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Chainksain

tutorial3.pwn

Apr 7th, 2020
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Pawn 4.86 KB | None | 0 0
  1. #include <a_samp>
  2.  
  3. #define function%0(%1) forward %0(%1); public %0(%1)
  4.  
  5. main()
  6. {
  7.     print("\n----------------------------------");
  8.     print(" Blank Gamemode by your name here");
  9.     print("----------------------------------\n");
  10. }
  11.  
  12. public OnGameModeInit()
  13. {
  14.     SetGameModeText("Blank Script");
  15.     AddPlayerClass(0, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
  16.     return 1;
  17. }
  18.  
  19. public OnGameModeExit()
  20. {
  21.     return 1;
  22. }
  23.  
  24. public OnPlayerRequestClass(playerid, classid)
  25. {
  26.     SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746);
  27.     SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746);
  28.     SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746);
  29.     return 1;
  30. }
  31.  
  32. public OnPlayerConnect(playerid)
  33. {
  34.     return 1;
  35. }
  36.  
  37. public OnPlayerDisconnect(playerid, reason)
  38. {
  39.     new rsnstr[3][] =
  40.     {
  41.         "Timeout/Crash",
  42.         "Saiu",
  43.         "Kickado/Banido"
  44.     };
  45.     new string[64];
  46.     format(string, sizeof(string), "%s se desconectou (%s)", GetPlayerNameEx(playerid), rsnstr[reason]);
  47.     SendClientMessageToAll(-1, string);
  48.     return 1;
  49. }
  50.  
  51. public OnPlayerSpawn(playerid)
  52. {
  53.     return 1;
  54. }
  55.  
  56. public OnPlayerDeath(playerid, killerid, reason)
  57. {
  58.     return 1;
  59. }
  60.  
  61. public OnVehicleSpawn(vehicleid)
  62. {
  63.     return 1;
  64. }
  65.  
  66. public OnVehicleDeath(vehicleid, killerid)
  67. {
  68.     return 1;
  69. }
  70.  
  71. public OnPlayerText(playerid, text[])
  72. {
  73.     return 1;
  74. }
  75.  
  76. public OnPlayerCommandText(playerid, cmdtext[])
  77. {
  78.     if (!strcmp("/info", cmdtext))
  79.     {
  80.         new string[64];
  81.  
  82.         format(string, sizeof(string), "Jogador: %s", GetPlayerNameEx(playerid));
  83.         SendClientMessage(playerid, -1, string);
  84.  
  85.         format(string, sizeof(string), "ID: %d", playerid);
  86.         SendClientMessage(playerid, -1, string);
  87.  
  88.         format(string, sizeof(string), "Score: %d", GetPlayerScore(playerid));
  89.         SendClientMessage(playerid, -1, string);
  90.  
  91.         format(string, sizeof(string), "Dinheiro: %d", GetPlayerMoney(playerid));
  92.         SendClientMessage(playerid, -1, string);
  93.        
  94.         format(string, sizeof(string), "Life: %f", GetPlayerHealthEx(playerid));
  95.         SendClientMessage(playerid, -1, string);
  96.  
  97.         format(string, sizeof(string), "Armor: %f", GetPlayerArmourEx(playerid));
  98.         SendClientMessage(playerid, -1, string);
  99.  
  100.         new Float:pos[3];
  101.         GetPlayerPos(playerid, pos[0], pos[1], pos[2]);
  102.         format(string, sizeof(string), "PosX: %f PosY: %f PosZ: %f", pos[0], pos[1], pos[2]);
  103.         SendClientMessage(playerid, -1, string);
  104.  
  105.         format(string, sizeof(string),"Int: %d", GetPlayerInterior(playerid));
  106.         SendClientMessage(playerid, -1, string);
  107.  
  108.         format(string, sizeof(string),"Virtual World: %d", GetPlayerVirtualWorld(playerid));
  109.         SendClientMessage(playerid, -1, string);
  110.         return 1;
  111.     }
  112.     return 0;
  113. }
  114.  
