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  1. database:
  2.  # Database backend type, can be set to mysql or sqlite
  3.   type: sqlite
  4.   # MySQL database host
  5.   mySQLHost: localhost
  6.   # MySQL connection port number
  7.   mySQLPort: 3306
  8.   # MySQL database name
  9.   mySQLDatabase: db
  10.   # MySQL database user
  11.   mySQLUser: root
  12.   # MySQL user's password
  13.   mySQLPassword: ""
  14.   # MySQL table names
  15.   tableNames:
  16.     players: "players"
  17.  
  18. # Types of economies which will be enabled and possible to use within shops.
  19. # Supported economies:
  20. #  - EXP (default Minecraft experience points)
  21. #  - VAULT (requires https://www.spigotmc.org/resources/vault.34315/)
  22. #  - GEMS_ECONOMY (requires https://www.spigotmc.org/resources/gemseconomy.19655/)
  23. #  - GRINGOTTS (requires https://www.spigotmc.org/resources/gringotts.42071/)
  24. #  - MYSQL_TOKENS (requires https://www.spigotmc.org/resources/mysql-tokens.7535/)
  25. #  - PLAYER_POINTS (requires https://www.spigotmc.org/resources/playerpoints.80745/)
  26. #  - TOKEN_ENCHANT (requires https://www.spigotmc.org/resources/tokenenchant.2287/)
  27. #  - TOKEN_MANAGER (requires https://www.spigotmc.org/resources/tokenmanager.8610/)
  28. #  - VOTING_PLUGIN (requires https://www.spigotmc.org/resources/votingplugin.15358/)
  29. #  - GAME_POINTS (requires https://www.spigotmc.org/resources/gamepoints.84121/)
  30. # First position will be the default economy for all shops.
  31. economyTypes:
  32.  - VAULT
  33. # Name of the main GUI
  34. shopMenuName: "&3&lShop menu"
  35. # Size of the main GUI, valid values are 9, 18, 27, 36, 45 and 54
  36. shopMenuSize: 45
  37. # Choose an item to fill the empty slots of menu with
  38. shopMenuFillItem:
  39.   material: BLACK_STAINED_GLASS_PANE
  40.   name: " "
  41. # Define whether selling all with middle mouse button is enabled
  42. enableSellAll: true
  43. # Define whether the buy GUI with option to select quantity is enabled
  44. enableBuyGUI: true
  45. # Define whether the sell GUI with option to select quantity is enabled
  46. enableSellGUI: true
  47. # Define whether sell all button in SellGUI is enabled (enableSellGUI has to be enabled too)
  48. enableSellGUISellAll: true
  49. # Define whether after closing/buying/selling the shop GUI should be opened again
  50. returnToShop: true
  51. # Define whether the quick buy/sell option should be enabled (amount selection gui will stay open until player closes it)
  52. quickBuySell: false
  53. # Define whether lines containing the %buy% placeholder should be hidden for unbuyable items
  54. hideBuyPriceForUnbuyable: true
  55. # Choose placeholder for the price when hideBuyPriceForUnbuyable is disabled
  56. buyPriceForUnsellablePlaceholder: "-"
  57. # Define whether lines containing the %sell% placeholder should be hidden for unsellable items
  58. hideSellPriceForUnsellable: true
  59. # Choose placeholder for the price when hideSellPriceForUnsellable is disabled
  60. sellPriceForUnsellablePlaceholder: "-"
  61. # Choose actions for mouse clicks inside shops
  62. # Supported click types: all from ClickType enum (https://hub.spigotmc.org/javadocs/spigot/org/bukkit/event/inventory/ClickType.html)
  63. # Supported actions: BUY, SELL, SELL_ALL, NONE
  64. clickActions:
  65.   LEFT: BUY
  66.   RIGHT: SELL
  67.   SHIFT_RIGHT: SELL_ALL
  68.   MIDDLE: SELL_ALL
  69. # Maximum amount of enchantments players can add to an item, set to -1 for no limit
  70. maxEnchantments: 3
  71. # Choose whether players should be able to buy enchantments only 1 level higher than current (eg. player has sword with Sharpness 1, they could buy only Sharpness 2)
  72. limitEnchantmentLevelDiff: false
  73. # Define whether the amount selection double click bug fix should be enabled
  74. enableAmountSelectionFix: true
  75. # Define whether players should be able to use sell all option to sell all their items (allowAllSellAllStackSizes = true) or only amount multiplied by the original stack size of the shop item (allowAllSellAllStackSizes = false)
  76. allowAllSellAllStackSizes: false
  77. # Define whether all prices should be rounded up, down, to the nearest whole number or not rounded (valid values are UP, DOWN, NEAREST and NONE)
  78. roundPrices: none
  79. # Define whether main menu (/shop command) should be disabled. The only way to access shops will be to use /shop <id> when you disable it.
