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Jun 27th, 2017
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  1. new PlayerText:TDEditor_PTD[MAX_PLAYERS][45];
  2.  
  3. TDEditor_PTD[playerid][0] = CreatePlayerTextDraw(playerid, 158.000000, 92.560020, "box");
  4. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][0], 0.000000, 21.200004);
  5. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][0], 310.000000, 0.000000);
  6. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][0], 1);
  7. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][0], -1);
  8. PlayerTextDrawUseBox(playerid, TDEditor_PTD[playerid][0], 1);
  9. PlayerTextDrawBoxColor(playerid, TDEditor_PTD[playerid][0], -2139062136);
  10. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][0], 0);
  11. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][0], 0);
  12. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][0], 255);
  13. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][0], 0);
  14. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][0], 1);
  15. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][0], 0);
  16.  
  17. TDEditor_PTD[playerid][1] = CreatePlayerTextDraw(playerid, 158.000000, 287.440155, "box");
  18. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][1], 0.000000, 1.850005);
  19. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][1], 310.000000, 0.000000);
  20. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][1], 1);
  21. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][1], -1);
  22. PlayerTextDrawUseBox(playerid, TDEditor_PTD[playerid][1], 1);
  23. PlayerTextDrawBoxColor(playerid, TDEditor_PTD[playerid][1], -2139062136);
  24. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][1], 0);
  25. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][1], 0);
  26. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][1], 255);
  27. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][1], 0);
  28. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][1], 1);
  29. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][1], 0);
  30.  
  31. TDEditor_PTD[playerid][2] = CreatePlayerTextDraw(playerid, 314.000000, 92.559989, "box");
  32. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][2], 0.000000, 26.750000);
  33. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][2], 516.000000, 0.000000);
  34. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][2], 1);
  35. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][2], -1);
  36. PlayerTextDrawUseBox(playerid, TDEditor_PTD[playerid][2], 1);
  37. PlayerTextDrawBoxColor(playerid, TDEditor_PTD[playerid][2], -2139062136);
  38. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][2], 0);
  39. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][2], 0);
  40. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][2], 255);
  41. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][2], 0);
  42. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][2], 1);
  43. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][2], 0);
  44.  
  45. TDEditor_PTD[playerid][3] = CreatePlayerTextDraw(playerid, 193.500000, 281.279937, "Jack_Washington");
  46. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][3], 0.452999, 1.633599);
  47. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][3], 1);
  48. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][3], -1);
  49. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][3], 168);
  50. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][3], -1);
  51. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][3], 255);
  52. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][3], 0);
  53. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][3], 1);
  54. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][3], 168);
  55.  
  56. TDEditor_PTD[playerid][4] = CreatePlayerTextDraw(playerid, 162.500000, 105.720001, "");
  57. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][4], 0.000000, 0.000000);
  58. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][4], 136.000000, 153.000000);
  59. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][4], 1);
  60. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][4], -1);
  61. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][4], 0);
  62. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][4], 0);
  63. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][4], 0);
  64. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][4], 5);
  65. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][4], 0);
  66. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][4], 0);
  67. PlayerTextDrawSetPreviewModel(playerid, TDEditor_PTD[playerid][4], 0);
  68. PlayerTextDrawSetPreviewRot(playerid, TDEditor_PTD[playerid][4], 0.000000, 0.000000, 0.000000, 1.000000);
  69.  
  70. TDEditor_PTD[playerid][5] = CreatePlayerTextDraw(playerid, 335.500000, 105.440032, "Password");
  71. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][5], 0.400000, 1.600000);
  72. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][5], 1);
  73. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][5], -1);
  74. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][5], 0);
  75. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][5], 0);
  76. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][5], 255);
  77. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][5], 1);
  78. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][5], 1);
  79. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][5], 0);
  80.  
  81. TDEditor_PTD[playerid][6] = CreatePlayerTextDraw(playerid, 335.500000, 105.440032, "Password");
  82. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][6], 0.400000, 1.600000);
  83. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][6], 1);
  84. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][6], -1);
  85. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][6], 0);
  86. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][6], 0);
  87. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][6], 255);
  88. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][6], 1);
  89. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][6], 1);
  90. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][6], 0);
  91.  
