VoidScript

Ground Crab tachikico

Sep 4th, 2017
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  1. wait(1/60)
  2. script.Name = "Chaos"
  3. local Player = game.Players.LocalPlayer
  4. local Character = Player.Character
  5. local C_Fold = Instance.new("Folder", game:GetService("ServerStorage")) C_Fold.Name = "Chaos Folder"
  6. script.Parent = C_Fold
  7. if script.ClassName == "LocalScript" or script.ClassName == "Script" then
  8. if game.CreatorId == 0 then
  9. script.Parent = C_Fold
  10. else
  11. local Environment = getfenv(getmetatable(LoadLibrary"RbxUtility".Create).__call)
  12. local oxbox = getfenv() setfenv(1, setmetatable({}, {__index = Environment}))
  13. oxbox.script:Destroy()
  14. C_Fold.Parent = game:GetService("ServerStorage")
  15. end
  16. end
  17. if script ~= true then
  18. C_Fold:Destroy()
  19. --print("Weapon Loaded")
  20. --Player["PlayerScripts"] = nil
  21. else
  22. --warn("wha")
  23. end
  24.  
  25. local Effects = {}
  26. local Humanoid = Character.Humanoid
  27. local mouse = Player:GetMouse()
  28. local effect = Instance.new('Model', Character)
  29. effect.Name = "Effects"
  30. local LeftArm = Character["Left Arm"]
  31. local RightArm = Character["Right Arm"]
  32. local LeftLeg = Character["Left Leg"]
  33. local RightLeg = Character["Right Leg"]
  34. local Head = Character.Head
  35. local Torso = Character.Torso
  36. local cam = game.Workspace.CurrentCamera
  37. local RootPart = Character.HumanoidRootPart
  38. local RootJoint = RootPart.RootJoint
  39. local equipped = false
  40. local attack = false
  41. local Anim = 'Idle'
  42. local idle = 0
  43. local attacktype = 1
  44. local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  45. local velocity = RootPart.Velocity.y
  46. local sine = 0
  47. local change = 1
  48. local grabbed = false
  49. local cn = CFrame.new
  50. local mr = math.rad
  51. local angles = CFrame.Angles
  52. local ud = UDim2.new
  53. local c3 = Color3.new
  54.  
  55. Humanoid.Animator.Parent = nil
  56. Character.Animate.Parent = nil
  57. Character.Sound.Parent = nil
  58. Humanoid.JumpPower = 80
  59. Head.face.Transparency = 1
  60.  
  61. local newMotor = function(part0, part1, c0, c1)
  62. local w = Instance.new('Motor', part0)
  63. w.Part0 = part0
  64. w.Part1 = part1
  65. w.C0 = c0
  66. w.C1 = c1
  67. return w
  68. end
  69.  
  70. function clerp(a, b, t)
  71. return a:lerp(b, t)
  72. end
  73.  
  74. --[[Credits to SazErenos for his Artificial Heartbeat]]--
  75.  
  76. ArtificialHB = Instance.new("BindableEvent", Player.PlayerGui)
  77. ArtificialHB.Name = "Heartbeat"
  78.  
  79. Player.PlayerGui:WaitForChild("Heartbeat")
  80.  
  81. frame = 1 / 30
  82. tf = 0
  83. allowframeloss = false
  84. tossremainder = false
  85. lastframe = tick()
  86. Player.PlayerGui.Heartbeat:Fire()
  87. local gg = false
  88. game:GetService("RunService").Heartbeat:connect(function(s, p)
  89. if Player.PlayerGui:FindFirstChild("Heartbeat") == nil then gg=true end
  90. if gg==true then return end
  91. tf = tf + s
  92. if tf >= frame then
  93. if allowframeloss then
  94. Player.PlayerGui.Heartbeat:Fire()
  95. lastframe = tick()
  96. else
  97. for i = 1, math.floor(tf / frame) do
  98. Player.PlayerGui.Heartbeat:Fire()
  99. end
  100. lastframe = tick()
  101. end
  102. if tossremainder then
  103. tf = 0
  104. else
  105. tf = tf - frame * math.floor(tf / frame)
  106. end
  107. end
  108. end)
  109.  
  110. function swait(num)
  111. if num == 0 or num == nil then
  112. ArtificialHB.Event:wait()
  113. else
  114. for i = 0, num do
  115. ArtificialHB.Event:wait()
  116. end
  117. end
  118. end
  119.  
  120. local RbxUtility = LoadLibrary("RbxUtility")
  121. local Create = RbxUtility.Create
  122.  
  123. function RemoveOutlines(part)
  124. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  125. end
  126.  
  127.  
  128. local co1 = 3
  129. local co2 = 10
  130. local co3 = 20
  131. local co4 = 30
  132. local co5 = 20
  133. local cooco = 10
  134.  
  135. local cooldown1 = 0
  136. local cooldown2 = 0
  137. local cooldown3 = 0
  138. local cooldown4 = 0
  139. local cooldown5 = 0
  140. local coolcool = 0
  141.  
  142. local maxEnergy = 100
  143. local Energy = 0--Energy you start out with
  144. local skill1stam = 10--how much stamina is needed for a skill
  145. local skill2stam = 30
  146. local skill3stam = 40
  147. local skill4stam = 60
  148. local recovermana = 5--how much mana per second
  149.  
  150. local skillcolorscheme = BrickColor.new("Toothpaste").Color
  151.  
  152. local scrn = Instance.new('ScreenGui', Player.PlayerGui)
  153. function makeframe(par, trans, pos, size, color)
  154. local frame = Instance.new('Frame', par)
  155. frame.BackgroundTransparency = trans
  156. frame.BorderSizePixel = 0
  157. frame.Position = pos
  158. frame.Size = size
  159. frame.BackgroundColor3 = color
  160. return frame
  161. end
  162.  
  163. function makelabel(par, text)
  164. local label = Instance.new('TextLabel', par)
  165. label.BackgroundTransparency = 1
  166. label.Size = UDim2.new(1, 0, 1, 0)
  167. label.Position = UDim2.new(0, 0, 0, 0)
  168. label.TextColor3 = Color3.new(255, 255, 255)
  169. label.TextStrokeTransparency = 0
  170. label.FontSize = Enum.FontSize.Size32
  171. label.Font = Enum.Font.SourceSansLight
  172. label.BorderSizePixel = 0
  173. label.TextScaled = true
  174. label.Text = text
  175. end
  176. framesk1 = makeframe(scrn, .5, UDim2.new(.8, 0, .85, 0), UDim2.new(.16, 0, .1, 0), skillcolorscheme)
  177. framesk2 = makeframe(scrn, .5, UDim2.new(.8, 0, .74, 0), UDim2.new(.16, 0, .1, 0), skillcolorscheme)
  178. framesk3 = makeframe(scrn, .5, UDim2.new(.8, 0, .63, 0), UDim2.new(.16, 0, .1, 0), skillcolorscheme)
  179. framesk4 = makeframe(scrn, .5, UDim2.new(.8, 0, .52, 0), UDim2.new(.16, 0, .1, 0), skillcolorscheme)
  180. framesk5 = makeframe(scrn, .5, UDim2.new(.8, 0, .41, 0), UDim2.new(.16, 0, .06, 0), skillcolorscheme)
  181.  
  182. bar1 = makeframe(framesk1, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme)
  183. bar2 = makeframe(framesk2, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme)
  184. bar3 = makeframe(framesk3, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme)
  185. bar4 = makeframe(framesk4, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme)
  186. bar5 = makeframe(framesk5, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme)
  187. text1 = Instance.new('TextLabel', framesk1)
  188. text1.BackgroundTransparency = 1
  189. text1.Size = UDim2.new(1, 0, 1, 0)
  190. text1.Position = UDim2.new(0, 0, 0, 0)
  191. text1.TextColor3 = Color3.new(255, 255, 255)
  192. text1.TextStrokeTransparency = 0
  193. text1.FontSize = Enum.FontSize.Size18
  194. text1.Font = Enum.Font.SourceSansLight
  195. text1.BorderSizePixel = 0
  196. text1.TextScaled = true
  197. text1.Text = "[Z]\n Single Burst"
  198. text2 = Instance.new('TextLabel', framesk2)
  199. text2.BackgroundTransparency = 1
  200. text2.Size = UDim2.new(1, 0, 1, 0)
  201. text2.Position = UDim2.new(0, 0, 0, 0)
  202. text2.TextColor3 = Color3.new(255, 255, 255)
  203. text2.TextStrokeTransparency = 0
  204. text2.FontSize = Enum.FontSize.Size18
  205. text2.Font = Enum.Font.SourceSansLight
  206. text2.BorderSizePixel = 0
  207. text2.TextScaled = true
  208. text2.Text = "[X]\n Multi Burst"
  209. text3 = Instance.new('TextLabel', framesk3)
  210. text3.BackgroundTransparency = 1
  211. text3.Size = UDim2.new(1, 0, 1, 0)
  212. text3.Position = UDim2.new(0, 0, 0, 0)
  213. text3.TextColor3 = Color3.new(255, 255, 255)
  214. text3.TextStrokeTransparency = 0
  215. text3.FontSize = Enum.FontSize.Size18
  216. text3.Font = Enum.Font.SourceSansLight
  217. text3.BorderSizePixel = 0
  218. text3.TextScaled = false
  219. text3.Text = "[C]\n Rapid shot"
  220. text4 = Instance.new('TextLabel', framesk4)
  221. text4.BackgroundTransparency = 1
  222. text4.Size = UDim2.new(1, 0, 1, 0)
  223. text4.Position = UDim2.new(0, 0, 0, 0)
  224. text4.TextColor3 = Color3.new(255, 255, 255)
  225. text4.TextStrokeTransparency = 0
  226. text4.FontSize = Enum.FontSize.Size18
  227. text4.Font = Enum.Font.SourceSansLight
  228. text4.BorderSizePixel = 0
  229. text4.TextScaled = true
  230. text4.Text = "[V]\n Artillery Strike"
  231. text5 = Instance.new('TextLabel', framesk5)
  232. text5.BackgroundTransparency = 1
  233. text5.Size = UDim2.new(1, 0, 1, 0)
  234. text5.Position = UDim2.new(0, 0, 0, 0)
  235. text5.TextColor3 = Color3.new(255, 255, 255)
  236. text5.TextStrokeTransparency = 0
  237. text5.FontSize = Enum.FontSize.Size32
  238. text5.Font = Enum.Font.SourceSansLight
  239. text5.BorderSizePixel = 0
  240. text5.TextScaled = true
  241. text5.Text = "Energy"
  242.  
  243. CFuncs = {
  244. ["Part"] = {
  245. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  246. local Part = Create("Part"){
  247. Parent = Parent,
  248. Reflectance = Reflectance,
  249. Transparency = Transparency,
  250. CanCollide = false,
  251. Locked = true,
  252. BrickColor = BrickColor.new(tostring(BColor)),
  253. Name = Name,
  254. Size = Size,
  255. Material = Material,
  256. }
  257. RemoveOutlines(Part)
  258. return Part
  259. end;
  260. };
  261.  
  262. ["Mesh"] = {
  263. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  264. local Msh = Create(Mesh){
  265. Parent = Part,
  266. Offset = OffSet,
  267. Scale = Scale,
  268. }
  269. if Mesh == "SpecialMesh" then
  270. Msh.MeshType = MeshType
  271. Msh.MeshId = MeshId
  272. end
  273. return Msh
  274. end;
  275. };
  276.  
  277. ["Mesh"] = {
  278. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  279. local Msh = Create(Mesh){
  280. Parent = Part,
  281. Offset = OffSet,
  282. Scale = Scale,
  283. }
  284. if Mesh == "SpecialMesh" then
  285. Msh.MeshType = MeshType
  286. Msh.MeshId = MeshId
  287. end
  288. return Msh
  289. end;
  290. };
  291.  
  292. ["Weld"] = {
  293. Create = function(Parent, Part0, Part1, C0, C1)
  294. local Weld = Create("Weld"){
  295. Parent = Parent,
  296. Part0 = Part0,
  297. Part1 = Part1,
  298. C0 = C0,
  299. C1 = C1,
  300. }
  301. return Weld
  302. end;
  303. };
  304.  
  305. ["Sound"] = {
  306. Create = function(id, par, vol, pit)
  307. coroutine.resume(coroutine.create(function()
  308. local S = Create("Sound"){
  309. Volume = vol,
  310. Pitch = pit or 1,
  311. SoundId = id,
  312. Parent = par or workspace,
  313. }
  314. wait()
  315. S:play()
  316. game:GetService("Debris"):AddItem(S, 6)
  317. end))
  318. end;
  319. };
  320.  
  321. ["ParticleEmitter"] = {
  322. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  323. local fp = Create("ParticleEmitter"){
  324. Parent = Parent,
  325. Color = ColorSequence.new(Color1, Color2),
  326. LightEmission = LightEmission,
  327. Size = Size,
  328. Texture = Texture,
  329. Transparency = Transparency,
  330. ZOffset = ZOffset,
  331. Acceleration = Accel,
  332. Drag = Drag,
  333. LockedToPart = LockedToPart,
  334. VelocityInheritance = VelocityInheritance,
  335. EmissionDirection = EmissionDirection,
  336. Enabled = Enabled,
  337. Lifetime = LifeTime,
  338. Rate = Rate,
  339. Rotation = Rotation,
  340. RotSpeed = RotSpeed,
  341. Speed = Speed,
  342. VelocitySpread = VelocitySpread,
  343. }
  344. return fp
  345. end;
  346. };
  347. }
  348.  
  349. function rayCast(Position, Direction, Range, Ignore)
  350. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  351. end
  352.  
  353. local function GetNearest(obj, distance)
  354. local last, lastx = distance + 1
  355. for i, v in pairs(workspace:GetChildren()) do
  356. if v:IsA'Model' and v ~= Character and v:findFirstChild('Humanoid') and v:findFirstChild('Torso') and v:findFirstChild('Humanoid').Health > 0 then
  357. local t = v.Torso
  358. local dist = (t.Position - obj.Position).magnitude
  359. if dist <= distance then
  360. if dist < last then
  361. last = dist
  362. lastx = v
  363. end
  364. end
  365. end
  366. end
  367. return lastx
  368. end
  369.  
  370. --[[ Credits to Kert109 (Ninja_Deer) for the Damage function. Fenrier for the Magnitude Damage ]]--
  371.  
  372. function Damage(hit, damage, cooldown, Color1, Color2, HSound, HPitch)
  373. for i, v in pairs(hit:GetChildren()) do
  374. if v:IsA("Humanoid") and hit.Name ~= Character.Name then
  375. local find = v:FindFirstChild("DebounceHit")
  376. if not find then
  377. if v.Parent:findFirstChild("Head") then
  378. local BillG = Create("BillboardGui"){
  379. Parent = v.Parent.Head,
  380. Size = UDim2.new(1, 0, 1, 0),
  381. Adornee = v.Parent.Head,
  382. StudsOffset = Vector3.new(math.random(-3, 3), math.random(3, 5), math.random(-3, 3)),
  383. }
  384. local TL = Create("TextLabel"){
  385. Parent = BillG,
  386. Size = UDim2.new(3, 3, 3, 3),
  387. BackgroundTransparency = 1,
  388. Text = tostring(damage).."-",
  389. TextColor3 = Color1.Color,
  390. TextStrokeColor3 = Color2.Color,
  391. TextStrokeTransparency = 0,
  392. TextXAlignment = Enum.TextXAlignment.Center,
  393. TextYAlignment = Enum.TextYAlignment.Center,
  394. FontSize = Enum.FontSize.Size18,
  395. Font = "ArialBold",
  396. }
  397. coroutine.resume(coroutine.create(function()
  398. swait(1)
  399. for i = 0, 1, .1 do
  400. swait(.1)
  401. BillG.StudsOffset = BillG.StudsOffset + Vector3.new(0, .1, 0)
  402. end
  403. BillG:Destroy()
  404. end))
  405. end
  406. v.Health = v.Health - damage
  407. local bool = Create("BoolValue"){
  408. Parent = v,
  409. Name = "DebounceHit",
  410. }
  411. if HSound ~= nil and HPitch ~= nil then
  412. CFuncs["Sound"].Create(HSound, hit.Parent, 1, HPitch)
  413. end
  414. game:GetService("Debris"):AddItem(bool, cooldown)
  415. end
  416. end
  417. end
  418. end
  419.  
