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Building tile placement

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May 24th, 2017
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  1. [2017.05.24-07.46.28:220][613]LogRokhDatabase:Display: Queue length: 0 (running)
  2. [2017.05.24-07.46.33:226][757]LogRokhDatabase:Display: Queue length: 0 (running)
  3. [2017.05.24-07.46.38:205][901]LogRokhDatabase:Display: Queue length: 0 (running)
  4. [2017.05.24-07.46.43:226][ 46]LogRokhDatabase:Display: Queue length: 0 (running)
  5. [2017.05.24-07.46.48:230][190]LogRokhDatabase:Display: Queue length: 0 (running)
  6. [2017.05.24-07.46.53:232][335]LogRokhDatabase:Display: Queue length: 0 (running)
  7. [2017.05.24-07.46.58:208][479]LogRokhDatabase:Display: Queue length: 0 (running)
  8. [2017.05.24-07.47.03:231][623]LogRokhDatabase:Display: Queue length: 0 (running)
  9. [2017.05.24-07.47.08:895][720]LogRokhDatabase:Display: Queue length: 349 (running)
  10. [2017.05.24-07.47.12:951][727]LogLinux: === Critical error: ===
  11. Unhandled Exception: SIGSEGV: invalid attempt to access memory at address 0xc9373734
  12.  
  13. [2017.05.24-07.47.12:951][727]LogLinux: [Callstack] 03 0x00000000051c5e7b CommonLinuxCrashHandler(FGenericCrashContext const&) [E:\0\w\develop\latest-linux\UnrealEngine\Engine\Source\Runtime\Linux\LinuxCommonStartup\Private/LinuxCommonStartup.cpp, line 33]
  14. [Callstack] 04 0x00000000022a206a PlatformCrashHandler(int, siginfo*, void*) [E:\0\w\develop\latest-linux\UnrealEngine\Engine\Source\Runtime\Core\Private\Linux/LinuxPlatformCrashContext.cpp, line 522]
  15. [Callstack] 05 0x00007f85a3022390 /lib/x86_64-linux-gnu/libpthread.so.0(+0x11390) [0x7f85a3022390]
  16. [Callstack] 06 0x0000000005a93c28 Rokh/Binaries/Linux/RokhServer() [0x5a93c28]
  17. [Callstack] 07 0x0000000005a91a57 Rokh/Binaries/Linux/RokhServer() [0x5a91a57]
  18. [Callstack] 08 0x0000000005a8e721 Rokh/Binaries/Linux/RokhServer() [0x5a8e721]
  19. [Callstack] 09 0x000000000580fe92 Rokh/Binaries/Linux/RokhServer() [0x580fe92]
  20. [Callstack] 10 0x0000000005b1c32a physx::apex::ApexScene::fetchResults(bool, unsigned int*)
  21. [Callstack] 11 0x00000000046b3086 FPhysScene::ProcessPhysScene(unsigned int) [E:\0\w\develop\latest-linux\UnrealEngine\Engine\Source\Runtime\Engine\Private\PhysicsEngine/PhysScene.cpp, line 1044]
  22. [Callstack] 12 0x00000000046d7ab4 TBaseRawMethodDelegateInstance<false, FPhysScene, void (ENamedThreads::Type, TRefCountPtr<FGraphEvent> const&), EPhysicsSceneType>::ExecuteIfSafe(ENamedThreads::Type, TRefCountPtr<FGraphEvent> const&) const [E:\0\w\develop\latest-linux\UnrealEngine\Engine\Source\Runtime/Core/Public/Delegates/DelegateInstancesImpl_Variadics.inl, line 642]
  23. [Callstack] 13 0x0000000002efe192 TGraphTask<FDelegateGraphTask>::ExecuteTask(TArray<FBaseGraphTask*, FDefaultAllocator>&, ENamedThreads::Type) [E:\0\w\develop\latest-linux\UnrealEngine\Engine\Source\Runtime/Core/Public/Async/TaskGraphInterfaces.h, line 1386]
  24. [Callstack] 14 0x00000000021b6b27 FNamedTaskThread::ProcessTasksNamedThread(int, bool) [E:\0\w\develop\latest-linux\UnrealEngine\Engine\Source\Runtime\Core\Private\Async/TaskGraph.cpp, line 259]
  25. [Callstack] 15 0x00000000021b4845 FNamedTaskThread::ProcessTasksUntilQuit(int) [E:\0\w\develop\latest-linux\UnrealEngine\Engine\Source\Runtime\Core\Private\Async/TaskGraph.cpp, line 679]
  26. [Callstack] 16 0x0000000004a5095f FTickTaskSequencer::ReleaseTickGroup(ETickingGroup, bool) [E:\0\w\develop\latest-linux\UnrealEngine\Engine\Source\Runtime\Engine\Private/TickTaskManager.cpp, line 418]
  27. [Callstack] 17 0x0000000004a4b591 FTickTaskManager::RunTickGroup(ETickingGroup, bool) [E:\0\w\develop\latest-linux\UnrealEngine\Engine\Source\Runtime\Engine\Private/TickTaskManager.cpp, line 1470]
  28. [Callstack] 18 0x0000000004400c88 UWorld::RunTickGroup(ETickingGroup, bool) [E:\0\w\develop\latest-linux\UnrealEngine\Engine\Source\Runtime\Engine\Private/LevelTick.cpp, line 704]
  29. [Callstack] 19 0x0000000004405967 UWorld::Tick(ELevelTick, float) [E:\0\w\develop\latest-linux\UnrealEngine\Engine\Source\Runtime/Core/Public\UObject/NameTypes.h, line 626]
  30. [Callstack] 20 0x000000000427ed85 UGameEngine::Tick(float, bool) [E:\0\w\develop\latest-linux\UnrealEngine\Engine\Source\Runtime/Core/Public\Linux/LinuxPlatformTime.h, line 27]
  31. [Callstack] 21 0x0000000001dac3c3 FEngineLoop::Tick() [Runtime/Core/Public/Stats/Stats2.h, line 1673]
  32. [Callstack] 22 0x0000000001db2493 GuardedMain(wchar_t const*) [E:\0\w\develop\latest-linux\UnrealEngine\Engine\Source\Runtime\Launch\Private/Launch.cpp, line 52]
  33. [Callstack] 23 0x00000000051c6791 CommonLinuxMain(int, char**, int (*)(wchar_t const*)) [E:\0\w\develop\latest-linux\UnrealEngine\Engine\Source\Runtime\Linux\LinuxCommonStartup\Private/LinuxCommonStartup.cpp, line 230]
  34. [Callstack] 24 0x00007f85a1d69830 /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xf0) [0x7f85a1d69830]
  35. [Callstack] 25 0x0000000001d9dd2c Rokh/Binaries/Linux/RokhServer() [0x1d9dd2c]
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