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lunar banisher fe edit

5sdfsadgaq5465 Mar 26th, 2019 (edited) 243 Never
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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  3. do
  4.     print("FE Compatibility code by Mokiros")
  5.     script.Parent = Player.Character
  6.  
  7.     --RemoteEvent for communicating
  8.     local Event = Instance.new("RemoteEvent")
  9.     Event.Name = "UserInput_Event"
  10.  
  11.     --Fake event to make stuff like Mouse.KeyDown work
  12.     local function fakeEvent()
  13.         local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  14.         t.connect = t.Connect
  15.         return t
  16.     end
  17.  
  18.     --Creating fake input objects with fake variables
  19.     local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  20.     local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  21.     local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  22.         CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  23.     end}
  24.     --Merged 2 functions into one by checking amount of arguments
  25.     CAS.UnbindAction = CAS.BindAction
  26.  
  27.     --This function will trigger the events that have been :Connect()'ed
  28.     local function te(self,ev,...)
  29.         local t = m[ev]
  30.         if t and t._fakeEvent and t.Function then
  31.             t.Function(...)
  32.         end
  33.     end
  34.     m.TrigEvent = te
  35.     UIS.TrigEvent = te
  36.  
  37.     Event.OnServerEvent:Connect(function(plr,io)
  38.         if plr~=Player then return end
  39.         if io.isMouse then
  40.             m.Target = io.Target
  41.             m.Hit = io.Hit
  42.         else
  43.             local b = io.UserInputState == Enum.UserInputState.Begin
  44.             if io.UserInputType == Enum.UserInputType.MouseButton1 then
  45.                 return m:TrigEvent(b and "Button1Down" or "Button1Up")
  46.             end
  47.             for _,t in pairs(CAS.Actions) do
  48.                 for _,k in pairs(t.Keys) do
  49.                     if k==io.KeyCode then
  50.                         t.Function(t.Name,io.UserInputState,io)
  51.                     end
  52.                 end
  53.             end
  54.             m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  55.             UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  56.         end
  57.     end)
  58.     Event.Parent = NLS([==[
  59.     local Player = owner
  60.     local Event = script:WaitForChild("UserInput_Event")
  61.  
  62.     local UIS = game:GetService("UserInputService")
  63.     local input = function(io,a)
  64.         if a then return end
  65.         --Since InputObject is a client-side instance, we create and pass table instead
  66.         Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  67.     end
  68.     UIS.InputBegan:Connect(input)
  69.     UIS.InputEnded:Connect(input)
  70.  
  71.     local Mouse = Player:GetMouse()
  72.     local h,t
  73.     --Give the server mouse data 30 times every second, but only if the values changed
  74.     --If player is not moving their mouse, client won't fire events
  75.     while wait(1/30) do
  76.         if h~=Mouse.Hit or t~=Mouse.Target then
  77.             h,t=Mouse.Hit,Mouse.Target
  78.             Event:FireServer({isMouse=true,Target=t,Hit=h})
  79.         end
  80.     end]==],Player.Character)
  81.     Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  82. end
  83. plr = owner
  84. char = plr.Character
  85. hum = char.Humanoid
  86. local cam = game.Workspace.CurrentCamera
  87. Camera = cam
  88. local CamInterrupt = false
  89. local TwoD = false
  90. local TargetInfo = {nil, nil}
  91. cam.CameraType = "Custom"
  92. t = char.Torso
  93. h = char.Head
  94. ra = char["Right Arm"]
  95. la = char["Left Arm"]
  96. rl = char["Right Leg"]
  97. ll = char["Left Leg"]
  98. tors = char.Torso
  99. lleg = char["Left Leg"]
  100. root = char.HumanoidRootPart
  101. hed = char.Head
  102. rleg = char["Right Leg"]
  103. rarm = char["Right Arm"]
  104. larm = char["Left Arm"]
  105. radian = math.rad
  106. random = math.random
  107. Vec3 = Vector3.new
  108. Inst = Instance.new
  109. cFrame = CFrame.new
  110. Euler = CFrame.fromEulerAnglesXYZ
  111. vt = Vector3.new
  112. bc = BrickColor.new
  113. br = BrickColor.random
  114. it = Instance.new
  115. cf = CFrame.new
  116.  
  117. local Booleans = {
  118.   CamFollow = true,
  119.   GyroUse = true
  120. }
  121.  
  122. function lerp(object, newCFrame, alpha)
  123.   return object:lerp(newCFrame, alpha)
  124. end
  125.  
  126. local Directer = Inst("BodyGyro", root)
  127. Directer.MaxTorque = Vec3(0, 0, 0)
  128. Directer.P = 600000
  129. local CPart = Inst("Part")
  130. CPart.Anchored = true
  131. CPart.CanCollide = false
  132. CPart.Locked = true
  133. CPart.Transparency = 1
  134.  
  135. local rainbowmode = false
  136. local chaosmode = false
  137.  
  138. local kan = Instance.new("Sound",char)
  139. kan.Volume = 5
  140. kan.TimePosition = 0
  141. kan.PlaybackSpeed = 1
  142. kan.Pitch = 1
  143. kan.SoundId = "rbxassetid://303535614"
  144. kan.Name = "wrecked"
  145. kan.Looped = true
  146. kan:Play()
  147.  
  148. local currentThemePlaying = kan.SoundId
  149. local currentPitch = kan.Pitch
  150. local currentVol = kan.Volume
  151. function newTheme(ID,timepos,pitch,vol)
  152. local kanz = kan
  153. --kanz:Stop()
  154. kanz.Volume = vol
  155. --kanz.TimePosition = timepos
  156. kanz.PlaybackSpeed = pitch
  157. kanz.Pitch = pitch
  158. kanz.SoundId = ID
  159. kanz.Name = "wrecked"
  160. kanz.Looped = true
  161. currentThemePlaying = kanz.SoundId
  162. currentVol = kanz.Volume
  163. currentPitch = kanz.Pitch
  164. --kanz:Play()
  165. --coroutine.resume(coroutine.create(function()
  166. --wait(0.05)
  167. --end))
  168. end
  169.  
  170.  
  171. function newThemeCust(ID,timepos,pitch,vol)
  172. local kanz = kan
  173. kanz:Stop()
  174. kanz.Volume = vol
  175. kanz.TimePosition = timepos
  176. kanz.PlaybackSpeed = pitch
  177. kanz.Pitch = pitch
  178. kanz.SoundId = ID
  179. kanz.Name = "wrecked"
  180. kanz.Looped = true
  181. currentThemePlaying = kanz.SoundId
  182. currentVol = kanz.Volume
  183. currentPitch = kanz.Pitch
  184. kanz:Play()
  185. coroutine.resume(coroutine.create(function()
  186. wait(0.05)
  187. end))
  188. end
  189.  
  190. local mutedtog = false
  191.  
  192. function CameraEnshaking(Length,Intensity)
  193. coroutine.resume(coroutine.create(function()
  194.       local intensity = 1*Intensity
  195.       local rotM = 0.01*Intensity
  196. for i = 0, Length, 0.1 do
  197. swait()
  198. intensity = intensity - 0.05*Intensity/Length
  199. rotM = rotM - 0.0005*Intensity/Length
  200.       hum.CameraOffset = Vec3(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity)))
  201.       cam.CFrame = cam.CFrame * cFrame(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity))) * Euler(radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM)
  202. end
  203. Humanoid.CameraOffset = Vec3(0, 0, 0)
  204. end))
  205. end
  206. CamShake=function(Part,Distan,Power,Times)
  207. local de=Part.Position
  208. for i,v in pairs(workspace:children()) do
  209.  if v:IsA("Model") and v:findFirstChild("Humanoid") then
  210. for _,c in pairs(v:children()) do
  211. if c.ClassName=="Part" and (c.Position - de).magnitude < Distan then
  212. local Noob=v.Humanoid
  213. if Noob~=nil then
  214. coroutine.resume(coroutine.create(function()
  215. FV = Instance.new("BoolValue", Noob)
  216. FV.Name = "CameraShake"
  217. for ShakeNum=1,Times do
  218. swait()
  219. local ef=Power
  220.   if ef>=1 then
  221.    Humanoid.CameraOffset = Vector3.new(math.random(-ef,ef),math.random(-ef,ef),math.random(-ef,ef))
  222.   else
  223.    ef=Power*10
  224.    Humanoid.CameraOffset = Vector3.new(math.random(-ef,ef)/10,math.random(-ef,ef)/10,math.random(-ef,ef)/10)
  225.   end  
  226. end
  227. Humanoid.CameraOffset = Vector3.new(0,0,0)
  228. FV:Destroy()
  229. end))
  230. CameraShake(Times, Power, Noob)
  231. end
  232. end
  233. end
  234. end
  235. end
  236. end
  237.  
  238.  
  239. function chatfunc(text,color,typet,font,timeex)
  240. local chat = coroutine.wrap(function()
  241. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  242. Character:FindFirstChild("TalkingBillBoard"):destroy()
  243. end
  244. local naeeym2 = Instance.new("BillboardGui",Character)
  245. naeeym2.Size = UDim2.new(0,100,0,40)
  246. naeeym2.StudsOffset = Vector3.new(0,3,0)
  247. naeeym2.Adornee = Character.Head
  248. naeeym2.Name = "TalkingBillBoard"
  249. local tecks2 = Instance.new("TextLabel",naeeym2)
  250. tecks2.BackgroundTransparency = 1
  251. tecks2.BorderSizePixel = 0
  252. tecks2.Text = ""
  253. tecks2.Font = font
  254. tecks2.TextSize = 30
  255. tecks2.TextStrokeTransparency = 0
  256. tecks2.TextColor3 = color
  257. tecks2.TextStrokeColor3 = Color3.new(0,0,0)
  258. tecks2.Size = UDim2.new(1,0,0.5,0)
  259. local tecks3 = Instance.new("TextLabel",naeeym2)
  260. tecks3.BackgroundTransparency = 1
  261. tecks3.BorderSizePixel = 0
  262. tecks3.Text = ""
  263. tecks3.Font = font
  264. tecks3.TextSize = 30
  265. tecks3.TextStrokeTransparency = 0
  266. if typet == "Inverted" then
  267. tecks3.TextColor3 = Color3.new(0,0,0)
  268. tecks3.TextStrokeColor3 = color
  269. elseif typet == "Normal" then
  270. tecks3.TextColor3 = color
  271. tecks3.TextStrokeColor3 = Color3.new(0,0,0)
  272. end
  273. tecks3.Size = UDim2.new(1,0,0.5,0)
  274. coroutine.resume(coroutine.create(function()
  275. while true do
  276. swait(1)
  277. if chaosmode == true then
  278. tecks2.TextColor3 = BrickColor.random().Color
  279. tecks3.TextStrokeColor3 = BrickColor.random().Color
  280. end
  281. end
  282. end))
  283. modet.TextTransparency = modet.TextTransparency  + 1
  284. modet.TextStrokeTransparency = modet.TextStrokeTransparency + 1
  285. for i = 0, 74*timeex do
  286. swait()
  287. modet.TextTransparency = 1
  288. modet.TextStrokeTransparency = 1
  289. tecks2.Text = text
  290. tecks3.Text = text
  291. end
  292. local randomrot = math.random(1,2)
  293. if randomrot == 1 then
  294. for i = 1, 50 do
  295. swait()
  296. tecks2.Text = text
  297. tecks3.Text = text
  298. modet.TextTransparency = modet.TextTransparency - .02
  299. modet.TextStrokeTransparency = modet.TextStrokeTransparency - .02
  300. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  301. tecks2.TextTransparency = tecks2.TextTransparency + .04
  302. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  303. tecks3.TextTransparency = tecks2.TextTransparency + .04
  304. end
  305. elseif randomrot == 2 then
  306.     for i = 1, 50 do
  307. swait()
  308. tecks2.Text = text
  309. tecks3.Text = text
  310. modet.TextTransparency = modet.TextTransparency - .02
  311. modet.TextStrokeTransparency = modet.TextStrokeTransparency - .02
  312. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  313. tecks2.TextTransparency = tecks2.TextTransparency + .04
  314. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  315. tecks3.TextTransparency = tecks2.TextTransparency + .04
  316. end
  317. end
  318. modet.TextTransparency = 0
  319. modet.TextStrokeTransparency = 0
  320. if toggleTag == false then
  321. modet.TextTransparency = 1
  322. modet.TextStrokeTransparency = 1
  323. end
  324. naeeym2:Destroy()
  325. end)
  326. chat()
  327. end
  328.  
  329. function bosschatfunc(text,color,watval)
  330. for i,v in pairs(game:GetService("Players"):GetPlayers()) do
  331. coroutine.resume(coroutine.create(function()
  332. if v.PlayerGui:FindFirstChild("Dialog")~= nil then
  333. v.PlayerGui:FindFirstChild("Dialog"):destroy()
  334. end
  335. local scrg = Instance.new("ScreenGui",v.PlayerGui)
  336. CFuncs["EchoSound"].Create("rbxassetid://525200869", scrg, 0.5, 1,0,10,0.1,0.25,1)
  337. scrg.Name = "Dialog"
  338. local txtlb = Instance.new("TextLabel",scrg)
  339. txtlb.Text = ""
  340. txtlb.Font = "Bodoni"
  341. txtlb.TextColor3 = Color3.new(0,0,0)
  342. txtlb.TextStrokeTransparency = 0
  343. txtlb.BackgroundTransparency = 0.75
  344. txtlb.BackgroundColor3 = Color3.new(0,0,0)
  345. txtlb.TextStrokeColor3 = color
  346. txtlb.TextScaled = true
  347. txtlb.Size = UDim2.new(1,0,0.25,0)
  348. txtlb.TextXAlignment = "Left"
  349. txtlb.Position = UDim2.new(0,0,0.75 + 1,0)
  350. local txtlb2 = Instance.new("TextLabel",scrg)
  351. txtlb2.Text = "Lunar Banisher"
  352. txtlb2.Font = "Arcade"
  353. txtlb2.TextColor3 = Color3.new(0,0,0)
  354. txtlb2.TextStrokeTransparency = 0
  355. txtlb2.BackgroundTransparency = 1
  356. txtlb2.TextStrokeColor3 = color
  357. txtlb2.TextSize = 40
  358. txtlb2.Size = UDim2.new(1,0,0.25,0)
  359. txtlb2.TextXAlignment = "Left"
  360. txtlb2.Position = UDim2.new(0,0,1,0)
  361. local fvalen = 0.55
  362. local fval = -0.49
  363. coroutine.resume(coroutine.create(function()
  364. while true do
  365. swait()
  366. if chaosmode == true then
  367. txtlb.Rotation = math.random(-1,1)
  368. txtlb2.Rotation = math.random(-1,1)
  369. txtlb.Position = txtlb.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5)
  370. txtlb2.Position = txtlb2.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5)
  371. txtlb.TextStrokeColor3 = BrickColor.random().Color
  372. txtlb2.TextStrokeColor3 = BrickColor.random().Color
  373. end
  374. end
  375. end))
  376. coroutine.resume(coroutine.create(function()
  377. while true do
  378. swait()
  379. if scrg.Parent ~= nil then
  380.     fvalen = fvalen - 0.0001
  381. elseif scrg.Parent == nil then
  382. break
  383. end
  384. end
  385. end))
  386. local flol = 1.75
  387. local flil = 1.6
  388. coroutine.resume(coroutine.create(function()
  389.     for i = 0, 9 do
  390.         swait()
  391.         fval = fval + 0.05
  392.         flol = flol - 0.1
  393.         flil = flil - 0.1
  394.         txtlb.Text = ""
  395.         txtlb.Position = UDim2.new(0,0,flol,0)
  396.         txtlb2.Position = UDim2.new(0,0,flil,0)
  397.     end
  398.     txtlb.Text = text
  399. wait(watval)
  400. local valinc = 0
  401. for i = 0, 99 do
  402. swait()
  403. valinc = valinc + 0.0001
  404. flol = flol + valinc
  405. flil = flil + valinc
  406. txtlb.Rotation = txtlb.Rotation + valinc*20
  407. txtlb2.Rotation = txtlb2.Rotation - valinc*50
  408. txtlb.Position = UDim2.new(0,0,flol,0)
  409. txtlb2.Position = UDim2.new(0,0,flil,0)
  410. txtlb.TextStrokeTransparency = txtlb.TextStrokeTransparency + 0.01
  411. txtlb.TextTransparency = txtlb.TextTransparency + 0.01
  412. txtlb2.TextStrokeTransparency = txtlb2.TextStrokeTransparency + 0.01
  413. txtlb2.TextTransparency = txtlb2.TextTransparency + 0.01
  414. txtlb.BackgroundTransparency = txtlb.BackgroundTransparency + 0.0025
  415. end
  416. scrg:Destroy()
  417. end))
  418. end))
  419. end
  420. end
  421.  
  422. local disably = false
  423. function warnedpeople(text,represfont,color,color2)
  424.     if disably ~= true then
  425. CFuncs["Sound"].Create("rbxassetid://534859368", char, 2.5,1)
  426. CFuncs["Sound"].Create("rbxassetid://963718869", char, 1,1)
  427. for i,v in pairs(game:GetService("Players"):GetPlayers()) do
  428. coroutine.resume(coroutine.create(function()
  429. if v.PlayerGui:FindFirstChild("Spinny")~= nil then
  430. v.PlayerGui:FindFirstChild("Spinny"):destroy()
  431. end
  432. local scrg = Instance.new("ScreenGui",v.PlayerGui)
  433. scrg.Name = "Spinny"
  434. local frm = Instance.new("Frame",scrg)
  435. frm.BackgroundTransparency = 0.25
  436. frm.BackgroundColor3 = color
  437. frm.BorderSizePixel = 0
  438. frm.Rotation = 45
  439. frm.Size = UDim2.new(3,0,0,100)
  440. frm.Position = UDim2.new(-4,0,0,0)
  441. local frm2 = frm:Clone()
  442. frm2.Parent = scrg
  443. frm2.BackgroundColor3 = color2
  444. frm2.Position = UDim2.new(-4.05,0,0,0)
  445. local imlb = Instance.new("ImageLabel",scrg)
  446. imlb.BackgroundTransparency = 1
  447. imlb.BackgroundColor3 = Color3.new(0,0,0)
  448. imlb.Image = "rbxassetid://2344851144"
  449. imlb.Size = UDim2.new(0,750,0,750)
  450. imlb.ImageColor3 = color2
  451. imlb.ImageTransparency = 0.25
  452. imlb.Position = UDim2.new(-2.5,0,-2.5,0)
  453. local imlb2 = imlb:Clone()
  454. imlb2.Image = "rbxassetid://2325939897"
  455. imlb2.Size = UDim2.new(1,0,1,0)
  456. imlb2.ImageColor3 = color
  457. imlb2.ImageTransparency = 0
  458. imlb2.Position = UDim2.new(0,0,0,0)
  459. local imlb3 = imlb:Clone()
  460. imlb3.Image = "rbxassetid://2344830904"
  461. imlb3.Size = UDim2.new(1,0,1,0)
  462. imlb3.ImageColor3 = color2
  463. imlb3.ImageTransparency = 0
  464. imlb3.Position = UDim2.new(0,0,0,0)
  465. local imlb4 = imlb:Clone()
  466. imlb4.Image = "rbxassetid://2344870656"
  467. imlb4.Size = UDim2.new(3,0,3,0)
  468. imlb4.ImageColor3 = Color3.new(1,1,1)
  469. imlb4.ImageTransparency = 0
  470. imlb4.Position = UDim2.new(-1,0,-1,0)
  471. local imlb5 = imlb:Clone()
  472. imlb5.Image = "rbxassetid://2344870656"
  473. imlb5.Size = UDim2.new(10,0,10,0)
  474. imlb5.ImageColor3 = color2
  475. imlb5.ImageTransparency = 0
  476. imlb5.Position = UDim2.new(-4.5,0,-4.5,0)
  477. imlb2.Parent = imlb
  478. imlb3.Parent = imlb
  479. imlb4.Parent = imlb
  480. imlb5.Parent = imlb
  481. local txtlb2 = Instance.new("TextLabel",imlb)
  482. txtlb2.Text = text
  483. txtlb2.Font = represfont
  484. txtlb2.TextColor3 = color
  485. txtlb2.TextStrokeTransparency = 0
  486. txtlb2.BackgroundTransparency = 1
  487. txtlb2.TextStrokeColor3 = color2
  488. txtlb2.TextScaled = true
  489. txtlb2.Size = UDim2.new(1,0,1,0)
  490. txtlb2.Position = UDim2.new(0,0,0,0)
  491. local fvalen = 0.55
  492. local fval = -0.49
  493. coroutine.resume(coroutine.create(function()
  494. while true do
  495. swait()
  496. if chaosmode == true then
  497. txtlb2.Rotation = math.random(-1,1)
  498. imlb.Position = imlb.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5)
  499. txtlb2.Position = txtlb2.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5)
  500. imlb.ImageColor3 = BrickColor.random().Color
  501. txtlb2.TextStrokeColor3 = BrickColor.random().Color
  502. end
  503. end
  504. end))
  505. coroutine.resume(coroutine.create(function()
  506. while true do
  507. swait()
  508. if scrg.Parent ~= nil then
  509.     fvalen = fvalen - 0.0001
  510. elseif scrg.Parent == nil then
  511. break
  512. end
  513. end
  514. end))
  515. local flol = -5
  516. local flil = 1.6
  517. coroutine.resume(coroutine.create(function()
  518.     for i = 0, 49 do
  519.         swait()
  520.         flol = flol + 0.125
  521.         flil = flil - 0.1
  522.         frm.Size = frm.Size + UDim2.new(0.1,0,0,0)
  523.         frm.Rotation = frm.Rotation - 0.25
  524.         frm2.Size = frm2.Size + UDim2.new(0.1,0,0,0)
  525.         frm2.Rotation = frm.Rotation + 0.325
  526.         imlb3.Rotation = imlb3.Rotation - 10
  527.         imlb2.Rotation = imlb.Rotation + 7.5
  528.         imlb.Rotation = imlb.Rotation + 5
  529.         txtlb2.Rotation = txtlb2.Rotation - 5.125
  530.         imlb.Position = imlb.Position + UDim2.new(0.05125,0,0.04775,0)
  531.     end
  532.     for i = 0, 99 do
  533.         swait()
  534.         fval = fval + 0.05
  535.         flol = flol + 0.005
  536.         frm.Size = frm.Size + UDim2.new(0.005,0,0,0)
  537.         frm.Rotation = frm.Rotation - 0.075
  538.         frm2.Size = frm2.Size + UDim2.new(0.005,0,0,0)
  539.         frm2.Rotation = frm2.Rotation + 0.125
  540.         imlb3.Rotation = imlb3.Rotation - 2
  541.         imlb2.Rotation = imlb.Rotation + 1.5
  542.         imlb.Rotation = imlb.Rotation + 1
  543.         txtlb2.Rotation = txtlb2.Rotation - 1.125
  544.         imlb.Position = imlb.Position + UDim2.new(0.0015,0,0.00075,0)
  545.     end
  546. local valinc = 0
  547. local vinc2 = 1
  548. for i = 0, 99 do
  549. swait()
  550. vinc2 = vinc2 + 0.25
  551. valinc = valinc + 0.0001
  552. flol = flol + valinc
  553. flil = flil + valinc
  554. txtlb2.Rotation = txtlb2.Rotation - 1.125*vinc2
  555. imlb3.Rotation = imlb3.Rotation - 2*vinc2
  556. imlb.Rotation = imlb.Rotation + 1*vinc2
  557. imlb.Position = imlb.Position + UDim2.new(0.0015*vinc2,0,0.0005*vinc2,0)
  558. frm.Size = frm.Size + UDim2.new(0.005*vinc2,0,0,0)
  559. frm.Rotation = frm.Rotation + 0.1*vinc2
  560. frm2.Size = frm2.Size + UDim2.new(0.005*vinc2,0,0,0)
  561. frm2.Rotation = frm2.Rotation + 0.225*vinc2
  562. frm2.BackgroundTransparency = frm2.BackgroundTransparency + 0.0075
  563. frm.BackgroundTransparency = frm.BackgroundTransparency + 0.0075
  564. imlb.ImageTransparency = imlb.ImageTransparency + 0.005
  565. imlb2.ImageTransparency = imlb2.ImageTransparency + 0.01
  566. imlb3.ImageTransparency = imlb3.ImageTransparency + 0.01
  567. imlb4.ImageTransparency = imlb4.ImageTransparency + 0.01
  568. imlb5.ImageTransparency = imlb4.ImageTransparency + 0.01
  569. txtlb2.TextStrokeTransparency = txtlb2.TextStrokeTransparency + 0.01
  570. txtlb2.TextTransparency = txtlb2.TextTransparency + 0.01
  571. end
  572. scrg:Destroy()
  573. end))
  574. end))
  575. end
  576. end
  577. end
  578.  
