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Factorio 0.15 partial changelog

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Apr 21st, 2017
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  1. - new science packs
  2. - space science pack
  3. - infinite researches
  4. - example: logistics robot speed
  5. - nuclear power
  6. - blueprint library
  7. - map interaction improvements
  8. - overlays w/ different information
  9. - logistics overlay
  10. - pollution overlay
  11. - electric overlay
  12. - turret range overlay
  13. - can click trains & stations from the map, instead of from the train menu
  14. - zoom in to world view (only near radar or other players)
  15. - custom map markers
  16. - fluid wagon
  17. - special pump to load/unload fluid wagons
  18. - dying in mp leaves a corpse w/ items, which slowly degrades
  19. - infinite mining productivity research, +2% per tier
  20. - fuel type affects vehicle acceleration & top speed
  21. - wood: slower
  22. - rocket fuel: fastest
  23. - coal liquification (coal -> oil)
  24. - pipette tool
  25. - click an assembler with pipette, it instantly switches your selected (hand)
  26. item to assembler
  27. - can click resources (ores?) to choose the "fastest available resource
  28. extracter" (best mine?)
  29. - see Klonan's Pipette mod
  30. - mini tutorials
  31. - testing sample
  32. - train tutorials
  33. - high-quality graphics
  34. - it's an option in the settings
  35. - can enable/disable by entity type (rails, engines, etc.), see 11:15 for the
  36. full list
  37. - new ore graphics
  38. - new gui graphics
  39. - decreased recipe icons in assemblers by 23%
  40.  
  41. - fast in-game interaction (fast item insert/extraction & copy-paste) can be
  42. done with drag-and-drop instead of clicking one at a time
  43. - sounds like you can (for example) paste machine settings by shift-clicking
  44. and dragging over a whole row of assemblers
  45. - "build while moving" for electric poles now covers unpowered entities
  46. automatically along the way
  47. - upgrading one end of an underground belt will try to replace the other end as
  48. well (Klonan's "Quick UG" mod? or "upgrade planner"?)
  49. - /color command accepts custom RGBA colors in addition to names
  50. - logistic network gives a warning when robots don't have storage space to
  51. place items into a logistics network (14:16)
  52. - pumps show direction in alt-view
  53. - belts & pipes show correct connections when building from blueprint
  54. - research screen now shows which science packs are required for each tech on
  55. the list
  56. - techs are also sorted by science pack requirements
  57. - new /screenshot command
  58. - map editor now supports equipment grids
  59. - "the build rotation of each blueprint is remembered independently of the
  60. general item build rotation" (15:50)
  61. - oil well minimum yield is based on its initial yield
  62. - added optional filters to the deconstruction planner
  63. - copy-paste from assembler to filter inserter sets the filters to the
  64. ingredients in the assembler's recipe
  65. - combat + construction robots are maintained between sessions in MP, and when
  66. changing surfaces (as
  67. - added hotkey for reverse rotation
  68. - offshore pump and generator show pumping speed / water consumption rates
  69. - shift-selecting a blueprint skips the blueprint setup GUI
  70. - mining rails is disabled if mining starts with trains or gates
  71. - holding rightclick on a train until it's destroyed will no longer start
  72. mining the rails underneath
  73. - can now toggle fullscreen with alt-enter
  74. - added /force option to /players command to see what force each player is on
  75. - added logistic network gui containing list of all networks and contents of
  76. each ("L" key)
  77. - /open command opens another player's inventory (admin only)
  78. - /alert command configures alerts for your player
  79. - /muteprogram command disables sounds made by the programmable speaker entity
  80. - /seed gives the map seed
  81. - added fluids to production GUI
  82. - added kill stats GUI
  83. - added "enable/disable all mods" button to mod manager GUI
  84. - added automatic barrelling support for all fluids
  85. - cargo wagons can have settings copied from any distance, like locomotives
  86. - auto-launch for rockets
  87. - train stops can be colored just like trains
  88. - fish can be collected by robots
  89. - new scenarios: PVP and Wave Defense
  90. - advanced map generator settings and map generator presets
  91. - show fog of war and radar radius when holding radar in cursor
  92. - allow setting seed for map creation on headless server
  93. - damaged items will now merge into one stack
  94. - health of the stack will be the average of the items
  95. - added server whitelist support
  96. - added /banlist(?) command to operate on the ban list
  97. - added favorite feature to public game list
  98. - added /permissions command for MP games
  99. - ability to change inserter stack size through GUI or circuit network (21:35)
  100. - ability to import/export blueprints, blueprint books, and deconstruction
  101. planners as strings
  102. - server console prints join and leave messages
  103. - server log messages that aren't part of the main log can be logged separately
  104. (?) (22:25)
  105. - translatable energy units and SI prefixes
  106. - furnaces and assembly machines show total number of products finished
  107.  
