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Jan 11th, 2018
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  1. new PlayerText:TDEditor_PTD[MAX_PLAYERS][89];
  2.  
  3. TDEditor_PTD[playerid][0] = CreatePlayerTextDraw(playerid, 135.500000, 35.900001, "LD_SPAC:white");
  4. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][0], 0.000000, 0.000000);
  5. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][0], 386.000000, 40.000000);
  6. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][0], 1);
  7. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][0], 255);
  8. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][0], 0);
  9. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][0], 0);
  10. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][0], 255);
  11. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][0], 4);
  12. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][0], 0);
  13. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][0], 0);
  14.  
  15. TDEditor_PTD[playerid][1] = CreatePlayerTextDraw(playerid, 505.500000, 36.000000, "ld_pool:ball");
  16. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][1], 0.000000, 0.000000);
  17. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][1], 32.000000, 40.630229);
  18. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][1], 1);
  19. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][1], 255);
  20. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][1], 0);
  21. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][1], 0);
  22. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][1], 255);
  23. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][1], 4);
  24. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][1], 0);
  25. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][1], 0);
  26.  
  27. TDEditor_PTD[playerid][2] = CreatePlayerTextDraw(playerid, 117.500000, 36.000000, "ld_pool:ball");
  28. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][2], 0.000000, 0.000000);
  29. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][2], 32.000000, 40.630229);
  30. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][2], 1);
  31. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][2], 255);
  32. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][2], 0);
  33. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][2], 0);
  34. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][2], 255);
  35. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][2], 4);
  36. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][2], 0);
  37. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][2], 0);
  38.  
  39. TDEditor_PTD[playerid][3] = CreatePlayerTextDraw(playerid, 133.000000, 36.875000, "LD_SPAC:white");
  40. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][3], 0.000000, 0.000000);
  41. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][3], 355.000000, 0.610000);
  42. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][3], 1);
  43. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][3], 445966079);
  44. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][3], 0);
  45. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][3], 0);
  46. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][3], 255);
  47. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][3], 4);
  48. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][3], 0);
  49. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][3], 0);
  50.  
  51. TDEditor_PTD[playerid][4] = CreatePlayerTextDraw(playerid, 168.000000, 38.187500, "LD_SPAC:white");
  52. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][4], 0.000000, 0.000000);
  53. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][4], 355.000000, 0.610000);
  54. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][4], 1);
  55. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][4], 445966079);
  56. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][4], 0);
  57. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][4], 0);
  58. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][4], 255);
  59. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][4], 4);
  60. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][4], 0);
  61. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][4], 0);
  62.  
  63. TDEditor_PTD[playerid][5] = CreatePlayerTextDraw(playerid, 167.500000, 74.500000, "LD_SPAC:white");
  64. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][5], 0.000000, 0.000000);
  65. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][5], 355.000000, 0.610000);
  66. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][5], 1);
  67. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][5], 445966079);
  68. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][5], 0);
  69. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][5], 0);
  70. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][5], 255);
  71. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][5], 4);
  72. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][5], 0);
  73. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][5], 0);
  74.  
  75. TDEditor_PTD[playerid][6] = CreatePlayerTextDraw(playerid, 133.500000, 73.187500, "LD_SPAC:white");
  76. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][6], 0.000000, 0.000000);
  77. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][6], 355.000000, 0.610000);
  78. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][6], 1);
  79. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][6], 445966079);
  80. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][6], 0);
  81. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][6], 0);
  82. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][6], 255);
  83. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][6], 4);
  84. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][6], 0);
  85. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][6], 0);
  86.  
  87. TDEditor_PTD[playerid][7] = CreatePlayerTextDraw(playerid, 140.500000, 47.712501, "[]");
  88. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][7], 0.223499, 0.646250);
  89. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][7], 1);
  90. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][7], -1);
  91. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][7], 0);
  92. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][7], 0);
  93. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][7], 255);
  94. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][7], 2);
  95. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][7], 1);
  96. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][7], 0);
  97.  
  98. TDEditor_PTD[playerid][8] = CreatePlayerTextDraw(playerid, 136.000000, 52.087501, "[]");
  99. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][8], 0.223499, 0.646250);
  100. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][8], 1);
  101. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][8], -1);
  102. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][8], 0);
  103. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][8], 0);
  104. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][8], 255);
  105. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][8], 2);
  106. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][8], 1);
  107. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][8], 0);
  108.  
  109. TDEditor_PTD[playerid][9] = CreatePlayerTextDraw(playerid, 140.500000, 56.025001, "[]");
  110. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][9], 0.223499, 0.646250);
  111. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][9], 1);
  112. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][9], -1);
  113. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][9], 0);
  114. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][9], 0);
  115. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][9], 255);
  116. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][9], 2);
  117. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][9], 1);
  118. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][9], 0);
  119.  
  120. TDEditor_PTD[playerid][10] = CreatePlayerTextDraw(playerid, 494.500000, 48.150001, "[]");
  121. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][10], 0.223499, 0.646250);
  122. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][10], 1);
  123. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][10], -1);
  124. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][10], 0);
  125. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][10], 0);
  126. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][10], 255);
  127. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][10], 2);
  128. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][10], 1);
  129. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][10], 0);
  130.  
  131. TDEditor_PTD[playerid][11] = CreatePlayerTextDraw(playerid, 498.899963, 51.650001, "[]");
  132. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][11], 0.223499, 0.646250);
  133. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][11], 1);
  134. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][11], -1);
  135. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][11], 0);
  136. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][11], 0);
  137. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][11], 255);
  138. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][11], 2);
  139. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][11], 1);
  140. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][11], 0);
  141.  
