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- I've pretty much never transcribed anything before - I didn't quite get everything, and to be honest the panel wasn't great in
- my opinion - pretty poor moderator, poor translator, poor overall audience, poor Q&A. Nevertheless, here's my shoddy transcription.
- It was still great to see ZUN for the first time in real life!
- He's a very interesting person and I don't think the panel did him justice.
- Note some things might be slightly paraphrased and summarized - I'm not the fastest typer.
- If anyone sees any corrections, inaccuracies, or things they could add I missed, feel free to do so.
- Take everything written here with a grain of salt due to the negatives I mentioned earlier.
- ---------------------------------------------------------------------------------------------------------------------------------
- (Natural History of the Childlike Duo being played before the panel starts!)
- ZUN eventually comes in and the first thing he does is say "USA" and start a USA chant.
- NISA guy says what ZUN drinking is just "very bitter ginger ale."
- ZUN and crowd do a "kanpai!" and the talk begins.
- Moderator: How were you able to accomplish and do everything and get all of us here?
- ZUN: "[The fandom] isn't the reason why i do this, as a result of making games I like this happened."
- *Some discussion of his history involving his college years*
- M: How was your involvement with the music makers shape the way Touhou universe developed?
- ZUN: "Amusement makers was a club at college that made games, I really really like games and at first I really wanted
- to make game music, in order to do that the best way to make game music is to go somewhere people are making games which is
- why I went into a game creation club. Even though it was a game creation club, if someone doesn't make a game I can't
- make game music so ultimately I decided to make my own game."
- Learned that ZUN was a mathematics major in college.
- M: How did your experience as a math major influence your creation of danmaku?
- ZUN: "In order to create games I think mathematics is very important not just for danmaku games. I believe that in order to
- show something beautiful vs something nasty there are mathematical rules to it.
- As a result of that I thought math was very important. Speaking in retrospect, I didn't plan this out, it just happened that way."
- M: How did you create the balance between the two [beautiful vs nasty (I think?)] in the creation of your universe?
- A: "It's not fantasy that's infinite, it's the whole world that's infinite. In order to depict that I think there
- needs to be words, music, pictures, that kind of media. In order to represent the Touhou world, I need to cut out pieces of it:
- represent it on a TV screen or whatever screen out there. And that's where the mathematics comes in. You guys all look
- shocked, or...? *laughing*"
- (Question I missed; something to do with his music influences I think?)
- ZUN: "I always liked games and because of that I liked game music. I make games because I want to make game music...
- I'm a little drunk right now, (in apologetic tone)"
- *laughing from audience*
- "Music is easy to me, when I get drunk I think of these things and I think music is the best media to represent my thoughts."
- M: How many times did you guys meet in your club?
- ZUN: "Club meetings happened once a week. So outside of those meetings I spent all my time creating games and during those meetings
- we would just report on what we created."
- M: Did anyone in the music makers influence you as a developer or challenge your ideas?
- ZUN: "It was a really small club so...not really."
- M: What was the first game you created and how do you feel about it now?
- ZUN: "Until college I had never touched a computer. in order to make game music i bought a PC and i studied game making and the
- very first game I made was Puyo Puyo-esque." (I think the translator meant to say he made a game similar to Puyo-Puyo)
- M: How long did it take you to create this game?
- ZUN: "It took me about 2 months."
- ZUN: "[Talking about college] really takes me back!"
- M: Because the internet wasn't a big thing back then how were you able to accomplish making a game in 2 months?
- ZUN: "My thought process was, someone had made this game before so I thought that I could do it too. I don't remember much from that time but
- I really didn't eat but I worked really hard."
- M: Because of the internet itself the internet has changed a lot in the creation of video games.
- What do you think of the role internet takes in video game creation, does it make it faster-*translator says STOP ADDING STUFF*
- (The moderator really had way too many long-winded questions, and...)
- ZUN: "Compared to back then where there was basically no internet,
- I think game creation is much easier now because of the internet and all the info out there.
- Therefore a lot of people make games and announce many different games.
- So relatively speaking, it's really hard to make a good game nowadays."
- M: When you were first creating your games what programs were you using to make things like Puyo Puyo?
- ZUN: "C." (just C)
- M: MS-DOS?
- "MS-DOS of course. [He uses] Windows now."
- M: What was the first introduction of you to windows when you started making games
- ZUN: "2002 when he created Koumakyou." (EoSD)
- (Missed exact question, probably was more redundancy about how Touhou got big)
- ZUN: "I was just making my own game. I never had the intention of making it so big. I am really surprised!"
