles(Vector3.new(-40.001, 0, 5));
- CFrame.new(Vector3.new(-0.001, 1.429, 0.2)) * CFAngles(Vector3.new(25.141, -8.347, 0.878));
- CFrame.new(Vector3.new(-1.5, 0, .101)) * CFAngles(Vector3.new(14.999, -0.001, 0));
- CFrame.new(Vector3.new(1.7, 0.199, -0.401)) * CFAngles(Vector3.new(28.08, -0.358, 21.087));
- CFrame.new(Vector3.new(-0.5, -1.8, 0.6)) * CFAngles(Vector3.new(-29.448, 3.57, -1.5));
- CFrame.new(Vector3.new(0.499, -1.6, -0.401)) * CFAngles(Vector3.new(-0.505, -14.478, -3.968));
- })
- local boostSpeed = 250
- local efx = Instance.new("Sound",c.Head)
- efx.SoundId = "rbxassetid://200632875"
- efx.Pitch = math.random(1100,1300)/1000
- efx.Volume = .5
- efx:Play()
- spawn(function()
- wait(5)
- efx:Destroy()
- end)
- vel.Velocity = (c.HumanoidRootPart.Position - c.HumanoidRootPart.CFrame:toWorldSpace(CFrame.new(0,0,1)).p).unit * boostSpeed
- vel.P = 1e3
- vel.MaxForce = Vector3.new(math.huge,0,math.huge)
- wait(.15)
- vel.P = 1000
- vel.MaxForce = Vector3.new(3000,0,3000)
- vel.Velocity = Vector3.new()
- wait(.3)
- setLerp(.3)
- setJointCFrames({
- CFrame.new(Vector3.new(0, -0.901, 0)) * CFAngles(Vector3.new(-22.001, 40, -13));
- CFrame.new(Vector3.new(-0.001, 1.52, 0)) * CFAngles(Vector3.new(-12.936, -46.206, -2.327));
- CFrame.new(Vector3.new(-1.9, 0.2, -0.201)) * CFAngles(Vector3.new(45, 0, -60));
- CFrame.new(Vector3.new(1.7, 0, -0.401)) * CFAngles(Vector3.new(14.035, -5.69, 35.342));
- CFrame.new(Vector3.new(-0.3, -1.8, 0.6)) * CFAngles(Vector3.new(-55.479, -10.612, 15.729));
- CFrame.new(Vector3.new(0.5, -1, -0.801)) * CFAngles(Vector3.new(14.999, -15, 14.999));
- })
- wait(.2)
- vel:Destroy()
- Debounces.damageLevel = 0
- Debounces.scalingDamage = false
- Debounces.isBoosting = false
- end
- end)
- uinps.InputBegan:connect(function(InputObject)
- if InputObject.KeyCode == Enum.KeyCode.S and Debounces.isAttacking == false and Debounces.isSprinting == true and Debounces.isBoosting == false and Debounces.isPassive == true and Debounces.isTyping == false then
- Debounces.isBoosting = true
- Debounces.damageLevel = 10
- Debounces.scalingDamage = true
- local vel = Instance.new("BodyVelocity",c.HumanoidRootPart)
- setLerp(.15)
- setJointCFrames({
- CFrame.new(Vector3.new(0, -.3, 0)) * CFAngles(Vector3.new(15, 0, 0));
- CFrame.new(Vector3.new(-0.001, 1.52, -0.03)) * CFAngles(Vector3.new(-5.298, -1.305, -4.093));
- CFrame.new(Vector3.new(-1.7, 0, -0.201)) * CFAngles(Vector3.new(12.112, -6.562, -16.939));
- CFrame.new(Vector3.new(1.7, 0, -0.201)) * CFAngles(Vector3.new(8.817, 8.378, 20.465));
- CFrame.new(Vector3.new(-0.7, -1.8, 0.2)) * CFAngles(Vector3.new(-14.432, 3.06, -2.373));
- CFrame.new(Vector3.new(0.5, -1.8, -0.201)) * CFAngles(Vector3.new(-0.505, -14.478, -3.968));
- })
- local boostSpeed = 150
- local boostSpeed = 250
- local efx = Instance.new("Sound",c.Head)
- efx.SoundId = "rbxassetid://200632875"
- efx.Pitch = math.random(1100,1300)/1000
- efx.Volume = .5
- efx:Play()
- spawn(function()
- wait(5)
- efx:Destroy()
- end)
- vel.Velocity = (c.HumanoidRootPart.Position - c.HumanoidRootPart.CFrame:toWorldSpace(CFrame.new(0,0,-1)).p).unit * boostSpeed
- vel.P = 1e3
- vel.MaxForce = Vector3.new(math.huge,0,math.huge)
- wait(.15)
- vel.P = 1000
- vel.MaxForce = Vector3.new(3000,0,3000)
- vel.Velocity = Vector3.new()
- wait(.3)
- setLerp(.3)
- setJointCFrames({
- CFrame.new(Vector3.new(0, -.5, 0)) * CFAngles(Vector3.new(4, 0, 0));
- CFrame.new(Vector3.new(-0.001, 1.52, -0.03)) * CFAngles(Vector3.new(-20.081, 28.752, 3.598));
- CFrame.new(Vector3.new(-1.7, 0.2, -0.601)) * CFAngles(Vector3.new(59.51, -3.841, -14.511));
- CFrame.new(Vector3.new(1.7, 0.2, 0.399)) * CFAngles(Vector3.new(-47.597, -13.104, 17.887));
- CFrame.new(Vector3.new(-0.7, -1.4, 0.2)) * CFAngles(Vector3.new(-44.477, 3.836, -0.524));
- CFrame.new(Vector3.new(0.5, -1.4, -0.601)) * CFAngles(Vector3.new(-15.868, -12.953, -7.631));
- })
- wait(.2)
- vel:Destroy()
- Debounces.damageLevel = 0
- Debounces.scalingDamage = false
- Debounces.isBoosting = false
- end
- end)
- uinps.InputBegan:connect(function(InputObject)
- if InputObject.KeyCode == Enum.KeyCode.Q and Debounces.isAttacking == false and Debounces.isSprinting == false and Debounces.isPassive == true and Debounces.isTyping == false then
- local isLooping = true
- uinps.InputEnded:connect(function(InputObject2)
- if InputObject2.KeyCode == Enum.KeyCode.Q then
- isLooping = false
- end
- end)
- while true do
- if isLooping == false then
- break
- end
- Debounces.attackNumber = Debounces.attackNumber + 1
- local aimPos = mouse.Hit.p
- local head = Instance.new("Part",c)
- head.Size = Vector3.new(12,.2,12)
- head.CanCollide = false
- head.Anchored = true
- head.Transparency = 1
- for i = 1,2 do
- local decal = Instance.new("Decal",head)
- decal.Texture = "rbxassetid://323497117"
- if i == 1 then
- decal.Face = Enum.NormalId.Top
- else
- decal.Face = Enum.NormalId.Bottom
- end
- end
- if Debounces.attackNumber%2 == 1 then
- head.CFrame = CFrame.new(c.Torso.CFrame:toWorldSpace(CFrame.new(8,8,.5)).p,aimPos)
- else
- head.CFrame = CFrame.new(c.Torso.CFrame:toWorldSpace(CFrame.new(-8,8,.5)).p,aimPos)
- end
- spawn(function()
- local timer = 0
- while rs.RenderStepped:wait() do
- if timer >= 1.55 then
- break
- end
- head.CFrame = head.CFrame * CFrame.Angles(0,0,math.rad(timer * 25/(Debounces.FPS/60)))
- timer = timer + 1/30/(Debounces.FPS/60)
- end
- head.CFrame = CFrame.new(head.CFrame.p,aimPos)
- local ray = Ray.new(head.CFrame.p,(aimPos - head.CFrame.p).unit * 999)
- local hit, pos = workspace:FindPartOnRay(ray,c)
- local dis = (head.CFrame.p - pos).magnitude
- local rayPart = Instance.new("Part",rayModel)
- rayPart.Material = "Neon"
- rayPart.FormFactor = "Custom"
- rayPart.BrickColor = BrickColor.new(1,1,1)
- rayPart.Anchored = true
- rayPart.CanCollide = false
- rayPart.Size = Vector3.new(7,7,dis + 400)
