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it unlocks many cool features!
- - new science packs
- - space science pack
- - infinite researches
- - example: logistics robot speed
- - nuclear power
- - blueprint library
- - map interaction improvements
- - overlays w/ different information
- - logistics overlay
- - pollution overlay
- - electric overlay
- - turret range overlay
- - can click trains & stations from the map, instead of from the train menu
- - zoom in to world view (only near radar or other players)
- - custom map markers
- - fluid wagon
- - special pump to load/unload fluid wagons
- - dying in mp leaves a corpse w/ items, which slowly degrades
- - infinite mining productivity research, +2% per tier
- - fuel type affects vehicle acceleration & top speed
- - wood: slower
- - rocket fuel: fastest
- - coal liquification (coal -> oil)
- - pipette tool
- - click an assembler with pipette, it instantly switches your selected (hand)
- item to assembler
- - can click resources (ores?) to choose the "fastest available resource
- extracter" (best mine?)
- - see Klonan's Pipette mod
- - mini tutorials
- - testing sample
- - train tutorials
- - high-quality graphics
- - it's an option in the settings
- - can enable/disable by entity type (rails, engines, etc.), see 11:15 for the
- full list
- - new ore graphics
- - new gui graphics
- - decreased recipe icons in assemblers by 23%
- - fast in-game interaction (fast item insert/extraction & copy-paste) can be
- done with drag-and-drop instead of clicking one at a time
- - sounds like you can (for example) paste machine settings by shift-clicking
- and dragging over a whole row of assemblers
- - "build while moving" for electric poles now covers unpowered entities
- automatically along the way
- - upgrading one end of an underground belt will try to replace the other end as
- well (Klonan's "Quick UG" mod? or "upgrade planner"?)
- - /color command accepts custom RGBA colors in addition to names
- - logistic network gives a warning when robots don't have storage space to
- place items into a logistics network (14:16)
- - pumps show direction in alt-view
- - belts & pipes show correct connections when building from blueprint
- - research screen now shows which science packs are required for each tech on
- the list
- - techs are also sorted by science pack requirements
- - new /screenshot command
- - map editor now supports equipment grids
- - "the build rotation of each blueprint is remembered independently of the
- general item build rotation" (15:50)
- - oil well minimum yield is based on its initial yield
- - added optional filters to the deconstruction planner
- - copy-paste from assembler to filter inserter sets the filters to the
- ingredients in the assembler's recipe
- - combat + construction robots are maintained between sessions in MP, and when
- changing surfaces (as
- - added hotkey for reverse rotation
- - offshore pump and generator show pumping speed / water consumption rates
- - shift-selecting a blueprint skips the blueprint setup GUI
- - mining rails is disabled if mining starts with trains or gates
- - holding rightclick on a train until it's destroyed will no longer start
- mining the rails underneath
- - can now toggle fullscreen with alt-enter
- - added /force option to /players command to see what force each player is on
- - added logistic network gui containing list of all networks and contents of
- each ("L" key)
- - /open command opens another player's inventory (admin only)
- - /alert command configures alerts for your player
- - /muteprogram command disables sounds made by the programmable speaker entity
- - /seed gives the map seed
- - added fluids to production GUI
- - added kill stats GUI
- - added "enable/disable all mods" button to mod manager GUI
- - added automatic barrelling support for all fluids
- - cargo wagons can have settings copied from any distance, like locomotives
- - auto-launch for rockets
- - train stops can be colored just like trains
- - fish can be collected by robots
- - new scenarios: PVP and Wave Defense
- - advanced map generator settings and map generator presets
- - show fog of war and radar radius when holding radar in cursor
- - allow setting seed for map creation on headless server
- - damaged items will now merge into one stack
- - health of the stack will be the average of the items
- - added server whitelist support
- - added /banlist(?) command to operate on the ban list
- - added favorite feature to public game list
- - added /permissions command for MP games
- - ability to change inserter stack size through GUI or circuit network (21:35)
- - ability to import/export blueprints, blueprint books, and deconstruction
- planners as strings
- - server console prints join and leave messages
- - server log messages that aren't part of the main log can be logged separately
- (?) (22:25)
- - translatable energy units and SI prefixes
- - furnaces and assembly machines show total number of products finished
- balancing:
- - +50% to rate at which resource density grows as you move away from the center
- - crude oil rebalance
- - 50% fewer crude oil wells
- - increased min yield from 10% to 20%
- - halved rate of depletion
- - doubled starting yield
- - fixed mechanics of increasing richness with distance from the center
- - increased module inventory size of chem plant and refinery from 2 to 3