  115. public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
  116. {
  117.     return 1;
  118. }
  119.  
  120. public OnPlayerExitVehicle(playerid, vehicleid)
  121. {
  122.     return 1;
  123. }
  124.  
  125. public OnPlayerStateChange(playerid, newstate, oldstate)
  126. {
  127.     return 1;
  128. }
  129.  
  130. public OnPlayerEnterCheckpoint(playerid)
  131. {
  132.     return 1;
  133. }
  134.  
  135. public OnPlayerLeaveCheckpoint(playerid)
  136. {
  137.     return 1;
  138. }
  139.  
  140. public OnPlayerEnterRaceCheckpoint(playerid)
  141. {
  142.     return 1;
  143. }
  144.  
  145. public OnPlayerLeaveRaceCheckpoint(playerid)
  146. {
  147.     return 1;
  148. }
  149.  
  150. public OnRconCommand(cmd[])
  151. {
  152.     return 1;
  153. }
  154.  
  155. public OnPlayerRequestSpawn(playerid)
  156. {
  157.     return 1;
  158. }
  159.  
  160. public OnObjectMoved(objectid)
  161. {
  162.     return 1;
  163. }
  164.  
  165. public OnPlayerObjectMoved(playerid, objectid)
  166. {
  167.     return 1;
  168. }
  169.  
  170. public OnPlayerPickUpPickup(playerid, pickupid)
  171. {
  172.     return 1;
  173. }
  174.  
  175. public OnVehicleMod(playerid, vehicleid, componentid)
  176. {
  177.     return 1;
  178. }
  179.  
  180. public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
  181. {
  182.     return 1;
  183. }
  184.  
  185. public OnVehicleRespray(playerid, vehicleid, color1, color2)
  186. {
  187.     return 1;
  188. }
  189.  
  190. public OnPlayerSelectedMenuRow(playerid, row)
  191. {
  192.     return 1;
  193. }
  194.  
  195. public OnPlayerExitedMenu(playerid)
  196. {
  197.     return 1;
  198. }
  199.  
  200. public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
  201. {
  202.     return 1;
  203. }
  204.  
  205. public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
  206. {
  207.     return 1;
  208. }
  209.  
  210. public OnRconLoginAttempt(ip[], password[], success)
  211. {
  212.     return 1;
  213. }
  214.  
  215. public OnPlayerUpdate(playerid)
  216. {
  217.     return 1;
  218. }
  219.  
  220. public OnPlayerStreamIn(playerid, forplayerid)
  221. {
  222.     return 1;
  223. }
  224.  
  225. public OnPlayerStreamOut(playerid, forplayerid)
  226. {
  227.     return 1;
  228. }
  229.  
  230. public OnVehicleStreamIn(vehicleid, forplayerid)
  231. {
  232.     return 1;
  233. }
  234.  
  235. public OnVehicleStreamOut(vehicleid, forplayerid)
  236. {
  237.     return 1;
  238. }
  239.  
  240. public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
  241. {
  242.     return 1;
  243. }
  244.  
  245. public OnPlayerClickPlayer(playerid, clickedplayerid, source)
  246. {
  247.     return 1;
  248. }
  249.  
  250.  
  251. stock GetPlayerNameEx(playerid)
  252. {
  253.     new PlayerName[MAX_PLAYER_NAME];
  254.     GetPlayerName(playerid, PlayerName, sizeof(PlayerName));
  255.     return PlayerName;
  256. }
  257.  
  258. function Float:GetPlayerHealthEx(playerid)
  259. {
  260.     new Float:health;
  261.     GetPlayerHealth(playerid, health);
  262.     return health;
  263. }
  264.  
  265. function Float:GetPlayerArmourEx(playerid)
  266. {
  267.     new Float:armor;
  268.     GetPlayerArmour(playerid, armor);
  269.     return armor;
  270. }
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