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Insurgency FPS Config Update 1

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Jul 20th, 2018
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  1. [Core.System]
  2. Paths=../../../Engine/Content
  3. Paths=%GAMEDIR%Content
  4. Paths=../../../Insurgency/Plugins/Wwise/Content
  5. Paths=../../../Engine/Plugins/Editor/CryptoKeys/Content
  6. Paths=../../../Engine/Plugins/Enterprise/DatasmithContent/Content
  7. Paths=../../../Engine/Plugins/Media/MediaCompositing/Content
  8.  
  9. [/Script/Engine.Engine]
  10. bUseVSync=false
  11. MaxPixelShaderAdditiveComplexityCount=128
  12. MaxES2PixelShaderAdditiveComplexityCount=45
  13. IdealLightMapDensity=0.02
  14. MaxLightMapDensity=0.05
  15.  
  16. [/Script/Engine.GarbageCollectionSettings]
  17. TimeBetweenPurgingPendingKillObjects=15
  18.  
  19. [/Script/Engine.RendererSettings]
  20. r.SkeletalMeshLODBias=10
  21. r.MotionBlurQuality=0
  22. r.AmbientOcclusionMipLevelFactor=0.0
  23. r.AmbientOcclusionMaxQuality=0
  24. r.AmbientOcclusionLevels=0
  25. r.AmbientOcclusionRadiusScale=0.0
  26. r.DefaultFeature.Bloom=False
  27. r.DefaultFeature.AmbientOcclusion=False
  28. r.DefaultFeature.AmbientOcclusionStaticFraction=False
  29. r.DefaultFeature.AutoExposure=False
  30. r.DistanceFieldAO=0
  31. r.VolumetricFog=0
  32. r.VolumetricFog.GridPixelSize=0
  33. r.VolumetricFog.GridSizeZ=0
  34. r.AllowLandscapeShadows=0
  35. r.LightMaxDrawDistanceScale=0
  36. r.ParticleLightQuality=0
  37. r.LightPropagationVolume=0
  38. r.ReflectionEnvironment=0
  39. r.MSAA.CompositingSampleCount=1
  40. r.ViewDistanceScale=0.6
  41. r.PostProcessAAQuality=0
  42. r.BlurGBuffer=0
  43. r.DepthOfFieldQuality=0
  44. r.RenderTargetPoolMin=5
  45. r.LensFlareQuality=0
  46. r.SceneColorFringeQuality=0
  47. r.BloomQuality=0
  48. r.FastBlurThreshold=0
  49. r.Upscale.Quality=0
  50. r.Tonemapper.GrainQuantization=0
  51. r.TonemapperQuality=0
  52. r.LightShaftQuality=0
  53. r.RefractionQuality=0
  54. r.Shadow.MaxResolution=2
  55. r.Shadow.DistanceScale=0.001
  56. r.Shadow.CachedShadowsCastFromMovablePrimitives=0
  57. r.ShadowQuality=0
  58. r.Shadow.CSM.MaxCascades=1
  59. r.Shadow.RadiusThreshold=0.1
  60. r.Shadow.CSM.TransitionScale=0
  61. r.LPV.RSMResolution=4
  62. r.Streaming.MipBias=0
  63. r.Streaming.PoolSize=2000
  64. r.FinishCurrentFrame=0
  65. r.MaxAnisotropy=8
  66. r.TranslucencyLightingVolumeDim=6
  67. r.SSR=0
  68. r.SceneColorFormat=2
  69. r.DetailMode=0
  70. r.TranslucencyVolumeBlur=0
  71. r.SSS.Scale=0
  72. r.SSS.SampleSet=0
  73. r.SSS.Quality=0
  74. r.SSS.HalfRes=1
  75. r.GBufferFormat=3
  76. r.VirtualTexture=1
  77. r.VirtualTextureReducedMemory=1
  78. s.AsyncLoadingThreadEnabled=1
  79. r.MaterialQualityLevel=0
  80. r.Filter.SizeScale=0.2
  81. r.setres=640x480wf
  82. r.Tonemapper.Sharpen=0.1
  83. r.TonemapperGamma=2.5
  84. r.DeferSkeletalDynamicDataUpdateUntilGDME=1
  85. r.DeferUniformBufferUpdatesUntilVisible=1
  86. r.DoInitViewsLightingAfterPrepass=1
  87. r.SkinCache.Mode=1
  88. r.ClearWithExcludeRects=2
  89. r.CreateShadersOnLoad=1
  90. r.OptimizeForUAVPerformance=1
  91.  
  92. [ConsoleVariables]
  93. AllowAsyncRenderThreadUpdates=1
  94. AllowAsyncRenderThreadUpdatesDuringGamethreadUpdates=1
  95. AllowAsyncRenderThreadUpdatesEditor=1
  96.  
  97. [TextureStreaming]
  98. BoostPlayerTextures=1.0
  99. AllowStreamingLightmaps=False
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