  420. function MagnitudeDamage(Part, magni, mindam, maxdam, Color1, Color2, HSound, HPitch)
  421. for _, c in pairs(workspace:children()) do
  422. local hum = c:findFirstChild("Humanoid")
  423. if hum ~= nil then
  424. local head = c:findFirstChild("Torso")
  425. if head ~= nil then
  426. local targ = head.Position - Part.Position
  427. local mag = targ.magnitude
  428. if mag <= magni and c.Name ~= Player.Name then
  429. Damage(head.Parent, math.random(mindam, maxdam), 0, Color1, Color2, HSound, HPitch)
  430. end
  431. end
  432. end
  433. end
  434. end
  435.  
  436. MainHandle = CFuncs["Part"].Create(Character, Enum.Material.SmoothPlastic, 0, 1, "Mid gray", "MainHandle", Vector3.new(2.046, 2.23200011, 2.64600039))
  437. MainHandleWeld = CFuncs["Weld"].Create(Character, Character["Torso"], MainHandle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.597103596, 0.768245697, 0.025844574, 0, -1, 0, 0, 0, 1, -1, 0, 0))
  438. CFuncs["Mesh"].Create("CylinderMesh", MainHandle, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  439. BarrelL = CFuncs["Part"].Create(Character, Enum.Material.SmoothPlastic, 0, 0, "Really black", "BarrelL", Vector3.new(1.08000028, 0.453600079, 0.648000062))
  440. BarrelLWeld = CFuncs["Weld"].Create(Character, MainHandle, BarrelL, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.21498489, 4.51081085, -1.88434207, 0, 0, -1, 0, 1, 0, 1, 0, 0))
  441. CFuncs["Mesh"].Create("CylinderMesh", BarrelL, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  442. BarrelR = CFuncs["Part"].Create(Character, Enum.Material.SmoothPlastic, 0, 0, "Really black", "BarrelR", Vector3.new(1.08000028, 0.453600079, 0.648000062))
  443. BarrelRWeld = CFuncs["Weld"].Create(Character, MainHandle, BarrelR, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.16098022, 4.51081085, -1.88434207, 0, 0, -1, 0, 1, 0, 1, 0, 0))
  444. CFuncs["Mesh"].Create("CylinderMesh", BarrelR, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  445. CannonConnector = CFuncs["Part"].Create(Character, Enum.Material.SmoothPlastic, 0, 1, "Mid gray", "CannonConnector", Vector3.new(4.10400105, 1.29600036, 4.10400057))
  446. CannonConnectorWeld = CFuncs["Weld"].Create(Character, MainHandle, CannonConnector, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-3.59994507, -0.0269966125, 3.88506699, 0, 1, 0, 0, 0, 1, 1, 0, 0))
  447. CFuncs["Mesh"].Create("CylinderMesh", CannonConnector, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  448. LLegBConnector = CFuncs["Part"].Create(Character, Enum.Material.SmoothPlastic, 0, 1, "Mid gray", "LLegBConnector", Vector3.new(1.29599988, 1.72800016, 1.72800016))
  449. LLegBConnectorWeld = CFuncs["Weld"].Create(Character, MainHandle, LLegBConnector, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-2.21697235, 0.375000238, 2.62799835, 0, 0, 1, -1, 0, 0, 0, -1, 0))
  450. CFuncs["Mesh"].Create("SpecialMesh", LLegBConnector, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  451. LLegFConnector = CFuncs["Part"].Create(Character, Enum.Material.SmoothPlastic, 0, 1, "Mid gray", "LLegFConnector", Vector3.new(1.29599988, 1.72800016, 1.72800016))
  452. LLegFConnectorWeld = CFuncs["Weld"].Create(Character, MainHandle, LLegFConnector, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.94462967, 0.375000238, 1.47602463, 0, 0, -1, -1, 0, 0, 0, 1, 0))
  453. CFuncs["Mesh"].Create("SpecialMesh", LLegFConnector, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  454. Part = CFuncs["Part"].Create(Character, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Part", Vector3.new(2.59200025, 1.72800016, 0.864001572))
  455. PartWeld = CFuncs["Weld"].Create(Character, MainHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0269966125, 0.375000238, -3.70797729, 0, 0, -1, -1, 0, 0, 0, 1, 0))
  456. Part = CFuncs["Part"].Create(Character, Enum.Material.SmoothPlastic, 0, 0, "Mid gray", "Part", Vector3.new(1.29600036, 3.06720042, 1.72800016))
  457. PartWeld = CFuncs["Weld"].Create(Character, MainHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(2.98802185, -0.0270271301, -0.375081301, 0, 1, 0, 0, 0, 1, 1, 0, 0))
  458. CFuncs["Mesh"].Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  459. Part = CFuncs["Part"].Create(Character, Enum.Material.SmoothPlastic, 0, 0, "Mid gray", "Part", Vector3.new(0.864000082, 0.432000041, 1.29600012))
  460. PartWeld = CFuncs["Weld"].Create(Character, MainHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.488963127, -1.05300522, -0.0360145569, 1, 0, 0, 0, 0, -1, 0, 1, 0))
  461. CFuncs["Mesh"].Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  462. Part = CFuncs["Part"].Create(Character, Enum.Material.SmoothPlastic, 0, 0, "Mid gray", "Part", Vector3.new(1.2960006, 0.432000041, 0.648000062))
  463. PartWeld = CFuncs["Weld"].Create(Character, MainHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-2.62801361, -1.05303955, -0.812889099, 0, 1, 0, 0, 0, -1, -1, 0, 0))
  464. CFuncs["Mesh"].Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  465. Part = CFuncs["Part"].Create(Character, Enum.Material.SmoothPlastic, 0, 0, "Mid gray", "Part", Vector3.new(1.72800064, 3.93120074, 1.72800016))
  466. PartWeld = CFuncs["Weld"].Create(Character, MainHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.47602463, -0.0269966125, -0.375000238, 0, 1, 0, 0, 0, 1, 1, 0, 0))
  467. CFuncs["Mesh"].Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  468. Part = CFuncs["Part"].Create(Character, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Part", Vector3.new(1.5120002, 5.18400049, 1.72800171))
  469. PartWeld = CFuncs["Weld"].Create(Character, MainHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.80897903, -2.86499691, -4.57199478, 0, 0, -1, -1, 0, 0, 0, 1, 0))
  470. Part = CFuncs["Part"].Create(Character, Enum.Material.SmoothPlastic, 0, 0, "Mid gray", "Part", Vector3.new(1.29600036, 3.06720042, 1.72800016))
  471. PartWeld = CFuncs["Weld"].Create(Character, MainHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0359687805, -0.0270271301, -0.375081301, 0, 1, 0, 0, 0, 1, 1, 0, 0))
  472. CFuncs["Mesh"].Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  473. Part = CFuncs["Part"].Create(Character, Enum.Material.SmoothPlastic, 0, 0, "Mid gray", "Part", Vector3.new(1.72800064, 3.45600057, 2.16000009))
  474. PartWeld = CFuncs["Weld"].Create(Character, MainHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-4.57199478, -0.0269966125, 5.4570117, 0, 1, 0, 0, 0, 1, 1, 0, 0))
  475. CFuncs["Mesh"].Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  476. Part = CFuncs["Part"].Create(Character, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Part", Vector3.new(5.18400049, 1.72800028, 1.72800171))
  477. PartWeld = CFuncs["Weld"].Create(Character, MainHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0269966125, -2.8650403, -6.29996109, 0, 0, -1, -1, 0, 0, 0, 1, 0))
  478. Part = CFuncs["Part"].Create(Character, Enum.Material.SmoothPlastic, 0, 0, "Mid gray", "Part", Vector3.new(1.72800064, 4.36320066, 1.72800016))
  479. PartWeld = CFuncs["Weld"].Create(Character, MainHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-2.62795258, -0.0270271301, -0.375000238, 0, 1, 0, 0, 0, 1, 1, 0, 0))
  480. CFuncs["Mesh"].Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  481. Part = CFuncs["Part"].Create(Character, Enum.Material.SmoothPlastic, 0, 0, "Mid gray", "Part", Vector3.new(1.29600012, 0.432000041, 1.29600012))
  482. PartWeld = CFuncs["Weld"].Create(Character, MainHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.375000238, -0.899997711, -0.674999237, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  483. CFuncs["Mesh"].Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  484. Part = CFuncs["Part"].Create(Character, Enum.Material.SmoothPlastic, 0, 0, "Mid gray", "Part", Vector3.new(1.29600012, 0.432000041, 1.29600012))
  485. PartWeld = CFuncs["Weld"].Create(Character, MainHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.375000238, -0.899997711, 0.6210289, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  486. CFuncs["Mesh"].Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  487. Part = CFuncs["Part"].Create(Character, Enum.Material.SmoothPlastic, 0, 0, "Mid gray", "Part", Vector3.new(2.59200025, 1.72800016, 1.29600143))
  488. PartWeld = CFuncs["Weld"].Create(Character, MainHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0269966125, 0.375000238, -2.62800598, 0, 0, -1, -1, 0, 0, 0, 1, 0))
  489. Part = CFuncs["Part"].Create(Character, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Part", Vector3.new(2.16000032, 3.02400041, 1.72800016))
  490. PartWeld = CFuncs["Weld"].Create(Character, MainHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(2.98802185, -0.0270271301, -0.375000238, 0, 1, 0, 0, 0, 1, 1, 0, 0))
  491. CFuncs["Mesh"].Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  492. Part = CFuncs["Part"].Create(Character, Enum.Material.SmoothPlastic, 0, 0, "Mid gray", "Part", Vector3.new(2.16000056, 3.45600057, 1.72800016))
  493. PartWeld = CFuncs["Weld"].Create(Character, MainHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.97995758, -0.0269966125, 2.8650403, 0, 1, 0, 0, 0, 1, 1, 0, 0))
  494. CFuncs["Mesh"].Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  495. Part = CFuncs["Part"].Create(Character, Enum.Material.SmoothPlastic, 0, 0, "Mid gray", "Part", Vector3.new(0.864000082, 0.864000082, 1.29600012))
  496. PartWeld = CFuncs["Weld"].Create(Character, MainHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.488963127, 0.0269966125, -0.0360145569, 1, 0, 0, 0, 0, -1, 0, 1, 0))
  497. CFuncs["Mesh"].Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  498. Part = CFuncs["Part"].Create(Character, Enum.Material.Neon, 0, 0.5, "Toothpaste", "Part", Vector3.new(2.59200048, 1.29600012, 2.37600017))
  499. PartWeld = CFuncs["Weld"].Create(Character, MainHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(3.02199554, -0.0270271301, -0.267035723, 0, 1, 0, 0, 0, 1, 1, 0, 0))
  500. CFuncs["Mesh"].Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  501. Part = CFuncs["Part"].Create(Character, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Part", Vector3.new(3.02400041, 1.72800016, 3.67200184))
  502. PartWeld = CFuncs["Weld"].Create(Character, MainHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0269966125, 0.375000238, 1.15199661, 0, 0, -1, -1, 0, 0, 0, 1, 0))
  503. Part = CFuncs["Part"].Create(Character, Enum.Material.SmoothPlastic, 0, 0, "Mid gray", "Part", Vector3.new(0.864000082, 0.432000041, 1.29600012))
  504. PartWeld = CFuncs["Weld"].Create(Character, MainHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.488963127, 1.10698318, -0.0360145569, 1, 0, 0, 0, 0, -1, 0, 1, 0))
  505. CFuncs["Mesh"].Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  506. Part = CFuncs["Part"].Create(Character, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Part", Vector3.new(0.432000041, 0.432000041, 1.72800016))
  507. PartWeld = CFuncs["Weld"].Create(Character, MainHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.674983978, -0.704997063, -0.899997711, 0, 0, -1, -1, 0, 0, 0, 1, 0))
  508. Part = CFuncs["Part"].Create(Character, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Part", Vector3.new(0.864000082, 0.432000041, 1.29600012))
  509. PartWeld = CFuncs["Weld"].Create(Character, MainHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.488963127, -0.620975494, -0.0360145569, 1, 0, 0, 0, 0, -1, 0, 1, 0))
  510. CFuncs["Mesh"].Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  511. Part = CFuncs["Part"].Create(Character, Enum.Material.SmoothPlastic, 0, 0, "Mid gray", "Part", Vector3.new(0.432000041, 0.648000062, 0.648001373))
  512. PartWeld = CFuncs["Weld"].Create(Character, MainHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.10700989, -0.812971115, -2.95201111, 0, 0, -1, -1, 0, 0, 0, 1, 0))
  513. Part = CFuncs["Part"].Create(Character, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Part", Vector3.new(2.59200025, 1.72800016, 0.864001572))
  514. PartWeld = CFuncs["Weld"].Create(Character, MainHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0269966125, 0.375000238, -1.54800797, 0, 0, -1, -1, 0, 0, 0, 1, 0))
  515. Part = CFuncs["Part"].Create(Character, Enum.Material.SmoothPlastic, 0, 0, "Mid gray", "Part", Vector3.new(4.75200081, 5.20560074, 4.32000017))
  516. PartWeld = CFuncs["Weld"].Create(Character, MainHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-4.57197571, -0.0252799988, 2.8650403, 0, 1, 0, 0, 0, 1, 1, 0, 0))
  517. CFuncs["Mesh"].Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  518. Part = CFuncs["Part"].Create(Character, Enum.Material.SmoothPlastic, 0, 0, "Mid gray", "Part", Vector3.new(2.59200048, 2.16000009, 2.37600017))
  519. PartWeld = CFuncs["Weld"].Create(Character, MainHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(2.98802185, -0.0270271301, -0.267014265, 0, 1, 0, 0, 0, 1, 1, 0, 0))
  520. CFuncs["Mesh"].Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  521. Part = CFuncs["Part"].Create(Character, Enum.Material.Neon, 0, 0.5, "Toothpaste", "Part", Vector3.new(2.16000032, 2.20319986, 2.37600017))
  522. PartWeld = CFuncs["Weld"].Create(Character, MainHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(2.98802185, -0.0270271301, -0.267024755, 0, 1, 0, 0, 0, 1, 1, 0, 0))
  523. CFuncs["Mesh"].Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  524. Part = CFuncs["Part"].Create(Character, Enum.Material.SmoothPlastic, 0, 0, "Mid gray", "Part", Vector3.new(2.16000009, 0.432000041, 3.0240016))
  525. PartWeld = CFuncs["Weld"].Create(Character, MainHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0269966125, -0.704997063, 1.47599792, 0, 0, -1, -1, 0, 0, 0, 1, 0))
  526. Part = CFuncs["Part"].Create(Character, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Part", Vector3.new(0.432000041, 0.432000041, 1.72800016))
  527. PartWeld = CFuncs["Weld"].Create(Character, MainHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.6210289, -0.704997063, -0.899997711, 0, 0, -1, -1, 0, 0, 0, 1, 0))
  528. Part = CFuncs["Part"].Create(Character, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Part", Vector3.new(0.864000082, 0.432000041, 1.29600012))
  529. PartWeld = CFuncs["Weld"].Create(Character, MainHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.488963127, 0.674999237, -0.0360145569, 1, 0, 0, 0, 0, -1, 0, 1, 0))
  530. CFuncs["Mesh"].Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  531. Part = CFuncs["Part"].Create(Character, Enum.Material.SmoothPlastic, 0, 0, "Mid gray", "Part", Vector3.new(1.72800028, 0.432000041, 2.59200025))
  532. PartWeld = CFuncs["Weld"].Create(Character, MainHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.375000238, -0.899997711, -0.0269966125, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  533. CFuncs["Mesh"].Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  534. Part = CFuncs["Part"].Create(Character, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Part", Vector3.new(1.51200032, 1.72800028, 1.72800171))
  535. PartWeld = CFuncs["Weld"].Create(Character, MainHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.86302948, -2.8650403, -2.8439827, 0, 0, -1, -1, 0, 0, 0, 1, 0))
  536. Part = CFuncs["Part"].Create(Character, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part", Vector3.new(1.51200032, 1.08000004, 1.08000004))
  537. PartWeld = CFuncs["Weld"].Create(Character, MainHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.21500778, 2.0160141, -2.2109971, 0, 0, -1, 0, 1, 0, 1, 0, 0))
  538. CFuncs["Mesh"].Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  539. Part = CFuncs["Part"].Create(Character, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Part", Vector3.new(2.16000032, 0.432000041, 1.08000004))
  540. PartWeld = CFuncs["Weld"].Create(Character, MainHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.90800476, 1.26896667, -1.34699464, 0, 1, 0, 0, 0, 1, 1, 0, 0))
  541. CFuncs["Mesh"].Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  542. Part = CFuncs["Part"].Create(Character, Enum.Material.SmoothPlastic, 0, 0, "Lily white", "Part", Vector3.new(1.08000028, 0.864000082, 0.432000041))
  543. PartWeld = CFuncs["Weld"].Create(Character, MainHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.16098022, 3.63601685, -2.31899524, 0, 0, -1, 0, 1, 0, 1, 0, 0))
  544. CFuncs["Mesh"].Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  545. Part = CFuncs["Part"].Create(Character, Enum.Material.SmoothPlastic, 0, 0, "Lily white", "Part", Vector3.new(1.51200032, 0.648000062, 1.29600012))
  546. PartWeld = CFuncs["Weld"].Create(Character, MainHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.16095734, 1.15200043, -2.1029973, 0, 0, -1, 0, 1, 0, 1, 0, 0))
  547. CFuncs["Mesh"].Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  548. Part = CFuncs["Part"].Create(Character, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Part", Vector3.new(1.72800028, 0.648000062, 0.864001632))