- local rayCFrame = CFrame.new(head.CFrame.p + (aimPos - head.CFrame.p).unit * (dis/2 + 200),head.CFrame.p + (aimPos - head.CFrame.p).unit * dis * 2)
- rayPart.CFrame = rayCFrame
- head:Destroy()
- end)
- wait()
- local s = Instance.new("Sound",head)
- s.Volume = 1
- s.SoundId = "rbxassetid://332223043"
- s:Play()
- wait(.04)
- end
- end
- end)
- uinps.InputBegan:connect(function(InputObj)
- if InputObj.KeyCode == Enum.KeyCode.E and Debounces.isAttacking == false and Debounces.isSprinting == false and Debounces.isPassive == true and Debounces.isTyping == false then
- Debounces.isAttacking = true
- local aimPos = c.HumanoidRootPart.CFrame:toWorldSpace(CFrame.new(0,0,-999)).p
- local head = Instance.new("Part",c)
- head.Size = Vector3.new(18,.2,18)
- head.CanCollide = false
- head.Anchored = true
- head.CFrame = CFrame.new(c.HumanoidRootPart.CFrame:toWorldSpace(CFrame.new(0,0,-9)).p,aimPos)
- head.Transparency = 1
- for i = 1,2 do
- local decal = Instance.new("Decal",head)
- decal.Texture = "rbxassetid://323497117"
- if i == 1 then
- decal.Face = Enum.NormalId.Top
- else
- decal.Face = Enum.NormalId.Bottom
- end
- end
- setLerp(.1)
- setJointCFrames({
- CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, 0, 0));
- CFrame.new(Vector3.new(0, 1.499, -0.09)) * CFAngles(Vector3.new(-11.676, -0.001, -0.001));
- CFrame.new(Vector3.new(-1.7, 0, 0)) * CFAngles(Vector3.new(-12.808, -28.88, -21.502));
- CFrame.new(Vector3.new(1.699, 1.2, 0.599)) * CFAngles(Vector3.new(-146.606, 16.571, 13.928));
- CFrame.new(Vector3.new(-0.501, -1.601, 0.6)) * CFAngles(Vector3.new(-60, 0, -0.001));
- CFrame.new(Vector3.new(0.5, -1.4, -0.4)) * CFAngles(Vector3.new(-15.001, -15.001, 0));
- })
- spawn(function()
- local timer = 0
- while rs.RenderStepped:wait() do
- if timer >= 1.55/.8 then
- break
- end
- head.CFrame = head.CFrame * CFrame.Angles(0,0,math.rad(timer * 25/(Debounces.FPS/60)))
- timer = timer + 1/30/(Debounces.FPS/60)
- end
- head.CFrame = CFrame.new(head.CFrame.p,aimPos)
- local ray = Ray.new(head.CFrame.p,(aimPos - head.CFrame.p).unit * 999)
- local hit, pos = workspace:FindPartOnRay(ray,c)
- local dis = (head.CFrame.p - pos).magnitude
- local rayPart = Instance.new("Part",rayModel)
- rayPart.Material = "Neon"
- rayPart.FormFactor = "Custom"
- rayPart.Name = "Punch"
- rayPart.BrickColor = BrickColor.new(1,1,1)
- rayPart.Anchored = true
- rayPart.CanCollide = false
- rayPart.Size = Vector3.new(28,28,dis + 400)
- local rayCFrame = CFrame.new(head.CFrame.p + (aimPos - head.CFrame.p).unit * (dis/2 + 200),head.CFrame.p + (aimPos - head.CFrame.p).unit * dis * 2)
- rayPart.CFrame = rayCFrame
- head:Destroy()
- end)
- wait()
- local s = Instance.new("Sound",head)
- s.Volume = 1
- s.SoundId = "rbxassetid://332223043"
- s.Pitch = .8
- s:Play()
- wait(.75)
- setLerp(.17)
- setJointCFrames({
- CFrame.new(Vector3.new(0, -.5, 0)) * CFAngles(Vector3.new(-20, 15, 0));
- CFrame.new(Vector3.new(0, 1.499, -0.09)) * CFAngles(Vector3.new(-11.676, 14.999, -0.001));
- CFrame.new(Vector3.new(-1.7, 0, 0.2)) * CFAngles(Vector3.new(-33.928, -4.374, -38.76));
- CFrame.new(Vector3.new(1.499, 0.4, -0.601)) * CFAngles(Vector3.new(74.335, 25.091, -6.155));
- CFrame.new(Vector3.new(-0.501, -1.601, 0.6)) * CFAngles(Vector3.new(-45, 0, -0.001));
- CFrame.new(Vector3.new(0.5, -1.8, -0.4)) * CFAngles(Vector3.new(-15, -15, 0));
- })
- wait(.5)
- Debounces.isAttacking = false
- end
- end)
- reflect = function(d,n)
- local i, n = -1 * d.unit, n.unit
- local dot = n:Dot(i)
- return 2*dot*n - i
- end
- makeReflectionBeam = function(pos,look,isCrit)
- local ray = Ray.new(pos,look)
- local hit,hitpos,norm = workspace:FindPartOnRay(ray,c)
- local e = Instance.new("Part",rayModel)
- e.Anchored = true
- e.CanCollide = false
- e.BrickColor = BrickColor.new("White")
- e.Material = "Neon"
- e.FormFactor = "Custom"
- e.Size = Vector3.new(6,6,(pos - hitpos).magnitude)
- if isCrit == true then
- e.Size = Vector3.new(16,16,(pos - hitpos).magnitude)
- e.Name = "Punch"
- end
- e.CFrame = CFrame.new(pos + (hitpos - pos)/2, pos)
- local e = Instance.new("Sound",c)
- if isCrit == true then
- e.Volume = .5
- else
- e.Volume = .3
- e.Pitch = 1.5
- end
- e.SoundId = "rbxassetid://200632875"
- e:Play()
- spawn(function()
- wait(6)
- e:Destroy()
- end)
- wait(.05)
- if hit ~= nil then
- newDir = reflect(look.unit,norm,isCrit)
- makeReflectionBeam(hitpos,newDir * 999,isCrit)
- end
- end
- uinps.InputBegan:connect(function(InputObject)
- if InputObject.KeyCode == Enum.KeyCode.Q and Debounces.isAttacking == false and Debounces.isSprinting == true and Debounces.isPassive == true and Debounces.isTyping == false then
- local isLooping = true
- uinps.InputEnded:connect(function(InputObject2)
- if InputObject2.KeyCode == Enum.KeyCode.Q then
- isLooping = false
- end
- end)
- while true do
- if isLooping == false then
- break
- end
- Debounces.attackNumber = Debounces.attackNumber + 1
- local aimPos = mouse.Hit.p
- local head = Instance.new("Part",c)
- head.Size = Vector3.new(12,.2,12)
- head.CanCollide = false
- head.Anchored = true
- head.Transparency = 1
- for i = 1,2 do
- local decal = Instance.new("Decal",head)
- decal.Texture = "rbxassetid://323497117"
- if i == 1 then
- decal.Face = Enum.NormalId.Top
- else
- decal.Face = Enum.NormalId.Bottom
- end
- end
- if Debounces.attackNumber%2 == 1 then
- head.CFrame = CFrame.new(c.Torso.CFrame:toWorldSpace(CFrame.new(8,8,.5)).p,aimPos)
- else
- head.CFrame = CFrame.new(c.Torso.CFrame:toWorldSpace(CFrame.new(-8,8,.5)).p,aimPos)
- end
- spawn(function()
- local timer = 0
- while rs.RenderStepped:wait() do
- if timer >= 1.55 then
- break
- end
- head.CFrame = head.CFrame * CFrame.Angles(0,0,math.rad(timer * 25/(Debounces.FPS/60)))
- timer = timer + 1/30/(Debounces.FPS/60)
- end
- head.CFrame = CFrame.new(head.CFrame.p,aimPos)
- head:Destroy()