  92. TDEditor_PTD[playerid][7] = CreatePlayerTextDraw(playerid, 404.500000, 109.919990, "box");
  93. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][7], 0.000000, 0.949998);
  94. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][7], 510.000000, 0.000000);
  95. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][7], 1);
  96. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][7], -1);
  97. PlayerTextDrawUseBox(playerid, TDEditor_PTD[playerid][7], 1);
  98. PlayerTextDrawBoxColor(playerid, TDEditor_PTD[playerid][7], 1229539720);
  99. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][7], 0);
  100. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][7], 0);
  101. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][7], 255);
  102. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][7], 1);
  103. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][7], 1);
  104. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][7], 0);
  105.  
  106. TDEditor_PTD[playerid][8] = CreatePlayerTextDraw(playerid, 406.500000, 111.040039, "'''''''''''''''''''");
  107. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][8], 0.400000, 1.600000);
  108. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][8], 1);
  109. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][8], -1);
  110. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][8], 0);
  111. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][8], 0);
  112. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][8], 255);
  113. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][8], 1);
  114. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][8], 1);
  115. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][8], 0);
  116. PlayerTextDrawSetSelectable(playerid, TDEditor_PTD[playerid][8], true);
  117.  
  118. TDEditor_PTD[playerid][9] = CreatePlayerTextDraw(playerid, 354.500000, 125.040031, "Pol");
  119. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][9], 0.400000, 1.600000);
  120. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][9], 1);
  121. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][9], -1);
  122. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][9], 0);
  123. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][9], 0);
  124. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][9], 255);
  125. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][9], 1);
  126. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][9], 1);
  127. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][9], 0);
  128.  
  129. TDEditor_PTD[playerid][10] = CreatePlayerTextDraw(playerid, 403.500000, 128.959945, "box");
  130. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][10], 0.000000, 0.949998);
  131. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][10], 511.000000, 0.000000);
  132. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][10], 1);
  133. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][10], -1);
  134. PlayerTextDrawUseBox(playerid, TDEditor_PTD[playerid][10], 1);
  135. PlayerTextDrawBoxColor(playerid, TDEditor_PTD[playerid][10], 1229539720);
  136. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][10], 0);
  137. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][10], 0);
  138. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][10], 255);
  139. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][10], 1);
  140. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][10], 1);
  141. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][10], 0);
  142.  
  143. TDEditor_PTD[playerid][11] = CreatePlayerTextDraw(playerid, 412.000000, 124.480026, "Musko/Zensko");
  144. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][11], 0.400000, 1.600000);
  145. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][11], 1);
  146. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][11], -1);
  147. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][11], 0);
  148. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][11], 0);
  149. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][11], 255);
  150. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][11], 1);
  151. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][11], 1);
  152. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][11], 0);
  153. PlayerTextDrawSetSelectable(playerid, TDEditor_PTD[playerid][11], true);
  154.  
  155. TDEditor_PTD[playerid][12] = CreatePlayerTextDraw(playerid, 373.500000, 153.040054, "Datum_Rodjenja");
  156. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][12], 0.400000, 1.600000);
  157. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][12], 1);
  158. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][12], -1);
  159. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][12], 0);
  160. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][12], 0);
  161. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][12], 255);
  162. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][12], 1);
  163. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][12], 1);
  164. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][12], 0);
  165.  
  166. TDEditor_PTD[playerid][13] = CreatePlayerTextDraw(playerid, 361.000000, 184.399780, "box");
  167. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][13], 0.000000, 1.149999);
  168. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][13], 494.000000, 0.000000);
  169. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][13], 1);
  170. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][13], -1);
  171. PlayerTextDrawUseBox(playerid, TDEditor_PTD[playerid][13], 1);
  172. PlayerTextDrawBoxColor(playerid, TDEditor_PTD[playerid][13], 1229539720);
  173. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][13], 0);
  174. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][13], 0);
  175. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][13], 255);
  176. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][13], 1);
  177. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][13], 1);
  178. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][13], 0);
  179.  
  180. TDEditor_PTD[playerid][14] = CreatePlayerTextDraw(playerid, 361.000000, 210.719680, "box");
  181. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][14], 0.000000, 1.049998);
  182. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][14], 492.000000, 0.000000);
  183. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][14], 1);
  184. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][14], -1);
  185. PlayerTextDrawUseBox(playerid, TDEditor_PTD[playerid][14], 1);
  186. PlayerTextDrawBoxColor(playerid, TDEditor_PTD[playerid][14], 1229539720);
  187. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][14], 0);
  188. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][14], 0);
  189. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][14], 255);
  190. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][14], 1);
  191. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][14], 1);
  192. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][14], 0);
  193.  