  549. PartWeld = CFuncs["Weld"].Create(Character, MainHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0269966125, -0.813005447, -2.19600677, 0, 0, -1, -1, 0, 0, 0, 1, 0))
  550. Part = CFuncs["Part"].Create(Character, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Part", Vector3.new(0.864000142, 0.432000041, 0.432000041))
  551. PartWeld = CFuncs["Weld"].Create(Character, MainHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0269966125, -0.704997063, -1.54800797, 0, 0, -1, -1, 0, 0, 0, 1, 0))
  552. Part = CFuncs["Part"].Create(Character, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Part", Vector3.new(1.2960006, 1.72800016, 0.648000062))
  553. PartWeld = CFuncs["Weld"].Create(Character, MainHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-2.62801361, -0.0269966125, 0.812988281, 0, 1, 0, 0, 0, 1, 1, 0, 0))
  554. CFuncs["Mesh"].Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  555. Part = CFuncs["Part"].Create(Character, Enum.Material.SmoothPlastic, 0, 0, "Mid gray", "Part", Vector3.new(2.16000009, 0.432000041, 1.94400144))
  556. PartWeld = CFuncs["Weld"].Create(Character, MainHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0269966125, -1.13699913, 1.36799622, 0, 0, -1, -1, 0, 0, 0, 1, 0))
  557. Part = CFuncs["Part"].Create(Character, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Part", Vector3.new(1.08000028, 1.5120002, 1.08000004))
  558. PartWeld = CFuncs["Weld"].Create(Character, MainHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.16098022, 2.01600647, -1.99499702, 0, 0, -1, 0, 1, 0, 1, 0, 0))
  559. CFuncs["Mesh"].Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  560. Part = CFuncs["Part"].Create(Character, Enum.Material.SmoothPlastic, 0, 0, "Mid gray", "Part", Vector3.new(0.432000041, 0.648000062, 0.648001373))
  561. PartWeld = CFuncs["Weld"].Create(Character, MainHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.05303955, 0.812889099, -2.95201111, 0, 0, 1, 1, 0, 0, 0, 1, 0))
  562. Part = CFuncs["Part"].Create(Character, Enum.Material.SmoothPlastic, 0, 0, "Lily white", "Part", Vector3.new(1.51200032, 0.648000062, 1.29600012))
  563. PartWeld = CFuncs["Weld"].Create(Character, MainHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.16095734, 2.8800087, -2.1029973, 0, 0, -1, 0, 1, 0, 1, 0, 0))
  564. CFuncs["Mesh"].Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  565. Part = CFuncs["Part"].Create(Character, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Part", Vector3.new(1.51200032, 1.72800028, 1.72800171))
  566. PartWeld = CFuncs["Weld"].Create(Character, MainHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.80897903, -2.8650403, -2.8439827, 0, 0, -1, -1, 0, 0, 0, 1, 0))
  567. Part = CFuncs["Part"].Create(Character, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Part", Vector3.new(1.5120002, 5.18400049, 1.72800171))
  568. PartWeld = CFuncs["Weld"].Create(Character, MainHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.86299515, -2.86499691, -4.57199478, 0, 0, -1, -1, 0, 0, 0, 1, 0))
  569. Part = CFuncs["Part"].Create(Character, Enum.Material.SmoothPlastic, 0, 0, "Lily white", "Part", Vector3.new(1.51200032, 0.648000062, 1.29600012))
  570. PartWeld = CFuncs["Weld"].Create(Character, MainHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.21500778, 1.15200043, -2.1029973, 0, 0, -1, 0, 1, 0, 1, 0, 0))
  571. CFuncs["Mesh"].Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  572. Part = CFuncs["Part"].Create(Character, Enum.Material.SmoothPlastic, 0, 0, "Lily white", "Part", Vector3.new(0.648000062, 0.432000041, 0.648000062))
  573. PartWeld = CFuncs["Weld"].Create(Character, MainHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.21500778, 4.28401566, -2.2109971, 0, 0, -1, 0, 1, 0, 1, 0, 0))
  574. CFuncs["Mesh"].Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  575. Part = CFuncs["Part"].Create(Character, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Part", Vector3.new(1.51200032, 0.648000062, 2.16000009))
  576. PartWeld = CFuncs["Weld"].Create(Character, MainHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.21498489, 0.504009247, -2.10299492, 0, 0, -1, 0, 1, 0, 1, 0, 0))
  577. CFuncs["Mesh"].Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  578. Part = CFuncs["Part"].Create(Character, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Part", Vector3.new(2.16000032, 0.432000041, 1.08000004))
  579. PartWeld = CFuncs["Weld"].Create(Character, MainHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.90800476, -1.32300568, -1.34699464, 0, 1, 0, 0, 0, 1, 1, 0, 0))
  580. CFuncs["Mesh"].Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  581. Part = CFuncs["Part"].Create(Character, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part", Vector3.new(1.51200032, 1.08000004, 1.08000004))
  582. PartWeld = CFuncs["Weld"].Create(Character, MainHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.16095734, 2.0160141, -2.2109971, 0, 0, -1, 0, 1, 0, 1, 0, 0))
  583. CFuncs["Mesh"].Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  584. Part = CFuncs["Part"].Create(Character, Enum.Material.SmoothPlastic, 0, 0, "Lily white", "Part", Vector3.new(1.08000028, 0.864000082, 0.432000041))
  585. PartWeld = CFuncs["Weld"].Create(Character, MainHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.21498489, 3.63601685, -2.31899524, 0, 0, -1, 0, 1, 0, 1, 0, 0))
  586. CFuncs["Mesh"].Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  587. Part = CFuncs["Part"].Create(Character, Enum.Material.SmoothPlastic, 0, 0, "Lily white", "Part", Vector3.new(1.51200032, 0.648000062, 1.29600012))
  588. PartWeld = CFuncs["Weld"].Create(Character, MainHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.21500778, 2.8800087, -2.1029973, 0, 0, -1, 0, 1, 0, 1, 0, 0))
  589. CFuncs["Mesh"].Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  590. Part = CFuncs["Part"].Create(Character, Enum.Material.SmoothPlastic, 0, 0, "Lily white", "Part", Vector3.new(0.648000062, 0.432000041, 0.648000062))
  591. PartWeld = CFuncs["Weld"].Create(Character, MainHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.16095734, 4.28401566, -2.2109971, 0, 0, -1, 0, 1, 0, 1, 0, 0))
  592. CFuncs["Mesh"].Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  593. Part = CFuncs["Part"].Create(Character, Enum.Material.SmoothPlastic, 0, 0, "Lily white", "Part", Vector3.new(1.08000028, 1.5120002, 0.864000082))
  594. PartWeld = CFuncs["Weld"].Create(Character, MainHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.16098022, 3.96001434, -1.88699424, 0, 0, -1, 0, 1, 0, 1, 0, 0))
  595. CFuncs["Mesh"].Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  596. Part = CFuncs["Part"].Create(Character, Enum.Material.SmoothPlastic, 0, 0, "Mid gray", "Part", Vector3.new(1.2960006, 0.432000041, 0.648000062))
  597. PartWeld = CFuncs["Weld"].Create(Character, MainHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-2.62801361, -1.10699844, 0.812988281, 0, 1, 0, 0, 0, 1, 1, 0, 0))
  598. CFuncs["Mesh"].Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  599. Part = CFuncs["Part"].Create(Character, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Part", Vector3.new(1.51200032, 0.648000062, 2.16000009))
  600. PartWeld = CFuncs["Weld"].Create(Character, MainHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.16098022, 0.504009247, -2.10299492, 0, 0, -1, 0, 1, 0, 1, 0, 0))
  601. CFuncs["Mesh"].Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  602. Part = CFuncs["Part"].Create(Character, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Part", Vector3.new(1.08000028, 1.5120002, 1.08000004))
  603. PartWeld = CFuncs["Weld"].Create(Character, MainHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.21498489, 2.01600647, -1.99499702, 0, 0, -1, 0, 1, 0, 1, 0, 0))
  604. CFuncs["Mesh"].Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  605. Part = CFuncs["Part"].Create(Character, Enum.Material.SmoothPlastic, 0, 0, "Lily white", "Part", Vector3.new(1.08000028, 1.5120002, 0.864000082))
  606. PartWeld = CFuncs["Weld"].Create(Character, MainHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.21498489, 3.96001434, -1.88699424, 0, 0, -1, 0, 1, 0, 1, 0, 0))
  607. CFuncs["Mesh"].Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  608. Part = CFuncs["Part"].Create(Character, Enum.Material.SmoothPlastic, 0, 0, "Mid gray", "Part", Vector3.new(3.45600033, 3.45600057, 0.432000041))
  609. PartWeld = CFuncs["Weld"].Create(Character, MainHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0270271301, -5.11689377, 1.23679733, 0, 0, -0.99999994, -0.707106829, 0.707106709, 0, 0.707106709, 0.707106829, 0))
  610. Part = CFuncs["Part"].Create(Character, Enum.Material.SmoothPlastic, 0, 0, "Mid gray", "Part", Vector3.new(2.15999985, 1.72800028, 1.72800171))
  611. PartWeld = CFuncs["Weld"].Create(Character, MainHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0269966125, -2.8650403, -2.8439827, 0, 0, -1, -1, 0, 0, 0, 1, 0))
  612. Part = CFuncs["Part"].Create(Character, Enum.Material.SmoothPlastic, 0, 0, "Mid gray", "Part", Vector3.new(2.16000009, 5.18400049, 1.72800171))
  613. PartWeld = CFuncs["Weld"].Create(Character, MainHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0269966125, -2.86499691, -4.57199478, 0, 0, -1, -1, 0, 0, 0, 1, 0))
  614. RLegBConnector = CFuncs["Part"].Create(Character, Enum.Material.SmoothPlastic, 0, 1, "Mid gray", "RLegBConnector", Vector3.new(1.29599988, 1.72800016, 1.72800016))
  615. RLegBConnectorWeld = CFuncs["Weld"].Create(Character, MainHandle, RLegBConnector, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(2.13302231, 0.375000238, 2.62799835, 0, 0, 1, -1, 0, 0, 0, -1, 0))
  616. CFuncs["Mesh"].Create("SpecialMesh", RLegBConnector, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  617. RLegFConnector = CFuncs["Part"].Create(Character, Enum.Material.SmoothPlastic, 0, 1, "Mid gray", "RLegFConnector", Vector3.new(1.29599988, 1.72800016, 1.72800016))
  618. RLegFConnectorWeld = CFuncs["Weld"].Create(Character, MainHandle, RLegFConnector, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.95540237, 0.375000238, 1.47602463, 0, 0, -1, -1, 0, 0, 0, 1, 0))
  619. CFuncs["Mesh"].Create("SpecialMesh", RLegFConnector, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  620. Wedge = CFuncs["Part"].Create(Character, Enum.Material.SmoothPlastic, 0, 0, "Mid gray", "Wedge", Vector3.new(0.432000041, 0.648000062, 1.08000004))
  621. WedgeWeld = CFuncs["Weld"].Create(Character, MainHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0569722652, -1.86302948, 2.44799042, -1, 0, 4.76837158e-007, 4.76837158e-007, 0, 1, 0, 1, 0))
  622. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  623. Wedge = CFuncs["Part"].Create(Character, Enum.Material.SmoothPlastic, 0, 0, "Mid gray", "Wedge", Vector3.new(0.432000041, 1.08000004, 1.08000004))
  624. WedgeWeld = CFuncs["Weld"].Create(Character, MainHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0569722652, -1.86302948, -1.65598297, -1, 0, 4.76837158e-007, 4.76837158e-007, 0, 1, 0, 1, 0))
  625. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  626. Wedge = CFuncs["Part"].Create(Character, Enum.Material.SmoothPlastic, 0, 0, "Mid gray", "Wedge", Vector3.new(0.432000041, 0.432000041, 0.432000041))
  627. WedgeWeld = CFuncs["Weld"].Create(Character, MainHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.374999523, -1.75500107, 2.77198029, -1, 0, 4.76837158e-007, 4.76837158e-007, 0, 1, 0, 1, 0))
  628. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  629. Wedge = CFuncs["Part"].Create(Character, Enum.Material.SmoothPlastic, 0, 0, "Mid gray", "Wedge", Vector3.new(0.432000041, 0.432000041, 0.432000041))
  630. WedgeWeld = CFuncs["Weld"].Create(Character, MainHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.374999523, -1.53900528, -1.33200073, -1, 0, 4.76837158e-007, 4.76837158e-007, 0, 1, 0, 1, 0))
  631. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  632. Wedge = CFuncs["Part"].Create(Character, Enum.Material.SmoothPlastic, 0, 0, "Mid gray", "Wedge", Vector3.new(0.432000041, 0.432000041, 0.432000041))
  633. WedgeWeld = CFuncs["Weld"].Create(Character, MainHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.375000238, -1.75500107, -0.180000305, 1, 0, 0, 0, 0, 1, 0, -1, 0))
  634. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  635. Wedge = CFuncs["Part"].Create(Character, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Wedge", Vector3.new(1.5120002, 1.72800016, 1.72800016))
  636. WedgeWeld = CFuncs["Weld"].Create(Character, MainHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.80897903, 2.84399414, -1.1370821, 0, 0, -1, 0, -1, 0, -1, 0, 0))
  637. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  638. Wedge = CFuncs["Part"].Create(Character, Enum.Material.SmoothPlastic, 0, 0, "Mid gray", "Wedge", Vector3.new(2.16000032, 1.72800016, 1.72800016))
  639. WedgeWeld = CFuncs["Weld"].Create(Character, MainHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0270271301, -4.59305525, -2.84398651, 0, 0, -1, -1, 0, 0, 0, 1, 0))
  640. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  641. Wedge = CFuncs["Part"].Create(Character, Enum.Material.SmoothPlastic, 0, 0, "Mid gray", "Wedge", Vector3.new(0.432000041, 0.432000041, 0.432000041))
  642. WedgeWeld = CFuncs["Weld"].Create(Character, MainHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.375000238, -1.53900528, 3.92397308, 1, 0, 0, 0, 0, 1, 0, -1, 0))
  643. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  644. Wedge = CFuncs["Part"].Create(Character, Enum.Material.SmoothPlastic, 0, 0, "Mid gray", "Wedge", Vector3.new(0.432000041, 1.08000004, 1.08000004))
  645. WedgeWeld = CFuncs["Weld"].Create(Character, MainHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.807035208, -1.78742981, 3.59994507, -1, 0, 0, 0, 0, -1, 0, -1, 0))
  646. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  647. Wedge = CFuncs["Part"].Create(Character, Enum.Material.SmoothPlastic, 0, 0, "Mid gray", "Wedge", Vector3.new(0.432000041, 0.648000062, 1.08000004))
  648. WedgeWeld = CFuncs["Weld"].Create(Character, MainHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.807035208, -1.78738022, -0.50402832, -1, 0, 0, 0, 0, -1, 0, -1, 0))
  649. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  650. Wedge = CFuncs["Part"].Create(Character, Enum.Material.SmoothPlastic, 0, 0, "Mid gray", "Wedge", Vector3.new(0.432000041, 1.08000004, 1.08000004))
  651. WedgeWeld = CFuncs["Weld"].Create(Character, MainHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.05697155, -1.78742981, -1.6560173, 1, 0, 0, 0, 0, -1, 0, 1, 0))
  652. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  653. Wedge = CFuncs["Part"].Create(Character, Enum.Material.SmoothPlastic, 0, 0, "Mid gray", "Wedge", Vector3.new(0.432000041, 0.432000041, 0.432000041))
  654. WedgeWeld = CFuncs["Weld"].Create(Character, MainHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.375000238, -1.67942429, -0.180000305, -1, 0, 0, 0, 0, -1, 0, -1, 0))
  655. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  656. Wedge = CFuncs["Part"].Create(Character, Enum.Material.SmoothPlastic, 0, 0, "Mid gray", "Wedge", Vector3.new(0.432000041, 0.648000062, 1.08000004))
  657. WedgeWeld = CFuncs["Weld"].Create(Character, MainHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.807035208, -1.86300659, -0.503986359, 1, 0, 0, 0, 0, 1, 0, -1, 0))
  658. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  659. Wedge = CFuncs["Part"].Create(Character, Enum.Material.SmoothPlastic, 0, 0, "Mid gray", "Wedge", Vector3.new(0.432000041, 0.648000062, 1.08000004))
  660. WedgeWeld = CFuncs["Weld"].Create(Character, MainHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.807034492, -1.86300659, 2.44797516, -1, 0, 4.76837158e-007, 4.76837158e-007, 0, 1, 0, 1, 0))
  661. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  662. Wedge = CFuncs["Part"].Create(Character, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Wedge", Vector3.new(5.18400049, 1.72800016, 1.72800016))
  663. WedgeWeld = CFuncs["Weld"].Create(Character, MainHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0269966125, -6.29996109, 4.59305525, 0, 0, -1, 0, 1, 0, 1, 0, 0))
  664. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  665. Wedge = CFuncs["Part"].Create(Character, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Wedge", Vector3.new(0.432000041, 0.432000041, 1.08000004))
  666. WedgeWeld = CFuncs["Weld"].Create(Character, MainHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.620975494, -0.921014309, -1.22401428, 0, 0, -1, -1, 0, 0, 0, 1, 0))
  667. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  668. Wedge = CFuncs["Part"].Create(Character, Enum.Material.SmoothPlastic, 0, 0, "Mid gray", "Wedge", Vector3.new(2.16000009, 0.432000041, 0.432000041))
  669. WedgeWeld = CFuncs["Weld"].Create(Character, MainHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0269966125, -1.13699913, -0.180000305, 0, 0, 1, -1, 0, 0, 0, -1, 0))