- makeReflectionBeam(head.CFrame.p,(head.CFrame.p - aimPos).unit * -999,false)
- end)
- wait()
- local s = Instance.new("Sound",head)
- s.Volume = 1
- s.SoundId = "rbxassetid://332223043"
- s.Pitch = 1.02
- s:Play()
- wait(.2)
- end
- end
- end)
- uinps.InputBegan:connect(function(InputObj)
- if InputObj.KeyCode == Enum.KeyCode.E and Debounces.isAttacking == false and Debounces.isSprinting == true and Debounces.isPassive == true and Debounces.isTyping == false then
- Debounces.isAttacking = true
- local aimPos = c.HumanoidRootPart.CFrame:toWorldSpace(CFrame.new(0,0,-999)).p
- local head = Instance.new("Part",c)
- head.Size = Vector3.new(18,.2,18)
- head.CanCollide = false
- head.Anchored = true
- head.CFrame = CFrame.new(c.HumanoidRootPart.CFrame:toWorldSpace(CFrame.new(0,0,-9)).p,aimPos)
- head.Transparency = 1
- for i = 1,2 do
- local decal = Instance.new("Decal",head)
- decal.Texture = "rbxassetid://323497117"
- if i == 1 then
- decal.Face = Enum.NormalId.Top
- else
- decal.Face = Enum.NormalId.Bottom
- end
- end
- setLerp(.1)
- setJointCFrames({
- CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, 0, 0));
- CFrame.new(Vector3.new(0, 1.499, -0.09)) * CFAngles(Vector3.new(-11.676, -0.001, -0.001));
- CFrame.new(Vector3.new(-1.7, 0, 0)) * CFAngles(Vector3.new(-12.808, -28.88, -21.502));
- CFrame.new(Vector3.new(1.699, 1.2, 0.599)) * CFAngles(Vector3.new(-146.606, 16.571, 13.928));
- CFrame.new(Vector3.new(-0.501, -1.601, 0.6)) * CFAngles(Vector3.new(-60, 0, -0.001));
- CFrame.new(Vector3.new(0.5, -1.4, -0.4)) * CFAngles(Vector3.new(-15.001, -15.001, 0));
- })
- spawn(function()
- local timer = 0
- while rs.RenderStepped:wait() do
- if timer >= 1.55/.8 then
- break
- end
- head.CFrame = head.CFrame * CFrame.Angles(0,0,math.rad(timer * 25/(Debounces.FPS/60)))
- timer = timer + 1/30/(Debounces.FPS/60)
- end
- head.CFrame = CFrame.new(head.CFrame.p,aimPos)
- head:Destroy()
- makeReflectionBeam(head.CFrame.p,(head.CFrame.p - aimPos).unit * -999,true)
- end)
- wait()
- local s = Instance.new("Sound",head)
- s.Volume = 2
- s.SoundId = "rbxassetid://332223043"
- s.Pitch = .8
- s:Play()
- wait(.75)
- setLerp(.17)
- setJointCFrames({
- CFrame.new(Vector3.new(0, -.5, 0)) * CFAngles(Vector3.new(-20, 15, 0));
- CFrame.new(Vector3.new(0, 1.499, -0.09)) * CFAngles(Vector3.new(-11.676, 14.999, -0.001));
- CFrame.new(Vector3.new(-1.7, 0, 0.2)) * CFAngles(Vector3.new(-33.928, -4.374, -38.76));
- CFrame.new(Vector3.new(1.499, 0.4, -0.601)) * CFAngles(Vector3.new(74.335, 25.091, -6.155));
- CFrame.new(Vector3.new(-0.501, -1.601, 0.6)) * CFAngles(Vector3.new(-45, 0, -0.001));
- CFrame.new(Vector3.new(0.5, -1.8, -0.4)) * CFAngles(Vector3.new(-15, -15, 0));
- })
- wait(.5)
- Debounces.isAttacking = false
- end
- end)
- uinps.InputBegan:connect(function(InputObj)
- if InputObj.KeyCode == Enum.KeyCode.Slash then
- local finishEvent = nil
- Debounces.isTyping = true
- finishEvent = uinps.InputBegan:connect(function(InputObj)
- if InputObj.KeyCode == Enum.KeyCode.Return or InputObj.UserInputType == Enum.UserInputType.MouseButton1 then
- Debounces.isTyping = false
- finishEvent:disconnect()
- end
- end)
- end
- end)
- uinps.InputBegan:connect(function(InputObj)
- if InputObj.KeyCode == Enum.KeyCode.LeftShift then
- Debounces.isSprinting = true
- end
- end)
- uinps.InputEnded:connect(function(InputObj)
- if InputObj.KeyCode == Enum.KeyCode.LeftShift then
- Debounces.isSprinting = false
- end
- end)
- rs.RenderStepped:connect(function()
- Debounces.FPS = 1/rs.RenderStepped:wait()
- local FPSLerp = AnimStat.lerpSpeed/(Debounces.FPS/60)
- if Debounces.isPassive == false then
- fire.Enabled = false
- light.Range = 0
- fight:Pause()
- sans:Resume()
- efxBlock.Transparency = 1
- else
- fire.Enabled = true
- light.Range = 10
- fight:Resume()
- sans:Pause()
- efxBlock.Transparency = 0
- end
- for i,v in pairs (rayModel:children()) do
- if v.Transparency >= 1 then
- v:Destroy()
- else
- v.CanCollide = true
- local parts = v:GetTouchingParts()
- v.CanCollide = false
- for i = 1,#parts do
- if parts[i].Parent:FindFirstChild("Humanoid") and parts[i].Parent ~= c and v.Name ~= "Punch" then
- parts[i].Parent.Humanoid:TakeDamage(.5/(Debounces.FPS/60))
- elseif parts[i].Parent:FindFirstChild("Humanoid") and parts[i].Parent ~= c and v.Name == "Punch" then
- parts[i].Parent.Humanoid:TakeDamage(3.1/(Debounces.FPS/60))
- end
- end
- v.Size = v.Size + Vector3.new(1/(Debounces.FPS/60),1/(Debounces.FPS/60),0)
- v.Transparency = v.Transparency + .05/(Debounces.FPS/60)
- end
- end
- for i = 1,#Joints do
- Joints[i].C0 = Joints[i].C0:lerp(JointTargets[i], FPSLerp)
- end
- local sineval = math.sin(tick() * 2) * 3
- fire.Acceleration = Vector3.new(sineval,1,sineval)
- light.Brightness = math.sin(math.cos(tick() * 2) * 1.5)
- end)
- repeat wait() until game.Players.LocalPlayer
- local Mouse = game.Players.LocalPlayer:GetMouse()
- local Plr = game.Players.LocalPlayer
- Mouse.KeyDown:connect(function(KeyDown)
- if KeyDown == "0" then
- Plr.Character.Humanoid.WalkSpeed = 190
- end
- end)
- Mouse.KeyUp:connect(function(KeyUp)
- if KeyUp == "0" then
- Plr.Character.Humanoid.WalkSpeed = 16
- end
- end)
- function clerp(c1,c2,al)
- local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
- local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
- for i,v in pairs(com1) do
- com1[i] = v+(com2[i]-v)*al
- end
- return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1)))
- end
- plr = game:service'Players'.LocalPlayer
- char = plr.Character
- mouse = plr:GetMouse()
- humanoid = char:findFirstChild("Humanoid")
- torso = char:findFirstChild("Torso")
- head = char.Head
- ra = char:findFirstChild("Right Arm")
- la = char:findFirstChild("Left Arm")
- rl = char:findFirstChild("Right Leg")
- ll = char:findFirstChild("Left Leg")
- rs = torso:findFirstChild("Right Shoulder")