  108. balancing:
  109. - +50% to rate at which resource density grows as you move away from the center
  110. - crude oil rebalance
  111. - 50% fewer crude oil wells
  112. - increased min yield from 10% to 20%
  113. - halved rate of depletion
  114. - doubled starting yield
  115. - fixed mechanics of increasing richness with distance from the center
  116. - increased module inventory size of chem plant and refinery from 2 to 3
  117. - increased logistics trash slot count from 5 per level to 6 per level
  118. - removed processing unit from modular armor and portable solar panel recipes
  119. - pump (which?) pumping speed has been increased 4x (24:15)
  120. - reduced petroleum requirement of plastic bar recipe from 30 to 20
  121. - electric engine uses less lubricant (20 -> 15)
  122. - electric furnace uses less steel (15 -> 10)
  123. - steel furnace uses less steel (8 -> 6)
  124. - pumpjack uses less steel (10 -> 5)
  125. - reduced crafting times for:
  126. - engine unit
  127. - electric engine unit
  128. - pumpjack
  129. - advanced circuit
  130. - processing unit
  131. - oil cracking recipes
  132. - increased stack sizes for stone wall, pipes, and belts from 50 to 100
  133. - increased max power production of steam engine from 510 kW to 800 kW
  134. - raised heat capacity of water from 0.1 kJ / degree / liter to 0.2
  135. - increased substation supply area from 16x16 to 18x18 (wire reach is 18 now as
  136. well)
  137. - combat balancing:
  138. - player regains health at much higher rate, but only after being out of
  139. combat for 10s
  140. - discharge defense equipment pushes back, damages, and stuns enemies when
  141. activated by the remote
  142. - greatly increased damage of personal laser defense
  143. - flamethrower now has a minimum range of 3
  144. - flames on the ground significantly increase in duration and damage when
  145. more fuel is added by firing at the same spot
  146. - increased fire resistance of biter bases
  147. - increased health of player non-combat buildings
  148. - increased player health from 100 to 250
  149. - increased collection amount and effectiveness of fish
  150. - increased damage, health, and range of worms
  151. - decreased health and resistance of behemoths
  152. - doubled stack size of all ammos
  153. - decreased cost & crafting time for some ammos
  154. - increased damage of most player ammos
  155. - greatly increased damage and fire rate of rockets and cannon shells
  156. - increased collision box of cannon shells
  157. - tank has increased health and resistances
  158. - added research for tank cannon shell damage and shooting speed
  159. - tweaked research bonuses and added more endgame research for military
  160. upgrades
  161. - increased damage of mines; they also stun enemies when they explode
  162. - added uranium round magazine and uranium cannon shells
  163. - can now use flamethrower from your tank
  164.  
  165. - circuit network: up to 25x less CPU usage
  166. - programmable speaker can show alerts and play sounds based on circuit
  167. network, and can be used to play simple songs
  168. - train stop can now output the contents of the train cargo to the circuit
  169. network
  170. - train stop can be disabled using the circuit network; trains will skip
  171. disabled stops
  172. - mining drills can be turned on and off using circuits
  173. - mining drills can output remaining expected resources to circuit network
  174. - pumpjacks can be turned on/off & can output remaining resources, like drills
  175. - added modulo, power, bitwise and/or/xor to arithmetic combinator
  176. - added >=, <=, and != to decider combinator and circuit conditions
  177.  
  178. - boilers are more powerful, bigger, and have a dedicated output for steam
  179. - default boilers output steam at a fixed temperature of 165 degrees
  180.  
  181. - removed support for 64-bit systems
  182. - removed alien artifacts and alien science packs
  183. - changed bounding box of mining drills and pumpjacks, so you can walk between
  184. them
  185. - disabled loading of saves from before 0.12
  186. - changed "small pump" to "pump"
  187. - migrated pumps in old saves will be misaligned and disconnected from pipes
  188. - train stations add 2000 tile penalty for pathfinding (so trains will try to
  189. avoid driving through train stations unnecessarily)
  190.  
  191. - skipped over modding and scripting changes
  192.  
  193. - the map seed is used to generate unique maps, instead of just shifting the
  194. starting position
  195. - the decorative entity type has been deprecated, and will be replaced with a
  196. prototype optimized decorative
  197. - all fluid amounts are now multiplied by 10
  198. - all default map editor actions are now on left-click
  199. - "the fluid box height and base level of the boiler has been moved ??? the
  200. pump to improve fluid flow" (33:50)
  201. - when an active train stop is removed, trains will immediately leave the
  202. station if they're waiting there
  203. - changed the default comparison type for train conditions from "and" to "or"
  204. - fast-replacing splitters maintains the contents on the new splitter instead
  205. of returning it to the player
  206. - research start/change notifications are only shown in multiplayer
  207. - (hand) crafting is paused if the results can't be given to the player
  208. - changed evolution factor from global to per-force
  209. - disabled mining of vehicles other players are driving
  210. - decreased biter sound volumes
  211. - laser turret projectiles now move much faster
  212. - construction areas for roboports increased from 50 to 51
  213. - the restart button now uses map generation settings from the currently loaded
  214. save
  215. - new rocket silo GUI and visibility button for freeplay and sandbox
  216. - unified internal name for flamethrower
  217. - "??? building will mark trees and rocks for deconstruction" (36:20)
  218. - trains are now always visible on the map, not only in chunks ...?
  219. - increased blueprint book to hold 1000 blueprints
  220. - blueprints, blueprint books, and deconstruction planners are obtainable from
  221. the library GUI with no crafting cost
  222. - "??? now make sounds" (37:00)
  223.  
  224.  
  225. Original video: https://www.youtube.com/watch?v=EVEO1ssqXo8
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