  142. TDEditor_PTD[playerid][12] = CreatePlayerTextDraw(playerid, 494.500000, 56.025001, "[]");
  143. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][12], 0.223499, 0.646250);
  144. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][12], 1);
  145. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][12], -1);
  146. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][12], 0);
  147. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][12], 0);
  148. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][12], 255);
  149. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][12], 2);
  150. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][12], 1);
  151. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][12], 0);
  152.  
  153. TDEditor_PTD[playerid][13] = CreatePlayerTextDraw(playerid, 288.000000, 49.125000, "atlas_gaming");
  154. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][13], 0.244000, 1.039999);
  155. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][13], 1);
  156. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][13], 445966079);
  157. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][13], 0);
  158. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][13], 0);
  159. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][13], 255);
  160. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][13], 2);
  161. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][13], 1);
  162. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][13], 0);
  163.  
  164. TDEditor_PTD[playerid][14] = CreatePlayerTextDraw(playerid, 280.500000, 57.000000, "online_gaming_community");
  165. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][14], 0.168999, 0.676873);
  166. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][14], 1);
  167. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][14], -1);
  168. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][14], 0);
  169. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][14], 0);
  170. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][14], 255);
  171. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][14], 2);
  172. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][14], 1);
  173. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][14], 0);
  174.  
  175. TDEditor_PTD[playerid][15] = CreatePlayerTextDraw(playerid, 264.000000, 44.750000, "[][][][][][][][][][]");
  176. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][15], 0.194998, 0.654999);
  177. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][15], 1);
  178. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][15], -1);
  179. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][15], 0);
  180. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][15], 0);
  181. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][15], 255);
  182. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][15], 2);
  183. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][15], 1);
  184. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][15], 0);
  185.  
  186. TDEditor_PTD[playerid][16] = CreatePlayerTextDraw(playerid, 152.400009, 92.912506, "LD_SPAC:white");
  187. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][16], 0.000000, 0.000000);
  188. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][16], 174.000000, 183.000000);
  189. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][16], 1);
  190. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][16], 255);
  191. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][16], 0);
  192. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][16], 0);
  193. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][16], 255);
  194. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][16], 4);
  195. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][16], 0);
  196. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][16], 0);
  197.  
  198. TDEditor_PTD[playerid][17] = CreatePlayerTextDraw(playerid, 305.400054, 92.912506, "ld_pool:ball");
  199. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][17], 0.000000, 0.000000);
  200. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][17], 36.000000, 32.000000);
  201. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][17], 1);
  202. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][17], 255);
  203. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][17], 0);
  204. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][17], 0);
  205. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][17], 255);
  206. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][17], 4);
  207. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][17], 0);
  208. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][17], 0);
  209.  
  210. TDEditor_PTD[playerid][18] = CreatePlayerTextDraw(playerid, 134.400024, 92.912506, "ld_pool:ball");
  211. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][18], 0.000000, 0.000000);
  212. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][18], 36.000000, 32.000000);
  213. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][18], 1);
  214. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][18], 255);
  215. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][18], 0);
  216. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][18], 0);
  217. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][18], 255);
  218. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][18], 4);
  219. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][18], 0);
  220. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][18], 0);
  221.  
  222. TDEditor_PTD[playerid][19] = CreatePlayerTextDraw(playerid, 134.900024, 106.912506, "LD_SPAC:white");
  223. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][19], 0.000000, 0.000000);
  224. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][19], 206.189346, 169.000000);
  225. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][19], 1);
  226. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][19], 255);
  227. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][19], 0);
  228. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][19], 0);
  229. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][19], 255);
  230. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][19], 4);
  231. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][19], 0);
  232. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][19], 0);
  233.  
  234. TDEditor_PTD[playerid][20] = CreatePlayerTextDraw(playerid, 151.400009, 93.787506, "LD_SPAC:white");
  235. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][20], 0.000000, 0.000000);
  236. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][20], 169.000000, 0.660000);
  237. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][20], 1);
  238. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][20], 445966079);
  239. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][20], 0);
  240. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][20], 0);
  241. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][20], 255);
  242. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][20], 4);
  243. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][20], 0);
  244. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][20], 0);
  245.  
  246. TDEditor_PTD[playerid][21] = CreatePlayerTextDraw(playerid, 158.900009, 95.100006, "LD_SPAC:white");
  247. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][21], 0.000000, 0.000000);
  248. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][21], 169.000000, 0.660000);
  249. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][21], 1);
  250. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][21], 445966079);
  251. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][21], 0);
  252. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][21], 0);
  253. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][21], 255);
  254. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][21], 4);
  255. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][21], 0);
  256. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][21], 0);
  257.  
  258. TDEditor_PTD[playerid][22] = CreatePlayerTextDraw(playerid, 136.400024, 271.312469, "LD_SPAC:white");
  259. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][22], 0.000000, 0.000000);
  260. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][22], 169.000000, 0.660000);
  261. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][22], 1);
  262. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][22], 445966079);
  263. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][22], 0);
  264. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][22], 0);
  265. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][22], 255);
  266. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][22], 4);
  267. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][22], 0);
  268. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][22], 0);
  269.  
  270. TDEditor_PTD[playerid][23] = CreatePlayerTextDraw(playerid, 169.900009, 272.762451, "LD_SPAC:white");
  271. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][23], 0.000000, 0.000000);
  272. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][23], 169.000000, 0.660000);
  273. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][23], 1);
  274. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][23], 445966079);
  275. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][23], 0);
  276. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][23], 0);
  277. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][23], 255);
  278. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][23], 4);
  279. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][23], 0);
  280. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][23], 0);
  281.  