- ls = torso:findFirstChild("Left Shoulder")
- rh = torso:findFirstChild("Right Hip")
- lh = torso:findFirstChild("Left Hip")
- neck = torso:findFirstChild("Neck")
- rj = char:findFirstChild("HumanoidRootPart"):findFirstChild("RootJoint")
- anim = char:findFirstChild("Animate")
- do --Removing ROBLOX's new Looped bug >_>
- local function rec(x)
- for i,v in pairs(x:children()) do
- if v:IsA'Animation' then
- v.AnimationId = 'rbxassetid://28159255'
- end
- rec(v)
- end
- end
- rec(anim) --the Animate script
- end
- humanoid.Jump = true
- wait(.4)
- if anim then
- anim:Destroy()
- end
- rootpart = char:findFirstChild("HumanoidRootPart")
- camera = workspace.CurrentCamera
- modelforparts = char:findFirstChild("ModelForParts") or Instance.new("Model", char)
- modelforparts.Name = "ModelForParts"
- function trailconnect(obj, wat)
- local trail = {}
- for i = 1, 4 do
- local p = Instance.new("Part")
- p.BrickColor = obj.BrickColor
- p.formFactor = "Custom"
- p.Size = Vector3.new(1,1,1)
- p.Locked = true
- p.Anchored = true
- p.CanCollide = false
- local mesh = Instance.new("CylinderMesh", p)
- mesh.Name = "Mesh"
- table.insert(trail,{p,0})
- end
- local lastpos = obj.Position
- local updatethis = 0
- local dontdothis = false
- game:service'RunService'.Stepped:connect(function()
- if wat == true then if dontdothis then return end
- for i,v in pairs(trail) do
- game:service'Debris':AddItem(obj, 0)
- table.remove(v, i)
- end
- dontdothis = true
- return
- end
- updatethis = ((updatethis) % 4) + 1
- local dstnc = (obj.Position - lastpos).magnitude
- trail[updatethis][1].Mesh.Scale = Vector3.new(.2,dstnc,.2)
- trail[updatethis][1].Parent = obj.Parent
- trail[updatethis][1].CFrame = CFrame.new((obj.Position + lastpos)/2,obj.Position) * CFrame.Angles(math.pi/2, 0, 0)
- trail[updatethis][2] = 0
- for i,v in pairs(trail) do
- v[2] = v[2] + .15
- v[1].Transparency = v[2]
- end
- lastpos = obj.Position
- end)
- end
- do --rayCast
- function rayCast(startpos, Speed, Gravity, Dmg, color)
- local ran,err = ypcall(function()
- local rayPart = Instance.new("Part")
- rayPart.Name = "RayPart"
- rayPart.BrickColor = BrickColor.new(color)
- rayPart.Anchored = true
- rayPart.CanCollide = false
- rayPart.Locked = true
- rayPart.FormFactor = "Custom"
- rayPart.TopSurface = Enum.SurfaceType.Smooth
- rayPart.BottomSurface = Enum.SurfaceType.Smooth
- rayPart.Size = Vector3.new(.2, 50, .2)
- rayPart:breakJoints()
- Instance.new("CylinderMesh", rayPart)
- local fire = Instance.new("Fire", rayPart)
- fire.Color = rayPart.BrickColor.Color
- fire.SecondaryColor = rayPart.BrickColor.Color
- fire.Heat = 0
- fire.Size = 10
- local pl = Instance.new("PointLight", rayPart)
- pl.Color = Color3.new(rayPart.BrickColor.r/1.5, rayPart.BrickColor.g/1.5, rayPart.BrickColor.b/1.5)
- pl.Range = 18
- local hitobj = false
- local bulletposition = startpos.Position
- rayPart.CFrame = startpos.CFrame
- trailconnect(rayPart, hitobj)
- local bulletvelocity = (Vector3.new(math.random(-2,2), math.random(-2,2), math.random(-2,2)))+( mouse.Hit.p - bulletposition).unit*Speed
- local bulletlastposition = bulletposition
- coroutine.resume(coroutine.create(function()
- while true do
- local dt = wait()
- bulletlastposition = bulletposition
- bulletvelocity = bulletvelocity + (Vector3.new(0, -3.81*Gravity, 0)*dt)
- bulletposition = bulletposition + (bulletvelocity*dt)
- local ray = Ray.new(bulletlastposition, (bulletposition - bulletlastposition))
- local hit, hitposition = workspace:FindPartOnRayWithIgnoreList( ray, {char, modelforparts} )
- if (torso.Position - rayPart.Position).magnitude > 840 then
- rayPart:Destroy()
- hitobj = true
- break
- end
- if hit then
- hitobj = true
- local damage = math.random(Dmg, Dmg+6)
- if hit.Parent:findFirstChild("Humanoid") ~= nil then
- hit.Parent.Humanoid.Health = hit.Parent.Humanoid.Health - damage
- elseif hit.Parent:IsA("Hat") and hit.Parent.Parent:findFirstChild("Humanoid") then
- hit.Parent.Parent.Humanoid.Health = hit.Parent.Parent.Humanoid.Health - damage
- end
- local boom = Instance.new("Part", modelforparts)
- boom.BrickColor = rayPart.BrickColor
- boom.Anchored = true
- boom.FormFactor = "Custom"
- boom.Size = Vector3.new(1,1,1)
- boom.CanCollide = false
- boom.Transparency = 0.25
- boom.CFrame = CFrame.new(hitposition.x, hitposition.y, hitposition.z)
- boom.TopSurface = 0
- boom.BottomSurface = 0
- local sphere = Instance.new("SpecialMesh", boom)
- sphere.MeshType = "Sphere"
- local pl = Instance.new("PointLight", boom)
- pl.Color = Color3.new(boom.BrickColor.r/1.5, boom.BrickColor.g/1.5, boom.BrickColor.b/1.5)
- pl.Range = 20
- for ye = 0, 8 do
- local lite = Instance.new("Part", boom)
- lite.FormFactor = "Custom"
- lite.Size = Vector3.new(.2, 1.5, .2)
- lite.BrickColor = boom.BrickColor
- lite.CanCollide = false
- lite.TopSurface = 0
- lite.Anchored = false
- lite.BottomSurface = 0
- lite.Position = boom.Position + Vector3.new(math.random(-10, 10), math.random(6,15), math.random(-10, 10))
- end
- for i = 0, 20, 2.5 do
- sphere.Scale = sphere.Scale + Vector3.new(i,i,i)
- boom.Transparency = boom.Transparency + i/60
- pl.Range = pl.Range + i/15
- wait()
- end
- boom:Destroy()
- for i,v in pairs(workspace:children()) do
- if v:IsA("Model") and v:findFirstChild("Humanoid") then
- if v:findFirstChild("Head") and v:findFirstChild("Torso") then
- if (v:findFirstChild("Torso").Position - boom.Position).magnitude < 16 and v.Name ~= char.Name then
- v:findFirstChild("Humanoid"):TakeDamage(math.random(Dmg+2,Dmg+6))
- end
- end
- end
- if v and v:IsA("Part") and v.Name ~= "Base" then
- if (v.Position - boom.Position).magnitude < 16 then
- v:BreakJoints()
- v.TopSurface = 0
- v.BottomSurface = 0
- v.LeftSurface = 0
- v.RightSurface = 0
- v.FrontSurface = 0
- v.BackSurface = 0
- v.Anchored = false
- end
- end
- end
- pcall(function()
- bulletposition = hitposition