  194. TDEditor_PTD[playerid][15] = CreatePlayerTextDraw(playerid, 361.500000, 237.039627, "box");
  195. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][15], 0.000000, 0.949998);
  196. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][15], 492.000000, 0.000000);
  197. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][15], 1);
  198. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][15], -1);
  199. PlayerTextDrawUseBox(playerid, TDEditor_PTD[playerid][15], 1);
  200. PlayerTextDrawBoxColor(playerid, TDEditor_PTD[playerid][15], 1229539720);
  201. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][15], 0);
  202. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][15], 0);
  203. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][15], 255);
  204. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][15], 1);
  205. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][15], 1);
  206. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][15], 0);
  207.  
  208. TDEditor_PTD[playerid][16] = CreatePlayerTextDraw(playerid, 360.500000, 181.600021, "Godine");
  209. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][16], 0.400000, 1.600000);
  210. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][16], 1);
  211. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][16], -1);
  212. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][16], 0);
  213. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][16], 0);
  214. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][16], 255);
  215. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][16], 1);
  216. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][16], 1);
  217. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][16], 0);
  218. PlayerTextDrawSetSelectable(playerid, TDEditor_PTD[playerid][16], true);
  219.  
  220. TDEditor_PTD[playerid][17] = CreatePlayerTextDraw(playerid, 360.500000, 207.919967, "Mesec");
  221. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][17], 0.400000, 1.600000);
  222. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][17], 1);
  223. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][17], -1);
  224. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][17], 0);
  225. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][17], 0);
  226. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][17], 255);
  227. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][17], 1);
  228. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][17], 1);
  229. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][17], 0);
  230. PlayerTextDrawSetSelectable(playerid, TDEditor_PTD[playerid][17], true);
  231.  
  232. TDEditor_PTD[playerid][18] = CreatePlayerTextDraw(playerid, 362.000000, 233.679946, "Dan");
  233. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][18], 0.400000, 1.600000);
  234. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][18], 1);
  235. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][18], -1);
  236. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][18], 0);
  237. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][18], 0);
  238. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][18], 255);
  239. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][18], 1);
  240. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][18], 1);
  241. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][18], 0);
  242. PlayerTextDrawSetSelectable(playerid, TDEditor_PTD[playerid][18], true);
  243.  
  244. TDEditor_PTD[playerid][19] = CreatePlayerTextDraw(playerid, 416.500000, 251.599960, "Skin");
  245. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][19], 0.400000, 1.600000);
  246. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][19], 1);
  247. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][19], -1);
  248. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][19], 0);
  249. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][19], 0);
  250. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][19], 255);
  251. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][19], 1);
  252. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][19], 1);
  253. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][19], 0);
  254. PlayerTextDrawSetSelectable(playerid, TDEditor_PTD[playerid][19], true);
  255.  
  256. TDEditor_PTD[playerid][20] = CreatePlayerTextDraw(playerid, 425.730010, 268.040069, "~u~");
  257. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][20], 0.000000, 1.100000);
  258. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][20], 1);
  259. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][20], -1);
  260. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][20], 0);
  261. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][20], 0);
  262. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][20], 255);
  263. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][20], 1);
  264. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][20], 1);
  265. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][20], 0);
  266. PlayerTextDrawSetSelectable(playerid, TDEditor_PTD[playerid][20], true);
  267.  
  268. TDEditor_PTD[playerid][21] = CreatePlayerTextDraw(playerid, 426.500000, 282.959930, "0");
  269. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][21], 0.400000, 1.600000);
  270. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][21], 1);
  271. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][21], -1);
  272. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][21], 0);
  273. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][21], 0);
  274. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][21], 255);
  275. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][21], 1);
  276. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][21], 1);
  277. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][21], 0);
  278.  
  279. TDEditor_PTD[playerid][22] = CreatePlayerTextDraw(playerid, 304.500000, 122.520019, "LD_SPAC:white");
  280. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][22], 0.000000, 0.000000);
  281. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][22], 4.000000, 129.000000);
  282. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][22], 1);
  283. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][22], 16777215);
  284. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][22], 0);
  285. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][22], 0);
  286. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][22], 255);
  287. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][22], 4);
  288. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][22], 0);
  289. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][22], 0);
  290.  
