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- #include <amxmodx>
- #include <fakemeta>
- #include <zombieplague>
- new const zclass1_name[] = { "Classic Zombie" }
- new const zclass1_info[] = { "=Balanced=" }
- new const zclass1_model[] = { "zombie_source" }
- new const zclass1_clawmodel[] = { "v_knife_zombie.mdl" }
- const zclass1_health = 1800
- const zclass1_speed = 210
- const Float:zclass1_gravity = 1.0
- const Float:zclass1_knockback = 1.1
- new const zclass2_name[] = { "Raptor Zombie" }
- new const zclass2_info[] = { "HP-- Speed++ Knockback++" }
- new const zclass2_model[] = { "zombie_girl" }
- new const zclass2_clawmodel[] = { "v_knife_zombie.mdl" }
- const zclass2_health = 900
- const zclass2_speed = 235
- const Float:zclass2_gravity = 1.0
- const Float:zclass2_knockback = 1.05
- new const zclass3_name[] = { "Poison Zombie" }
- new const zclass3_info[] = { "HP- Jump+ Knockback+" }
- new const zclass3_model[] = { "zombie_korean2" }
- new const zclass3_clawmodel[] = { "v_knife_zombie.mdl" }
- const zclass3_health = 1400
- const zclass3_speed = 210
- const Float:zclass3_gravity = 0.85
- const Float:zclass3_knockback = 1.10
- new const zclass4_name[] = { "Big Zombie" }
- new const zclass4_info[] = { "HP++ Speed- Knockback--" }
- new const zclass4_model[] = { "zombie_fat" }
- new const zclass4_clawmodel[] = { "v_knife_zombie.mdl" }
- const zclass4_health = 2700
- const zclass4_speed = 180
- const Float:zclass4_gravity = 1.1
- const Float:zclass4_knockback = 0.5
- new const zclass5_name[] = { "Big Zombie" }
- new const zclass5_info[] = { "HP++ Speed- Knockback--" }
- new const zclass5_model[] = { "zombie_fat" }
- new const zclass5_clawmodel[] = { "v_knife_zombie.mdl" }
- const zclass5_health = 2700
- const zclass5_speed = 180
- const Float:zclass5_gravity = 1.1
- const Float:zclass5_knockback = 0.5
- new const zclass6_name[] = { "Big Zombie" }
- new const zclass6_info[] = { "HP++ Speed- Knockback--" }
- new const zclass6_model[] = { "zombie_fat" }
- new const zclass6_clawmodel[] = { "v_knife_zombie.mdl" }
- const zclass6_health = 2700
- const zclass6_speed = 180
- const Float:zclass6_gravity = 1.1
- const Float:zclass6_knockback = 0.5
- new const zclass7_name[] = { "Big Zombie" }
- new const zclass7_info[] = { "HP++ Speed- Knockback--" }
- new const zclass7_model[] = { "zombie_fat" }
- new const zclass7_clawmodel[] = { "v_knife_zombie.mdl" }
- const zclass7_health = 2700
- const zclass7_speed = 180
- const Float:zclass7_gravity = 1.1
- const Float:zclass7_knockback = 0.5
- new const zclass8_name[] = { "Leech Zombie" }
- new const zclass8_info[] = { "HP- Knockback+ Leech++" }
- new const zclass8_model[] = { "zombie_korean" }
- new const zclass8_clawmodel[] = { "v_knife_zombie.mdl" }
- const zclass8_health = 1300
- const zclass8_speed = 210
- const Float:zclass8_gravity = 1.0
- const Float:zclass8_knockback = 1.18
- const zclass8_infecthp = 200
- /*============================================================================*/
- // Class IDs
- new g_zclass_leech
- // Zombie Classes MUST be registered on plugin_precache
- public plugin_precache()
- {
- register_plugin("[ZP] Default Zombie Classes", "4.3 Fix5", "MeRcyLeZZ")
- // Register all classes
- zp_register_zombie_class(zclass1_name, zclass1_info, zclass1_model, zclass1_clawmodel, zclass1_health, zclass1_speed, zclass1_gravity, zclass1_knockback)
- zp_register_zombie_class(zclass2_name, zclass2_info, zclass2_model, zclass2_clawmodel, zclass2_health, zclass2_speed, zclass2_gravity, zclass2_knockback)
- zp_register_zombie_class(zclass3_name, zclass3_info, zclass3_model, zclass3_clawmodel, zclass3_health, zclass3_speed, zclass3_gravity, zclass3_knockback)
- zp_register_zombie_class(zclass4_name, zclass4_info, zclass4_model, zclass4_clawmodel, zclass4_health, zclass4_speed, zclass4_gravity, zclass4_knockback)
- zp_register_zombie_class(zclass5_name, zclass5_info, zclass5_model, zclass5_clawmodel, zclass5_health, zclass5_speed, zclass5_gravity, zclass5_knockback)
- zp_register_zombie_class(zclass6_name, zclass6_info, zclass6_model, zclass6_clawmodel, zclass6_health, zclass6_speed, zclass6_gravity, zclass6_knockback)
- zp_register_zombie_class(zclass7_name, zclass7_info, zclass7_model, zclass7_clawmodel, zclass7_health, zclass7_speed, zclass7_gravity, zclass7_knockback)
- g_zclass_leech = zp_register_zombie_class(zclass8_name, zclass8_info, zclass8_model, zclass8_clawmodel, zclass8_health, zclass8_speed, zclass8_gravity, zclass8_knockback)
- }
- // User Infected forward
- public zp_user_infected_post(id, infector)
- {
- // If attacker is a leech zombie, gets extra hp
- if (is_user_connected(infector) && zp_get_user_zombie_class(infector) == g_zclass_leech)
- set_pev(infector, pev_health, float(pev(infector, pev_health) + zclass8_infecthp))
- }
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