  579. local Create = LoadLibrary("RbxUtility").Create
  580.  
  581. CFuncs = { 
  582.     ["Part"] = {
  583.         Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  584.             local Part = Create("Part"){
  585.                 Parent = Parent,
  586.                 Reflectance = Reflectance,
  587.                 Transparency = Transparency,
  588.                 CanCollide = false,
  589.                 Locked = true,
  590.                 BrickColor = BrickColor.new(tostring(BColor)),
  591.                 Name = Name,
  592.                 Size = Size,
  593.                 Material = Material,
  594.             }
  595.             RemoveOutlines(Part)
  596.             return Part
  597.         end;
  598.     };
  599.    
  600.     ["Mesh"] = {
  601.         Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  602.             local Msh = Create(Mesh){
  603.                 Parent = Part,
  604.                 Offset = OffSet,
  605.                 Scale = Scale,
  606.             }
  607.             if Mesh == "SpecialMesh" then
  608.                 Msh.MeshType = MeshType
  609.                 Msh.MeshId = MeshId
  610.             end
  611.             return Msh
  612.         end;
  613.     };
  614.    
  615.     ["Mesh"] = {
  616.         Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  617.             local Msh = Create(Mesh){
  618.                 Parent = Part,
  619.                 Offset = OffSet,
  620.                 Scale = Scale,
  621.             }
  622.             if Mesh == "SpecialMesh" then
  623.                 Msh.MeshType = MeshType
  624.                 Msh.MeshId = MeshId
  625.             end
  626.             return Msh
  627.         end;
  628.     };
  629.    
  630.     ["Weld"] = {
  631.         Create = function(Parent, Part0, Part1, C0, C1)
  632.             local Weld = Create("Weld"){
  633.                 Parent = Parent,
  634.                 Part0 = Part0,
  635.                 Part1 = Part1,
  636.                 C0 = C0,
  637.                 C1 = C1,
  638.             }
  639.             return Weld
  640.         end;
  641.     };
  642.  
  643.     ["Sound"] = {
  644.         Create = function(id, par, vol, pit)
  645.             coroutine.resume(coroutine.create(function()
  646.                 local S = Create("Sound"){
  647.                     Volume = vol,
  648.                                         Name = "EffectSoundo",
  649.                     Pitch = pit or 1,
  650.                     SoundId = id,
  651.                     Parent = par or workspace,
  652.                 }
  653.                 wait()
  654.                 S:play()
  655.                 game:GetService("Debris"):AddItem(S, 10)
  656.             end))
  657.         end;
  658.     };
  659.  
  660.     ["TimeSound"] = {
  661.         Create = function(id, par, vol, pit, timepos)
  662.             coroutine.resume(coroutine.create(function()
  663.                 local S = Create("Sound"){
  664.                     Volume = vol,
  665.                                         Name = "EffectSoundo",
  666.                     Pitch = pit or 1,
  667.                     SoundId = id,
  668.                                         TimePosition = timepos,
  669.                     Parent = par or workspace,
  670.                 }
  671.                 wait()
  672.                 S:play()
  673.                 game:GetService("Debris"):AddItem(S, 10)
  674.             end))
  675.         end;
  676.     };
  677.         ["EchoSound"] = {
  678.         Create = function(id, par, vol, pit, timepos,delays,echodelay,fedb,dryl)
  679.             coroutine.resume(coroutine.create(function()
  680.                 local Sas = Create("Sound"){
  681.                     Volume = vol,
  682.                     Name = "EffectSoundo",
  683.                     Pitch = pit or 1,
  684.                     SoundId = id,
  685.                     TimePosition = timepos,
  686.                     Parent = par or workspace,
  687.                 }
  688.                 local E = Create("EchoSoundEffect"){
  689.                     Delay = echodelay,
  690.                     Name = "Echo",
  691.                     Feedback = fedb,
  692.                     DryLevel = dryl,
  693.                     Parent = Sas,
  694.                 }
  695.                 wait()
  696.                 Sas:play()
  697.                 game:GetService("Debris"):AddItem(Sas, delays)
  698.             end))
  699.         end;
  700.     };
  701.  
  702. ["LongSound"] = {
  703.         Create = function(id, par, vol, pit)
  704.             coroutine.resume(coroutine.create(function()
  705.                 local S = Create("Sound"){
  706.                     Volume = vol,
  707.                     Pitch = pit or 1,
  708.                     SoundId = id,
  709.                     Parent = par or workspace,
  710.                 }
  711.                 wait()
  712.                 S:play()
  713.                 game:GetService("Debris"):AddItem(S, 60)
  714.             end))
  715.         end;
  716.     };
  717.    
  718.     ["ParticleEmitter"] = {
  719.         Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  720.             local fp = Create("ParticleEmitter"){
  721.                 Parent = Parent,
  722.                 Color = ColorSequence.new(Color1, Color2),
  723.                 LightEmission = LightEmission,
  724.                 Size = Size,
  725.                 Texture = Texture,
  726.                 Transparency = Transparency,
  727.                 ZOffset = ZOffset,
  728.                 Acceleration = Accel,
  729.                 Drag = Drag,
  730.                 LockedToPart = LockedToPart,
  731.                 VelocityInheritance = VelocityInheritance,
  732.                 EmissionDirection = EmissionDirection,
  733.                 Enabled = Enabled,
  734.                 Lifetime = LifeTime,
  735.                 Rate = Rate,
  736.                 Rotation = Rotation,
  737.                 RotSpeed = RotSpeed,
  738.                 Speed = Speed,
  739.                 VelocitySpread = VelocitySpread,
  740.             }
  741.             return fp
  742.         end;
  743.     };
  744.  
  745.     CreateTemplate = {
  746.    
  747.     };
  748. }
  749.  
  750.  
  751.  
  752. New = function(Object, Parent, Name, Data)
  753.     local Object = Instance.new(Object)
  754.     for Index, Value in pairs(Data or {}) do
  755.         Object[Index] = Value
  756.     end
  757.     Object.Parent = Parent
  758.     Object.Name = Name
  759.     return Object
  760. end
  761. local halocolor = BrickColor.new("Gold")
  762. local halocolor2 = BrickColor.new("Really black")
  763. local starcolor = BrickColor.new("Really black")
  764. local lunacolor = BrickColor.new("Gold")
  765. local lunacolor2 = BrickColor.new("Gold")
  766. local wepcolor = BrickColor.new("Really black")
  767. local maincolor = BrickColor.new("Really black")
  768. local m = Instance.new("Model",char)
  769. local m2 = Instance.new("Model",char)
  770. local m3 = Instance.new("Model",char)
  771. local mw1 = Instance.new("Model",char)
  772. local mw2 = Instance.new("Model",char)
  773.  
  774.  
  775.  
  776.  
  777. local extrawingmod1 = Instance.new("Model",char)
  778. local extrawingmod2 = Instance.new("Model",char)
  779.  
  780. function CreateParta(parent,transparency,reflectance,material,brickcolor)
  781. local p = Instance.new("Part")
  782. p.TopSurface = 0
  783. p.BottomSurface = 0
  784. p.Parent = parent
  785. p.Size = Vector3.new(0.1,0.1,0.1)
  786. p.Transparency = transparency
  787. p.Reflectance = reflectance
  788. p.CanCollide = false
  789. p.Locked = true
  790. p.BrickColor = brickcolor
  791. p.Material = material
  792. return p
  793. end
  794.  
  795. function CreateMesh(parent,meshtype,x1,y1,z1)
  796. local mesh = Instance.new("SpecialMesh",parent)
  797. mesh.MeshType = meshtype
  798. mesh.Scale = Vector3.new(x1*10,y1*10,z1*10)
  799. return mesh
  800. end
  801.  
  802. function CreateSpecialMesh(parent,meshid,x1,y1,z1)
  803. local mesh = Instance.new("SpecialMesh",parent)
  804. mesh.MeshType = "FileMesh"
  805. mesh.MeshId = meshid
  806. mesh.Scale = Vector3.new(x1,y1,z1)
  807. return mesh
  808. end
  809.  
  810.  
  811. function CreateSpecialGlowMesh(parent,meshid,x1,y1,z1)
  812. local mesh = Instance.new("SpecialMesh",parent)
  813. mesh.MeshType = "FileMesh"
  814. mesh.MeshId = meshid
  815. mesh.TextureId = "http://www.roblox.com/asset/?id=269748808"
  816. mesh.Scale = Vector3.new(x1,y1,z1)
  817. mesh.VertexColor = Vector3.new(parent.BrickColor.r, parent.BrickColor.g, parent.BrickColor.b)
  818. return mesh
  819. end
  820.  
  821. function CreateWeld(parent,part0,part1,C1X,C1Y,C1Z,C1Xa,C1Ya,C1Za,C0X,C0Y,C0Z,C0Xa,C0Ya,C0Za)
  822. local weld = Instance.new("Weld")
  823. weld.Parent = parent
  824. weld.Part0 = part0
  825. weld.Part1 = part1
  826. weld.C1 = CFrame.new(C1X,C1Y,C1Z)*CFrame.Angles(C1Xa,C1Ya,C1Za)
  827. weld.C0 = CFrame.new(C0X,C0Y,C0Z)*CFrame.Angles(C0Xa,C0Ya,C0Za)
  828. return weld
  829. end
  830.  
  831.  
  832. --------------
  833. --------------
  834. local sorb = CreateParta(m,1,1,"SmoothPlastic",BrickColor.random())
  835. CreateWeld(sorb,rarm,sorb,0,1,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  836. local sorb2 = CreateParta(m,1,1,"SmoothPlastic",BrickColor.random())
  837. CreateWeld(sorb2,larm,sorb2,0,1,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  838.  
  839. local handlex = CreateParta(mw2,1,1,"Neon",maincolor)
  840. CreateMesh(handle,"Brick",0,0,0)
  841. local handlexweld = CreateWeld(handlex,tors,handlex,0,-1.5,-1.05,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  842. local valuaring = 10
  843. for i = 0, 49 do
  844.     valuaring = valuaring + 10
  845. rn = CreateParta(mw2,0,0,"Neon",halocolor)
  846. CreateMesh(rn,"Brick",0.25,0.1,0.1)
  847. CreateWeld(rn,handlex,rn,0,1,0,math.rad(0),math.rad(0),math.rad(valuaring),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  848. end
  849.  
  850. handlex = CreateParta(mw2,1,1,"Neon",maincolor)
  851. CreateMesh(handle,"Brick",0,0,0)
  852. CreateWeld(handlex,tors,handlex,0,-3,-2.1,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  853. local valuaring = 10
  854. for i = 0, 49 do
  855.     valuaring = valuaring + 10
  856. rn = CreateParta(extrawingmod1,0,0,"Neon",halocolor)
  857. CreateMesh(rn,"Brick",0.5,0.2,0.2)
  858. CreateWeld(rn,handlex,rn,0,2,0,math.rad(0),math.rad(0),math.rad(valuaring),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  859. end
  860.  
  861.  
  862. local handle = CreateParta(m,1,1,"Neon",maincolor)
  863. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  864. local handleweld = CreateWeld(handle,tors,handle,0,-1.5,-1.05,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  865.  
  866. --- Left wing.
  867.  
  868. local lwing1 = CreateParta(m,1,1,"Neon",maincolor)
  869. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  870. local lwing1weld = CreateWeld(lwing1,handle,lwing1,3,0,0,math.rad(5),math.rad(0),math.rad(12.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  871.  
  872. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  873. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  874. CreateWeld(wed,lwing1,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  875. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  876. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  877. CreateWeld(wed,lwing1,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  878. A0 = Instance.new('Attachment',wed)
  879. A0.Position = vt(0,0.25,0.25)
  880. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  881. CreateMesh(wed,"Wedge",0.05,0.5,3)
  882. CreateWeld(wed,lwing1,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  883. A1 = Instance.new('Attachment',wed)
  884. A1.Position = vt(0,-0.25,-2)
  885. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  886. CreateMesh(wed,"Wedge",0.05,3,0.5)
  887. CreateWeld(wed,lwing1,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  888.  
  889. tl1 = Instance.new('Trail',wed)
  890. tl1.Attachment0 = A1
  891. tl1.Attachment1 = A0
  892. tl1.Texture = "rbxassetid://2108945559"
  893. tl1.LightEmission = 1
  894. tl1.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  895. tl1.Color = ColorSequence.new(BrickColor.new('Really black').Color)
  896. tl1.Lifetime = 0.6
  897.  
  898.  
  899. local lwing2 = CreateParta(m,1,1,"Neon",maincolor)
  900. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  901. local lwing2weld = CreateWeld(lwing2,handle,lwing2,4,1,0,math.rad(10),math.rad(0),math.rad(25),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  902.  
  903. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  904. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  905. CreateWeld(wed,lwing2,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  906. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  907. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  908. CreateWeld(wed,lwing2,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  909. A0 = Instance.new('Attachment',wed)
  910. A0.Position = vt(0,0.25,0.25)
  911. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  912. CreateMesh(wed,"Wedge",0.05,0.5,3)
  913. CreateWeld(wed,lwing2,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  914. A1 = Instance.new('Attachment',wed)
  915. A1.Position = vt(0,-0.25,-2)
  916. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  917. CreateMesh(wed,"Wedge",0.05,3,0.5)
  918. CreateWeld(wed,lwing2,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  919.  
  920. tl2 = Instance.new('Trail',wed)
  921. tl2.Attachment0 = A1
  922. tl2.Attachment1 = A0
  923. tl2.Texture = "rbxassetid://2108945559"
  924. tl2.LightEmission = 1
  925. tl2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  926. tl2.Color = ColorSequence.new(BrickColor.new('Really black').Color)
  927. tl2.Lifetime = 0.6
  928.  
  929. local lwing3 = CreateParta(m,1,1,"Neon",maincolor)
  930. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  931. local lwing3weld = CreateWeld(lwing3,handle,lwing3,4.75,2,0,math.rad(15),math.rad(0),math.rad(37.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  932.  
  933. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  934. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  935. CreateWeld(wed,lwing3,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  936. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  937. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  938. CreateWeld(wed,lwing3,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  939. A0 = Instance.new('Attachment',wed)
  940. A0.Position = vt(0,0.25,0.25)
  941. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  942. CreateMesh(wed,"Wedge",0.05,0.5,3)
  943. CreateWeld(wed,lwing3,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  944. A1 = Instance.new('Attachment',wed)
  945. A1.Position = vt(0,-0.25,-2)
  946. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  947. CreateMesh(wed,"Wedge",0.05,3,0.5)
  948. CreateWeld(wed,lwing3,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  949.  
  950. tl3 = Instance.new('Trail',wed)
  951. tl3.Attachment0 = A1
  952. tl3.Attachment1 = A0
  953. tl3.Texture = "rbxassetid://2108945559"
  954. tl3.LightEmission = 1
  955. tl3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  956. tl3.Color = ColorSequence.new(BrickColor.new('Really black').Color)
  957. tl3.Lifetime = 0.6
  958.  
  959. tl1.Enabled = false
  960. tl2.Enabled = false
  961. tl3.Enabled = false
  962. local lwing4 = CreateParta(m,1,1,"Neon",maincolor)
  963. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  964. local lwing4weld = CreateWeld(lwing4,handle,lwing4,5.75,3,0,math.rad(20),math.rad(0),math.rad(50),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  965.  
  966. wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor)
  967. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  968. CreateWeld(wed,lwing4,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  969. wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor)
  970. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  971. CreateWeld(wed,lwing4,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  972. wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor)
  973. CreateMesh(wed,"Wedge",0.05,0.5,3)
  974. CreateWeld(wed,lwing4,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  975. wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor)
  976. CreateMesh(wed,"Wedge",0.05,3,0.5)
  977. CreateWeld(wed,lwing4,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  978.  
  979. local lwing5 = CreateParta(m,1,1,"Neon",maincolor)
  980. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  981. local lwing5weld = CreateWeld(lwing5,handle,lwing5,6.75,4,0,math.rad(25),math.rad(0),math.rad(62.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  982.  
  983. wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor)
  984. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  985. CreateWeld(wed,lwing5,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  986. wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor)
  987. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  988. CreateWeld(wed,lwing5,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  989. wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor)
  990. CreateMesh(wed,"Wedge",0.05,0.5,3)
  991. CreateWeld(wed,lwing5,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  992. wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor)
  993. CreateMesh(wed,"Wedge",0.05,3,0.5)
  994. CreateWeld(wed,lwing5,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  995.  
  996. local lwing6 = CreateParta(m,1,1,"Neon",maincolor)
  997. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  998. local lwing6weld = CreateWeld(lwing6,handle,lwing6,7.75,5,0,math.rad(30),math.rad(0),math.rad(75),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  999.  
  1000. wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor)
  1001. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1002. CreateWeld(wed,lwing6,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1003. wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor)
  1004. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1005. CreateWeld(wed,lwing6,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1006. wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor)
  1007. CreateMesh(wed,"Wedge",0.05,0.5,3)
  1008. CreateWeld(wed,lwing6,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1009. wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor)
  1010. CreateMesh(wed,"Wedge",0.05,3,0.5)
  1011. CreateWeld(wed,lwing6,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1012.  
  1013. -- Right wing.
  1014.  
  1015. local rwing1 = CreateParta(m,1,1,"Neon",maincolor)
  1016. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  1017. local rwing1weld = CreateWeld(rwing1,handle,rwing1,-3,0,0,math.rad(5),math.rad(0),math.rad(-12.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1018.  
  1019. wed = CreateParta(mw2,0,0,"Neon",halocolor)
  1020. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1021. CreateWeld(wed,rwing1,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1022. A0 = Instance.new('Attachment',wed)
  1023. A0.Position = vt(0,0.25,0.25)
  1024. wed = CreateParta(mw2,0,0,"Neon",halocolor)
  1025. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1026. CreateWeld(wed,rwing1,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1027. wed = CreateParta(mw2,0,0,"Neon",halocolor)
  1028. CreateMesh(wed,"Wedge",0.05,0.5,3)
  1029. CreateWeld(wed,rwing1,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1030. wed = CreateParta(mw2,0,0,"Neon",halocolor)
  1031. CreateMesh(wed,"Wedge",0.05,3,0.5)
  1032. CreateWeld(wed,rwing1,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1033. A1 = Instance.new('Attachment',wed)
  1034. A1.Position = vt(0,2,0.25)
  1035.  
  1036. tr1 = Instance.new('Trail',wed)
  1037. tr1.Attachment0 = A1
  1038. tr1.Attachment1 = A0
  1039. tr1.Texture = "rbxassetid://2108945559"
  1040. tr1.LightEmission = 1
  1041. tr1.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  1042. tr1.Color = ColorSequence.new(BrickColor.new('Really black').Color)
  1043. tr1.Lifetime = 0.6
  1044.  
  1045. local rwing2 = CreateParta(m,1,1,"Neon",maincolor)
  1046. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  1047. local rwing2weld = CreateWeld(rwing2,handle,rwing2,-4,1,0,math.rad(10),math.rad(0),math.rad(-25),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1048.  
  1049. wed = CreateParta(mw2,0,0,"Neon",halocolor)
  1050. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1051. CreateWeld(wed,rwing2,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1052. A0 = Instance.new('Attachment',wed)
  1053. A0.Position = vt(0,0.25,0.25)
  1054. wed = CreateParta(mw2,0,0,"Neon",halocolor)
  1055. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1056. CreateWeld(wed,rwing2,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1057. wed = CreateParta(mw2,0,0,"Neon",halocolor)
  1058. CreateMesh(wed,"Wedge",0.05,0.5,3)
  1059. CreateWeld(wed,rwing2,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1060. wed = CreateParta(mw2,0,0,"Neon",halocolor)
  1061. CreateMesh(wed,"Wedge",0.05,3,0.5)
  1062. CreateWeld(wed,rwing2,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1063. A1 = Instance.new('Attachment',wed)
  1064. A1.Position = vt(0,2,0.25)
  1065.  