  282. TDEditor_PTD[playerid][24] = CreatePlayerTextDraw(playerid, 169.900009, 110.075004, "LD_SPAC:white");
  283. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][24], 0.000000, 0.000000);
  284. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][24], 169.000000, 0.560001);
  285. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][24], 1);
  286. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][24], 445966079);
  287. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][24], 0);
  288. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][24], 0);
  289. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][24], 255);
  290. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][24], 4);
  291. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][24], 0);
  292. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][24], 0);
  293.  
  294. TDEditor_PTD[playerid][25] = CreatePlayerTextDraw(playerid, 137.900024, 111.825004, "LD_SPAC:white");
  295. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][25], 0.000000, 0.000000);
  296. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][25], 169.000000, 0.560001);
  297. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][25], 1);
  298. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][25], 445966079);
  299. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][25], 0);
  300. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][25], 0);
  301. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][25], 255);
  302. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][25], 4);
  303. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][25], 0);
  304. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][25], 0);
  305.  
  306. TDEditor_PTD[playerid][26] = CreatePlayerTextDraw(playerid, 209.399993, 97.725006, "formular");
  307. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][26], 0.232499, 0.856248);
  308. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][26], 1);
  309. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][26], -1);
  310. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][26], 0);
  311. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][26], 0);
  312. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][26], 255);
  313. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][26], 2);
  314. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][26], 1);
  315. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][26], 0);
  316.  
  317. TDEditor_PTD[playerid][27] = CreatePlayerTextDraw(playerid, 134.500015, 135.687469, "LD_SPAC:white");
  318. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][27], 0.000000, 0.000000);
  319. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][27], 150.000000, 8.760017);
  320. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][27], 1);
  321. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][27], 445966079);
  322. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][27], 0);
  323. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][27], 0);
  324. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][27], 255);
  325. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][27], 4);
  326. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][27], 0);
  327. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][27], 0);
  328.  
  329. TDEditor_PTD[playerid][28] = CreatePlayerTextDraw(playerid, 191.099990, 155.374969, "LD_SPAC:white");
  330. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][28], 0.000000, 0.000000);
  331. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][28], 150.000000, 8.760017);
  332. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][28], 1);
  333. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][28], 445966079);
  334. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][28], 0);
  335. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][28], 0);
  336. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][28], 255);
  337. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][28], 4);
  338. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][28], 0);
  339. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][28], 0);
  340.  
  341. TDEditor_PTD[playerid][29] = CreatePlayerTextDraw(playerid, 134.600006, 176.912475, "LD_SPAC:white");
  342. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][29], 0.000000, 0.000000);
  343. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][29], 150.000000, 8.760017);
  344. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][29], 1);
  345. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][29], 445966079);
  346. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][29], 0);
  347. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][29], 0);
  348. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][29], 255);
  349. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][29], 4);
  350. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][29], 0);
  351. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][29], 0);
  352.  
  353. TDEditor_PTD[playerid][30] = CreatePlayerTextDraw(playerid, 191.099990, 198.724945, "LD_SPAC:white");
  354. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][30], 0.000000, 0.000000);
  355. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][30], 150.000000, 8.760017);
  356. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][30], 1);
  357. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][30], 445966079);
  358. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][30], 0);
  359. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][30], 0);
  360. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][30], 255);
  361. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][30], 4);
  362. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][30], 0);
  363. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][30], 0);
  364.  
  365. TDEditor_PTD[playerid][31] = CreatePlayerTextDraw(playerid, 276.900054, 134.037475, "ld_pool:ball");
  366. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][31], 0.000000, 0.000000);
  367. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][31], 15.000000, 13.000000);
  368. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][31], 1);
  369. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][31], 255);
  370. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][31], 0);
  371. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][31], 0);
  372. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][31], 255);
  373. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][31], 4);
  374. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][31], 0);
  375. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][31], 0);
  376.  
  377. TDEditor_PTD[playerid][32] = CreatePlayerTextDraw(playerid, 183.900009, 153.287475, "ld_pool:ball");
  378. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][32], 0.000000, 0.000000);
  379. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][32], 15.000000, 13.000000);
  380. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][32], 1);
  381. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][32], 255);
  382. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][32], 0);
  383. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][32], 0);
  384. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][32], 255);
  385. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][32], 4);
  386. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][32], 0);
  387. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][32], 0);
  388.  
  389. TDEditor_PTD[playerid][33] = CreatePlayerTextDraw(playerid, 277.400054, 175.037414, "ld_pool:ball");
  390. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][33], 0.000000, 0.000000);
  391. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][33], 15.000000, 13.000000);
  392. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][33], 1);
  393. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][33], 255);
  394. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][33], 0);
  395. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][33], 0);
  396. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][33], 255);
  397. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][33], 4);
  398. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][33], 0);
  399. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][33], 0);
  400.  
  401. TDEditor_PTD[playerid][34] = CreatePlayerTextDraw(playerid, 182.400009, 197.037475, "ld_pool:ball");
  402. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][34], 0.000000, 0.000000);
  403. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][34], 15.000000, 13.000000);
  404. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][34], 1);
  405. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][34], 255);
  406. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][34], 0);
  407. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][34], 0);
  408. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][34], 255);
  409. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][34], 4);
  410. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][34], 0);
  411. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][34], 0);
  412.  