  80. disableMainMenu: false
  81. # Choose if different messages should be sent when someone buy/sell items for $0 (MSG_ITEM_BOUGHTFREE, MSG_ITEM_SOLDFREE, MSG_ITEM_SOLDALLFREE)
  82. useDifferentMessagesForFreeItems: true
  83. # Choose if item names should have first letters of their names capitalized, for instance nether brick would become Nether Brick
  84. capitalizeItemNames: true
  85. # Choose the type of price modifiers. (BOTH (permission modifiers have higher priority than command-ones), COMMAND, PERMISSION)
  86. priceModifiersType: BOTH
  87. # Choose if the gui shall be closed after using the Sell All feature
  88. closeGuiAfterSellAll: false
  89. # Choose if bulk buy/sell guis should be opened immediately after clicking an item (enableBuyGUI and enableSellGUI have to be enabled as well and players need the bulk buy/sell permissions)
  90. openBulkGuiImmediately: false
  91. # Choose if players who have the shop opened by console with /shop [player] should be able to access all shops regardless of permissions they have
  92. sudoAllowAllShopsAccess: false
  93. # Choose which items stack size should be capped at 16 inside the amount selection GUI so players can't buy eg. oversized ender pearl stacks
  94. # Format is same as for regular items in shops yaml
  95. itemStackSizeCappedAt:
  96.   1:
  97.     material: ENDER_PEARL
  98.     size: 16
  99.   2:
  100.     material: SNOWBALL
  101.     size: 16
  102.   3:
  103.     material: EGG
  104.     size: 16
  105.   4:
  106.     material: BUCKET
  107.     size: 1
  108. # Choose what gamemodes will prevent players from accessing shops. Valid values: ADVENTURE, CREATIVE, SPECTATOR, SURVIVAL
  109. disableShopsInGamemodes:
  110.  - ADVENTURE
  111.   - CREATIVE
  112.   - SPECTATOR
  113. # Choose in which worlds players won't be able to access the shop. Same list format as disableShopsInGamemodes
  114. disableShopsInWorlds: [ ]
  115.  
  116. # Choose whether price modifiers should be displayed in percents instead of decimals (eg. 10% instead of 0.10), remember you will still have to use the decimal way in commands
  117. displayPriceModifiersInPercents: true
  118.  
  119. # Choose whether the world-specific permission to access shops should be omitted when player has a shop opened with /shop [player] [shop name]
  120. disableSudoWorldPermissionCheck: false
  121.  
  122. # Choose whether the shop-specific permission to access shops should be omitted when player has a shop opened with /shop [player] [shop name]
  123. disableSudoShopPermissionCheck: false
  124.  
  125. # Choose sounds for certain GUI actions. Full list is available at https://docs.brcdev.net/#/sounds
  126. sounds:
  127.   MAIN_MENU_OPEN: UI_BUTTON_CLICK
  128.   SHOP_OPEN: UI_BUTTON_CLICK
  129.   SHOP_SELECT_ITEM: UI_BUTTON_CLICK
  130.   SHOP_SWITCH_PAGE: ITEM_BOOK_PAGE_TURN
  131.   SELL_ITEM: ENTITY_EXPERIENCE_ORB_PICKUP
  132.   SELL_ALL_ITEM: ENTITY_EXPERIENCE_ORB_PICKUP
  133.   BUY_ITEM: ENTITY_EXPERIENCE_ORB_PICKUP
  134.  
  135. # Choose predefined settings for all items (will be overriden when set explicitly for an item in shops yaml)
  136. defaultItemSettings:
  137.  # Choose whether item meta (name, lore etc.) should be compared when players attempt to sell an item
  138.   compareMeta: false
  139.   # Choose whether item meta should be removed from an item when it's purchased by a player from the shop
  140.   stripItemMeta: false
  141.   # Choose whether item model should be compared when players attempt to sell an item
  142.   compareModel: true
  143.   # Choose whether item damage/durability should be compared when players attempt to sell an item
  144.   compareDamage: false
  145.   # Choose whether item NBT data should be compared when players attempt to sell an item
  146.   compareNbt: false
  147.  
