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Paranoia Campaign - "Teela-O-MLY and the Spin Doctors"

Feb 9th, 2019
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  1. Meetup Title: Teela-O-MLY and the Spin Doctors (3 sessions)
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  3. Image: https://secure.meetupstatic.com/photos/event/8/2/8/highres_477002088.jpeg
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  5. Game: PARANOIA is a darkly humorous game where players publicly attempt to cooperate to achieve an ‘official objective’ while privately accomplishing secret objectives as well. Total Mission Failure is indeed possible. The game’s is about exploring the limits of the setting and engaging in the social satire as much as it is about betrayals and schemes.
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  7. Setting: Alpha Complex is an underground society led by a benevolent, but slightly insane supercomputer. The Computer has built a utopia, but is also extremely paranoid, and is fighting a constant war of attrition against Communists, Unregistered Mutants, and Traitors.
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  9. It is the Year 214. You’re a fresh batch of Troubleshooters - having been promoted into that rank after turning in a fellow citizen for treason. Troubleshooting is a high-risk, high-reward career. Play your cards right - and you might get promoted to a leadership role. Don’t - and you’ll be terminated for high treason.
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  11. Campaign Premise: Loyal Troubleshooters recently unmasked a secret conspiracy nested deep within the corridors of Alpha Complex. This conspiracy wants to "mind control" the whole complex in order to 'fix' it. While this conspiracy is a major threat to Alpha Complex, we can't dedicate a lot of resources to fighting it - we're still waging a brutal war against the Communists in Beta Complex. It is up to famous vidstar and briefing officer Teela-O-MLY to build up a Troubleshooter team that can exterminate this conspiracy...*cheaply*.
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  13. If you like 1984, Fahrenheit 451, Brave New World, Brazil, and Catch-22, you’ll definitely like this game. Missions will be one-shots, possibly with different Troubleshooters. Pre-gens will be provided, but creating your own characters is also fairly easy.
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  15. Additional Info (for those already familiar with PARANOIA): We will be using PARANOIA XP's rule set, with a simplified damage and treason system - and a different system for dealing with mutant registration. The style of the missions will likely lean Classic.
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