  1066. tr2 = Instance.new('Trail',wed)
  1067. tr2.Attachment0 = A1
  1068. tr2.Attachment1 = A0
  1069. tr2.Texture = "rbxassetid://2108945559"
  1070. tr2.LightEmission = 1
  1071. tr2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  1072. tr2.Color = ColorSequence.new(BrickColor.new('Really black').Color)
  1073. tr2.Lifetime = 0.6
  1074.  
  1075. local rwing3 = CreateParta(m,1,1,"Neon",maincolor)
  1076. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  1077. local rwing3weld = CreateWeld(rwing3,handle,rwing3,-4.75,2,0,math.rad(15),math.rad(0),math.rad(-37.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1078.  
  1079. wed = CreateParta(mw2,0,0,"Neon",halocolor)
  1080. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1081. CreateWeld(wed,rwing3,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1082. A0 = Instance.new('Attachment',wed)
  1083. A0.Position = vt(0,0.25,0.25)
  1084. wed = CreateParta(mw2,0,0,"Neon",halocolor)
  1085. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1086. CreateWeld(wed,rwing3,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1087. wed = CreateParta(mw2,0,0,"Neon",halocolor)
  1088. CreateMesh(wed,"Wedge",0.05,0.5,3)
  1089. CreateWeld(wed,rwing3,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1090. wed = CreateParta(mw2,0,0,"Neon",halocolor)
  1091. CreateMesh(wed,"Wedge",0.05,3,0.5)
  1092. CreateWeld(wed,rwing3,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1093. A1 = Instance.new('Attachment',wed)
  1094. A1.Position = vt(0,2,0.25)
  1095.  
  1096. tr3 = Instance.new('Trail',wed)
  1097. tr3.Attachment0 = A1
  1098. tr3.Attachment1 = A0
  1099. tr3.Texture = "rbxassetid://2108945559"
  1100. tr3.LightEmission = 1
  1101. tr3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  1102. tr3.Color = ColorSequence.new(BrickColor.new('Really black').Color)
  1103. tr3.Lifetime = 0.6
  1104.  
  1105.  
  1106. local rwing4 = CreateParta(m,1,1,"Neon",maincolor)
  1107. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  1108. local rwing4weld = CreateWeld(rwing4,handle,rwing4,-5.75,3,0,math.rad(20),math.rad(0),math.rad(-50),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1109.  
  1110. wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor)
  1111. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1112. CreateWeld(wed,rwing4,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1113. wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor)
  1114. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1115. CreateWeld(wed,rwing4,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1116. wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor)
  1117. CreateMesh(wed,"Wedge",0.05,0.5,3)
  1118. CreateWeld(wed,rwing4,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1119. wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor)
  1120. CreateMesh(wed,"Wedge",0.05,3,0.5)
  1121. CreateWeld(wed,rwing4,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1122.  
  1123. local rwing5 = CreateParta(m,1,1,"Neon",maincolor)
  1124. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  1125. local rwing5weld = CreateWeld(rwing5,handle,rwing5,-6.75,4,0,math.rad(25),math.rad(0),math.rad(-62.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1126.  
  1127. wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor)
  1128. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1129. CreateWeld(wed,rwing5,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1130. wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor)
  1131. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1132. CreateWeld(wed,rwing5,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1133. wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor)
  1134. CreateMesh(wed,"Wedge",0.05,0.5,3)
  1135. CreateWeld(wed,rwing5,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1136. wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor)
  1137. CreateMesh(wed,"Wedge",0.05,3,0.5)
  1138. CreateWeld(wed,rwing5,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1139.  
  1140. local rwing6 = CreateParta(m,1,1,"Neon",maincolor)
  1141. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  1142. local rwing6weld = CreateWeld(rwing6,handle,rwing6,-7.75,3,0,math.rad(30),math.rad(0),math.rad(-75),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1143.  
  1144. wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor)
  1145. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1146. CreateWeld(wed,rwing6,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1147. wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor)
  1148. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1149. CreateWeld(wed,rwing6,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1150. wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor)
  1151. CreateMesh(wed,"Wedge",0.05,0.5,3)
  1152. CreateWeld(wed,rwing6,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1153. wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor)
  1154. CreateMesh(wed,"Wedge",0.05,3,0.5)
  1155. CreateWeld(wed,rwing6,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1156.  
  1157. --HERES THE RING
  1158.  
  1159.  
  1160. --[[ran = CreateParta(m2,0,0,"SmoothPlastic",wepcolor)
  1161. CreateMesh(ran,"Wedge",1.02,1.02,1.02)
  1162. CreateWeld(ran,larm,ran,0,0.15,0,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1163. ran = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
  1164. CreateMesh(ran,"Wedge",0.9,0.9,1.025)
  1165. CreateWeld(ran,larm,ran,0,0.155,0,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1166. ran = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
  1167. CreateMesh(ran,"Wedge",1.025,0.9,0.9)
  1168. CreateWeld(ran,larm,ran,0,0.155,-0.025,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1169.  
  1170.  
  1171. gan = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
  1172. CreateMesh(gan,"Brick",1.075,0.1,1.075)
  1173. CreateWeld(gan,larm,gan,0,0.5,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1174.  
  1175. gan = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
  1176. CreateMesh(gan,"Brick",1.075,0.1,1.075)
  1177. CreateWeld(gan,larm,gan,0,0.75,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1178.  
  1179.  
  1180.  
  1181. gan = CreateParta(m2,0,0,"Neon",halocolor2)
  1182. CreateMesh(gan,"Brick",1.095,0.035,1.095)
  1183. CreateWeld(gan,larm,gan,0,0.5,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1184.  
  1185. gan = CreateParta(m2,0,0,"Neon",halocolor2)
  1186. CreateMesh(gan,"Brick",1.095,0.035,1.095)
  1187. CreateWeld(gan,larm,gan,0,0.75,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1188.  
  1189. gane = CreateParta(m3,0,0,"SmoothPlastic",lunacolor2)
  1190. CreateMesh(gane,"Brick",1.0625,0.2,1.0625)
  1191. CreateWeld(gane,larm,gane,0,0.6,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1192.  
  1193. star = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
  1194. CreateSpecialMesh(star,"http://www.roblox.com/asset/?id=45428961",2.5,2.5,2.5)
  1195. CreateWeld(star,larm,star,0,0.475,0.6,math.rad(90),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1196. starl = CreateParta(m3,0,0,"SmoothPlastic",starcolor)
  1197. CreateSpecialMesh(starl,"http://www.roblox.com/asset/?id=45428961",1.95,2.55,1.95)
  1198. CreateWeld(starl,larm,starl,0,0.475,0.6,math.rad(90),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))]]--
  1199.  
  1200. --- second ring
  1201.  
  1202.  
  1203. gan = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
  1204. CreateMesh(gan,"Brick",1.075,0.1,1.075)
  1205. CreateWeld(gan,rarm,gan,0,0.5,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1206.  
  1207. gan = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
  1208. CreateMesh(gan,"Brick",1.075,0.1,1.075)
  1209. CreateWeld(gan,rarm,gan,0,0.75,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1210.  
  1211.  
  1212.  
  1213. gan = CreateParta(m2,0,0,"Neon",halocolor2)
  1214. CreateMesh(gan,"Brick",1.095,0.035,1.095)
  1215. CreateWeld(gan,rarm,gan,0,0.5,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1216.  
  1217. gan = CreateParta(m2,0,0,"Neon",halocolor2)
  1218. CreateMesh(gan,"Brick",1.095,0.035,1.095)
  1219. CreateWeld(gan,rarm,gan,0,0.75,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1220.  
  1221. gane = CreateParta(m3,0,0,"SmoothPlastic",lunacolor2)
  1222. CreateMesh(gane,"Brick",1.0625,0.2,1.0625)
  1223. CreateWeld(gane,rarm,gane,0,0.6,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1224.  
  1225. star = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
  1226. CreateSpecialMesh(star,"http://www.roblox.com/asset/?id=45428961",2.5,2.5,2.5)
  1227. CreateWeld(star,rarm,star,0,-0.475,0.6,math.rad(90),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1228. starl = CreateParta(m3,0,0,"SmoothPlastic",starcolor)
  1229. CreateSpecialMesh(starl,"http://www.roblox.com/asset/?id=45428961",1.95,2.55,1.95)
  1230. CreateWeld(starl,rarm,starl,0,-0.475,0.6,math.rad(90),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1231.  
  1232.  
  1233.  
  1234. for i, v in pairs(m:GetChildren()) do
  1235. if v:IsA("Part") then
  1236. v.BrickColor = BrickColor.new("Really black")
  1237. v.Material = "Glass"
  1238. end
  1239. end
  1240. for i, v in pairs(m2:GetChildren()) do
  1241. if v:IsA("Part") then
  1242. v.BrickColor = BrickColor.new("Crimson")
  1243. v.Material = "Granite"
  1244. end
  1245. end
  1246. for i, v in pairs(m3:GetChildren()) do
  1247. if v:IsA("Part") then
  1248. v.BrickColor = BrickColor.new("Really black")
  1249. v.Material = "Neon"
  1250. end
  1251. end
  1252. for i, v in pairs(mw2:GetChildren()) do
  1253. if v:IsA("Part") then
  1254. v.BrickColor = BrickColor.new("Really black")
  1255. v.Material = "Neon"
  1256. end
  1257. end
  1258. for i, v in pairs(mw1:GetChildren()) do
  1259. if v:IsA("Part") then
  1260. v.Transparency = 1
  1261. v.BrickColor = BrickColor.new("Really black")
  1262. v.Material = "Neon"
  1263. end
  1264. end
  1265. for i, v in pairs(extrawingmod1:GetChildren()) do
  1266. if v:IsA("Part") then
  1267. v.Transparency = 1
  1268. v.BrickColor = BrickColor.new("White")
  1269. v.Material = "Neon"
  1270. end
  1271. end
  1272. for i, v in pairs(extrawingmod2:GetChildren()) do
  1273. if v:IsA("Part") then
  1274. v.Transparency = 1
  1275. v.BrickColor = BrickColor.new("White")
  1276. v.Material = "Neon"
  1277. end
  1278. end
  1279. local MAINRUINCOLOR = BrickColor.new("Really black")
  1280. local SECONDRUINCOLOR  = BrickColor.new("Really black")
  1281. local THIRDRUINCOLOR = BrickColor.new("Really black")
  1282.  
  1283. function RecolorThing(one,two,three,four,five,exonetran,exone,extwotran,extwo)
  1284. for i, v in pairs(mw2:GetChildren()) do
  1285. if v:IsA("Part") then
  1286. v.BrickColor = one
  1287. v.Material = "Neon"
  1288. end
  1289. end
  1290. refec.Color = ColorSequence.new(one.Color)
  1291. refec2.Color = ColorSequence.new(one.Color)
  1292. refec3.Color = ColorSequence.new(one.Color)
  1293. tr1.Color = ColorSequence.new(one.Color)
  1294. tr2.Color = ColorSequence.new(one.Color)
  1295. tr3.Color = ColorSequence.new(one.Color)
  1296. imgl2.ImageColor3 = one.Color
  1297. circl.ImageColor3 = two.Color
  1298. techc.ImageColor3 = one.Color
  1299. circl2.ImageColor3 = one.Color
  1300. ned.TextColor3 = two.Color
  1301. ned.TextStrokeColor3 = one.Color
  1302. for i, v in pairs(mw1:GetChildren()) do
  1303. if v:IsA("Part") then
  1304. v.Transparency = 0
  1305. v.BrickColor = two
  1306. v.Material = "Neon"
  1307. end
  1308. end
  1309. tl1.Color = ColorSequence.new(two.Color)
  1310. tl2.Color = ColorSequence.new(two.Color)
  1311. tl3.Color = ColorSequence.new(two.Color)
  1312. for i, v in pairs(m:GetChildren()) do
  1313. if v:IsA("Part") then
  1314. v.BrickColor = three
  1315. v.Material = "Ice"
  1316. end
  1317. end
  1318. for i, v in pairs(m2:GetChildren()) do
  1319. if v:IsA("Part") then
  1320. v.BrickColor = four
  1321. v.Material = "Ice"
  1322. end
  1323. end
  1324. for i, v in pairs(m3:GetChildren()) do
  1325. if v:IsA("Part") then
  1326. v.BrickColor = five
  1327. v.Material = "Neon"
  1328. end
  1329. end
  1330. for i, v in pairs(extrawingmod1:GetChildren()) do
  1331. if v:IsA("Part") then
  1332. v.Transparency = exonetran
  1333. v.BrickColor = exone
  1334. v.Material = "Neon"
  1335. end
  1336. end
  1337. for i, v in pairs(extrawingmod2:GetChildren()) do
  1338. if v:IsA("Part") then
  1339. v.Transparency = extwotran
  1340. v.BrickColor = extwo
  1341. v.Material = "Neon"
  1342. end
  1343. end
  1344. end
  1345.  
  1346. function bosschatfunc(text,color,watval)
  1347. for i,v in pairs(game:GetService("Players"):GetPlayers()) do
  1348. coroutine.resume(coroutine.create(function()
  1349. if v.PlayerGui:FindFirstChild("Dialog")~= nil then
  1350. v.PlayerGui:FindFirstChild("Dialog"):destroy()
  1351. end
  1352. local scrg = Instance.new("ScreenGui",v.PlayerGui)
  1353. scrg.Name = "Dialog"
  1354. local txtlb = Instance.new("TextLabel",scrg)
  1355. txtlb.Text = ""
  1356. txtlb.Font = "Bodoni"
  1357. txtlb.TextColor3 = Color3.new(0,0,0)
  1358. txtlb.TextStrokeTransparency = 0
  1359. txtlb.BackgroundTransparency = 0.75
  1360. txtlb.BackgroundColor3 = Color3.new(0,0,0)
  1361. txtlb.TextStrokeColor3 = color
  1362. txtlb.TextScaled = true
  1363. txtlb.Size = UDim2.new(1,0,0.25,0)
  1364. txtlb.TextXAlignment = "Left"
  1365. txtlb.Position = UDim2.new(0,0,0.75 + 1,0)
  1366. local txtlb2 = Instance.new("TextLabel",scrg)
  1367. txtlb2.Text = "Chaotic:"
  1368. txtlb2.Font = "Arcade"
  1369. txtlb2.TextColor3 = Color3.new(0,0,0)
  1370. txtlb2.TextStrokeTransparency = 0
  1371. txtlb2.BackgroundTransparency = 1
  1372. txtlb2.TextStrokeColor3 = color
  1373. txtlb2.TextSize = 40
  1374. txtlb2.Size = UDim2.new(1,0,0.25,0)
  1375. txtlb2.TextXAlignment = "Left"
  1376. txtlb2.Position = UDim2.new(0,0,1,0)
  1377. local fvalen = 0.55
  1378. local fval = -0.49
  1379. coroutine.resume(coroutine.create(function()
  1380. while true do
  1381. Swait()
  1382. if MODE == "Sanity" then
  1383. txtlb.Rotation = math.random(-1,1)
  1384. txtlb2.Rotation = math.random(-1,1)
  1385. txtlb.Position = txtlb.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5)
  1386. txtlb2.Position = txtlb2.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5)
  1387. txtlb.TextStrokeColor3 = BrickColor.random().Color
  1388. txtlb2.TextStrokeColor3 = BrickColor.random().Color
  1389. end
  1390. end
  1391. end))
  1392. coroutine.resume(coroutine.create(function()
  1393. while true do
  1394. Swait()
  1395. if scrg.Parent ~= nil then
  1396.     fvalen = fvalen - 0.0001
  1397. elseif scrg.Parent == nil then
  1398. break
  1399. end
  1400. end
  1401. end))
  1402. local flol = 1.75
  1403. local flil = 1.6
  1404. coroutine.resume(coroutine.create(function()
  1405.     for i = 0, 9 do
  1406.         Swait()
  1407.         fval = fval + 0.05
  1408.         flol = flol - 0.1
  1409.         flil = flil - 0.1
  1410.         txtlb.Text = ""
  1411.         txtlb.Position = UDim2.new(0,0,flol,0)
  1412.         txtlb2.Position = UDim2.new(0,0,flil,0)
  1413.     end
  1414.     txtlb.Text = text
  1415. wait(watval)
  1416. local valinc = 0
  1417. for i = 0, 99 do
  1418. Swait()
  1419. valinc = valinc + 0.0001
  1420. flol = flol + valinc
  1421. flil = flil + valinc
  1422. txtlb.Rotation = txtlb.Rotation + valinc*20
  1423. txtlb2.Rotation = txtlb2.Rotation - valinc*50
  1424. txtlb.Position = UDim2.new(0,0,flol,0)
  1425. txtlb2.Position = UDim2.new(0,0,flil,0)
  1426. txtlb.TextStrokeTransparency = txtlb.TextStrokeTransparency + 0.01
  1427. txtlb.TextTransparency = txtlb.TextTransparency + 0.01
  1428. txtlb2.TextStrokeTransparency = txtlb2.TextStrokeTransparency + 0.01
  1429. txtlb2.TextTransparency = txtlb2.TextTransparency + 0.01
  1430. txtlb.BackgroundTransparency = txtlb.BackgroundTransparency + 0.0025
  1431. end
  1432. scrg:Destroy()
  1433. end))
  1434. end))
  1435. end
  1436. end
  1437.  
  1438. function BigBlack(text,color,watval)
  1439. for i,v in pairs(game:GetService("Players"):GetPlayers()) do
  1440. coroutine.resume(coroutine.create(function()
  1441. if v.PlayerGui:FindFirstChild("Dialog")~= nil then
  1442. v.PlayerGui:FindFirstChild("Dialog"):destroy()
  1443. end
  1444. local scrg = Instance.new("ScreenGui",v.PlayerGui)
  1445. scrg.Name = "Dialog"
  1446. local txtlb = Instance.new("TextLabel",scrg)
  1447. txtlb.Text = ""
  1448. txtlb.Font = "Bodoni"
  1449. txtlb.TextColor3 = Color3.new(0,0,0)
  1450. txtlb.TextStrokeTransparency = 1
  1451. txtlb.BackgroundTransparency = 1
  1452. txtlb.BackgroundColor3 = Color3.new(0,0,0)
  1453. txtlb.TextStrokeColor3 = color
  1454. txtlb.TextScaled = true
  1455. txtlb.Size = UDim2.new(1,0,1,0)
  1456. txtlb.TextXAlignment = "Center"
  1457. txtlb.Position = UDim2.new(0,0,6.75 + 1,0)
  1458. local txtlb2 = Instance.new("TextLabel",scrg)
  1459. txtlb2.Text = "Chaotic:"
  1460. txtlb2.Font = "Arcade"
  1461. txtlb2.TextColor3 = Color3.new(0,0,0)
  1462. txtlb2.TextStrokeTransparency = 0
  1463. txtlb2.BackgroundTransparency = 1
  1464. txtlb2.TextStrokeColor3 = color
  1465. txtlb2.TextSize = 40
  1466. txtlb2.Size = UDim2.new(1,0,0.25,0)
  1467. txtlb2.TextXAlignment = "Left"
  1468. txtlb2.Position = UDim2.new(0,0,1,0)
  1469. local fvalen = 0.55
  1470. local fval = -0.49
  1471. coroutine.resume(coroutine.create(function()
  1472. while true do
  1473. Swait()
  1474. if MODE == "Sanity" then
  1475. txtlb.Rotation = math.random(-1,1)
  1476. txtlb2.Rotation = math.random(-1,1)
  1477. txtlb.Position = txtlb.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5)
  1478. txtlb2.Position = txtlb2.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5)
  1479. txtlb.TextStrokeColor3 = BrickColor.random().Color
  1480. txtlb2.TextStrokeColor3 = BrickColor.random().Color
  1481. end
  1482. end
  1483. end))
  1484. coroutine.resume(coroutine.create(function()
  1485. while true do
  1486. Swait()
  1487. if scrg.Parent ~= nil then
  1488.     fvalen = fvalen - 0.0001
  1489. elseif scrg.Parent == nil then
  1490. break
  1491. end
  1492. end
  1493. end))
  1494. local flol = 1.05
  1495. local flil = 0.75
  1496. local flil2 = -0.2
  1497.     coroutine.resume(coroutine.create(function()
  1498.     for i = 1,string.len(text),1 do
  1499.         wait()
  1500.         text.Text = string.sub(text,1,i)
  1501.     end
  1502.     end))
  1503. coroutine.resume(coroutine.create(function()
  1504.     for i = 0, 1 do
  1505.         fval = fval + 0.05
  1506.         flol = flol - 0.1
  1507.         flil2 = flil2 + 0.1
  1508.         txtlb.Text = ""
  1509.         txtlb.Position = UDim2.new(flil2,0,0,0)
  1510.         txtlb.BackgroundTransparency = 1 - 0.1
  1511.         txtlb2.Position = UDim2.new(flil2,0,0,0)
  1512.     end
  1513.    
  1514.         for i = 0, 99 do
  1515. txtlb.TextStrokeTransparency = txtlb.TextStrokeTransparency - 0.01
  1516. txtlb.TextTransparency = txtlb.TextTransparency - 0.01
  1517. txtlb2.TextStrokeTransparency = txtlb2.TextStrokeTransparency - 0.01
  1518. txtlb2.TextTransparency = txtlb2.TextTransparency - 0.01
  1519. txtlb.BackgroundTransparency = txtlb.BackgroundTransparency - 0.0025
  1520.     end
  1521.    
  1522.     txtlb.Text = text
  1523. wait(watval)
  1524. local valinc = 0
  1525. for i = 0, 99 do
  1526. Swait()
  1527. valinc = valinc + 0.0002
  1528. flol = flol + valinc
  1529. flil2 = flil2 + valinc
  1530. txtlb.Rotation = txtlb.Rotation + valinc*15
  1531. txtlb2.Rotation = txtlb2.Rotation - valinc*15
  1532. txtlb.Position = UDim2.new(flil2,0,0,0)
  1533. txtlb2.Position = UDim2.new(flil2,0,0,0)
  1534. txtlb.TextStrokeTransparency = txtlb.TextStrokeTransparency + 0.01
  1535. txtlb.TextTransparency = txtlb.TextTransparency + 0.01
  1536. txtlb2.TextStrokeTransparency = txtlb2.TextStrokeTransparency + 0.01
  1537. txtlb2.TextTransparency = txtlb2.TextTransparency + 0.01
  1538. txtlb.BackgroundTransparency = txtlb.BackgroundTransparency + 0.0025
  1539. end
  1540. scrg:Destroy()
  1541. end))
  1542. end))
  1543. end
  1544. end
  1545. ------
  1546.  
