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DarkRP Bank Robbery System 2 - Default Design Config

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Mar 22nd, 2016
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  1. -- Design options for the bank entity display.
  2. -- TOP
  3. BANK_DesignText_VaultName = "ScriptFodder Bank"
  4. BANK_DesignColor_VaultName = Color(153, 0, 0, 255)
  5. BANK_DesignColor_VaultNameBoarder = Color(0, 0, 0, 255)
  6.  
  7. BANK_DesignText_BankVault = "Bank Vault"
  8. BANK_DesignColor_BankVault = Color(153, 0, 0, 255)
  9. BANK_DesignColor_BankVaultBoarder = Color(0, 0, 0, 255)
  10.  
  11. BANK_DesignColor_BackCircle = Color(40, 40, 40, 255)
  12. BANK_DesignColor_MoneyCircle = Color(153, 0, 0, 220)
  13. BANK_DesignColor_FrontCircle = Color(60, 60, 60, 255)
  14.  
  15. BANK_DesignText_Money = "MONEY"
  16. BANK_DesignColor_Money = Color( 255, 255, 255, 255 )
  17. BANK_DesignColor_MoneyBoarder = Color( 0, 0, 0, 255 )
  18.  
  19. BANK_DesignColor_VaultAmount = Color(0, 153, 0, 255)
  20. BANK_DesignColor_VaultAmountBoarder = Color(0, 0, 0, 255)
  21.  
  22. -- LEFT SIDE BOTTOM
  23. BANK_DesignColor_LeftBox = Color(80, 80, 80, 200)
  24.  
  25. BANK_DesignText_Cooldown = "Robbery Cooldown"
  26. BANK_DesignColor_Cooldown = Color( 150, 150, 150, 255 )
  27. BANK_DesignColor_CooldownBoarder =  Color( 0, 0, 0, 255 )
  28.  
  29. BANK_DesignColor_CooldownValue = Color( 150, 150, 150, 255 )
  30. BANK_DesignColor_CooldownValueBoarder = Color( 0, 0, 0, 255 )
  31.  
  32. BANK_DesignText_Countdown = "Robbery Countdown"
  33. BANK_DesignColor_Countdown = Color( 150, 150, 150, 255 )
  34. BANK_DesignColor_CountdownBoarder =  Color( 0, 0, 0, 255 )
  35.  
  36. BANK_DesignColor_CountdownValue = Color( 150, 150, 150, 255 )
  37. BANK_DesignColor_CountdownValueBoarder = Color( 0, 0, 0, 255 )
  38.  
  39. BANK_DesignText_RobStatus = "Rob Status"
  40. BANK_DesignColor_RobStatus = Color( 150, 150, 150, 255 )
  41. BANK_DesignColor_RobStatusBoarder = Color( 0, 0, 0, 255 )
  42.  
  43. BANK_DesignText_EnoughPoliceYes = "Enough Police: Yes"
  44. BANK_DesignText_AllowedTeamYes = "Team Allowed: Yes"
  45. BANK_DesignText_EnoughPlayersYes = "Enough Players: Yes"
  46. BANK_DesignText_RequiredModelYes = "Required Model: Yes"
  47.  
  48. BANK_DesignText_EnoughPoliceNo = "Enough Police: No"
  49. BANK_DesignText_AllowedTeamNo = "Team Allowed: No"
  50. BANK_DesignText_EnoughPlayersNo = "Enough Players: No"
  51. BANK_DesignText_RequiredModelNo = "Required Model: No"
  52.  
  53. BANK_DesignColor_TheYes = Color( 0, 153, 0, 255 )
  54. BANK_DesignColor_TheNo = Color( 153, 0, 0, 255 )
  55. BANK_DesignColor_TheBoarder = Color( 0, 0, 0, 255 )
  56.  
  57. -- RIGHT SIDE BOTTOM
  58. BANK_DesignColor_RightBox = Color(80, 80, 80, 200)
  59.  
  60. BANK_DesignText_CurrentRobbers = "Current Robbers"
  61. BANK_DesignColor_CurrentRobbers = Color( 150, 150, 150, 255 )
  62. BANK_DesignColor_CurrentRobbersBoarder = Color( 0, 0, 0, 255 )
  63.  
  64. BANK_DesignColor_Robber1 = Color( 150, 150, 150, 255 )
  65. BANK_DesignColor_Robber2 = Color( 150, 150, 150, 255 )
  66. BANK_DesignColor_Robber3 = Color( 150, 150, 150, 255 )
  67.  
  68. BANK_DesignColor_Robber1Boarder = Color( 0, 0, 0, 255 )
  69. BANK_DesignColor_Robber2Boarder = Color( 0, 0, 0, 255 )
  70. BANK_DesignColor_Robber3Boarder = Color( 0, 0, 0, 255 )
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