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- Psionic Amp (Also known as Psi-amps, Psionic Amplifier or Psionic Implants)
- Creatures native to the Pokémon World manipulate aura in the surrounding area or sometimes in other creatures using their own aura from fields created along their nervous system that react to electric stimuli from the brain. Psi-amps allows creatures to synchronize the field so they can form greater focus and control.
- Psi-amps are surgically-embedded typically along the base of the skull and can be removed or re-applied with very little effort or skill. Psi-amps come pre-set with interface ports where modifications can be crafted and applied to improve specific disciplines or talents.
- Psi-amp technology is a trademark of Zunatrix Corporation.
- Default (LV1)
- The Psi-amp grants the following:
- The user can auto-matically detect Psychic Residue on creatures in a radius equal to their Focus Rank doubled. Additionally, the user gains the Telekinetic capability if they do not already have it.
- LV3
- Least Ability
- LV5
- Least Ability
- LV8
- Lesser Ability
- LV10
- Least Ability
- LV13
- Least Ability
- LV15
- Lesser Ability
- LV18
- Least Ability
- LV20
- Greater Ability
- LV23
- Lesser Ability
- LV25
- Lesser Ability
- LV28
- Greater Ability
- LV30
- Greatest Ability
- LV33
- Lesser Ability
- LV35
- Greater Ability
- LV38
- Greatest Ability
- LV40
- Greater Ability
- LV43
- Greatest Ability
- LV45
- Greater Ability
- LV48
- Greatest Ability
- LV50
- Greatest Ability
- ---
- Least Abilities
- Enhanced Blessings
- Static
- Whenever the user uses a Move with the Blessing keyword, they increase the number of Blessings created by 1.
- Enhanced Telekinesis
- Static
- Increase the range of the users Telekinesis by half of the users Focus Ranks.
- Mind Shielding
- Static
- The user gains a bonus to Focus checks (or any checks made to resist any attempts to probe, read or alter the users mind) equal to their Focus Ranks.
- Enhanced Levitate
- Static
- The user gains a bonus to their Levitate movement speed equal to half of their Focus Ranks. (This does not grant Levitate movement speed)
- Enhanced Teleportation
- Static
- The user gains a bonus to their Teleport movement speed equal to half of their Focus Ranks. (This does not grant Teleport movement speed)
- Lesser Abilities
- Barrier
- At-Will
- The user is able to coat themselves in Psionic Armor or reinforce their existing armor with a psionic field. As a Standard Action the user can grant themselves Damage Reduction equal to their Focus Ranks or, if they're wearing armor, grant themselves Damage Reduction equal to half of their Focus Ranks.
- Additionally, the user can detonate this field as a Standard Action creating a 1-meter burst that causes all legal targets in the area to lose Hit Points equal to 1/8th of their Hit Points. Any creatures hit with this detonation becomes afflicted with a Psionic Aura for 5 rounds.
- ----Psionic Aura is a harmless affliction that temporarily remains on a target. Certain Abilities can ignite Psionic Aura to cause Psionic Explosions. A Psionic Explosion is as powerful (dealing damage) as the attack that caused it to ignite and hits all legal targets (except the target ignited) in a 1-meter burst radius.
- Lift
- Daily x2 - Standard Action
- The user is capable of targeting a creature in their line of sight within 8-meters and causing them to float helplessly in the air - causing them to suffer an additional 5 damage from damaging attacks and lose their speed evasion for 1+(half of the users Focus Ranks) rounds. The creature will float upwards 1-meter each round if they were stationary until the effect dissipates, of which then they merely fall. The lift force is added to the creatures velocity or momentum; for example, using Lift on a creature that is charging will cause them to go flying over your head, possibly into a wall or off a cliff or when using on a jumping enemy cause them to maintain that upward momentum in addition to the lifts force each round until they fall. Lift can be used as an Interrupt. Any creatures hit with this becomes afflicted with a Psionic Aura for the duration.
