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- _OG_Arms = ceil(random 2);
- if (_OG_Arms == 1) then {
- OG_Location = getmarkerpos "OG_Arms_1";
- OG_Check = getmarkerpos "OG_Arms_1" nearEntities [[man], 15];
- if (OG_Check isEqualTo []) then {
- player setpos OG_Location;
- } else {
- _OG_Arms = 2;
- };};
- if (_OG_Arms == 2) then {
- OG_Location = getmarkerpos "OG_Arms_2";
- OG_Check = getmarkerpos "OG_Arms_2" nearEntities [["man"], 15];
- if (OG_Check = []) then {
- player setpos OG_Location;
- } else {
- ["All spawns blocked!"] call tankode_fnc_notification_system;
- };
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