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  1. * Executing...
  2. ** Command: Copy File
  3. ** Parameters: "C:\Users\Amine\Desktop\zu_egyptdustin4_pg.map" "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\cstrike_downloads\maps\zu_egyptdustin4_pg.map"
  4.  
  5.  
  6. ** Executing...
  7. ** Command: C:\Program Files (x86)\Steam\STEAMA~1\common\HALF-L~2\MAPTOO~1\hlcsg.exe
  8. ** Parameters: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\cstrike_downloads\maps\zu_egyptdustin4_pg"
  9.  
  10. Unknown option "(x86)\Steam\STEAMA~1\common\HALF-L~2\MAPTOO~1\hlcsg.exe"
  11. hlcsg v3.4 VL34 (Aug 17 2015)
  12. Zoner's Half-Life Compilation Tools -- Custom Build
  13. Based on code modifications by Sean 'Zoner' Cavanaugh
  14. Based on Valve's version, modified with permission.
  15. Submit detailed bug reports to (vluzacn@163.com)
  16.  
  17. -= hlcsg Options =-
  18.  
  19. -console # : Set to 0 to turn off the pop-up console (default is 1)
  20. -lang file : localization file
  21. -nowadtextures : include all used textures into bsp
  22. -wadinclude file : place textures used from wad specified into bsp
  23. -noclip : don't create clipping hull
  24. -clipeconomy : turn clipnode economy mode on
  25. -cliptype value : set to smallest, normalized, simple, precise, or legacy (default)
  26. -nullfile file : specify list of entities to retexture with NULL
  27. -onlyents : do an entity update from .map to .bsp
  28. -noskyclip : disable automatic clipping of SKY brushes
  29. -tiny # : minmum brush face surface area before it is discarded
  30. -brushunion # : threshold to warn about overlapping brushes
  31.  
  32. -hullfile file : Reads in custom collision hull dimensions
  33. -wadcfgfile file : wad configuration file
  34. -wadconfig name : use the old wad configuration approach (select a group from wad.cfg)
  35. -texdata # : Alter maximum texture memory limit (in kb)
  36. -lightdata # : Alter maximum lighting memory limit (in kb)
  37. -chart : display bsp statitics
  38. -low | -high : run program an altered priority level
  39. -nolog : don't generate the compile logfiles
  40. -noresetlog : Do not delete log file
  41. -threads # : manually specify the number of threads to run
  42. -estimate : display estimated time during compile
  43. -verbose : compile with verbose messages
  44. -noinfo : Do not show tool configuration information
  45. -nonulltex : Turns off null texture stripping
  46. -nonullifytrigger: don't remove 'aaatrigger' texture
  47. -nolightopt : don't optimize engine light entities
  48. -notextconvert : don't convert game_text message from Windows ANSI to UTF8 format
  49. -dev # : compile with developer message
  50.  
  51. -wadautodetect : Force auto-detection of wadfiles
  52. -scale # : Scale the world. Use at your own risk.
  53. mapfile : The mapfile to compile
  54.  
  55.  
  56. ** Executing...
  57. ** Command: C:\Program Files (x86)\Steam\STEAMA~1\common\HALF-L~2\MAPTOO~1\hlbsp.exe
  58. ** Parameters: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\cstrike_downloads\maps\zu_egyptdustin4_pg"
  59.  
  60. Unknown option "(x86)\Steam\STEAMA~1\common\HALF-L~2\MAPTOO~1\hlbsp.exe"
  61. hlbsp v3.4 VL34 (Aug 17 2015)
  62. Zoner's Half-Life Compilation Tools -- Custom Build
  63. Based on code modifications by Sean 'Zoner' Cavanaugh
  64. Based on Valve's version, modified with permission.
  65. Submit detailed bug reports to (vluzacn@163.com)
  66.  
  67. -= hlbsp Options =-
  68.  
  69. -console # : Set to 0 to turn off the pop-up console (default is 1)
  70. -lang file : localization file
  71. -leakonly : Run BSP only enough to check for LEAKs
  72. -subdivide # : Sets the face subdivide size
  73. -maxnodesize # : Sets the maximum portal node size
  74.  