- - increased logistics trash slot count from 5 per level to 6 per level
- - removed processing unit from modular armor and portable solar panel recipes
- - pump (which?) pumping speed has been increased 4x (24:15)
- - reduced petroleum requirement of plastic bar recipe from 30 to 20
- - electric engine uses less lubricant (20 -> 15)
- - electric furnace uses less steel (15 -> 10)
- - steel furnace uses less steel (8 -> 6)
- - pumpjack uses less steel (10 -> 5)
- - reduced crafting times for:
- - engine unit
- - electric engine unit
- - pumpjack
- - advanced circuit
- - processing unit
- - oil cracking recipes
- - increased stack sizes for stone wall, pipes, and belts from 50 to 100
- - increased max power production of steam engine from 510 kW to 800 kW
- - raised heat capacity of water from 0.1 kJ / degree / liter to 0.2
- - increased substation supply area from 16x16 to 18x18 (wire reach is 18 now as
- well)
- - combat balancing:
- - player regains health at much higher rate, but only after being out of
- combat for 10s
- - discharge defense equipment pushes back, damages, and stuns enemies when
- activated by the remote
- - greatly increased damage of personal laser defense
- - flamethrower now has a minimum range of 3
- - flames on the ground significantly increase in duration and damage when
- more fuel is added by firing at the same spot
- - increased fire resistance of biter bases
- - increased health of player non-combat buildings
- - increased player health from 100 to 250
- - increased collection amount and effectiveness of fish
- - increased damage, health, and range of worms
- - decreased health and resistance of behemoths
- - doubled stack size of all ammos
- - decreased cost & crafting time for some ammos
- - increased damage of most player ammos
- - greatly increased damage and fire rate of rockets and cannon shells
- - increased collision box of cannon shells
- - tank has increased health and resistances
- - added research for tank cannon shell damage and shooting speed
- - tweaked research bonuses and added more endgame research for military
- upgrades
- - increased damage of mines; they also stun enemies when they explode
- - added uranium round magazine and uranium cannon shells
- - can now use flamethrower from your tank
- - circuit network: up to 25x less CPU usage
- - programmable speaker can show alerts and play sounds based on circuit
- network, and can be used to play simple songs
- - train stop can now output the contents of the train cargo to the circuit
- network
- - train stop can be disabled using the circuit network; trains will skip
- disabled stops
- - mining drills can be turned on and off using circuits
- - mining drills can output remaining expected resources to circuit network
- - pumpjacks can be turned on/off & can output remaining resources, like drills
- - added modulo, power, bitwise and/or/xor to arithmetic combinator
- - added >=, <=, and != to decider combinator and circuit conditions
- - boilers are more powerful, bigger, and have a dedicated output for steam
- - default boilers output steam at a fixed temperature of 165 degrees
- - removed support for 64-bit systems
- - removed alien artifacts and alien science packs
- - changed bounding box of mining drills and pumpjacks, so you can walk between
- them
- - disabled loading of saves from before 0.12
- - changed "small pump" to "pump"
- - migrated pumps in old saves will be misaligned and disconnected from pipes
- - train stations add 2000 tile penalty for pathfinding (so trains will try to
- avoid driving through train stations unnecessarily)
- - skipped over modding and scripting changes
- - the map seed is used to generate unique maps, instead of just shifting the
- starting position
- - the decorative entity type has been deprecated, and will be replaced with a
- prototype optimized decorative
- - all fluid amounts are now multiplied by 10
- - all default map editor actions are now on left-click
- - "the fluid box height and base level of the boiler has been moved ??? the
- pump to improve fluid flow" (33:50)
- - when an active train stop is removed, trains will immediately leave the
- station if they're waiting there
- - changed the default comparison type for train conditions from "and" to "or"
- - fast-replacing splitters maintains the contents on the new splitter instead
- of returning it to the player
- - research start/change notifications are only shown in multiplayer
- - (hand) crafting is paused if the results can't be given to the player
- - changed evolution factor from global to per-force
- - disabled mining of vehicles other players are driving
- - decreased biter sound volumes
- - laser turret projectiles now move much faster
- - construction areas for roboports increased from 50 to 51
- - the restart button now uses map generation settings from the currently loaded
- save
- - new rocket silo GUI and visibility button for freeplay and sandbox
- - unified internal name for flamethrower
- - "??? building will mark trees and rocks for deconstruction" (36:20)
- - trains are now always visible on the map, not only in chunks ...?
- - increased blueprint book to hold 1000 blueprints
- - blueprints, blueprint books, and deconstruction planners are obtainable from
- the library GUI with no crafting cost
- - "??? now make sounds" (37:00)
- Original video: https://www.youtube.com/watch?v=EVEO1ssqXo8
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