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- local Library = loadstring(game:HttpGet("https://raw.githubusercontent.com/bloodball/-back-ups-for-libs/main/wizard"))()
- -- Crear la ventana principal
- local PhantomWindow = Library:NewWindow("Flee The Facility 2024")
- -- Variables y servicios principales
- local Players = game:GetService("Players")
- local RunService = game:GetService("RunService")
- local LocalPlayer = Players.LocalPlayer
- local Character = LocalPlayer.Character or LocalPlayer.CharacterAdded:Wait()
- -- Configuración global
- getgenv().Settings = {
- ESP = {
- Players = false,
- Computers = false,
- Beast = false
- },
- Movement = {
- SpeedEnabled = false,
- SpeedValue = 23,
- NoclipEnabled = false
- },
- Game = {
- AutoHack = false,
- AutoRescue = false,
- GodMode = false
- }
- }
- -- Crear las pestañas principales
- local MainTab = PhantomWindow:NewSection("Principal")
- local VisualTab = PhantomWindow:NewSection("Visuales")
- local MovementTab = PhantomWindow:NewSection("Movimiento")
- local MiscTab = PhantomWindow:NewSection("Extras")
- -- Función ESP actualizada
- local function CreateESP(object, text, color)
- local ESP = Drawing.new("Text")
- ESP.Visible = false
- ESP.Center = true
- ESP.Outline = true
- ESP.Font = 2
- ESP.Color = color
- ESP.Size = 13
- RunService.RenderStepped:Connect(function()
- if object and object.Parent ~= nil then
- local Vector, OnScreen = workspace.CurrentCamera:WorldToViewportPoint(object.Position)
- if OnScreen then
- ESP.Position = Vector2.new(Vector.X, Vector.Y)
- ESP.Text = text
- ESP.Visible = true
- else
- ESP.Visible = false
- end
- else
- ESP.Visible = false
- ESP:Remove()
- end
- end)
- return ESP
- end
- -- ESP Jugadores
- VisualTab:NewToggle("ESP Jugadores", "Ver a través de las paredes", function(state)
- getgenv().Settings.ESP.Players = state
- while getgenv().Settings.ESP.Players do
- for _, player in pairs(Players:GetPlayers()) do
- if player ~= LocalPlayer and player.Character and player.Character:FindFirstChild("HumanoidRootPart") then
- CreateESP(player.Character.HumanoidRootPart, player.Name, Color3.fromRGB(255, 255, 255))
- end
- end
- wait(1)
- end
- end)
- -- ESP Computadoras
- VisualTab:NewToggle("ESP Computadoras", "Ver computadoras", function(state)
- getgenv().Settings.ESP.Computers = state
- while getgenv().Settings.ESP.Computers do
- for _, comp in pairs(workspace:GetDescendants()) do
- if comp.Name == "Computer" then
- CreateESP(comp, "Computadora", Color3.fromRGB(0, 255, 0))
- end
- end
- wait(1)
- end
- end)
- -- Velocidad
- MovementTab:NewToggle("Velocidad", "Aumentar velocidad", function(state)
- getgenv().Settings.Movement.SpeedEnabled = state
- while getgenv().Settings.Movement.SpeedEnabled do
- if Character and Character:FindFirstChild("Humanoid") then
- Character.Humanoid.WalkSpeed = getgenv().Settings.Movement.SpeedValue
- end
- wait()
- end
- end)
- -- Slider de velocidad
- MovementTab:NewSlider("Ajustar Velocidad", "Cambiar velocidad", 100, 16, function(value)
- getgenv().Settings.Movement.SpeedValue = value
- end)
- -- Auto Hack
- MainTab:NewToggle("Auto Hack", "Hackear automáticamente", function(state)
- getgenv().Settings.Game.AutoHack = state
- while getgenv().Settings.Game.AutoHack do
- for _, comp in pairs(workspace:GetDescendants()) do
- if comp.Name == "Computer" and comp:FindFirstChild("HackPart") then
- local distance = (comp.HackPart.Position - Character.HumanoidRootPart.Position).Magnitude
- if distance <= 10 then
- fireproximityprompt(comp.HackPart.ProximityPrompt)
- end
- end
- end
- wait(0.1)
- end
- end)
- -- God Mode
- MiscTab:NewToggle("God Mode", "Inmunidad", function(state)
- getgenv().Settings.Game.GodMode = state
- while getgenv().Settings.Game.GodMode do
- if Character and Character:FindFirstChild("Humanoid") then
- Character.Humanoid.MaxHealth = math.huge
- Character.Humanoid.Health = math.huge
- end
- wait(0.1)
- end
- end)
- -- Noclip
- MovementTab:NewToggle("Noclip", "Atravesar paredes", function(state)
- getgenv().Settings.Movement.NoclipEnabled = state
- RunService.Stepped:Connect(function()
- if getgenv().Settings.Movement.NoclipEnabled then
- for _, part in pairs(Character:GetDescendants()) do
- if part:IsA("BasePart") then
- part.CanCollide = false
- end
- end
- end
- end)
- end)
- -- Tecla para minimizar
- MainTab:NewKeybind("Minimizar GUI", "Ocultar/Mostrar menú", Enum.KeyCode.RightControl, function()
- Library:ToggleUI()
- end)
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