- rayPart.CFrame = CFrame.new(bulletposition, bulletposition+bulletvelocity) * CFrame.Angles(math.pi/2, 0, 0)
- rayPart:Destroy()
- end)
- break
- end
- rayPart.CFrame = CFrame.new(bulletposition, bulletposition+bulletvelocity) * CFrame.Angles(math.pi/2, 0, 0)
- rayPart.Parent = modelforparts
- end
- end))
- for i = 70, 65, -1.5 do
- firing = true
- camera.FieldOfView = i
- wait()
- end
- for i = 65, 70, 2.5 do
- firing = false
- camera.FieldOfView = i
- wait()
- end
- end)
- if err then
- print(err)
- end
- end
- end
- charge = 100
- plrgui = game:service'Players'.LocalPlayer:findFirstChild("PlayerGui")
- local statusgui = Instance.new("ScreenGui", plrgui)
- local mainframe = Instance.new("Frame", statusgui)
- mainframe.Size = UDim2.new(0, 200, 0, 200)
- mainframe.Position = UDim2.new(.75, 0, .75, 0)
- mainframe.Style = 3
- local image = Instance.new("ImageLabel", mainframe)
- image.Size = UDim2.new(1, 0, .47, 0)
- image.Position = UDim2.new(0, 0, .235, 0)
- image.BackgroundTransparency = 1
- image.Image = "rbxassetid://145057975"
- local chargetext = Instance.new("TextLabel", mainframe)
- chargetext.FontSize = "Size18"
- chargetext.Size = UDim2.new(1, 0, .95, 0)
- chargetext.TextYAlignment = "Bottom"
- chargetext.BackgroundTransparency = 1
- chargetext.TextColor3 = Color3.new(1,1,1)
- game:service'RunService'.Stepped:connect(function()
- chargetext.Text = math.floor(charge).."%"
- end)
- local rm = Instance.new("Weld", torso)
- rm.C0 = CFrame.new(1.5, 0.5, 0)
- rm.C1 = CFrame.new(0, 0.5, 0)
- rm.Part0 = torso
- rm.Part1 = ra
- local lm = Instance.new("Weld", torso)
- lm.C0 = CFrame.new(-1.5, 0.5, 0)
- lm.C1 = CFrame.new(0, 0.5, 0)
- lm.Part0 = torso
- lm.Part1 = la
- sound = Instance.new("Sound", head)
- sound.Volume = 1
- sound.SoundId = "rbxassetid://144834276"
- sound.Looped = true
- dancemode = true
- debounceofsprint = false
- --create func
- function part(parent, size, color, formfactor, collide, transparency)
- if transparency == nil then transparency=0 end
- if collide == nil then collide=false end
- if formfactor == nil then formfactor="Custom" end
- local p = Instance.new("Part", parent)
- p.FormFactor = formfactor
- p.CanCollide = collide
- p.Size = size
- p.Locked = true
- p.Transparency = transparency
- p.Position = torso.Position + Vector3.new(0, 1, 0)
- p.BrickColor = color
- p.FrontSurface = "SmoothNoOutlines"
- p.BackSurface = "SmoothNoOutlines"
- p.LeftSurface = "SmoothNoOutlines"
- p.BottomSurface = "SmoothNoOutlines"
- p.TopSurface = "SmoothNoOutlines"
- p.RightSurface = "SmoothNoOutlines"
- return p
- end
- function wedge(parent, size, color, formfactor, collide, transparency)
- if transparency==nil then transparency=0 end
- if collide==nil then collide=false end
- if formfactor==nil then formfactor="Custom" end
- local p = Instance.new("WedgePart", parent)
- p.FormFactor = formfactor
- p.CanCollide = collide
- p.Size = size
- p.Locked = true
- p.Position = torso.Position
- p.BrickColor = color
- p.FrontSurface = "SmoothNoOutlines"
- p.BackSurface = "SmoothNoOutlines"
- p.LeftSurface = "SmoothNoOutlines"
- p.BottomSurface = "SmoothNoOutlines"
- p.TopSurface = "SmoothNoOutlines"
- p.RightSurface = "SmoothNoOutlines"
- return p
- end
- function weld(part0, part1, c0, parent, c1)
- if parent == nil then parent=char end
- if c1 == nil then c1=CFrame.new() end
- local wel = Instance.new("Weld", parent)
- wel.Part0 = part0
- wel.Part1 = part1
- wel.C0 = c0
- wel.C1 = c1
- return wel
- end
- function specialmesh(parent, meshType, scale, meshId)
- if meshId==nil then meshId="" end
- local mesh = Instance.new("SpecialMesh", parent)
- mesh.Scale = scale
- mesh.MeshType = meshType
- mesh.MeshId = meshId
- return mesh
- end
- ----------------------------------------------------------------------------------------------------------
- --function part(parent, size, color, formfactor, collide, transparency)
- --function weld(part0, part1, c0, parent, c1)
- ----------------------------------------------------------------------------------------------------------
- function animatehuman(animationid, object)
- local animation = object:findFirstChild("Humanoid"):LoadAnimation(animationid)
- animation:Play()
- end
- local danceAnim = Instance.new("Animation", char)
- danceAnim.AnimationId = "http://www.roblox.com/asset/?id=130018893"
- danceAnim.Name = "DancingAnimation"
- ----------------------------------------------------------------------------------------------------------
- local main = Instance.new("Part", char)
- main.FormFactor = "Custom"
- main.CanCollide = false
- main.Size = Vector3.new(.75, 1, 1.2)
- main.Locked = true
- main.BrickColor = BrickColor.new("Black")
- main.TopSurface = 0
- main.BottomSurface = 0
- main.Position = torso.Position
- main:BreakJoints()
- local weld1 = weld(main, ra, CFrame.new(), char, CFrame.new(0, -.8, -.6))
- local speaker = Instance.new("Part", char)
- speaker.FormFactor = "Custom"
- speaker.CanCollide = false
- speaker.Size = Vector3.new(1.5, .25, 1.4)
- speaker.Locked = true
- speaker.BrickColor = BrickColor.new("Black")
- speaker.TopSurface = 0
- speaker.BottomSurface = 0
- speaker.Position = torso.Position
- speaker:BreakJoints()
- local weld2 = weld(speaker, main, CFrame.new(), char, CFrame.new(-.25, -1.7, .6))
- local speaker2 = Instance.new("Part", char)
- speaker2.FormFactor = "Custom"
- speaker2.CanCollide = false
- speaker2.Size = Vector3.new(1, .25, 2)
- speaker2.Locked = true
- speaker2.BrickColor = BrickColor.new("Black")
- speaker2.TopSurface = 0
- speaker2.BottomSurface = 0
- speaker2.Position = torso.Position
- speaker2:BreakJoints()
- local weld3 = weld(speaker2, main, CFrame.new(), char, CFrame.new(0, -1.7, -.2))
- local main2 = Instance.new("Part", char)
- main2.FormFactor = "Custom"
- main2.CanCollide = false
- main2.Size = Vector3.new(.751, 1, .6)
- main2.Locked = true