  75. -notjunc : Don't break edges on t-junctions (not for final runs)
  76. -nobrink : Don't smooth brinks (not for final runs)
  77. -noclip : Don't process the clipping hull (not for final runs)
  78. -nofill : Don't fill outside (will mask LEAKs) (not for final runs)
  79. -noinsidefill : Don't fill empty spaces
  80. -noopt : Don't optimize planes on BSP write (not for final runs)
  81. -noclipnodemerge: Don't optimize clipnodes
  82. -texdata # : Alter maximum texture memory limit (in kb)
  83. -lightdata # : Alter maximum lighting memory limit (in kb)
  84. -chart : display bsp statitics
  85. -low | -high : run program an altered priority level
  86. -nolog : don't generate the compile logfiles
  87. -threads # : manually specify the number of threads to run
  88. -estimate : display estimated time during compile
  89. -nonulltex : Don't strip NULL faces
  90. -nohull2 : Don't generate hull 2 (the clipping hull for large monsters and pushables)
  91. -viewportal : Show portal boundaries in 'mapname_portal.pts' file
  92. -verbose : compile with verbose messages
  93. -noinfo : Do not show tool configuration information
  94. -dev # : compile with developer message
  95.  
  96. mapfile : The mapfile to compile
  97.  
  98.  
  99. ** Executing...
  100. ** Command: C:\Program Files (x86)\Steam\STEAMA~1\common\HALF-L~2\MAPTOO~1\hlvis.exe
  101. ** Parameters: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\cstrike_downloads\maps\zu_egyptdustin4_pg"
  102.  
  103. Unknown option "(x86)\Steam\STEAMA~1\common\HALF-L~2\MAPTOO~1\hlvis.exe"
  104. hlvis v3.4 VL34 (Aug 17 2015)
  105. Zoner's Half-Life Compilation Tools -- Custom Build
  106. Based on code modifications by Sean 'Zoner' Cavanaugh
  107. Based on Valve's version, modified with permission.
  108. Submit detailed bug reports to (vluzacn@163.com)
  109.  
  110. -= hlvis Options =-
  111.  
  112. -console # : Set to 0 to turn off the pop-up console (default is 1)
  113. -lang file : localization file
  114. -full : Full vis
  115. -fast : Fast vis
  116.  
  117. -texdata # : Alter maximum texture memory limit (in kb)
  118. -lightdata # : Alter maximum lighting memory limit (in kb)
  119. -chart : display bsp statitics
  120. -low | -high : run program an altered priority level
  121. -nolog : don't generate the compile logfiles
  122. -threads # : manually specify the number of threads to run
  123. -estimate : display estimated time during compile
  124. -maxdistance # : Alter the maximum distance for visibility
  125. -verbose : compile with verbose messages
  126. -noinfo : Do not show tool configuration information
  127. -dev # : compile with developer message
  128.  
  129. mapfile : The mapfile to compile
  130.  
  131.  
  132. ** Executing...
  133. ** Command: C:\Program Files (x86)\Steam\STEAMA~1\common\HALF-L~2\MAPTOO~1\hlrad.exe
  134. ** Parameters: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\cstrike_downloads\maps\zu_egyptdustin4_pg"
  135.  
  136. Unknown option "(x86)\Steam\STEAMA~1\common\HALF-L~2\MAPTOO~1\hlrad.exe"
  137. hlrad v3.4 VL34 (Aug 17 2015)
  138. Zoner's Half-Life Compilation Tools -- Custom Build
  139. Based on code modifications by Sean 'Zoner' Cavanaugh
  140. Based on Valve's version, modified with permission.
  141. Submit detailed bug reports to (vluzacn@163.com)
  142.  
  143. -= hlrad Options =-
  144.  
  145. -console # : Set to 0 to turn off the pop-up console (default is 1)
  146. -lang file : localization file
  147. -waddir folder : Search this folder for wad files.