  1547.  
  1548. function RemoveOutlines(part)
  1549.   part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  1550. end
  1551. function CreatePart(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  1552.   local Part = Create("Part")({
  1553.     Parent = Parent,
  1554.     Reflectance = Reflectance,
  1555.     Transparency = Transparency,
  1556.     CanCollide = false,
  1557.     Locked = true,
  1558.     BrickColor = BrickColor.new(tostring(BColor)),
  1559.     Name = Name,
  1560.     Size = Size,
  1561.     Material = Material
  1562.   })
  1563.   Part.CustomPhysicalProperties = PhysicalProperties.new(0.001, 0.001, 0.001, 0.001, 0.001)
  1564.   RemoveOutlines(Part)
  1565.   return Part
  1566. end
  1567. function CreateMesha(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1568.   local Msh = Create(Mesh)({
  1569.     Parent = Part,
  1570.     Offset = OffSet,
  1571.     Scale = Scale
  1572.   })
  1573.   if Mesh == "SpecialMesh" then
  1574.     Msh.MeshType = MeshType
  1575.     Msh.MeshId = MeshId
  1576.   end
  1577.   return Msh
  1578. end
  1579. function CreateWeld(Parent, Part0, Part1, C0, C1)
  1580.   local Weld = Create("Weld")({
  1581.     Parent = Parent,
  1582.     Part0 = Part0,
  1583.     Part1 = Part1,
  1584.     C0 = C0,
  1585.     C1 = C1
  1586.   })
  1587.   return Weld
  1588. end
  1589.  
  1590.  
  1591.  
  1592. Player = plr
  1593. PlayerGui = Player.PlayerGui
  1594. Cam = workspace.CurrentCamera
  1595. Backpack = Player.Backpack
  1596. Character = Player.Character
  1597. Humanoid = Character.Humanoid
  1598. RootPart = Character["HumanoidRootPart"]
  1599. Torso = Character["Torso"]
  1600. Head = Character["Head"]
  1601. RightArm = Character["Right Arm"]
  1602. LeftArm = Character["Left Arm"]
  1603. RightLeg = Character["Right Leg"]
  1604. LeftLeg = Character["Left Leg"]
  1605. RootJoint = RootPart["RootJoint"]
  1606. Neck = Torso["Neck"]
  1607. RightShoulder = Torso["Right Shoulder"]
  1608. LeftShoulder = Torso["Left Shoulder"]
  1609. RightHip = Torso["Right Hip"]
  1610. LeftHip = Torso["Left Hip"]
  1611. local sick = Instance.new("Sound",Torso)
  1612. sick.SoundId = "rbxassetid://1306847940"
  1613. sick.Looped = true
  1614. sick.Pitch = 1
  1615. sick.Volume = 0
  1616. sick.TimePosition = 0
  1617. Character.Archivable = true
  1618. Humanoid.DisplayDistanceType = "None"
  1619.  
  1620. local naeeym2 = Instance.new("BillboardGui",Character)
  1621. naeeym2.AlwaysOnTop = true
  1622. naeeym2.Size = UDim2.new(5,35,2,35)
  1623. naeeym2.StudsOffset = Vector3.new(0,3,0)
  1624. naeeym2.Adornee = Character.Head
  1625. naeeym2.Name = "Name"
  1626. local tecks2 = Instance.new("TextLabel",naeeym2)
  1627. tecks2.BackgroundTransparency = 1
  1628. tecks2.TextScaled = true
  1629. tecks2.BorderSizePixel = 0
  1630. tecks2.Text = "OLDER BANISH"
  1631. tecks2.Font = "Antique"
  1632. tecks2.TextSize = 30
  1633. tecks2.TextTransparency = 1
  1634. tecks2.TextStrokeTransparency = 1
  1635. tecks2.TextColor3 = Color3.new(0/0,0/0,0/0)
  1636. tecks2.Size = UDim2.new(1,0,0.5,0)
  1637. tecks2.Parent = naeeym2
  1638.  
  1639. IT = Instance.new
  1640. CF = CFrame.new
  1641. VT = Vector3.new
  1642. RAD = math.rad
  1643. C3 = Color3.new
  1644. UD2 = UDim2.new
  1645. BRICKC = BrickColor.new
  1646. ANGLES = CFrame.Angles
  1647. EULER = CFrame.fromEulerAnglesXYZ
  1648. COS = math.cos
  1649. ACOS = math.acos
  1650. SIN = math.sin
  1651. ASIN = math.asin
  1652. ABS = math.abs
  1653. MRANDOM = math.random
  1654. FLOOR = math.floor
  1655.  
  1656. --//=================================\\
  1657. --||          USEFUL VALUES
  1658. --\\=================================//
  1659.  
  1660. Animation_Speed = 3
  1661. local FORCERESET = false
  1662. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  1663. local Speed = 16
  1664. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  1665. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  1666. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  1667. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  1668. local DAMAGEMULTIPLIER = 1
  1669. local ANIM = "Idle"
  1670. local ATTACK = false
  1671. local EQUIPPED = false
  1672. local HOLD = false
  1673. local COMBO = 1
  1674. local Rooted = false
  1675. local INTRO = false
  1676. local Gun = IT("Model")
  1677. Gun.Name = "Gun"
  1678. local SINE = 0
  1679. local KEYHOLD = false
  1680. local CHANGE = 2 / Animation_Speed
  1681. local WALKINGANIM = false
  1682. local VALUE1 = false
  1683. local VALUE2 = false
  1684. local ROBLOXIDLEANIMATION = IT("Animation")
  1685. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  1686. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  1687. --ROBLOXIDLEANIMATION.Parent = Humanoid
  1688. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  1689. WEAPONGUI.Name = "BanishV3Gui"
  1690. local Weapon = IT("Model")
  1691. Weapon.Name = "Adds"
  1692. local FaceGradient = IT("Folder", Character)
  1693. FaceGradient.Name = "FaceGradient"
  1694. local Effects = IT("Folder", Weapon)
  1695. Effects.Name = "Effects"
  1696. local ANIMATOR = Humanoid.Animator
  1697. local ANIMATE = Character:FindFirstChild("Animate")
  1698. local UNANCHOR = true
  1699. local TOBANISH = {}
  1700. script.Parent = PlayerGui
  1701.  
  1702. --//=================================\\
  1703. --\\=================================//
  1704.  
  1705.  
  1706. --//=================================\\
  1707. --||          CUSTOMIZATION
  1708. --\\=================================//
  1709.  
  1710. Class_Name = "Sharpshooter"
  1711. Weapon_Name = "Add-ons"
  1712.  
  1713.     Custom_Color_1 = BRICKC("Really black"); --1st color for the weapon.
  1714.     Custom_Color_2 = BRICKC("Maroon"); --2nd color for the weapon.
  1715.  
  1716.     Custom_Color_3 = BRICKC("Really black"); --Color for the abilities.
  1717.     Custom_Color_4 = BRICKC("Institutional white"); --Color for the secondary bar.
  1718.     Custom_Color_5 = BRICKC("Institutional white"); --Color for the mana bar.
  1719.     Custom_Color_6 = BRICKC("Institutional white"); --Color for the health bar.
  1720.     Custom_Color_7 = BRICKC("Institutional white"); --Color for the stun bar.
  1721.  
  1722.     Custom_Color_8 = BRICKC("Institutional white"); --Background for the mana bar.
  1723.     Custom_Color_9 = BRICKC("Institutional white"); --Background for the secondary mana bar.
  1724.     Custom_Color_10 = BRICKC("Institutional white"); --Background for the stun bar.
  1725.     Custom_Color_11 = BRICKC("Institutional white"); --Background for the health bar.
  1726.     Custom_Color_12 = BRICKC("Institutional white"); --Background for the abilities.
  1727.  
  1728.  
  1729. Player_Size = 1 --Size of the player.
  1730. Animation_Speed = 3
  1731. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  1732.  
  1733. local Speed = 16
  1734. local Effects2 = {}
  1735.  
  1736. --//=================================\\
  1737. --||      END OF CUSTOMIZATION
  1738. --\\=================================//
  1739.  
  1740.  
  1741. --//=================================\\
  1742. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  1743. --\\=================================//
  1744.  
  1745. ArtificialHB = Instance.new("BindableEvent", script)
  1746. ArtificialHB.Name = "ArtificialHB"
  1747.  
  1748. script:WaitForChild("ArtificialHB")
  1749.  
  1750. frame = Frame_Speed
  1751. tf = 0
  1752. allowframeloss = false
  1753. tossremainder = false
  1754. lastframe = tick()
  1755. script.ArtificialHB:Fire()
  1756.  
  1757. game:GetService("RunService").Heartbeat:connect(function(s, p)
  1758.     tf = tf + s
  1759.     if tf >= frame then
  1760.         if allowframeloss then
  1761.             script.ArtificialHB:Fire()
  1762.             lastframe = tick()
  1763.         else
  1764.             for i = 1, math.floor(tf / frame) do
  1765.                 script.ArtificialHB:Fire()
  1766.             end
  1767.         lastframe = tick()
  1768.         end
  1769.         if tossremainder then
  1770.             tf = 0
  1771.         else
  1772.             tf = tf - frame * math.floor(tf / frame)
  1773.         end
  1774.     end
  1775. end)
  1776.  
  1777. --//=================================\\
  1778. --\\=================================//
  1779.  
  1780. --//=================================\\
  1781. --||          SOME FUNCTIONS
  1782. --\\=================================//
  1783.  
  1784. function Clerp(a, b, t)
  1785.     local qa = {QuaternionFromCFrame(a)}
  1786.     local qb = {QuaternionFromCFrame(b)}
  1787.     local ax, ay, az = a.x, a.y, a.z
  1788.     local bx, by, bz = b.x, b.y, b.z
  1789.     local _t = 1 - t
  1790.     return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  1791. end
  1792.  
  1793. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  1794.     local frame = IT("Frame")
  1795.     frame.BackgroundTransparency = TRANSPARENCY
  1796.     frame.BorderSizePixel = BORDERSIZEPIXEL
  1797.     frame.Position = POSITION
  1798.     frame.Size = SIZE
  1799.     frame.BackgroundColor3 = COLOR
  1800.     frame.BorderColor3 = BORDERCOLOR
  1801.     frame.Name = NAME
  1802.     frame.Parent = PARENT
  1803.     return frame
  1804. end
  1805.  
  1806. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  1807.     local label = IT("TextLabel")
  1808.     label.BackgroundTransparency = 1
  1809.     label.Size = UD2(1, 0, 1, 0)
  1810.     label.Position = UD2(0, 0, 0, 0)
  1811.     label.TextColor3 = TEXTCOLOR
  1812.     label.TextStrokeTransparency = STROKETRANSPARENCY
  1813.     label.TextTransparency = TRANSPARENCY
  1814.     label.FontSize = TEXTFONTSIZE
  1815.     label.Font = TEXTFONT
  1816.     label.BorderSizePixel = BORDERSIZEPIXEL
  1817.     label.TextScaled = false
  1818.     label.Text = TEXT
  1819.     label.Name = NAME
  1820.     label.Parent = PARENT
  1821.     return label
  1822. end
  1823.  
  1824. function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT)
  1825.     if FLOOR ~= nil then
  1826.         coroutine.resume(coroutine.create(function()
  1827.             local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0))
  1828.             PART.CFrame = CF(POSITION)
  1829.             for i = 1, 45 do
  1830.                 local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE)
  1831.                 RingPiece.Material = FLOOR.Material
  1832.                 RingPiece.Color = FLOOR.Color
  1833.                 RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  1834.                 Debris:AddItem(RingPiece,SWAIT)
  1835.             end
  1836.             PART:remove()
  1837.         end))
  1838.     end
  1839. end
  1840.  
  1841. function CreateFlyingDebree(FLOOR,POSITION,AMOUNT,BLOCKSIZE,SWAIT,STRENGTH)
  1842.     if FLOOR ~= nil then
  1843.         for i = 1, AMOUNT do
  1844.             local DEBREE = CreatePart(3, Effects, "Neon", FLOOR.Reflectance, FLOOR.Transparency, "Peal", "Debree", BLOCKSIZE, false)
  1845.             DEBREE.Material = FLOOR.Material
  1846.             DEBREE.Color = FLOOR.Color
  1847.             DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  1848.             DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH))
  1849.             coroutine.resume(coroutine.create(function()
  1850.                 Swait(15)
  1851.                 DEBREE.Parent = workspace
  1852.                 DEBREE.CanCollide = true
  1853.                 Debris:AddItem(DEBREE,SWAIT)
  1854.             end))
  1855.         end
  1856.     end
  1857. end
  1858.  
  1859. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  1860.     return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  1861. end
  1862.  
  1863. function PositiveAngle(NUMBER)
  1864.     if NUMBER >= 0 then
  1865.         NUMBER = 0
  1866.     end
  1867.     return NUMBER
  1868. end
  1869.  
  1870. function NegativeAngle(NUMBER)
  1871.     if NUMBER <= 0 then
  1872.         NUMBER = 0
  1873.     end
  1874.     return NUMBER
  1875. end
  1876.  
  1877. function Swait(NUMBER)
  1878.     if NUMBER == 0 or NUMBER == nil then
  1879.         ArtificialHB.Event:wait()
  1880.     else
  1881.         for i = 1, NUMBER do
  1882.             ArtificialHB.Event:wait()
  1883.         end
  1884.     end
  1885. end
  1886.  
  1887. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  1888.     local NEWMESH = IT(MESH)
  1889.     if MESH == "SpecialMesh" then
  1890.         NEWMESH.MeshType = MESHTYPE
  1891.         if MESHID ~= "nil" and MESHID ~= "" then
  1892.             NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  1893.         end
  1894.         if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  1895.             NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  1896.         end
  1897.     end
  1898.     NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  1899.     NEWMESH.Scale = SCALE
  1900.     NEWMESH.Parent = PARENT
  1901.     return NEWMESH
  1902. end
  1903.  
  1904. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  1905.     local NEWPART = IT("Part")
  1906.     NEWPART.formFactor = FORMFACTOR
  1907.     NEWPART.Reflectance = REFLECTANCE
  1908.     NEWPART.Transparency = TRANSPARENCY
  1909.     NEWPART.CanCollide = false
  1910.     NEWPART.Locked = true
  1911.     NEWPART.Anchored = true
  1912.     if ANCHOR == false then
  1913.         NEWPART.Anchored = false
  1914.     end
  1915.     NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  1916.     NEWPART.Name = NAME
  1917.     NEWPART.Size = SIZE
  1918.     NEWPART.Position = Torso.Position
  1919.     NEWPART.Material = MATERIAL
  1920.     NEWPART:BreakJoints()
  1921.     NEWPART.Parent = PARENT
  1922.     return NEWPART
  1923. end
  1924.  
  1925.     local function weldBetween(a, b)
  1926.         local weldd = Instance.new("ManualWeld")
  1927.         weldd.Part0 = a
  1928.         weldd.Part1 = b
  1929.         weldd.C0 = CFrame.new()
  1930.         weldd.C1 = b.CFrame:inverse() * a.CFrame
  1931.         weldd.Parent = a
  1932.         return weldd
  1933.     end
  1934.  
  1935.  
  1936. function QuaternionFromCFrame(cf)
  1937.     local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  1938.     local trace = m00 + m11 + m22
  1939.     if trace > 0 then
  1940.         local s = math.sqrt(1 + trace)
  1941.         local recip = 0.5 / s
  1942.         return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  1943.     else
  1944.         local i = 0
  1945.         if m11 > m00 then
  1946.             i = 1
  1947.         end
  1948.         if m22 > (i == 0 and m00 or m11) then
  1949.             i = 2
  1950.         end
  1951.         if i == 0 then
  1952.             local s = math.sqrt(m00 - m11 - m22 + 1)
  1953.             local recip = 0.5 / s
  1954.             return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  1955.         elseif i == 1 then
  1956.             local s = math.sqrt(m11 - m22 - m00 + 1)
  1957.             local recip = 0.5 / s
  1958.             return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  1959.         elseif i == 2 then
  1960.             local s = math.sqrt(m22 - m00 - m11 + 1)
  1961.             local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  1962.         end
  1963.     end
  1964. end
  1965.  
  1966. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  1967.     local xs, ys, zs = x + x, y + y, z + z
  1968.     local wx, wy, wz = w * xs, w * ys, w * zs
  1969.     local xx = x * xs
  1970.     local xy = x * ys
  1971.     local xz = x * zs
  1972.     local yy = y * ys
  1973.     local yz = y * zs
  1974.     local zz = z * zs
  1975.     return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  1976. end
  1977.  
  1978. function QuaternionSlerp(a, b, t)
  1979.     local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  1980.     local startInterp, finishInterp;
  1981.     if cosTheta >= 0.0001 then
  1982.         if (1 - cosTheta) > 0.0001 then
  1983.             local theta = ACOS(cosTheta)
  1984.             local invSinTheta = 1 / SIN(theta)
  1985.             startInterp = SIN((1 - t) * theta) * invSinTheta
  1986.             finishInterp = SIN(t * theta) * invSinTheta
  1987.         else
  1988.             startInterp = 1 - t
  1989.             finishInterp = t
  1990.         end
  1991.     else
  1992.         if (1 + cosTheta) > 0.0001 then
  1993.             local theta = ACOS(-cosTheta)
  1994.             local invSinTheta = 1 / SIN(theta)
  1995.             startInterp = SIN((t - 1) * theta) * invSinTheta
  1996.             finishInterp = SIN(t * theta) * invSinTheta
  1997.         else
  1998.             startInterp = t - 1
  1999.             finishInterp = t
  2000.         end
  2001.     end
  2002.     return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  2003. end
  2004.  
  2005. function Clerp(a, b, t)
  2006.     local qa = {QuaternionFromCFrame(a)}
  2007.     local qb = {QuaternionFromCFrame(b)}
  2008.     local ax, ay, az = a.x, a.y, a.z
  2009.     local bx, by, bz = b.x, b.y, b.z
  2010.     local _t = 1 - t
  2011.     return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  2012. end
  2013.  
  2014. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  2015.     local frame = IT("Frame")
  2016.     frame.BackgroundTransparency = TRANSPARENCY
  2017.     frame.BorderSizePixel = BORDERSIZEPIXEL
  2018.     frame.Position = POSITION
  2019.     frame.Size = SIZE
  2020.     frame.BackgroundColor3 = COLOR
  2021.     frame.BorderColor3 = BORDERCOLOR
  2022.     frame.Name = NAME
  2023.     frame.Parent = PARENT
  2024.     return frame
  2025. end
  2026.  
  2027. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  2028.     local label = IT("TextLabel")
  2029.     label.BackgroundTransparency = 1
  2030.     label.Size = UD2(1, 0, 1, 0)
  2031.     label.Position = UD2(0, 0, 0, 0)
  2032.     label.TextColor3 = TEXTCOLOR
  2033.     label.TextStrokeTransparency = STROKETRANSPARENCY
  2034.     label.TextTransparency = TRANSPARENCY
  2035.     label.FontSize = TEXTFONTSIZE
  2036.     label.Font = TEXTFONT
  2037.     label.BorderSizePixel = BORDERSIZEPIXEL
  2038.     label.TextScaled = false
  2039.     label.Text = TEXT
  2040.     label.Name = NAME
  2041.     label.Parent = PARENT
  2042.     return label
  2043. end
  2044.  
  2045. function NoOutlines(PART)
  2046.     PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  2047. end
  2048.  
  2049. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  2050.     local NEWWELD = IT(TYPE)
  2051.     NEWWELD.Part0 = PART0
  2052.     NEWWELD.Part1 = PART1
  2053.     NEWWELD.C0 = C0
  2054.     NEWWELD.C1 = C1
  2055.     NEWWELD.Parent = PARENT
  2056.     return NEWWELD
  2057. end
  2058.  
  2059. local S = IT("Sound")
  2060. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  2061.     local NEWSOUND = nil
  2062.     coroutine.resume(coroutine.create(function()
  2063.         NEWSOUND = S:Clone()
  2064.         NEWSOUND.Parent = PARENT
  2065.         NEWSOUND.Volume = VOLUME
  2066.         NEWSOUND.Pitch = PITCH
  2067.         NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  2068.         NEWSOUND:play()
  2069.         if DOESLOOP == true then
  2070.             NEWSOUND.Looped = true
  2071.         else
  2072.             repeat wait(1) until NEWSOUND.Playing == false or NEWSOUND.Parent ~= PARENT
  2073.             NEWSOUND:remove()
  2074.         end
  2075.     end))
  2076.     return NEWSOUND
  2077. end
  2078.  
  2079. function CFrameFromTopBack(at, top, back)
  2080.     local right = top:Cross(back)
  2081.     return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  2082. end
  2083.  