  413. TDEditor_PTD[playerid][35] = CreatePlayerTextDraw(playerid, 135.400024, 252.649902, "LD_SPAC:white");
  414. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][35], 0.000000, 0.000000);
  415. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][35], 169.000000, 0.560001);
  416. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][35], 1);
  417. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][35], 445966079);
  418. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][35], 0);
  419. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][35], 0);
  420. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][35], 255);
  421. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][35], 4);
  422. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][35], 0);
  423. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][35], 0);
  424.  
  425. TDEditor_PTD[playerid][36] = CreatePlayerTextDraw(playerid, 171.900009, 253.949981, "LD_SPAC:white");
  426. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][36], 0.000000, 0.000000);
  427. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][36], 169.000000, 0.560001);
  428. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][36], 1);
  429. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][36], 445966079);
  430. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][36], 0);
  431. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][36], 0);
  432. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][36], 255);
  433. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][36], 4);
  434. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][36], 0);
  435. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][36], 0);
  436.  
  437. TDEditor_PTD[playerid][37] = CreatePlayerTextDraw(playerid, 134.500015, 219.575042, "LD_SPAC:white");
  438. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][37], 0.000000, 0.000000);
  439. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][37], 150.000000, 8.760017);
  440. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][37], 1);
  441. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][37], 445966079);
  442. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][37], 0);
  443. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][37], 0);
  444. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][37], 255);
  445. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][37], 4);
  446. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][37], 0);
  447. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][37], 0);
  448.  
  449. TDEditor_PTD[playerid][38] = CreatePlayerTextDraw(playerid, 191.100006, 238.587554, "LD_SPAC:white");
  450. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][38], 0.000000, 0.000000);
  451. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][38], 150.000000, 8.760017);
  452. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][38], 1);
  453. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][38], 445966079);
  454. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][38], 0);
  455. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][38], 0);
  456. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][38], 255);
  457. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][38], 4);
  458. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][38], 0);
  459. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][38], 0);
  460.  
  461. TDEditor_PTD[playerid][39] = CreatePlayerTextDraw(playerid, 199.400009, 257.412475, "registracija");
  462. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][39], 0.232499, 0.856248);
  463. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][39], 1);
  464. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][39], -1);
  465. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][39], 0);
  466. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][39], 0);
  467. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][39], 255);
  468. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][39], 2);
  469. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][39], 1);
  470. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][39], 0);
  471. PlayerTextDrawSetSelectable(playerid, TDEditor_PTD[playerid][39], true);
  472.  
  473. TDEditor_PTD[playerid][40] = CreatePlayerTextDraw(playerid, 181.900009, 136.662475, "lozinka");
  474. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][40], 0.191497, 0.676873);
  475. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][40], 1);
  476. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][40], -1);
  477. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][40], 0);
  478. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][40], -1);
  479. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][40], 255);
  480. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][40], 2);
  481. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][40], 1);
  482. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][40], 0);
  483. PlayerTextDrawSetSelectable(playerid, TDEditor_PTD[playerid][40], true);
  484.  
  485. TDEditor_PTD[playerid][41] = CreatePlayerTextDraw(playerid, 259.400054, 156.349975, "e-mail");
  486. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][41], 0.191497, 0.676873);
  487. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][41], 1);
  488. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][41], -1);
  489. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][41], 0);
  490. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][41], -1);
  491. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][41], 255);
  492. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][41], 2);
  493. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][41], 1);
  494. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][41], 0);
  495. PlayerTextDrawSetSelectable(playerid, TDEditor_PTD[playerid][41], true);
  496.  
  497. TDEditor_PTD[playerid][42] = CreatePlayerTextDraw(playerid, 183.900009, 177.787475, "godine");
  498. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][42], 0.191497, 0.676873);
  499. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][42], 1);
  500. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][42], -1);
  501. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][42], 0);
  502. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][42], -1);
  503. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][42], 255);
  504. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][42], 2);
  505. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][42], 1);
  506. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][42], 0);
  507. PlayerTextDrawSetSelectable(playerid, TDEditor_PTD[playerid][42], true);
  508.  
  509. TDEditor_PTD[playerid][43] = CreatePlayerTextDraw(playerid, 253.699859, 199.662475, "drzava");
  510. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][43], 0.191497, 0.676873);
  511. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][43], 1);
  512. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][43], -1);
  513. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][43], 0);
  514. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][43], -1);
  515. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][43], 255);
  516. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][43], 2);
  517. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][43], 1);
  518. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][43], 0);
  519. PlayerTextDrawSetSelectable(playerid, TDEditor_PTD[playerid][43], true);
  520.  
  521. TDEditor_PTD[playerid][44] = CreatePlayerTextDraw(playerid, 377.800048, 130.699996, "LD_SPAC:white");
  522. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][44], 0.000000, 0.000000);
  523. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][44], 102.000000, 97.000000);
  524. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][44], 1);
  525. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][44], 255);
  526. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][44], 0);
  527. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][44], 0);
  528. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][44], 255);
  529. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][44], 4);
  530. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][44], 0);
  531. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][44], 0);
  532.  
  533. TDEditor_PTD[playerid][45] = CreatePlayerTextDraw(playerid, 358.900054, 130.500000, "ld_pool:ball");
  534. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][45], 0.000000, 0.000000);
  535. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][45], 46.000000, 33.000000);
  536. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][45], 1);
  537. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][45], 255);
  538. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][45], 0);
  539. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][45], 0);
  540. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][45], 255);
  541. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][45], 4);
  542. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][45], 0);
  543. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][45], 0);
  544.  