  670. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  671. Wedge = CFuncs["Part"].Create(Character, Enum.Material.SmoothPlastic, 0, 0, "Mid gray", "Wedge", Vector3.new(0.432000041, 0.432000041, 0.432000041))
  672. WedgeWeld = CFuncs["Weld"].Create(Character, MainHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.375000238, -1.67939377, 2.77199936, 1, 0, 0, 0, 0, -1, 0, 1, 0))
  673. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  674. Wedge = CFuncs["Part"].Create(Character, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Wedge", Vector3.new(5.18400049, 1.72800016, 1.72800016))
  675. WedgeWeld = CFuncs["Weld"].Create(Character, MainHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0269966125, 1.13708162, 6.29996109, 0, 0, -1, 1, 0, 0, 0, -1, 0))
  676. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  677. Wedge = CFuncs["Part"].Create(Character, Enum.Material.SmoothPlastic, 0, 0, "Mid gray", "Wedge", Vector3.new(0.432000041, 1.08000004, 1.08000004))
  678. WedgeWeld = CFuncs["Weld"].Create(Character, MainHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.05697155, -1.78734207, 3.5999794, -1, 0, 0, 0, 0, -1, 0, -1, 0))
  679. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  680. Wedge = CFuncs["Part"].Create(Character, Enum.Material.SmoothPlastic, 0, 0, "Mid gray", "Wedge", Vector3.new(2.16000009, 0.432000041, 0.432000041))
  681. WedgeWeld = CFuncs["Weld"].Create(Character, MainHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0269966125, -1.13699913, 2.55599976, 0, 0, -1, -1, 0, 0, 0, 1, 0))
  682. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  683. Wedge = CFuncs["Part"].Create(Character, Enum.Material.SmoothPlastic, 0, 0, "Mid gray", "Wedge", Vector3.new(0.432000041, 0.648000062, 1.08000004))
  684. WedgeWeld = CFuncs["Weld"].Create(Character, MainHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.807035208, -1.78742981, 2.44797516, 1, 0, 0, 0, 0, -1, 0, 1, 0))
  685. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  686. Wedge = CFuncs["Part"].Create(Character, Enum.Material.SmoothPlastic, 0, 0, "Mid gray", "Wedge", Vector3.new(0.432000041, 1.08000004, 1.08000004))
  687. WedgeWeld = CFuncs["Weld"].Create(Character, MainHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.807035208, -1.86302948, 3.59999084, 1, 0, 0, 0, 0, 1, 0, -1, 0))
  688. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  689. Wedge = CFuncs["Part"].Create(Character, Enum.Material.SmoothPlastic, 0, 0, "Mid gray", "Wedge", Vector3.new(2.16000009, 1.72800016, 1.72800016))
  690. WedgeWeld = CFuncs["Weld"].Create(Character, MainHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0269966125, 2.84399414, -1.13708162, 0, 0, -1, 0, -1, 0, -1, 0, 0))
  691. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  692. Wedge = CFuncs["Part"].Create(Character, Enum.Material.SmoothPlastic, 0, 0, "Mid gray", "Wedge", Vector3.new(0.432000041, 0.648000062, 1.08000004))
  693. WedgeWeld = CFuncs["Weld"].Create(Character, MainHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.05697155, -1.86300659, -0.504020691, 1, 0, 0, 0, 0, 1, 0, -1, 0))
  694. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  695. Wedge = CFuncs["Part"].Create(Character, Enum.Material.SmoothPlastic, 0, 0, "Mid gray", "Wedge", Vector3.new(0.432000041, 0.648000062, 1.08000004))
  696. WedgeWeld = CFuncs["Weld"].Create(Character, MainHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.05697155, -1.78736496, -0.504009247, -1, 0, 0, 0, 0, -1, 0, -1, 0))
  697. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  698. Wedge = CFuncs["Part"].Create(Character, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Wedge", Vector3.new(0.432000041, 0.432000041, 1.08000004))
  699. WedgeWeld = CFuncs["Weld"].Create(Character, MainHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.674999237, -0.921014309, -1.22401428, 0, 0, -1, -1, 0, 0, 0, 1, 0))
  700. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  701. Wedge = CFuncs["Part"].Create(Character, Enum.Material.SmoothPlastic, 0, 0, "Mid gray", "Wedge", Vector3.new(0.432000041, 0.648000062, 1.08000004))
  702. WedgeWeld = CFuncs["Weld"].Create(Character, MainHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.05697155, -1.78739548, 2.44794464, 1, 0, 0, 0, 0, -1, 0, 1, 0))
  703. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  704. Wedge = CFuncs["Part"].Create(Character, Enum.Material.SmoothPlastic, 0, 0, "Mid gray", "Wedge", Vector3.new(0.432000041, 1.08000004, 1.08000004))
  705. WedgeWeld = CFuncs["Weld"].Create(Character, MainHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.807034492, -1.86300659, -1.65599823, -1, 0, 4.76837158e-007, 4.76837158e-007, 0, 1, 0, 1, 0))
  706. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  707. Wedge = CFuncs["Part"].Create(Character, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Wedge", Vector3.new(1.51200032, 1.72800016, 1.72800016))
  708. WedgeWeld = CFuncs["Weld"].Create(Character, MainHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.86300659, -4.59305525, -2.84398651, 0, 0, -1, -1, 0, 0, 0, 1, 0))
  709. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  710. Wedge = CFuncs["Part"].Create(Character, Enum.Material.SmoothPlastic, 0, 0, "Mid gray", "Wedge", Vector3.new(0.432000041, 1.08000004, 1.08000004))
  711. WedgeWeld = CFuncs["Weld"].Create(Character, MainHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.807035208, -1.78742981, -1.65598297, 1, 0, 0, 0, 0, -1, 0, 1, 0))
  712. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  713. Wedge = CFuncs["Part"].Create(Character, Enum.Material.SmoothPlastic, 0, 0, "Mid gray", "Wedge", Vector3.new(0.432000041, 1.08000004, 1.08000004))
  714. WedgeWeld = CFuncs["Weld"].Create(Character, MainHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.05697155, -1.86300659, 3.59996033, 1, 0, 0, 0, 0, 1, 0, -1, 0))
  715. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  716. Wedge = CFuncs["Part"].Create(Character, Enum.Material.SmoothPlastic, 0, 0, "Mid gray", "Wedge", Vector3.new(0.432000041, 0.432000041, 0.432000041))
  717. WedgeWeld = CFuncs["Weld"].Create(Character, MainHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.375000238, -1.46334457, 3.92396164, -1, 0, 0, 0, 0, -1, 0, -1, 0))
  718. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  719. Wedge = CFuncs["Part"].Create(Character, Enum.Material.SmoothPlastic, 0, 0, "Mid gray", "Wedge", Vector3.new(0.432000041, 0.432000041, 0.432000041))
  720. WedgeWeld = CFuncs["Weld"].Create(Character, MainHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.375000238, -1.46334457, -1.3319664, 1, 0, 0, 0, 0, -1, 0, 1, 0))
  721. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  722. Wedge = CFuncs["Part"].Create(Character, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Wedge", Vector3.new(1.51200032, 1.72800016, 1.72800016))
  723. WedgeWeld = CFuncs["Weld"].Create(Character, MainHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.80897903, -4.59305525, -2.84398651, 0, 0, -1, -1, 0, 0, 0, 1, 0))
  724. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  725. Wedge = CFuncs["Part"].Create(Character, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Wedge", Vector3.new(1.5120002, 1.72800016, 1.72800016))
  726. WedgeWeld = CFuncs["Weld"].Create(Character, MainHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.86300659, 2.84399414, -1.13708162, 0, 0, -1, 0, -1, 0, -1, 0, 0))
  727. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  728. CannonHandle = CFuncs["Part"].Create(Character, Enum.Material.SmoothPlastic, 0, 0, "Mid gray", "CannonHandle", Vector3.new(4.10400105, 1.29600036, 4.10400057))
  729. CannonHandleWeld = CFuncs["Weld"].Create(Character, CannonConnector, CannonHandle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0, 2.86102295e-006, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  730. CFuncs["Mesh"].Create("CylinderMesh", CannonHandle, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  731. Part = CFuncs["Part"].Create(Character, Enum.Material.SmoothPlastic, 0, 0, "Mid gray", "Part", Vector3.new(0.864000797, 2.59200001, 0.648000062))
  732. PartWeld = CFuncs["Weld"].Create(Character, CannonHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.14440918e-005, 2.26800156, 0.431990623, 0, -1, 0, 1, 0, 0, 0, 0, 1))
  733. CFuncs["Mesh"].Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  734. Part = CFuncs["Part"].Create(Character, Enum.Material.SmoothPlastic, 0, 0, "Mid gray", "Part", Vector3.new(0.864000797, 1.5120002, 1.08000004))
  735. PartWeld = CFuncs["Weld"].Create(Character, CannonHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-7.62939453e-006, 7.12799835, 1.2959981, 0, -1, 0, 1, 0, 0, 0, 0, 1))
  736. CFuncs["Mesh"].Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  737. Part = CFuncs["Part"].Create(Character, Enum.Material.SmoothPlastic, 0, 0, "Mid gray", "Part", Vector3.new(0.864000797, 0.864000082, 1.08000004))
  738. PartWeld = CFuncs["Weld"].Create(Character, CannonHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(7.62939453e-006, 3.99601364, 0.432009697, 0, -1, 0, 1, 0, 0, 0, 0, 1))
  739. CFuncs["Mesh"].Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  740. Part = CFuncs["Part"].Create(Character, Enum.Material.SmoothPlastic, 0, 0, "Mid gray", "Part", Vector3.new(0.864000797, 5.4000001, 0.648000062))
  741. PartWeld = CFuncs["Weld"].Create(Character, CannonHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 3.67200851, 1.29599428, 0, -1, 0, 1, 0, 0, 0, 0, 1))
  742. CFuncs["Mesh"].Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  743. CannonBarrel = CFuncs["Part"].Create(Character, Enum.Material.SmoothPlastic, 0, 0, "Really black", "CannonBarrel", Vector3.new(0.864000797, 0.432000041, 0.648000062))
  744. CannonBarrelWeld = CFuncs["Weld"].Create(Character, CannonHandle, CannonBarrel, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 7.68434906, 1.29599428, 0, -1, 0, 1, 0, 0, 0, 0, 1))
  745. CFuncs["Mesh"].Create("CylinderMesh", CannonBarrel, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  746. LLegFHandle = CFuncs["Part"].Create(Character, Enum.Material.SmoothPlastic, 0, 0, "Mid gray", "LLegFHandle", Vector3.new(1.29599988, 1.72800016, 1.72800016))
  747. LLegFHandleWeld = CFuncs["Weld"].Create(Character, LLegFConnector, LLegFHandle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  748. CFuncs["Mesh"].Create("SpecialMesh", LLegFHandle, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  749. Wedge = CFuncs["Part"].Create(Character, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Wedge", Vector3.new(1.29600012, 0.432000041, 0.432000041))
  750. WedgeWeld = CFuncs["Weld"].Create(Character, LLegFHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.08000946, -1.08002853, 0.216036797, 1, 0, 0, 0, 0, -1, 0, 1, 0))
  751. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  752. Wedge = CFuncs["Part"].Create(Character, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Wedge", Vector3.new(1.29600012, 0.432000041, 0.432000041))
  753. WedgeWeld = CFuncs["Weld"].Create(Character, LLegFHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.512025, -1.51200867, 0.647968292, 0, -1, 0, -1, 0, 0, -0, -0, -1))
  754. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  755. Wedge = CFuncs["Part"].Create(Character, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Wedge", Vector3.new(1.72800016, 0.432000041, 0.432000041))
  756. WedgeWeld = CFuncs["Weld"].Create(Character, LLegFHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-3.81469727e-006, -1.94398499, 0.216036797, 0, 0, -0.99999994, -0.999999881, 0, 0, 0, 0.99999994, 0))
  757. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  758. Part = CFuncs["Part"].Create(Character, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part", Vector3.new(0.432000041, 1.5120002, 1.72799993))
  759. PartWeld = CFuncs["Weld"].Create(Character, LLegFHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.94396973, -0.755974054, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  760. Part = CFuncs["Part"].Create(Character, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part", Vector3.new(1.29600012, 1.5120002, 0.432000041))
  761. PartWeld = CFuncs["Weld"].Create(Character, LLegFHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.08000946, -0.755974054, -1.07999039, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  762. Part = CFuncs["Part"].Create(Character, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part", Vector3.new(0.432000041, 0.432000041, 1.72799993))
  763. PartWeld = CFuncs["Weld"].Create(Character, LLegFHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.51200104, 2.37601233, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  764. Part = CFuncs["Part"].Create(Character, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part", Vector3.new(1.72800016, 1.72800016, 1.72799993))
  765. PartWeld = CFuncs["Weld"].Create(Character, LLegFHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.864013672, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  766. Part = CFuncs["Part"].Create(Character, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part", Vector3.new(0.432000041, 0.864000142, 0.863999844))
  767. PartWeld = CFuncs["Weld"].Create(Character, LLegFHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.94396973, 0.432034969, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  768. Part = CFuncs["Part"].Create(Character, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part", Vector3.new(1.29600012, 1.5120002, 0.432000041))
  769. PartWeld = CFuncs["Weld"].Create(Character, LLegFHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.08000946, -0.755974054, 1.07997894, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  770. Part = CFuncs["Part"].Create(Character, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part", Vector3.new(1.29600012, 1.72800016, 1.72799993))
  771. PartWeld = CFuncs["Weld"].Create(Character, LLegFHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.648010254, 1.7280277, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  772. Ball1 = CFuncs["Part"].Create(Character, Enum.Material.SmoothPlastic, 0, 0, "Mid gray", "Part", Vector3.new(1.72799993, 1.72800016, 1.72800016))
  773. Ball1Weld = CFuncs["Weld"].Create(Character, LLegFHandle, Ball1, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.431991577, 2.5920229, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  774. CFuncs["Mesh"].Create("SpecialMesh", Ball1, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  775. Part = CFuncs["Part"].Create(Character, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part", Vector3.new(0.432000041, 1.72800028, 0.863999844))
  776. PartWeld = CFuncs["Weld"].Create(Character, LLegFHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.51200104, 1.7280277, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  777. Wedge = CFuncs["Part"].Create(Character, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Wedge", Vector3.new(1.29600012, 0.432000041, 0.432000041))
  778. WedgeWeld = CFuncs["Weld"].Create(Character, LLegFHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.512025, -1.51200867, 0.648006439, 0, 1, 0, -1, 0, 0, 0, 0, 1))
  779. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  780. Wedge = CFuncs["Part"].Create(Character, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Wedge", Vector3.new(1.72800016, 0.864000082, 0.432000041))
  781. WedgeWeld = CFuncs["Weld"].Create(Character, LLegFHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.14440918e-005, 1.7280277, 1.51200104, 0, 0, -1, 0, 1, 0, 1, 0, 0))
  782. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  783. Wedge = CFuncs["Part"].Create(Character, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Wedge", Vector3.new(0.864000082, 0.432000041, 0.432000041))
  784. WedgeWeld = CFuncs["Weld"].Create(Character, LLegFHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.432034969, -1.94398499, 0.647968292, 0, -1, 0, -1, 0, 0, -0, -0, -1))
  785. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  786. Wedge = CFuncs["Part"].Create(Character, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Wedge", Vector3.new(1.5120002, 0.432000041, 0.432000041))
  787. WedgeWeld = CFuncs["Weld"].Create(Character, LLegFHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.755974054, -1.08000183, 1.94398499, 0, 1, 0, 0, 0, 1, 1, 0, 0))
  788. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  789. Wedge = CFuncs["Part"].Create(Character, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Wedge", Vector3.new(1.29600012, 0.432000041, 0.432000041))
  790. WedgeWeld = CFuncs["Weld"].Create(Character, LLegFHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.08000946, -1.08000183, 0.216036797, -1, 0, 0, 0, 0, 1, 0, 1, 0))