- M: Did you ever think your games would be popular in America?
- ZUN: "I believe it's due to the internet."
- At this point a slide came up with the Euler equation on the projector:
- e^(x)i = cos(x) + i(sin (x))
- And asked ZUN to solve it.
- (Sorry, I didn't really understand what the moderator was going for with this part so forgive me if this seems disjointed)
- "In mathematics if you want to represent a number if you wanted to represent one you can represent any whole number the
- only one you can't do that with is 0. so this is the only equation that has 1 and 0 and i and pi and e."
- (I missed this question, probably yet another question about how the Touhou boom occurred?)
- "This is gonna be really long. So in Japan there's a culture where people use other people's stuff without permission.
- (audience laughs)
- That is called doujin. So Touhou was on that doujin wave so what had to happen just happened. That's it."
- At this point, a slide comes up on the projector with a bunch of the portraits of characters ZUN designed over the years.)
- M: How do you come up with all these characters?
- ZUN: "So there's situations where I think of the danmaku first and situations when I think of the characters first. It's case
- by case."
- M: Can you provide us a case?
- ZUN: "So originally the reason why I put characters into the danmaku games is because I thought it would be really cool to put
- a character that fits with the danmaku. When Touhou was first created the word danmaku didn't even exist!
- There was the world that had a lot of bullets but I wanted to create the reason why there were a lot of bullets.
- In order to do that I needed to create a setting for these bullets. And that's how we get characters for danmaku games.
- The very common situation is when I want to create a specific attack I want to create a character for that specific attack.
- So if there's a fast attack I make a character that looks fast.
- And if it's a nasty-looking danmaku I make a character that's really nasty looking."
- M: What's a nasty character?
- ZUN: "...Yukarin?" (Audience roars with laughter)
- M: What's your favorite character?
- ZUN: "You're gonna ask me that?!? Reimu."
- The audience Q&A begins here.
- Q: WHEN WILL MIMA RETURN
- A: You're gonna ask that?!? ...When there is an opportunity.
- Q: In the latest game (LoLK) you had point device. Will you continue using it or was it one-time?
- A: It's a one-time thing. (!!!)
- Q: (Asked question in Japanese): Was asking ZUN when you create a title what makes you do that decision choice(??)
- A: I didn't understand the Japanese too well... When I wasn't very confident the games I made would
- sell well so I decided I would just make my own game and that's Touhou!
- Q: So we mentioned the internet and doujin culture - how do you see it fitting into new markets and media such as steam, Android apps, mobile
- store, VR, etc.
- A: That one [question] huh? Only god knows what will happen. (There was more to this answer but I didn't quite get it, last part is the
- main point he was trying to convey)
- Q: Is the PC-98 series canon at all?
- A: Yes. (CAUTION: This question was super badly translated at first - the translator didn't know how to repeat this to ZUN somehow?
- So he may have given an answer to something worded completely differently. Again, take this entire panel with a grain of salt.)
- Q: What is your favorite instrument that is not the trumpet? (audience laughs)
- A: I have a lot of instruments that I like. No trumpet right?...Trombone!
- *Someone made a Trump meme question here which wasn't answered. Envision your average wonderful AX con-goer here.*
- Q: What is your favorite beer?
- A: I get asked that a lot. Kirin!
- Q: Do you have any sort of gaming development horror stories?
- A: All my games are like that. Everyday nothing goes the way I want it to. And when that happens I just drink!
- Q: There are lot of aspiring developers in this room, so what advice would you use to get them to work well on their projects?
- A: I'm not in a spot to say this but ... don't drink too much! There's a proverb in Japan: it goes drink beer but don't get drunk by beer.
- Q: Do you have any advice on how to become a 1 man team like you ZUN?
- A: You should learn to hate working with other people.
- Q: What kinds of things influenced you in creating games like Touhou?
- A: Nature.
- Q: Thank you so much for your beautiful work - We love the Sealing Club, are there any plans to have them appear in a game or
- actually in Gensokyo? (kind of summarized this question to important part)
- A: Maybe, maybe not, but... just gonna go with the flow and we'll see how things go.
- Q: Does Aya officially have wings and does Momiji have wolf ears?
- A: I don't know!
- Q: Do you factor in the color of bullets when you make characters initially or does it happen in development?
- A: It comes up during development of course but I choose what I envisioned initially.
- At this point someone brings a beer they smuggled in up to ZUN as tribute, after which Q&A ends. Last part is a raffle where
- three copies of Dr. Latency's Freak Report signed by ZUN are raffled away. End of panel after that.
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