  545. TDEditor_PTD[playerid][46] = CreatePlayerTextDraw(playerid, 452.099884, 130.500000, "ld_pool:ball");
  546. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][46], 0.000000, 0.000000);
  547. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][46], 46.000000, 33.000000);
  548. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][46], 1);
  549. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][46], 255);
  550. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][46], 0);
  551. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][46], 0);
  552. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][46], 255);
  553. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][46], 4);
  554. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][46], 0);
  555. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][46], 0);
  556.  
  557. TDEditor_PTD[playerid][47] = CreatePlayerTextDraw(playerid, 359.900054, 145.812500, "LD_SPAC:white");
  558. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][47], 0.000000, 0.000000);
  559. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][47], 138.000000, 86.000000);
  560. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][47], 1);
  561. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][47], 255);
  562. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][47], 0);
  563. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][47], 0);
  564. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][47], 255);
  565. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][47], 4);
  566. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][47], 0);
  567. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][47], 0);
  568.  
  569. TDEditor_PTD[playerid][48] = CreatePlayerTextDraw(playerid, 378.900054, 131.274993, "LD_SPAC:white");
  570. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][48], 0.000000, 0.000000);
  571. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][48], 82.000000, 0.489998);
  572. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][48], 1);
  573. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][48], 445966079);
  574. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][48], 0);
  575. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][48], 0);
  576. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][48], 255);
  577. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][48], 4);
  578. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][48], 0);
  579. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][48], 0);
  580.  
  581. TDEditor_PTD[playerid][49] = CreatePlayerTextDraw(playerid, 394.900054, 132.687500, "LD_SPAC:white");
  582. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][49], 0.000000, 0.000000);
  583. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][49], 82.000000, 0.489998);
  584. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][49], 1);
  585. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][49], 445966079);
  586. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][49], 0);
  587. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][49], 0);
  588. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][49], 255);
  589. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][49], 4);
  590. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][49], 0);
  591. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][49], 0);
  592.  
  593. TDEditor_PTD[playerid][50] = CreatePlayerTextDraw(playerid, 367.400054, 144.500000, "LD_SPAC:white");
  594. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][50], 0.000000, 0.000000);
  595. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][50], 82.000000, 0.489998);
  596. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][50], 1);
  597. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][50], 445966079);
  598. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][50], 0);
  599. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][50], 0);
  600. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][50], 255);
  601. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][50], 4);
  602. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][50], 0);
  603. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][50], 0);
  604.  
  605. TDEditor_PTD[playerid][51] = CreatePlayerTextDraw(playerid, 406.400054, 145.812500, "LD_SPAC:white");
  606. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][51], 0.000000, 0.000000);
  607. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][51], 82.000000, 0.489998);
  608. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][51], 1);
  609. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][51], 445966079);
  610. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][51], 0);
  611. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][51], 0);
  612. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][51], 255);
  613. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][51], 4);
  614. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][51], 0);
  615. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][51], 0);
  616.  
  617. TDEditor_PTD[playerid][52] = CreatePlayerTextDraw(playerid, 415.399963, 135.312500, "spol");
  618. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][52], 0.223997, 0.698749);
  619. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][52], 1);
  620. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][52], -1);
  621. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][52], 0);
  622. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][52], 0);
  623. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][52], 255);
  624. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][52], 2);
  625. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][52], 1);
  626. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][52], 0);
  627. PlayerTextDrawSetSelectable(playerid, TDEditor_PTD[playerid][52], true);
  628.  
  629. TDEditor_PTD[playerid][53] = CreatePlayerTextDraw(playerid, 382.900054, 144.500000, "");
  630. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][53], 0.000000, 0.000000);
  631. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][53], 87.000000, 58.000000);
  632. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][53], 1);
  633. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][53], -1);
  634. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][53], 0);
  635. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][53], 0);
  636. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][53], 0);
  637. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][53], 5);
  638. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][53], 0);
  639. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][53], 0);
  640. PlayerTextDrawSetPreviewModel(playerid, TDEditor_PTD[playerid][53], 26);
  641. PlayerTextDrawSetPreviewRot(playerid, TDEditor_PTD[playerid][53], 0.000000, 0.000000, 30.000000, 1.000000);
  642.  
  643. TDEditor_PTD[playerid][54] = CreatePlayerTextDraw(playerid, 363.900054, 210.125000, "LD_SPAC:white");
  644. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][54], 0.000000, 0.000000);
  645. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][54], 82.000000, 0.489998);
  646. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][54], 1);
  647. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][54], 445966079);
  648. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][54], 0);
  649. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][54], 0);
  650. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][54], 255);
  651. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][54], 4);
  652. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][54], 0);
  653. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][54], 0);
  654.  
  655. TDEditor_PTD[playerid][55] = CreatePlayerTextDraw(playerid, 410.900054, 211.437500, "LD_SPAC:white");
  656. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][55], 0.000000, 0.000000);
  657. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][55], 82.000000, 0.489998);
  658. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][55], 1);
  659. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][55], 445966079);
  660. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][55], 0);
  661. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][55], 0);
  662. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][55], 255);
  663. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][55], 4);
  664. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][55], 0);
  665. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][55], 0);
  666.  
  667. TDEditor_PTD[playerid][56] = CreatePlayerTextDraw(playerid, 410.400054, 223.687500, "LD_SPAC:white");
  668. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][56], 0.000000, 0.000000);
  669. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][56], 82.000000, 0.489998);
  670. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][56], 1);
  671. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][56], 445966079);
  672. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][56], 0);
  673. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][56], 0);
  674. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][56], 255);
  675. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][56], 4);
  676. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][56], 0);
  677. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][56], 0);
  678.  
