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MegastoRM

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Jun 3rd, 2013
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  1. #include <amxmodx>
  2. #include <fakemeta>
  3. #include <zombieplague>
  4.  
  5. new const zclass1_name[] = { "Classic Zombie" }
  6. new const zclass1_info[] = { "=Balanced=" }
  7. new const zclass1_model[] = { "zombie_source" }
  8. new const zclass1_clawmodel[] = { "v_knife_zombie.mdl" }
  9. const zclass1_health = 1800
  10. const zclass1_speed = 210
  11. const Float:zclass1_gravity = 1.0
  12. const Float:zclass1_knockback = 1.1
  13.  
  14. new const zclass2_name[] = { "Raptor Zombie" }
  15. new const zclass2_info[] = { "HP-- Speed++ Knockback++" }
  16. new const zclass2_model[] = { "zombie_girl" }
  17. new const zclass2_clawmodel[] = { "v_knife_zombie.mdl" }
  18. const zclass2_health = 900
  19. const zclass2_speed = 235
  20. const Float:zclass2_gravity = 1.0
  21. const Float:zclass2_knockback = 1.05
  22.  
  23. new const zclass3_name[] = { "Poison Zombie" }
  24. new const zclass3_info[] = { "HP- Jump+ Knockback+" }
  25. new const zclass3_model[] = { "zombie_korean2" }
  26. new const zclass3_clawmodel[] = { "v_knife_zombie.mdl" }
  27. const zclass3_health = 1400
  28. const zclass3_speed = 210
  29. const Float:zclass3_gravity = 0.85
  30. const Float:zclass3_knockback = 1.10
  31.  
  32. new const zclass4_name[] = { "Big Zombie" }
  33. new const zclass4_info[] = { "HP++ Speed- Knockback--" }
  34. new const zclass4_model[] = { "zombie_fat" }
  35. new const zclass4_clawmodel[] = { "v_knife_zombie.mdl" }
  36. const zclass4_health = 2700
  37. const zclass4_speed = 180
  38. const Float:zclass4_gravity = 1.1
  39. const Float:zclass4_knockback = 0.5
  40.  
  41. new const zclass5_name[] = { "Big Zombie" }
  42. new const zclass5_info[] = { "HP++ Speed- Knockback--" }
  43. new const zclass5_model[] = { "zombie_fat" }
  44. new const zclass5_clawmodel[] = { "v_knife_zombie.mdl" }
  45. const zclass5_health = 2700
  46. const zclass5_speed = 180
  47. const Float:zclass5_gravity = 1.1
  48. const Float:zclass5_knockback = 0.5
  49.  
  50. new const zclass6_name[] = { "Big Zombie" }
  51. new const zclass6_info[] = { "HP++ Speed- Knockback--" }
  52. new const zclass6_model[] = { "zombie_fat" }
  53. new const zclass6_clawmodel[] = { "v_knife_zombie.mdl" }
  54. const zclass6_health = 2700
  55. const zclass6_speed = 180
  56. const Float:zclass6_gravity = 1.1
  57. const Float:zclass6_knockback = 0.5
  58.  
  59. new const zclass7_name[] = { "Big Zombie" }
  60. new const zclass7_info[] = { "HP++ Speed- Knockback--" }
  61. new const zclass7_model[] = { "zombie_fat" }
  62. new const zclass7_clawmodel[] = { "v_knife_zombie.mdl" }
  63. const zclass7_health = 2700
  64. const zclass7_speed = 180
  65. const Float:zclass7_gravity = 1.1
  66. const Float:zclass7_knockback = 0.5
  67.  
  68. new const zclass8_name[] = { "Leech Zombie" }
  69. new const zclass8_info[] = { "HP- Knockback+ Leech++" }
  70. new const zclass8_model[] = { "zombie_korean" }
  71. new const zclass8_clawmodel[] = { "v_knife_zombie.mdl" }
  72. const zclass8_health = 1300
  73. const zclass8_speed = 210
  74. const Float:zclass8_gravity = 1.0
  75. const Float:zclass8_knockback = 1.18
  76. const zclass8_infecthp = 200
  77.  
  78. /*============================================================================*/
  79.  
  80. // Class IDs
  81. new g_zclass_leech
  82.  
  83. // Zombie Classes MUST be registered on plugin_precache
  84. public plugin_precache()
  85. {
  86. register_plugin("[ZP] Default Zombie Classes", "4.3 Fix5", "MeRcyLeZZ")
  87.  
  88. // Register all classes
  89. zp_register_zombie_class(zclass1_name, zclass1_info, zclass1_model, zclass1_clawmodel, zclass1_health, zclass1_speed, zclass1_gravity, zclass1_knockback)
  90. zp_register_zombie_class(zclass2_name, zclass2_info, zclass2_model, zclass2_clawmodel, zclass2_health, zclass2_speed, zclass2_gravity, zclass2_knockback)
  91. zp_register_zombie_class(zclass3_name, zclass3_info, zclass3_model, zclass3_clawmodel, zclass3_health, zclass3_speed, zclass3_gravity, zclass3_knockback)
  92. zp_register_zombie_class(zclass4_name, zclass4_info, zclass4_model, zclass4_clawmodel, zclass4_health, zclass4_speed, zclass4_gravity, zclass4_knockback)
  93. zp_register_zombie_class(zclass5_name, zclass5_info, zclass5_model, zclass5_clawmodel, zclass5_health, zclass5_speed, zclass5_gravity, zclass5_knockback)
  94. zp_register_zombie_class(zclass6_name, zclass6_info, zclass6_model, zclass6_clawmodel, zclass6_health, zclass6_speed, zclass6_gravity, zclass6_knockback)
  95. zp_register_zombie_class(zclass7_name, zclass7_info, zclass7_model, zclass7_clawmodel, zclass7_health, zclass7_speed, zclass7_gravity, zclass7_knockback)
  96. g_zclass_leech = zp_register_zombie_class(zclass8_name, zclass8_info, zclass8_model, zclass8_clawmodel, zclass8_health, zclass8_speed, zclass8_gravity, zclass8_knockback)
  97. }
  98.  
  99. // User Infected forward
  100. public zp_user_infected_post(id, infector)
  101. {
  102. // If attacker is a leech zombie, gets extra hp
  103. if (is_user_connected(infector) && zp_get_user_zombie_class(infector) == g_zclass_leech)
  104. set_pev(infector, pev_health, float(pev(infector, pev_health) + zclass8_infecthp))
  105. }
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