- main2.BrickColor = BrickColor.new("Black")
- main2.TopSurface = 0
- main2.BottomSurface = 0
- main2.Position = torso.Position
- main2:BreakJoints()
- local weld4 = weld(main2, ra, CFrame.new(), char, CFrame.new(0, 0, -.9))
- local main3 = Instance.new("Part", char)
- main3.FormFactor = "Custom"
- main3.CanCollide = false
- main3.Size = Vector3.new(.751, 1.45, 1)
- main3.Locked = true
- main3.BrickColor = BrickColor.new("Black")
- main3.TopSurface = 0
- main3.BottomSurface = 0
- main3.Position = torso.Position
- main3:BreakJoints()
- local weld5 = weld(main3, ra, CFrame.new(), char, CFrame.new(0, -1.6, -.9))
- local main4 = Instance.new("Part", char)
- main4.FormFactor = "Custom"
- main4.CanCollide = false
- main4.Size = Vector3.new(1, .76, 1)
- Instance.new("CylinderMesh", main4)
- main4.Locked = true
- main4.BrickColor = BrickColor.new("Black")
- main4.TopSurface = 0
- main4.BottomSurface = 0
- main4.Position = torso.Position
- main4:BreakJoints()
- local weld6 = weld(main4, main, CFrame.new(), char, CFrame.new(0, -.15, -.5)*CFrame.Angles(math.pi/2, 0, math.pi/2))
- local speaker3 = Instance.new("Part", char)
- speaker3.FormFactor = "Custom"
- speaker3.CanCollide = false
- speaker3.Size = Vector3.new(1.5, .5, 1.4)
- speaker3.Locked = true
- speaker3.BrickColor = BrickColor.new("Black")
- speaker3.TopSurface = 0
- speaker3.BottomSurface = 0
- speaker3.Position = torso.Position
- speaker3:BreakJoints()
- local welds1 = weld(speaker3, main, CFrame.new(), char, CFrame.new(-.25, -2.2, .6))
- local speaker4 = Instance.new("Part", char)
- speaker4.FormFactor = "Custom"
- speaker4.CanCollide = false
- speaker4.Size = Vector3.new(1, .5, 2)
- speaker4.Locked = true
- speaker4.BrickColor = BrickColor.new("Black")
- speaker4.TopSurface = 0
- speaker4.BottomSurface = 0
- speaker4.Position = torso.Position
- speaker4:BreakJoints()
- local welds2 = weld(speaker4, main, CFrame.new(), char, CFrame.new(0, -2.205, -.2))
- local speaker5 = Instance.new("Part", char)
- speaker5.FormFactor = "Custom"
- speaker5.CanCollide = false
- speaker5.Size = Vector3.new(1.4, .4, 1.3)
- speaker5.Locked = true
- speaker5.BrickColor = BrickColor.new("Black")
- speaker5.TopSurface = 0
- speaker5.BottomSurface = 0
- speaker5.Position = torso.Position
- speaker5:BreakJoints()
- local welds3 = weld(speaker5, main, CFrame.new(), char, CFrame.new(-.25, -2, .6))
- local speaker6 = Instance.new("Part", char)
- speaker6.FormFactor = "Custom"
- speaker6.CanCollide = false
- speaker6.Size = Vector3.new(.9, .4, 1.9)
- speaker6.Locked = true
- speaker6.BrickColor = BrickColor.new("Black")
- speaker6.TopSurface = 0
- speaker6.BottomSurface = 0
- speaker6.Position = torso.Position
- speaker6:BreakJoints()
- local welds4 = weld(speaker6, main, CFrame.new(), char, CFrame.new(0, -2, -.2))
- local support = Instance.new("Part", char)
- support.FormFactor = "Custom"
- support.CanCollide = false
- support.Size = Vector3.new(.3, .4, .6)
- support.Locked = true
- support.BrickColor = BrickColor.new("Black")
- support.TopSurface = 0
- support.BottomSurface = 0
- support.Position = torso.Position
- support:BreakJoints()
- local welds5 = weld(support, main, CFrame.new(), char, CFrame.new(0, -1.5, -.4))
- debounce = false
- function stopsound()
- if debounce then return end
- if not sound.IsPlaying then return end
- sound:stop()
- debounce = true
- local dancebro = Instance.new("StringValue", game:service'Lighting')
- dancebro.Name = ('STOPDANCING'..plr.Name)
- game:service'Debris':AddItem(dancebro, 1)
- coroutine.wrap(function()
- while not sound.IsPlaying do
- if charge <= 100 then
- charge = charge + .1
- wait()
- elseif charge > 100 then
- charge = 100
- break
- end
- end
- end)()
- wait(.1)
- debounce = false
- end
- mouse.Button1Down:connect(function(mous)
- if debounceofsprint then return end
- if sound.IsPlaying then return end
- if debounce then return end
- sound:play()
- for i = 70, 55, -.35 do
- if not sound.IsPlaying then debounce = true camera.FieldOfView = 70 return end
- camera.FieldOfView = i
- wait()
- end
- for i = 65, 70, 2.5 do
- if not sound.IsPlaying then debounce = true camera.FieldOfView = 70 return end
- camera.FieldOfView = i
- wait()
- end
- if debounce then debounce = false return end
- if dancemode then
- for i,v in pairs(workspace:children()) do
- if not sound.IsPlaying then break end
- coroutine.wrap(function()
- if v:IsA("Model") and v:findFirstChild("Humanoid") and v.Name ~= char.Name and v:findFirstChild("ModelForParts") == nil and v:findFirstChild("Torso") and (v:findFirstChild("Torso").Position - head.Position).magnitude < 30 then
- danceAnimClone = danceAnim:clone()
- danceAnimClone.Parent = v
- danceAnimClone.AnimationId = "http://www.roblox.com/asset/?id=130018893"
- wait()
- NLS([[
- function animatehuman(animationid, object)
- local animation = object:findFirstChild("Humanoid"):LoadAnimation(animationid)
- animation:Play()
- end
- while wait(.5) do
- if game:service'Lighting':findFirstChild("STOPDANCING]]..plr.Name..[[") and game:service'Lighting':findFirstChild("STOPDANCING]]..plr.Name..[["):IsA("StringValue") then game:service'Debris':AddItem(script.Parent:findFirstChild("DancingAnimation"), 5) break end
- animatehuman(script.Parent:findFirstChild("DancingAnimation"), script.Parent)
- end
- ]], v)
- end
- end)()
- end
- end
- coroutine.wrap(function()
- while sound.IsPlaying do
- if charge <= 1 then
- if debounce then break end
- if not sound.IsPlaying then break end
- sound:stop()
- debounce = true
- chargetext.TextColor3 = Color3.new(1,0,0)
- dancebro = Instance.new("StringValue", game:service'Lighting')
- dancebro.Name = ('STOPDANCING'..plr.Name)
- game:service'Debris':AddItem(dancebro, 1)
- coroutine.wrap(function()
- repeat wait() until charge >= 10
- debounce = false
- chargetext.TextColor3 = Color3.new(1,1,1)
- end)()
