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Shadow74488

Kyuubi Transformations

Feb 15th, 2017
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  1. ~Character Name: Naruto Uzumaki (1-Tailed Cloak)~
  2. Role: Fighter
  3.  
  4. Fury: Naruto gains 3 fury from damaging enemies. Upon reaching 100 fury he can press A to ascend. Or, having 100 fury at 30 HP or less, he instantly goes into 4-tailed state.
  5.  
  6. Jutsu 1: Vermillion Rasengan (Dash) - Dashes forwards for 2 seconds. Deals 20 damage, stuns and knocks back 2 tiles. This can also hit teammates.
  7.  
  8. Jutsu 2: Kyuubi Claw (Melee) - 3 tile Melee. Deals 15 damage, stuns and knocks back 1 tile.
  9. +CAST: If pressed again, Naruto extends his Kyuubi chakra hands through the ground, grounded enemies within 3 tile each side are knocked up and takes 15 damage.
  10.  
  11. Jutsu 3: Kyuubi Rush (Dash) - Dashes forward for 1 second, the first enemy hit takes 15 damage and knocked back 5 tiles. If they hit a wall they take 10 damage, if they hit another person, either ally or enemy, both take 10 damage. This can also hit teammates.
  12.  
  13. Jutsu 4: Kyuubi Rage (Melee) - 1 Tile Melee. Grabs an enemy and suppress them for 2 - 3 seconds. Deals 5 damage per 0.5 seconds.
  14.  
  15. Jutsu 5: Kyuubi Clone (Projectile/Utility) - Sends a clone forward 5 tiles that marks the first enemy hit as Naruto's target for 15 seconds. Naruto deals extra damage to his target and gets +5 fury from damaging them aswell.
  16. +TEXT: "I'm going to kill you, (enemy)!"
  17.  
  18.  
  19. ~Character Name: Naruto Uzumaki (4-Tailed Cloak)~
  20. Role: Fighter
  21. Passive: Naruto is put into a tailed beast rage in this form and he cannot be affected by binds, roots, or cripple effects.
  22. Passive: Naruto reverts into his normal state after 5 minutes and attains the Kyuubi Chakra Cloak OR if he death subs.
  23.  
  24. Jutsu 1: Kyuubi Claw (Melee) - 3 Tile Melee. Pushes enemies back 1 tile and deals 20 damage.
  25. +CAST: If pressed again, Naruto extends his Kyuubi chakra hands through the ground, grounded enemies within 3 tile each side are knocked up and takes 15 damage.
  26.  
  27. Jutsu 2: Kyuubi Rush (Dash) - Dashes forward for 1 second, the first enemy hit takes 15 damage and knocked back 5 tiles. If they hit a wall they take 10 damage, if they hit another person, either ally or enemy, both take 10 damage. Gives 10 fury. This can also hit teammates.
  28.  
  29. Jutsu 3: Groundsmash (AoE) - 5 tile Horizontal, 3 tile Vertical AoE. All grounded enemies take 15 damage and kocked 2 tile upwards.
  30.  
  31. Jutsu 4: Kyuubi Shockwave (AoE) - 5 tile AoE. Naruto roars in rage, pushing enemies back 5 tiles for 10 damage. Naruto gains 20 HP and 15 fury if an enemy is hit by this jutsu.
  32.  
  33. Jutsu 5: Mini Bijuu Bomb (Projectile) - Consumes 20 fury. 2 second charge. Fires a small bijuu bomb forward that explodes into a 5 tile AoE for 40 damage upon impact.
  34.  
  35.  
  36. ~Character Name: Naruto Uzumaki (Kyuubi Chakra Mode)~
  37. Role: Fighter/Specialist?
  38. Passive: Naruto has sensory.
  39. Passive: Morale Boost: Naruto is the savior of the Allied Shinobi Force, as long as he is alive, people will be inspired to keep fighting. Whenever Naruto uses a jutsu, allies within 10 tile range gains 50 stamina and 20 chakra. 10 second CD.
  40.  
  41. Fury: Kyuubi Chakra Full Form - Naruto syncs his powers with Kurama in order to form the full Nine Tails chakra form. (Lock needed).
  42.  
  43. Jutsu 1: Rasengan (Dash) - Dashes forwards for 2 seconds, deals 20 damage and stuns. Gives 10 fury.
  44.  