- Singularity
- Scene - Standard Action
- The user targets an area within a number of meters equal to their Focus Rank doubled to place a Gravity Well that remains for a number of rounds equal to their Focus Rank. The Gravity Well creates a gravity field with a radius equal to half of the users Focus Rank. Any creatures in, or moving through, the gravity field is Slowed and at the end of the users turn (and the end of the round) creatures in the gravity field are pulled, a number of meters equal to the users Focus Rank minus the creatures weight class (minimum 1), toward the Gravity Well. If the creature is a weight class less than the users Focus Rank the creatures are pulled aloft into the air and float (thusly are denied their Overland, Swim and Jump capabilities unless they are able to establish footing somehow) and are denied their Speed Evasion. Any creatures coming in contact with or moving through the Gravity Well lose Hit Points equal to 1/8th of their Max Hit Points and becomes afflicted with Psionic Aura.
- Warp
- AC2 - DB6 - Special - Slashing
- Scene x2 - Standard Action - Psychic
- The user targets a creature within a number of meters equal to their Focus Rank. The creature becomes coated in a rapidly shifting psionic field that shreds it apart. While the target is Warped, they lose Hit Points equal to 1/16th of their Max Hit Points at the end of each of their turns and cannot recover Hit Points from any sources except Medicine and Food. Any creatures hit with this becomes afflicted with a Psionic Aura for 5 rounds. Warp lasts for 5 rounds and is capable of igniting Psionic Auras to create Psionic Explosions except Psionic Auras created by Warp.
- Throw
- AC2 - DB6 - Special - Bludgeon
- EoT - Standard Action - Psychic
- The user creates a psionic field that is capable of hurling creatures or objects away from the user with damaging force. The user can target a creature within a number of meters equal to their Focus Rank. The creature is then Pushed a number of meters equal to half of the users Focus Rank if the creature is a weight class less than the users Focus Rank. On an accuracy check of 15+, the target is also Tripped. Once per Scene, Throw can be used as an Interrupt and is capable of igniting Psionic Auras to create Psionic Explosions.
- Greater Abilities
- Stasis
- AC2 - Status
- Daily x2 - Standard Action
- The user locks a creature temporarily, within a number of meters equal to the users Focus Rank, in a psionic field, freezing the target in place. If the target was airborne or submerged, the target falls or sinks. The target, while locked in stasis, cannot be harmed by physical, special or environmental damage (including falling damage or suffocation) nor can they be targeted by any attacks and are not legal targets of any effects. Any status conditions the creature may have had before being locked in a stasis have their durations halted until they are removed from stasis, which then the durations resume as normal. Additionally, the creature locked in stasis cannot take any actions and is wholly unaware of what is happening around them while in the stasis. Stasis lasts for 5 rounds. (It may be a good idea to ask the player of the character to leave the room or distract themselves during their time in Stasis so that they may be legitimately unaware of what events have transpired until they return)
- Slam
- AC2 - DB4 - Special - Bludgeon
- Scene x2 - Standard Action - Psychic
- The user creates a psionic field around a creature within a number of meters equal to their Focus Rank that lifts them and then slams them into the ground.
- Set-up: The creature is lifted a number of meters into the air equal to the users Focus Rank. If the creatures turn occurs before the resolution effect takes place the creature can make an Acrobatics or Athletics check opposing the users Focus check to break free of the lift effect of Slam and fall immediately to the ground (unless they have Sky, Levitate or Teleport movement to use to safely move them elsewhere). This does not prevent the resolution effect from happening, however.
- Resolution: The creature immediately is Pushed downward until they hit the ground. The creature suffers fall damage in addition to Slams damage at the same time, meaning that the combined damage is only reduce by the creatures defense stat (not special defense) once. The creature suffers injuries from the fall as normal.
- Reave
- AC2 - Status
- Scene x2 - Standard Action
- The user employs psionic fields to internally attack the target's nervous or synthetic systems and prevent healing. Reave can target a creature within a number of meters equal to the users Focus Rank doubled. The target becomes afflicted with Reave and cannot restore Hit Points from any sources during its duration. Reave also causes the target to lose Hit Points equal to 1/10th of its Max Hit Points at the end of its turns and the user restores Hit Points equal to this amount. Reave lasts for 5 rounds. Any creatures hit with this becomes afflicted with a Psionic Aura for 5 rounds.
- Psionic Charge
- AC2 - DB8 - Special - Bludgeon
- EoT - Standard Action and Shift Action - Psychic
- The user employs psionics to augment speed and strength, and charges across the battlefield to the target. This culminates in a powerful collision that can send enemies flying. The collision negates the mass of an enemy, allowing for even the largest of enemies to be sent flying backwards.