  679. TDEditor_PTD[playerid][57] = CreatePlayerTextDraw(playerid, 364.900054, 225.000000, "LD_SPAC:white");
  680. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][57], 0.000000, 0.000000);
  681. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][57], 82.000000, 0.489998);
  682. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][57], 1);
  683. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][57], 445966079);
  684. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][57], 0);
  685. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][57], 0);
  686. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][57], 255);
  687. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][57], 4);
  688. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][57], 0);
  689. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][57], 0);
  690.  
  691. TDEditor_PTD[playerid][58] = CreatePlayerTextDraw(playerid, 408.900054, 213.625000, "musko");
  692. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][58], 0.223997, 0.698749);
  693. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][58], 1);
  694. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][58], -1);
  695. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][58], 0);
  696. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][58], 0);
  697. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][58], 255);
  698. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][58], 2);
  699. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][58], 1);
  700. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][58], 0);
  701.  
  702. TDEditor_PTD[playerid][59] = CreatePlayerTextDraw(playerid, 181.300018, 236.512481, "ld_pool:ball");
  703. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][59], 0.000000, 0.000000);
  704. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][59], 15.000000, 13.000000);
  705. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][59], 1);
  706. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][59], 255);
  707. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][59], 0);
  708. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][59], 0);
  709. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][59], 255);
  710. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][59], 4);
  711. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][59], 0);
  712. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][59], 0);
  713.  
  714. TDEditor_PTD[playerid][60] = CreatePlayerTextDraw(playerid, 278.100006, 217.699981, "ld_pool:ball");
  715. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][60], 0.000000, 0.000000);
  716. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][60], 15.000000, 13.000000);
  717. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][60], 1);
  718. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][60], 255);
  719. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][60], 0);
  720. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][60], 0);
  721. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][60], 255);
  722. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][60], 4);
  723. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][60], 0);
  724. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][60], 0);
  725.  
  726. TDEditor_PTD[playerid][61] = CreatePlayerTextDraw(playerid, 257.500000, 239.574981, "spol");
  727. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][61], 0.191497, 0.676873);
  728. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][61], 1);
  729. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][61], -1);
  730. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][61], 0);
  731. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][61], -1);
  732. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][61], 255);
  733. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][61], 2);
  734. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][61], 1);
  735. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][61], 0);
  736. PlayerTextDrawSetSelectable(playerid, TDEditor_PTD[playerid][61], true);
  737.  
  738. TDEditor_PTD[playerid][62] = CreatePlayerTextDraw(playerid, 189.300018, 219.887481, "skin");
  739. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][62], 0.191497, 0.676873);
  740. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][62], 1);
  741. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][62], -1);
  742. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][62], 0);
  743. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][62], -1);
  744. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][62], 255);
  745. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][62], 2);
  746. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][62], 1);
  747. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][62], 0);
  748. PlayerTextDrawSetSelectable(playerid, TDEditor_PTD[playerid][62], true);
  749.  
  750. TDEditor_PTD[playerid][63] = CreatePlayerTextDraw(playerid, 480.900054, 214.062500, "ld_beat:right");
  751. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][63], 0.000000, 0.000000);
  752. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][63], 9.000000, 7.000000);
  753. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][63], 1);
  754. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][63], -1);
  755. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][63], 0);
  756. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][63], 0);
  757. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][63], 255);
  758. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][63], 4);
  759. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][63], 0);
  760. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][63], 0);
  761. PlayerTextDrawSetSelectable(playerid, TDEditor_PTD[playerid][63], true);
  762.  
  763. TDEditor_PTD[playerid][64] = CreatePlayerTextDraw(playerid, 366.900054, 213.825012, "ld_beat:left");
  764. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][64], 0.000000, 0.000000);
  765. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][64], 9.000000, 7.000000);
  766. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][64], 1);
  767. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][64], -1);
  768. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][64], 0);
  769. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][64], 0);
  770. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][64], 255);
  771. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][64], 4);
  772. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][64], 0);
  773. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][64], 0);
  774. PlayerTextDrawSetSelectable(playerid, TDEditor_PTD[playerid][64], true);
  775.  
  776. TDEditor_PTD[playerid][65] = CreatePlayerTextDraw(playerid, 183.000000, -221.687500, "");
  777. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][65], 0.000000, 0.000000);
  778. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][65], 601.000000, 381.000000);
  779. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][65], 1);
  780. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][65], 255);
  781. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][65], 0);
  782. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][65], 0);
  783. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][65], 0);
  784. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][65], 5);
  785. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][65], 0);
  786. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][65], 0);
  787. PlayerTextDrawSetPreviewModel(playerid, TDEditor_PTD[playerid][65], 9104);
  788. PlayerTextDrawSetPreviewRot(playerid, TDEditor_PTD[playerid][65], 0.000000, 120.000000, 0.000000, 1.000000);
  789.  
  790. TDEditor_PTD[playerid][66] = CreatePlayerTextDraw(playerid, -280.500000, -230.437500, "");
  791. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][66], 0.000000, 0.000000);
  792. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][66], 853.000000, 407.000000);
  793. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][66], 1);
  794. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][66], 255);
  795. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][66], 0);
  796. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][66], 0);
  797. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][66], 0);
  798. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][66], 5);
  799. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][66], 0);
  800. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][66], 0);
  801. PlayerTextDrawSetPreviewModel(playerid, TDEditor_PTD[playerid][66], 9104);
  802. PlayerTextDrawSetPreviewRot(playerid, TDEditor_PTD[playerid][66], 0.000000, 250.000000, 0.000000, 1.000000);
  803.  