  2084. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2085. function WACKYEFFECT(Table)
  2086.     local TYPE = (Table.EffectType or "Sphere")
  2087.     local SIZE = (Table.Size or VT(1,1,1))
  2088.     local ENDSIZE = (Table.Size2 or VT(0,0,0))
  2089.     local TRANSPARENCY = (Table.Transparency or 0)
  2090.     local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  2091.     local CFRAME = (Table.CFrame or Torso.CFrame)
  2092.     local MOVEDIRECTION = (Table.MoveToPos or nil)
  2093.     local ROTATION1 = (Table.RotationX or 0)
  2094.     local ROTATION2 = (Table.RotationY or 0)
  2095.     local ROTATION3 = (Table.RotationZ or 0)
  2096.     local MATERIAL = (Table.Material or "Neon")
  2097.     local COLOR = (Table.Color or C3(1,1,1))
  2098.     local TIME = (Table.Time or 45)
  2099.     local SOUNDID = (Table.SoundID or nil)
  2100.     local SOUNDPITCH = (Table.SoundPitch or nil)
  2101.     local SOUNDVOLUME = (Table.SoundVolume or nil)
  2102.     coroutine.resume(coroutine.create(function()
  2103.         local PLAYSSOUND = false
  2104.         local SOUND = nil
  2105.         local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  2106.         if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  2107.             PLAYSSOUND = true
  2108.             SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  2109.         end
  2110.         EFFECT.Color = COLOR
  2111.         local MSH = nil
  2112.         if TYPE == "Sphere" then
  2113.             MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  2114.         elseif TYPE == "Block" then
  2115.             MSH = IT("BlockMesh",EFFECT)
  2116.             MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  2117.         elseif TYPE == "Wave" then
  2118.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  2119.         elseif TYPE == "Ring" then
  2120.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  2121.         elseif TYPE == "Slash" then
  2122.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  2123.         elseif TYPE == "Round Slash" then
  2124.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  2125.         elseif TYPE == "Swirl" then
  2126.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  2127.         elseif TYPE == "Skull" then
  2128.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  2129.         elseif TYPE == "Crystal" then
  2130.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  2131.         end
  2132.         if MSH ~= nil then
  2133.             local MOVESPEED = nil
  2134.             if MOVEDIRECTION ~= nil then
  2135.                 MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  2136.             end
  2137.             local GROWTH = SIZE - ENDSIZE
  2138.             local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  2139.             if TYPE == "Block" then
  2140.                 EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  2141.             else
  2142.                 EFFECT.CFrame = CFRAME
  2143.             end
  2144.             for LOOP = 1, TIME+1 do
  2145.                 Swait()
  2146.                 MSH.Scale = MSH.Scale - GROWTH/TIME
  2147.                 if TYPE == "Wave" then
  2148.                     MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  2149.                 end
  2150.                 EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  2151.                 if TYPE == "Block" then
  2152.                     EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  2153.                 else
  2154.                     EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  2155.                 end
  2156.                 if MOVEDIRECTION ~= nil then
  2157.                     local ORI = EFFECT.Orientation
  2158.                     EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  2159.                     EFFECT.Orientation = ORI
  2160.                 end
  2161.             end
  2162.             if PLAYSSOUND == false then
  2163.                 EFFECT:remove()
  2164.             else
  2165.                 SOUND.Stopped:Connect(function()
  2166.                     EFFECT:remove()
  2167.                 end)
  2168.             end
  2169.         else
  2170.             if PLAYSSOUND == false then
  2171.                 EFFECT:remove()
  2172.             else
  2173.                 repeat Swait() until SOUND.Playing == false
  2174.                 EFFECT:remove()
  2175.             end
  2176.         end
  2177.     end))
  2178. end
  2179.  
  2180. local DECAL = IT("Decal")
  2181. function MakeRing()
  2182.     local RING = CreatePart(3, Effects, "Neon", 0, 1, BRICKC("Really black"), "MagicRing", VT(0, 0, 0), true)
  2183.     local MSH = IT("BlockMesh", RING)
  2184.     local TOP = DECAL:Clone()
  2185.     local BOTTOM = DECAL:Clone()
  2186.     TOP.Parent = RING
  2187.     BOTTOM.Parent = RING
  2188.     TOP.Face = "Top"
  2189.     BOTTOM.Face = "Bottom"
  2190.     TOP.Texture = "http://www.roblox.com/asset/?id=127817121"
  2191.     BOTTOM.Texture = "http://www.roblox.com/asset/?id=127817121"
  2192.     local function REMOVE()
  2193.         coroutine.resume(coroutine.create(function()
  2194.             local SIZE = MSH.Scale.X
  2195.             for i = 1, 35 do
  2196.                 Swait()
  2197.                 MSH.Scale = MSH.Scale - VT(SIZE, 0, SIZE) / 60
  2198.                 TOP.Transparency = TOP.Transparency + 0.02857142857142857
  2199.                 BOTTOM.Transparency = BOTTOM.Transparency + 0.02857142857142857
  2200.                 RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(-5), RAD(0))
  2201.             end
  2202.             RING:remove()
  2203.         end))
  2204.     end
  2205.     return RING, MSH, REMOVE
  2206. end
  2207.  
  2208. function MakeForm(PART,TYPE)
  2209.     if TYPE == "Cyl" then
  2210.         local MSH = IT("CylinderMesh",PART)
  2211.     elseif TYPE == "Ball" then
  2212.         local MSH = IT("SpecialMesh",PART)
  2213.         MSH.MeshType = "Sphere"
  2214.     elseif TYPE == "Wedge" then
  2215.         local MSH = IT("SpecialMesh",PART)
  2216.         MSH.MeshType = "Wedge"
  2217.     end
  2218. end
  2219.  
  2220. function SpawnTrail(FROM,TO,BIG)
  2221.     local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Really black", "Trail", VT(0,0,0))
  2222.     MakeForm(TRAIL,"Cyl")
  2223.     local DIST = (FROM - TO).Magnitude
  2224.     if BIG == true then
  2225.         TRAIL.Size = VT(0.5,DIST,0.5)
  2226.     else
  2227.         TRAIL.Size = VT(0.25,DIST,0.25)
  2228.     end
  2229.     TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  2230.     coroutine.resume(coroutine.create(function()
  2231.         for i = 1, 5 do
  2232.             Swait()
  2233.             TRAIL.Transparency = TRAIL.Transparency + 0.1
  2234.         end
  2235.         TRAIL:remove()
  2236.     end))
  2237. end
  2238. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2239. function WACKYEFFECT(Table)
  2240.     local TYPE = (Table.EffectType or "Sphere")
  2241.     local SIZE = (Table.Size or VT(1,1,1))
  2242.     local ENDSIZE = (Table.Size2 or VT(0,0,0))
  2243.     local TRANSPARENCY = (Table.Transparency or 0)
  2244.     local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  2245.     local CFRAME = (Table.CFrame or Torso.CFrame)
  2246.     local MOVEDIRECTION = (Table.MoveToPos or nil)
  2247.     local ROTATION1 = (Table.RotationX or 0)
  2248.     local ROTATION2 = (Table.RotationY or 0)
  2249.     local ROTATION3 = (Table.RotationZ or 0)
  2250.     local MATERIAL = (Table.Material or "Neon")
  2251.     local COLOR = (Table.Color or C3(1,1,1))
  2252.     local TIME = (Table.Time or 45)
  2253.     local SOUNDID = (Table.SoundID or nil)
  2254.     local SOUNDPITCH = (Table.SoundPitch or nil)
  2255.     local SOUNDVOLUME = (Table.SoundVolume or nil)
  2256.     coroutine.resume(coroutine.create(function()
  2257.         local PLAYSSOUND = false
  2258.         local SOUND = nil
  2259.         local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  2260.         if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  2261.             PLAYSSOUND = true
  2262.             SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  2263.         end
  2264.         EFFECT.Color = COLOR
  2265.         local MSH = nil
  2266.         if TYPE == "Sphere" then
  2267.             MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  2268.         elseif TYPE == "Block" or TYPE == "Box" then
  2269.             MSH = IT("BlockMesh",EFFECT)
  2270.             MSH.Scale = SIZE
  2271.         elseif TYPE == "Wave" then
  2272.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  2273.         elseif TYPE == "Ring" then
  2274.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  2275.         elseif TYPE == "Slash" then
  2276.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  2277.         elseif TYPE == "Round Slash" then
  2278.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  2279.         elseif TYPE == "Swirl" then
  2280.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  2281.         elseif TYPE == "Skull" then
  2282.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  2283.         elseif TYPE == "Crystal" then
  2284.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  2285.         end
  2286.         if MSH ~= nil then
  2287.             local MOVESPEED = nil
  2288.             if MOVEDIRECTION ~= nil then
  2289.                 MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  2290.             end
  2291.             local GROWTH = SIZE - ENDSIZE
  2292.             local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  2293.             if TYPE == "Block" then
  2294.                 EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  2295.             else
  2296.                 EFFECT.CFrame = CFRAME
  2297.             end
  2298.             for LOOP = 1, TIME+1 do
  2299.                 Swait()
  2300.                 MSH.Scale = MSH.Scale - GROWTH/TIME
  2301.                 if TYPE == "Wave" then
  2302.                     MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  2303.                 end
  2304.                 EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  2305.                 if TYPE == "Block" then
  2306.                     EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  2307.                 else
  2308.                     EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  2309.                 end
  2310.                 if MOVEDIRECTION ~= nil then
  2311.                     local ORI = EFFECT.Orientation
  2312.                     EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  2313.                     EFFECT.Orientation = ORI
  2314.                 end
  2315.             end
  2316.             if PLAYSSOUND == false then
  2317.                 EFFECT:remove()
  2318.             else
  2319.                 repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil
  2320.                 EFFECT:remove()
  2321.             end
  2322.         else
  2323.             if PLAYSSOUND == false then
  2324.                 EFFECT:remove()
  2325.             else
  2326.                 repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil
  2327.                 EFFECT:remove()
  2328.             end
  2329.         end
  2330.     end))
  2331. end
  2332.  
  2333. function MakeForm(PART,TYPE)
  2334.     if TYPE == "Cyl" then
  2335.         local MSH = IT("CylinderMesh",PART)
  2336.     elseif TYPE == "Ball" then
  2337.         local MSH = IT("SpecialMesh",PART)
  2338.         MSH.MeshType = "Sphere"
  2339.     elseif TYPE == "Wedge" then
  2340.         local MSH = IT("SpecialMesh",PART)
  2341.         MSH.MeshType = "Wedge"
  2342.     end
  2343. end
  2344.  
  2345. function SpawnTrail(FROM,TO,BIG)
  2346.     local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Really black", "Trail", VT(0,0,0))
  2347.     MakeForm(TRAIL,"Cyl")
  2348.     local DIST = (FROM - TO).Magnitude
  2349.     if BIG == true then
  2350.         TRAIL.Size = VT(0.5,DIST,0.5)
  2351.     else
  2352.         TRAIL.Size = VT(0.25,DIST,0.25)
  2353.     end
  2354.     TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  2355.     coroutine.resume(coroutine.create(function()
  2356.         for i = 1, 5 do
  2357.             Swait()
  2358.             TRAIL.Transparency = TRAIL.Transparency + 0.1
  2359.         end
  2360.         TRAIL:remove()
  2361.     end))
  2362. end
  2363.  
  2364. function SHAKECAM(POSITION, RANGE, INTENSITY, TIME)
  2365.     local TORSO = Torso
  2366.     local HUM = Humanoid
  2367.     if TORSO and RANGE >= (TORSO.Position - POSITION).Magnitude then
  2368.         coroutine.wrap(function()
  2369.             VT = Vector3.new
  2370.             MRANDOM = math.random
  2371.             local A = TIME
  2372.             local B = INTENSITY
  2373.             local C = true
  2374.             local HUMANOID = Humanoid
  2375.             local TIMER = A or 35
  2376.             local SHAKE = B or 5
  2377.             local FADE = C or true
  2378.             if HUMANOID then
  2379.                 local FADER = SHAKE / TIMER
  2380.                 for i = 1, TIMER do
  2381.                     wait()
  2382.                     HUMANOID.CameraOffset = VT(MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10, MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10, MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10)
  2383.                 end
  2384.                 HUMANOID.CameraOffset = VT(0, 0, 0)
  2385.             end
  2386.  
  2387.         end)()
  2388.     end
  2389. end
  2390.  
  2391. function chatfunc(text)
  2392.     local chat = coroutine.wrap(function()
  2393.     if Character:FindFirstChild("TalkingBillBoard")~= nil then
  2394.         Character:FindFirstChild("TalkingBillBoard"):destroy()
  2395.     end
  2396.     local Bill = Instance.new("BillboardGui",Character)
  2397.     Bill.Size = UDim2.new(0,100,0,40)
  2398.     Bill.StudsOffset = Vector3.new(0,3,0)
  2399.     Bill.Adornee = Character.Head
  2400.     Bill.Name = "TalkingBillBoard"
  2401.     local Hehe = Instance.new("TextLabel",Bill)
  2402.     Hehe.BackgroundTransparency = 1
  2403.     Hehe.BorderSizePixel = 0
  2404.     Hehe.Text = ""
  2405.     Hehe.Font = "Bodoni"
  2406.     Hehe.TextSize = 40
  2407.     Hehe.TextStrokeTransparency = 0
  2408.     Hehe.Size = UDim2.new(1,0,0.5,0)
  2409.     coroutine.resume(coroutine.create(function()
  2410.         while Hehe ~= nil do
  2411.             Swait()
  2412.             Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5)) 
  2413.             Hehe.Rotation = math.random(-2.5,2.5)
  2414.             Hehe.TextColor3 = Color3.new(MRANDOM(55,255),0,0)
  2415.             Hehe.TextStrokeColor3 = Color3.new(0,0,0)
  2416.         end
  2417.     end))
  2418.     for i = 1,string.len(text),1 do
  2419.         Swait()
  2420.         Hehe.Text = string.sub(text,1,i)
  2421.     end
  2422.     Swait(90)--Re[math.random(1, 93)]
  2423.     for i = 0, 1, .025 do
  2424.         Swait()
  2425.         Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i))
  2426.         Hehe.TextStrokeTransparency = i
  2427.         Hehe.TextTransparency = i
  2428.     end
  2429.     Bill:Destroy()
  2430.     end)
  2431. chat()
  2432. end
  2433.  
  2434. Debris = game:GetService("Debris")
  2435.  
  2436. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  2437.     local DIRECTION = CF(StartPos,EndPos).lookVector
  2438.     return Raycast(StartPos, DIRECTION, Distance, Ignore)
  2439. end
  2440.  
  2441. function turnto(position)
  2442.     RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  2443. end
  2444.  
  2445. --//=================================\\
  2446. --||         RAGDOLL STUFF
  2447. --\\=================================//
  2448.  
  2449. function recurse(root,callback,i)
  2450.     i= i or 0
  2451.     for _,v in pairs(root:GetChildren()) do
  2452.         i = i + 1
  2453.         callback(i,v)
  2454.        
  2455.         if #v:GetChildren() > 0 then
  2456.             i = recurse(v,callback,i)
  2457.         end
  2458.     end
  2459.    
  2460.     return i
  2461. end
  2462.  
  2463. function ragdollJoint(character, part0, part1, attachmentName, className, properties)
  2464.     attachmentName = attachmentName.."RigAttachment"
  2465.     local constraint = Instance.new(className.."Constraint")
  2466.     constraint.Attachment0 = part0:FindFirstChild(attachmentName)
  2467.     constraint.Attachment1 = part1:FindFirstChild(attachmentName)
  2468.     constraint.Name = "RagdollConstraint"..part1.Name
  2469.    
  2470.     for _,propertyData in next,properties or {} do
  2471.         constraint[propertyData[1]] = propertyData[2]
  2472.     end
  2473.    
  2474.     constraint.Parent = character
  2475. end
  2476.  
  2477. function getAttachment0(character, attachmentName)
  2478.     for _,child in next,character:GetChildren() do
  2479.         local attachment = child:FindFirstChild(attachmentName)
  2480.         if attachment then
  2481.             return attachment
  2482.         end
  2483.     end
  2484. end
  2485.  
  2486. function ArtificialHitbox(Part)
  2487.     local HITBOX = CreatePart(3, Part, "Metal", 0, 1, "Really black", "Hitbox", Part.Size/2, false)
  2488.     HITBOX.CanCollide = true
  2489.     HITBOX.CFrame = Part.CFrame
  2490.     weldBetween(Part,HITBOX)
  2491. end
  2492.  
  2493. function R15Ragdoll(character,KeepArms)
  2494.     character:BreakJoints()
  2495.     coroutine.resume(coroutine.create(function()
  2496.         recurse(character, function(_,v)
  2497.             if v:IsA("Attachment") then
  2498.                 v.Axis = Vector3.new(0, 1, 0)
  2499.                 v.SecondaryAxis = Vector3.new(0, 0, 1)
  2500.                 v.Rotation = Vector3.new(0, 0, 0)
  2501.             end
  2502.         end)
  2503.         for _,child in next,character:GetChildren() do
  2504.             if child:IsA("Accoutrement") then
  2505.                 for _,part in next,child:GetChildren() do
  2506.                     if part:IsA("BasePart") and part.Name ~= "HumanoidRootPart" then
  2507.                         local attachment1 = part:FindFirstChildOfClass("Attachment")
  2508.                         local attachment0 = getAttachment0(character,attachment1.Name)
  2509.                         if attachment0 and attachment1 then
  2510.                             local constraint = Instance.new("HingeConstraint")
  2511.                             constraint.Attachment0 = attachment0
  2512.                             constraint.Attachment1 = attachment1
  2513.                             constraint.LimitsEnabled = true
  2514.                             constraint.UpperAngle = 0
  2515.                             constraint.LowerAngle = 0
  2516.                             constraint.Parent = character
  2517.                         end
  2518.                         ArtificialHitbox(part)
  2519.                     elseif part.Name == "HumanoidRootPart" then
  2520.                         part:remove()
  2521.                     end
  2522.                 end
  2523.             end
  2524.         end
  2525.        
  2526.         ragdollJoint(character,character.LowerTorso, character.UpperTorso, "Waist", "BallSocket", {
  2527.             {"LimitsEnabled",true};
  2528.             {"UpperAngle",5};
  2529.         })
  2530.         if character:FindFirstChild("Head") then
  2531.             ragdollJoint(character,character.UpperTorso, character.Head, "Neck", "BallSocket", {
  2532.                 {"LimitsEnabled",true};
  2533.                 {"UpperAngle",15};
  2534.             })
  2535.         end
  2536.        
  2537.         local handProperties = {
  2538.             {"LimitsEnabled", true};
  2539.             {"UpperAngle",0};
  2540.             {"LowerAngle",0};
  2541.         }
  2542.         ragdollJoint(character,character.LeftLowerArm, character.LeftHand, "LeftWrist", "Hinge", handProperties)
  2543.         ragdollJoint(character,character.RightLowerArm, character.RightHand, "RightWrist", "Hinge", handProperties)
  2544.        
  2545.         local shinProperties = {
  2546.             {"LimitsEnabled", true};
  2547.             {"UpperAngle", 0};
  2548.             {"LowerAngle", -75};
  2549.         }
  2550.         ragdollJoint(character,character.LeftUpperLeg, character.LeftLowerLeg, "LeftKnee", "Hinge", shinProperties)
  2551.         ragdollJoint(character,character.RightUpperLeg, character.RightLowerLeg, "RightKnee", "Hinge", shinProperties)
  2552.        
  2553.         local footProperties = {
  2554.             {"LimitsEnabled", true};
  2555.             {"UpperAngle", 15};
  2556.             {"LowerAngle", -45};
  2557.         }
  2558.         ragdollJoint(character,character.LeftLowerLeg, character.LeftFoot, "LeftAnkle", "Hinge", footProperties)
  2559.         ragdollJoint(character,character.RightLowerLeg, character.RightFoot, "RightAnkle", "Hinge", footProperties)
  2560.         if KeepArms == true then
  2561.             ragdollJoint(character,character.UpperTorso, character.RightUpperArm, "RightShoulder", "BallSocket")
  2562.             ragdollJoint(character,character.RightUpperArm, character.RightLowerArm, "RightElbow", "BallSocket")
  2563.             ragdollJoint(character,character.UpperTorso, character.LeftUpperArm, "LeftShoulder", "BallSocket")
  2564.             ragdollJoint(character,character.LeftUpperArm, character.LeftLowerArm, "LeftElbow", "BallSocket")
  2565.         end
  2566.         ragdollJoint(character,character.LowerTorso, character.LeftUpperLeg, "LeftHip", "BallSocket")
  2567.         ragdollJoint(character,character.LowerTorso, character.RightUpperLeg, "RightHip", "BallSocket")
  2568.         Debris:AddItem(character,5)
  2569.     end))
  2570. end
  2571.  
  2572. function Ragdoll(Character2,CharTorso,KeepArms)
  2573.     coroutine.resume(coroutine.create(function()
  2574.         Character2:BreakJoints()
  2575.         local hum = Character2:findFirstChild("Humanoid")
  2576.         hum:remove()
  2577.         local function Scan(ch)
  2578.             local e
  2579.             for e = 1,#ch do
  2580.                 Scan(ch[e]:GetChildren())
  2581.                 if ch[e].ClassName == "Weld" or ch[e].ClassName == "Motor6D" then
  2582.                     ch[e]:remove()
  2583.                 end
  2584.             end
  2585.         end
  2586.         local NEWHUM = IT("Humanoid")
  2587.         NEWHUM.Name = "Corpse"
  2588.         NEWHUM.Health = 0
  2589.         NEWHUM.MaxHealth = 0
  2590.         NEWHUM.PlatformStand = true
  2591.         NEWHUM.Parent = Character2
  2592.         NEWHUM.DisplayDistanceType = "None"
  2593.    
  2594.         local ch = Character2:GetChildren()
  2595.         local i
  2596.         for i = 1,#ch do
  2597.             if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then
  2598.                 ch[i]:remove()
  2599.             end
  2600.         end
  2601.    
  2602.         local Torso2 = Character2.Torso
  2603.         local movevector = Vector3.new()
  2604.    
  2605.         if Torso2 then
  2606.             movevector = CFrame.new(CharTorso.Position,Torso2.Position).lookVector
  2607.             local Head = Character2:FindFirstChild("Head")
  2608.             if Head then
  2609.                 local Neck = Instance.new("Weld")
  2610.                 Neck.Name = "Neck"
  2611.                 Neck.Part0 = Torso2
  2612.                 Neck.Part1 = Head
  2613.                 Neck.C0 = CFrame.new(0, 1.5, 0)
  2614.                 Neck.C1 = CFrame.new()
  2615.                 Neck.Parent = Torso2
  2616.    
  2617.             end
  2618.             local Limb = Character2:FindFirstChild("Right Arm")
  2619.             if Limb and KeepArms == true then
  2620.    
  2621.                 Limb.CFrame = Torso2.CFrame * CFrame.new(1.5, 0, 0)
  2622.                 local Joint = Instance.new("Glue")
  2623.                 Joint.Name = "RightShoulder"
  2624.                 Joint.Part0 = Torso2
  2625.                 Joint.Part1 = Limb
  2626.                 Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  2627.                 Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  2628.                 Joint.Parent = Torso2
  2629.    