  148. # Format of item lores in shops, %buy% will be replaced with the buy price and %sell% with sell price
  149. shopItemLoreFormat:
  150.  # This lore will be applied to items
  151.   item:
  152.     - "&7Buy price: &c%buy%"
  153.     - "&7Sell price: &a%sell%"
  154.     - "&9Click with MMB to sell all"
  155.   # This lore will be applied to items in the buy GUI (when enableBuyGUI is set to true)
  156.   itemBuyGUI:
  157.     - "&7Buy price: &c%buy%"
  158.   # This lore will be applied to items in the sell GUI (when enableSellGUI is set to true)
  159.   itemSellGUI:
  160.     - "&7Sell price: &a%sell%"
  161.   # This lore will be applied to the sell all button in the sell GUI (when enableSellGUI and enableSellGUISellAll are set to true)
  162.   itemSellGUISellAll:
  163.     - "&7Sell all for: &a%sell%"
  164.   # This one to permissions
  165.   permission:
  166.     - "&7Buy price: &c%buy%"
  167.   # And this one to enchantments
  168.   enchantment:
  169.     - "&7Buy price: &c%buy%"
  170.   # And the last one to commands
  171.   command:
  172.     - "&7Buy price: &c%buy%"
  173.  
  174. # Logging settings
  175. log:
  176.  # Define whether transactions will be logged to the console/main server log
  177.   toConsole: true
  178.   # Define whether transactions will be logged to a separate log
  179.   toFile: false
  180.   # Date format of transactions (http://docs.oracle.com/javase/7/docs/api/java/text/SimpleDateFormat.html)
  181.   formatDate: "yyyy/MM/dd HH:mm:ss"
  182.   # Log message for bought command
  183.   formatBuyCommand: "%player% bought %amount% x %command% command for %price% from %shop% shop"
  184.   # Log message for bought enchantment
  185.   formatBuyEnchantment: "%player% bought %enchantment% enchantment for %price% from %shop% shop"
  186.   # Log message for bought permission
  187.   formatBuyPermission: "%player% bought %permission% permission for %price% from %shop% shop"
  188.   # Log message for bought items
  189.   formatBuy: "%player% bought %amount% x %item% for %price% from %shop% shop"
  190.   # Log message for sold items
  191.   formatSell: "%player% sold %amount% x %item% for %price% to %shop% shop"
  192.   # Log message for sold all items
  193.   formatSellAll: "%player% sold all %amount% x %item% for %price% to %shop% shop"
  194.  
  195. # Sell hand command settings
  196. sellHand:
  197.  # When set to true, players will be able to sell any quantity of the item (the price will be calculated from the base price)
  198.   allowAllQuantities: true
  199.   # When set to true, /sell hand will work same way as /sell handall does
  200.   sellsAllItems: false
  201.   # When set to true, free items (with sell price of $0) will be excluded from being sold using /sell hand and /sell handall
  202.   excludeFreeItems: true
  203.   # When set to true, items in armor slots will be excluded from being sold using /sell hand and /sell handall
  204.   excludeArmorSlots: true
  205.  
  206. # Sell all command settings
  207. sellAll:
  208.  # When set to true, players will get a detailed summary with prices of each item stack sold
  209.   detailedSummary: false
  210.   # Choose if maximal sell price of an item across all shops should be chosen in sell all. Enabling this may affect sell command performance when having lots of shops/items
  211.   findMaxSellPrice: true
  212.   # When set to true, free items (with sell price of $0) will be excluded from being sold using /sell all
  213.   excludeFreeItems: true
  214.   # When set to true, items in armor slots will be excluded from being sold using /sell all
  215.   excludeArmorSlots: true
  216.  
  217. buttons:
  218.  # "Go back button"
  219.   goBack:
  220.     item:
  221.      # Material name, full list can be found here: https://docs.brcdev.net/#/materials
  222.       material: BARRIER
  223.       # Amount of the item
  224.       amount: 1
  225.       # (optional) Data value, for example 1 for WOOD:1 means spruce wood planks
  226.       damage: 0
  227.       # (optional) Custom name
  228.       name: "&c&lGo back to categories"
  229.       # (optional) Lore, can contain multiple lines
  230.       lore:
  231.        - "&7Click here to return"
  232.         - "&7to the main menu"
  233.     # Slot in each shop's GUI
  234.     slot: 49
  235.   # "Previous page" button
  236.   previousPage:
  237.     item:
  238.       material: PAPER
  239.       quantity: 1
  240.       name: "&e&lPrevious page"
  241.     slot: 48
  242.   # "Next page" button
  243.   nextPage:
  244.     item:
  245.       material: PAPER
  246.       quantity: 1
  247.       name: "&e&lNext page"
  248.     slot: 50
  249.  
