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- if (real(command)==1)
- {
- /*var sprite = sprite_add(file_image, 0, false, false, 0, 0)
- var surface = surface_create(64, 64)
- surface_set_target(surface)
- draw_sprite(sprite, 0, 0, 0)
- surface_reset_target()*/
- bitmap = load_image(file_image)
- buffer = buffer_create(4 * 64 * 64, buffer_grow, 1)
- buffer_write(buffer, buffer_string, bitmap)
- //buffer_get_surface(buffer, surface, 0, 0, 0)
- buffer_seek(buffer, buffer_seek_start, 0);
- show_debug_message(buffer_read(buffer, buffer_string))
- show_debug_message(buffer_get_size(buffer))
- command = noone
- }
- if (real(command)==2)
- {
- draw_buffer(0, 0, buffer)
- }
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