  2630.                 local B = Instance.new("Part")
  2631.                 B.TopSurface = 0
  2632.                 B.BottomSurface = 0
  2633.                 B.formFactor = "Symmetric"
  2634.                 B.Size = Vector3.new(1, 1, 1)
  2635.                 B.Transparency = 1
  2636.                 B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  2637.                 B.Parent = Character2
  2638.                 local W = Instance.new("Weld")
  2639.                 W.Part0 = Limb
  2640.                 W.Part1 = B
  2641.                 W.C0 = CFrame.new(0, -0.5, 0)
  2642.                 W.Parent = Limb
  2643.    
  2644.             end
  2645.             local Limb = Character2:FindFirstChild("Left Arm")
  2646.             if Limb and KeepArms == true then
  2647.    
  2648.                 Limb.CFrame = Torso2.CFrame * CFrame.new(-1.5, 0, 0)
  2649.                 local Joint = Instance.new("Glue")
  2650.                 Joint.Name = "LeftShoulder"
  2651.                 Joint.Part0 = Torso2
  2652.                 Joint.Part1 = Limb
  2653.                 Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  2654.                 Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  2655.                 Joint.Parent = Torso2
  2656.    
  2657.                 local B = Instance.new("Part")
  2658.                 B.TopSurface = 0
  2659.                 B.BottomSurface = 0
  2660.                 B.formFactor = "Symmetric"
  2661.                 B.Size = Vector3.new(1, 1, 1)
  2662.                 B.Transparency = 1
  2663.                 B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  2664.                 B.Parent = Character2
  2665.                 local W = Instance.new("Weld")
  2666.                 W.Part0 = Limb
  2667.                 W.Part1 = B
  2668.                 W.C0 = CFrame.new(0, -0.5, 0)
  2669.                 W.Parent = Limb
  2670.    
  2671.             end
  2672.             local Limb = Character2:FindFirstChild("Right Leg")
  2673.             if Limb then
  2674.    
  2675.                 Limb.CFrame = Torso2.CFrame * CFrame.new(0.5, -2, 0)
  2676.                 local Joint = Instance.new("Glue")
  2677.                 Joint.Name = "RightHip"
  2678.                 Joint.Part0 = Torso2
  2679.                 Joint.Part1 = Limb
  2680.                 Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  2681.                 Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  2682.                 Joint.Parent = Torso2
  2683.    
  2684.                 local B = Instance.new("Part")
  2685.                 B.TopSurface = 0
  2686.                 B.BottomSurface = 0
  2687.                 B.formFactor = "Symmetric"
  2688.                 B.Size = Vector3.new(1, 1, 1)
  2689.                 B.Transparency = 1
  2690.                 B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  2691.                 B.Parent = Character2
  2692.                 local W = Instance.new("Weld")
  2693.                 W.Part0 = Limb
  2694.                 W.Part1 = B
  2695.                 W.C0 = CFrame.new(0, -0.5, 0)
  2696.                 W.Parent = Limb
  2697.    
  2698.             end
  2699.             local Limb = Character2:FindFirstChild("Left Leg")
  2700.             if Limb then
  2701.    
  2702.                 Limb.CFrame = Torso2.CFrame * CFrame.new(-0.5, -2, 0)
  2703.                 local Joint = Instance.new("Glue")
  2704.                 Joint.Name = "LeftHip"
  2705.                 Joint.Part0 = Torso2
  2706.                 Joint.Part1 = Limb
  2707.                 Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  2708.                 Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  2709.                 Joint.Parent = Torso2
  2710.    
  2711.                 local B = Instance.new("Part")
  2712.                 B.TopSurface = 0
  2713.                 B.BottomSurface = 0
  2714.                 B.formFactor = "Symmetric"
  2715.                 B.Size = Vector3.new(1, 1, 1)
  2716.                 B.Transparency = 1
  2717.                 B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  2718.                 B.Parent = Character2
  2719.                 local W = Instance.new("Weld")
  2720.                 W.Part0 = Limb
  2721.                 W.Part1 = B
  2722.                 W.C0 = CFrame.new(0, -0.5, 0)
  2723.                 W.Parent = Limb
  2724.    
  2725.             end
  2726.             --[
  2727.             local Bar = Instance.new("Part")
  2728.             Bar.TopSurface = 0
  2729.             Bar.BottomSurface = 0
  2730.             Bar.formFactor = "Symmetric"
  2731.             Bar.Size = Vector3.new(1, 1, 1)
  2732.             Bar.Transparency = 1
  2733.             Bar.CFrame = Torso2.CFrame * CFrame.new(0, 0.5, 0)
  2734.             Bar.Parent = Character2
  2735.             local Weld = Instance.new("Weld")
  2736.             Weld.Part0 = Torso2
  2737.             Weld.Part1 = Bar
  2738.             Weld.C0 = CFrame.new(0, 0.5, 0)
  2739.             Weld.Parent = Torso2
  2740.             --]]
  2741.         end
  2742.         Character2.Parent = workspace
  2743.         Debris:AddItem(Character2,5)
  2744.    
  2745.         return Character2,Torso2
  2746.     end))
  2747. end
  2748.  
  2749. --//=================================\\
  2750. --||         WEAPON CREATION
  2751. --\\=================================//
  2752.  
  2753.  
  2754. local Particle = IT("ParticleEmitter",nil)
  2755. Particle.Enabled = false
  2756. Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.3),NumberSequenceKeypoint.new(0.3,0),NumberSequenceKeypoint.new(1,1)})
  2757. Particle.LightEmission = 0.5
  2758. Particle.Rate = 150
  2759. Particle.ZOffset = 0.2
  2760. Particle.Rotation = NumberRange.new(-180, 180)
  2761. Particle.RotSpeed = NumberRange.new(-180, 180)
  2762. Particle.Texture = "http://www.roblox.com/asset/?id=304437537"
  2763. Particle.Color = ColorSequence.new(C3(0/255,0/255,255/255),C3(0.4,0,0))
  2764.  
  2765. --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
  2766. function ParticleEmitter(Table)
  2767.     local PRTCL = Particle:Clone()
  2768.     local Speed = Table.Speed or 5
  2769.     local Drag = Table.Drag or 0
  2770.     local Size1 = Table.Size1 or 1
  2771.     local Size2 = Table.Size2 or 5
  2772.     local Lifetime1 = Table.Lifetime1 or 1
  2773.     local Lifetime2 = Table.Lifetime2 or 1.5
  2774.     local Parent = Table.Parent or Torso
  2775.     local Emit = Table.Emit or 100
  2776.     local Offset = Table.Offset or 360
  2777.     local Acel = Table.Acel or VT(0,0,0)
  2778.     local Enabled = Table.Enabled or false
  2779.     PRTCL.Parent = Parent
  2780.     PRTCL.Size = NumberSequence.new(Size1,Size2)
  2781.     PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  2782.     PRTCL.Speed = NumberRange.new(Speed)
  2783.     PRTCL.VelocitySpread = Offset
  2784.     PRTCL.Drag = Drag
  2785.     PRTCL.Acceleration = Acel
  2786.     if Enabled == false then
  2787.         PRTCL:Emit(Emit)
  2788.         Debris:AddItem(PRTCL,Lifetime2)
  2789.     else
  2790.         PRTCL.Enabled = true
  2791.     end
  2792.     return PRTCL
  2793. end
  2794.  
  2795. local Handle = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.6,0.2),false)
  2796. local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0))
  2797. local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  2798. MakeForm(Part,"Wedge")
  2799. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  2800. local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.3,0.2),false)
  2801. MakeForm(Part,"Wedge")
  2802. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0))
  2803. local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.3,0.3),false)
  2804. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  2805. local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false)
  2806. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  2807. local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false)
  2808. MakeForm(Part,"Cyl")
  2809. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  2810. for i = 1, 8 do
  2811.     local Piece = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false)
  2812.     CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  2813. end
  2814. local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Eye", VT(0.38,0.41,0.38),false)
  2815. MakeForm(Part,"Cyl")
  2816. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  2817. local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.37,0.5,0.37),false)
  2818. MakeForm(Part,"Ball")
  2819. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  2820. local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.7,0.4),false)
  2821. MakeForm(Part,"Wedge")
  2822. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0))
  2823. local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.2),false)
  2824. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  2825. local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.35,0.35,0.35),false)
  2826. MakeForm(Part,"Cyl")
  2827. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  2828. local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.5),false)
  2829. MakeForm(Part,"Cyl")
  2830. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  2831. local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.45),false)
  2832. MakeForm(Part,"Cyl")
  2833. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  2834. local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "exe2", VT(0.2,0.5,0.2),false)
  2835. MakeForm(Part,"Wedge")
  2836. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.65, -0.6) * ANGLES(RAD(135), RAD(180), RAD(180)), CF(0, -0.3, 0))
  2837. local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.45),false)
  2838. MakeForm(Part,"Cyl")
  2839. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  2840. local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "exe", VT(0.2,0.5,0.2),false)
  2841. MakeForm(Part,"Wedge")
  2842. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, -0.6) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  2843. local LASTPART = Handle
  2844. for i = 1, 10 do
  2845.     if LASTPART == Handle then
  2846.         local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.2,0),false)
  2847.         LASTPART = Part
  2848.         CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  2849.     else
  2850.         local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.05,0),false)
  2851.         CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0))
  2852.         LASTPART = Part
  2853.     end
  2854. end
  2855.  
  2856. local Barrel = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.15,5,0.15),false)
  2857. MakeForm(Barrel,"Cyl")
  2858. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  2859. local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.25,1,0.25),false)
  2860. MakeForm(Part,"Cyl")
  2861. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0))
  2862. local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.1,0.2),false)
  2863. MakeForm(Part,"Wedge")
  2864. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 2.4, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  2865. local Hole = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Eye", VT(0.125,0,0.125),false)
  2866. MakeForm(Hole,"Cyl")
  2867. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole, CF(0, 2.5, 0), CF(0, 0, 0))
  2868. local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0,0,0),false)
  2869. local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  2870. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2))
  2871. local Part = CreatePart(3, Gun, "Metal", 0, 0.5, "Mid gray", "Eye", VT(0,0,0),false)
  2872. local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  2873. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2))
  2874. coroutine.resume(coroutine.create(function()
  2875.     while wait() do
  2876.         GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(5))
  2877.         GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-5))
  2878.     end
  2879. end))
  2880.  
  2881. for _, c in pairs(Gun:GetDescendants()) do
  2882.     if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  2883.         c.Material = "Glass"
  2884.         c.Color = C3(0,0,0)
  2885.     elseif c.ClassName == "Part" and c.Name == "Eye" then
  2886.         c.Color = C3(0/255,0/255,255/255)
  2887.         c.Material = "Neon"
  2888.     end
  2889. end
  2890.  
  2891. for i = 1, 35 do
  2892.     local FACE = CreatePart(3, FaceGradient, "Fabric", 0, 0+(i-1)/35.2, "Dark stone grey", "FaceGradient", VT(1.01,0.5,1.01),false)
  2893.     FACE.Color = C3(0,0,0)
  2894.     Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
  2895.     CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.35-(i-1)/75,0), CF(0, 0, 0))
  2896. end
  2897.  
  2898. Weapon.Parent = Character
  2899. for _, c in pairs(Weapon:GetChildren()) do
  2900.     if c.ClassName == "Part" then
  2901.         c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  2902.     end
  2903. end
  2904.  
  2905. Weapon.Parent = Character
  2906. Gun.Parent = nil
  2907.  
  2908. for _, c in pairs(Gun:GetChildren()) do
  2909.     if c.ClassName == "Part" then
  2910.         c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  2911.     end
  2912. end
  2913.  
  2914. for _, c in pairs(Weapon:GetChildren()) do
  2915.     if c.ClassName == "Part" then
  2916.         c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  2917.     end
  2918. end
  2919.  
  2920. local EXE = Instance.new("Shirt")
  2921. EXE.ShirtTemplate = "rbxassetid://338740550"
  2922. EXE.Parent = Character
  2923. EXE.Name = "Cloth"
  2924. local LOL = Instance.new("Pants")
  2925. LOL.PantsTemplate = "rbxassetid://338750779"
  2926. LOL.Parent = Character
  2927. LOL.Name = "Cloth"
  2928.  
  2929. Head.Color = C3(21,71,109)
  2930. Torso.Color = C3(21,71,109)
  2931. LeftArm.Color = C3(21,71,109)
  2932. LeftLeg.Color = C3(21,71,109)
  2933. RightArm.Color = C3(21,71,109)
  2934. RightLeg.Color = C3(21,71,109)
  2935.  
  2936. local SKILLTEXTCOLOR = C3(0/255,0/255,255/255)
  2937. local SKILLFONT = "Antique"
  2938. local SKILLTEXTSIZE = 7
  2939.  
  2940. Humanoid.Died:connect(function()
  2941.     ATTACK = true
  2942. end)
  2943.  
  2944. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0/255,0/255,255/255), C3(0, 0, 0), "Skill 1 Frame")
  2945. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0/255,0/255,255/255), C3(0, 0, 0), "Skill 2 Frame")
  2946. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.215, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0/255,0/255,255/255), C3(0, 0, 0), "Skill 3 Frame")
  2947. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.525, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0/255,0/255,255/255), C3(0, 0, 0), "Skill 4 Frame")
  2948. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0/255,0/255,255/255), C3(0, 0, 0), "Skill 5 Frame")
  2949.  
  2950. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Banish", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 1")
  2951. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[V] Kill", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 2")
  2952. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[X] Sleep", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 3")
  2953. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[C] Ultimate", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 4")
  2954. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[T] Taunt", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 5")
  2955.  
  2956. function printbye(Name)
  2957.     local MESSAGES = {"You cannot struggle, ","Your existance is an insult, ","Fade, ","Your existance is not desired, ","You are not permitted here, ","You are not to decide your fate, ","Be gone, ","You are already dead, ","Your live is an anomaly, ","Don't dare to return, ","Why are you resisting, ","You cannot exist here, ","Why are you struggling, ","Your fate was already decided, ","Goodbye, ","You cannot ignore my command, ","You cannot resist my command, ","You already died, "}
  2958.     warn(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".")
  2959. end
  2960.     if INTRO == false and INSTANT == false then
  2961.         INTRO = true
  2962.         coroutine.resume(coroutine.create(function()
  2963.             sick:Play()
  2964.             Intro()
  2965.         end))
  2966.     end
  2967.  
  2968. workspace.ChildAdded:connect(function(instance)
  2969.     for BANISH = 1, #TOBANISH do
  2970.         if TOBANISH[BANISH] ~= nil then
  2971.             if instance.Name == TOBANISH[BANISH] then
  2972.                 coroutine.resume(coroutine.create(function()
  2973.                     printbye(instance.Name)
  2974.                     instance:ClearAllChildren()
  2975.                     Debris:AddItem(instance,0.0005)
  2976.                 end))
  2977.             end
  2978.         end
  2979.     end
  2980. end)
  2981.  
  2982. --//=================================\\
  2983. --||            DAMAGING
  2984. --\\=================================//
  2985.  
  2986. function ApplyDamage(Humanoid,Damage,OneShot)
  2987.     Damage = Damage * DAMAGEMULTIPLIER
  2988.     local DEAD = false
  2989.     if Humanoid.Health < 2000 and OneShot == false then
  2990.         if Humanoid.Health - Damage > 0 then
  2991.             Humanoid.Health = Humanoid.Health - Damage
  2992.         else
  2993.             Humanoid.Parent:BreakJoints()
  2994.             DEAD = true
  2995.         end
  2996.     else
  2997.         DEAD = true
  2998.         Humanoid.Parent:BreakJoints()
  2999.     end
  3000.     if DEAD == true then
  3001.         local PARTS = {}
  3002.         for index, CHILD in pairs(Humanoid.Parent:GetChildren()) do
  3003.             if CHILD:IsA("BasePart") then
  3004.                 table.insert(PARTS,CHILD)
  3005.             end
  3006.         end
  3007.         coroutine.resume(coroutine.create(function()
  3008.             wait(2)
  3009.             repeat
  3010.                 Swait()
  3011.                 local PIECE = nil
  3012.                 if MRANDOM(1,5) == 1 then
  3013.                     for E = 1, #PARTS do
  3014.                         if MRANDOM(1,5) == 1 then
  3015.                             PIECE = PARTS[E]
  3016.                             table.remove(PARTS,E)
  3017.                             break
  3018.                         end
  3019.                     end
  3020.                 end
  3021.                 if PIECE ~= nil then
  3022.                     if PIECE.Name == "Head" then
  3023.                         WACKYEFFECT({Time = MRANDOM(10,30)*5, EffectType = "Box", Size = VT(PIECE.Size.Z,PIECE.Size.Y,PIECE.Size.Z), Size2 = (VT(PIECE.Size.Z,PIECE.Size.Y,PIECE.Size.Z))*MRANDOM(7,14)/10, Transparency = PIECE.Transparency, Transparency2 = 1, CFrame = PIECE.CFrame, MoveToPos = PIECE.Position+VT(0,MRANDOM(5,8)/1.5,0), RotationX = MRANDOM(-25,25)/35, RotationY = MRANDOM(-25,25)/35, RotationZ = MRANDOM(-25,25)/35, Material = "Neon", Color = C3(0.4,0,0), SoundID = 3264923, SoundPitch = MRANDOM(12,16)/10, SoundVolume = 2})
  3024.                     else
  3025.                         WACKYEFFECT({Time = MRANDOM(10,30)*5, EffectType = "Box", Size = PIECE.Size, Size2 = PIECE.Size*MRANDOM(7,14)/10, Transparency = PIECE.Transparency, Transparency2 = 1, CFrame = PIECE.CFrame, MoveToPos = PIECE.Position+VT(0,MRANDOM(5,8)/1.5,0), MRANDOM(-25,25)/35, RotationY = MRANDOM(-25,25)/35, RotationZ = MRANDOM(-25,25)/35, Material = "Neon", Color = C3(0.4,0,0), SoundID = 3264923, SoundPitch = MRANDOM(12,16)/10, SoundVolume = 2})
  3026.                     end
  3027.                     PIECE:remove()
  3028.                 end
  3029.             until #PARTS == 0
  3030.         end))
  3031.     end
  3032. end
  3033.  
  3034.  
  3035. function ApplyDamage3(Humanoid,Damage,TorsoPart)
  3036.     local defence = Instance.new("BoolValue",Humanoid.Parent)
  3037.     defence.Name = ("HitBy"..Player.Name)
  3038.     game:GetService("Debris"):AddItem(defence, 0.001)
  3039.     Damage = Damage * DAMAGEMULTIPLIER
  3040.     if Humanoid.Health ~= 0 then
  3041.         local CritChance = MRANDOM(1,100)
  3042.         if Damage > Humanoid.Health then
  3043.             Damage = math.ceil(Humanoid.Health)
  3044.             if Damage == 0 then
  3045.                 Damage = 0.1
  3046.             end
  3047.         end
  3048.         Humanoid.Health = Humanoid.Health - Damage
  3049.     end
  3050. end
  3051.  
  3052. function ApplyDamage3(Humanoid,Damage,TorsoPart)
  3053.     local defence = Instance.new("BoolValue",Humanoid.Parent)
  3054.     defence.Name = ("HitBy"..Player.Name)
  3055.     game:GetService("Debris"):AddItem(defence, 0.001)
  3056.     Damage = Damage * DAMAGEMULTIPLIER
  3057.     if Humanoid.Health ~= 0 then
  3058.         local CritChance = MRANDOM(1,100)
  3059.         if Damage > Humanoid.Health then
  3060.             Damage = math.ceil(Humanoid.Health)
  3061.             if Damage == 0 then
  3062.                 Damage = 0.1
  3063.             end
  3064.         end
  3065.         Humanoid.Health = Humanoid.Health - Damage
  3066.     end
  3067. end
  3068.  
  3069. function ApplyAoE3(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
  3070.     local CHILDREN = workspace:GetDescendants()
  3071.     for index, CHILD in pairs(CHILDREN) do
  3072.         if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  3073.             local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  3074.             if HUM then
  3075.                 local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  3076.                 if TORSO then
  3077.                     if (TORSO.Position - POSITION).Magnitude <= RANGE then
  3078.                         if INSTAKILL == true then
  3079.                             CHILD:BreakJoints()
  3080.                         else
  3081.                             local DMG = MRANDOM(MINDMG,MAXDMG)
  3082.                             ApplyDamage(HUM,DMG,TORSO)
  3083.                         end
  3084.                         if FLING > 0 then
  3085.                             for _, c in pairs(CHILD:GetChildren()) do
  3086.                                 if c:IsA("BasePart") then
  3087.                                     local bv = Instance.new("BodyVelocity")
  3088.                                     bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  3089.                                     bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  3090.                                     bv.Parent = c
  3091.                                     Debris:AddItem(bv,0.05)
  3092.                                 end
  3093.                             end
  3094.                         end
  3095.                     end
  3096.                 end
  3097.             end
  3098.         end
  3099.     end
  3100. end
  3101.  
  3102. function CameraEnshaking(Length, Intensity)
  3103.     coroutine.resume(coroutine.create(function()
  3104.         local intensity = 1 * Intensity
  3105.         local rotM = 0.01 * Intensity
  3106.         for i = 0, Length, 0.1 do
  3107.             Swait()
  3108.             intensity = intensity - 0.05 * Intensity / Length
  3109.             rotM = rotM - 5.0E-4 * Intensity / Length
  3110.             Humanoid.CameraOffset = Vector3.new(RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity)))
  3111.             Cam.CFrame = Cam.CFrame * CF(RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity))) * EULER(RAD(MRANDOM(-intensity, intensity)) * rotM, RAD(MRANDOM(-intensity, intensity)) * rotM, RAD(MRANDOM(-intensity, intensity)) * rotM)
  3112.         end
  3113.         Humanoid.CameraOffset = Vector3.new(0, 0, 0)
  3114.     end))
  3115. end
  3116.  
