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Darekun

Mundane Connection

Aug 11th, 2018
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  1. Mundane Connection
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  3. 1 BP per connection
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  5. The character has NPC loved ones who won't buy in to the craziness. These people will refuse to believe Impossible Things, and are thus immune to Infection. The character must relate to these people on a sane level or experience a stressful falling-out.
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  7. Examples of such loved ones include spouses, steady romantic partners, parents and grandparents, siblings, best friends, and very-close coworkers(like a cop's partner).
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  9. If the relationship is strained, then the character must make a DC: 15 Tension Will save or suffer a point of Tension. (The NPC will be suffering the same, but their saves should be made in secret by the GM.) A bad issue may, at the GM's discretion, involve multiple such strains. In general, breaking the relationship takes 10 strains.
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  11. However, relationships are also good for you. On a day when the character spends significant time with one or more Mundane Connections(going to a family event, having their best friend over to play video games and/or drink, Netflix and chill with their girlfriend, etc), they can attempt a Tension Will save to shed a point of Tension. The DC is 5, +2 per strain in the relationship. If the character and their Mundane Connection both make this save(remember the NPC's should be secret), then they repair 1 strain in the relationship.
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