  791. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  792. Wedge = CFuncs["Part"].Create(Character, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Wedge", Vector3.new(0.864000082, 0.432000041, 0.432000041))
  793. WedgeWeld = CFuncs["Weld"].Create(Character, LLegFHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.432034969, -1.94398499, 0.648006439, 0, 1, 0, -1, 0, 0, 0, 0, 1))
  794. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  795. Wedge = CFuncs["Part"].Create(Character, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Wedge", Vector3.new(1.5120002, 0.432000041, 0.432000041))
  796. WedgeWeld = CFuncs["Weld"].Create(Character, LLegFHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.755974054, -1.94398499, 1.0799675, 0, 1, 0, -1, 0, 0, 0, 0, 1))
  797. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  798. Wedge = CFuncs["Part"].Create(Character, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Wedge", Vector3.new(1.72800016, 0.432000041, 0.648000062))
  799. WedgeWeld = CFuncs["Weld"].Create(Character, LLegFHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.14440918e-005, -2.80800509, -0.324005127, 0, 0, -1, 0, -1, 0, -1, -0, -0))
  800. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  801. Wedge = CFuncs["Part"].Create(Character, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Wedge", Vector3.new(1.72800016, 0.432000041, 1.08000004))
  802. WedgeWeld = CFuncs["Weld"].Create(Character, LLegFHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.14440918e-005, -2.80800509, 1.1880188, 0, 0, 1, 0, -1, 0, 1, 0, 0))
  803. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  804. RLegFHandle = CFuncs["Part"].Create(Character, Enum.Material.SmoothPlastic, 0, 0, "Mid gray", "RLegFHandle", Vector3.new(1.29599988, 1.72800016, 1.72800016))
  805. RLegFHandleWeld = CFuncs["Weld"].Create(Character, RLegFConnector, RLegFHandle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.027633667, 0, 4.95910645e-005, -1, 0, 0, 0, 1, 0, 0, 0, -1))
  806. CFuncs["Mesh"].Create("SpecialMesh", RLegFHandle, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  807. Part = CFuncs["Part"].Create(Character, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part", Vector3.new(1.29600012, 1.72800016, 1.72799993))
  808. PartWeld = CFuncs["Weld"].Create(Character, RLegFHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.647987366, 1.7280277, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  809. Part = CFuncs["Part"].Create(Character, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part", Vector3.new(1.29600012, 1.5120002, 0.432000041))
  810. PartWeld = CFuncs["Weld"].Create(Character, RLegFHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.07999802, -0.755974054, 1.07997513, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  811. Part = CFuncs["Part"].Create(Character, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part", Vector3.new(1.72800016, 1.72800016, 1.72799993))
  812. PartWeld = CFuncs["Weld"].Create(Character, RLegFHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.864002228, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  813. Part = CFuncs["Part"].Create(Character, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part", Vector3.new(0.432000041, 0.432000041, 1.72799993))
  814. PartWeld = CFuncs["Weld"].Create(Character, RLegFHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.51194763, 2.37601233, -1.52587891e-005, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  815. Part = CFuncs["Part"].Create(Character, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part", Vector3.new(0.432000041, 1.5120002, 1.72799993))
  816. PartWeld = CFuncs["Weld"].Create(Character, RLegFHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.94396973, -0.755974054, 7.62939453e-006, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  817. Part = CFuncs["Part"].Create(Character, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part", Vector3.new(0.432000041, 0.864000142, 0.863999844))
  818. PartWeld = CFuncs["Weld"].Create(Character, RLegFHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.94396973, 0.432034969, 7.62939453e-006, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  819. Ball2 = CFuncs["Part"].Create(Character, Enum.Material.SmoothPlastic, 0, 0, "Mid gray", "Part", Vector3.new(1.72799993, 1.72800016, 1.72800016))
  820. Ball2Weld = CFuncs["Weld"].Create(Character, RLegFHandle, Ball2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.432010651, 2.5920229, 4.19616699e-005, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  821. CFuncs["Mesh"].Create("SpecialMesh", Ball2, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  822. Part = CFuncs["Part"].Create(Character, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part", Vector3.new(0.432000041, 1.72800028, 0.863999844))
  823. PartWeld = CFuncs["Weld"].Create(Character, RLegFHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.51194763, 1.7280277, -1.52587891e-005, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  824. Wedge = CFuncs["Part"].Create(Character, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Wedge", Vector3.new(1.72800016, 0.432000041, 0.432000041))
  825. WedgeWeld = CFuncs["Weld"].Create(Character, RLegFHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-3.05175781e-005, -1.94400406, 0.216036797, 0, 0, -1, -1, 0, 0, 0, 1, 0))
  826. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  827. Wedge = CFuncs["Part"].Create(Character, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Wedge", Vector3.new(1.5120002, 0.432000041, 0.432000041))
  828. WedgeWeld = CFuncs["Weld"].Create(Character, RLegFHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.755974054, -1.08001709, 1.94400406, 0, 1, 0, 0, 0, 1, 1, 0, 0))
  829. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  830. Wedge = CFuncs["Part"].Create(Character, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Wedge", Vector3.new(0.864000082, 0.432000041, 0.432000041))
  831. WedgeWeld = CFuncs["Weld"].Create(Character, RLegFHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.432034969, -1.94403839, 0.648017883, 0, 1, 0, -1, 0, 0, 0, 0, 1))
  832. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  833. Wedge = CFuncs["Part"].Create(Character, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Wedge", Vector3.new(1.29600012, 0.432000041, 0.432000041))
  834. WedgeWeld = CFuncs["Weld"].Create(Character, RLegFHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.512025, -1.51201248, 0.647949219, 0, -1, 0, -1, 0, 0, 0, 0, -1))
  835. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  836. Wedge = CFuncs["Part"].Create(Character, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Wedge", Vector3.new(1.5120002, 0.432000041, 0.432000041))
  837. WedgeWeld = CFuncs["Weld"].Create(Character, RLegFHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.755974054, -1.94400406, 1.07998657, 0, 1, 0, -1, 0, 0, 0, 0, 1))
  838. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  839. Wedge = CFuncs["Part"].Create(Character, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Wedge", Vector3.new(0.864000082, 0.432000041, 0.432000041))
  840. WedgeWeld = CFuncs["Weld"].Create(Character, RLegFHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.432034969, -1.94403839, 0.647949219, 0, -1, 0, -1, 0, 0, 0, 0, -1))
  841. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  842. Wedge = CFuncs["Part"].Create(Character, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Wedge", Vector3.new(1.29600012, 0.432000041, 0.432000041))
  843. WedgeWeld = CFuncs["Weld"].Create(Character, RLegFHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.07999802, -1.08002472, 0.216036797, 1, 0, 0, 0, 0, -1, 0, 1, 0))
  844. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  845. Wedge = CFuncs["Part"].Create(Character, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Wedge", Vector3.new(1.29600012, 0.432000041, 0.432000041))
  846. WedgeWeld = CFuncs["Weld"].Create(Character, RLegFHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.512025, -1.51203156, 0.648017883, 0, 1, 0, -1, 0, 0, 0, 0, 1))
  847. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  848. Wedge = CFuncs["Part"].Create(Character, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Wedge", Vector3.new(1.72800016, 0.864000082, 0.432000041))
  849. WedgeWeld = CFuncs["Weld"].Create(Character, RLegFHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(3.81469727e-005, 1.7280277, 1.51194763, 0, 0, -1, 0, 1, 0, 1, 0, 0))
  850. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  851. Wedge = CFuncs["Part"].Create(Character, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Wedge", Vector3.new(1.72800016, 0.432000041, 1.08000004))
  852. WedgeWeld = CFuncs["Weld"].Create(Character, RLegFHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(7.62939453e-006, -2.80800509, 1.18798828, 0, 0, 1, 0, -1, 0, 1, -0, 0))
  853. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  854. Wedge = CFuncs["Part"].Create(Character, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Wedge", Vector3.new(1.29600012, 0.432000041, 0.432000041))
  855. WedgeWeld = CFuncs["Weld"].Create(Character, RLegFHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.07998657, -1.07998276, 0.216036797, -1, 0, 0, 0, 0, 1, 0, 1, 0))
  856. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  857. Wedge = CFuncs["Part"].Create(Character, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Wedge", Vector3.new(1.72800016, 0.432000041, 0.648000062))
  858. WedgeWeld = CFuncs["Weld"].Create(Character, RLegFHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.52587891e-005, -2.80800509, -0.324001312, 0, 0, -1, 0, -1, 0, -1, 0, 0))
  859. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  860. Part = CFuncs["Part"].Create(Character, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part", Vector3.new(1.29600012, 1.5120002, 0.432000041))
  861. PartWeld = CFuncs["Weld"].Create(Character, RLegFHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.07998657, -0.755974054, -1.07997894, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  862. LLegBHandle = CFuncs["Part"].Create(Character, Enum.Material.SmoothPlastic, 0, 0, "Mid gray", "LLegBHandle", Vector3.new(1.29599988, 1.72800016, 1.72800016))
  863. LLegBHandleWeld = CFuncs["Weld"].Create(Character, LLegBConnector, LLegBHandle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.272411346, 0, 4.57763672e-005, -1, 0, 0, 0, 1, 0, 0, 0, -1))
  864. CFuncs["Mesh"].Create("SpecialMesh", LLegBHandle, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  865. Wedge = CFuncs["Part"].Create(Character, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Wedge", Vector3.new(0.864000082, 0.432000041, 0.432000041))
  866. WedgeWeld = CFuncs["Weld"].Create(Character, LLegBHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.432034969, -1.94399261, 0.648010254, 0, 1, 0, -1, 0, 0, 0, 0, 1))
  867. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  868. Wedge = CFuncs["Part"].Create(Character, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Wedge", Vector3.new(1.29600012, 0.432000041, 0.432000041))
  869. WedgeWeld = CFuncs["Weld"].Create(Character, LLegBHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.512025, -1.51202393, 0.647975922, 0, -1, 0, -1, 0, 0, -0, -0, -1))
  870. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  871. Wedge = CFuncs["Part"].Create(Character, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Wedge", Vector3.new(1.72800016, 0.432000041, 0.648000062))
  872. WedgeWeld = CFuncs["Weld"].Create(Character, LLegBHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, -2.80800509, -0.324020386, 0, 0, -1, 0, -1, 0, -1, -0, -0))
  873. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  874. Part = CFuncs["Part"].Create(Character, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part", Vector3.new(0.432000041, 0.432000041, 1.72799993))
  875. PartWeld = CFuncs["Weld"].Create(Character, LLegBHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.51200104, 2.37601233, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  876. Part = CFuncs["Part"].Create(Character, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part", Vector3.new(1.29600012, 1.5120002, 0.432000041))
  877. PartWeld = CFuncs["Weld"].Create(Character, LLegBHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.0800209, -0.755974054, -1.07999039, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  878. Part = CFuncs["Part"].Create(Character, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part", Vector3.new(0.432000041, 0.864000142, 0.863999844))
  879. PartWeld = CFuncs["Weld"].Create(Character, LLegBHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.94397736, 0.432034969, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  880. Part = CFuncs["Part"].Create(Character, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part", Vector3.new(0.432000041, 1.72800028, 0.863999844))
  881. PartWeld = CFuncs["Weld"].Create(Character, LLegBHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.51200104, 1.7280277, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  882. Part = CFuncs["Part"].Create(Character, Enum.Material.SmoothPlastic, 0, 0, "Mid gray", "Part", Vector3.new(1.72799993, 1.72800016, 1.72800016))
  883. PartWeld = CFuncs["Weld"].Create(Character, LLegBHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.431991577, 2.59202242, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  884. CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  885. Part = CFuncs["Part"].Create(Character, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part", Vector3.new(0.432000041, 1.5120002, 1.72799993))
  886. PartWeld = CFuncs["Weld"].Create(Character, LLegBHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.94397736, -0.755974054, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  887. Part = CFuncs["Part"].Create(Character, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part", Vector3.new(1.29600012, 1.72800016, 1.72799993))
  888. PartWeld = CFuncs["Weld"].Create(Character, LLegBHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.648010254, 1.7280277, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  889. Part = CFuncs["Part"].Create(Character, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part", Vector3.new(1.29600012, 1.5120002, 0.432000041))
  890. PartWeld = CFuncs["Weld"].Create(Character, LLegBHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.0800209, -0.755974054, 1.07997894, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  891. Part = CFuncs["Part"].Create(Character, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part", Vector3.new(1.72800016, 1.72800016, 1.72799993))
  892. PartWeld = CFuncs["Weld"].Create(Character, LLegBHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.864013672, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  893. Wedge = CFuncs["Part"].Create(Character, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Wedge", Vector3.new(1.29600012, 0.432000041, 0.432000041))
  894. WedgeWeld = CFuncs["Weld"].Create(Character, LLegBHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.0800209, -1.08000946, 0.216036797, -1, 0, 0, 0, 0, 1, 0, 1, 0))
  895. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  896. Wedge = CFuncs["Part"].Create(Character, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Wedge", Vector3.new(1.29600012, 0.432000041, 0.432000041))
  897. WedgeWeld = CFuncs["Weld"].Create(Character, LLegBHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.512025, -1.51202393, 0.648010254, 0, 1, 0, -1, 0, 0, 0, 0, 1))
  898. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  899. Wedge = CFuncs["Part"].Create(Character, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Wedge", Vector3.new(1.5120002, 0.432000041, 0.432000041))
  900. WedgeWeld = CFuncs["Weld"].Create(Character, LLegBHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.755974054, -1.08000946, 1.94399261, 0, 1, 0, 0, 0, 1, 1, 0, 0))
  901. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  902. Wedge = CFuncs["Part"].Create(Character, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Wedge", Vector3.new(1.5120002, 0.432000041, 0.432000041))
  903. WedgeWeld = CFuncs["Weld"].Create(Character, LLegBHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.755974054, -1.94399261, 1.07996368, 0, 1, 0, -1, 0, 0, 0, 0, 1))
  904. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  905. Wedge = CFuncs["Part"].Create(Character, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Wedge", Vector3.new(1.29600012, 0.432000041, 0.432000041))
  906. WedgeWeld = CFuncs["Weld"].Create(Character, LLegBHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.0800209, -1.08002472, 0.216036797, 1, 0, 0, 0, 0, -1, 0, 1, 0))
  907. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  908. Wedge = CFuncs["Part"].Create(Character, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Wedge", Vector3.new(1.72800016, 0.864000082, 0.432000041))