  148. -fast : Fast rad
  149. -vismatrix value: Set vismatrix method to normal, sparse or off .
  150. -extra : Improve lighting quality by doing 9 point oversampling
  151. -bounce # : Set number of radiosity bounces
  152. -ambient r g b : Set ambient world light (0.0 to 1.0, r g b)
  153. -limiter # : Set light clipping threshold (-1=None)
  154. -circus : Enable 'circus' mode for locating unlit lightmaps
  155. -nospread : Disable sunlight spread angles for this compile
  156. -nopaque : Disable the opaque zhlt_lightflags for this compile
  157.  
  158. -smooth # : Set smoothing threshold for blending (in degrees)
  159. -smooth2 # : Set smoothing threshold between different textures
  160. -chop # : Set radiosity patch size for normal textures
  161. -texchop # : Set radiosity patch size for texture light faces
  162.  
  163. -notexscale : Do not scale radiosity patches with texture scale
  164. -coring # : Set lighting threshold before blackness
  165. -dlight # : Set direct lighting threshold
  166. -nolerp : Disable radiosity interpolation, nearest point instead
  167.  
  168. -fade # : Set global fade (larger values = shorter lights)
  169. -texlightgap # : Set global gap distance for texlights
  170. -scale # : Set global light scaling value
  171. -gamma # : Set global gamma value
  172.  
  173. -sky # : Set ambient sunlight contribution in the shade outside
  174. -lights file : Manually specify a lights.rad file to use
  175. -noskyfix : Disable light_environment being global
  176. -incremental : Use or create an incremental transfer list file
  177.  
  178. -dump : Dumps light patches to a file for hlrad debugging info
  179.  
  180. -texdata # : Alter maximum texture memory limit (in kb)
  181. -lightdata # : Alter maximum lighting memory limit (in kb)
  182. -chart : display bsp statitics
  183. -low | -high : run program an altered priority level
  184. -nolog : Do not generate the compile logfiles
  185. -threads # : manually specify the number of threads to run
  186. -estimate : display estimated time during compile
  187. -verbose : compile with verbose messages
  188. -noinfo : Do not show tool configuration information
  189. -dev # : compile with developer message
  190.  
  191. -colourgamma r g b : Sets different gamma values for r, g, b
  192. -colourscale r g b : Sets different lightscale values for r, g ,b
  193. -colourjitter r g b : Adds noise, independent colours, for dithering
  194. -jitter r g b : Adds noise, monochromatic, for dithering
  195. -customshadowwithbounce : Enables custom shadows with bounce light
  196. -rgbtransfers : Enables RGB Transfers (for custom shadows)
  197.  
  198. -minlight # : Minimum final light (integer from 0 to 255)
  199. -compress # : compress tranfer ( 0=32bit 1=16bit 2=8bit )
  200. -rgbcompress # : compress rgbtranfer ( 0=96bit 1=48bit 2=32bit 3=24bit )
  201. -softsky # : Smooth skylight.(0=off 1=on)
  202. -depth # : Thickness of translucent objects.
  203. -blockopaque # : Remove the black areas around opaque entities.(0=off 1=on)
  204. -notextures : Don't load textures.
  205. -texreflectgamma # : Gamma that relates reflectivity to texture color bits.
  206. -texreflectscale # : Reflectivity for 255-white texture.
  207. -blur # : Enlarge lightmap sample to blur the lightmap.
  208. -noemitterrange: Don't fix pointy texlights.
  209. -nobleedfix : Don't fix wall bleeding problem for large blur value.
  210. -drawpatch : Export light patch positions to file 'mapname_patch.pts'.
  211. -drawsample x y z r : Export light sample positions in an area to file 'mapname_sample.pts'.
  212. -drawedge : Export smooth edge positions to file 'mapname_edge.pts'.
  213. -drawlerp : Show bounce light triangulation status.
  214. -drawnudge : Show nudged samples.
  215. -drawoverload : Highlight fullbright spots
  216. mapfile : The mapfile to compile
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