- coroutine.wrap(function()
- while not sound.IsPlaying do
- if charge <= 100 then
- charge = charge + .1
- wait()
- elseif charge > 100 then
- charge = 100
- break
- end
- end
- end)()
- else
- charge = charge - .08
- wait()
- end
- end
- end)()
- coroutine.wrap(function()
- local ran,err = ypcall(function()
- while sound.IsPlaying and Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude <= 20 do
- if Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude >= 20 then stopsound() break end
- if not sound.IsPlaying then break end
- rayCast(speaker, 1250, 0, 5, "Lavender")
- wait(.35)
- if Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude >= 20 then stopsound() break end
- if not sound.IsPlaying then break end
- rayCast(speaker, 1250, 0, 5, "Pink")
- wait(.95)
- if Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude >= 20 then stopsound() break end
- if not sound.IsPlaying then break end
- rayCast(speaker, 1250, 0, 5, "Bright bluish green")
- wait(.55)
- if Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude >= 20 then stopsound() break end
- if not sound.IsPlaying then break end
- rayCast(speaker, 1250, 0, 5, "Pink")
- wait(.4)
- if Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude >= 20 then stopsound() break end
- if not sound.IsPlaying then break end
- rayCast(speaker, 1250, 0, 5, "Bright bluish green")
- local pl = Instance.new("PointLight", torso)
- pl.Color = Color3.new(153/255/1.25, 102/255/1.25, 204/255/1.25)
- pl.Range = 30
- pl.Brightness = 0.7
- game:service'Debris':AddItem(pl, .3)
- wait(.45)
- if Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude >= 20 then stopsound() break end
- if not sound.IsPlaying then break end
- rayCast(speaker, 1250, 0, 5, "Lavender")
- wait(.75)
- end
- end) if err then print(err) end
- end)()
- end)
- mouse.Button1Up:connect(function(mous)
- stopsound()
- end)
- ctrl = false
- mouse.KeyDown:connect(function(k)
- if string.byte(k) == 50 then
- ctrl = true
- humanoid.WalkSpeed = 8
- end
- if string.byte(k) == 48 then
- humanoid.WalkSpeed = 28
- end
- end)
- mouse.KeyUp:connect(function(k)
- if string.byte(k) == 50 then
- ctrl = false
- humanoid.WalkSpeed = 16
- end
- if string.byte(k) == 48 then
- humanoid.WalkSpeed = 16
- if ctrl then
- humanoid.WalkSpeed = 8
- end
- end
- end)
- humanoid.Died:connect(function()
- deathpos = torso.Position
- WorkModel = Instance.new("Model", workspace)
- WorkModel.Name = " "
- wait(1/60)
- humanoid.Parent = nil
- if torso then
- local Head = char:FindFirstChild("Head")
- if Head then
- local Neck = Instance.new("Weld")
- Neck.Name = "Neck"
- Neck.Part0 = torso
- Neck.Part1 = Head
- Neck.C0 = CFrame.new(0, 1.5, 0)
- Neck.C1 = CFrame.new()
- Neck.Parent = torso
- end
- local Limb = char:FindFirstChild("Right Arm")
- if Limb then
- Limb.CFrame = torso.CFrame * CFrame.new(1.5, 0, 0)
- local Joint = Instance.new("Glue")
- Joint.Name = "RightShoulder"
- Joint.Part0 = torso
- Joint.Part1 = Limb
- Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
- Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
- Joint.Parent = torso
- local B = Instance.new("Part")
- B.TopSurface = 0
- B.BottomSurface = 0
- B.formFactor = "Symmetric"
- B.Size = Vector3.new(1, 1, 1)
- B.Transparency = 1
- B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
- B.Parent = char
- B.CanCollide = false
- local W = Instance.new("Weld")
- W.Part0 = Limb
- W.Part1 = B
- W.C0 = CFrame.new(0, -0.5, 0)
- W.Parent = Limb
- end
- local Limb = char:FindFirstChild("Left Arm")
- if Limb then
- Limb.CFrame = torso.CFrame * CFrame.new(-1.5, 0, 0)
- local Joint = Instance.new("Glue")
- Joint.Name = "LeftShoulder"
- Joint.Part0 = torso
- Joint.Part1 = Limb
- Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
- Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
- Joint.Parent = torso
- local B = Instance.new("Part")
- B.TopSurface = 0
- B.BottomSurface = 0
- B.formFactor = "Symmetric"
- B.Size = Vector3.new(1, 1, 1)
- B.Transparency = 1
- B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
- B.Parent = char
- B.CanCollide = false
- local W = Instance.new("Weld")
- W.Part0 = Limb
- W.Part1 = B
- W.C0 = CFrame.new(0, -0.5, 0)
- W.Parent = Limb
- end
- local Limb = char:FindFirstChild("Right Leg")
- if Limb then
- Limb.CFrame = torso.CFrame * CFrame.new(0.5, -2, 0)
- local Joint = Instance.new("Glue")
- Joint.Name = "RightHip"
- Joint.Part0 = torso
- Joint.Part1 = Limb
- Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
- Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
- Joint.Parent = torso
- local B = Instance.new("Part")
- B.TopSurface = 0
- B.BottomSurface = 0
- B.formFactor = "Symmetric"
- B.Size = Vector3.new(1, 1, 1)
- B.Transparency = 1
- B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
- B.Parent = char
- B.CanCollide = false
- local W = Instance.new("Weld")
- W.Part0 = Limb
- W.Part1 = B
- W.C0 = CFrame.new(0, -0.5, 0)
- W.Parent = Limb
- end
- local Limb = char:FindFirstChild("Left Leg")
- if Limb then
- Limb.CFrame = torso.CFrame * CFrame.new(-0.5, -2, 0)
- local Joint = Instance.new("Glue")
- Joint.Name = "LeftHip"
- Joint.Part0 = torso
- Joint.Part1 = Limb
- Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
- Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
- Joint.Parent = torso
- local B = Instance.new("Part")
- B.TopSurface = 0
- B.BottomSurface = 0
- B.formFactor = "Symmetric"
- B.Size = Vector3.new(1, 1, 1)
- B.Transparency = 1
- B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
- B.Parent = char
- B.CanCollide = false
- local W = Instance.new("Weld")
- W.Part0 = Limb
- W.Part1 = B
- W.C0 = CFrame.new(0, -0.5, 0)
- W.Parent = Limb
- end
- for blood = 0, 3 do
- local blood = Instance.new("Part", workspace)
- blood.BrickColor = BrickColor.Red()
- blood.FormFactor = "Custom"
- blood.Size = Vector3.new(.2,.2,.2)
- blood.Anchored = true