  250. # Elements of the bulk buy GUI
  251. amountSelectionGUIBulkBuy:
  252.  # Size of the GUI, valid values are 9, 18, 27, 36, 45 and 54
  253.   size: 18
  254.   # Fill item
  255.   fillItem:
  256.     material: BLACK_STAINED_GLASS_PANE
  257.     name: " "
  258.   # Choose if buttons type should be replaced with the bought item's type
  259.   replaceButtonsType: true
  260.   # Buttons
  261.   buttons:
  262.    # "Buy 1 stack" button
  263.     buy1:
  264.       item:
  265.         material: CHEST
  266.         quantity: 1
  267.         name: "&aBuy 1 stack"
  268.         lore:
  269.           - "&7Price: &c%buy%"
  270.       # Value indicated the amount of stacks
  271.       value: 1
  272.       slot: 0
  273.     # "Buy 2 stacks" button
  274.     buy2:
  275.       item:
  276.         material: CHEST
  277.         quantity: 2
  278.         name: "&aBuy 2 stacks"
  279.         lore:
  280.           - "&7Price: &c%buy%"
  281.       value: 2
  282.       slot: 1
  283.     # "Buy 3 stacks" button
  284.     buy3:
  285.       item:
  286.         material: CHEST
  287.         quantity: 3
  288.         name: "&aBuy 3 stacks"
  289.         lore:
  290.           - "&7Price: &c%buy%"
  291.       value: 3
  292.       slot: 2
  293.     # "Buy 4 stacks" button
  294.     buy4:
  295.       item:
  296.         material: CHEST
  297.         quantity: 4
  298.         name: "&aBuy 4 stacks"
  299.         lore:
  300.           - "&7Price: &c%buy%"
  301.       value: 4
  302.       slot: 3
  303.     # "Buy 5 stacks" button
  304.     buy5:
  305.       item:
  306.         material: CHEST
  307.         quantity: 5
  308.         name: "&aBuy 5 stacks"
  309.         lore:
  310.           - "&7Price: &c%buy%"
  311.       value: 5
  312.       slot: 4
  313.     # "Buy 6 stacks" button
  314.     buy6:
  315.       item:
  316.         material: CHEST
  317.         quantity: 6
  318.         name: "&aBuy 6 stacks"
  319.         lore:
  320.           - "&7Price: &c%buy%"
  321.       value: 6
  322.       slot: 5
  323.     # "Buy 7 stacks" button
  324.     buy7:
  325.       item:
  326.         material: CHEST
  327.         quantity: 7
  328.         name: "&aBuy 7 stacks"
  329.         lore:
  330.           - "&7Price: &c%buy%"
  331.       value: 7
  332.       slot: 6
  333.     # "Buy 8 stacks" button
  334.     buy8:
  335.       item:
  336.         material: CHEST
  337.         quantity: 8
  338.         name: "&aBuy 8 stacks"
  339.         lore:
  340.           - "&7Price: &c%buy%"
  341.       value: 8
  342.       slot: 7
  343.     # "Buy 9 stacks" button
  344.     buy9:
  345.       item:
  346.         material: CHEST
  347.         quantity: 9
  348.         name: "&aBuy 9 stacks"
  349.         lore:
  350.           - "&7Price: &c%buy%"
  351.       value: 9
  352.       slot: 8
  353.     # "Cancel" button
  354.     cancel:
  355.       item:
  356.         material: RED_STAINED_GLASS
  357.         quantity: 1
  358.         name: "&c&lCancel"
  359.       slot: 13
  360.  