  291. TDEditor_PTD[playerid][23] = CreatePlayerTextDraw(playerid, 344.500000, 245.720001, "");
  292. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][23], 0.000000, 0.000000);
  293. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][23], 82.000000, 65.000000);
  294. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][23], 1);
  295. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][23], -1);
  296. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][23], 0);
  297. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][23], 0);
  298. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][23], 0);
  299. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][23], 5);
  300. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][23], 0);
  301. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][23], 0);
  302. PlayerTextDrawSetPreviewModel(playerid, TDEditor_PTD[playerid][23], 0);
  303. PlayerTextDrawSetPreviewRot(playerid, TDEditor_PTD[playerid][23], 0.000000, 0.000000, 0.000000, 1.000000);
  304.  
  305. TDEditor_PTD[playerid][24] = CreatePlayerTextDraw(playerid, 405.500000, 282.959960, "ID:");
  306. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][24], 0.400000, 1.600000);
  307. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][24], 1);
  308. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][24], -1);
  309. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][24], 0);
  310. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][24], 0);
  311. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][24], 255);
  312. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][24], 1);
  313. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][24], 1);
  314. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][24], 0);
  315.  
  316. TDEditor_PTD[playerid][25] = CreatePlayerTextDraw(playerid, 191.500000, 11.920022, "box");
  317. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][25], 0.000000, 5.500000);
  318. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][25], 494.000000, 0.000000);
  319. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][25], 1);
  320. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][25], -1);
  321. PlayerTextDrawUseBox(playerid, TDEditor_PTD[playerid][25], 1);
  322. PlayerTextDrawBoxColor(playerid, TDEditor_PTD[playerid][25], -2139062136);
  323. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][25], 0);
  324. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][25], 0);
  325. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][25], 255);
  326. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][25], 0);
  327. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][25], 1);
  328. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][25], 0);
  329.  
  330. TDEditor_PTD[playerid][26] = CreatePlayerTextDraw(playerid, 355.500000, 29.839992, "RolePlay");
  331. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][26], 0.400000, 1.600000);
  332. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][26], 1);
  333. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][26], 16777215);
  334. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][26], 0);
  335. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][26], 0);
  336. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][26], 255);
  337. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][26], 0);
  338. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][26], 1);
  339. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][26], 0);
  340.  
  341. TDEditor_PTD[playerid][27] = CreatePlayerTextDraw(playerid, 282.000000, 19.760030, "Ime_Servera");
  342. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][27], 0.400000, 1.600000);
  343. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][27], 1);
  344. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][27], 16777215);
  345. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][27], 0);
  346. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][27], -2);
  347. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][27], 255);
  348. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][27], 3);
  349. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][27], 1);
  350. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][27], 0);
  351.  
  352. TDEditor_PTD[playerid][28] = CreatePlayerTextDraw(playerid, 320.500000, 46.639995, "Online_Gaming_Community");
  353. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][28], 0.400000, 1.600000);
  354. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][28], 1);
  355. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][28], 16777215);
  356. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][28], 1);
  357. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][28], -1);
  358. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][28], 255);
  359. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][28], 3);
  360. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][28], 1);
  361. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][28], 1);
  362.  
  363. TDEditor_PTD[playerid][29] = CreatePlayerTextDraw(playerid, 355.500000, 29.839992, "RolePlay");
  364. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][29], 0.400000, 1.600000);
  365. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][29], 1);
  366. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][29], 255);
  367. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][29], 0);
  368. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][29], 0);
  369. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][29], 255);
  370. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][29], 0);
  371. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][29], 1);
  372. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][29], 0);
  373.  
  374. TDEditor_PTD[playerid][30] = CreatePlayerTextDraw(playerid, 463.500000, 8.559995, "v0.1");
  375. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][30], 0.400000, 1.600000);
  376. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][30], 1);
  377. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][30], 16777215);
  378. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][30], 0);
  379. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][30], 2);
  380. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][30], 255);
  381. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][30], 1);
  382. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][30], 1);
  383. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][30], 0);
  384.  
  385. TDEditor_PTD[playerid][31] = CreatePlayerTextDraw(playerid, 497.000000, -2.640017, "box");
  386. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][31], 0.000000, 10.100000);
  387. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][31], 644.000000, 0.000000);
  388. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][31], 1);
  389. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][31], -1);
  390. PlayerTextDrawUseBox(playerid, TDEditor_PTD[playerid][31], 1);
  391. PlayerTextDrawBoxColor(playerid, TDEditor_PTD[playerid][31], 136);
  392. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][31], 0);
  393. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][31], 0);
  394. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][31], 255);
  395. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][31], 1);
  396. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][31], 1);
  397. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][31], 0);
  398.  