  3117. function KillChildren(v)
  3118.     v:BreakJoints()
  3119.     for _, c in pairs(v:GetChildren()) do
  3120.         if c:IsA("BasePart") then
  3121.             if c.Transparency < 1 then
  3122.                 if c:FindFirstChildOfClass("Decal") then
  3123.                     c:FindFirstChildOfClass("Decal"):remove()
  3124.                 end
  3125.                 particles(c)
  3126.                 c.PE.Enabled = true
  3127.                 c.Parent = Effects
  3128.                 c.CanCollide = false
  3129.                 c.Material = "Neon"
  3130.                 c.Color = C3(0/255,0/255,255/255)
  3131.                 c.Transparency = 1
  3132.                 local grav = Instance.new("BodyPosition",c)
  3133.                 grav.P = 20000
  3134.                 grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  3135.                 grav.position = c.Position + VT(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5))
  3136.                 grav.Name = "GravityForce"
  3137.                 coroutine.resume(coroutine.create(function()
  3138.                     for i = 1, 20 do
  3139.                         Swait()
  3140.                         c.Transparency = c.Transparency + 1/20
  3141.                     end
  3142.                     c.PE.Enabled = false
  3143.                     Debris:AddItem(c,2)
  3144.                 end))
  3145.             end
  3146.         end
  3147.     end
  3148. end
  3149.  
  3150. function ApplyAoE(POSITION,RANGE)
  3151.     local CHILDREN = workspace:GetDescendants()
  3152.     for index, CHILD in pairs(CHILDREN) do
  3153.         if CHILD.ClassName == "Model" and CHILD ~= Character then
  3154.             local LISTED = false
  3155.             for LIST = 1, #WHITELIST do
  3156.                 if WHITELIST[LIST] ~= nil then
  3157.                     if CHILD.Name == WHITELIST[LIST] then
  3158.                         LISTED = true
  3159.                     end
  3160.                 end
  3161.             end
  3162.             if LISTED == false then
  3163.                 local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  3164.                 if HUM then
  3165.                     local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  3166.                     if TORSO then
  3167.                         if (TORSO.Position - POSITION).Magnitude <= RANGE+TORSO.Size.Magnitude then
  3168.                             KillChildren(CHILD)
  3169.                         end
  3170.                     end
  3171.                 end
  3172.             end
  3173.         end
  3174.     end
  3175. end
  3176.  
  3177. function SpawnMeteor(POS,SIZE,ISDEBREE,ORIPOS)
  3178.     coroutine.resume(coroutine.create(function()
  3179.         local METEOR = IT("Model",Effects)
  3180.         METEOR.Name = "Meteorite"
  3181.         local CENTER = CreatePart(3, METEOR, "Granite", 0, 0, "Really black", "MeteorCenter", VT(5,5,5)*SIZE)
  3182.         METEOR.PrimaryPart = CENTER
  3183.         local PRT = CreatePart(3, METEOR, "Granite", 0, 0, "Really black", "MeteorCenter", VT(5,5,5)*SIZE)
  3184.         PRT.CFrame = CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  3185.         for i = 1, 15 do
  3186.             local FIRE = CreatePart(3, METEOR, "Neon", 0, 0, "Really black", "Fire", VT(5.1,1,5.1)*SIZE)
  3187.             FIRE.CFrame = CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  3188.         end
  3189.         if ISDEBREE ~= true then
  3190.             METEOR:SetPrimaryPartCFrame(CF(POS) * ANGLES(RAD(MRANDOM(-15,15)), RAD(0), RAD(MRANDOM(-15,15)))*CF(0,500,0) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))))
  3191.         else
  3192.             METEOR:SetPrimaryPartCFrame(CF(ORIPOS,POS) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))))
  3193.         end
  3194.         local IMPACT = false
  3195.         CreateSound(463593339, CENTER, 10, 0.6)
  3196.         if SIZE >= 3.5 then
  3197.             for i = 1, MRANDOM(3,7) do
  3198.                 SpawnMeteor(CF(POS) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,0,SIZE*12).p,SIZE/MRANDOM(4,5),true,CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,SIZE*15).p)
  3199.             end
  3200.         end
  3201.         for i = 1, 200 do
  3202.             Swait()
  3203.             local HITFLOOR,HITPOS = Raycast(CENTER.Position, CF(CENTER.Position,POS).lookVector, 3, Character)
  3204.             if HITFLOOR == nil then
  3205.                 local ORI = CENTER.Orientation
  3206.                 METEOR:SetPrimaryPartCFrame(CF(HITPOS) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))))
  3207.             else
  3208.                 if HITFLOOR.Anchored == true then
  3209.                     CreateDebreeRing(HITFLOOR,HITPOS,30*SIZE,VT(6,6,6)*SIZE,5)
  3210.                     CreateFlyingDebree(HITFLOOR,CF(HITPOS),8,VT(4,4,4)*SIZE,5,175)
  3211.                 end
  3212.                 IMPACT = true
  3213.                 break
  3214.             end
  3215.         end
  3216.         if IMPACT == true then
  3217.             WACKYEFFECT({EffectType = "Block", Size = CENTER.Size, Size2 = VT(10,10,10)*4*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0/255,0/255,255/255), SoundID = 130972023, SoundPitch = 1, SoundVolume = 5})
  3218.             WACKYEFFECT({EffectType = "Block", Size = CENTER.Size, Size2 = VT(10,10,10)*3*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0/255,0/255,255/255), SoundID = 201858144, SoundPitch = 1, SoundVolume = 5})
  3219.             WACKYEFFECT({EffectType = "Sphere", Size = VT(SIZE*20,0,SIZE*20), Size2 = VT(0,SIZE*750,0), Transparency = 0, Transparency2 = 1, CFrame = CF(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0/255,0/255,255/255), SoundID = 130972023, SoundPitch = 1, SoundVolume = 5})
  3220.             ApplyAoE(CENTER.Position,30*SIZE)
  3221.         end
  3222.         METEOR:remove()
  3223.     end))
  3224. end
  3225.  
  3226. function ApplyAoE4(POSITION,RANGE,BRUTAL)
  3227.     local CHILDREN = workspace:GetDescendants()
  3228.     for index, CHILD in pairs(CHILDREN) do
  3229.         if CHILD.ClassName == "Model" and CHILD ~= Character then
  3230.             local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  3231.             if HUM then
  3232.                 local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  3233.                 if TORSO then
  3234.                     if (TORSO.Position - POSITION).Magnitude <= RANGE then
  3235.                         if BRUTAL == true then
  3236.                             Kill(CHILD)
  3237.                         else
  3238.                             CHILD:BreakJoints()
  3239.                         end
  3240.                     end
  3241.                 end
  3242.             end
  3243.         end
  3244.     end
  3245. end
  3246.  
  3247. function Kill(Char)
  3248.     local NewCharacter = IT("Model",Effects)
  3249.     NewCharacter.Name = "Ow im ded ;-;"
  3250.     for _, c in pairs(Char:GetDescendants()) do
  3251.         if c:IsA("BasePart") and c.Transparency == 0 then
  3252.             c:BreakJoints()
  3253.             c.Material = "Glass"
  3254.             c.Color = C3(0/255,0/255,255/255)
  3255.             c.CanCollide = true
  3256.             c.Transparency = 0.3
  3257.             if c:FindFirstChildOfClass("SpecialMesh") then
  3258.                 c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  3259.             end
  3260.             if c.Name == "Head" then
  3261.                 c:ClearAllChildren()
  3262.                 c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y)
  3263.             end
  3264.             if c.ClassName == "MeshPart" then
  3265.                 c.TextureID = ""
  3266.             end
  3267.             if c:FindFirstChildOfClass("BodyPosition") then
  3268.                 c:FindFirstChildOfClass("BodyPosition"):remove()
  3269.             end
  3270.             if c:FindFirstChildOfClass("ParticleEmitter") then
  3271.                 c:FindFirstChildOfClass("ParticleEmitter"):remove()
  3272.             end
  3273.             c.Parent = NewCharacter
  3274.             c.Name = "DeadPart"
  3275.             c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15
  3276.             c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45))
  3277.         end
  3278.     end
  3279.     Char:remove()
  3280.     Debris:AddItem(NewCharacter,5)
  3281. end
  3282.  
  3283. function ApplyAoE(POSITION,RANGE,BRUTAL)
  3284.     local CHILDREN = workspace:GetDescendants()
  3285.     for index, CHILD in pairs(CHILDREN) do
  3286.         if CHILD.ClassName == "Model" and CHILD ~= Character then
  3287.             local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  3288.             if HUM then
  3289.                 local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  3290.                 if TORSO then
  3291.                     if (TORSO.Position - POSITION).Magnitude <= RANGE then
  3292.                         if BRUTAL == true then
  3293.                             Kill(CHILD)
  3294.                         else
  3295.                             CHILD:BreakJoints()
  3296.                         end
  3297.                     end
  3298.                 end
  3299.             end
  3300.         end
  3301.     end
  3302. end
  3303.  
  3304. function ApplyAoE(POSITION,RANGE,BRUTAL)
  3305.     local CHILDREN = workspace:GetDescendants()
  3306.     for index, CHILD in pairs(CHILDREN) do
  3307.         if CHILD.ClassName == "Model" and CHILD ~= Character then
  3308.             local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  3309.             if HUM then
  3310.                 local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  3311.                 if TORSO then
  3312.                     if (TORSO.Position - POSITION).Magnitude <= RANGE then
  3313.                         if BRUTAL == true then
  3314.                             Kill(CHILD)
  3315.                         else
  3316.                             CHILD:BreakJoints()
  3317.                         end
  3318.                     end
  3319.                 end
  3320.             end
  3321.         end
  3322.     end
  3323. end
  3324.  
  3325. function Banish(Foe)
  3326.     if Foe then
  3327.         coroutine.resume(coroutine.create(function()
  3328.             --if game.Players:FindFirstChild(Foe.Name) then
  3329.                 table.insert(TOBANISH,Foe.Name)
  3330.                 printbye(Foe.Name)
  3331.             --end
  3332.             Foe.Archivable = true
  3333.             local CLONE = Foe:Clone()
  3334.             Foe:Destroy()
  3335.             CLONE.Parent = Effects
  3336.             CLONE:BreakJoints()
  3337.             local MATERIALS = {"Glass","Neon"}
  3338.             for _, c in pairs(CLONE:GetDescendants()) do
  3339.                 if c:IsA("BasePart") then
  3340.                     if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then
  3341.                         CreateSound(138271815, c, 10, 1, false)
  3342.                     end
  3343.                     c.Anchored = true
  3344.                     c.Transparency = c.Transparency + 0.2
  3345.                     c.Material = MATERIALS[MRANDOM(1,2)]
  3346.                     c.Color = C3(0/255,0/255,255/255)
  3347.                     if c.ClassName == "MeshPart" then
  3348.                         c.TextureID = ""
  3349.                     end
  3350.                     if c:FindFirstChildOfClass("SpecialMesh") then
  3351.                         c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  3352.                     end
  3353.                     if c:FindFirstChildOfClass("Decal") then
  3354.                         c:FindFirstChildOfClass("Decal"):remove()
  3355.                     end
  3356.                     c.Name = "Banished"
  3357.                     c.CanCollide = false
  3358.                 else
  3359.                     c:remove()
  3360.                 end
  3361.             end
  3362.             local A = false
  3363.             for i = 1, 35 do
  3364.                 if A == false then
  3365.                     A = true
  3366.                 elseif A == true then
  3367.                     A = false
  3368.                 end
  3369.                 for _, c in pairs(CLONE:GetDescendants()) do
  3370.                     if c:IsA("BasePart") then
  3371.                         c.Anchored = true
  3372.                         c.Material = MATERIALS[MRANDOM(1,2)]
  3373.                         c.Transparency = c.Transparency + 0.8/35
  3374.                         if A == false then
  3375.                             c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  3376.                         elseif A == true then
  3377.                             c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)                       
  3378.                         end
  3379.                     end
  3380.                 end
  3381.                 Swait()
  3382.             end
  3383.             CLONE:remove()
  3384.         end))
  3385.     end
  3386. end
  3387.  
  3388.  
  3389. function ApplyAoE(POSITION,RANGE,ISBANISH)
  3390.     local CHILDREN = workspace:GetDescendants()
  3391.     for index, CHILD in pairs(CHILDREN) do
  3392.         if CHILD.ClassName == "Model" and CHILD ~= Character then
  3393.             local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  3394.             if HUM then
  3395.                 local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  3396.                 if TORSO then
  3397.                     if (TORSO.Position - POSITION).Magnitude <= RANGE then
  3398.                         if ISBANISH == true then
  3399.                             Banish(CHILD)
  3400.                         else
  3401.                             if ISBANISH == "Gravity" then
  3402.                                 HUM.PlatformStand = true
  3403.                                 if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  3404.                                     local grav = Instance.new("BodyPosition",TORSO)
  3405.                                     grav.D = 15
  3406.                                     grav.P = 20000
  3407.                                     grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  3408.                                     grav.position = TORSO.Position
  3409.                                     grav.Name = "V3BanishForce"..Player.Name
  3410.                                 else
  3411.                                     TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0)
  3412.                                     TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25))
  3413.                                 end
  3414.                             else
  3415.                                 HUM.PlatformStand = false
  3416.                             end
  3417.                         end
  3418.                     elseif ISBANISH == "Gravity" then
  3419.                         if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  3420.                             TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove()
  3421.                             HUM.PlatformStand = false
  3422.                         end
  3423.                     end
  3424.                 end
  3425.             end
  3426.         end
  3427.     end
  3428. end
  3429.  
  3430. function SpawnSmite(POS)
  3431.     local HITFLOOR,HITPOS = Raycast(POS+VT(0,1,0), (CF(POS, POS + VT(0, -1, 0))).lookVector, 100, Character)
  3432.     local EMITPOS = HITPOS
  3433.     if HITFLOOR ~= nil then
  3434.         if HITFLOOR.Parent:FindFirstChildOfClass("Humanoid") then
  3435.             HITFLOOR,HITPOS = Raycast(POS+VT(0,1,0), (CF(POS, POS + VT(0, -1, 0))).lookVector, 100, HITFLOOR.Parent)
  3436.             EMITPOS = HITPOS
  3437.         elseif HITFLOOR.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  3438.             HITFLOOR,HITPOS = Raycast(POS+VT(0,1,0), (CF(POS, POS + VT(0, -1, 0))).lookVector, 100, HITFLOOR.Parent.Parent)
  3439.             EMITPOS = HITPOS
  3440.         end
  3441.     end
  3442.     if HITFLOOR ~= nil then
  3443.         ApplyAoE(EMITPOS,10)
  3444.         WACKYEFFECT({EffectType = "Sphere", Size = VT(0,100000,0), Size2 = VT(10,100000,10), Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS) * ANGLES(RAD(MRANDOM(-15,15)), RAD(0), RAD(MRANDOM(-15,15))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0/255,0/255,255/255), SoundID = 419011114, SoundPitch = 1, SoundVolume = 5})
  3445.         WACKYEFFECT({EffectType = "Block", Size = VT(0,0,0), Size2 = VT(10,10,10)*2, Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0/255,0/255,255/255), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  3446.         WACKYEFFECT({EffectType = "Block", Size = VT(0,0,0), Size2 = VT(10,10,10)*1.5, Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0/255,0/255,255/255), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  3447.         for i = 1, 5 do
  3448.             local TOPOS = CF(EMITPOS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,12)
  3449.             WACKYEFFECT({EffectType = "Slash", Size = VT(0,0,0), Size2 = VT(0.2,0,0.2), Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS,TOPOS.p) * ANGLES(RAD(90), RAD(0), RAD(0)), MoveToPos = TOPOS.p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0/255,0/255,255/255), SoundID = 419011114, SoundPitch = 1, SoundVolume = 5})
  3450.         end
  3451.     end
  3452. end
  3453.  
  3454. --//=================================\\
  3455. --||    ATTACK FUNCTIONS AND STUFF
  3456. --\\=================================//
  3457.  
  3458. function eh()
  3459.     ATTACK = true
  3460.     Rooted = false
  3461.     Speed = 20
  3462.         Swait()
  3463.         local CHILDREN = workspace:GetDescendants()
  3464.         for index, CHILD in pairs(CHILDREN) do
  3465.             if CHILD.ClassName == "Model" and CHILD ~= Character then
  3466.                 local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  3467.                 if HUM then
  3468.                     local TORSO = CHILD:FindFirstChild("Head")
  3469.                     if TORSO then
  3470.                         if (TORSO.Position - Head.Position).Magnitude <= 25 then
  3471.                             WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(5,5,5), Transparency = 0, Transparency2 = 1, CFrame = CF(TORSO.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0/255,0/255,255/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3472.                             TORSO:remove()
  3473.                             if CHILD:FindFirstChild("Torso") then
  3474.                                 Ragdoll(CHILD,Torso,true)
  3475.                             elseif CHILD:FindFirstChild("UpperTorso") then
  3476.                                 R15Ragdoll(CHILD,true)
  3477.                             end
  3478.                         end
  3479.                     end
  3480.                 end
  3481.             end
  3482.         end
  3483.     for i=0, 0.3, 0.1 / Animation_Speed do
  3484.         Swait()
  3485.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 + MRANDOM(-5,5) - 4 * COS(SINE / 12)), RAD(MRANDOM(-5,5)), RAD(15)), 1 / Animation_Speed)
  3486.         RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  3487.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.3) * ANGLES(RAD(180), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed)
  3488.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.25 / Animation_Speed)
  3489.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  3490.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  3491. end
  3492.     Speed = 20
  3493.     ATTACK = false
  3494.     Rooted = false
  3495. end
  3496.  
  3497. function Taunt()
  3498.     ATTACK = true
  3499.     Rooted = true
  3500.             CreateSound("1238240145", Torso, 6, 0.9)
  3501.         for i=0, 0.6, 0.1 / Animation_Speed do
  3502.             Swait()
  3503.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.35 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3504. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed)
  3505. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(90), RAD(34), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  3506.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(25), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  3507.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3508.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3509.         end
  3510.         for i=0, 0.6, 0.1 / Animation_Speed do
  3511.             Swait()
  3512.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.35 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3513. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed)
  3514. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(80), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  3515.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(15), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  3516.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3517.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3518.         end
  3519.         for i=0, 0.6, 0.1 / Animation_Speed do
  3520.             Swait()
  3521.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.35 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3522. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed)
  3523. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(90), RAD(34), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  3524.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(25), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  3525.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3526.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3527.         end
  3528.         for i=0, 0.6, 0.1 / Animation_Speed do
  3529.             Swait()
  3530.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.35 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3531. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed)
  3532. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(80), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  3533.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(15), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  3534.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3535.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3536.         end
  3537.         for i=0, 0.6, 0.1 / Animation_Speed do
  3538.             Swait()
  3539.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.35 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3540. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed)
  3541. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(90), RAD(34), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  3542.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(25), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  3543.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3544.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3545.         end
  3546.         for i=0, 0.6, 0.1 / Animation_Speed do
  3547.             Swait()
  3548.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.35 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3549. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed)
  3550. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(80), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  3551.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(15), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  3552.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3553.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3554.         end
  3555.     ATTACK = false
  3556.     Rooted = false
  3557. end
  3558.  
  3559. function TakeOnMe()
  3560.     Speed = 16
  3561.     local MEME = CreateSound(1171341451, Effects, 2, 1, false)
  3562.     ATTACK = true
  3563.     Rooted = false
  3564.     local DANCE = true
  3565.     local KEY = Mouse.KeyDown:connect(function(NEWKEY)
  3566.         if NEWKEY == "p" then
  3567.             DANCE = false
  3568.         end
  3569.     end)
  3570.     PLAYSONG = false
  3571.     while true do
  3572.         for i = 1, 15 do
  3573.             Swait()
  3574.             MEME.Parent = Effects
  3575.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3576.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3577.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  3578.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  3579.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3580.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3581.         end
  3582.         if DANCE == false then
  3583.             break
  3584.         end
  3585.         for i = 1, 15 do
  3586.             Swait()
  3587.             MEME.Parent = Effects
  3588.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3589.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 + MRANDOM(-5,5) - 4 * COS(SINE / 12)), RAD(MRANDOM(-5,5)), RAD(15)), 1 / Animation_Speed)
  3590.             if MRANDOM(1,7) == 1 then
  3591.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed)
  3592.             end         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(150), RAD(65), RAD(85)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  3593.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(150), RAD(65), RAD(85)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  3594.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3595.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3596.         end
  3597.     end
  3598.     PLAYSONG = true
  3599.     KEY:Disconnect()
  3600.     MEME:remove()
  3601.     Speed = 25
  3602.     ATTACK = false
  3603.     Rooted = false
  3604. end
  3605.  
