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- import "std.zh"
- global script a{
- void run(){
- npc n;
- while(true){
- if ( Link->PressEx1 ){
- n = Screen->LoadNPC(1);
- int s[]="n->InvFrames: ";
- int ss[]="n->Invincible: ";
- int sss[]="n->HasItem: ";
- int ssss[]="n->Ringleader: ";
- TraceS(s); Trace(n->InvFrames);
- TraceS(ss); Trace(n->Invincible);
- TraceS(sss); TraceB(n->HasItem);
- TraceS(ssss); TraceB(n->Ringleader);
- }
- if ( Link->PressEx2 ){
- Link->SetItemSlot(16,1,0);
- }
- if ( Link->PressEx3 ) {
- Link->SetLinkTile(1, 214, Link->Dir);
- }
- /*if ( Link->PressEx4 ) {
- int s[]="GetLinkTile returned: ";
- TraceS(s);
- Trace(Link->GetLinkTile(1, Link->Dir));
- }*/
- if ( Link->PressL ){
- int s[]="UsingItem returned: ";
- TraceS(s); Trace(Link->UsingItem);
- }
- Waitdraw(); Waitframe();
- }
- }
- }
- item script b{
- void run(){
- int s[]="UsingItem returned: ";
- int ss[]="UsingItemA returned: ";
- int sss[]="UsingItemB returned: ";
- TraceS(s); Trace(Link->UsingItem);
- TraceS(ss); Trace(Link->UsingItemA);
- TraceS(sss); Trace(Link->UsingItemB);
- }
- }
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