  399. TDEditor_PTD[playerid][32] = CreatePlayerTextDraw(playerid, 489.000000, 337.279785, "box");
  400. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][32], 0.000000, 11.850004);
  401. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][32], 644.000000, 0.000000);
  402. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][32], 1);
  403. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][32], -1);
  404. PlayerTextDrawUseBox(playerid, TDEditor_PTD[playerid][32], 1);
  405. PlayerTextDrawBoxColor(playerid, TDEditor_PTD[playerid][32], 136);
  406. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][32], 0);
  407. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][32], 0);
  408. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][32], 255);
  409. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][32], 1);
  410. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][32], 1);
  411. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][32], 0);
  412.  
  413. TDEditor_PTD[playerid][33] = CreatePlayerTextDraw(playerid, 519.500000, 92.559776, "box");
  414. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][33], 0.000000, 11.850004);
  415. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][33], 699.000000, 0.000000);
  416. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][33], 1);
  417. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][33], -1);
  418. PlayerTextDrawUseBox(playerid, TDEditor_PTD[playerid][33], 1);
  419. PlayerTextDrawBoxColor(playerid, TDEditor_PTD[playerid][33], 136);
  420. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][33], 0);
  421. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][33], 0);
  422. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][33], 255);
  423. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][33], 1);
  424. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][33], 1);
  425. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][33], 0);
  426.  
  427. TDEditor_PTD[playerid][34] = CreatePlayerTextDraw(playerid, 519.500000, 203.439773, "box");
  428. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][34], 0.000000, 14.400007);
  429. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][34], 687.000000, 0.000000);
  430. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][34], 1);
  431. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][34], -1);
  432. PlayerTextDrawUseBox(playerid, TDEditor_PTD[playerid][34], 1);
  433. PlayerTextDrawBoxColor(playerid, TDEditor_PTD[playerid][34], 136);
  434. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][34], 0);
  435. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][34], 0);
  436. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][34], 255);
  437. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][34], 1);
  438. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][34], 1);
  439. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][34], 0);
  440.  
  441. TDEditor_PTD[playerid][35] = CreatePlayerTextDraw(playerid, 38.000000, 447.599822, "box");
  442. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][35], 0.000000, -12.750002);
  443. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][35], 485.000000, 0.000000);
  444. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][35], 1);
  445. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][35], -1);
  446. PlayerTextDrawUseBox(playerid, TDEditor_PTD[playerid][35], 1);
  447. PlayerTextDrawBoxColor(playerid, TDEditor_PTD[playerid][35], 136);
  448. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][35], 0);
  449. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][35], 0);
  450. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][35], 255);
  451. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][35], 2);
  452. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][35], 1);
  453. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][35], 0);
  454.  
  455. TDEditor_PTD[playerid][36] = CreatePlayerTextDraw(playerid, 37.000000, 337.279602, "box");
  456. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][36], 0.000000, -3.550004);
  457. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][36], 310.000000, 0.000000);
  458. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][36], 1);
  459. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][36], -1);
  460. PlayerTextDrawUseBox(playerid, TDEditor_PTD[playerid][36], 1);
  461. PlayerTextDrawBoxColor(playerid, TDEditor_PTD[playerid][36], 136);
  462. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][36], 0);
  463. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][36], 0);
  464. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][36], 255);
  465. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][36], 1);
  466. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][36], 1);
  467. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][36], 0);
  468.  
  469. TDEditor_PTD[playerid][37] = CreatePlayerTextDraw(playerid, 177.000000, 65.119705, "box");
  470. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][37], 0.000000, 2.549994);
  471. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][37], 493.000000, 0.000000);
  472. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][37], 1);
  473. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][37], -1);
  474. PlayerTextDrawUseBox(playerid, TDEditor_PTD[playerid][37], 1);
  475. PlayerTextDrawBoxColor(playerid, TDEditor_PTD[playerid][37], 136);
  476. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][37], 0);
  477. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][37], 0);
  478. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][37], 255);
  479. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][37], 1);
  480. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][37], 1);
  481. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][37], 0);
  482.  
