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- package game;
- import java.awt.Dimension;
- import java.awt.Font;
- import javax.swing.JLabel;
- import javax.swing.JPanel;
- import javax.swing.SwingConstants;
- public class Letter extends JPanel{
- private final int WIDTH = 40;
- private final int HEIGHT = 40;
- private JLabel label;
- private String letter;
- Font myFont = new Font("Myriad Pro", Font.BOLD, 20);
- private boolean gussed = false;
- public Letter(){
- setPreferredSize(new Dimension(WIDTH, HEIGHT));
- setTileColour();
- setTextOfLabel();
- setLayout(null);
- }
- private void setTileColour(){
- setBackground(new java.awt.Color(89, 171, 227));
- }
- private void setTextOfLabel(){
- label = new JLabel();
- label.setBounds(0,0,WIDTH,HEIGHT);
- label.setHorizontalAlignment(SwingConstants.CENTER);
- label.setVerticalAlignment(SwingConstants.CENTER);
- label.setText("__");
- label.setFont(myFont);
- this.add(label);
- }
- private void setLetter(String letter){
- this.letter = letter;
- }
- private String getLetter(){
- return this.letter;
- }
- }
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