- The target must be in the users line of sight. The user becomes a blur and moves in a straight line toward the target and even moves through obstacles. The user appears in melee range of the target and then the collision occurs. The target is Pushed a number of equal to half of the users Focus Ranks, both upwards and backwards. Psionic Charge, while dealing special damage, targets the creatures Defense stat. Psionic Charge is capable of igniting Psionic Auras to create Psionic Explosions.
- Pull
- AC2 - DB6 - Special - Bludgeon
- EoT - Standard Action - Psychic
- The user creates a psionic field that is capable of hurling creatures or objects toward the user with damaging force. The user can target a creature within a number of meters equal to their Focus Rank. The creature is then Pushed a number of meters equal to half of the users Focus Rank if the creature is a weight class less than the users Focus Rank. On an accuracy check of 15+, the target is also Tripped. Once per Scene, Pull can be used as an Interrupt and is capable of igniting Psionic Auras to create Psionic Explosions.
- Greatest Abilities
- Dominate
- AC2 - Status
- Daily x2 - Full Action
- The user can disrupt the synaptic harmonics of an organic brain so it can't differentiate between friend and foe. The creature experiences a sudden onset of vertigo and fall to the ground with the world spinning and views everyone else doing the same thing. When the creature gathers its bearings on its next turn it cannot tell who is who nor recognize any voices or scents.
- The user can target a creature within a number of meters equal to their Focus Rank. The creature is Tripped (or merely falls to the ground if airborne) and becomes afflicted with Dominate for 5 rounds. Any creatures hit with this becomes afflicted with a Psionic Aura for 5 rounds.
- Annihilation Field
- Self - Status
- Standard Action
- The user spins a psionic field around them to create a fiery effect to burn legal targets. The radius of Annihilation Field is equal to half of the users Focus Ranks. Any creature within the field lose Hit Points equal to 1/16th of their Max Hit Points at the start or end (but not both - whichever actually can apply the damage) of their turns and causes the targets to suffer 5 additional damage from physical attacks. Any creatures hit with this becomes afflicted with a Psionic Aura while they're in the Annihilation Field.
- Psionic Orbs
- AC2 - DB9 - Special
- Scene - Standard Action - Psychic
- The user creates three psionic orbs that float around the user (this counts as three Coats). Each orb grants the user 2 Damage Reduction and causes the users damaging Psychic attacks to deal 2 additional damage. Additionally, the user can throw one of these orbs a number of meters equal to their Focus Rank doubled at a creature as a standard action. Targets hit by these orbs suffer damage and become afflicted with Expose for 5 rounds. While under expose, the target suffers 5 additional damage from all sources (including status conditions and environmental damage) for 5 rounds. A target being hit by multiple Psionic Orbs compounds the effect of Expose and resets its duration (a target hit with 2 Psionic Orbs suffers an additional 10 damage rather than 5 for example and the 5 round duration begins its countdown from the last psionic orb that hit it). Any creatures hit with this becomes afflicted with a Psionic Aura for 5 rounds.
- Psionic Sphere
- Status
- Daily x2 - Standard Action
- The user creates a psionic field in the shape of a bubble around themselves. The sphere covers a radius around them equal to half of the users Focus Rank and lasts for 5 rounds. Any allies while inside of the sphere recover additional Hit Points whenever they recover Hit Points from non-item sources and gain damage reduction equal to your Focus Rank. Enemies in the sphere radius suffer additional damage equal to half of your Focus Ranks whenever they suffer damage from physical or special attacks and only recover half of the amount of Hit Points whenever they recover Hit Points from non-item sources. Psionic Sphere is capable of igniting Psionic Auras to create Psionic Explosions against enemies in its radius when its first formed.
- Shockwave
- AC2 - DB6 - Special
- Scene x2 - Standard Action - Psychic
- The user discharges a psionic field into the ground in front of them to send out a series of explosive psionic impacts. Shockwave creates three 2-meter ranged blasts in a straight line in front of the user, at a max range of 4 with each blast no more than 3-meters apart and no fewer than 1-meter apart. All legal targets are Tripped if they suffer damage from Shockwave. Shockwave targets the Defense stat and is capable of igniting Psionic Auras to create Psionic Explosions.
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