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Mar 20th, 2019
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  1. Overall Notes:
  2.  
  3. - Avoid killing enemies unless mentioned
  4. o Most resources (i.e. rupees) come from pots
  5. - Arrows can only be shot again once the shot arrow connects with something
  6. o Must find a rhythm to shoot as fast as possible
  7. - Pegasus dashes are the key to movement
  8. - Fly to Link’s House (#4) at any time to replenish fairies at the fountain to the left
  9.  
  10. ==============================
  11. Boomerang
  12. ==============================
  13.  
  14. - Time Starts on File Select
  15. - Zelda chatting (spam ABY to skip dialogue – never X)
  16. o X opens the map, which is never needed
  17. - Exit House
  18. - Go to the left, throw the first two bushes, and jump up.
  19. - Head up the bridge, go right, and follow the path
  20. - Take the bush and fall down
  21. - Get the sword/shield from your uncle
  22. - Continue outside, cut bush downward and to the right, head inside
  23. - Head to the left inside and to the door before the stairs
  24. - Head upward
  25. - Juke guards and head upward to the right
  26. - Go through the middle door downward
  27. - Kill the guard by poking with a sword spin and take the key
  28. - Leave and jump straight down
  29. - Juke, grab safety pot if needed, exit at bottom right
  30. - Walk up and left, lined up with bottom rung on first barrier, head through
  31. - Kill guard and take right door
  32. - Enter with sword charged, poke and sword spin
  33. - Open the chest for the BOOMERANG
  34.  
  35. ==============================
  36. Red Lantern
  37. ==============================
  38. - Grab key with boomerang, exit, and head upward through locked door
  39. - Proceed to basement
  40. - Freeze guard with boomerang
  41. - Throw pot at the ball n’ chain guard
  42. - Throw pot #2 at the ball n’ chain guard to kill him
  43. o Eventually, speed up here by one pot and 4 slashes, or 8 slashes
  44. - Talk to Zelda
  45. - Grab RED LANTERN
  46.  
  47. ==============================
  48. Escape Complete
  49. ==============================
  50.  
  51. - Exit room the way you came all the way back to barrier room
  52. - Go up the stairs past barriers before the bridge and exit right
  53. - Go upward then jump down to exit the way you came
  54. - Head upstairs and exit left
  55. - Go down and continue out to the left
  56. - Go up through the center door in the main hall
  57. - Go to the top of the room and push the secret path open
  58. - Hug the right wall in the dark
  59. - Boomerang the rat as you go up if needed
  60. - Grab safety pot to the right and do through the door
  61. - Get through the snake room with boomerang/sword
  62. o Don’t need to kill them all, just get through
  63. - Go up, hugging the left, then go right to get the key
  64. - Head back to middle and up through the door
  65. - Skip text and go to the left and exit, then up through the left top door in the next room
  66. - Kill the rat to the right for the key
  67. - Go right and exit through locked door
  68. - Hug the left wall to avoid bats, boomerang any rats if needed
  69. - Push middle block and exit
  70. - Go down and exit
  71. - Go right immediately to skip dialogue and pull right lever
  72. - Exit and press ABY to skip dialogue
  73. - Grab HEART PIECE out of chest and split
  74.  
  75. ==============================
  76. Path to Eastern Palace
  77. ==============================
  78.  
  79. - Exit Castle
  80. - Head down to the right
  81. o Exit between dirt path and grass
  82.  This was the guard on the next screen never hits you
  83. - Hug bottom wall and proceed right
  84. - Go down
  85. - Go right across the bridge then down
  86. - Go down through octorocks, exiting near the middle-right
  87. - Exit down and right on the dirt path
  88. - Exit upward
  89. - Go upward, killing the octorocks, and go up the stairs
  90. - Go up and right to the armos
  91. o Let it come to life, then boomerang and walk past
  92. - Go right, down, and drop at crack above next armos
  93. - Go up the three staircases consecutively and enter palace and split
  94.  
  95. ==============================
  96. Bow
  97. ==============================
  98.  
  99. - Go up, grab pot, press button, go through door
  100. - Go up, press button, walk through door
  101. - Go up past balls and hook around the left, down, right, and grab chest for 100 RUPEES
  102. o Safety strat to buy bottle (eliminate by going straight up to door)
  103. - Jump down, go up and through top door
  104. - Go left, grab pot, hit button, go through door
  105. - Avoid skeletons and exit bottom right
  106. - SKELETON SKIP
  107. o Avoid the area directly above the middle pot
  108.  It will cause skeletons to spawn
  109. o Hug right wall and grab top right pot
  110. o Walk left and stop at the skull directly above the middle pot a bit to the right
  111. o Quickly walk down to the skull and throw pot right
  112. o Grab top left pot and throw down in the middle of the leftmost pile
  113.  If more skeletons spawn, grab more pots and throw them
  114. - Exit room
  115. - Ignore chest and exit below
  116. - Continue right
  117. - Continue all the way right in the big room, grabbing pot right below top left door for 5 ARROWS
  118. - Exit right
  119. - Exit bottom
  120. - In dark room, go right, down, boomerang enemy and hit button, then exit
  121. - Go to the far, upper right and grab pot for key
  122. - Bash skeleton behind you and exit the way you came
  123. - Continue clockwise, boomerang popo to get past and exit through locked door
  124. - Follow walkway and exit left
  125. - ANTI-FAIRY SKIP
  126. o Take damage from popo nearest to anti-fairies
  127.  Walk behind it so it knocks you into fairies, using barrier wall to line up
  128. o Use i-frames to grab pot from inside fairies
  129. o You’ll get knocked out on your iframes
  130.  Clear room normally if you can’t do it
  131. - Go up through locked door to exit
  132. - Push left block forward and exit top right
  133. - Grab two pots below for 10 ARROWS
  134. - Juke skeleton and grab BOW, then split
  135.  
  136. ==============================
  137. Armos Knights
  138. ==============================
  139. - Juke skeleton again and exit upward quickly to avoid skelly heads
  140. - Kill left popos and kill right cyclops for key
  141. - Exit top left
  142. - Next room come down and grab to0p right pot, then top left, then bottom left for switch and exit
  143. - Run diagonally down immediately and hit the switch behind him, then exit
  144. - Hit top left switch and exit left
  145. - Grab middle pots and kill two skeletons
  146. - Two arrows to kill cyclops
  147. - Charge spin and exit
  148. - Kill all 6 popos
  149. - Kill cyclops by left, right, right, left shooting
  150. o Note, arrows can only be shot once the arrow you shoot lands
  151. - Exit upward to boss
  152. - ARMOS KNIGHTS
  153. o Can take three arrows each
  154. o Position yourself just top right of the middle knight
  155.  At the end of their shake and the music cue downward, shoot 5 arrows right
  156.  Proceed to the left side of the room and shoot/move downward to kill them all
  157. - Grab pendant and split on the tink of the sword
  158.  