  361. # Elements of the bulk buy GUI
  362. amountSelectionGUIBulkSell:
  363.  # Size of the GUI, valid values are 9, 18, 27, 36, 45 and 54
  364.   size: 18
  365.   # Fill item
  366.   fillItem:
  367.     material: BLACK_STAINED_GLASS_PANE
  368.     name: " "
  369.   # Choose if buttons type should be replaced with the sold item's type
  370.   replaceButtonsType: true
  371.   # Buttons
  372.   buttons:
  373.    # "Sell 1 stack" button
  374.     sell1:
  375.       item:
  376.         material: CHEST
  377.         quantity: 1
  378.         name: "&aSell 1 stack"
  379.         lore:
  380.           - "&7Price: &c%sell%"
  381.       # Value indicated the amount of stacks
  382.       value: 1
  383.       slot: 0
  384.     # "Sell 2 stacks" button
  385.     sell2:
  386.       item:
  387.         material: CHEST
  388.         quantity: 2
  389.         name: "&aSell 2 stacks"
  390.         lore:
  391.           - "&7Price: &c%sell%"
  392.       value: 2
  393.       slot: 1
  394.     # "Sell 3 stacks" button
  395.     sell3:
  396.       item:
  397.         material: CHEST
  398.         quantity: 3
  399.         name: "&aSell 3 stacks"
  400.         lore:
  401.           - "&7Price: &c%sell%"
  402.       value: 3
  403.       slot: 2
  404.     # "Sell 4 stacks" button
  405.     sell4:
  406.       item:
  407.         material: CHEST
  408.         quantity: 4
  409.         name: "&aSell 4 stacks"
  410.         lore:
  411.           - "&7Price: &c%sell%"
  412.       value: 4
  413.       slot: 3
  414.     # "Sell 5 stacks" button
  415.     sell5:
  416.       item:
  417.         material: CHEST
  418.         quantity: 5
  419.         name: "&aSell 5 stacks"
  420.         lore:
  421.           - "&7Price: &c%sell%"
  422.       value: 5
  423.       slot: 4
  424.     # "Sell 6 stacks" button
  425.     sell6:
  426.       item:
  427.         material: CHEST
  428.         quantity: 6
  429.         name: "&aSell 6 stacks"
  430.         lore:
  431.           - "&7Price: &c%sell%"
  432.       value: 6
  433.       slot: 5
  434.     # "Sell 7 stacks" button
  435.     sell7:
  436.       item:
  437.         material: CHEST
  438.         quantity: 7
  439.         name: "&aSell 7 stacks"
  440.         lore:
  441.           - "&7Price: &c%sell%"
  442.       value: 7
  443.       slot: 6
  444.     # "Sell 8 stacks" button
  445.     sell8:
  446.       item:
  447.         material: CHEST
  448.         quantity: 8
  449.         name: "&aSell 8 stacks"
  450.         lore:
  451.           - "&7Price: &c%sell%"
  452.       value: 8
  453.       slot: 7
  454.     # "Sell 9 stacks" button
  455.     sell9:
  456.       item:
  457.         material: CHEST
  458.         quantity: 9
  459.         name: "&aSell 9 stacks"
  460.         lore:
  461.           - "&7Price: &c%sell%"
  462.       value: 9
  463.       slot: 8
  464.     # "Cancel" button
  465.     cancel:
  466.       item:
  467.         material: RED_STAINED_GLASS
  468.         quantity: 1
  469.         name: "&c&lCancel"
  470.       slot: 13
  471.  