  3606. function Intro()
  3607.     ATTACK = true
  3608.     Rooted = true
  3609.     local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  3610.     local POSITION = CF(HITPOS)*ANGLES(RAD(0),RAD(0),RAD(0))*CF(0,1,0).p
  3611.     for i=0, 6, 0.1 / Animation_Speed do
  3612.         Swait()
  3613.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 5 + 0.05 * COS(SINE / 30)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  3614.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35 - 2.5 * SIN(SINE / 30)), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  3615.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 30), -0.5) * ANGLES(RAD(170), RAD(0), RAD(-40)) * RIGHTSHOULDERC0, 0.1 / Animation_Speed)
  3616.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 30), -0.5) * ANGLES(RAD(170), RAD(0), RAD(40)) * LEFTSHOULDERC0, 0.1 / Animation_Speed)
  3617.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.025 * COS(SINE / 30), -0.5) * ANGLES(RAD(15), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  3618.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 - 0.025 * COS(SINE / 30), -0.5) * ANGLES(RAD(15), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.1 / Animation_Speed)            
  3619.     end
  3620.     CreateSound(1208650519, Torso, 2, 0.8)
  3621.     CreateSound(246480487, Character, 10, 1)
  3622.     for i=0, 17, 0.1 / Animation_Speed do
  3623.         Swait()
  3624.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 4 + 0.05 * COS(SINE / 30)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  3625.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35 - 2.5 * SIN(SINE / 30)), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  3626.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 30), -0.5) * ANGLES(RAD(170), RAD(0), RAD(-40)) * RIGHTSHOULDERC0, 0.1 / Animation_Speed)
  3627.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 30), -0.5) * ANGLES(RAD(170), RAD(0), RAD(40)) * LEFTSHOULDERC0, 0.1 / Animation_Speed)
  3628.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.025 * COS(SINE / 30), -0.5) * ANGLES(RAD(15), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  3629.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 - 0.025 * COS(SINE / 30), -0.5) * ANGLES(RAD(15), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.1 / Animation_Speed)            
  3630.     end
  3631.     CreateSound(1841058541,Character,3,1,false)
  3632.     for i=0, 0.7, 0.1 / Animation_Speed do
  3633.         Swait()
  3634.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -1 * Player_Size) * ANGLES(RAD(45), RAD(0), RAD(0)), 0.2 / Animation_Speed*3)
  3635.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3636.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 1 * Player_Size, -1.4 * Player_Size) * ANGLES(RAD(30), RAD(-690), RAD(2 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 24))) * RIGHTSHOULDERC0, 0.15 / Animation_Speed*5)
  3637.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(25), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  3638.             RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  3639.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.2, 0.2 - 0.1 * COS(SINE / 24), -0.4 - 0.1 * COS(SINE / 24)) * ANGLES(RAD(45), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)             
  3640.     end
  3641.     Head.Color = C3(0/0,0/0,0/0)
  3642.     Torso.Color = C3(0/0,0/0,0/0)
  3643.     LeftArm.Color = C3(0/0,0/0,0/0)
  3644.     LeftLeg.Color = C3(0/0,0/0,0/0)
  3645.     RightArm.Color = C3(0/0,0/0,0/0)
  3646.     RightLeg.Color = C3(0/0,0/0,0/0)
  3647.     EXE.ShirtTemplate = "rbxassetid://863473913"
  3648.     LOL.PantsTemplate = "rbxassetid:/0"
  3649.     Gun.Parent = Character
  3650.     tecks2.TextTransparency = 0
  3651.     for i = 1, 100 do
  3652.         Swait()
  3653.         for _, c in pairs(Character:GetChildren()) do
  3654.             if c.ClassName == "Part" and c.Name ~= "HumanoidRootPart" then
  3655.                 c.Transparency = 0
  3656.             end
  3657.         end
  3658.         for _, c in pairs(Weapon:GetChildren()) do
  3659.             if c.ClassName == "Part" and c.Name ~= "HumanoidRootPart" then
  3660.                 c.Transparency = 0
  3661.             end
  3662.         end
  3663.     end
  3664.     TRANSFORMED = true
  3665.     ATTACK = false
  3666.     Rooted = false
  3667. end
  3668.  
  3669. function Shot()
  3670.     ATTACK = true
  3671.     Rooted = false
  3672.     for i=0, 0.2, 0.05 / Animation_Speed do
  3673.         Swait()
  3674.         turnto(Mouse.Hit.p)
  3675.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  3676.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  3677.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  3678.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  3679.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  3680.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  3681.     end
  3682.     repeat
  3683.         for i=0, 0.2, 0.05 / Animation_Speed do
  3684.             Swait()
  3685.             turnto(Mouse.Hit.p)
  3686.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  3687.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  3688.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  3689.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  3690.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  3691.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  3692.         end
  3693.         local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character)
  3694.         SpawnTrail(Hole.Position,POS)
  3695.         if HIT ~= nil then
  3696.             if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  3697.                 Banish(HIT.Parent)
  3698.             end
  3699.         end
  3700.     Humanoid.CameraOffset = VT(MRANDOM(-5,5)/2.5,MRANDOM(-5,5)/2.5,MRANDOM(-5,5)/2.5)/30
  3701.         for i=0, 0.2, 0.05 / Animation_Speed do
  3702.             Swait()
  3703.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  3704.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed)
  3705.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  3706.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  3707.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  3708.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  3709.         end
  3710.     until KEYHOLD == false
  3711.     ATTACK = false
  3712.     Rooted = false
  3713. end
  3714.  
  3715. function MagicMissiles()
  3716.     ATTACK = true
  3717.     Rooted = true
  3718.     local SELECTING = true
  3719.     local SPOTS = {}
  3720.     coroutine.resume(coroutine.create(function()
  3721.         local LOOP = 0
  3722.         repeat
  3723.             LOOP = LOOP + 1
  3724.             Swait()
  3725.             if LOOP >= 10 then
  3726.                 LOOP = 0
  3727.                 for i = 1, #SPOTS do
  3728.                     if SPOTS[i] ~= nil then
  3729.                       WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(8,2,8), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  3730.                         WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,3,6), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  3731.                     end
  3732.                 end
  3733.             end
  3734.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  3735.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3736.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(115), RAD(45), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3737.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3738.             RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3739.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3740.         until SELECTING == false
  3741.         Rooted = false
  3742.         repeat
  3743.             LOOP = LOOP + 1
  3744.             Swait()
  3745.             if LOOP >= 10 then
  3746.                 LOOP = 0
  3747.                 for i = 1, #SPOTS do
  3748.                     if SPOTS[i] ~= nil then
  3749.                         WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(8,2,8), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  3750.                         WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,3,6), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  3751.                     end
  3752.                 end
  3753.             end
  3754.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  3755.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 4 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
  3756.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3757.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3758.             RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3759.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3760.         until ATTACK == false
  3761.     end))
  3762.     repeat
  3763.         repeat Swait() until HOLD == true
  3764.             local DIST = (RootPart.Position - Mouse.Hit.p).Magnitude
  3765.             if DIST > 65 then
  3766.                 DIST = 65
  3767.             end
  3768.             local RAY,RAYPOS = Raycast(RootPart.Position, (CF(RootPart.Position, Mouse.Hit.p)).lookVector, DIST, workspace)
  3769.             local HITFLOOR,HITPOS,NORMAL = Raycast(RAYPOS+VT(0,1,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 25*SIZE, Character)  
  3770.             if HITFLOOR ~= nil then
  3771.                 table.insert(SPOTS,CF(HITPOS,HITPOS+NORMAL) * ANGLES(RAD(90), RAD(0), RAD(0)))
  3772.             end
  3773.         repeat Swait() until HOLD == false
  3774.     until #SPOTS == 5
  3775.     SELECTING = false
  3776.     for i = 1, #SPOTS do
  3777.         if SPOTS[i] ~= nil then
  3778.             local POS = SPOTS[i]
  3779.             coroutine.resume(coroutine.create(function()
  3780.                 local MISSILE = IT("Model",Effects)
  3781.                 MISSILE.Name = "Missile"
  3782.                 local BASEPART = CreatePart(3, MISSILE, "Neon", 0, 1, "Alder", "Part", VT(2,2,2))
  3783.                 MakeForm(BASEPART,"Cyl")
  3784.                 MISSILE.PrimaryPart = BASEPART
  3785.                 BASEPART.CFrame = POS*CF(0,-30*3,0)
  3786.                 local HEAD = CreatePart(3, MISSILE, "Neon", 0, 1, "Alder", "Part", VT(2,4,2))
  3787.                 MakeForm(HEAD,"Ball")
  3788.                 HEAD.CFrame = BASEPART.CFrame*CF(0,-1,0)
  3789.                 local TAIL = CreatePart(3, MISSILE, "Neon", 0, 1, "Alder", "Part", VT(2.5,0.1,2.5))
  3790.                 MakeForm(TAIL,"Cyl")
  3791.                 TAIL.CFrame = BASEPART.CFrame*CF(0,-1,0)
  3792.                 for i = 1, 10 do
  3793.                     Swait()
  3794.                     for _, c in pairs(MISSILE:GetChildren()) do
  3795.                         if c.ClassName == "Part" then
  3796.                             c.Transparency = c.Transparency - 1/10
  3797.                         end
  3798.                     end
  3799.                 end
  3800.                 for i = 1, 15*1.5 do
  3801.                     Swait()
  3802.                     MISSILE:SetPrimaryPartCFrame(BASEPART.CFrame*CF(0,1.35*3,0))
  3803.                 end
  3804.                 ApplyAoE(BASEPART.CFrame.p,20,35,45,75,false)
  3805.                 MISSILE:remove()
  3806.             end))
  3807.         end
  3808.     end
  3809.     wait(0.6)
  3810.     ATTACK = false
  3811.     Rooted = false
  3812. end
  3813.  
  3814. function Shot2()
  3815.     ATTACK = true
  3816.     Rooted = false
  3817.     for i=0, 0.2, 0.05 / Animation_Speed do
  3818.         Swait()
  3819.         turnto(Mouse.Hit.p)
  3820.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  3821.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  3822.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  3823.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  3824.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  3825.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  3826.     end
  3827.     repeat
  3828.         for i=0, 0.2, 0.05 / Animation_Speed do
  3829.             Swait()
  3830.             turnto(Mouse.Hit.p)
  3831.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  3832.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  3833.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  3834.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  3835.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  3836.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  3837.         end
  3838.         local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character)
  3839.         SpawnTrail(Hole.Position,POS)
  3840.         if HIT ~= nil then
  3841.             if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  3842.                 Kill(HIT.Parent)
  3843.             end
  3844.         end
  3845.     Humanoid.CameraOffset = VT(MRANDOM(-5,5)/2.5,MRANDOM(-5,5)/2.5,MRANDOM(-5,5)/2.5)/30
  3846.         for i=0, 0.2, 0.05 / Animation_Speed do
  3847.             Swait()
  3848.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  3849.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed)
  3850.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  3851.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  3852.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  3853.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  3854.         end
  3855.     until KEYHOLD == false
  3856.     ATTACK = false
  3857.     Rooted = false
  3858. end
  3859.  
  3860. function AttackTemplate()
  3861.     ATTACK = true
  3862.     Rooted = false
  3863.     for i=0, 1, 0.1 / Animation_Speed do
  3864.         Swait()
  3865.         RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  3866.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  3867.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  3868.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  3869.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  3870.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  3871.     end
  3872.     ATTACK = false
  3873.     Rooted = false
  3874. end
  3875.  
  3876. function Finisher()
  3877.     local TARGET = Mouse.Target
  3878.     if TARGET ~= nil then
  3879.         if TARGET.Parent:FindFirstChildOfClass("Humanoid") then
  3880.             local HUM = TARGET.Parent:FindFirstChildOfClass("Humanoid")
  3881.             local ROOT = TARGET.Parent:FindFirstChild("HumanoidRootPart") or TARGET.Parent:FindFirstChild("Torso") or TARGET.Parent:FindFirstChild("UpperTorso")
  3882.             if ROOT and HUM.Health > 0 then
  3883.                 local FOE = Mouse.Target.Parent
  3884.                 ATTACK = true
  3885.                 Rooted = true
  3886.                 RootPart.CFrame = ROOT.CFrame*CF(-1.35,0,4)
  3887.                 ROOT.Anchored = true
  3888.                 CreateSound(670796769, Torso, 9999, 0.6, false)
  3889.                 CreateSound(159882598, Torso, 5, 0.9, false)
  3890.                 for i=0, 0.4, 0.1 / Animation_Speed do
  3891.                     Swait()
  3892.                     RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3893.                     Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3894.                     RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(80), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3895.                     LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3896.                     RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3897.                     LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3898.                 end
  3899.                 HUM.PlatformStand = true
  3900.                 ROOT.CFrame = ROOT.CFrame * CF(0,-2*ROOT.Size.Z,0) * ANGLES(RAD(-90), RAD(0), RAD(0))
  3901.                 coroutine.resume(coroutine.create(function()
  3902.                     Swait()
  3903.                     ROOT.Anchored = true
  3904.                 end))
  3905.                 RootPart.CFrame = RootPart.CFrame*CF(0,0,-0.6)
  3906.                 for i=0, 0.2, 0.1 / Animation_Speed do
  3907.                     Swait()
  3908.                     RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  3909.                     Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  3910.                     RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3911.                     LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3912.                     RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3913.                     LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  3914.                 end
  3915.                 for i=0, 0.2, 0.1 / Animation_Speed do
  3916.                     Swait()
  3917.                     RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed)
  3918.                     Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed)
  3919.                     RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3920.                     LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3921.                     RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3922.                     LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3923.                 end
  3924.                 local AMMO = 6
  3925.                 local FIRING = true
  3926.                 local SHOOTING = false
  3927.                 local TIMER = 70
  3928.                 CreateSound(147722227, GunPoint, 6, 1.3, false)
  3929.                 for i=0, 0.2, 0.1 / Animation_Speed do
  3930.                     Swait()
  3931.                     RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  3932.                     Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  3933.                     RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(30), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3934.                     LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3935.                     RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3936.                     LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  3937.                 end
  3938.                 for i = 1, 6 do
  3939.                     local GUNPOS = Hole.CFrame*CF(0, 0, 0).p
  3940.                     local DISTANCE = (FOE.Head.Position - GUNPOS).Magnitude
  3941.                     HUM.Health = HUM.Health/1.5
  3942.                     for i=0, 0.2, 0.1 / Animation_Speed do
  3943.                         Swait()
  3944.                     RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  3945.                     Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  3946.                     RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(70), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3947.                     LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3948.                     RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3949.                     LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  3950.                 end
  3951.                     for i=0, 0.2, 0.1 / Animation_Speed do
  3952.                         Swait()
  3953.                     RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  3954.                     Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  3955.                     RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(30), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3956.                     LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3957.                     RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3958.                     LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  3959.                     end
  3960.                 end
  3961.                 ApplyDamage(HUM,0,true)
  3962.                 FOE:BreakJoints()
  3963.                 ROOT.Anchored = false
  3964.                 for i=0, 0.3, 0.1 / Animation_Speed do
  3965.                     Swait()
  3966.                     RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3967.                     Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(15)), 1 / Animation_Speed)
  3968.                     RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3969.                     LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.525, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3970.                     RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3971.                     LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3972.                 end
  3973.                 ATTACK = false
  3974.                 Rooted = false
  3975.             end
  3976.         end
  3977.     end
  3978. end
  3979.  
  3980. --//=================================\\
  3981. --||      ASSIGN THINGS TO KEYS
  3982. --\\=================================//
  3983.  
  3984. function MouseDown(Mouse)
  3985.     if ATTACK == false then
  3986.     end
  3987. end
  3988.  
  3989. function MouseUp(Mouse)
  3990. HOLD = false
  3991. end
  3992.  
  3993. function KeyDown(Key)
  3994.     KEYHOLD = true
  3995.      
  3996.     if Key == "b" and ATTACK == false then
  3997.         MagicMissiles()
  3998.     end
  3999.    
  4000.     if Key == "z" and ATTACK == false then
  4001.         Shot()
  4002.     end
  4003.  
  4004.     if Key == "v" and ATTACK == false then
  4005.         Shot2()
  4006.     end
  4007.  
  4008.     if Key == "x" and ATTACK == false then
  4009.                 Finisher()
  4010.     end
  4011.  
  4012.     if Key == "t" and ATTACK == false then
  4013.                Taunt()
  4014.     end
  4015.  
  4016.     if Key == "c" and ATTACK == false then
  4017.                 eh()
  4018.     end
  4019. end
  4020.  
  4021. local OVMID = 303535614
  4022. local OVMPIT = 1
  4023. local OVMVOL = 1
  4024. plr.Chatted:connect(function(message)
  4025. if ATTACK == false then
  4026. if message:sub(1,5) == "play/" then
  4027. OVMID = message:sub(6)
  4028. newThemeCust("rbxassetid://"..OVMID,0,OVMPIT,OVMVOL)
  4029. elseif message:sub(1,6) == "pitch/" then
  4030. OVMPIT = message:sub(7)
  4031. newTheme("rbxassetid://"..OVMID,0,OVMPIT,OVMVOL)
  4032. elseif message:sub(1,4) == "vol/" then
  4033. OVMVOL = message:sub(5)
  4034. newTheme("rbxassetid://"..OVMID,0,OVMPIT,OVMVOL)
  4035. elseif message:sub(1,7) == "sr/" then
  4036. chatfunc("Skipped to "..message:sub(8).." out of "..math.floor(kan.TimeLength).." seconds.",MAINRUINCOLOR.Color,"Inverted","Arcade",1)
  4037. newThemeCust("rbxassetid://"..OVMID,message:sub(8),OVMPIT,OVMVOL)
  4038. elseif message:sub(1,9) == "te/" then
  4039. chatfunc("Current time pos: "..math.floor(kan.TimePosition).." out of "..math.floor(kan.TimeLength).." seconds.",MAINRUINCOLOR.Color,"Inverted","Arcade",1)
  4040. end
  4041. end
  4042. end)
  4043.  
  4044. function KeyUp(Key)
  4045.     KEYHOLD = false
  4046. end
  4047.  
  4048.     Mouse.Button1Down:connect(function(NEWKEY)
  4049.         MouseDown(NEWKEY)
  4050.     end)
  4051.     Mouse.Button1Up:connect(function(NEWKEY)
  4052.         MouseUp(NEWKEY)
  4053.     end)
  4054.     Mouse.KeyDown:connect(function(NEWKEY)
  4055.         KeyDown(NEWKEY)
  4056.     end)
  4057.     Mouse.KeyUp:connect(function(NEWKEY)
  4058.         KeyUp(NEWKEY)
  4059.     end)
  4060.  
  4061. --//=================================\\
  4062. --\\=================================//
  4063.  
  4064.  
  4065. function unanchor()
  4066.     if UNANCHOR == true then
  4067.         g = Character:GetChildren()
  4068.         for i = 1, #g do
  4069.             if g[i].ClassName == "Part" then
  4070.                 g[i].Anchored = false
  4071.             end
  4072.         end
  4073.     end
  4074. end
  4075.  
  4076.  
  4077. --//=================================\\
  4078. --||    WRAP THE WHOLE SCRIPT UP
  4079. --\\=================================//
  4080.  
  4081. Humanoid.Changed:connect(function(Jump)
  4082.     if Jump == "Jump" and (Disable_Jump == true) then
  4083.         Humanoid.Jump = false
  4084.     end
  4085. end)
  4086.  
  4087. local FF = IT("ForceField",Character)
  4088. FF.Visible = false
  4089. INSTANT = false
  4090. Speed = 20
  4091.  
  4092. while true do
  4093.     Swait()
  4094.     SINE = SINE + CHANGE
  4095.         ANIMATE.Parent = nil
  4096.         local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  4097.         IDLEANIMATION:Play()
  4098.         if TRANSFORMED == true then
  4099.             tecks2.TextTransparency = 0
  4100.             for _, c in pairs(Character:GetChildren()) do
  4101.                 if c.ClassName == "Part" and c.Name ~= "HumanoidRootPart" then
  4102.                     c.Anchored = false
  4103.                     c.Transparency = 0
  4104.                 end
  4105.             end
  4106.             for _, c in pairs(Weapon:GetChildren()) do
  4107.                 if c.ClassName == "Part" then
  4108.                     c.Transparency = 0
  4109.                 end
  4110.             end
  4111.             local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  4112.             local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  4113.             local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  4114.             local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  4115.             local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  4116.             if ATTACK == false and VALUE2 == false then
  4117.                             end
  4118.             if ANIM == "Walk" and TORSOVELOCITY > 1 then
  4119.                 RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4120.                 Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4121.                 RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4122.                 LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4123.             elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  4124.                 RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4125.                 Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4126.                 RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4127.                 LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4128.             end
  4129.             if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  4130.                 ANIM = "Jump"
  4131.                 if ATTACK == false then
  4132.                     RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4133.                     Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4134.                     RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  4135.                     LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  4136.                     RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  4137.                     LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  4138.                    end
  4139.             elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  4140.                 ANIM = "Fall"
  4141.                 if ATTACK == false then
  4142.                     RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4143.                     Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4144.                     RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  4145.                     LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  4146.                     RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  4147.                     LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  4148.                 end
  4149.             elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  4150.                 ANIM = "Idle"
  4151.                 if ATTACK == false then
  4152.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 + MRANDOM(-5,5) - 4 * COS(SINE / 12)), RAD(MRANDOM(-5,5)), RAD(15)), 1 / Animation_Speed)
  4153.             if MRANDOM(1,7) == 1 then
  4154.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed)
  4155.             end    
  4156.         RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  4157.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(180), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed)
  4158.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.25 / Animation_Speed)
  4159.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  4160.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  4161.                 end
  4162.             elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  4163.                 ANIM = "Walk"
  4164.                 if ATTACK == false then
  4165.                     RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4166.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 + MRANDOM(-5,5) - 4 * COS(SINE / 12)), RAD(MRANDOM(-5,5)), RAD(15)), 1 / Animation_Speed)
  4167.             if MRANDOM(1,7) == 1 then
  4168.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed)
  4169.             end
  4170.                     RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(0), RAD(180), RAD(180)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4171.                     LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
  4172.                     RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  4173.                     LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  4174.                 end
  4175.             end
  4176.         end
  4177.     --end
  4178.     Humanoid.DisplayDistanceType = "None"
  4179.     unanchor()
  4180.     Humanoid.MaxHealth = "inf"
  4181.     Humanoid.Health = "inf"
  4182.     if Rooted == false then
  4183.         Disable_Jump = false
  4184.         Humanoid.WalkSpeed = Speed
  4185.     elseif Rooted == true then
  4186.         Disable_Jump = true
  4187.         Humanoid.WalkSpeed = 0
  4188.     end
  4189.     if Head:FindFirstChild("face") then
  4190.         Head.face.Texture = "rbxassetid://403870689"
  4191.     end
  4192.     for _, c in pairs(Character:GetChildren()) do
  4193.         if (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  4194.             c:remove()
  4195.         end
  4196.             if c:FindFirstChildOfClass("ParticleEmitter") then
  4197.                 c:FindFirstChildOfClass("ParticleEmitter"):remove()
  4198.             end
  4199.     end
  4200.     local MATHS = {"0","1"}
  4201.     Humanoid.Name = MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]
  4202.     Humanoid.PlatformStand = false
  4203.     if INTRO == false and INSTANT == false then
  4204.         INTRO = true
  4205.         coroutine.resume(coroutine.create(function()
  4206.             sick:Play()
  4207.             Intro()
  4208.         end))
  4209.     end
  4210.     if INSTANT == true then
  4211.         if TRANSFORMED == false then
  4212.             sick.TimePosition = 60
  4213.             sick:Play()
  4214.         end
  4215.         TRANSFORMED = true
  4216.     end
  4217.     script.Parent = PlayerGui
  4218.     Character.Parent = workspace
  4219.     Humanoid.Parent = Character
  4220. end
  4221. --//=================================\\
  4222. --\\=================================//
  4223.  
  4224.  
  4225.  
  4226.  
  4227.  
  4228. --//====================================================\\--
  4229. --||                     END OF SCRIPT
  4230. --\\====================================================//--
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