  909. WedgeWeld = CFuncs["Weld"].Create(Character, LLegBHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 1.7280277, 1.51200104, 0, 0, -1, 0, 1, 0, 1, 0, 0))
  910. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  911. Wedge = CFuncs["Part"].Create(Character, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Wedge", Vector3.new(0.864000082, 0.432000041, 0.432000041))
  912. WedgeWeld = CFuncs["Weld"].Create(Character, LLegBHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.432034969, -1.94399261, 0.647975922, 0, -1, 0, -1, 0, 0, -0, -0, -1))
  913. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  914. Wedge = CFuncs["Part"].Create(Character, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Wedge", Vector3.new(1.72800016, 0.432000041, 0.432000041))
  915. WedgeWeld = CFuncs["Weld"].Create(Character, LLegBHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-7.62939453e-006, -1.94399261, 0.216036797, 0, 0, -0.99999994, -0.999999881, 0, 0, 0, 0.99999994, 0))
  916. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  917. Wedge = CFuncs["Part"].Create(Character, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Wedge", Vector3.new(1.72800016, 0.432000041, 1.08000004))
  918. WedgeWeld = CFuncs["Weld"].Create(Character, LLegBHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, -2.80800509, 1.1880188, 0, 0, 1, 0, -1, 0, 1, 0, 0))
  919. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  920. RLegBHandle = CFuncs["Part"].Create(Character, Enum.Material.SmoothPlastic, 0, 0, "Mid gray", "RLegBHandle", Vector3.new(1.29599988, 1.72800016, 1.72800016))
  921. RLegBHandleWeld = CFuncs["Weld"].Create(Character, RLegBConnector, RLegBHandle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.150001526, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  922. CFuncs["Mesh"].Create("SpecialMesh", RLegBHandle, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  923. Wedge = CFuncs["Part"].Create(Character, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Wedge", Vector3.new(1.29600012, 0.432000041, 0.432000041))
  924. WedgeWeld = CFuncs["Weld"].Create(Character, RLegBHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.512025, -1.51200867, 0.647953033, 0, -1, 0, -1, 0, 0, 0, 0, -1))
  925. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  926. Wedge = CFuncs["Part"].Create(Character, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Wedge", Vector3.new(1.29600012, 0.432000041, 0.432000041))
  927. WedgeWeld = CFuncs["Weld"].Create(Character, RLegBHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.08004761, -1.07998657, 0.216036797, -1, 0, 0, 0, 0, 1, 0, 1, 0))
  928. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  929. Wedge = CFuncs["Part"].Create(Character, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Wedge", Vector3.new(1.72800016, 0.432000041, 0.648000062))
  930. WedgeWeld = CFuncs["Weld"].Create(Character, RLegBHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-7.62939453e-006, -2.80800509, -0.323970795, 0, 0, -1, 0, -1, 0, -1, 0, 0))
  931. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  932. Part = CFuncs["Part"].Create(Character, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part", Vector3.new(1.29600012, 1.5120002, 0.432000041))
  933. PartWeld = CFuncs["Weld"].Create(Character, RLegBHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.08001328, -0.755974054, 1.07999039, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  934. Part = CFuncs["Part"].Create(Character, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part", Vector3.new(1.72800016, 1.72800016, 1.72799993))
  935. PartWeld = CFuncs["Weld"].Create(Character, RLegBHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.864006042, 0, 3.43322754e-005, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  936. Part = CFuncs["Part"].Create(Character, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part", Vector3.new(1.29600012, 1.5120002, 0.432000041))
  937. PartWeld = CFuncs["Weld"].Create(Character, RLegBHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.08000183, -0.755974054, -1.07999039, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  938. Part = CFuncs["Part"].Create(Character, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part", Vector3.new(1.29600012, 1.72800016, 1.72799993))
  939. PartWeld = CFuncs["Weld"].Create(Character, RLegBHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.647956848, 1.7280277, -2.28881836e-005, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  940. Part = CFuncs["Part"].Create(Character, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part", Vector3.new(0.432000041, 0.432000041, 1.72799993))
  941. PartWeld = CFuncs["Weld"].Create(Character, RLegBHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.51194, 2.37601233, 1.52587891e-005, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  942. Part = CFuncs["Part"].Create(Character, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part", Vector3.new(0.432000041, 1.5120002, 1.72799993))
  943. PartWeld = CFuncs["Weld"].Create(Character, RLegBHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.94395065, -0.755974054, 7.62939453e-006, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  944. Part = CFuncs["Part"].Create(Character, Enum.Material.SmoothPlastic, 0, 0, "Mid gray", "Part", Vector3.new(1.72799993, 1.72800016, 1.72800016))
  945. PartWeld = CFuncs["Weld"].Create(Character, RLegBHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.431980133, 2.5920229, 1.52587891e-005, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  946. CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  947. Part = CFuncs["Part"].Create(Character, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part", Vector3.new(0.432000041, 0.864000142, 0.863999844))
  948. PartWeld = CFuncs["Weld"].Create(Character, RLegBHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.94395065, 0.432034969, 7.62939453e-006, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  949. Part = CFuncs["Part"].Create(Character, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part", Vector3.new(0.432000041, 1.72800028, 0.863999844))
  950. PartWeld = CFuncs["Weld"].Create(Character, RLegBHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.51194, 1.7280277, 1.52587891e-005, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  951. Wedge = CFuncs["Part"].Create(Character, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Wedge", Vector3.new(1.72800016, 0.864000082, 0.432000041))
  952. WedgeWeld = CFuncs["Weld"].Create(Character, RLegBHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(2.28881836e-005, 1.7280277, 1.51194, 0, 0, -1, 0, 1, 0, 1, 0, 0))
  953. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  954. Wedge = CFuncs["Part"].Create(Character, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Wedge", Vector3.new(1.29600012, 0.432000041, 0.432000041))
  955. WedgeWeld = CFuncs["Weld"].Create(Character, RLegBHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.07997894, -1.08001328, 0.216036797, 1, 0, 0, 0, 0, -1, 0, 1, 0))
  956. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  957. Wedge = CFuncs["Part"].Create(Character, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Wedge", Vector3.new(0.864000082, 0.432000041, 0.432000041))
  958. WedgeWeld = CFuncs["Weld"].Create(Character, RLegBHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.432034969, -1.94400024, 0.648040771, 0, 1, 0, -1, 0, 0, 0, 0, 1))
  959. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  960. Wedge = CFuncs["Part"].Create(Character, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Wedge", Vector3.new(1.72800016, 0.432000041, 1.08000004))
  961. WedgeWeld = CFuncs["Weld"].Create(Character, RLegBHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, -2.80800509, 1.18800354, 0, 0, 1, 0, -1, 0, 1, -0, 0))
  962. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  963. Wedge = CFuncs["Part"].Create(Character, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Wedge", Vector3.new(1.72800016, 0.432000041, 0.432000041))
  964. WedgeWeld = CFuncs["Weld"].Create(Character, RLegBHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-5.7220459e-005, -1.94406891, 0.216036797, 0, 0, -1, -1, 0, 0, 0, 1, 0))
  965. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  966. Wedge = CFuncs["Part"].Create(Character, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Wedge", Vector3.new(1.5120002, 0.432000041, 0.432000041))
  967. WedgeWeld = CFuncs["Weld"].Create(Character, RLegBHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.755974054, -1.0799675, 1.94395065, 0, 1, 0, 0, 0, 1, 1, 0, 0))
  968. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  969. Wedge = CFuncs["Part"].Create(Character, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Wedge", Vector3.new(0.864000082, 0.432000041, 0.432000041))
  970. WedgeWeld = CFuncs["Weld"].Create(Character, RLegBHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.432034969, -1.94400024, 0.64799881, 0, -1, 0, -1, 0, 0, 0, 0, -1))
  971. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  972. Wedge = CFuncs["Part"].Create(Character, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Wedge", Vector3.new(1.5120002, 0.432000041, 0.432000041))
  973. WedgeWeld = CFuncs["Weld"].Create(Character, RLegBHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.755974054, -1.94398499, 1.07994461, 0, 1, 0, -1, 0, 0, 0, 0, 1))
  974. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  975. Wedge = CFuncs["Part"].Create(Character, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Wedge", Vector3.new(1.29600012, 0.432000041, 0.432000041))
  976. WedgeWeld = CFuncs["Weld"].Create(Character, RLegBHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.512025, -1.51204681, 0.64799881, 0, 1, 0, -1, 0, 0, 0, 0, 1))
  977. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  978.  
  979. EffectModel = Instance.new("Model", Character)
  980. EffectModel.Name = "Effects"
  981.  
  982. Effects = {
  983. ["Block"] = {
  984. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  985. local prt = CFuncs["Part"].Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  986. prt.Anchored = true
  987. prt.CFrame = cframe
  988. local msh = CFuncs["Mesh"].Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  989. game:GetService("Debris"):AddItem(prt, 10)
  990. if Type == 1 or Type == nil then
  991. table.insert(Effects, {
  992. prt,
  993. "Block1",
  994. delay,
  995. x3,
  996. y3,
  997. z3,
  998. msh
  999. })
  1000. elseif Type == 2 then
  1001. table.insert(Effects, {
  1002. prt,
  1003. "Block2",
  1004. delay,
  1005. x3,
  1006. y3,
  1007. z3,
  1008. msh
  1009. })
  1010. end
  1011. end;
  1012. };
  1013.  
  1014. ["Cylinder"] = {
  1015. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1016. local prt = CFuncs["Part"].Create(effect, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.2, 0.2, 0.2))
  1017. prt.Anchored = true
  1018. prt.CFrame = cframe
  1019. local msh = CFuncs["Mesh"].Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1020. game:GetService("Debris"):AddItem(prt, 2)
  1021. Effects[#Effects + 1] = {
  1022. prt,
  1023. "Cylinder",
  1024. delay,
  1025. x3,
  1026. y3,
  1027. z3
  1028. }
  1029. end;
  1030. };
  1031.  
  1032. ["Sphere"] = {
  1033. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1034. local prt = CFuncs["Part"].Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1035. prt.Anchored = true
  1036. prt.CFrame = cframe
  1037. local msh = CFuncs["Mesh"].Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1038. game:GetService("Debris"):AddItem(prt, 10)
  1039. table.insert(Effects, {
  1040. prt,
  1041. "Cylinder",
  1042. delay,
  1043. x3,
  1044. y3,
  1045. z3,
  1046. msh
  1047. })
  1048. end;
  1049. };
  1050.  
  1051. ["Ring"] = {
  1052. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1053. local prt = CFuncs["Part"].Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1054. prt.Anchored = true
  1055. prt.CFrame = cframe
  1056. local msh = CFuncs["Mesh"].Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1057. game:GetService("Debris"):AddItem(prt, 10)
  1058. table.insert(Effects, {
  1059. prt,
  1060. "Cylinder",
  1061. delay,
  1062. x3,
  1063. y3,
  1064. z3,
  1065. msh
  1066. })
  1067. end;
  1068. };
  1069.  
  1070.  
  1071. ["Wave"] = {
  1072. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1073. local prt = CFuncs["Part"].Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1074. prt.Anchored = true
  1075. prt.CFrame = cframe
  1076. local msh = CFuncs["Mesh"].Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1077. game:GetService("Debris"):AddItem(prt, 10)
  1078. table.insert(Effects, {
  1079. prt,
  1080. "Cylinder",
  1081. delay,
  1082. x3,
  1083. y3,
  1084. z3,
  1085. msh
  1086. })
  1087. end;
  1088. };
  1089.  
  1090. ["Break"] = {
  1091. Create = function(brickcolor, cframe, x1, y1, z1)
  1092. local prt = CFuncs["Part"].Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  1093. prt.Anchored = true
  1094. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1095. local msh = CFuncs["Mesh"].Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1096. local num = math.random(10, 50) / 1000
  1097. game:GetService("Debris"):AddItem(prt, 10)
  1098. table.insert(Effects, {
  1099. prt,
  1100. "Shatter",
  1101. num,
  1102. prt.CFrame,
  1103. math.random() - math.random(),
  1104. 0,
  1105. math.random(50, 100) / 100
  1106. })
  1107. end;
  1108. };
  1109. }
  1110.  
  1111. function LaserBarrage(Prt, Parent)
  1112. CanAttack = false
  1113. local efprt = CFuncs["Part"].Create(Parent, "SmoothPlastic", 0, 0.5, BrickColor.new("Cyan"), "Effect", Vector3.new(0.2, 0.2, 0.2))
  1114. efprt.Anchored = true
  1115. local efmsh = CFuncs["Mesh"].Create("CylinderMesh", efprt, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  1116. local spread = Vector3.new((math.random(-1, 0) + math.random()) * 3, (math.random(-1, 0) + math.random()) * 3, (math.random(-1, 0) + math.random()) * 3) * (Prt.Position - mouse.Hit.p).magnitude / 100
  1117. coroutine.resume(coroutine.create(function(Part, Mesh, Spreaded)
  1118. game:GetService("Debris"):AddItem(Part, 6)
  1119. local TheHit = mouse.Hit.p
  1120. local MouseLook = CFrame.new((Prt.Position + TheHit) / 2, TheHit + Spreaded)
  1121. local hit, pos = rayCast(Prt.Position, MouseLook.lookVector, 1000, Parent)
  1122. local tefprt = CFuncs["Part"].Create(effect, "SmoothPlastic", 0, 1, BrickColor.new("Black"), "Effect", Vector3.new(0.2, 0.2, 0.2))
  1123. tefprt.CFrame = CFrame.new(pos)
  1124. Effects["Sphere"].Create(BrickColor.new("Toothpaste"), CFrame.new(pos), 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.1)
  1125. game:GetService("Debris"):AddItem(tefprt, 3)
  1126. Part.CFrame = CFrame.new((Prt.Position + pos) / 2, pos) * angles(1.57, 0, 0)
  1127. if (hit.Parent:findFirstChild("Humanoid") ~= nil) then
  1128. if hit.Parent:FindFirstChild("Humanoid") ~= nil and hit.Name ~= "Base" and hit.Parent.Name ~= Player.Name then
  1129. MagnitudeDamage(tefprt, 8, 10, 20, BrickColor.new("Mid gray"), BrickColor.new("Toothpaste"), "", 1)
  1130. end
  1131. end
  1132. local mag = (Prt.Position - pos).magnitude
  1133. Effects["Cylinder"].Create(BrickColor.new("Toothpaste"), Part.CFrame, 1, mag * 5, 1, 0.5, 0, 0.5, 0.1)
  1134. Part.Parent = nil
  1135. CanAttack = true
  1136. end), efprt, efmsh, spread)
  1137. end
  1138.  
  1139. function ShootCannon(asd)
  1140. local MainPos = asd.Position
  1141. local MainPos2 = mouse.Hit.p
  1142. local MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2)
  1143. num = 20
  1144. coroutine.resume(coroutine.create(function(Spreaded)
  1145. repeat
  1146. wait()
  1147. local hit, pos = rayCast(MainPos, MouseLook.lookVector, 50, RootPart.Parent)
  1148. local TheHit = mouse.Hit.p
  1149. local mag = (MainPos - pos).magnitude
  1150. Effects["Cylinder"].Create(BrickColor.new("Toothpaste"), CFrame.new((MainPos + pos) / 2, pos) * CFrame.Angles(1.57, 0, 0), 10, mag * 5, 3, .5, 1, 5, 0.4)
  1151. MainPos = MainPos + (MouseLook.lookVector * 50)
  1152. num = num - 1
  1153. if hit ~= nil then
  1154. num = 0
  1155. local ref = CFuncs["Part"].Create(effect, "Neon", 0, 1, BrickColor.new("Dark stone grey"), "Reference", Vector3.new())
  1156. ref.Anchored = true
  1157. ref.CFrame = CFrame.new(pos)
  1158. CFuncs["Sound"].Create("rbxassetid://184718741", ref, 1, 1.3)
  1159. for i = 1, 2 do
  1160. Effects["Block"].Create(BrickColor.new("Toothpaste"), ref.CFrame, 10, 10, 10, 9, 9, 9, 0.08, 1)
  1161. end
  1162. MagnitudeDamage(ref, 18, 8, 15, BrickColor.new("Toothpaste"), BrickColor.new("Institutional white"))
  1163. game:GetService("Debris"):AddItem(ref, 1)
  1164. end
  1165. until num <= 0
  1166. end))
  1167. end
  1168.  