  472. # Elements of the regular buy/sell GUI
  473. amountSelectionGUI:
  474.  # Size of the GUI, valid values are 9, 18, 27, 36, 45 and 54
  475.   size: 54
  476.   # Fill item
  477.   fillItem:
  478.     material: BLACK_STAINED_GLASS_PANE
  479.     name: " "
  480.   # Slot of the item being bought/sold
  481.   itemSlot: 22
  482.   # Buttons
  483.   buttons:
  484.    # "Set to 1" button
  485.     set1:
  486.       item:
  487.         material: RED_STAINED_GLASS_PANE
  488.         quantity: 1
  489.         name: "&c&lSet to 1"
  490.       slot: 18
  491.     # "Remove 10" button
  492.     remove10:
  493.       item:
  494.         material: RED_STAINED_GLASS_PANE
  495.         quantity: 10
  496.         name: "&c&lRemove 10"
  497.       slot: 19
  498.     # "Remove 1" button
  499.     remove1:
  500.       item:
  501.         material: RED_STAINED_GLASS_PANE
  502.         quantity: 1
  503.         name: "&c&lRemove 1"
  504.       slot: 20
  505.     # "Add 1" button
  506.     add1:
  507.       item:
  508.         material: LIME_STAINED_GLASS_PANE
  509.         quantity: 1
  510.         name: "&a&lAdd 1"
  511.       slot: 24
  512.     # "Add 10" button
  513.     add10:
  514.       item:
  515.         material: LIME_STAINED_GLASS_PANE
  516.         quantity: 10
  517.         name: "&a&lAdd 10"
  518.       slot: 25
  519.     # "Set to 16" button
  520.     set16:
  521.       item:
  522.         material: LIME_STAINED_GLASS_PANE
  523.         quantity: 16
  524.         name: "&a&lSet to 16"
  525.       slot: 26
  526.     # "Set to 64" button
  527.     set64:
  528.       item:
  529.         material: LIME_STAINED_GLASS_PANE
  530.         quantity: 64
  531.         name: "&a&lSet to 64"
  532.       slot: 26
  533.     # "Confirm" button
  534.     confirm:
  535.       item:
  536.         material: LIME_STAINED_GLASS
  537.         quantity: 1
  538.         name: "&a&lConfirm"
  539.       slot: 39
  540.     # "Sell all" button
  541.     sellAll:
  542.       item:
  543.         material: LIME_STAINED_GLASS
  544.         quantity: 1
  545.         name: "&a&lSell all"
  546.       slot: 40
  547.     # "Buy more" button
  548.     buyMore:
  549.       item:
  550.         material: LIME_STAINED_GLASS
  551.         quantity: 64
  552.         name: "&a&lBuy more"
  553.       slot: 49
  554.     # "Sell more" button
  555.     sellMore:
  556.       item:
  557.         material: LIME_STAINED_GLASS
  558.         quantity: 64
  559.         name: "&a&lSell more"
  560.       slot: 49
  561.     # "Cancel" button
  562.     cancel:
  563.       item:
  564.         material: RED_STAINED_GLASS
  565.         quantity: 1
  566.         name: "&c&lCancel"
  567.       slot: 41
  568.  
  569. shopMenuItems:
  570.  # Has to be unique, value doesn't matter
  571.   1:
  572.     item:
  573.      # The same rules apply for material, amount, damage and lore as for goBackButton
  574.       material: GRASS_BLOCK
  575.       quantity: 1
  576.       name: "&9&lBlocks"
  577.     # Shop ID from shops yaml
  578.     shop: "blocks"
  579.     # Slot in shops menu, counting from 0 to 53
  580.     slot: 11
  581.   2:
  582.     item:
  583.       material: COOKED_CHICKEN
  584.       quantity: 1
  585.       damage: 0
  586.       name: "&2&lFood"
  587.       lore:
  588.        - "&7Get some yummy food here!"
  589.     shop: "food"
  590.     slot: 12
  591.   3:
  592.     item:
  593.       material: GOLD_INGOT
  594.       quantity: 1
  595.       damage: 0
  596.       name: "&3&lOres"
  597.     shop: "ores"
  598.     slot: 13
  599.   4:
  600.     item:
  601.       material: IRON_PICKAXE
  602.       quantity: 1
  603.       name: "&8&lTools"
  604.     shop: "tools"
  605.     slot: 14
  606.   5:
  607.     item:
  608.       material: DIAMOND_CHESTPLATE
  609.       quantity: 1
  610.       name: "&4&lArmor"
  611.     shop: "armor"
  612.     slot: 15
  613.   6:
  614.     item:
  615.       material: WHEAT
  616.       quantity: 1
  617.       name: "&5&lFarming"
  618.     shop: "farming"
  619.     slot: 21
  620.   7:
  621.     item:
  622.       material: SPIDER_EYE
  623.       quantity: 1
  624.       name: "&9&lMob drops"
  625.     shop: "drops"
  626.     slot: 22
  627.   8:
  628.     item:
  629.       material: LIGHT_BLUE_DYE
  630.       quantity: 1
  631.       name: "&2&lDyes"
  632.     shop: "dyes"
  633.     slot: 23
  634.   9:
  635.     item:
  636.       material: SADDLE
  637.       quantity: 1
  638.       name: "&3&lMiscellaneous"
  639.     shop: "miscellaneous"
  640.     slot: 31
  641.   10:
  642.     type: special
  643.     special: balance
  644.     slot: 34
  645.  
  646.  
  647. specialElements:
  648.   balance:
  649.     item:
  650.       material: GOLD_INGOT
  651.       quantity: 1
  652.       name: "&6&lYour balance"
  653.       lore:
  654.        - "&7%balance%"
  655.  
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