  804. TDEditor_PTD[playerid][67] = CreatePlayerTextDraw(playerid, -18.500000, 418.274993, "LD_SPAC:white");
  805. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][67], 0.000000, 0.000000);
  806. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][67], 664.000000, 17.000000);
  807. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][67], 1);
  808. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][67], 255);
  809. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][67], 0);
  810. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][67], 0);
  811. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][67], 255);
  812. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][67], 4);
  813. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][67], 0);
  814. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][67], 0);
  815.  
  816. TDEditor_PTD[playerid][68] = CreatePlayerTextDraw(playerid, 201.500000, 422.750000, "atlas_gaming_ogc_2018_-_all_rights_reserver_(c)");
  817. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][68], 0.225499, 0.725000);
  818. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][68], 1);
  819. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][68], -1);
  820. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][68], 0);
  821. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][68], 0);
  822. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][68], 255);
  823. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][68], 2);
  824. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][68], 1);
  825. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][68], 0);
  826.  
  827. TDEditor_PTD[playerid][69] = CreatePlayerTextDraw(playerid, -16.000000, 419.250000, "ld_pool:ball");
  828. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][69], 0.000000, 0.000000);
  829. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][69], 28.000000, 15.000000);
  830. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][69], 1);
  831. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][69], 445966079);
  832. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][69], 0);
  833. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][69], 0);
  834. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][69], 255);
  835. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][69], 4);
  836. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][69], 0);
  837. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][69], 0);
  838.  
  839. TDEditor_PTD[playerid][70] = CreatePlayerTextDraw(playerid, 629.099609, 419.387481, "ld_pool:ball");
  840. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][70], 0.000000, 0.000000);
  841. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][70], 28.000000, 15.000000);
  842. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][70], 1);
  843. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][70], 445966079);
  844. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][70], 0);
  845. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][70], 0);
  846. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][70], 255);
  847. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][70], 4);
  848. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][70], 0);
  849. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][70], 0);
  850.  
  851. TDEditor_PTD[playerid][71] = CreatePlayerTextDraw(playerid, 484.500000, 200.500000, "ld_chat:thumbup");
  852. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][71], 0.000000, 0.000000);
  853. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][71], 8.000000, 7.000000);
  854. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][71], 1);
  855. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][71], -1);
  856. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][71], 0);
  857. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][71], 0);
  858. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][71], 255);
  859. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][71], 4);
  860. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][71], 0);
  861. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][71], 0);
  862. PlayerTextDrawSetSelectable(playerid, TDEditor_PTD[playerid][71], true);
  863.  
  864. TDEditor_PTD[playerid][72] = CreatePlayerTextDraw(playerid, 132.100402, 293.924987, "LD_SPAC:white");
  865. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][72], 0.000000, 0.000000);
  866. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][72], 386.000000, 40.000000);
  867. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][72], 1);
  868. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][72], 255);
  869. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][72], 0);
  870. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][72], 0);
  871. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][72], 255);
  872. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][72], 4);
  873. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][72], 0);
  874. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][72], 0);
  875.  
  876. TDEditor_PTD[playerid][73] = CreatePlayerTextDraw(playerid, 503.100402, 293.624969, "ld_pool:ball");
  877. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][73], 0.000000, 0.000000);
  878. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][73], 32.000000, 40.630229);
  879. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][73], 1);
  880. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][73], 255);
  881. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][73], 0);
  882. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][73], 0);
  883. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][73], 255);
  884. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][73], 4);
  885. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][73], 0);
  886. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][73], 0);
  887.  
  888. TDEditor_PTD[playerid][74] = CreatePlayerTextDraw(playerid, 117.099899, 294.125000, "ld_pool:ball");
  889. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][74], 0.000000, 0.000000);
  890. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][74], 32.000000, 40.630229);
  891. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][74], 1);
  892. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][74], 255);
  893. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][74], 0);
  894. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][74], 0);
  895. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][74], 255);
  896. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][74], 4);
  897. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][74], 0);
  898. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][74], 0);
  899.  
  900. TDEditor_PTD[playerid][75] = CreatePlayerTextDraw(playerid, 134.500000, 294.937469, "LD_SPAC:white");
  901. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][75], 0.000000, 0.000000);
  902. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][75], 355.000000, 0.610000);
  903. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][75], 1);
  904. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][75], 445966079);
  905. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][75], 0);
  906. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][75], 0);
  907. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][75], 255);
  908. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][75], 4);
  909. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][75], 0);
  910. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][75], 0);
  911.  
  912. TDEditor_PTD[playerid][76] = CreatePlayerTextDraw(playerid, 151.500000, 296.249969, "LD_SPAC:white");
  913. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][76], 0.000000, 0.000000);
  914. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][76], 355.000000, 0.610000);
  915. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][76], 1);
  916. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][76], 445966079);
  917. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][76], 0);
  918. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][76], 0);
  919. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][76], 255);
  920. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][76], 4);
  921. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][76], 0);
  922. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][76], 0);
  923.  
  924. TDEditor_PTD[playerid][77] = CreatePlayerTextDraw(playerid, 133.500000, 332.124969, "LD_SPAC:white");
  925. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][77], 0.000000, 0.000000);
  926. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][77], 355.000000, 0.610000);
  927. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][77], 1);
  928. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][77], 445966079);
  929. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][77], 0);
  930. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][77], 0);
  931. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][77], 255);
  932. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][77], 4);
  933. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][77], 0);
  934. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][77], 0);
  935.  