  1169. function LaserShot()
  1170. attack = true
  1171. Humanoid.WalkSpeed = 0
  1172. for i = 0, 1, 0.05 do
  1173. swait()
  1174. MainHandleWeld.C0 = clerp(MainHandleWeld.C0, CFrame.new(0, -.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(0)), .3)
  1175. CannonHandleWeld.C0 = clerp(CannonHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(0)), .3)
  1176. RLegFHandleWeld.C0 = clerp(RLegFHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(30), math.rad(30), math.rad(20)), 0.3)
  1177. LLegFHandleWeld.C0 = clerp(LLegFHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(30), math.rad(-30), math.rad(-20)), 0.3)
  1178. RLegBHandleWeld.C0 = clerp(RLegBHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(-20), math.rad(-30), math.rad(-20)), .3)
  1179. LLegBHandleWeld.C0 = clerp(LLegBHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(-20), math.rad(30), math.rad(20)), .3)
  1180. end
  1181. local ceef = CFrame.new(CannonBarrel.Position, mouse.Hit.p)
  1182. local hit, pos = rayCast(CannonBarrel.Position, ceef.lookVector, 999, Character)
  1183. local mag = (CannonBarrel.Position - pos).magnitude
  1184. if pos ~= nil then
  1185. CFuncs["Sound"].Create("rbxassetid://300916105", CannonBarrel, 1, 1)
  1186. Effects["Sphere"].Create(BrickColor.new("Toothpaste"), CannonBarrel.CFrame, 6, 6, 6, 3, 3, 3, 0.08, m)
  1187. Effects["Cylinder"].Create(BrickColor.new("Toothpaste"), CFrame.new((CannonBarrel.Position + pos) / 2, pos) * angles(1.57, 0, 0), 2, mag * 5, 3, 1, 1, 1, 0.1)
  1188. local ref = CFuncs["Part"].Create(effect, "Neon", 0, 1, BrickColor.new("Black"), "Reference", Vector3.new())
  1189. ref.Anchored = true
  1190. ref.CFrame = CFrame.new(pos)
  1191. game:GetService("Debris"):AddItem(ref, 1)
  1192. CFuncs["Sound"].Create("rbxassetid://300916057", ref, 1, 1)
  1193. MagnitudeDamage(ref, 10, 10, 15, BrickColor.new("Mid gray"), BrickColor.new("Toothpaste"), "", 1)
  1194. Effects["Sphere"].Create(BrickColor.new("Toothpaste"), CFrame.new(ref.Position), 5, 5, 5, 4, 4, 4, 0.1)
  1195. end
  1196. for i = 0, 1, 0.13 do
  1197. swait()
  1198. MainHandleWeld.C0 = clerp(MainHandleWeld.C0, CFrame.new(0, -.5, 0) * angles(math.rad(5), math.rad(0), math.rad(0)), .5)
  1199. CannonHandleWeld.C0 = clerp(CannonHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(-30), math.rad(0)), .5)
  1200. RLegFHandleWeld.C0 = clerp(RLegFHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(10), math.rad(30), math.rad(20)), 0.5)
  1201. LLegFHandleWeld.C0 = clerp(LLegFHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(10), math.rad(-30), math.rad(-20)), 0.5)
  1202. RLegBHandleWeld.C0 = clerp(RLegBHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(10), math.rad(-30), math.rad(-20)), .5)
  1203. LLegBHandleWeld.C0 = clerp(LLegBHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(10), math.rad(30), math.rad(20)), .5)
  1204. end
  1205. Humanoid.WalkSpeed = 16
  1206. attack = false
  1207. end
  1208.  
  1209. function FireCannon()
  1210. attack = true
  1211. Humanoid.WalkSpeed = 0
  1212. for i = 1, 2 do
  1213. for i = 0, 1, 0.05 do
  1214. swait()
  1215. MainHandleWeld.C0 = clerp(MainHandleWeld.C0, CFrame.new(0, -.5, 1) * angles(math.rad(-10), math.rad(0), math.rad(0)), .3)
  1216. CannonHandleWeld.C0 = clerp(CannonHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(0)), .3)
  1217. RLegFHandleWeld.C0 = clerp(RLegFHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(30), math.rad(30), math.rad(20)), 0.3)
  1218. LLegFHandleWeld.C0 = clerp(LLegFHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(30), math.rad(-30), math.rad(-20)), 0.3)
  1219. RLegBHandleWeld.C0 = clerp(RLegBHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(-20), math.rad(-30), math.rad(-20)), .3)
  1220. LLegBHandleWeld.C0 = clerp(LLegBHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(-20), math.rad(30), math.rad(20)), .3)
  1221. end
  1222. ShootCannon(CannonBarrel)
  1223. CFuncs["Sound"].Create("rbxassetid://184749318", CannonBarrel, 1, 1)
  1224. CFuncs["Sound"].Create("rbxassetid://184574181", CannonBarrel, 1, 1.1)
  1225. Effects["Sphere"].Create(BrickColor.new("Toothpaste"), CannonBarrel.CFrame, 6, 6, 6, 3, 3, 3, 0.08, m)
  1226. for i = 0, 1, 0.13 do
  1227. swait()
  1228. MainHandleWeld.C0 = clerp(MainHandleWeld.C0, CFrame.new(0, -.5, 2) * angles(math.rad(5), math.rad(0), math.rad(0)), .5)
  1229. CannonHandleWeld.C0 = clerp(CannonHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(-50), math.rad(0)), .5)
  1230. RLegFHandleWeld.C0 = clerp(RLegFHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(10), math.rad(30), math.rad(20)), 0.5)
  1231. LLegFHandleWeld.C0 = clerp(LLegFHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(10), math.rad(-30), math.rad(-20)), 0.5)
  1232. RLegBHandleWeld.C0 = clerp(RLegBHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(10), math.rad(-30), math.rad(-20)), .5)
  1233. LLegBHandleWeld.C0 = clerp(LLegBHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(10), math.rad(30), math.rad(20)), .5)
  1234. end
  1235. end
  1236. Humanoid.WalkSpeed = 16
  1237. attack = false
  1238. end
  1239.  
  1240. function Shoot(asd)
  1241. local MainPos = asd.Position
  1242. local MainPos2 = mouse.Hit.p
  1243. local MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2)
  1244. num = 100
  1245. coroutine.resume(coroutine.create(function(Spreaded)
  1246. repeat
  1247. wait()
  1248. local hit, pos = rayCast(MainPos, MouseLook.lookVector, 50, RootPart.Parent)
  1249. local TheHit = mouse.Hit.p
  1250. local mag = (MainPos - pos).magnitude
  1251. Effects["Cylinder"].Create(BrickColor.new("Toothpaste"), CFrame.new((MainPos + pos) / 2, pos) * CFrame.Angles(1.57, 0, 0), 3, mag * 5, 3, .5, 1, .5, 0.4)
  1252. MainPos = MainPos + (MouseLook.lookVector * 50)
  1253. num = num - 1
  1254. if hit ~= nil then
  1255. num = 0
  1256. local ref = CFuncs["Part"].Create(effect, "Neon", 0, 1, BrickColor.new("Dark stone grey"), "Reference", Vector3.new())
  1257. ref.Anchored = true
  1258. ref.CFrame = CFrame.new(pos)
  1259. MagnitudeDamage(ref, 5, 8, 15, BrickColor.new("Toothpaste"), BrickColor.new("Institutional white"))
  1260. game:GetService("Debris"):AddItem(ref, 1)
  1261. end
  1262. until num <= 0
  1263. end))
  1264. end
  1265.  
  1266. function AutoFire()
  1267. attack = true
  1268. Humanoid.WalkSpeed = 2
  1269. for i = 1, 3 do
  1270. for i = 0, 1, 0.5 do
  1271. swait()
  1272. MainHandleWeld.C0 = clerp(MainHandleWeld.C0, CFrame.new(0, -.6, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .5)
  1273. CannonHandleWeld.C0 = clerp(CannonHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(-20), math.rad(0)), .5)
  1274. RLegFHandleWeld.C0 = clerp(RLegFHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(9.5), math.rad(30), math.rad(20)), 0.5)
  1275. LLegFHandleWeld.C0 = clerp(LLegFHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(9.5), math.rad(-30), math.rad(-20)), 0.5)
  1276. RLegBHandleWeld.C0 = clerp(RLegBHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(9.5), math.rad(-30), math.rad(-20)), .5)
  1277. LLegBHandleWeld.C0 = clerp(LLegBHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(9.5), math.rad(30), math.rad(20)), .5)
  1278. end
  1279. Shoot(BarrelL)
  1280. CFuncs["Sound"].Create("rbxassetid://157396527", BarrelL, 1, .8)
  1281. CFuncs["Sound"].Create("rbxassetid://184574181", BarrelL, 1, 1.3)
  1282. Effects["Sphere"].Create(BrickColor.new("Toothpaste"), BarrelL.CFrame, 6, 6, 6, 3, 3, 3, 0.3, m)
  1283. for i = 0, 1, 0.5 do
  1284. swait()
  1285. MainHandleWeld.C0 = clerp(MainHandleWeld.C0, CFrame.new(0, -.6, 0) * angles(math.rad(.1), math.rad(0), math.rad(0)), .5)
  1286. CannonHandleWeld.C0 = clerp(CannonHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(-20), math.rad(0)), .5)
  1287. RLegFHandleWeld.C0 = clerp(RLegFHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(9.5), math.rad(30), math.rad(20)), 0.5)
  1288. LLegFHandleWeld.C0 = clerp(LLegFHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(9.5), math.rad(-30), math.rad(-20)), 0.5)
  1289. RLegBHandleWeld.C0 = clerp(RLegBHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(9.5), math.rad(-30), math.rad(-20)), .5)
  1290. LLegBHandleWeld.C0 = clerp(LLegBHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(9.5), math.rad(30), math.rad(20)), .5)
  1291. end
  1292. for i = 0, 1, 0.5 do
  1293. swait()
  1294. MainHandleWeld.C0 = clerp(MainHandleWeld.C0, CFrame.new(0, -.6, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .5)
  1295. CannonHandleWeld.C0 = clerp(CannonHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(-20), math.rad(0)), .5)
  1296. RLegFHandleWeld.C0 = clerp(RLegFHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(9.5), math.rad(30), math.rad(20)), 0.5)
  1297. LLegFHandleWeld.C0 = clerp(LLegFHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(9.5), math.rad(-30), math.rad(-20)), 0.5)
  1298. RLegBHandleWeld.C0 = clerp(RLegBHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(9.5), math.rad(-30), math.rad(-20)), .5)
  1299. LLegBHandleWeld.C0 = clerp(LLegBHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(9.5), math.rad(30), math.rad(20)), .5)
  1300. end
  1301. Shoot(BarrelR)
  1302. CFuncs["Sound"].Create("rbxassetid://157396527", BarrelR, 1, .8)
  1303. CFuncs["Sound"].Create("rbxassetid://184574181", BarrelR, 1, 1.3)
  1304. Effects["Sphere"].Create(BrickColor.new("Toothpaste"), BarrelR.CFrame, 6, 6, 6, 3, 3, 3, 0.3, m)
  1305. for i = 0, 1, 0.5 do
  1306. swait()
  1307. MainHandleWeld.C0 = clerp(MainHandleWeld.C0, CFrame.new(0, -.6, 0) * angles(math.rad(.1), math.rad(0), math.rad(0)), .5)
  1308. CannonHandleWeld.C0 = clerp(CannonHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(-20), math.rad(0)), .5)
  1309. RLegFHandleWeld.C0 = clerp(RLegFHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(9.5), math.rad(30), math.rad(20)), 0.5)
  1310. LLegFHandleWeld.C0 = clerp(LLegFHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(9.5), math.rad(-30), math.rad(-20)), 0.5)
  1311. RLegBHandleWeld.C0 = clerp(RLegBHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(9.5), math.rad(-30), math.rad(-20)), .5)
  1312. LLegBHandleWeld.C0 = clerp(LLegBHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(9.5), math.rad(30), math.rad(20)), .5)
  1313. end
  1314. end
  1315. Humanoid.WalkSpeed = 16
  1316. attack = false
  1317. end
  1318.  
  1319. function QuadShot()
  1320. attack = true
  1321. Humanoid.WalkSpeed = 0
  1322. for i = 0, 1, 0.1 do
  1323. swait()
  1324. MainHandleWeld.C0 = clerp(MainHandleWeld.C0, CFrame.new(0, -.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(0)), .3)
  1325. CannonHandleWeld.C0 = clerp(CannonHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(-60), math.rad(0)), .3)
  1326. RLegFHandleWeld.C0 = clerp(RLegFHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(30), math.rad(30), math.rad(20)), 0.3)
  1327. LLegFHandleWeld.C0 = clerp(LLegFHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(30), math.rad(-30), math.rad(-20)), 0.3)
  1328. RLegBHandleWeld.C0 = clerp(RLegBHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(-20), math.rad(-30), math.rad(-20)), .3)
  1329. LLegBHandleWeld.C0 = clerp(LLegBHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(-20), math.rad(30), math.rad(20)), .3)
  1330. end
  1331. Effects["Sphere"].Create(BrickColor.new("Toothpaste"), CannonBarrel.CFrame, 6, 6, 6, 3, 3, 3, 0.1, m)
  1332. for i = 1, 5 do
  1333. CFuncs["Sound"].Create("rbxassetid://131632972", CannonBarrel, 1, 1.1)
  1334. local hit, pos = rayCast(CannonBarrel.Position, CannonBarrel.CFrame * CFrame.fromEulerAnglesXYZ(1.57, 0, 0).lookVector, -220, Character)
  1335. local mag = (CannonBarrel.Position - pos).magnitude
  1336. Effects["Cylinder"].Create(BrickColor.new("Toothpaste"), CFrame.new((CannonBarrel.Position + pos) / 2, pos) * angles(1.57, 0, 0), 6, mag * 5, 6, -0.5, 1, -0.5, 0.1)
  1337. local cf2 = mouse.Hit.p + Vector3.new(math.random(-1500, 1500) / 100, 100, math.random(-1500, 1500) / 100)
  1338. local hit2, pos2 = rayCast(cf2, CFrame.new(cf2, cf2 - Vector3.new(0, 1, 0)).lookVector, 999, Character)
  1339. if hit2 ~= nil then
  1340. local d1 = CFuncs["Part"].Create(effect, "Neon", 0, 0.5, BrickColor.new("Toothpaste"), "Effect", Vector3.new())
  1341. d1.Anchored = true
  1342. d1.CFrame = CFrame.new(pos2)
  1343. game:GetService("Debris"):AddItem(d1, 5)
  1344. local msh = CFuncs["Mesh"].Create("CylinderMesh", d1, "nil", "nil", Vector3.new(0, 0, 0), Vector3.new(30, 5, 30))
  1345. local d2 = d1:Clone()
  1346. d2.Parent = d1
  1347. d2.CFrame = CFrame.new(d1.Position)
  1348. d2.BrickColor = BrickColor.new("Cyan")
  1349. d2.Mesh.Scale = Vector3.new(0, 5, 0)
  1350. table.insert(Effects, {
  1351. d1,
  1352. "QuadShot",
  1353. d2,
  1354. d2.Mesh,
  1355. 0
  1356. })
  1357. end
  1358. end
  1359. for i = 0, 1, 0.13 do
  1360. swait()
  1361. MainHandleWeld.C0 = clerp(MainHandleWeld.C0, CFrame.new(0, -.7, 0) * angles(math.rad(-10), math.rad(0), math.rad(0)), .3)
  1362. CannonHandleWeld.C0 = clerp(CannonHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(-70), math.rad(0)), .3)
  1363. RLegFHandleWeld.C0 = clerp(RLegFHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(30), math.rad(40), math.rad(30)), 0.3)
  1364. LLegFHandleWeld.C0 = clerp(LLegFHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(30), math.rad(-40), math.rad(-30)), 0.3)
  1365. RLegBHandleWeld.C0 = clerp(RLegBHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(-20), math.rad(-40), math.rad(-30)), .3)
  1366. LLegBHandleWeld.C0 = clerp(LLegBHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(-20), math.rad(40), math.rad(30)), .3)
  1367. end
  1368. Humanoid.WalkSpeed = 16
  1369. attack = false
  1370. end
  1371.  
  1372. --[[Attacks]]--
  1373.  
  1374. local Sprint = false
  1375.  
  1376. local CanAttack = true
  1377.  
  1378. mouse.Button1Down:connect(function()
  1379. if attack == false and attacktype == 1 and CanAttack == true and cooldown5 >= 0 then
  1380. cooldown5=cooldown5-2
  1381. attacktype = 2
  1382. CFuncs["Sound"].Create("http://www.roblox.com/asset/?id=138083993", BarrelL, 1, 1)
  1383. Effects["Block"].Create(BrickColor.new("Toothpaste"), BarrelL.CFrame, 1, 1, 1, 1.5, 1.5, 1.5, .07, 1)
  1384. for i = 1, 3 do
  1385. LaserBarrage(BarrelL, Character)
  1386. end
  1387. elseif attack == false and attacktype == 2 and CanAttack == true and cooldown5 >= 0 then
  1388. cooldown5=cooldown5-2
  1389. attacktype = 1
  1390. CFuncs["Sound"].Create("http://www.roblox.com/asset/?id=138083993", BarrelR, 1, 1)
  1391. Effects["Block"].Create(BrickColor.new("Toothpaste"), BarrelR.CFrame, 1, 1, 1, 1.5, 1.5, 1.5, .07, 1)
  1392. for i = 1, 3 do
  1393. LaserBarrage(BarrelR, Character)
  1394. end
  1395. end
  1396. end)
  1397.  