  45. Jutsu 1+: Rasengan Vacuum (AoE) - When 1 is held. 5 Tile AoE. Naruto creates a large rasengan above him that pulls enemies in. They are stunned and take 15 damage while pinned until the duration of the jutsu. Lasts for 3 seconds.
  46.  
  47. Jutsu 2: Rasengan empowerment (Utility) - Naruto starts to empower his next rasengan based attack. The effect disappears after 5 seconds or if he uses one of his rasengan moves.
  48. +Effect: Rasengan turns into Mini Tailed Beast Bomb, dealing 30 damage and pushing the enemy back 5 tiles, if they impact anything else, a 5 tile explosion happens for 15 damage.
  49. +Effect: Rasengan Vacuum cripples enemies for 3 seconds.
  50.  
  51. Jutsu 2+: Raserengan (AoE) - 1 second charge. If Naruto is empowered, his 2 becomes Raserengan, which is a 3 tile AoE that pushes enemies back and stuns them, dealing 15 damage.
  52.  
  53. Jutsu 3: Tailed Beast Bullet (Dash) - Naruto becomes intangible and dashes forward 2 tiles, delivering a quick attack if he goes through an enemy. Deals 5 damage, stuns, gains 20 chakra and 10 fury when passed through an enemy. This jutsu has 3 charges.
  54.  
  55. Jutsu 4: Wind Release: Rasenshuriken (Projectile) - Starts charging for one of three jutsus:
  56. + Mini Rasenshuriken - If instantly pressed, throws a tiny rashenshuriken that deals 20 damage.
  57. + Rasenshuriken - After charged for 1 second and pressed, throws a rasenshuriken that deals 35 damage and chakra seals for 60 seconds.
  58. +TEXT: "Rasenshuriken ready!" when charged.
  59. + Odama Rasenshuriken - After charged for 3 seconds and pressed, throws a large rasenshuriken that goes through all enemies in its path. Deals 50 damage and chakra seals for 120 seconds.
  60. +TEXT: "Odama Rasenshuriken!" When charged.
  61.  
  62. Jutsu 5: Kyuubi Chakra Clone (Projectile/Utility) - Fires a clone 5 tiles forward that does one of two things:
  63. ~ If it hits an ally, that ally gains 75 chakra then +1 HP regen and +5 chakra regen for 10 seconds.
  64. +TEXT: "Take this chakra (ally)."
  65. ~ If it hits an enemy, deals 10 damage and binds for 2 seconds.
  66. +TEXT: "I won't let you hurt my friends!"
  67.  
  68.  
  69. ~Kyuubi Chakra Full Form~
  70.  
  71. Jutsu 1: Tailed Beast Bomb (Projectile) - Various damage depending on charge time. Charging prevents moving, and has an obvious icon.
  72. +If charged for no time, fires a 20 contact damage, 20 AoE explosive bijuu bomb.
  73. +If charged for 2s, fires a 30 contact damage, 30 AoE explosive bijuu bomb.
  74. +If charged for 4s, fires a barrage of 3 tier 1 bijuu bombs.
  75.  
  76. Jutsu 2: Rasenshuriken (Projectile) - Starts charging for one of three jutsus:
  77. + Rasenshuriken - If instantly pressed, throws a rasenshuriken that deals 25 damage and chakra seals for 60 seconds.
  78. + Odama Rasenshuriken - After charged for 2s, throws a large rasenshuriken that goes through all enemies in its path. Deals 50 damage and chakra seals for 120 seconds.
  79. + Planetary Rasenshuriken - After charged for 4s, throws a large rasenshuriken that explodes upon contact, the Rasenshuriken deals 60 damage and chakra seals for 120 seconds, the AoE is 3 tiles and deals 20 damage.
  80.  
  81. Jutsu 3: Groundsmash - If uninterrupted for 1.5 seconds, Kurama smashes the ground, knocking up enemies in a 3 tile AoE and dealing 15 damage.
  82.  
  83. Jutsu 4: Ally Retrieval - Naruto takes the nearest ally within 3 tiles into his Kurama cloak and keeps them inside for 10 seconds, allowing them to regen health, chakra and stamina during this period.
  84.  
  85. Jutsu 5: Kyuubi Chakra Division - This jutsu reverts Naruto out of Full Form but grants all of his allies with an orange Kyuubi Chakra aura for 3 minutes, granting them +2 HP regen and +10 chakra regen for the duration.
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