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- Shader "Custom/StencilLight Mask"
- {
- SubShader
- {
- Tags
- {
- "RenderType" = "Transparent"
- "Queue" = "Transparent"
- "RenderPipeline" = "UniversalPipeline"
- }
- LOD 100
- Pass
- {
- Ztest Greater
- Zwrite off
- Cull Off
- Colormask 0
- Stencil
- {
- Comp Greater
- Ref 1
- Pass Replace
- }
- }
- }
- }
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