  936. TDEditor_PTD[playerid][78] = CreatePlayerTextDraw(playerid, 162.500000, 330.812469, "LD_SPAC:white");
  937. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][78], 0.000000, 0.000000);
  938. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][78], 355.000000, 0.610000);
  939. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][78], 1);
  940. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][78], 445966079);
  941. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][78], 0);
  942. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][78], 0);
  943. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][78], 255);
  944. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][78], 4);
  945. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][78], 0);
  946. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][78], 0);
  947.  
  948. TDEditor_PTD[playerid][79] = CreatePlayerTextDraw(playerid, 495.500000, 305.399993, "[]");
  949. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][79], 0.223499, 0.646250);
  950. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][79], 1);
  951. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][79], -1);
  952. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][79], 0);
  953. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][79], 0);
  954. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][79], 255);
  955. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][79], 2);
  956. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][79], 1);
  957. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][79], 0);
  958.  
  959. TDEditor_PTD[playerid][80] = CreatePlayerTextDraw(playerid, 495.500000, 313.712493, "[]");
  960. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][80], 0.223499, 0.646250);
  961. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][80], 1);
  962. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][80], -1);
  963. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][80], 0);
  964. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][80], 0);
  965. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][80], 255);
  966. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][80], 2);
  967. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][80], 1);
  968. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][80], 0);
  969.  
  970. TDEditor_PTD[playerid][81] = CreatePlayerTextDraw(playerid, 500.300018, 309.200012, "[]");
  971. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][81], 0.223499, 0.646250);
  972. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][81], 1);
  973. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][81], -1);
  974. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][81], 0);
  975. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][81], 0);
  976. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][81], 255);
  977. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][81], 2);
  978. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][81], 1);
  979. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][81], 0);
  980.  
  981. TDEditor_PTD[playerid][82] = CreatePlayerTextDraw(playerid, 132.799377, 309.774993, "[]");
  982. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][82], 0.223499, 0.646250);
  983. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][82], 1);
  984. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][82], -1);
  985. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][82], 0);
  986. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][82], 0);
  987. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][82], 255);
  988. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][82], 2);
  989. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][82], 1);
  990. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][82], 0);
  991.  
  992. TDEditor_PTD[playerid][83] = CreatePlayerTextDraw(playerid, 137.800109, 305.574951, "[]");
  993. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][83], 0.223499, 0.646250);
  994. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][83], 1);
  995. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][83], -1);
  996. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][83], 0);
  997. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][83], 0);
  998. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][83], 255);
  999. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][83], 2);
  1000. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][83], 1);
  1001. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][83], 0);
  1002.  
  1003. TDEditor_PTD[playerid][84] = CreatePlayerTextDraw(playerid, 138.099975, 314.149993, "[]");
  1004. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][84], 0.223499, 0.646250);
  1005. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][84], 1);
  1006. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][84], -1);
  1007. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][84], 0);
  1008. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][84], 0);
  1009. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][84], 255);
  1010. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][84], 2);
  1011. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][84], 1);
  1012. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][84], 0);
  1013.  
  1014. TDEditor_PTD[playerid][85] = CreatePlayerTextDraw(playerid, 212.500000, 300.250000, "prije_svega_zelimo_vam_dobrodoslicu_na_nas_sever_!");
  1015. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][85], 0.193000, 0.650623);
  1016. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][85], 1);
  1017. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][85], -1);
  1018. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][85], 0);
  1019. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][85], 0);
  1020. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][85], 255);
  1021. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][85], 2);
  1022. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][85], 1);
  1023. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][85], 0);
  1024.  
  1025. TDEditor_PTD[playerid][86] = CreatePlayerTextDraw(playerid, 207.000000, 307.250000, "da_biste_zapoceli_igru_potrebno_je_da_se_registrujete");
  1026. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][86], 0.193000, 0.650623);
  1027. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][86], 1);
  1028. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][86], -1);
  1029. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][86], 0);
  1030. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][86], 0);
  1031. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][86], 255);
  1032. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][86], 2);
  1033. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][86], 1);
  1034. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][86], 0);
  1035.  
  1036. TDEditor_PTD[playerid][87] = CreatePlayerTextDraw(playerid, 216.799499, 314.687500, "popunite_formular,_izaberite_skin_i_iazberite_spol");
  1037. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][87], 0.192498, 0.615625);
  1038. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][87], 1);
  1039. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][87], -1);
  1040. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][87], 0);
  1041. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][87], 0);
  1042. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][87], 255);
  1043. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][87], 2);
  1044. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][87], 1);
  1045. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][87], 0);
  1046.  
  1047. TDEditor_PTD[playerid][88] = CreatePlayerTextDraw(playerid, 222.199554, 321.824981, "ugodnu_igru_zeli_vam_atlas_gaming_staff_team_!");
  1048. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][88], 0.192498, 0.615625);
  1049. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][88], 1);
  1050. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][88], -1);
  1051. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][88], 0);
  1052. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][88], 0);
  1053. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][88], 255);
  1054. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][88], 2);
  1055. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][88], 1);
  1056. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][88], 0);
  1057.  
  1058.  
  1059.  
  1060.  
  1061. //Total textdraws exported: 89 (0 global textdraws / 89 player textdraws) ~ 11/1/2018 ~ 9:45:30
  1062. TDEditor V1.17 BY Imrannn
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