  483. TDEditor_PTD[playerid][38] = CreatePlayerTextDraw(playerid, -280.000000, 447.599578, "box");
  484. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][38], 0.000000, -12.900003);
  485. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][38], 34.000000, 0.000000);
  486. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][38], 1);
  487. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][38], -1);
  488. PlayerTextDrawUseBox(playerid, TDEditor_PTD[playerid][38], 1);
  489. PlayerTextDrawBoxColor(playerid, TDEditor_PTD[playerid][38], 136);
  490. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][38], 0);
  491. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][38], 0);
  492. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][38], 255);
  493. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][38], 1);
  494. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][38], 1);
  495. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][38], 0);
  496.  
  497. TDEditor_PTD[playerid][39] = CreatePlayerTextDraw(playerid, -188.500000, 309.839569, "box");
  498. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][39], 0.000000, -35.100009);
  499. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][39], 154.000000, 0.000000);
  500. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][39], 1);
  501. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][39], -1);
  502. PlayerTextDrawUseBox(playerid, TDEditor_PTD[playerid][39], 1);
  503. PlayerTextDrawBoxColor(playerid, TDEditor_PTD[playerid][39], 136);
  504. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][39], 0);
  505. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][39], 0);
  506. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][39], 255);
  507. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][39], 1);
  508. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][39], 1);
  509. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][39], 0);
  510.  
  511. TDEditor_PTD[playerid][40] = CreatePlayerTextDraw(playerid, 158.000000, 65.119476, "box");
  512. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][40], 0.000000, -9.050005);
  513. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][40], 188.000000, 0.000000);
  514. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][40], 1);
  515. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][40], -1);
  516. PlayerTextDrawUseBox(playerid, TDEditor_PTD[playerid][40], 1);
  517. PlayerTextDrawBoxColor(playerid, TDEditor_PTD[playerid][40], 136);
  518. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][40], 0);
  519. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][40], 0);
  520. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][40], 255);
  521. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][40], 1);
  522. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][40], 1);
  523. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][40], 0);
  524.  
  525. TDEditor_PTD[playerid][41] = CreatePlayerTextDraw(playerid, 158.000000, 65.119956, "box");
  526. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][41], 0.000000, 2.550003);
  527. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][41], 173.000000, 0.000000);
  528. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][41], 1);
  529. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][41], -1);
  530. PlayerTextDrawUseBox(playerid, TDEditor_PTD[playerid][41], 1);
  531. PlayerTextDrawBoxColor(playerid, TDEditor_PTD[playerid][41], 136);
  532. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][41], 0);
  533. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][41], 0);
  534. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][41], 255);
  535. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][41], 1);
  536. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][41], 1);
  537. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][41], 0);
  538.  
  539. TDEditor_PTD[playerid][42] = CreatePlayerTextDraw(playerid, -14.500000, 309.839996, "box");
  540. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][42], 0.000000, 2.349999);
  541. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][42], 33.000000, 0.000000);
  542. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][42], 1);
  543. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][42], -1);
  544. PlayerTextDrawUseBox(playerid, TDEditor_PTD[playerid][42], 1);
  545. PlayerTextDrawBoxColor(playerid, TDEditor_PTD[playerid][42], 136);
  546. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][42], 0);
  547. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][42], 0);
  548. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][42], 255);
  549. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][42], 1);
  550. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][42], 1);
  551. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][42], 0);
  552.  
  553. TDEditor_PTD[playerid][43] = CreatePlayerTextDraw(playerid, 155.500000, 310.400024, "box");
  554. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][43], 0.000000, -0.750000);
  555. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][43], 300.000000, 0.000000);
  556. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][43], 1);
  557. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][43], -1);
  558. PlayerTextDrawUseBox(playerid, TDEditor_PTD[playerid][43], 1);
  559. PlayerTextDrawBoxColor(playerid, TDEditor_PTD[playerid][43], 136);
  560. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][43], 0);
  561. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][43], 0);
  562. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][43], 255);
  563. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][43], 1);
  564. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][43], 1);
  565. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][43], 0);
  566.  
  567. TDEditor_PTD[playerid][44] = CreatePlayerTextDraw(playerid, 192.000000, 11.920000, "box");
  568. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][44], 0.000000, -1.899998);
  569. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][44], 493.000000, 0.000000);
  570. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][44], 1);
  571. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][44], -1);
  572. PlayerTextDrawUseBox(playerid, TDEditor_PTD[playerid][44], 1);
  573. PlayerTextDrawBoxColor(playerid, TDEditor_PTD[playerid][44], 136);
  574. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][44], 0);
  575. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][44], 0);
  576. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][44], 255);
  577. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][44], 1);
  578. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][44], 1);
  579. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][44], 0);
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