  159. ==============================
  160. Bottle #1 & #2
  161. ==============================
  162. - As you exit, head left and jump down three times
  163. - Go up and around edge and jump down again
  164. - Go into Sasharala’s Hut
  165. - Mash through his dialogue for the PEGASUS BOOTS
  166. - Grab top pot then dash up to break wall
  167. o To do this, be as close to bottom pots as possible, look right to dash then turn up
  168. - Grab 100 RUPEES and 3 BOMBS
  169. - Exit hut
  170. - Dash time
  171. - As soon as you are right of hut, dash up
  172. - Two steps left and up the stairs
  173. - Dash left
  174. - Dash down
  175. - Dash right
  176. - Dash down
  177. - Dash left
  178. - Dash down and jump off
  179. - Dash down to exit
  180. o Note that you will hugdash on walls
  181. - Step down a few steps and dash left to exit
  182. - Step down below dirt path and dash left
  183. - Dash down at bridge just past the sign
  184. - Dash left to exit
  185. - Step on dirt path and dash left to exit
  186. - Two steps up then dash left through first set of bushes
  187. - Dash down to exit
  188. - Dash down just above knight
  189. - Dash left to exit
  190. - Be slightly above dirt path to dash through bushes
  191. - Move halfway up the diagonal wall and dash up to exit
  192. - Move diagonally up left to exit
  193. - Dash left lined up through bush
  194. - Walk up and left of fence
  195. - Dash up
  196. - Go up ladder and in house
  197. - Walk left and dash into bookshelf
  198. - Walk right and dash up to grab BOOK
  199. - Walk left and dash down
  200. - Walk left to exit
  201. - SAFETY STRAT - Grab bottles
  202. o Jump down
  203. o Move up then dash left
  204. o Dash up at diagonal wall to exit
  205. o Move left to stone path and dash up
  206. o Dash left to blue house at path splits
  207. o Enter blue house
  208. o Pick up bottom pot and open the chest for BOTTLE #1
  209. o Exit
  210. o Walk into house above
  211. o Talk to boy for NET
  212. o Exit
  213. o Dash left
  214. o Dash up
  215. o Dash left
  216. o Dash up to man and buy BOTTLE #2 and split
  217.  
  218. ==============================
  219. Path to Desert Palace
  220. ==============================
  221.  
  222. - Exit by dashing right, down, right, down
  223. - Walk around the way you came, jump off by fence, and dash right to exit
  224. - Move diagonally down right to exit
  225. - Dash down into diagonal wall
  226. - Dash right below dirt path to exit
  227. - Dash right
  228. - Dash up to exit
  229. - Safety strat
  230. o Move up and dash right into diagonal wall
  231. o Move up and around the bend and dash into rocks
  232. o Enter cave and net 2 fairies, then heal with other 2
  233. o Dash out to exit
  234. o Dash down
  235. o Go around bend
  236. o Dash right to exit
  237. - Dash right0
  238. - Dash down at split to exit
  239. - Walk down and dash left into diagonal wall
  240. - Dash down at rightmost water edge to exit
  241. - Walk down and right of rock to exit
  242. - Dash left
  243. - Dash down past water
  244. - Dash left to exit
  245. - Move left
  246. - Dash up into diagonal wall
  247. - Stop and dash left into center barrier diagonal
  248. - Dash down at final edge of barrier diagonal
  249. - Stop at the bottom of the large diagonal (use middle grass as line-up)
  250. - Dash left to exit
  251. - Dash left until grass diagonal
  252. - Dash up
  253. - Use book on stone
  254. - Walk up into palace and split
  255.  
  256. ==============================
  257. Power Glove
  258. ==============================
  259.  
  260. - When you enter, immediately dash left, then dash up before the enemy
  261. - Once you reach the double pots, toss the bottom one on the bellsprout
  262. - Dash up to exit
  263. - Hold your sword and spin to kill sandworm
  264. - Dash left to exit
  265. - Dash left and walk up to exit
  266. - Walk up and dash above the torch
  267. o If that doesn’t work, dash into the torch
  268. - Pick up the key and exit
  269. - Dash right immediately to exit
  270. - Dash left
  271. - Dash down right before door to exit
  272. - Move diagonally and go through locked door
  273. - Kill all 3 popos (slash, dash, slash) and exit upward
  274. - Dash up to chest, being wary of cannonballs
  275. - Grab key from chest
  276. - Dash down to exit
  277. - Exit left
  278. - Exit diagonal up
  279. - Dash up and grab the middle pot for 5 ARROWS
  280. - Dash all the way to the left side and exit left
  281. - Grab the closest pot to you for 5 ARROWS
  282. - Grab the upper right pot, 2nd row for the switch
  283. - Grab the top left pot for 5 ARROWS
  284. - Exit upward
  285. - Grab the POWER GLOVE and split
  286.  
  287. ==============================
  288. Lanmolas
  289. ==============================
  290.  
  291. - Exit downward
  292. - Walk to hit button again
  293. - Move down and dash to exit right
  294. - Dash to the right and move down to exit, hugging the right wall
  295. - Dash down hugging right wall
  296. - Dash left to exit at the bottom
  297. - Walk to exit downward
  298. - Walk up to the left (BE CAREFUL NOT TO JUMP DOWN)
  299. - Dash up
  300. - Dash left
  301. - Grab stone and head inside
  302. - Dash up and push lower right stone to the right
  303. - Dash up to exit
  304. - Immediately walk left and grab key from under bottom left pot
  305. - KEYDASH by staying stuck along the bottom wall, initiate a dash looking right and turn up from the direct opposite of the door
  306. - Dash down to exit
  307. - Circle room counter-clockwise and kill the 4 popos, ending with the one closest to the exit
  308. - Move up and dash right into popo
  309. - Walk up and slash 2 popos
  310. - Pick up 3rd pot to the right for key
  311. - Keydash from the bottom left of the torch to exit
  312. - Dash to the top, grab the key from under the top right pot, and exit upward
  313. - Safety strat
  314. o Bottom two pots give hearts, top left pot gives arrows
  315. - Light four torches clockwise from the top right with the red lantern
  316. - Exit through door, switching to bow just beforehand
  317. - LANMOLAS
  318. o Dash forward and bonk off the wall
  319. o Shoot left, right, then down on the music queue
  320. o It takes 4 arrows or 8 sword slashes to kill each one
  321. o Their spawns are random afterward
  322. o Stand a bit away from their dirt so you don’t get hit
  323. o Kill em
  324. - Grab pendant and split on the tink of the sword
  325.  
  326. ==============================
  327. Magic Mirror
  328. ==============================
  329.  
  330. - Upon exit, go through the bottom right rock and dash right off the cliff
  331. - Line up against the right wall where the diagonal and top wall meet
  332. - Dash down until you reach the final skeleton
  333. - Dash right from the beak of the “sand octopus” to exit
  334. - Move to the right and dash up at the diagonal
  335. - Dash right
  336. - Kill rock monster
  337. - Dash right against diagonal to exit
  338. - Move against the upper diagonal and dash up to exit
  339. - Dash up and throw rock
  340. - Dash up to exit
  341. - Safety strat
  342. o Move right and grab fairies if needed
  343. - Move left and dash up to exit
  344. - Dash below the grass to the right
  345. - Dash up on the bridge
  346. - Dash left of the bridge after crossing
  347. - Dash up
  348. - Dash left to exit
  349. - Move up and dash left
  350. - Dash up a bit
  351. - Move up diagonally to exit to left of top tree
  352. - Dash up
  353. - Walk diagonally up and left to exit hugging the left tree
  354. - Dash up
  355. - Move left and up then dash left and throw rock
  356. - Head inside the cave
  357. - Drop down, dash forward a bit, then dash right
  358. - Down a bit then right
  359. - Up then right, meet the old man and exit
  360. - Go around the hole and up to the right, then hug the left wall as you go down to exit
  361. - Hold slash as you exit to protect yourself
  362. - Take the man to his hut and get the MAGIC MIRROR then split
  363. - Safety strat
  364. o Enter his hut to receive full HP
  365. 0000009
  366. ==============================
  367. Moon Pearl
  368. ==============================
  369. - Dash right and go up the ladder
  370. - Dash right, go up to the hole, then dash left
  371. - Dash up at the diagonal, then up the ladder
  372. - At the top, dash downward on the ridge
  373. - At the bottom, dash left and walk upward to portal
  374. - Equip magic mirror then walk left to the top of the diamond and mirror
  375. - Jump down, walk up, and dash left to enter Tower of Hera
  376. - Move forward and slash the blue switch
  377. - Walk down the stairs to the left to exit
  378. - Slash the switch, pick up the key, mirror out
  379. - Switch to boomerang and slash the switch
  380. - Stand just below the switch to the left
  381. - Throw the boomerang and immediately dash up to get through
  382. - Dash up and exit top left
  383. - Dash left diagonal and throw the pot at the switch
  384. - Use hold slash and the boomerang to break tiles
  385. o All tiles must be destroyed before proceeding
  386. o Hit the last one with the boomerang near the door
  387. - Exit room0000
  388. - Hit the switch with your boomerang and exit downward
  389. - Switch to your red lantern and light the left two torches, then right two
  390. - Switch back to magic mirror, grab key, and mirror out
  391. - Hit the switch then the right switch and exit right
  392. - Knock/kill the beetles with pots and slashing down holes
  393. - Exit the room
  394. - Walk diagonally up and go through the locked door
  395. - Walk around to the bottom hole and hug the wall
  396. - Dash past without holding a direction to safely pass by (or walk)
  397. - Slash the switch and exit right
  398. - Move downward, grab the leftmost pot, then the bottom pot and go to the middle hole
  399. - MOON PEARL BOMB JUMP
  400. o Hold slash
  401. o Back up until close to the pit
  402. o Drop the bomb, count to 3
  403. o Dash left into the wall and the bounceback will blow you over
  404. - Grab the MOON PEARL and split
  405.  
  406. ==============================
  407. Moldorm
  408. ==============================
  409.  
  410. - Walk down over the star path to the bottom left
  411. - Grab the middle pot for an extra bomb
  412. - Walk up and leave at the top left
  413. - Circle around and dash right
  414. - Grab hearts from the pots as needed
  415. - Dash up through the door
  416. - MOLDORM
  417. o Keep your sword held out in theopposite direction of the pit and hold the d-pad in the opposite direction to stop yourself from falling
  418. o Poke the tail by walking into it
  419. o You can dash into it, but you need to be confident in starting and stopping your dashes
  420. o 6 hits to kill
  421. - Split upon the sword tink
  422.  
  423. ==============================
  424. Master Sword
  425. ==============================
  426.  
  427. - Dash left
  428. - Dash down to jump off
  429. - Dash left to the ladder
  430. - Jump down to the left of it
  431. - Enter the cavern
  432. - Dash up and to the left to get through to exit
  433. - Dash left and stop early to not fall down the pit
  434. o You can pause buffer to stop your charge and switch to boomerang
  435. - Exit cavern
  436. - Walk left and jump down
  437. - Step to the left and dash up to exit
  438. - Dash up through the grass and walk diagonally up and to the left to exit, entering at hugging the top tree
  439. - Dash left and slash to kill the pickle
  440. - Dash down through log
  441. - Move left and dash up through log
  442. - Go down and dash through the bushes
  443. - Move left and dash up through log
  444. - Dash left
  445. - Dash down through log
  446. - Move left and up, then dash left and exit through upper log
  447. - Dash up and grab the MASTER SWORD then split
  448. o For Master Sword run, it stops the moment you hit A to grab the sword
  449.  
  450. ==============================
  451. Agahnim
  452. ==============================
  453.  
  454. - Move around the pedestal and dash downward
  455. - Skip Zelda dialogue
  456. - Dash right and up through the log
  457. - Dash right and down through the log
  458. - Grab RED MUSHROOM
  459. - Dash right through bushes
  460. - Dash down through first log
  461. - Dash right below the big tree
  462. - Step downward and dash right again
  463. - Dash downward to exit
  464. - Move downward and dash right to exit
  465. - Dash right
  466. - Dash down on diagonal past ladder
  467. - Step to the left a bit and exit downward
  468. - Step around the tree to your left, then dash down at the stump
  469. - Dash right toward natural bridge to exit
  470. - Dash right to grass
  471. - Dash downward at grass
  472. - Dash right hugging the bottom fence
  473. - Dash upward in middle of the 0walkway
  474. - Enter palace02
  475. - Head diagonally up and left and dash to left door
  476. - Walk down and to the left up the ladder, then dash to exit
  477. - Walk down diagonally right then dash to the magic gate
  478. - Slash it and enter
  479. - Dash straight to the next room
  480. - Charge your spin and move down to the door
  481. - Once their shoes line up, move up and kill them both in one spin
  482. - Exit to the left with your spin charged
  483. - Walk forward and release the spin to kill the two guards
  484. - Open the chest for a key
  485. - Move left then keydash through the door
  486. o Remember, start your dash left then turn upward
  487. - Move a step left and dash downward, then walk and exit left
  488. - Path through the maze
  489. o Down, left and slash bat, up, left, down, left, up and grab key
  490. o Down, right, up, down, right, down, left, down, right once you hit the wall, down, right to door
  491.  Remember to use your boomerang to stun through
  492. - Dash right and go up to exit
  493. - Walk left of statue then dash down, then dash right through door to exit
  494. - Head up, chuck boomerang past torch, continue left then up, then dash right below the stone to exit
  495. - Walk down and slash twice to kill guard for key
  496. - Walk upward and exit
  497. - Kill the two red guards to proceed to exit
  498. - Kill the two red guards again to proceed to exit
  499. - Pick up the first two pots two kill the center guard and boomerang to grab key
  500. - Grab rightmost top pot for 5 ARROWS and exit right
  501. - Dash right then up to exit
  502. - Push leftmost statue and exit
  503. - Head upward, boomer0ang the guard, then dash up to exit
  504. - Dash up to the next room
  505. - Move to the left side of the room upon entering
  506. - After Aganhim leaves, dash up, move left, and slash through to exit
  507. - AGAHNIM
  508. o Skip through dialogue
  509. o Does 5 attacks per cycle
  510.  First attack is always the energy ball, reflect it back with a sword spin
  511.  After is a 50/50 chance for blue ball or energy ball 3 times
  512.  Last attack in the cycle is lightning. Stand at the very top to dodge
  513. o Stand in front of 1-4 and sword spin. Dodge lightning
  514. o Takes 6 deflected energy balls to kill
  515. o Skip dialogue and split upon tink after Sasharala’s dialogue
  516.  
  517. ==============================
  518. Path to Palace of Darkness
  519. ==============================
  520. - Walk downward and jump down to the bottom
  521. - Spin and walk right to exit
  522. - Dash immediately down on the diagonal to exit
  523. - Move down a few steps and dash left
  524. - Move down a few steps and dash left on the diagonal to exit
  525. - Move forward and dash up on the diagonal to exit
  526. - Move up and dash right on the diagonal
  527. - Stop at the first tree
  528. - Dash up
  529. - Move through the first grove
  530. - Hug the building and dash up
  531. - Dash left
  532. - Step up and dash left again
  533. - Step up and go left through the small underpass
  534. - Dash up
  535. - Go right through the small underpass
  536. - Go through the big grove
  537. o Go down then right
  538. - Pay Kiki
  539. - Go right and dash up
  540. - Move down and right and dash right
  541. - Dash up to dungeon
  542. - Pay Kiki again
  543. - Enter the dungeon
  544.  
  545. ==============================
  546. Hammer
  547. ==============================
  548. - Walk up and dash left to button
  549. - Dash up to exit
  550. - Move right of the skull and dash up
  551. - Grab top right skull for bomb
  552. - Exit upward
  553. - Step to the left and dash down
  554. - Grab bottom left skull for button
  555. - Dash right to grab key from chest and mirror out
  556. - Dash straight up to exit
  557. - Walk left side and grab the skull for bomb
  558. - Walk upward to exit
  559. - Dash up, right, then up down the hole (hug the bridge side to avoid jellyfish)
  560. - Walk up and left to pick up skull and hit switch
  561. - Open chest for key and mirror out
  562. - Dash up to exit
  563. - Walk left, grab skull for bomb, exit again
  564. - Dash up, left, switch to bombs, dash up
  565. - Drop bomb on crack
  566. - Fall down
  567. - Dash up, right, and exit through locked door
  568. - Walk and grab key then mirror out
  569. o NOTE: switching to mirror prior to grabbing key is best so you can mash square to mirror out as the text box ends
  570. - Dash up to exit
  571. - Grab bomb again and exit up
  572. - Dash up, right, and up on bridge
  573. - Push lower block right down into the abyss
  574. - Move around and dash up to exit
  575. - Move up and grab key from chest
  576. - Jump straight forward
  577. - Go up the stairs, dash left on the bottom to hit jelly, then dash up and exit
  578. - Grab left skull for bomb, throw at helmasaur
  579. - Go up and kill helmasaur, grab left skull for bomb
  580. - Exit right
  581. - Head up and down the left set of stairs to exit
  582. - Step slightly left and dash down
  583. - Dash left
  584. - Grab key from chest
  585. - Dash up and exit (watch out for anti-fairy)
  586. - Dash left and walk down to door to exit right
  587. - Walk up, dash left, walk down and exit left through locked door
  588. - Bomb and throw it downward as far as you can
  589. - Up, left, up, left, down, left, up, left, down, left, down, right, down, left, down, left, down, next right, up, right, down, left, down, dash right for key, dash back left, go up, then right, up and hug right to exit
  590. - Grab hammer, mirror out, then split
  591.  
  592. ==============================
  593. Helmasaur King
  594. ==============================
  595.  
  596. - Dash up to exit
  597. - Grab bomb again and exit upward
  598. - Dash up and to the right all the way upward to exit
  599. - Switch to arrows
  600. - Just below the chest, shoot arrow left to hit switch
  601. - Jump down and exit right
  602. - Dash up and refill hearts at left skulls
  603. - Grab bombs from right skulls and push upper right statue onto switch
  604. - Exit upward
  605. - Immediately walk a bit right then shoot right then left
  606. - Then shoot up and walk left and shoot up again
  607. o If you need to, use the sword to reposition
  608. - Dash up and exit
  609. - Use sword beams or arrow to clear switch
  610. - Head right and arrow statue
  611. - Head down the new staircase
  612. - Switch to the hammer and hit the middle left
  613. - Go up and hit the switch with beams/boomerang
  614. - Go through the left door to exit
  615. - Have hammer equipped and hammer the turtle, then exit downward
  616. - Hold the sword as you go through
  617. - Hammer then spin
  618. - Hammer and slash
  619. - Exit right
  620. - Push the second row from the top, rightmost block down and teleport
  621. - Hammer the two rows of turtles and dash upward to exit
  622. - HELMASAUR KING
  623. o Hold sword upward to protect yourself like with Moldorm
  624. o Hammer helmet while holding the button
  625. o Sword spin as the helmet comes off
  626. o Kill it with 7 more hits
  627. o Skip dialogue and split on sword tink
  628.  
  629. ==============================
  630. Magic Powder
  631. ==============================
  632.  
  633. - Exit the way you came
  634. - Exit again
  635. - Dash left and go down to slam past bridge blockers with hammer
  636. - Dash left to exit
  637. - Move up to hug bushes at your top and dash left through enemies
  638. - Dash left through grass and spear guy
  639. - Dash down to exit
  640. - Dash down, then left at top of diamond
  641. - Dash left and up through arrow to exit
  642. - Move left a step and dash up to talk to fox
  643. - Receive SHOVEL
  644. - Mirror to light world
  645. - Switch to shovel and use it on patch of middle patch of grass top left for Ocarina
  646. - Once you can move, walk diagonal left down and dash down to exit
  647. - Dash down to arrow, dash left, and dash up to exit
  648. - Dash through to exit to town
  649. - Dash up and left to bird compass and play Ocarina
  650. - Play Ocarina to call duck after scene
  651. - Fly to 2
  652. - Switch to Red Mushroom as you land
  653. - Hit Square to give witch the mushroom
  654. - Walk down and dash left to exit
  655. - Immediately go back and enter witches hut0000-
  656. - Grab the magic powder
  657.  
  658. ==============================
  659. Enter Thieves’ Town
  660. ==============================
  661.  
  662. - OPTIONAL: Can grab red potion sample from witch
  663. - Exit and Fly to 3
  664. - Dash up and exit top left
  665. - Dash up and dodge guards to exit top
  666. - Move up and dash right through bushes
  667. - Exit down
  668. - Dash down
  669. - Switch hammer and smash stake
  670. - Grab rock and teleport
  671. - Dash up, dash left through bushes, dash down to exit
  672. - Walk down then dash left, down at pig
  673. - Dash right at the top benches
  674. - Pull the pitchfork with the wall at your back
  675. - Enter Thieves’ Town
  676.  
  677. ==============================
  678. Titan’s Mitt
  679. ==============================
  680.  
  681. - Step right and dash up to top
  682. - Move right and jump down
  683. - Immediately exit upward
  684. - Move up a few steps and dash right to exit
  685. - Move right a few steps and dash down
  686. - Dash down to stairs and go up
  687. - Jump straight down
  688. - Dash left
  689. - Grab key from chest
  690. - Dash right
  691. - Dash up after passing under first bridge
  692. - Walk around statue and walk up to exit
  693. - Dash straight up to go up stairs
  694. - Move a few steps right then dash up path
  695. - Go through big key door to the right to exit
  696. - Dash all the way up and grab key from right skull
  697. - Dash back down and exit left
  698. - Step up one step then dash left and exit
  699. - Exit room left
  700. o Powder fairy if needed
  701. - Move up and avoid damage as possible
  702. o Exit and return to room to powder fairy from doorway if needed
  703. - Grab skull for key then throw it on switch from top left blue bumper
  704. - Exit upward
  705. - Slash grasshopper as needed
  706. - Grab bottom right skull to hit switch and exit right
  707. - Dash right to exit
  708. - Dash right to exit again
  709. - In the next room, get in the middle of the tables then throw bomb up
  710. o MAKE SURE IT EXPLODES BEFORE YOU LEAVE
  711. - Exit back left
  712. - Dash left to exit
  713. - Dash left to exit again
  714. - Exit upward down the stairs
  715. - Come in, move right, dash down, you’re good
  716. o Or just walk down to be safe
  717. - Powder fairy as you enter if needed, then dash right to exit past downed blue bumper
  718. - Read the monsters and go up or down to get right and exit
  719. - Walk upward then right to exit upward
  720. - Walk down and sandwich between big block and left wall, then throw it at him
  721. - Dash down to exit
  722. - Walk down and hug pot then dash right to exit
  723. - Kill blue lizards as needed, grab right skulls for hearts
  724. o Powder the top left skull for a fairy
  725. - Go up and grab key from chest then talk to maiden
  726. - Dash down through gates and exit left
  727. - Dash left to exit
  728. - Dash left to exit through locked door0
  729. - Equip hammer then smash to get the Titan’s Mitt then split
  730.  
  731. ==============================
  732. Blind the Thief
  733. ==============================
  734. - Dash right over the smashed face to exit
  735. - Dash right to exit
  736. - Dash right then up to exit
  737. - Pick up block then dash up to exit
  738. - Move top right and break/pick up skull to hit0 switch
  739. - Exit right
  740. - Dash right then up to exit
  741. o There is a heart in the top right skull
  742. - BLIND THE THIEF
  743. o Immediately dash then turn down and hold sword
  744. o Don’t move and keep charging sword to poke out first head
  745. o Sword beam from the bottom if full health
  746. o Hover around the top half and slash if not
  747.  3 hits per head
  748.  3 heads
  749. o Skip through dialogue and split on sword tink
  750.  
  751. ==============================
  752. Path to Skull Woods
  753. ==============================
  754.  
  755. - Step right then dash down
  756. - Move left and bomb the house
  757. o Slash bushes while you wait for possible bomb
  758. - Go inside and get 300 rupees from chest
  759. - Dash right and exit at sign
  760. - Dash left and talk to frog behind skulls
  761. - Go back left and exit to town
  762. - Dash up, left to exit
  763. - Step up and dash right to pick up boulder
  764. - Switch to mirror
  765. - Go up ladder then use the mirror
  766. - Smash stake with hammer to the right and drop in the hole
  767. - Dash up to exit
  768. - Switch to powder and use it on the red bowl
  769. - Dash down to exit
  770. - Walk left and exit
  771. - Walk around and exit cave
  772. - Walk up and enter cabin
  773. - Drop off dwarf
  774. - Exit and go back in
  775. - Talk to right dwarf to temper sword
  776. o Three dialogue prompts to say yes
  777. - Exit and go to dark world
  778. - Walk up and mirror just as you pass the doorway
  779. - Automatically enter cabin and collect sword
  780. - Leave and you will immediately warp back to dark world
  781. - Jump down, grab top rock, and dash left to exit
  782. - Step forward and left to dash up
  783. - Stop at house and collect 300 rupees from chest
  784. - Dash right through bush
  785. - Dash up to exit
  786. - Move left and break rocks with dash for fairies if needed
  787. - Exit top left upward into the woods
  788. - Dash up past the fork to the upward path
  789. - To get around pit, scrape the wall as you dash up
  790. - At nine bushes, dash through the top 3 and DO NOT fall down the center
  791. - Dash up through skelly tunnel
  792. - Step left and dash down through skelly tunnel
  793. - Walk down and enter mouth of skull then split
  794.  
  795. ==============================
  796. Fire Rod
  797. ==============================
  798.  
  799. - Kill two jellies quickly then boomerang the mummies
  800. - Pull statue up to switch with you behind it
  801. o WATCH OUT FOR WALLMASTER
  802. - Exit upward
  803. - Walk up and around the right side
  804. o Fairy under skull by using magic powder on it
  805. - Grab chest for key and mirror out
  806. - Leave immediately downward
  807. - Move right and dash up through skelly tunnel
  808. - Step left then down through skelly tunnel
  809. - Circle around bushes and enter the skull below to the left
  810. - Bomb jump across the left whole, kill the worm, grab the Fire Rod and split
  811.  
  812. ==============================
  813. Mothula
  814. ==============================
  815.  
  816. - Mirror out then exit downward
  817. - Kill monster to right as you come out
  818. - Head back to the other skull by way of the tunnels
  819. - Exit left
  820. - Dash left to exit
  821. - Dash left and grab key from under top left skull
  822. - Leave quickly before wallmaster grabs you through the bottom
  823. - Kill monster left as you exit
  824. - Dash up through far left skelly tunnel
  825. - Switch to fire rod and use it to open big skull
  826. - Step left a bit hen dash up
  827. o Juke right at the end to avoid fire snake
  828. - Exit upward
  829. - Enter a move to the left star
  830. - Pick up the skull and move forward, throwing it at the jellies
  831. - Step down when the wallmaster comes so you may kill it
  832. - Move diagonally on the edge to skip the hole and stars
  833. - Grab the top skull and exit
  834. - Shoot fire rod as you enter twice
  835. - Turn up and shoot it three times to kill the mummies
  836. - Pick up the skulls and shoot left then right, then up in the middle
  837. - Take the exit
  838. - If you need health, kill the moldorm, powder the bunny beam, then slash and exit up
  839. - Switch to the fire rod and kill the mummy for a key
  840. o Kill other enemies as needed
  841. - Exit right
  842. - Walk around and grab the top skull then jump down
  843. - MOTHULA
  844. o Only hits in the center work
  845. o Always hit it away from the spikes
  846. o Use the fire rod to encourage it out of the corner
  847. o 4 hits to KO
  848. o Skip through the dialogue and split o the sword tink
  849.  
  850. ==============================
  851. Quake Medallion
  852. ==============================
  853. - As you exit, use the mirror
  854. - Fly to 4
  855. - Dash right to jump down
  856. - Dash up to exit
  857. - Dash left above the bushes
  858. - Dash up at the middle of the bridge to Dark World
  859. - Dash right and exit right0
  860. - Dash up on the diagonal to exit
  861. - Dash right, then dash up on the diagonal
  862. - Stop at the stone, slash the rightmost bush, pick up and carry the skull upward
  863. - Throw it on the next screen to kill the tentacle monster
  864. - Dash right at the diagonal to exit
  865. - Slash the next one too then dash right
  866. - Pick up stone and throw
  867. - Dash up, then left at dia0gonal to exit
  868. - Dash left, head down past right skull
  869. - Make a u-turn upward and exit top right0
  870. - Move up and dash left into diagonal
  871. - Dash forward to jump down to ladder
  872. - Throw the skull into the circle of stones
  873. - Grab the medallion, switch to the mirror and use it then split
  874.  
  875. ==============================
  876. Path to Desert Palace
  877. ==============================
  878. - Dash right into the diagonal, then up to exit
  879. - Dash up, right, then up at the fork
  880. - Walk through making sure not to fall in
  881. - When you get to the top, dash left, then dash up
  882. - Dash right at the top, then down at the first opportunity
  883. - Take the bottommost path to the left
  884. - Dash left when you can then dash up
  885. - At the waterfall, buy the Flippers
  886. - Dash straight down into the water and down the waterfall
  887. - Dash once on land straight down past the next waterfall
  888. - Walk down and dash left
  889. - Walk upward left then dash left more
  890. - Dash down to exit
  891. - Dash left and down
  892. - Kill the zora then swim into the whirlpool
  893. - Swim up onto the dock
  894. - Pick up the rock and teleport
  895. - Enter the ice palace then split
  896.  
  897. ==============================
  898. Ice Palace Bomb Jump
  899. ==============================
  900.  
  901. - When you enter, switch to the fire rod
  902. - Hug the right edge of the bottom of the left statue and fire rod to kill ice guy
  903. - Sword beam/fire rod to kill bottom jelly for key
  904. - Exit upward to continue, dashing on ice
  905. - Dash quickly down, hit the left button, then walk up to right door and exit
  906. - Push block right, dash down to exit
  907. - Return immediately and push block up
  908. - Dash right to exit while holding X to charge sword
  909. - Unleash to kill penguins
  910. - Release it in the middle of the two skulls
  911. - Grab bottom skull for switch
  912. - Dash left to return to previous room and push block left
  913. - Dash up to exit
  914. o ALTERNATIVE: When first pushing the block, use the mirror during the push to make the block disappear, then go up to exit
  915. - Walk right to the top, flipping the switch on the way
  916. - Bomb and throw in the rightmost corner to hit switch and floor
  917. - Jump down the hole
  918. - Pick up the left top skull and throw it up, leaving a bomb in it’s place as you go down
  919. - Walk down and grab bottom left skull and walk to the wall, then throw it up at the stalfos
  920. - Exit downward
  921. - Walk the conveyer
  922. - Kill the second jelly for a key
  923. - Dash left and flip the switch
  924. - Exit below it
  925. - ICE PALACE BOMB JUMP
  926. o Hug the top wall and move backward facing right while holding the sword
  927. o You are looking for 0-3 pixels on the ice shard
  928.  0 Pixels
  929. • Sword touching bomb shadow or 1 pixel away
  930.  1 Pixel
  931. • Sword touching bomb shadow ONLY
  932.  2 & 3 Pixels
  933. • Sword 1 pixel from shadow ONLY
  934.  
  935. o Drop a bomb, charge the sword, move down on TINY step
  936. o Get blown across
  937. - Pick up the skulls and hit the switch on the bottom one
  938. - Charge into the wall to skip the hole0
  939. - Grab the skulls and exit then split
  940.  
  941. ==============================
  942. Kholdstare
  943. ==============================
  944.  
  945. - Dash right and exit upward
  946. - Charge your sword, as they come at you, move downward and release
  947. - Dash upward to exit
  948. - Charge the sword to be safe and wait for the trap to move so you can exit left
  949. - Move to stairs
  950. o TIP: use slashes to manipulate movement on ice
  951. - Jump down the pit
  952. - Exit right immediately
  953. - Push the bottom block down the pit and fall after it
  954. - Don’t move, pick up the skull
  955. - Throw it then walk up and push down
  956. - Exit downward
  957. o Or exit upward and powder the anti-fairy
  958. o If you need even more, go up and jump down the left hole to more fairies
  959. o Then warp back
  960. - Go to the left side, throw the right skull, then pull the statue up as high as possible
  961. - Grab the left skull, hammer down the face and throw the block
  962. - Switch to the fire rod then jump down
  963. - KHOLDSTARE
  964. o Avoid ice blocks – they explode in plus and multiply patterns
  965.  They continue to fall even after he is killed
  966. o 8 fire rod hits to release him from the ice from the lower left
  967. o Charge the sword and spin on his bottom left to knock him in the corner and gangbang his puffs
  968.  8 hits per puff
  969. • 1 hit for a slash
  970. • 2 hits for a spin
  971. • 2 hits for a fire rod shot
  972. o Remember the ice keeps falling
  973. o Grab the crystal and split on the tink
  974.  
  975. ==============================
  976. Path to Misery Mire
  977. ==============================
  978.  
  979. - Switch to the mirror and use it
  980. - Fly to 1
  981. - Climb Death Mountain
  982. - Use the portal to the dark world
  983. - Dash left and use mirror
  984. - Go up to the left of Tower of Hera
  985. - Dash left at the bridge
  986. - Use the book on the stone tablet for the Ether Medallion
  987. - Fly to 8
  988. - Dash right, then up to exit
  989. - Dash up, then right
  990. o Make sure to grab the bush for a bomb at the top
  991. - Bomb the wall and go in to grab the ice rod
  992. - Exit and fly to 6
  993. - Lift up the rock and take the portal
  994. - Jump down and dash up left of the flower
  995. - Dash left at the second to last vine
  996. - Dash up at the lilypad
  997. - Walk up and use the Ether Medallion on the platform
  998. - Enter Misery Mire and split
  999.  
  1000. ==============================
  1001. Cane of Somaria
  1002. ==============================
  1003. - Dash up, then right to block
  1004. - DASH SKIP0
  1005. o Back up to the hole with a sword charge
  1006. o Dash at the block and hold right in midair to clear it
  1007. - Exit upward
  1008. - Use sword beams/fire rod to clear the whole room and exit upward
  1009. - Dash around to the top right and climb the stairs
  1010. - Take the door upward to exit
  1011. - Walk up and diagonally right to exit
  1012. - Walk up and grab top left skull for key
  1013. - Return to left exit
  1014. - Exit downward
  1015. - Go down the stairs and walk left to the stairs
  1016. o NOTE: only the head of the fire snake hurts you
  1017. - Go up the stairs, skip the first door and dash down to exit at the locked door
  1018. - Kill the jelly and slip the switch, then exit left
  1019. o Magic powder the anti-fairy if needed
  1020. - Exit downward in the next room
  1021. - Exit at the other door
  1022. o Note each slug has a guaranteed bomb (you need 1) and the top right skull has a magic restore
  1023. - Walk left hugging the wall and dash down
  1024. - FIREBLOCK SKIP
  1025. o Use the fire rod while pushing each of the bottom blocks to light the braziers
  1026. - Exit downward
  1027. - Same deal for the left brazier, then walk down and fire from underneath
  1028. - Exit right
  1029. - Dash into the pit
  1030. - Grab the key from the chest
  1031. - Dash left to exit
  1032. - Step in the teleporter
  1033. - Step down and dash right to exit
  1034. - Switch quickly to magic powder and use it downward for fairy
  1035. - Exit downward
  1036. - Exit right
  1037. - Dash all the way down
  1038. - U turn and dash up hugging the barrier
  1039. - Grab the skull and hit the switch
  1040. - Grab key from chest
  1041. - Dash back and around to the bottom right of the room and exit at the bottom rightward door
  1042. - Powder anti-fairy if needed
  1043. - Exit right
  1044. - QUICKLY move down and dash right
  1045. - Move up and around then dash up to chest
  1046. - Get Cane of Somaria and split
  1047. o If you miss it, you must exit close to the eye and go around for another chance
  1048. -
  1049.  
  1050. ==============================
  1051. Vitreous
  1052. ==============================
  1053.  
  1054. - Exit left
  1055. - Walk around the spikes and dash up to exit, holding X
  1056. - Skeleton dies immediately
  1057. - If you got the safety key, you can go up to exit
  1058. o If not, walk on the spikes, pick up the skull and hit the switch
  1059. o Then grab the key from the chest
  1060. - Jump down and exit left
  1061. - Dash left and kill the Wizzrobe
  1062. - Right-side center skull has a heart
  1063. - Exit upward through the big door
  1064. - Dash left upon entering for a skull with a magic restore
  1065. - Walk down the stairs and dash up to exit
  1066. - Dash left upon entering
  1067. - Switch to Cane S
  1068. - Grab the skull and use the cane to create a block on it
  1069. - Move straight down to exit
  1070. - Step down and dash left
  1071. - Move down and exit left
  1072. o Anti-fairy if needed
  1073. - Move up and dip in the first barrier, then second and go down, throwing skull
  1074. - Dash left, dash up at wall, place a block adjacent to the switch, then use it to activate it
  1075. - Dash back and exit left
  1076. - Bomb the top wall (throw or place it)
  1077. - Exit through it
  1078. - Flip the switch and go back
  1079. - Anti-fairies if needed
  1080. - Exit left
  1081. - Quickly dash up, throw the skull at the switch, dash down and enter pyramid to exit
  1082. - Tank the fire snake, switch to magic powder, and hit the anti-fairy to get full health
  1083. - Walk left, up, charge your sword facing left and head in
  1084. - VITREOUS
  1085. o Two charges inside his left eye group
  1086. o Then charge facing right and do two charges inside the right eye group
  1087.  You must be just below them diagonally
  1088. o Switch to bow and fire 8 shots to kill VITREOUS
  1089. o Grab crystal and split on the tink
  1090.  
  1091. ==============================
  1092. Path to Swamp Palace
  1093. ==============================
  1094.  
  1095. - Switch to mirror, use it and fly to 4
  1096. - Get fairies from fountain to left of Link’s House if needed
  1097. - Otherwise, jump down and dash down to exit
  1098. - Move down and dash left into diagonal to exit
  1099. - Hammer the stake and pick up the rock to teleport
  1100. - Hammer the stake then step a few step into the grass and dash down
  1101. - Dash downward to exit once on land
  1102. - Dash down, kill monsters, then use the mirror into front of the door
  1103. - Enter the palace
  1104. - Push the middle block up, then right block right
  1105. - Exit upward
  1106. - Move right and dash up to pull right switch
  1107. o Powder fairy if needed
  1108. - Head back outside and through the portal
  1109. - Enter palace and split
  1110.  
  1111. ==============================
  1112. Hookshot
  1113. ==============================
  1114.  
  1115. - Quickly dash forward into the water, swim left and up the stairs, then dash into all the flies and grab the key from the chest
  1116. o Or kill them normally
  1117. - Exit upward
  1118. - Dash downward and grab the bottom skull for key
  1119. - Move diagonal left down and exit
  1120. - Dash right into jelly, move down and go down the stairs0
  1121. - Dash up to exit
  1122. - Dash up and grab the skull for a key
  1123. - Dash down to exit
  1124. - Go up the left stairs and exit through the locked door
  1125. - Step left and dash into skeleton
  1126. - Switch to hammer, smash face, go behind lever and push
  1127. - Dash down to exit
  1128. - Swim and exit left
  1129. - Dash off the ledge and keep dashing left
  1130. - Go up the stairs and exit left
  1131. - Dash left, grab the skull and go down the stairs
  1132. o NOTE: every time you swing your sword, a fireball gets shot
  1133. - Exit upward
  1134. - Grab key and go back
  1135. - Go back up the stairs and exit right
  1136. - Jump off, dash up and exit at the top left
  1137. - Walk up and swing the sword through the wall to flick the switch
  1138. - Push the lever from the front
  1139. - BEFORE YOU LEAVE, SLASH THE SWITCH BACK TO RED
  1140. - Go back to the bottom left exit
  1141. - Go left, swim, and exit left
  1142. - Quickly dash left
  1143. - Push bottom block right and middle block up
  1144. - Head up the stairs and exit
  1145. - Avoid the enemies and make way to the top right
  1146. - Push the block up and fall down
  1147. - Exit right
  1148. - Grab the big key from the chest
  1149. o The skulls have 35 rupees if you want to grab them for safety (guy had 190 before grabbing them)
  1150. - Go back left and dash left, then down and up the stairs
  1151. - Exit right
  1152. - Go through the room and exit left
  1153. - Dash off the ledge and up the middle stairs
  1154. - Grab the hookshot and split
  1155.  
  1156. ==============================
  1157. Arrghus (LOL REALLY?!?)
  1158. ==============================
  1159. - Switch to the hookshot and hook to the skull on the right
  1160. - Grab a key from the skull against the wall
  1161. - Jump down and head back up to the big chest
  1162. - Hook to the skulls behind it and exit upward
  1163. - Dash left as you enter
  1164. - Push the statue all the way up and grab the skull from under it
  1165. - Then push it left
  1166. - Dash right and exit upward through the left door (not the stairs)
  1167. - Move right and dash up to exit
  1168. - Push the lever
  1169. - Go down the stairs and exit left
  1170. - Dash left as a safety against the fly and exit upward
  1171. - Dash right and up through the second waterfall from the right to exit
  1172. - Skulls in here have health and arrows
  1173. - Exit upward
  1174. - Dash down to exit
  1175. - Swim to the right and grab key from skull
  1176. - Swim all the way left and exit
  1177. - Dash up to enter boss fight
  1178. - ARRGHUS
  1179. o Hookshot all of the puffs and slice them
  1180. o Hang out in the lower right corner and charge sword
  1181. o Spin when he comes down twice to win
  1182. o Crystal and sword tink = split
  1183.  
  1184. ==============================
  1185. Gold and Silver
  1186. ==============================
  1187. - Make a u-turn and dash upward to exit
  1188. - Dash on the rock diagonal to exit
  1189. - Walk right and dash up hugging the pillar
  1190. - Dash left through the top bushes then up to exit
  1191. o If you are short rupees, dash further left and bomb cave for some
  1192. - Move up and dash left on diagonal
  1193. - Head into Link’s House
  1194. - Buy the big bomb
  1195. - Exit the house
  1196. - Mirror to the light world at the bottom of the driveway
  1197. - NO DASHING WITH THE BOMB
  1198. - Exit right and then upward
  1199. - Head to castle by way of bridge to dark world
  1200. - Head up the stairs and bomb the left wall with circle
  1201. - Head in and throw in the sword
  1202. - Then throw in the bow and arrow after waiting for the conversation to begin again
  1203. - Split as you get silver arrows
  1204.  
  1205. ==============================
  1206. Path to Turtle Rock
  1207. ==============================
  1208.  
  1209. - Exit the chamber and mirror to the light world
  1210. - Switch to ocarina and fly to 1
  1211. - Go right, then drop down right and exit right
  1212. - Move to the bridge and hookshot across
  1213. - Keep dashing right and enter the cave at the end
  1214. - Dash up, then left and exit upward
  1215. - Dash right through the moldorms and exit downward
  1216. - Dash into the rocks for a fairy
  1217. - Dash up on the diagonal
  1218. - Dash right to exit
  1219. - Move right and dash down on the diagonal, then right across on that diagonal
  1220. - Throw the block
  1221. - Go up the ladder and hammer right, top, left, then teleport
  1222. - Switch to and use quake on the platform
  1223. - Jump off and enter turtle rock
  1224.  
  1225. ==============================
  1226. Mirror Shield
  1227. ==============================
  1228.  
  1229. - Pick up the left skull for magic restore
  1230. - Use Cane S to make a platform across to exit upward
  1231. - Make a platform and go right
  1232. o LET THE JELLIES HIT YOU
  1233. - Exit at the top right
  1234. - Make a platform and go up
  1235. - Switch to the fire rod
  1236. - Fire rod down for both torches, then hit the two to the right as you go down
  1237. - Switch quickly to the hookshot
  1238. - Hookshot to the left brazier to fall
  1239. - Exit upward
  1240. - Move to the top for the right chest for a key
  1241. o USE HOOKSHOT I-FRAMES
  1242.  Hookshot downward
  1243. • While the shot is extended, you are invincible
  1244. - Mirror out
  1245. - Grab magic from skull again and cane to exit upward
  1246. - Make a platform and go left
  1247. - Exit at the top on the left
  1248. - Sword spin to one shot the pokey and get the key
  1249. - Exit upward
  1250. - Go left and drop/break cane block to activate the switch
  1251. - Do it again on top of the blue bumpers to become invincible
  1252. - Push the top block right
  1253. - Get the chest for the key and exit upward
  1254. - Powder the anti-fairy in the next room
  1255. - Go all the way to the bottom right and go in the tube up the stairs
  1256. - Pick up the center skull at the end for 5 arrows
  1257. - Exit left
  1258. - Take the first (lower) tube and exit
  1259. - Powder anti-fairies if needed
  1260. - Dash down and hit switch
  1261. - Fire rod to kill the pokey and get the key
  1262. - Exit bottom left
  1263. - Take the tube and grab the key from the chest
  1264. - Go back through the same tube and exit
  1265. - Head up and flip the switch, powdering any fairies if needed
  1266. - Exit
  1267. - Head through tube
  1268. - Take the other tube
  1269. - Exit downward
  1270. - Kill the two pokeys with the fire rod for key
  1271. o Powder the bottom right skull for a fairy if needed
  1272. - Exit downward
  1273. - Exit left
  1274. - Stand at the middle skull and throw bomb downward
  1275. - Exit downward
  1276. - Dash and enter the cave
  1277. - Use the Cane S to create a platform
  1278. - Grab the Mirror Shield from the chest and split
  1279.  
  1280. ==============================
  1281. Trinexx
  1282. ==============================
  1283.  
  1284. - Exit upward
  1285. - Exit upward
  1286. - Go through tube and exit
  1287. - Dash up to break door, then exit through
  1288. - Drop a block, fire it and walk for the key when safe to go
  1289. - Grab the key from the chest, run after the roller, drop a block and fire to hit the switch and exit
  1290. - Drop a platform and switch to the hookshot
  1291. - Hold right, then hold down and keep holding until you reach skull
  1292. - Lift the skull and hit switch
  1293. - Go back and hold right, then down after first fire pillar, the left at second fire pillar and hold to reach exit
  1294. - Dash down to near bottom and walk around to exit downward
  1295. - Switch to the cane, walk down and use it to knock the beetle off by placing and firing where the chest is
  1296. - Walk to the left and open the chest for a key
  1297. - Return and dash up to exit
  1298. - Go through locked door
  1299. - Anti-fairy if needed
  1300. - Flip the switch, take the top path up to the next switch and pass the blue bumpers
  1301. - Pick up the skull and throw it at the switch
  1302. - Drop a block near it and walk up then fire it
  1303. - Dash up to exit upward
  1304. - Pick up both skulls for a heart and magic refill
  1305. - Use the cane to cross and switch to the ice rod once on land
  1306. - TRINEXX
  1307. o Position yourself left of his foot
  1308. o Hit with the ice rod and slash twice
  1309. o Then switch to fire rod, then land final hit
  1310. o Use fire rod on right head and hit three times
  1311. o Spin for an initial slash, then hit the middle
  1312. o If you spin fast enough you can hit the head again to kill
  1313. o Skip through dialogue and split on the tink
  1314.  
  1315. ==============================
  1316. Red Mail
  1317. ==============================
  1318.  
  1319. - Dash left, then up left of the skulls, then left to exit
  1320. - Dash left, then step down and left into diagonal, then left on the bridge
  1321. - Move up and dash left into diagonal to exit
  1322. - Dash left, down, left to activate tower
  1323. - Enter the tower
  1324. - Dash up then left upon falling, then up at the end of the platform to exit
  1325. - Step right and dash into torch for the key
  1326. - Dash left and exit
  1327. - Switch to hammer, hammer bottom left skull for key, then the two middle faces and push block right
  1328. - Switch to hookshot then exit left
  1329. - Position yourself to hookshot to the lower block
  1330. - Step right and hookshot down
  1331. - Step left and hook to barrier
  1332. - Switch to cane, slash the switch then place block
  1333. - Go through the bumpers then fire cane
  1334. - Walk down and drop a cane block on the way
  1335. - Cross over the orange bumpers and fire it
  1336. - Grab the key from under the bottom right skull and exit right
  1337. - Stand on the center blue bumper for invulnerability when switching it with sword beams/hookshot
  1338. - Hit it again and exit by teleporting
  1339. - Walk down and bonk into the wall to get over fire snake
  1340. - Move up a level toward the end, push the middle row at the end then hookshot to chest
  1341. - Open it for a key and exit downward
  1342. - Teleport right
  1343. - Hook over the right teleporter and teleport left
  1344. - Teleport bottom left
  1345. - Hug the bottom wall and dash right (withou0t holding the d-pad)
  1346. - Teleport up, grab arrow skull, teleport back and exit righ0t
  1347. - Walk down and dash right to bridge
  1348. - Dash up, slight right then up
  1349. - Throw bottom skull at jelly
  1350. - Walk around to other skull and turn an updash to the right to bounce over and exit upward
  1351. - Get resources as needed then bomb the bottom right and jump in
  1352. - ARMOS FIGHT 2
  1353. o Position just below bottom ri0ght armos
  1354. o Two arrows up, one left, then head up top and fire three left
  1355. - Exit upward
  1356. - Dash up and grab middle and top left chest for key and arrows
  1357. - Go back to Armos room and exit left
  1358. - Walk to middle and dash up twice to reach fairy room
  1359. - Exit top left stairs
  1360. - Push rightmost block right, squeeze around and grab Red Mail then split
  1361.  
  1362. ==============================
  1363. Gauntlet Complete
  1364. ==============================
  1365.  
  1366. - Mirror out
  1367. - Dash straight up twice to exit
  1368. - Hit top switch with sword beam or arrow
  1369. - Walk middle path to skull, then two steps down, then all the way left
  1370. - Push top block up, then walk down and exit
  1371. - Enter and walk down two steps, then slash sword while moving right to get bottom one positioned in gap
  1372. - Face down, charge the sword, step down to be parallel with barrier
  1373. - Walk into it until first mimic is lined up, then the second
  1374. - Exit right
  1375. - Charge sword right, move down, then shoot arrow at mimic that is stuck
  1376. - Charge sword up, move right, then shoot top mimic
  1377. - Exit upward
  1378. - Don’t press any buttons, just dash straight up to exit
  1379. - Go down and avoid spikes, hit top switch, grab middle pot and juke up after hitting button, 0then go back down and hit switch to get favorable exit
  1380. - Move up the stairs, right, then dash up to exit right
  1381. - Walk through the cannonball bridge and exit upward
  1382. - Gauntlet one – switch to arrows immediately and shoot down, then kill right enemies, then final left
  1383. - Gauntlet two – use pots or arrows to kill skeletons
  1384. - Gauntlet three – use pots and arrows again
  1385. - Gauntlet four – slash or arrow
  1386. - Gauntlet five – dash right away in hopes of killing skeleton then dash to kill horsehead, split upon exit
  1387.  
  1388. ==============================
  1389. Agahnim 2
  1390. ==============================
  1391.  
  1392. - Dash through to exit left
  1393. o Pow0der magic for fairy if needed
  1394. - LANMOLAS 2
  1395. o One silver arrow each
  1396. - Grab skulls for pick-up and exit upward
  1397. - Walk down with cane S and block then fire to kill wizzrobes
  1398. - BE CAREFUL and walk the path zig-zagging left a bit and exit downward
  1399. - Walk around the end and dash at the top to the right and exit upward
  1400. - Place a block on the next path up to the left and fire to kill three wizards , then dash up to kill final one on the right and exit
  1401. - Move slightly right then dash up and exit
  1402. - Switch to the lantern upon entry
  1403. - Walk across the topside, grab skull, light lamp
  1404. - Circle around clockwise and light top lamp
  1405. - Circle around clockwise and light left lamp
  1406. - Move slightly right, dash down, pick up parallel skull for magic, switch to fire rod, and light final lamp to exit
  1407. - Head up stairs to exit
  1408. - Light bottom right, bottom left, then walk to the middle and light the two sides to exit
  1409. - Exit left
  1410. - Move two steps left, drop a bomb, then throw it downward quickly
  1411. - Dash down and bonk then go around and exit
  1412. - Walk right and down to slash switch
  1413. o Grab bottom right skull for magic restore
  1414. o Get anti-fairy if needed
  1415. - Exit downward
  1416. - Switch to hookshot
  1417. - MOLDORM 2
  1418. o Only takes two hits and he doesn’t speed up
  1419. - Once he’s done exploding, hook over to the chest downward
  1420. - Move the upper block and hookshot during the push to exit left
  1421. - Hookshot the helmsaur, position middle, and dash up to exit when the bumpers allow
  1422. - Dash left and exit upward
  1423. - AGAHNIM 2
  1424. o Real one is not transparent and shadow is darker
  1425. o Do your best to get line-ups and spin the magic at him
  1426. o Takes six hits
  1427. o NOTE: copies always shoot the orbs, so take advantage
  1428. o Split when the bat appears
  1429.  
  1430. ==============================
  1431. Ganon
  1432. ==============================
  1433.  
  1434. - Jump down to Ganon after cutscene
  1435. o If you need a fairy, climb down the pyramid and bonk the tree to the left
  1436. - GANON
  1437. o Slash quickly before the dialogue box
  1438. o First phase
  1439.  6 slashes
  1440.  Only attack is trident throw
  1441. o Second phase
  1442.  6 more slashes
  1443.  Avoid bats and hookshot for invulnerability as needed
  1444. o Third phase
  1445.  4 more slashes
  1446.  Avoid falling
  1447.  Follow him around as he teleports and slash!
  1448. o Fourth phase
  1449.  After dialogue, switch to arrows
  1450.  Slash once, then shoot arrow
  1451.  While arrow fires, switch to fire rod
  1452. • Light the lamps
  1453.  Then switch back to arrows
  1454.  Repeat slash then arrow to kill
  1455. • Needs 4 arrows
  1456. - Timer ends upon walking upward through final door
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