  1398. mouse.KeyDown:connect(function(k)
  1399. k = k:lower()
  1400. if attack == false and k == 'z' and cooldown1 >=co1 then
  1401. cooldown1=0
  1402. LaserShot()
  1403. elseif attack == false and k == 'x' and cooldown2 >=co2 then
  1404. cooldown2=0
  1405. FireCannon()
  1406. elseif attack == false and k == 'c' and cooldown3 >=co3 then
  1407. cooldown3=0
  1408. AutoFire()
  1409. elseif attack == false and k == 'v' and cooldown4 >=co4 then
  1410. cooldown4=0
  1411. QuadShot()
  1412. elseif attack == false and k == '0' then
  1413. if Player.Name~="Nocturna_Alteriano" and Player.Name~="Qaeo" then return end
  1414. Sprint = true
  1415. end
  1416. end)
  1417.  
  1418. mouse.KeyUp:connect(function(k)
  1419. k = k:lower()
  1420. if attack == false and k == '0' and Sprint == true then
  1421. Sprint = false
  1422. end
  1423. end)
  1424.  
  1425. local floornum = 0
  1426. local floornum2 = 0
  1427. function updateskills()
  1428. if cooldown1 <= co1 then
  1429. cooldown1 = cooldown1 + 1 / 30
  1430. end
  1431. if cooldown2 <= co2 then
  1432. cooldown2 = cooldown2 + 1 / 30
  1433. end
  1434. if cooldown3 <= co3 then
  1435. cooldown3 = cooldown3 + 1 / 30
  1436. end
  1437. if cooldown4 <= co4 then
  1438. cooldown4 = cooldown4 + 1 / 30
  1439. end
  1440. if cooldown5 <= co5 and attack==false then
  1441. cooldown5 = cooldown5 + 1 / 30
  1442. end
  1443. end
  1444. while true do
  1445. swait()
  1446. updateskills()
  1447. bar4:TweenSize(UDim2.new(1 * (cooldown4 / co4), 0, 1, 0), 'Out', 'Quad', .5)
  1448. bar3:TweenSize(UDim2.new(1 * (cooldown3 / co3), 0, 1, 0), 'Out', 'Quad', .5)
  1449. bar1:TweenSize(UDim2.new(1 * (cooldown1 / co1), 0, 1, 0), 'Out', 'Quad', .5)
  1450. bar2:TweenSize(UDim2.new(1 * (cooldown2 / co2), 0, 1, 0), 'Out', 'Quad', .5)
  1451. bar5:TweenSize(UDim2.new(1 * (cooldown5 / co5), 0, 1, 0), 'Out', 'Quad', .5)
  1452. if Sprint == false then
  1453. local aim = CFrame.new(RootPart.Position, mouse.Hit.p)
  1454. local direction = aim.lookVector
  1455. local headingA = math.atan2(direction.x, direction.z)
  1456. headingA = math.deg(headingA)
  1457. Humanoid.AutoRotate = false
  1458. RootPart.CFrame = CFrame.new(RootPart.Position) * angles(math.rad(0), math.rad(headingA - 180), math.rad(0))
  1459. else
  1460. Humanoid.AutoRotate = true
  1461. end
  1462. for i, v in pairs(Character:GetChildren()) do
  1463. if v:IsA'Model' then
  1464. for _, c in pairs(v:GetChildren()) do
  1465. if c:IsA'Part' then
  1466. c.CustomPhysicalProperties = PhysicalProperties.new(0.001, 0.001, 0.001, 0.001, 0.001)
  1467. end
  1468. end
  1469. end
  1470. end
  1471. Humanoid.PlatformStand = false
  1472. Humanoid.Sit = false
  1473. for i, v in pairs(Torso:GetChildren()) do
  1474. if v:IsA'BodyGyro' then
  1475. v:remove()
  1476. elseif v:IsA'BodyPosition' then
  1477. v:remove()
  1478. elseif v:IsA'BodyForce' then
  1479. v:remove()
  1480. elseif v:IsA'BodyVelocity' then
  1481. v:remove()
  1482. elseif v:IsA'BodyThrust' then
  1483. v:remove()
  1484. elseif v:IsA'BodyAngularVelocity' then
  1485. v:remove()
  1486. end
  1487. end
  1488. for i, v in pairs(Character:GetChildren()) do
  1489. if v.Name~="Head" and (v.Name=="Left Arm" or v.Name=="Right Arm" or v.Name=="Left Leg" or v.Name=="Right Leg" or v.Name=="Torso") then
  1490. v.Transparency = 1
  1491. elseif v:IsA("Accessory") then
  1492. v:WaitForChild("Handle").Transparency = 1
  1493. end
  1494. Head.Transparency = 0.99
  1495. end
  1496. Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  1497. velocity = RootPart.Velocity.y
  1498. sine = sine + change
  1499. local hit, pos = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character)
  1500. if equipped == true or equipped == false then
  1501. if RootPart.Velocity.y > 1 and hit == nil then
  1502. Anim = "Jump"
  1503. if attack == false then
  1504. change = 1
  1505. MainHandleWeld.C0 = clerp(MainHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(-10), math.rad(0), math.rad(0)), .3)
  1506. CannonHandleWeld.C0 = clerp(CannonHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(10), math.rad(0)), .3)
  1507. RLegFHandleWeld.C0 = clerp(RLegFHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(10), math.rad(30), math.rad(30)), 0.3)
  1508. LLegFHandleWeld.C0 = clerp(LLegFHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(10), math.rad(-30), math.rad(-30)), 0.3)
  1509. RLegBHandleWeld.C0 = clerp(RLegBHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(10), math.rad(-30), math.rad(-30)), .3)
  1510. LLegBHandleWeld.C0 = clerp(LLegBHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(10), math.rad(30), math.rad(30)), .3)
  1511. end
  1512. elseif RootPart.Velocity.y < -1 and hit == nil then
  1513. Anim = "Fall"
  1514. if attack == false then
  1515. change = 1
  1516. MainHandleWeld.C0 = clerp(MainHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(-5), math.rad(0), math.rad(0)), .3)
  1517. CannonHandleWeld.C0 = clerp(CannonHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(10), math.rad(0)), .3)
  1518. RLegFHandleWeld.C0 = clerp(RLegFHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(20), math.rad(30), math.rad(50)), 0.3)
  1519. LLegFHandleWeld.C0 = clerp(LLegFHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(20), math.rad(-30), math.rad(-50)), 0.3)
  1520. RLegBHandleWeld.C0 = clerp(RLegBHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(20), math.rad(-30), math.rad(-50)), .3)
  1521. LLegBHandleWeld.C0 = clerp(LLegBHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(20), math.rad(30), math.rad(50)), .3)
  1522. end
  1523. elseif Torsovelocity < 1 and hit ~= nil then
  1524. Anim = "Idle"
  1525. if attack == false then
  1526. change = 1
  1527. MainHandleWeld.C0 = clerp(MainHandleWeld.C0, CFrame.new(0, -.5 + .1 * math.cos(sine / 20), 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  1528. CannonHandleWeld.C0 = clerp(CannonHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(-20 + 1 * math.cos(sine / 20)), math.rad(0)), .3)
  1529. RLegFHandleWeld.C0 = clerp(RLegFHandleWeld.C0, CFrame.new(0, 0 - .1 * math.cos(sine / 20), 0) * angles(math.rad(10 + 1 * math.cos(sine / 20)), math.rad(20 - 1 * math.cos(sine / 20)), math.rad(20)), 0.3)
  1530. LLegFHandleWeld.C0 = clerp(LLegFHandleWeld.C0, CFrame.new(0, 0 - .1 * math.cos(sine / 20), 0) * angles(math.rad(10 + 1 * math.cos(sine / 20)), math.rad(-20 + 1 * math.cos(sine / 20)), math.rad(-20)), 0.3)
  1531. RLegBHandleWeld.C0 = clerp(RLegBHandleWeld.C0, CFrame.new(0, 0 - .1 * math.cos(sine / 20), 0) * angles(math.rad(10 + 1 * math.cos(sine / 20)), math.rad(-20 + 1 * math.cos(sine / 20)), math.rad(-20)), .3)
  1532. LLegBHandleWeld.C0 = clerp(LLegBHandleWeld.C0, CFrame.new(0, 0 - .1 * math.cos(sine / 20), 0) * angles(math.rad(10 + 1 * math.cos(sine / 20)), math.rad(20 - 1 * math.cos(sine / 20)), math.rad(20)), .3)
  1533. end
  1534. elseif Torsovelocity > 2 and hit ~= nil then
  1535. Anim = "Walk"
  1536. if attack == false and Sprint == false then
  1537. change = 1.5
  1538. Humanoid.WalkSpeed = 16
  1539. floornum = floornum + 1
  1540. floornum2 = floornum2 + 1
  1541. if 15 <= floornum then
  1542. floornum = 0
  1543. CFuncs["Sound"].Create("rbxassetid://180199793", Torso, .9, math.random(220, 250) / 100)
  1544. end
  1545. if 16 <= floornum2 then
  1546. floornum2 = 0
  1547. CFuncs["Sound"].Create("rbxassetid://180199793", Torso, .9, math.random(220, 250) / 100)
  1548. end
  1549. MainHandleWeld.C0 = clerp(MainHandleWeld.C0, CFrame.new(0, -.3 + .01 * math.cos(sine / 8), 0) * angles(math.rad(0), math.rad(2 * math.cos(sine / 7)), math.rad(0)), .3)
  1550. CannonHandleWeld.C0 = clerp(CannonHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  1551. RLegFHandleWeld.C0 = clerp(RLegFHandleWeld.C0, CFrame.new(0, 0 - 0.5 * math.cos(sine / 8) / 2, 0 + .5 * math.sin(sine / 8) / 2) * angles(math.rad(-20 * math.sin(sine / 8)), math.rad(20), math.rad(20)), 0.3)
  1552. LLegFHandleWeld.C0 = clerp(LLegFHandleWeld.C0, CFrame.new(0, 0 + 0.5 * math.cos(sine / 8) / 2, 0 - .5 * math.sin(sine / 8) / 2) * angles(math.rad(20 * math.sin(sine / 8)), math.rad(-20), math.rad(-20)), 0.3)
  1553. RLegBHandleWeld.C0 = clerp(RLegBHandleWeld.C0, CFrame.new(0, 0 + 0.5 * math.cos(sine / 8) / 2, 0 + .5 * math.sin(sine / 8) / 2) * angles(math.rad(-20 * math.sin(sine / 8)), math.rad(-20), math.rad(-20)), .3)
  1554. LLegBHandleWeld.C0 = clerp(LLegBHandleWeld.C0, CFrame.new(0, 0 - 0.5 * math.cos(sine / 8) / 2, 0 - .5 * math.sin(sine / 8) / 2) * angles(math.rad(20 * math.sin(sine / 8)), math.rad(20), math.rad(20)), .3)
  1555. elseif attack == false and Sprint == true then
  1556. change = 3
  1557. hitfloor2 = rayCast(Torso.Position, CFrame.new(Torso.Position, Torso.Position - Vector3.new(0, 1, 0)).lookVector, 6, Character)
  1558. floornum = floornum + 1
  1559. if 2 <= floornum then
  1560. floornum = 0
  1561. if hitfloor2 ~= nil then
  1562. Effects["Break"].Create(BrickColor.new("New Yeller"), CFrame.new(Ball1.Position), 3, 1, 2)
  1563. Effects["Break"].Create(BrickColor.new("New Yeller"), CFrame.new(Ball2.Position), 3, 1, 2)
  1564. end
  1565. end
  1566. Humanoid.WalkSpeed = 100
  1567. MainHandleWeld.C0 = clerp(MainHandleWeld.C0, CFrame.new(0, -.7 + .1 * math.cos(sine / 20), 0) * angles(math.rad(-5), math.rad(0), math.rad(0)), .3)
  1568. CannonHandleWeld.C0 = clerp(CannonHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  1569. RLegFHandleWeld.C0 = clerp(RLegFHandleWeld.C0, CFrame.new(0, .2 - .1 * math.cos(sine / 20), 0) * angles(math.rad(20 + 1 * math.cos(sine / 20)), math.rad(20 - 1 * math.cos(sine / 20)), math.rad(25)), 0.3)
  1570. LLegFHandleWeld.C0 = clerp(LLegFHandleWeld.C0, CFrame.new(0, .2 - .1 * math.cos(sine / 20), 0) * angles(math.rad(20 + 1 * math.cos(sine / 20)), math.rad(-20 + 1 * math.cos(sine / 20)), math.rad(-25)), 0.3)
  1571. RLegBHandleWeld.C0 = clerp(RLegBHandleWeld.C0, CFrame.new(0, 0 - .1 * math.cos(sine / 20), 0) * angles(math.rad(20 + 1 * math.cos(sine / 20)), math.rad(-10 + 1 * math.cos(sine / 20)), math.rad(-15)), .3)
  1572. LLegBHandleWeld.C0 = clerp(LLegBHandleWeld.C0, CFrame.new(0, 0 - .1 * math.cos(sine / 20), 0) * angles(math.rad(20 + 1 * math.cos(sine / 20)), math.rad(10 - 1 * math.cos(sine / 20)), math.rad(15)), .3)
  1573. end
  1574. end
  1575. end
  1576. if #Effects > 0 then
  1577. for e = 1, #Effects do
  1578. if Effects[e] ~= nil then
  1579. local Thing = Effects[e]
  1580. if Thing ~= nil then
  1581. local Part = Thing[1]
  1582. local Mode = Thing[2]
  1583. local Delay = Thing[3]
  1584. local IncX = Thing[4]
  1585. local IncY = Thing[5]
  1586. local IncZ = Thing[6]
  1587. if Thing[1].Transparency <= 1 then
  1588. if Thing[2] == "Block1" then
  1589. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1590. Mesh = Thing[1].Mesh
  1591. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1592. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1593. elseif Thing[2] == "QuadShot" then
  1594. if Thing[5] < 30 then
  1595. Thing[5] = Thing[5] + 1.5
  1596. Thing[4].Scale = Vector3.new(Thing[5], 5, Thing[5])
  1597. else
  1598. refda = CFuncs["Part"].Create(effect, "Neon", 0, 1, BrickColor.new("Black"), "Reference", Vector3.new())
  1599. refda.Anchored = true
  1600. refda.CFrame = CFrame.new(Thing[1].Position)
  1601. game:GetService("Debris"):AddItem(refda, 1)
  1602. CFuncs["Sound"].Create("rbxassetid://300916105", refda, 1, 1)
  1603. MagnitudeDamage(refda, 20, 10, 15, BrickColor.new("Toothpaste"), BrickColor.new("Institutional white"))
  1604. Effects["Cylinder"].Create(BrickColor.new("Toothpaste"), CFrame.new(refda.Position), 3, 9999, 3, 1, 1, 1, 0.1)
  1605. for i = 1, 3 do
  1606. Effects["Sphere"].Create(BrickColor.new("Toothpaste"), CFrame.new(refda.Position), 10, 10, 10, 4 * i, 4 * i, 4 * i, 0.08)
  1607. end
  1608. Thing[1].Parent = nil
  1609. table.remove(Effects, e)
  1610. end
  1611. elseif Thing[2] == "Block2" then
  1612. Thing[1].CFrame = Thing[1].CFrame
  1613. Mesh = Thing[7]
  1614. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1615. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1616. elseif Thing[2] == "Cylinder" then
  1617. Mesh = Thing[1].Mesh
  1618. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1619. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1620. elseif Thing[2] == "Blood" then
  1621. Mesh = Thing[7]
  1622. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, .5, 0)
  1623. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1624. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1625. elseif Thing[2] == "Elec" then
  1626. Mesh = Thing[1].Mesh
  1627. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  1628. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1629. elseif Thing[2] == "Disappear" then
  1630. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1631. elseif Thing[2] == "Shatter" then
  1632. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1633. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  1634. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  1635. Thing[6] = Thing[6] + Thing[5]
  1636. end
  1637. else
  1638. Part.Parent = nil
  1639. table.remove(Effects, e)
  1640. end
  1641. end
  1642. end
  1643. end
  1644. end
  1645. end
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