- blood.TopSurface = "Smooth"
- blood.BackSurface = "Smooth"
- local bloodmesh = Instance.new("CylinderMesh", blood)
- bloodmesh.Scale = Vector3.new(3, 0, 3)
- local rayzb = Ray.new(torso.Position, Vector3.new(0, -20, 0) + Vector3.new(math.random(-2, 2), 0, math.random(-2, 2)))
- local hitzb, hitposb = workspace:findPartOnRay(rayzb, char)
- if hitzb then
- blood.CFrame = CFrame.new(hitposb.x,hitposb.y,hitposb.z)
- blood.CFrame = blood.CFrame * CFrame.new(0, .05, 0)
- coroutine.wrap(function()
- for cframe = 0, math.random(16, 24) do
- bloodmesh.Scale = bloodmesh.Scale + Vector3.new(.45, 0, .45)
- wait()
- end
- end)()
- elseif not hitzb then
- blood:Destroy()
- end
- end
- local BP = Instance.new("BodyPosition", torso)
- BP.maxForce = Vector3.new(1,1,1)/0
- BP.position = deathpos
- for i,v in pairs(char:children()) do
- if v:IsA("Part") then v.Parent = WorkModel end
- end
- wait(.3)
- BP:Destroy()
- end
- end)
- local rlegm = Instance.new("Motor", torso)
- rlegm.C0 = CFrame.new(0.5, -1, 0)
- rlegm.C1 = CFrame.new(0, 1, 0)
- rlegm.Part0 = torso
- rlegm.Part1 = rl
- rlegm.Name = "Right Hip"
- local llegm = Instance.new("Motor", torso)
- llegm.C0 = CFrame.new(-0.5, -1, 0)
- llegm.C1 = CFrame.new(0, 1, 0)
- llegm.Part0 = torso
- llegm.Part1 = ll
- llegm.Name = "Left Hip"
- neck.C0 = CFrame.new(0, 1, 0)
- neck.C1 = CFrame.new(0, -0.5, 0)
- rj.C0 = CFrame.new(0, -1, 0)
- rj.C1 = CFrame.new(0, -1, 0)
- rsc0 = rm.C0
- lsc0 = lm.C0
- neckc0 = neck.C0
- rootc0 = rj.C0
- llc0 = llegm.C0
- rlc0 = rlegm.C0
- speed = 0.4
- angle = 0
- anglespeed = 0
- mvmnt = 0
- game:service'RunService'.RenderStepped:connect(function()
- angle = (angle % 100) + anglespeed/10
- mvmnt = math.pi * math.sin(math.pi*2/100*(angle*10))
- local rscf = rsc0
- local lscf = lsc0
- local rlcf = rlc0
- local llcf = llc0
- local rjcf = rootc0
- local ncf = neckc0
- local rayz = Ray.new(rootpart.Position, Vector3.new(0, -4.1, 0))
- local hitz, enz = workspace:findPartOnRay(rayz, char)
- --math.asin(mouse.UnitRay.Direction.y)
- ncf = neckc0 * CFrame.Angles(camera.CoordinateFrame.lookVector.y, 0, 0)
- rscf = rsc0 * CFrame.new(-.55, 0, .35) * CFrame.Angles(camera.CoordinateFrame.lookVector.y+math.pi/2, 0, 0)
- lscf = lsc0 * CFrame.new(.85, 0, -.65) * CFrame.Angles(camera.CoordinateFrame.lookVector.y+math.pi/2, 0, math.rad(45))
- if firing then
- rscf = rsc0 * CFrame.new(-.55, .15, .65) * CFrame.Angles(camera.CoordinateFrame.lookVector.y+math.pi/2, 0, 0)
- lscf = lsc0 * CFrame.new(.85, .15, -.35) * CFrame.Angles(camera.CoordinateFrame.lookVector.y+math.pi/2, 0, math.rad(45))
- end
- if not hitz then
- ncf = neckc0 * CFrame.Angles(math.pi/18, 0, 0)
- rscf = rsc0 * CFrame.new(-.45, 0, -.75) * CFrame.Angles(math.pi/5+math.pi/18, 0, math.rad(-70))
- lscf = lsc0 * CFrame.new(.35, 0, 0) * CFrame.Angles(math.pi/3.5+math.pi/18, 0, 0)
- rjcf = rootc0 * CFrame.Angles(-math.pi/32, 0, 0)
- rlcf = rlc0 * CFrame.new(0, 0.7, -0.5) * CFrame.Angles(-math.pi/14, 0, 0)
- llcf = llc0 * CFrame.Angles(-math.pi/20, 0, 0)
- elseif humanoid.Sit then
- ncf = neckc0 * CFrame.Angles(0, 0, 0)
- rjcf = rootc0 * CFrame.new(0, -.2, 0)
- rlcf = rlc0 * CFrame.Angles(math.pi/2, 0, math.rad(7.5))
- llcf = llc0 * CFrame.Angles(math.pi/2, 0, -math.rad(7.5))
- if sprinting then
- debounceofsprint = false
- sprinting = false
- end
- elseif Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude <= 2 then
- speed = 0.3
- if ctrl then
- rjcf = rootc0 * CFrame.new(0, -1.25, 0)
- llcf = llc0 * CFrame.new(0, 0, -.45) * CFrame.Angles(-math.pi/2.2, 0, 0)
- rlcf = rlcf * CFrame.new(0, 1.25, -.85)
- else
- rjcf = rootc0
- rlcf = rlc0 * CFrame.Angles(-math.rad(.5), 0, math.rad(1.5))
- llcf = llc0 * CFrame.Angles(math.rad(1.5), 0, -math.rad(1.5))
- end
- elseif Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude <= 20 then
- if not humanoid.Sit then
- anglespeed = 2
- if ctrl then
- anglespeed = 3
- ncf = neckc0 * CFrame.Angles(camera.CoordinateFrame.lookVector.y+math.pi/18, 0, 0)
- rjcf = rootc0 * CFrame.new(0, -.35, 0) * CFrame.Angles(-math.pi/18, 0, 0)
- rscf = rsc0 * CFrame.new(-.55, 0, .35) * CFrame.Angles(camera.CoordinateFrame.lookVector.y+math.pi/2+math.pi/18, 0, 0)
- lscf = lsc0 * CFrame.new(.85, 0, -.65) * CFrame.Angles(camera.CoordinateFrame.lookVector.y+math.pi/2+math.pi/18, 0, math.rad(45))
- llcf = llc0 * CFrame.new(0, .45, -.35) * CFrame.Angles(math.pi/18 - math.sin(angle)*.45, 0, 0)
- rlcf = rlcf * CFrame.new(0, .45, -.35) * CFrame.Angles(math.pi/18 + math.sin(angle)*.45, 0, 0)
- else
- rjcf = rootc0
- rlcf = rlc0 * CFrame.Angles(math.sin(-angle)*.65, 0, math.rad(.5))
- llcf = llc0 * CFrame.Angles(math.sin(angle)*.65, 0, -math.rad(.5))
- end
- if sprinting then
- debounceofsprint = false
- sprinting = false
- end
- end
- elseif Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude >= 20 then
- if not humanoid.Sit then
- anglespeed = 2.7
- ncf = neckc0 * CFrame.Angles(math.pi/18, 0, 0)
- rscf = rsc0 * CFrame.new(-.45, 0, -.75) * CFrame.Angles(math.pi/5+math.pi/18, 0, math.rad(-70))
- lscf = lsc0 * CFrame.new(.35, 0, 0) * CFrame.Angles(math.pi/3.5+math.pi/18, 0, 0)
- rjcf = rootc0 * CFrame.new(0, 0, 0) * CFrame.Angles(-math.pi/18, math.sin(angle)*.1, math.sin(angle)*.045)
- rlcf = rlc0 * CFrame.new(0, .3 + -math.cos(-angle)*.3, -.2+math.sin(angle)*0.25) * CFrame.Angles(-math.pi/18+math.sin(-angle)*1.3, 0, math.rad(.5))
- llcf = llc0 * CFrame.new(0, .3 - -math.cos(angle)*.3, -.05-math.sin(angle)*0.25) * CFrame.Angles(-math.pi/18+math.sin(angle)*1.3, 0, -math.rad(.5))
- sprinting = true
- debounceofsprint = true
- end
- end
- rm.C0 = clerp(rm.C0,rscf,speed)
- lm.C0 = clerp(lm.C0,lscf,speed)
- rj.C0 = clerp(rj.C0,rjcf,speed)
- rlegm.C0 = clerp(rlegm.C0,rlcf,speed)
- llegm.C0 = clerp(llegm.C0,llcf,speed)
- neck.C0 = clerp(neck.C0,ncf,speed)
- end)
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement