Awooslayer699

Untitled

Mar 7th, 2019
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  1. wait(0.2)
  2.  
  3. Player = game:GetService("Players").LocalPlayer
  4. PlayerGui = Player.PlayerGui
  5. Cam = workspace.CurrentCamera
  6. Backpack = Player.Backpack
  7. Character = Player.Character
  8. Humanoid = Character:FindFirstChildOfClass("Humanoid")
  9. Mouse = Player:GetMouse()
  10. RootPart = Character["HumanoidRootPart"]
  11. Torso = Character["Torso"]
  12. Head = Character["Head"]
  13. RightArm = Character["Right Arm"]
  14. LeftArm = Character["Left Arm"]
  15. RightLeg = Character["Right Leg"]
  16. LeftLeg = Character["Left Leg"]
  17. RootJoint = RootPart["RootJoint"]
  18. Neck = Torso["Neck"]
  19. RightShoulder = Torso["Right Shoulder"]
  20. LeftShoulder = Torso["Left Shoulder"]
  21. RightHip = Torso["Right Hip"]
  22. LeftHip = Torso["Left Hip"]
  23.  
  24. IT = Instance.new
  25. CF = CFrame.new
  26. VT = Vector3.new
  27. RAD = math.rad
  28. C3 = Color3.new
  29. UD2 = UDim2.new
  30. BRICKC = BrickColor.new
  31. ANGLES = CFrame.Angles
  32. EULER = CFrame.fromEulerAnglesXYZ
  33. COS = math.cos
  34. ACOS = math.acos
  35. SIN = math.sin
  36. ASIN = math.asin
  37. ABS = math.abs
  38. MRANDOM = math.random
  39. FLOOR = math.floor
  40.  
  41. --//=================================\\
  42. --|| USEFUL VALUES
  43. --\\=================================//
  44.  
  45. Animation_Speed = 3
  46. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  47. local Speed = 25
  48. local SIZE = 2
  49. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  50. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  51. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  52. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  53. local DAMAGEMULTIPLIER = 1
  54. local ANIM = "Idle"
  55. local ATTACK = false
  56. local EQUIPPED = false
  57. local HOLD = false
  58. local COMBO = 1
  59. local Rooted = false
  60. local SINE = 0
  61. local KEYHOLD = false
  62. local CHANGE = 2 / Animation_Speed
  63. local WALKINGANIM = false
  64. local VALUE1 = false
  65. local VALUE2 = false
  66. local ROBLOXIDLEANIMATION = IT("Animation")
  67. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  68. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  69. --ROBLOXIDLEANIMATION.Parent = Humanoid
  70. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  71. WEAPONGUI.Name = "Weapon GUI"
  72. local Weapon = IT("Folder")
  73. Weapon.Name = "Adds"
  74. local Effects = IT("Folder", Weapon)
  75. Effects.Name = "Effects"
  76. local ANIMATOR = Humanoid.Animator
  77. local ANIMATE = Character.Animate
  78. local UNANCHOR = true
  79. local VOCALS_BASIC = {468972244,468972378,468972711,468972944}
  80. local VOCALS_TAUNT = {468973055,468973159}
  81. local VOCAL_GROWL = 468971411
  82. local VOCALS_ENRAGES = {528589078,528589175,528589274,528589382}
  83. local CHARGE = 459523787
  84. local ROUGHBLAST = 461105534
  85. local WALLSOUND = 424195952
  86. local FORCEIDLE = false
  87. Character.Archivable = true
  88. script.Parent = WEAPONGUI
  89. local CLONE = Character:Clone()
  90. CLONE.Parent = nil
  91. Character.Archivable = false
  92. local sick = Instance.new("Sound",Character)
  93. local XATTACK = false
  94. Humanoid.JumpPower = 200
  95.  
  96. --//=================================\\
  97. --\\=================================//
  98.  
  99.  
  100. --//=================================\\
  101. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  102. --\\=================================//
  103.  
  104. ArtificialHB = Instance.new("BindableEvent", script)
  105. ArtificialHB.Name = "ArtificialHB"
  106.  
  107. script:WaitForChild("ArtificialHB")
  108.  
  109. frame = Frame_Speed
  110. tf = 0
  111. allowframeloss = false
  112. tossremainder = false
  113. lastframe = tick()
  114. script.ArtificialHB:Fire()
  115.  
  116. game:GetService("RunService").Heartbeat:connect(function(s, p)
  117. tf = tf + s
  118. if tf >= frame then
  119. if allowframeloss then
  120. script.ArtificialHB:Fire()
  121. lastframe = tick()
  122. else
  123. for i = 1, math.floor(tf / frame) do
  124. script.ArtificialHB:Fire()
  125. end
  126. lastframe = tick()
  127. end
  128. if tossremainder then
  129. tf = 0
  130. else
  131. tf = tf - frame * math.floor(tf / frame)
  132. end
  133. end
  134. end)
  135.  
  136. --//=================================\\
  137. --\\=================================//
  138.  
  139. --//=================================\\
  140. --|| SOME FUNCTIONS
  141. --\\=================================//
  142.  
  143. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  144. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  145. end
  146.  
  147. function PositiveAngle(NUMBER)
  148. if NUMBER >= 0 then
  149. NUMBER = 0
  150. end
  151. return NUMBER
  152. end
  153.  
  154. function NegativeAngle(NUMBER)
  155. if NUMBER <= 0 then
  156. NUMBER = 0
  157. end
  158. return NUMBER
  159. end
  160.  
  161. function Swait(NUMBER)
  162. if NUMBER == 0 or NUMBER == nil then
  163. ArtificialHB.Event:wait()
  164. else
  165. for i = 1, NUMBER do
  166. ArtificialHB.Event:wait()
  167. end
  168. end
  169. end
  170.  
  171. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  172. local NEWMESH = IT(MESH)
  173. if MESH == "SpecialMesh" then
  174. NEWMESH.MeshType = MESHTYPE
  175. if MESHID ~= "nil" and MESHID ~= "" then
  176. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  177. end
  178. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  179. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  180. end
  181. end
  182. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  183. NEWMESH.Scale = SCALE
  184. NEWMESH.Parent = PARENT
  185. return NEWMESH
  186. end
  187.  
  188. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  189. local NEWPART = IT("Part")
  190. NEWPART.formFactor = FORMFACTOR
  191. NEWPART.Reflectance = REFLECTANCE
  192. NEWPART.Transparency = TRANSPARENCY
  193. NEWPART.CanCollide = false
  194. NEWPART.Locked = true
  195. NEWPART.Anchored = true
  196. if ANCHOR == false then
  197. NEWPART.Anchored = false
  198. end
  199. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  200. NEWPART.Name = NAME
  201. NEWPART.Size = SIZE
  202. NEWPART.Position = Torso.Position
  203. NEWPART.Material = MATERIAL
  204. NEWPART:BreakJoints()
  205. NEWPART.Parent = PARENT
  206. return NEWPART
  207. end
  208.  
  209. local function weldBetween(a, b)
  210. local weldd = Instance.new("ManualWeld")
  211. weldd.Part0 = a
  212. weldd.Part1 = b
  213. weldd.C0 = CFrame.new()
  214. weldd.C1 = b.CFrame:inverse() * a.CFrame
  215. weldd.Parent = a
  216. return weldd
  217. end
  218.  
  219.  
  220. function QuaternionFromCFrame(cf)
  221. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  222. local trace = m00 + m11 + m22
  223. if trace > 0 then
  224. local s = math.sqrt(1 + trace)
  225. local recip = 0.5 / s
  226. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  227. else
  228. local i = 0
  229. if m11 > m00 then
  230. i = 1
  231. end
  232. if m22 > (i == 0 and m00 or m11) then
  233. i = 2
  234. end
  235. if i == 0 then
  236. local s = math.sqrt(m00 - m11 - m22 + 1)
  237. local recip = 0.5 / s
  238. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  239. elseif i == 1 then
  240. local s = math.sqrt(m11 - m22 - m00 + 1)
  241. local recip = 0.5 / s
  242. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  243. elseif i == 2 then
  244. local s = math.sqrt(m22 - m00 - m11 + 1)
  245. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  246. end
  247. end
  248. end
  249.  
  250. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  251. local xs, ys, zs = x + x, y + y, z + z
  252. local wx, wy, wz = w * xs, w * ys, w * zs
  253. local xx = x * xs
  254. local xy = x * ys
  255. local xz = x * zs
  256. local yy = y * ys
  257. local yz = y * zs
  258. local zz = z * zs
  259. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  260. end
  261.  
  262. function QuaternionSlerp(a, b, t)
  263. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  264. local startInterp, finishInterp;
  265. if cosTheta >= 0.0001 then
  266. if (1 - cosTheta) > 0.0001 then
  267. local theta = ACOS(cosTheta)
  268. local invSinTheta = 1 / SIN(theta)
  269. startInterp = SIN((1 - t) * theta) * invSinTheta
  270. finishInterp = SIN(t * theta) * invSinTheta
  271. else
  272. startInterp = 1 - t
  273. finishInterp = t
  274. end
  275. else
  276. if (1 + cosTheta) > 0.0001 then
  277. local theta = ACOS(-cosTheta)
  278. local invSinTheta = 1 / SIN(theta)
  279. startInterp = SIN((t - 1) * theta) * invSinTheta
  280. finishInterp = SIN(t * theta) * invSinTheta
  281. else
  282. startInterp = t - 1
  283. finishInterp = t
  284. end
  285. end
  286. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  287. end
  288.  
  289. function Clerp(a, b, t)
  290. local qa = {QuaternionFromCFrame(a)}
  291. local qb = {QuaternionFromCFrame(b)}
  292. local ax, ay, az = a.x, a.y, a.z
  293. local bx, by, bz = b.x, b.y, b.z
  294. local _t = 1 - t
  295. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  296. end
  297.  
  298. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  299. local frame = IT("Frame")
  300. frame.BackgroundTransparency = TRANSPARENCY
  301. frame.BorderSizePixel = BORDERSIZEPIXEL
  302. frame.Position = POSITION
  303. frame.Size = SIZE
  304. frame.BackgroundColor3 = COLOR
  305. frame.BorderColor3 = BORDERCOLOR
  306. frame.Name = NAME
  307. frame.Parent = PARENT
  308. return frame
  309. end
  310.  
  311. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  312. local label = IT("TextLabel")
  313. label.BackgroundTransparency = 1
  314. label.Size = UD2(1, 0, 1, 0)
  315. label.Position = UD2(0, 0, 0, 0)
  316. label.TextColor3 = TEXTCOLOR
  317. label.TextStrokeTransparency = STROKETRANSPARENCY
  318. label.TextTransparency = TRANSPARENCY
  319. label.FontSize = TEXTFONTSIZE
  320. label.Font = TEXTFONT
  321. label.BorderSizePixel = BORDERSIZEPIXEL
  322. label.TextScaled = false
  323. label.Text = TEXT
  324. label.Name = NAME
  325. label.Parent = PARENT
  326. return label
  327. end
  328.  
  329. function NoOutlines(PART)
  330. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  331. end
  332.  
  333. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  334. local NEWWELD = IT(TYPE)
  335. NEWWELD.Part0 = PART0
  336. NEWWELD.Part1 = PART1
  337. NEWWELD.C0 = C0
  338. NEWWELD.C1 = C1
  339. NEWWELD.Parent = PARENT
  340. return NEWWELD
  341. end
  342.  
  343. local S = IT("Sound")
  344. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  345. local NEWSOUND = nil
  346. coroutine.resume(coroutine.create(function()
  347. NEWSOUND = S:Clone()
  348. NEWSOUND.Parent = PARENT
  349. NEWSOUND.Volume = VOLUME
  350. NEWSOUND.Pitch = PITCH
  351. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  352. NEWSOUND:play()
  353. if DOESLOOP == true then
  354. NEWSOUND.Looped = true
  355. else
  356. repeat wait(1) until NEWSOUND.Playing == false
  357. NEWSOUND:remove()
  358. end
  359. end))
  360. return NEWSOUND
  361. end
  362.  
  363. function CFrameFromTopBack(at, top, back)
  364. local right = top:Cross(back)
  365. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  366. end
  367.  
  368. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  369. function WACKYEFFECT(Table)
  370. local TYPE = (Table.EffectType or "Sphere")
  371. local SIZE = (Table.Size or VT(1,1,1))
  372. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  373. local TRANSPARENCY = (Table.Transparency or 0)
  374. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  375. local CFRAME = (Table.CFrame or Torso.CFrame)
  376. local MOVEDIRECTION = (Table.MoveToPos or nil)
  377. local ROTATION1 = (Table.RotationX or 0)
  378. local ROTATION2 = (Table.RotationY or 0)
  379. local ROTATION3 = (Table.RotationZ or 0)
  380. local MATERIAL = (Table.Material or "Neon")
  381. local COLOR = (Table.Color or C3(1,1,1))
  382. local TIME = (Table.Time or 45)
  383. local SOUNDID = (Table.SoundID or nil)
  384. local SOUNDPITCH = (Table.SoundPitch or nil)
  385. local SOUNDVOLUME = (Table.SoundVolume or nil)
  386. coroutine.resume(coroutine.create(function()
  387. local PLAYSSOUND = false
  388. local SOUND = nil
  389. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  390. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  391. PLAYSSOUND = true
  392. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  393. end
  394. EFFECT.Color = COLOR
  395. local MSH = nil
  396. if TYPE == "Sphere" then
  397. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  398. elseif TYPE == "Block" then
  399. MSH = IT("BlockMesh",EFFECT)
  400. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  401. elseif TYPE == "Wave" then
  402. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  403. elseif TYPE == "Ring" then
  404. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  405. elseif TYPE == "Slash" then
  406. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  407. elseif TYPE == "Round Slash" then
  408. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  409. elseif TYPE == "Swirl" then
  410. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  411. elseif TYPE == "Skull" then
  412. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  413. elseif TYPE == "Crystal" then
  414. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  415. end
  416. if MSH ~= nil then
  417. local MOVESPEED = nil
  418. if MOVEDIRECTION ~= nil then
  419. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  420. end
  421. local GROWTH = SIZE - ENDSIZE
  422. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  423. if TYPE == "Block" then
  424. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  425. else
  426. EFFECT.CFrame = CFRAME
  427. end
  428. for LOOP = 1, TIME+1 do
  429. Swait()
  430. MSH.Scale = MSH.Scale - GROWTH/TIME
  431. if TYPE == "Wave" then
  432. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  433. end
  434. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  435. if TYPE == "Block" then
  436. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  437. else
  438. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  439. end
  440. if MOVEDIRECTION ~= nil then
  441. local ORI = EFFECT.Orientation
  442. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  443. EFFECT.Orientation = ORI
  444. end
  445. end
  446. EFFECT.Transparency = 1
  447. if PLAYSSOUND == false then
  448. EFFECT:remove()
  449. else
  450. repeat Swait() until SOUND.Playing == false
  451. EFFECT:remove()
  452. end
  453. else
  454. if PLAYSSOUND == false then
  455. EFFECT:remove()
  456. else
  457. repeat Swait() until SOUND.Playing == false
  458. EFFECT:remove()
  459. end
  460. end
  461. end))
  462. end
  463.  
  464. function MakeForm(PART,TYPE)
  465. if TYPE == "Cyl" then
  466. local MSH = IT("CylinderMesh",PART)
  467. elseif TYPE == "Ball" then
  468. local MSH = IT("SpecialMesh",PART)
  469. MSH.MeshType = "Sphere"
  470. elseif TYPE == "Wedge" then
  471. local MSH = IT("SpecialMesh",PART)
  472. MSH.MeshType = "Wedge"
  473. end
  474. end
  475.  
  476. Debris = game:GetService("Debris")
  477.  
  478. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  479. local DIRECTION = CF(StartPos,EndPos).lookVector
  480. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  481. end
  482.  
  483. function turnto(position)
  484. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  485. end
  486.  
  487. local Particle = IT("ParticleEmitter",nil)
  488. Particle.Enabled = false
  489. Particle.LightEmission = 0.2
  490. Particle.Rate = 150
  491. Particle.ZOffset = 1
  492. Particle.Rotation = NumberRange.new(-180, 180)
  493.  
  494. --ParticleEmitter({Speed = 5, RotSpeed = NumberRange.new(-15, 15), Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false, Color1 = C3(1,1,1), Color2 = C3(1,1,1), Texture = ""})
  495. function ParticleEmitter(Table)
  496. local PRTCL = Particle:Clone()
  497. local Color1 = Table.Color1 or C3(1,1,1)
  498. local Color2 = Table.Color2 or C3(1,1,1)
  499. local Speed = Table.Speed or 5
  500. local Drag = Table.Drag or 0
  501. local Size1 = Table.Size1 or 1
  502. local Size2 = Table.Size2 or 5
  503. local Lifetime1 = Table.Lifetime1 or 1
  504. local Lifetime2 = Table.Lifetime2 or 1.5
  505. local Parent = Table.Parent or Torso
  506. local Emit = Table.Emit or 100
  507. local Offset = Table.Offset or 360
  508. local Acel = Table.Acel or VT(0,0,0)
  509. local Enabled = Table.Enabled or false
  510. local Texture = Table.Texture or "281983280"
  511. local RotS = Table.RotSpeed or NumberRange.new(-15, 15)
  512. local Trans1 = Table.Transparency1 or 0
  513. local Trans2 = Table.Transparency2 or 0
  514. PRTCL.Parent = Parent
  515. PRTCL.RotSpeed = RotS
  516. PRTCL.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,Trans1),NumberSequenceKeypoint.new(1,Trans2)})
  517. PRTCL.Texture = "http://www.roblox.com/asset/?id="..Texture
  518. PRTCL.Color = ColorSequence.new(Color1,Color2)
  519. PRTCL.Size = NumberSequence.new(Size1,Size2)
  520. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  521. PRTCL.Speed = NumberRange.new(Speed)
  522. PRTCL.VelocitySpread = Offset
  523. PRTCL.Drag = Drag
  524. PRTCL.Acceleration = Acel
  525. if Enabled == false then
  526. PRTCL:Emit(Emit)
  527. Debris:AddItem(PRTCL,Lifetime2)
  528. else
  529. PRTCL.Enabled = true
  530. end
  531. return PRTCL
  532. end
  533.  
  534. function AddChildrenToTable(FROM,PARENT,DIST,TABLE)
  535. for _, c in pairs(PARENT:GetDescendants()) do
  536. if c.ClassName == "Model" then
  537. if c ~= Character and c:FindFirstChildOfClass("Humanoid") and (c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")) then
  538. local HUMANOID = c:FindFirstChildOfClass("Humanoid")
  539. local TORSO = (c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso"))
  540. if (TORSO.Position - FROM).Magnitude < DIST then
  541. table.insert(TABLE,c)
  542. end
  543. end
  544. end
  545. end
  546. end
  547.  
  548. --//=================================\\
  549. --|| WEAPON CREATION
  550. --\\=================================//
  551.  
  552. local DECAL = IT("Decal",nil)
  553. DECAL.Transparency = 1
  554. DECAL.Texture = "http://www.roblox.com/asset/?id=99174105"
  555. Head:ClearAllChildren()
  556.  
  557. Humanoid.Parent = nil
  558. RootPart.Size = RootPart.Size*SIZE
  559. Torso.Size = Torso.Size*SIZE
  560. RightArm.Size = RightArm.Size*SIZE
  561. RightLeg.Size = RightLeg.Size*SIZE
  562. LeftArm.Size = LeftArm.Size*SIZE
  563. LeftLeg.Size = LeftLeg.Size*SIZE
  564. RootJoint.C0 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0))
  565. RootJoint.C1 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0))
  566. Neck.C0 = NECKC0 * CF(0 * SIZE, 0 * SIZE, 0 + ((1 * SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0))
  567. Neck.C1 = CF(0 * SIZE, -0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(-90), RAD(0), RAD(180))
  568. RightShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE)
  569. LeftShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE)
  570. RightHip.C0 = CF(1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  571. LeftHip.C0 = CF(-1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  572. RightHip.C1 = CF(0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  573. LeftHip.C1 = CF(-0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  574. Head.Size = VT(Head.Size.Y,Head.Size.Y,Head.Size.Y)*SIZE
  575. RootJoint.Parent = RootPart
  576. Neck.Parent = Torso
  577. RightShoulder.Parent = Torso
  578. LeftShoulder.Parent = Torso
  579. RightHip.Parent = Torso
  580. LeftHip.Parent = Torso
  581.  
  582. CreateMesh("SpecialMesh", Head, "FileMesh", "1532586252", "1532589976", VT(1.75, 1.75, 1.7)*SIZE, VT(0,0.4,0.1)*SIZE)
  583. --CreateMesh("SpecialMesh", Head, "FileMesh", "62719736", "1566254101", VT(0.85,0.85,0.85)*SIZE, VT(0,1,-0.4))
  584. Humanoid.DisplayDistanceType = "None"
  585. local naeeym = IT("BillboardGui",Character)
  586. naeeym.AlwaysOnTop = true
  587. naeeym.Size = UDim2.new(5,35,2,15)
  588. naeeym.StudsOffset = Vector3.new(0,5,0)
  589. naeeym.MaxDistance = 75
  590. naeeym.Adornee = Character.Head
  591. naeeym.Name = "Name"
  592. local tecks = IT("TextLabel",naeeym)
  593. tecks.BackgroundTransparency = 1
  594. tecks.TextScaled = true
  595. tecks.BorderSizePixel = 0
  596. tecks.Text = "///////////////////"
  597. tecks.Font = "Fantasy"
  598. tecks.TextSize = 30
  599. tecks.TextTransparency = 0.5
  600. tecks.TextStrokeTransparency = 0.5
  601. tecks.TextColor3 = C3(0,0,0)
  602. tecks.TextStrokeColor3 = C3(175/1275, 148/1275, 131/1275)
  603. tecks.Size = UDim2.new(1,0,0.5,0)
  604. tecks.Parent = naeeym
  605. local naeeym2 = IT("BillboardGui",Character)
  606. naeeym2.AlwaysOnTop = true
  607. naeeym2.Size = UDim2.new(7,35,3,15)
  608. naeeym2.StudsOffset = Vector3.new(0,5,0)
  609. naeeym2.MaxDistance = 75
  610. naeeym2.Adornee = Character.Head
  611. naeeym2.Name = "Name2"
  612. local tecks2 = IT("TextLabel",naeeym2)
  613. tecks2.BackgroundTransparency = 1
  614. tecks2.TextScaled = true
  615. tecks2.BorderSizePixel = 0
  616. tecks2.Text = "Satan"
  617. tecks2.Font = "Fantasy"
  618. tecks2.TextSize = 30
  619. tecks2.TextStrokeTransparency = 0
  620. tecks2.TextColor3 = C3(0,0,0)
  621. tecks2.TextStrokeColor3 = C3(175/575, 148/675, 131/675)
  622. tecks2.Size = UDim2.new(1,0,0.5,0)
  623. tecks2.Parent = naeeym2
  624.  
  625. local MSG = game.Chat:FilterStringForBroadcast(tecks2.Text,Player)
  626. tecks2.Text = MSG
  627.  
  628. local MSG = game.Chat:FilterStringForBroadcast(tecks.Text,Player)
  629. tecks.Text = MSG
  630.  
  631. local RINGFIRE = {}
  632. local top = Instance.new("Shirt")
  633. top.ShirtTemplate = "rbxassetid://791994658"
  634. top.Parent = Character
  635. top.Name = "Cloth"
  636. local bottom = Instance.new("Pants")
  637. bottom.PantsTemplate = "rbxassetid://1029442377"
  638. bottom.Parent = Character
  639. bottom.Name = "Cloth"
  640. local FIRE = IT("Model",Weapon)
  641. FIRE.Name = "RingOfFire"
  642. local MAIN = CreatePart(3, FIRE, "Neon", 0, 1, "Lavender", "Center", VT(0,0,0))
  643. FIRE.PrimaryPart = MAIN
  644. for i = 1, 45 do
  645. local PRT = CreatePart(3, FIRE, "Neon", 0, 1, "Lavender", "RingPart", VT(1,1,1))
  646. PRT.CFrame = MAIN.CFrame*ANGLES(RAD(0),RAD((360/45)*i),RAD(0))*CF(0,0,8)
  647. local PRTCL = ParticleEmitter({Transparency1 = 1, Transparency2 = 0,Speed = 0.2, Acel = VT(8,18,6), RotSpeed = NumberRange.new(-15, 15), Drag = 0, Size1 = 1, Size2 = 0, Lifetime1 = 0.4, Lifetime2 = 0.8, Parent = PRT, Emit = 100, Offset = 360, Enabled = true, Color1 = C3(0,0,0), Color2 = C3(0.5,0,0), Texture = "1523916715"})
  648. PRTCL.LockedToPart = true
  649. PRTCL.Rate = 35
  650. table.insert(RINGFIRE,PRTCL)
  651. end
  652. local A = IT("Attachment",RightArm)
  653. A.Position = VT(0,-1*SIZE,0.1*SIZE)
  654. local B = IT("Attachment",LeftArm)
  655. B.Position = VT(0,-1*SIZE,0.1*SIZE)
  656. local PRTCL = ParticleEmitter({Transparency1 = 1, Transparency2 = 0,Speed = 1, Acel = VT(0,-1,0), RotSpeed = NumberRange.new(-15, 15), Drag = 0, Size1 = 1, Size2 = 0, Lifetime1 = 0.4, Lifetime2 = 1.4, Parent = A, Emit = 100, Offset = 360, Enabled = true, Color1 = C3(0,0,0), Color2 = C3(0.3,0,0), Texture = "1523916715"})
  657. PRTCL.LockedToPart = true
  658. PRTCL.Rate = 85
  659. table.insert(RINGFIRE,PRTCL)
  660. local PRTCL = ParticleEmitter({Transparency1 = 1, Transparency2 = 0,Speed = 1, Acel = VT(0,-1,0), RotSpeed = NumberRange.new(-15, 15), Drag = 0, Size1 = 1, Size2 = 0, Lifetime1 = 0.4, Lifetime2 = 1.4, Parent = B, Emit = 100, Offset = 360, Enabled = true, Color1 = C3(0,0,0), Color2 = C3(0.3,0,0), Texture = "1523916715"})
  661. PRTCL.LockedToPart = true
  662. PRTCL.Rate = 85
  663. table.insert(RINGFIRE,PRTCL)
  664. for _, c in pairs(Character:GetChildren()) do
  665. if c.ClassName == "Part" and c ~= RootPart then
  666. local Face = DECAL:Clone()
  667. Face.Parent = c
  668. Face.Face = "Top"
  669. local Face = DECAL:Clone()
  670. Face.Parent = c
  671. Face.Face = "Left"
  672. local Face = DECAL:Clone()
  673. Face.Parent = c
  674. Face.Face = "Right"
  675. local Face = DECAL:Clone()
  676. Face.Parent = c
  677. Face.Face = "Front"
  678. local Face = DECAL:Clone()
  679. Face.Parent = c
  680. Face.Face = "Back"
  681. local Face = DECAL:Clone()
  682. Face.Parent = c
  683. Face.Face = "Bottom"
  684. end
  685. end
  686.  
  687. local LASTPART = Head
  688. for i = 1, 45 do
  689. local MATH = (1-(i/50))
  690. if LASTPART == Head then
  691. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  692. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.15, 1.5, -0.2) * ANGLES(RAD(-75), RAD(15), RAD(-15)), CF(0, 0, 0))
  693. LASTPART = Horn
  694. Horn.Color = C3(0,0,0)
  695. MakeForm(Horn,"Cyl")
  696. local Face = DECAL:Clone()
  697. Face.Parent = Horn
  698. Face.Face = "Top"
  699. local Face = DECAL:Clone()
  700. Face.Parent = Horn
  701. Face.Face = "Left"
  702. local Face = DECAL:Clone()
  703. Face.Parent = Horn
  704. Face.Face = "Right"
  705. local Face = DECAL:Clone()
  706. Face.Parent = Horn
  707. Face.Face = "Front"
  708. local Face = DECAL:Clone()
  709. Face.Parent = Horn
  710. Face.Face = "Back"
  711. local Face = DECAL:Clone()
  712. Face.Parent = Horn
  713. Face.Face = "Bottom"
  714. else
  715. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.15,0.25*MATH),false)
  716. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(3), RAD(1), RAD(0)), CF(0, -Horn.Size.Y/2, 0))
  717. LASTPART = Horn
  718. Horn.Color = C3(0,0,0)
  719. MakeForm(Horn,"Cyl")
  720. local Face = DECAL:Clone()
  721. Face.Parent = Horn
  722. Face.Face = "Top"
  723. local Face = DECAL:Clone()
  724. Face.Parent = Horn
  725. Face.Face = "Left"
  726. local Face = DECAL:Clone()
  727. Face.Parent = Horn
  728. Face.Face = "Right"
  729. local Face = DECAL:Clone()
  730. Face.Parent = Horn
  731. Face.Face = "Front"
  732. local Face = DECAL:Clone()
  733. Face.Parent = Horn
  734. Face.Face = "Back"
  735. local Face = DECAL:Clone()
  736. Face.Parent = Horn
  737. Face.Face = "Bottom"
  738. end
  739. end
  740. local LASTPART = Head
  741. for i = 1, 45 do
  742. local MATH = (1-(i/50))
  743. if LASTPART == Head then
  744. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  745. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.15, 1.5, -0.2) * ANGLES(RAD(-75), RAD(-15), RAD(15)), CF(0, 0, 0))
  746. LASTPART = Horn
  747. Horn.Color = C3(0,0,0)
  748. MakeForm(Horn,"Cyl")
  749. local Face = DECAL:Clone()
  750. Face.Parent = Horn
  751. Face.Face = "Top"
  752. local Face = DECAL:Clone()
  753. Face.Parent = Horn
  754. Face.Face = "Left"
  755. local Face = DECAL:Clone()
  756. Face.Parent = Horn
  757. Face.Face = "Right"
  758. local Face = DECAL:Clone()
  759. Face.Parent = Horn
  760. Face.Face = "Front"
  761. local Face = DECAL:Clone()
  762. Face.Parent = Horn
  763. Face.Face = "Back"
  764. local Face = DECAL:Clone()
  765. Face.Parent = Horn
  766. Face.Face = "Bottom"
  767. else
  768. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.15,0.25*MATH),false)
  769. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(3), RAD(-1), RAD(0)), CF(0, -Horn.Size.Y/2, 0))
  770. LASTPART = Horn
  771. Horn.Color = C3(0,0,0)
  772. MakeForm(Horn,"Cyl")
  773. local Face = DECAL:Clone()
  774. Face.Parent = Horn
  775. Face.Face = "Top"
  776. local Face = DECAL:Clone()
  777. Face.Parent = Horn
  778. Face.Face = "Left"
  779. local Face = DECAL:Clone()
  780. Face.Parent = Horn
  781. Face.Face = "Right"
  782. local Face = DECAL:Clone()
  783. Face.Parent = Horn
  784. Face.Face = "Front"
  785. local Face = DECAL:Clone()
  786. Face.Parent = Horn
  787. Face.Face = "Back"
  788. local Face = DECAL:Clone()
  789. Face.Parent = Horn
  790. Face.Face = "Bottom"
  791. end
  792. end
  793. local LASTPART = Head
  794. for i = 1, 45 do
  795. local MATH = (1-(i/50))
  796. if LASTPART == Head then
  797. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  798. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.25, 1.5, -0.2) * ANGLES(RAD(-45), RAD(15), RAD(-35)), CF(0, 0, 0))
  799. LASTPART = Horn
  800. Horn.Color = C3(0,0,0)
  801. MakeForm(Horn,"Cyl")
  802. local Face = DECAL:Clone()
  803. Face.Parent = Horn
  804. Face.Face = "Top"
  805. local Face = DECAL:Clone()
  806. Face.Parent = Horn
  807. Face.Face = "Left"
  808. local Face = DECAL:Clone()
  809. Face.Parent = Horn
  810. Face.Face = "Right"
  811. local Face = DECAL:Clone()
  812. Face.Parent = Horn
  813. Face.Face = "Front"
  814. local Face = DECAL:Clone()
  815. Face.Parent = Horn
  816. Face.Face = "Back"
  817. local Face = DECAL:Clone()
  818. Face.Parent = Horn
  819. Face.Face = "Bottom"
  820. else
  821. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.12,0.25*MATH),false)
  822. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(4), RAD(1), RAD(0)), CF(0, -Horn.Size.Y/2, 0))
  823. LASTPART = Horn
  824. Horn.Color = C3(0,0,0)
  825. MakeForm(Horn,"Cyl")
  826. local Face = DECAL:Clone()
  827. Face.Parent = Horn
  828. Face.Face = "Top"
  829. local Face = DECAL:Clone()
  830. Face.Parent = Horn
  831. Face.Face = "Left"
  832. local Face = DECAL:Clone()
  833. Face.Parent = Horn
  834. Face.Face = "Right"
  835. local Face = DECAL:Clone()
  836. Face.Parent = Horn
  837. Face.Face = "Front"
  838. local Face = DECAL:Clone()
  839. Face.Parent = Horn
  840. Face.Face = "Back"
  841. local Face = DECAL:Clone()
  842. Face.Parent = Horn
  843. Face.Face = "Bottom"
  844. end
  845. end
  846. local LASTPART = Head
  847. for i = 1, 45 do
  848. local MATH = (1-(i/50))
  849. if LASTPART == Head then
  850. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  851. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.25, 1.5, -0.2) * ANGLES(RAD(-45), RAD(-15), RAD(35)), CF(0, 0, 0))
  852. LASTPART = Horn
  853. Horn.Color = C3(0,0,0)
  854. MakeForm(Horn,"Cyl")
  855. local Face = DECAL:Clone()
  856. Face.Parent = Horn
  857. Face.Face = "Top"
  858. local Face = DECAL:Clone()
  859. Face.Parent = Horn
  860. Face.Face = "Left"
  861. local Face = DECAL:Clone()
  862. Face.Parent = Horn
  863. Face.Face = "Right"
  864. local Face = DECAL:Clone()
  865. Face.Parent = Horn
  866. Face.Face = "Front"
  867. local Face = DECAL:Clone()
  868. Face.Parent = Horn
  869. Face.Face = "Back"
  870. local Face = DECAL:Clone()
  871. Face.Parent = Horn
  872. Face.Face = "Bottom"
  873. else
  874. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.12,0.25*MATH),false)
  875. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(4), RAD(-1), RAD(0)), CF(0, -Horn.Size.Y/2, 0))
  876. LASTPART = Horn
  877. Horn.Color = C3(0,0,0)
  878. MakeForm(Horn,"Cyl")
  879. local Face = DECAL:Clone()
  880. Face.Parent = Horn
  881. Face.Face = "Top"
  882. local Face = DECAL:Clone()
  883. Face.Parent = Horn
  884. Face.Face = "Left"
  885. local Face = DECAL:Clone()
  886. Face.Parent = Horn
  887. Face.Face = "Right"
  888. local Face = DECAL:Clone()
  889. Face.Parent = Horn
  890. Face.Face = "Front"
  891. local Face = DECAL:Clone()
  892. Face.Parent = Horn
  893. Face.Face = "Back"
  894. local Face = DECAL:Clone()
  895. Face.Parent = Horn
  896. Face.Face = "Bottom"
  897. end
  898. end
  899.  
  900. local EYE1 = IT("Attachment",Head)
  901. EYE1.Position = (VT(0.5, 0.900, -1.195)/2)*SIZE
  902. local EYE2 = IT("Attachment",Head)
  903. EYE2.Position = (VT(-0.5, 0.900, -1.195)/2)*SIZE
  904. local PRTCL = ParticleEmitter({Transparency1 = 1, Transparency2 = 0, Speed = 0.2, Acel = VT(2,0.5,0.6), RotSpeed = NumberRange.new(-15, 15), Drag = 0, Size1 = 0.15, Size2 = 0, Lifetime1 = 0.4, Lifetime2 = 1.4, Parent = EYE1, Emit = 100, Offset = 360, Enabled = true, Color1 = C3(1,0,0), Color2 = C3(0.3,0,0), Texture = "1523916715"})
  905. PRTCL.LockedToPart = true
  906. PRTCL.Rate = 185
  907. PRTCL.ZOffset = 0.1
  908. table.insert(RINGFIRE,PRTCL)
  909. local PRTCL = ParticleEmitter({Transparency1 = 1, Transparency2 = 0, Speed = 0.2, Acel = VT(-2,0.5,0.6), RotSpeed = NumberRange.new(-15, 15), Drag = 0, Size1 = 0.15, Size2 = 0, Lifetime1 = 0.4, Lifetime2 = 1.4, Parent = EYE2, Emit = 100, Offset = 360, Enabled = true, Color1 = C3(1,0,0), Color2 = C3(0.3,0,0), Texture = "1523916715"})
  910. PRTCL.LockedToPart = true
  911. PRTCL.Rate = 185
  912. PRTCL.ZOffset = 0.1
  913. local BODY = {}
  914. table.insert(RINGFIRE,PRTCL)
  915. for _, c in pairs(Character:GetDescendants()) do
  916. if c:IsA("BasePart") and c.Name ~= "Handle" then
  917. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  918. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  919. end
  920. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency,c.Size,c.Name})
  921. elseif c:IsA("JointInstance") then
  922. table.insert(BODY,{c,c.Parent,nil,nil,nil,nil,nil})
  923. end
  924. end
  925. function refit()
  926. Character.Parent = workspace
  927. for e = 1, #BODY do
  928. if BODY[e] ~= nil then
  929. local STUFF = BODY[e]
  930. local PART = STUFF[1]
  931. local PARENT = STUFF[2]
  932. local MATERIAL = STUFF[3]
  933. local COLOR = STUFF[4]
  934. local TRANSPARENCY = STUFF[5]
  935. --local SIZE = STUFF[6]
  936. local NAME = STUFF[7]
  937. if PART.ClassName == "Part" and PART ~= RootPart then
  938. PART.Material = MATERIAL
  939. PART.Transparency = TRANSPARENCY
  940. PART.Name = NAME
  941. end
  942. if PART.Parent ~= PARENT then
  943. Humanoid:remove()
  944. PART.Parent = PARENT
  945. Humanoid = IT("Humanoid",Character)
  946. end
  947. end
  948. end
  949. end
  950.  
  951. for _, c in pairs(Weapon:GetChildren()) do
  952. if c.ClassName == "Part" then
  953. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  954. end
  955. end
  956.  
  957. local SKILLTEXTCOLOR = C3(0,0,0)
  958. local SKILLFONT = "Fantasy"
  959. local SKILLTEXTSIZE = 6
  960.  
  961. Weapon.Parent = Character
  962. Humanoid.Parent = Character
  963.  
  964. Humanoid.Died:connect(function()
  965. refit()
  966. end)
  967.  
  968. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  969. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.86, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  970. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.82, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  971. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.78, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  972. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.74, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  973.  
  974. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 1")
  975. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 2")
  976. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 3")
  977. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 4")
  978. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 5")
  979.  
  980. --//=================================\\
  981. --|| DAMAGING
  982. --\\=================================//
  983.  
  984. function ApplyDamage(Humanoid,Damage,TorsoPart)
  985. local defence = Instance.new("BoolValue",Humanoid.Parent)
  986. defence.Name = ("HitBy"..Player.Name)
  987. game:GetService("Debris"):AddItem(defence, 0.001)
  988. Damage = Damage * DAMAGEMULTIPLIER
  989. if Humanoid.Health ~= 0 then
  990. local CritChance = MRANDOM(1,100)
  991. if Damage > Humanoid.Health then
  992. Damage = math.ceil(Humanoid.Health)
  993. if Damage == 0 then
  994. Damage = 0.1
  995. end
  996. end
  997. Humanoid.Health = Humanoid.Health - Damage
  998. end
  999. end
  1000.  
  1001. function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
  1002. local CHILDREN = workspace:GetDescendants()
  1003. for index, CHILD in pairs(CHILDREN) do
  1004. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1005. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1006. if HUM then
  1007. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1008. if TORSO then
  1009. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1010. if CHILD.Parent == Effects and CHILD:FindFirstChild("RealBody") then
  1011. local BODY = CHILD.RealBody.Value
  1012. if BODY then
  1013. local HUM = BODY:FindFirstChildOfClass("Humanoid")
  1014. if HUM then
  1015. if INSTAKILL == true or (HUM.MaxHealth == math.huge and MAXDMG > 0) then
  1016. BODY:BreakJoints()
  1017. else
  1018. local TORSO = BODY:FindFirstChild("Torso") or BODY:FindFirstChild("UpperTorso")
  1019. if TORSO then
  1020. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  1021. local DMG = MRANDOM(MINDMG,MAXDMG)/2
  1022. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(1,85,1), Transparency = 0, Transparency2 = 1, CFrame = CF(TORSO.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Neon", Color = C3(0.3,0,0), SoundID = HITPLAYERSOUNDS[MRANDOM(1,#HITPLAYERSOUNDS)], SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  1023. ApplyDamage(HUM,DMG,TORSO)
  1024. end
  1025. end
  1026. end
  1027. end
  1028. else
  1029. if INSTAKILL == true or (HUM.MaxHealth == math.huge and MAXDMG > 0) then
  1030. CHILD:BreakJoints()
  1031. else
  1032. local DMG = MRANDOM(MINDMG,MAXDMG)
  1033. ApplyDamage(HUM,DMG,TORSO)
  1034. end
  1035. if FLING > 0 then
  1036. for _, c in pairs(CHILD:GetChildren()) do
  1037. if c:IsA("BasePart") then
  1038. local bv = Instance.new("BodyVelocity")
  1039. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1040. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  1041. bv.Parent = c
  1042. Debris:AddItem(bv,0.05)
  1043. end
  1044. end
  1045. end
  1046. end
  1047. end
  1048. end
  1049. end
  1050. end
  1051. end
  1052. end
  1053.  
  1054. --//=================================\\
  1055. --|| ATTACK FUNCTIONS AND STUFF
  1056. --\\=================================//
  1057.  
  1058. function MissilesOfDespair()
  1059. ATTACK = true
  1060. Rooted = true
  1061. local MAKERING = true
  1062. local RINGGROW = false
  1063. CreateSound(VOCALS_BASIC[MRANDOM(1,#VOCALS_BASIC)], Head, MRANDOM(9,11)/1.5, MRANDOM(9,11)/10, false)
  1064. coroutine.resume(coroutine.create(function()
  1065. repeat
  1066. Swait()
  1067. if ATTACK == false then
  1068. break
  1069. end
  1070. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1071. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1072. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(135), RAD(0), RAD(-15 - 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1073. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(135), RAD(0), RAD(15 + 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1074. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1.02*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1075. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1076. until MAKERING == false
  1077. repeat
  1078. Swait()
  1079. if ATTACK == false then
  1080. break
  1081. end
  1082. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1083. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1084. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(135), RAD(0), RAD(43 - 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1085. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(135), RAD(0), RAD(-42 + 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1086. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1.02*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1087. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1088. until RINGGROW == true
  1089. end))
  1090. local FIRERING = IT("Model",Effects)
  1091. FIRERING.Name = "RingOfFire"
  1092. local MAIN = CreatePart(3, FIRERING, "Neon", 0, 1, "Lavender", "Center", VT(0,0,0))
  1093. FIRERING.PrimaryPart = MAIN
  1094. local RINGS = {}
  1095. local EMITTERS = {}
  1096. for i = 1, 45 do
  1097. local PRT = CreatePart(3, FIRERING, "Neon", 0, 1, "Lavender", "RingPart", VT(1,1,1))
  1098. PRT.CFrame = MAIN.CFrame*ANGLES(RAD(0),RAD((360/45)*i),RAD(0))*CF(0,0,0)
  1099. table.insert(RINGS,PRT)
  1100. local PRTCL = ParticleEmitter({Transparency1 = 1, Transparency2 = 0,Speed = 0.2, Acel = VT(8,18,6), RotSpeed = NumberRange.new(-15, 15), Drag = 0, Size1 = 1, Size2 = 0, Lifetime1 = 0.4, Lifetime2 = 0.8, Parent = PRT, Emit = 100, Offset = 360, Enabled = true, Color1 = C3(0,0,0), Color2 = C3(0.5,0,0), Texture = "1523916715"})
  1101. PRTCL.LockedToPart = true
  1102. PRTCL.Rate = 35
  1103. table.insert(EMITTERS,PRTCL)
  1104. end
  1105. FIRERING:SetPrimaryPartCFrame(RootPart.CFrame*CF(0,3,-3)*ANGLES(RAD(-75),RAD(0),RAD(0)))
  1106. wait(0.5)
  1107. MAKERING = false
  1108. CreateSound(278641993, MAIN, 5, 1.2, false)
  1109. for e = 1, 45 do
  1110. Swait()
  1111. FIRERING:SetPrimaryPartCFrame(RootPart.CFrame*CF(0,3,-3)*ANGLES(RAD(-75),RAD(0),RAD(0)))
  1112. for i = 1, #RINGS do
  1113. RINGS[i].CFrame = MAIN.CFrame*ANGLES(RAD(0),RAD((360/45)*i),RAD(0))*CF(0,0,e/10)
  1114. end
  1115. end
  1116. RINGGROW = true
  1117. wait(0.2)
  1118. for i = 1, 15 do
  1119. wait(0.08)
  1120. coroutine.resume(coroutine.create(function()
  1121. local POS = Mouse.Hit.p
  1122. local MISSILE = CreatePart(3, Effects, "Neon", 0, 1, "Maroon", "Missile", VT(0.5,1,0.5))
  1123. MISSILE.Color = C3(0.2,0,0)
  1124. CreateSound(84005018, MISSILE, 0.2, 1.2, false)
  1125. MakeForm(MISSILE,"Ball")
  1126. MISSILE.CFrame = MAIN.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(1,5))
  1127. for i = 1, 10 do
  1128. Swait()
  1129. MISSILE.Transparency = MISSILE.Transparency - 1/15
  1130. MISSILE.CFrame = MISSILE.CFrame * CF(0,0.7,0)
  1131. end
  1132. for i = 1, 5 do
  1133. Swait()
  1134. MISSILE.Transparency = MISSILE.Transparency - 1/15
  1135. MISSILE.CFrame = MISSILE.CFrame * CF(0,0.5,0)
  1136. end
  1137. MISSILE.Size = VT(0.2,0.2,1.5)
  1138. MISSILE.CFrame = CF(MISSILE.Position,POS)
  1139. for i = 1, 150 do
  1140. Swait()
  1141. MISSILE.CFrame = MISSILE.CFrame*CF(0,0,-3)
  1142. local HIT = Raycast(MISSILE.Position, MISSILE.CFrame.lookVector, 4, Character)
  1143. if HIT ~= nil then
  1144. WACKYEFFECT({Time = 35, EffectType = "Sphere", Size = MISSILE.Size, Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = MISSILE.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = MISSILE.Color, SoundID = nil, SoundPitch = 1.3, SoundVolume = 3})
  1145. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = MISSILE.Size, Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = MISSILE.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = MISSILE.Color, SoundID = nil, SoundPitch = 1.3, SoundVolume = 3})
  1146. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = MISSILE.Size, Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = MISSILE.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = MISSILE.Color, SoundID = 165970126, SoundPitch = MRANDOM(7,15)/10, SoundVolume = MRANDOM(15,30)/10})
  1147. for i = 1, 5 do
  1148. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(35,2,35), Transparency = 0.8, Transparency2 = 1, CFrame = MISSILE.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1149. end
  1150. ApplyAoE(MISSILE.Position,15,15,25,35,false)
  1151. break
  1152. end
  1153. end
  1154. MISSILE:remove()
  1155. end))
  1156. end
  1157. for i = 1, #EMITTERS do
  1158. EMITTERS[i].Enabled = false
  1159. end
  1160. Debris:AddItem(FIRERING,3)
  1161. ATTACK = false
  1162. Rooted = false
  1163. end
  1164.  
  1165. function ShadowRoam()
  1166. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
  1167. if HITFLOOR then
  1168. ATTACK = true
  1169. CreateSound(VOCALS_BASIC[MRANDOM(1,#VOCALS_BASIC)], Head, MRANDOM(9,11)/1.5, MRANDOM(9,11)/10, false)
  1170. local BUSY = false
  1171. Rooted = true
  1172. local CLOAKING = false
  1173. local UNCLOAKED = true
  1174. local LOOP = nil
  1175. local FAKESHADOW = IT("Model",Effects)
  1176. FAKESHADOW.Name = "Shadow"
  1177. local POS = RootPart.Position
  1178. local MOUSEHIT = nil
  1179. --
  1180. local TORS = CreatePart(3, FAKESHADOW, "Neon", 0, 1, "Maroon", "Spike", Torso.Size)
  1181. TORS.Color = C3(0,0,0)
  1182. TORS.CFrame = RootPart.CFrame*CF(0,-6.85,-0.8) * ANGLES(RAD(90), RAD(180), RAD(0))
  1183. local HED = CreatePart(3, FAKESHADOW, "Neon", 0, 1, "Maroon", "Spike", VT(Head.Size.Y,Head.Size.Y,Head.Size.Y))
  1184. HED.Color = C3(0,0,0)
  1185. HED.CFrame = TORS.CFrame*CF(0,-TORS.Size.Y/2-HED.Size.Y/2,0)
  1186. local RARM = CreatePart(3, FAKESHADOW, "Neon", 0, 1, "Maroon", "Spike", RightArm.Size)
  1187. RARM.Color = C3(0,0,0)
  1188. RARM.CFrame = TORS.CFrame*CF(TORS.Size.X/2+RARM.Size.X/1.9,-0.3,0) * ANGLES(RAD(0), RAD(0), RAD(-15))
  1189. local LARM = CreatePart(3, FAKESHADOW, "Neon", 0, 1, "Maroon", "Spike", RightArm.Size)
  1190. LARM.Color = C3(0,0,0)
  1191. LARM.CFrame = TORS.CFrame*CF(-TORS.Size.X/2-RARM.Size.X/1.9,-0.3,0) * ANGLES(RAD(0), RAD(0), RAD(15))
  1192. local RLEG = CreatePart(3, FAKESHADOW, "Neon", 0, 1, "Maroon", "Spike", RightLeg.Size)
  1193. RLEG.Color = C3(0,0,0)
  1194. RLEG.CFrame = TORS.CFrame*CF(TORS.Size.X/2.8,TORS.Size.Y,0) * ANGLES(RAD(0), RAD(0), RAD(-15))
  1195. local LLEG = CreatePart(3, FAKESHADOW, "Neon", 0, 1, "Maroon", "Spike", RightLeg.Size)
  1196. LLEG.Color = C3(0,0,0)
  1197. LLEG.CFrame = TORS.CFrame*CF(-TORS.Size.X/2.8,TORS.Size.Y,0) * ANGLES(RAD(0), RAD(0), RAD(15))
  1198. --
  1199. coroutine.resume(coroutine.create(function()
  1200. coroutine.resume(coroutine.create(function()
  1201. while wait() do
  1202. if RootPart.Position.Y > POS.Y then
  1203. BUSY = true
  1204. if MOUSEHIT then
  1205. MOUSEHIT:disconnect()
  1206. end
  1207. for _, c in pairs(Character:GetChildren()) do
  1208. if c.ClassName == "Part" and c ~= RootPart then
  1209. c.Transparency = 0
  1210. for _, q in pairs(c:GetChildren()) do
  1211. if q.ClassName == "Decal" then
  1212. q.Transparency = 0
  1213. end
  1214. end
  1215. end
  1216. end
  1217. for i=0, 1.5, 0.1 / Animation_Speed do
  1218. Swait()
  1219. RootPart.Anchored = true
  1220. UNCLOAKED = false
  1221. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  1222. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1223. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(45), RAD(0), RAD(15 - 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1224. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(45), RAD(0), RAD(-15 + 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1225. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1.02*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1226. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1227. end
  1228. coroutine.resume(coroutine.create(function()
  1229. for i = 1, 15 do
  1230. Swait()
  1231. if FAKESHADOW then
  1232. for _, q in pairs(FAKESHADOW:GetChildren()) do
  1233. if q.ClassName == "Part" then
  1234. q.Transparency = q.Transparency + 1/15
  1235. end
  1236. end
  1237. end
  1238. end
  1239. if FAKESHADOW then
  1240. FAKESHADOW:remove()
  1241. end
  1242. FAKESHADOW = nil
  1243. end))
  1244. for i=0, 0.5, 0.1 / Animation_Speed do
  1245. Swait()
  1246. RootPart.Anchored = true
  1247. UNCLOAKED = true
  1248. if LOOP then
  1249. LOOP.Pitch = LOOP.Pitch - 0.2
  1250. end
  1251. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  1252. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1253. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(45), RAD(0), RAD(15 - 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1254. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(45), RAD(0), RAD(-15 + 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1255. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1.02*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1256. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1257. end
  1258. LOOP:remove()
  1259. LOOP = nil
  1260. for i = 1, 35 do
  1261. Swait()
  1262. for _, c in pairs(Character:GetChildren()) do
  1263. if c.ClassName == "Part" then
  1264. for _, q in pairs(c:GetChildren()) do
  1265. if q.ClassName == "Decal" then
  1266. q.Transparency = q.Transparency + 1/35
  1267. end
  1268. end
  1269. end
  1270. end
  1271. end
  1272. UNANCHOR = true
  1273. ATTACK = false
  1274. Rooted = false
  1275. end
  1276. if FAKESHADOW then
  1277. TORS.CFrame = RootPart.CFrame*CF(0,-6.85,-0.8) * ANGLES(RAD(90), RAD(180), RAD(0))
  1278. HED.CFrame = TORS.CFrame*CF(0,-TORS.Size.Y/2-HED.Size.Y/2,0)
  1279. RARM.CFrame = TORS.CFrame*CF(TORS.Size.X/2+RARM.Size.X/1.9,-0.3,0) * ANGLES(RAD(0), RAD(0), RAD(-15))
  1280. LARM.CFrame = TORS.CFrame*CF(-TORS.Size.X/2-RARM.Size.X/1.9,-0.3,0) * ANGLES(RAD(0), RAD(0), RAD(15))
  1281. RLEG.CFrame = TORS.CFrame*CF(TORS.Size.X/2.8,TORS.Size.Y,0) * ANGLES(RAD(0), RAD(0), RAD(-15))
  1282. LLEG.CFrame = TORS.CFrame*CF(-TORS.Size.X/2.8,TORS.Size.Y,0) * ANGLES(RAD(0), RAD(0), RAD(15))
  1283. end
  1284. if LOOP ~= nil then
  1285. LOOP.Parent = TORS
  1286. end
  1287. naeeym.Enabled = UNCLOAKED
  1288. naeeym2.Enabled = UNCLOAKED
  1289. for c = 1, #RINGFIRE do
  1290. RINGFIRE[c].Enabled = UNCLOAKED
  1291. end
  1292. if ATTACK == false then
  1293. break
  1294. end
  1295. end
  1296. end))
  1297. repeat
  1298. Swait()
  1299. if ATTACK == false then
  1300. break
  1301. end
  1302. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1303. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1304. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(45), RAD(0), RAD(15 - 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1305. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(45), RAD(0), RAD(-15 + 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1306. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1.02*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1307. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1308. until CLOAKING == true
  1309. end))
  1310. wait(0.3)
  1311. for i = 1, 35 do
  1312. Swait()
  1313. for _, c in pairs(Character:GetChildren()) do
  1314. if c.ClassName == "Part" then
  1315. for _, q in pairs(c:GetChildren()) do
  1316. if q.ClassName == "Decal" then
  1317. q.Transparency = q.Transparency - 1/35
  1318. end
  1319. end
  1320. end
  1321. end
  1322. end
  1323. UNANCHOR = false
  1324. RootPart.Anchored = true
  1325. CLOAKING = true
  1326. coroutine.resume(coroutine.create(function()
  1327. for i = 1, 15 do
  1328. Swait()
  1329. for _, q in pairs(FAKESHADOW:GetChildren()) do
  1330. if q.ClassName == "Part" then
  1331. q.Transparency = q.Transparency - 1/15
  1332. end
  1333. end
  1334. end
  1335. end))
  1336. for i=0, 0.2, 0.1 / Animation_Speed do
  1337. Swait()
  1338. RootPart.Anchored = true
  1339. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -2*SIZE) * ANGLES(RAD(10), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  1340. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1341. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(45), RAD(0), RAD(15 - 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1342. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(45), RAD(0), RAD(-15 + 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1343. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1.02*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1344. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1345. end
  1346. LOOP = CreateSound(487214658, TORS, 0, 1, true)
  1347. for i=0, 0.6, 0.1 / Animation_Speed do
  1348. Swait()
  1349. RootPart.Anchored = true
  1350. UNCLOAKED = false
  1351. if LOOP then
  1352. LOOP.Volume = LOOP.Volume + 0.1
  1353. end
  1354. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -7*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  1355. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1356. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(45), RAD(0), RAD(15 - 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1357. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(45), RAD(0), RAD(-15 + 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1358. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1.02*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1359. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1360. end
  1361. for _, c in pairs(Character:GetChildren()) do
  1362. if c.ClassName == "Part" then
  1363. c.Transparency = 1
  1364. for _, q in pairs(c:GetChildren()) do
  1365. if q.ClassName == "Decal" then
  1366. q.Transparency = 1
  1367. end
  1368. end
  1369. end
  1370. end
  1371. MOUSEHIT = Mouse.Button1Down:connect(function(NEWKEY)
  1372. local HITFLOOR,HITPOS = Raycast(RootPart.Position-VT(0,2.1*SIZE,0), (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
  1373. if HITFLOOR then
  1374. local POS = HITPOS
  1375. local WORKING = true
  1376. coroutine.resume(coroutine.create(function()
  1377. repeat
  1378. Swait()
  1379. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(10,0.2,10), Size2 = VT(0,0.5,0), Transparency = 1, Transparency2 = 0, CFrame = CF(POS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = MRANDOM(15,30)/10})
  1380. until WORKING == false
  1381. end))
  1382. wait(0.3)
  1383. local SPIKE = CreatePart(3, Effects, "Fabric", 0, 0, "Maroon", "Spike", VT(2,32,2))
  1384. SPIKE.Color = C3(0,0,0)
  1385. local MSH = IT("SpecialMesh",SPIKE)
  1386. MSH.MeshType = "FileMesh"
  1387. MSH.MeshId = "http://www.roblox.com/asset/?id=785967755"
  1388. MSH.Scale = SPIKE.Size/50
  1389. SPIKE.CFrame = CF(POS+VT(0,15,0))
  1390. ApplyAoE(SPIKE.Position,15,35,55,35,false)
  1391. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0,5,0), Size2 = VT(5,1,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POS), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 178452241, SoundPitch = MRANDOM(7,15)/10, SoundVolume = MRANDOM(15,30)/10})
  1392. wait(0.2)
  1393. for i = 1, 16 do
  1394. Swait()
  1395. SPIKE.CFrame = SPIKE.CFrame*CF(0,-2,0)
  1396. end
  1397. SPIKE:remove()
  1398. WORKING = false
  1399. end
  1400. end)
  1401. Mouse.KeyDown:connect(function(NEWKEY)
  1402. if NEWKEY == "b" and BUSY == false then
  1403. BUSY = true
  1404. if MOUSEHIT then
  1405. MOUSEHIT:disconnect()
  1406. end
  1407. for _, c in pairs(Character:GetChildren()) do
  1408. if c.ClassName == "Part" and c ~= RootPart then
  1409. c.Transparency = 0
  1410. for _, q in pairs(c:GetChildren()) do
  1411. if q.ClassName == "Decal" then
  1412. q.Transparency = 0
  1413. end
  1414. end
  1415. end
  1416. end
  1417. for i=0, 1.5, 0.1 / Animation_Speed do
  1418. Swait()
  1419. RootPart.Anchored = true
  1420. UNCLOAKED = false
  1421. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  1422. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1423. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(45), RAD(0), RAD(15 - 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1424. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(45), RAD(0), RAD(-15 + 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1425. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1.02*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1426. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1427. end
  1428. coroutine.resume(coroutine.create(function()
  1429. for i = 1, 15 do
  1430. Swait()
  1431. for _, q in pairs(FAKESHADOW:GetChildren()) do
  1432. if q.ClassName == "Part" then
  1433. q.Transparency = q.Transparency + 1/15
  1434. end
  1435. end
  1436. end
  1437. FAKESHADOW:remove()
  1438. FAKESHADOW = nil
  1439. end))
  1440. for i=0, 0.5, 0.1 / Animation_Speed do
  1441. Swait()
  1442. RootPart.Anchored = true
  1443. UNCLOAKED = true
  1444. LOOP.Pitch = LOOP.Pitch - 0.2
  1445. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  1446. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1447. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(45), RAD(0), RAD(15 - 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1448. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(45), RAD(0), RAD(-15 + 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1449. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1.02*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1450. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1451. end
  1452. LOOP:remove()
  1453. LOOP = nil
  1454. for i = 1, 35 do
  1455. Swait()
  1456. for _, c in pairs(Character:GetChildren()) do
  1457. if c.ClassName == "Part" then
  1458. for _, q in pairs(c:GetChildren()) do
  1459. if q.ClassName == "Decal" then
  1460. q.Transparency = q.Transparency + 1/35
  1461. end
  1462. end
  1463. end
  1464. end
  1465. end
  1466. UNANCHOR = true
  1467. ATTACK = false
  1468. Rooted = false
  1469. elseif NEWKEY == "w" and BUSY == false then
  1470. repeat
  1471. Swait()
  1472. local HITFLOOR = Raycast(CF(RootPart.CFrame*CF(0,-2.1*SIZE,0).p,VT(Mouse.Hit.p.X,RootPart.Position.Y,Mouse.Hit.p.Z))*CF(0,0,-3).p, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 5*SIZE, Character)
  1473. local FLOOR,HITPOS = Raycast(RootPart.Position-VT(0,-2.1*SIZE,0), (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 5*SIZE, Character)
  1474. if HITFLOOR then
  1475. WACKYEFFECT({Time = 35, EffectType = "Sphere", Size = VT(4,0.2,4), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = MRANDOM(15,30)/10})
  1476. RootPart.CFrame = CF(RootPart.Position,VT(Mouse.Hit.p.X,RootPart.Position.Y,Mouse.Hit.p.Z))*CF(0,0,-1)
  1477. end
  1478. until KEYHOLD == false or BUSY == true
  1479. end
  1480. end)
  1481. end
  1482. end
  1483.  
  1484. function PillarOfDespair()
  1485. ATTACK = true
  1486. Rooted = true
  1487. CreateSound(VOCALS_BASIC[MRANDOM(1,#VOCALS_BASIC)], Head, MRANDOM(9,11)/2.5, MRANDOM(9,11)/10, false)
  1488. FORCEIDLE = true
  1489. for i = 1, 5 do
  1490. Swait()
  1491. for _, c in pairs(Character:GetChildren()) do
  1492. if c.ClassName == "Part" then
  1493. for _, q in pairs(c:GetChildren()) do
  1494. if q.ClassName == "Decal" then
  1495. q.Transparency = q.Transparency - 1/5
  1496. end
  1497. end
  1498. end
  1499. end
  1500. end
  1501. local ORIGINPOS = RootPart.Position
  1502. CreateSound(1447872444, Torso, 10, 1.2, false)
  1503. for c = 1, #RINGFIRE do
  1504. RINGFIRE[c].Enabled = false
  1505. end
  1506. for i = 1, 25 do
  1507. Swait()
  1508. coroutine.resume(coroutine.create(function()
  1509. local POS = RootPart.Position
  1510. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0,50,0), Size2 = VT(15+i,45,15+i), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,2.2*SIZE,0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1511. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,25,0), Size2 = VT(25+i,0,25+i), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,2.2*SIZE,0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1512. wait(0.3)
  1513. ApplyAoE(POS,25+i,15,25,25,false)
  1514. end))
  1515. RootPart.CFrame = RootPart.CFrame*CF(0,0,5)
  1516. end
  1517. for c = 1, #RINGFIRE do
  1518. RINGFIRE[c].Enabled = true
  1519. end
  1520. FORCEIDLE = false
  1521. local BUILDUP = true
  1522. coroutine.resume(coroutine.create(function()
  1523. for i = 1, 35 do
  1524. Swait()
  1525. for _, c in pairs(Character:GetChildren()) do
  1526. if c.ClassName == "Part" then
  1527. for _, q in pairs(c:GetChildren()) do
  1528. if q.ClassName == "Decal" then
  1529. q.Transparency = q.Transparency + 1/35
  1530. end
  1531. end
  1532. end
  1533. end
  1534. end
  1535. end))
  1536. coroutine.resume(coroutine.create(function()
  1537. repeat
  1538. Swait()
  1539. if ATTACK == false then
  1540. break
  1541. end
  1542. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1543. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1544. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(135), RAD(0), RAD(-15 - 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1545. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(135), RAD(0), RAD(15 + 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1546. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1.02*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1547. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1548. until BUILDUP == false
  1549. repeat
  1550. Swait()
  1551. if ATTACK == false then
  1552. break
  1553. end
  1554. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1555. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1556. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(135), RAD(0), RAD(43 - 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1557. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(135), RAD(0), RAD(-42 + 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1558. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1.02*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1559. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1560. until ATTACK == false
  1561. end))
  1562. wait(0.5)
  1563. BUILDUP = false
  1564. coroutine.resume(coroutine.create(function()
  1565. WACKYEFFECT({Time = 50, EffectType = "Sphere", Size = VT(15,15,15), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0, CFrame = CF(ORIGINPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = CHARGE, SoundPitch = MRANDOM(9,11)/10, SoundVolume = MRANDOM(9,11)/1.2})
  1566. for i = 1, 5 do
  1567. WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(25,2,25), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0.7, CFrame = CF(ORIGINPOS) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 1, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = MRANDOM(9,11)/2})
  1568. end
  1569. wait(1.3)
  1570. for i = 1, 6 do
  1571. WACKYEFFECT({Time = 60, EffectType = "Sphere", Size = VT(25,25,25), Size2 = VT(85+(i*3),85+(i*3),85+(i*3)), Transparency = 0, Transparency2 = 1, CFrame = CF(ORIGINPOS-VT(0,2,0)) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)))*CF(0,25,0), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-15,15), RotationZ = 0, Material = "Neon", Color = C3(i/120,0,0), SoundID = ROUGHBLAST, SoundPitch = MRANDOM(9,11)/10, SoundVolume = 10})
  1572. end
  1573. for i = 1, 25 do
  1574. WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(325,1,325), Transparency = 0.8, Transparency2 = 1, CFrame = CF(ORIGINPOS-VT(0,2,0)) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 1, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = MRANDOM(9,11)/2})
  1575. end
  1576. ApplyAoE(ORIGINPOS,85,35,85,125,false)
  1577. end))
  1578. wait(0.4)
  1579. ATTACK = false
  1580. Rooted = false
  1581. end
  1582.  
  1583. function InfernoWall()
  1584. CreateSound(VOCALS_BASIC[MRANDOM(1,#VOCALS_BASIC)], Head, MRANDOM(9,11)/1.5, MRANDOM(9,11)/10, false)
  1585. ATTACK = true
  1586. Rooted = true
  1587. local BUILDUP = true
  1588. local WALL = IT("Model",Effects)
  1589. WALL.Name = "Wall of Fire"
  1590. local BASE = CreatePart(3, WALL, "Fabric", 0, 1, "Maroon", "FirePart", VT(0,0,0))
  1591. BASE.CFrame = RootPart.CFrame*CF(0,-2.8*SIZE,8)
  1592. local FIRES = {}
  1593. local BODIES = {}
  1594. local REPEATREMOVE = true
  1595. WALL.PrimaryPart = BASE
  1596. coroutine.resume(coroutine.create(function()
  1597. repeat
  1598. Swait()
  1599. if ATTACK == false then
  1600. break
  1601. end
  1602. turnto(Mouse.Hit.p)
  1603. WALL:SetPrimaryPartCFrame(RootPart.CFrame*CF(0,-2.8*SIZE,8))
  1604. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1605. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1606. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(135), RAD(0), RAD(-15 - 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1607. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(135), RAD(0), RAD(15 + 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1608. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1.02*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1609. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1610. until BUILDUP == false
  1611. repeat
  1612. Swait()
  1613. if ATTACK == false then
  1614. break
  1615. end
  1616. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1617. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1618. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(135), RAD(0), RAD(43 - 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1619. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(135), RAD(0), RAD(-42 + 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1620. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1.02*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1621. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1622. until ATTACK == false
  1623. end))
  1624. CreateSound(278641993, BASE, 10, 0.8, false)
  1625. coroutine.resume(coroutine.create(function()
  1626. for i = 1, 45 do
  1627. Swait()
  1628. local PART = CreatePart(3, WALL, "Fabric", 0, 1, "Maroon", "FirePart", VT(2,0,2))
  1629. PART.CFrame = BASE.CFrame * ANGLES(RAD(0), RAD(90+i), RAD(0))*CF(32,0,0)
  1630. local PRTCL = ParticleEmitter({Transparency1 = 1, Transparency2 = 0, Speed = 0.2, Acel = VT(0,28+(i/5),6), RotSpeed = NumberRange.new(-15, 15), Drag = 0, Size1 = 3, Size2 = 0, Lifetime1 = 0.4, Lifetime2 = 2+(i/25), Parent = PART, Emit = 100, Offset = 360, Enabled = true, Color1 = C3(0,0,0), Color2 = C3(0.5,0,0), Texture = "1523916715"})
  1631. PRTCL.LockedToPart = true
  1632. PRTCL.Rate = 35
  1633. table.insert(FIRES,PRTCL)
  1634. end
  1635. end))
  1636. coroutine.resume(coroutine.create(function()
  1637. for i = 1, 45 do
  1638. Swait()
  1639. local PART = CreatePart(3, WALL, "Fabric", 0, 1, "Maroon", "FirePart", VT(2,0,2))
  1640. PART.CFrame = BASE.CFrame * ANGLES(RAD(0), RAD(-90-i), RAD(0))*CF(-32,0,0)
  1641. local PRTCL = ParticleEmitter({Transparency1 = 1, Transparency2 = 0, Speed = 0.2, Acel = VT(0,28+(i/5),6), RotSpeed = NumberRange.new(-15, 15), Drag = 0, Size1 = 3, Size2 = 0, Lifetime1 = 0.4, Lifetime2 = 2+(i/25), Parent = PART, Emit = 100, Offset = 360, Enabled = true, Color1 = C3(0,0,0), Color2 = C3(0.5,0,0), Texture = "1523916715"})
  1642. PRTCL.LockedToPart = true
  1643. PRTCL.Rate = 35
  1644. table.insert(FIRES,PRTCL)
  1645. end
  1646. end))
  1647. repeat wait() until #WALL:GetChildren() == 91
  1648. wait(0.3)
  1649. BUILDUP = false
  1650. coroutine.resume(coroutine.create(function()
  1651. coroutine.resume(coroutine.create(function()
  1652. repeat
  1653. wait(1)
  1654. for e = 1, #BODIES do
  1655. if BODIES[e] ~= nil and REPEATREMOVE == true then
  1656. local BOD = BODIES[e]
  1657. local TORSO = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso")
  1658. if TORSO then
  1659. local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*(TORSO.Size.Y/2), workspace)
  1660. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(5,5,5), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Neon", Color = C3(0.2,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = MRANDOM(15,30)/10})
  1661. end
  1662. for i = 1, 10 do
  1663. for i = 1, #BODIES do
  1664. if (BODIES[i] == BOD and i ~= e) then
  1665. table.remove(BODIES,i)
  1666. end
  1667. end
  1668. end
  1669. end
  1670. end
  1671. until REPEATREMOVE == false
  1672. end))
  1673. CreateSound(WALLSOUND, BASE, 10, 0.8, false)
  1674. for i = 1, 70 do
  1675. Swait()
  1676. AddChildrenToTable(BASE.Position,workspace,32,BODIES)
  1677. WALL:SetPrimaryPartCFrame(BASE.CFrame*CF(0,0,-4))
  1678. end
  1679. for i = 1, #FIRES do
  1680. FIRES[i].Enabled = false
  1681. end
  1682. Debris:AddItem(WALL,5)
  1683. wait(1)
  1684. REPEATREMOVE = false
  1685. for e = 1, #BODIES do
  1686. if BODIES[e] ~= nil then
  1687. Swait()
  1688. local BOD = BODIES[e]
  1689. local TORSO = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso")
  1690. if TORSO then
  1691. local HUM = BOD:FindFirstChildOfClass("Humanoid")
  1692. if HUM then
  1693. if HUM.Health > 0 then
  1694. local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*(TORSO.Size.Y/2), BOD)
  1695. if HITFLOOR then
  1696. ApplyDamage(HUM,MRANDOM(65,85),TORSO)
  1697. CreateSound(ROUGHBLAST, TORSO, 10, 1.2, false)
  1698. ParticleEmitter({Transparency1 = 1, Transparency2 = 0, Speed = 5, Acel = VT(0,12,0), RotSpeed = NumberRange.new(-150, 150), Drag = 0, Size1 = 3, Size2 = 0, Lifetime1 = 0.4, Lifetime2 = 0.7, Parent = TORSO, Emit = 300, Offset = 360, Enabled = false, Color1 = C3(0,0,0), Color2 = C3(0.5,0,0), Texture = "1523916715"})
  1699. end
  1700. end
  1701. end
  1702. end
  1703. end
  1704. end
  1705. end))
  1706. wait(1)
  1707. ATTACK = false
  1708. Rooted = false
  1709. end
  1710.  
  1711. function FormerShadow()
  1712. CreateSound(VOCALS_BASIC[MRANDOM(1,#VOCALS_BASIC)], Head, MRANDOM(9,11)/1.5, MRANDOM(9,11)/10, false)
  1713. XATTACK = true
  1714. ATTACK = true
  1715. Rooted = true
  1716. local BODIES = {}
  1717. local SHADOWS = {}
  1718. local BUILDUP = true
  1719. local DONE = false
  1720. coroutine.resume(coroutine.create(function()
  1721. repeat
  1722. Swait()
  1723. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(15)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1724. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-10), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1725. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15*SIZE, 0.65*SIZE, -0.75*SIZE) * ANGLES(RAD(15), RAD(0), RAD(-90)) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1726. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15*SIZE, 0.1*SIZE, -0.75*SIZE) * ANGLES(RAD(-15), RAD(0), RAD(90)) * ANGLES(RAD(25), RAD(70), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1727. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1.02*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(20), RAD(55), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1728. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(10), RAD(-74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1729. until DONE == true
  1730. end))
  1731. local MOUSEHIT = Mouse.Button1Down:connect(function(NEWKEY)
  1732. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  1733. local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  1734. local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  1735. if TORSO and HUM then
  1736. local PASS = true
  1737. for e = 1, #BODIES do
  1738. if BODIES[e] ~= nil then
  1739. if BODIES[e] == Mouse.Target.Parent then
  1740. PASS = false
  1741. end
  1742. end
  1743. end
  1744. if PASS == true then
  1745. table.insert(BODIES,Mouse.Target.Parent)
  1746. end
  1747. end
  1748. end
  1749. end)
  1750. local KEYDOWN = Mouse.KeyDown:connect(function(NEWKEY)
  1751. if NEWKEY == "x" then
  1752. DONE = true
  1753. end
  1754. end)
  1755. repeat wait() until DONE == true or #BODIES == 3
  1756. DONE = true
  1757. MOUSEHIT:disconnect()
  1758. KEYDOWN:disconnect()
  1759. if #BODIES > 0 then
  1760. coroutine.resume(coroutine.create(function()
  1761. repeat
  1762. Swait()
  1763. if ATTACK == false then
  1764. break
  1765. end
  1766. ParticleEmitter({Transparency1 = 1, Transparency2 = 0, Speed = 5, Acel = VT(0,12,0), RotSpeed = NumberRange.new(-150, 150), Drag = 0, Size1 = 1, Size2 = 0, Lifetime1 = 0.4, Lifetime2 = 1, Parent = RightArm, Emit = 25, Offset = 360, Enabled = false, Color1 = C3(0,0,0), Color2 = C3(0,0,0), Texture = "1523916715"})
  1767. ParticleEmitter({Transparency1 = 1, Transparency2 = 0, Speed = 5, Acel = VT(0,12,0), RotSpeed = NumberRange.new(-150, 150), Drag = 0, Size1 = 1, Size2 = 0, Lifetime1 = 0.4, Lifetime2 = 1, Parent = LeftArm, Emit = 25, Offset = 360, Enabled = false, Color1 = C3(0,0,0), Color2 = C3(0,0,0), Texture = "1523916715"})
  1768. ParticleEmitter({Transparency1 = 1, Transparency2 = 0, Speed = 5, Acel = VT(0,12,0), RotSpeed = NumberRange.new(-150, 150), Drag = 0, Size1 = 1, Size2 = 0, Lifetime1 = 0.4, Lifetime2 = 1, Parent = RightLeg, Emit = 25, Offset = 360, Enabled = false, Color1 = C3(0,0,0), Color2 = C3(0,0,0), Texture = "1523916715"})
  1769. ParticleEmitter({Transparency1 = 1, Transparency2 = 0, Speed = 5, Acel = VT(0,12,0), RotSpeed = NumberRange.new(-150, 150), Drag = 0, Size1 = 1, Size2 = 0, Lifetime1 = 0.4, Lifetime2 = 1, Parent = LeftLeg, Emit = 25, Offset = 360, Enabled = false, Color1 = C3(0,0,0), Color2 = C3(0,0,0), Texture = "1523916715"})
  1770. ParticleEmitter({Transparency1 = 1, Transparency2 = 0, Speed = 5, Acel = VT(0,12,0), RotSpeed = NumberRange.new(-150, 150), Drag = 0, Size1 = 1, Size2 = 0, Lifetime1 = 0.4, Lifetime2 = 1, Parent = Torso, Emit = 25, Offset = 360, Enabled = false, Color1 = C3(0,0,0), Color2 = C3(0,0,0), Texture = "1523916715"})
  1771. ParticleEmitter({Transparency1 = 1, Transparency2 = 0, Speed = 5, Acel = VT(0,12,0), RotSpeed = NumberRange.new(-150, 150), Drag = 0, Size1 = 1, Size2 = 0, Lifetime1 = 0.4, Lifetime2 = 1, Parent = Head, Emit = 25, Offset = 360, Enabled = false, Color1 = C3(0,0,0), Color2 = C3(0,0,0), Texture = "1523916715"})
  1772. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
  1773. WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(0,2,0), Size2 = VT(35,12,35), Transparency = 0.2, Transparency2 = 1, CFrame = CF(HITPOS) * ANGLES(RAD(MRANDOM(-15,15)), RAD(MRANDOM(0,360)), RAD(MRANDOM(-15,15))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-15,15), RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = MRANDOM(9,11)/2})
  1774. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1775. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1776. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(135), RAD(0), RAD(-15 - 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1777. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(135), RAD(0), RAD(15 + 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1778. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1.02*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1779. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1780. until BUILDUP == false
  1781. end))
  1782. CreateSound(WALLSOUND, Torso, 10, 0.8, false)
  1783. CreateSound(ROUGHBLAST, Torso, 10, 0.8, false)
  1784. for i = 1, #BODIES do
  1785. if BODIES[i] ~= nil then
  1786. local TORSO = BODIES[i]:FindFirstChild("HumanoidRootPart") or BODIES[i]:FindFirstChild("Torso") or BODIES[i]:FindFirstChild("UpperTorso")
  1787. if TORSO then
  1788. CreateSound(WALLSOUND, TORSO, 10, 1, false)
  1789. ParticleEmitter({Transparency1 = 1, Transparency2 = 0, Speed = 5, Acel = VT(0,12,0), RotSpeed = NumberRange.new(-150, 150), Drag = 0, Size1 = 3, Size2 = 0, Lifetime1 = 0.4, Lifetime2 = 1, Parent = TORSO, Emit = 300, Offset = 360, Enabled = false, Color1 = C3(0,0,0), Color2 = C3(0,0,0), Texture = "1523916715"})
  1790. end
  1791. end
  1792. end
  1793. wait(1)
  1794. local SHADOWFADE = false
  1795. for i = 1, #BODIES do
  1796. if BODIES[i] ~= nil then
  1797. local TORSO = BODIES[i]:FindFirstChild("HumanoidRootPart") or BODIES[i]:FindFirstChild("Torso") or BODIES[i]:FindFirstChild("UpperTorso")
  1798. if TORSO then
  1799. local SHADOW = CLONE:Clone()
  1800. SHADOW.Parent = Effects
  1801. SHADOW.HumanoidRootPart.CFrame = TORSO.CFrame*CF(0,6,0)
  1802. --SHADOW.HumanoidRootPart.CFrame = RootPart.CFrame * ANGLES(RAD(0), RAD((360/#SHADOWS)*i), RAD(0))*CF(0,0,15)
  1803. SHADOW.Humanoid.WalkSpeed = 35
  1804. SHADOW.Humanoid.Health = 1
  1805. SHADOW.Humanoid.MaxHealth = 1
  1806. SHADOW.Name = BODIES[i].Name
  1807. for i = 1, 3 do
  1808. for _, c in pairs(SHADOW:GetChildren()) do
  1809. if c.ClassName == "Part" then
  1810. c.Material = "Neon"
  1811. c.Color = C3(0,0,0)
  1812. c.Transparency = 1
  1813. if c.Name == "Head" then
  1814. c:ClearAllChildren()
  1815. local MSH = IT("BlockMesh",c)
  1816. MSH.Scale = VT(0.5,1,1)
  1817. end
  1818. elseif c.ClassName ~= "Part" and c.ClassName ~= "Humanoid" and c.Name ~= "Animate" then
  1819. c:remove()
  1820. end
  1821. end
  1822. end
  1823. local BODY = IT("ObjectValue",SHADOW)
  1824. BODY.Name = "RealBody"
  1825. BODY.Value = BODIES[i]
  1826. table.insert(SHADOWS,SHADOW)
  1827. end
  1828. end
  1829. end
  1830. coroutine.resume(coroutine.create(function()
  1831. local LOOP = 0
  1832. for i = 1, 25 do
  1833. Swait()
  1834. for i = 1, #SHADOWS do
  1835. if SHADOWS[i] ~= nil then
  1836. for _, c in pairs(SHADOWS[i]:GetChildren()) do
  1837. if c.ClassName == "Part" and c.Name ~= "HumanoidRootPart" then
  1838. c.Color = C3(0,0,0)
  1839. c.Transparency = c.Transparency - 1/25
  1840. end
  1841. end
  1842. end
  1843. end
  1844. end
  1845. local KEYDOWN = Mouse.KeyDown:connect(function(NEWKEY)
  1846. if NEWKEY == "x" then
  1847. SHADOWFADE = true
  1848. end
  1849. end)
  1850. repeat
  1851. LOOP = LOOP + 2
  1852. local JUMPIES = {}
  1853. for i = 1, #SHADOWS do
  1854. if SHADOWS[i] ~= nil then
  1855. SHADOWS[i].Humanoid:MoveTo(CF(RootPart.Position) * ANGLES(RAD(0), RAD(((360/#SHADOWS)*i)+LOOP), RAD(0))*CF(0,0,25).p)
  1856. local BODY = SHADOWS[i].RealBody.Value
  1857. if BODY then
  1858. local HUM = BODY:FindFirstChildOfClass("Humanoid")
  1859. if HUM then
  1860. local TRIGGER = HUM.Changed:connect(function(Jump)
  1861. if HUM.Jump == true then
  1862. SHADOWS[i].Humanoid.JumpPower = HUM.JumpPower
  1863. SHADOWS[i].Humanoid.Jump = true
  1864. end
  1865. end)
  1866. table.insert(JUMPIES,TRIGGER)
  1867. if HUM.Health == 0 then
  1868. SHADOWS[i].Humanoid.Health = 0
  1869. end
  1870. end
  1871. end
  1872. if SHADOWS[i].Humanoid.Health == 0 then
  1873. if BODY then
  1874. BODY:BreakJoints()
  1875. end
  1876. SHADOWS[i]:remove()
  1877. table.remove(SHADOWS,i)
  1878. end
  1879. end
  1880. end
  1881. Swait()
  1882. for i = 1, #JUMPIES do
  1883. if JUMPIES[i] ~= nil then
  1884. JUMPIES[i]:disconnect()
  1885. end
  1886. end
  1887. until SHADOWFADE == true or #SHADOWS == 0
  1888. KEYDOWN:disconnect()
  1889. if #SHADOWS > 0 then
  1890. for i = 1, 45 do
  1891. Swait()
  1892. for i = 1, #SHADOWS do
  1893. if SHADOWS[i] ~= nil then
  1894. for _, c in pairs(SHADOWS[i]:GetChildren()) do
  1895. if c.ClassName == "Part" then
  1896. c.Transparency = c.Transparency + 1/45
  1897. end
  1898. end
  1899. SHADOWS[i].Humanoid.WalkSpeed = 12
  1900. SHADOWS[i].Humanoid:MoveTo(CF(RootPart.Position,SHADOWS[i].HumanoidRootPart.Position+VT(0,2,0))*CF(0,0,-5).p)
  1901. end
  1902. end
  1903. end
  1904. for i = 1, #SHADOWS do
  1905. if SHADOWS[i] ~= nil then
  1906. SHADOWS[i]:remove()
  1907. end
  1908. end
  1909. end
  1910. XATTACK = false
  1911. end))
  1912. else
  1913. XATTACK = false
  1914. end
  1915. ATTACK = false
  1916. Rooted = false
  1917. end
  1918.  
  1919. function Taunt()
  1920. ATTACK = true
  1921. Rooted = true
  1922. local VIOLENCE = 1
  1923. FORCEIDLE = true
  1924. repeat Swait() VIOLENCE = VIOLENCE + 1 until KEYHOLD == false
  1925. FORCEIDLE = false
  1926. if VIOLENCE <= 10 then
  1927. for i=0, 0.2, 0.1 / Animation_Speed do
  1928. Swait()
  1929. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(15)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1930. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-10), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1931. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15*SIZE, 0.65*SIZE, -0.75*SIZE) * ANGLES(RAD(15), RAD(0), RAD(-90)) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1932. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15*SIZE, 0.1*SIZE, -0.75*SIZE) * ANGLES(RAD(-15), RAD(0), RAD(90)) * ANGLES(RAD(25), RAD(70), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1933. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1.02*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(20), RAD(55), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1934. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(10), RAD(-74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1935. end
  1936. local TAUNT = CreateSound(VOCALS_TAUNT[MRANDOM(1,#VOCALS_TAUNT)], Head, 10, 1, false)
  1937. repeat
  1938. Swait()
  1939. TAUNT.Parent = Head
  1940. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(15)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1941. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-10-(TAUNT.PlaybackLoudness/55)), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1942. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15*SIZE, 0.65*SIZE, -0.75*SIZE) * ANGLES(RAD(15), RAD(0), RAD(-90)) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1943. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15*SIZE, 0.1*SIZE, -0.75*SIZE) * ANGLES(RAD(-15), RAD(0), RAD(90)) * ANGLES(RAD(25), RAD(70), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1944. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1.02*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(20), RAD(55), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1945. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(10), RAD(-74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1946. until TAUNT.Playing == false
  1947. else
  1948. for i=0, 1, 0.1 / Animation_Speed do
  1949. Swait()
  1950. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1951. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1952. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(135), RAD(0), RAD(22)) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1953. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(135), RAD(0), RAD(-22)) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1954. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.01*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1955. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.01*SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1956. end
  1957. local TAUNT = CreateSound(VOCALS_ENRAGES[MRANDOM(1,#VOCALS_ENRAGES)], Head, 10, 1, false)
  1958. repeat Swait() until TAUNT.TimeLength > 0
  1959. repeat
  1960. Swait()
  1961. ApplyAoE(Head.Position,15,0,0,200,false)
  1962. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
  1963. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,2,0), Size2 = VT(15,0,15), Transparency = 1-(TAUNT.PlaybackLoudness/1250), Transparency2 = 1, CFrame = CF(Head.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = MRANDOM(9,11)/2})
  1964. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,2,0), Size2 = VT(35,0,35), Transparency = 0.2, Transparency2 = 1, CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = MRANDOM(9,11)/2})
  1965. TAUNT.Parent = Head
  1966. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -0.2*SIZE, -0.1*SIZE) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1967. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-25+MRANDOM(-(TAUNT.PlaybackLoudness/25),(TAUNT.PlaybackLoudness/25))), RAD(MRANDOM(-(TAUNT.PlaybackLoudness/15),(TAUNT.PlaybackLoudness/15))), RAD(MRANDOM(-(TAUNT.PlaybackLoudness/25),(TAUNT.PlaybackLoudness/25)))), 1 / Animation_Speed)
  1968. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0.1*SIZE) * ANGLES(RAD(-35), RAD(0), RAD(42)) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1969. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0.1*SIZE) * ANGLES(RAD(-35), RAD(0), RAD(-42)) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1970. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.01*SIZE) * ANGLES(RAD(25), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1971. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.01*SIZE) * ANGLES(RAD(45), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1972. until TAUNT.TimePosition > TAUNT.TimeLength - 2
  1973. end
  1974. ATTACK = false
  1975. Rooted = false
  1976. end
  1977.  
  1978. --//=================================\\
  1979. --|| ASSIGN THINGS TO KEYS
  1980. --\\=================================//
  1981.  
  1982. function MouseDown(Mouse)
  1983. if ATTACK == false then
  1984. end
  1985. end
  1986.  
  1987. function MouseUp(Mouse)
  1988. HOLD = false
  1989. end
  1990.  
  1991. function KeyDown(Key)
  1992. KEYHOLD = true
  1993. if Key == "t" and ATTACK == false then
  1994. Taunt()
  1995. end
  1996.  
  1997. if Key == "z" and ATTACK == false then
  1998. MissilesOfDespair()
  1999. end
  2000.  
  2001. if Key == "b" and ATTACK == false and XATTACK == false then
  2002. ShadowRoam()
  2003. end
  2004.  
  2005. if Key == "c" and ATTACK == false then
  2006. PillarOfDespair()
  2007. end
  2008.  
  2009. if Key == "v" and ATTACK == false then
  2010. InfernoWall()
  2011. end
  2012.  
  2013. if Key == "x" and ATTACK == false and XATTACK == false then
  2014. FormerShadow()
  2015. end
  2016. end
  2017.  
  2018. function KeyUp(Key)
  2019. KEYHOLD = false
  2020. end
  2021.  
  2022. Mouse.Button1Down:connect(function(NEWKEY)
  2023. MouseDown(NEWKEY)
  2024. end)
  2025. Mouse.Button1Up:connect(function(NEWKEY)
  2026. MouseUp(NEWKEY)
  2027. end)
  2028. Mouse.KeyDown:connect(function(NEWKEY)
  2029. KeyDown(NEWKEY)
  2030. end)
  2031. Mouse.KeyUp:connect(function(NEWKEY)
  2032. KeyUp(NEWKEY)
  2033. end)
  2034.  
  2035. --//=================================\\
  2036. --\\=================================//
  2037.  
  2038. function unanchor()
  2039. if UNANCHOR == true then
  2040. RootPart.Anchored = false
  2041. end
  2042. g = Character:GetChildren()
  2043. for i = 1, #g do
  2044. if g[i].ClassName == "Part" and g[i] ~= RootPart then
  2045. g[i].Anchored = false
  2046. end
  2047. end
  2048. g = Weapon:GetChildren()
  2049. for i = 1, #g do
  2050. if g[i].ClassName == "Part" then
  2051. g[i].Anchored = false
  2052. end
  2053. end
  2054. end
  2055.  
  2056.  
  2057. --//=================================\\
  2058. --|| WRAP THE WHOLE SCRIPT UP
  2059. --\\=================================//
  2060.  
  2061. Humanoid.Changed:connect(function(Jump)
  2062. if Jump == "Jump" and (Disable_Jump == true) then
  2063. Humanoid.Jump = false
  2064. end
  2065. end)
  2066.  
  2067. while true do
  2068. Swait()
  2069. script.Parent = WEAPONGUI
  2070. ANIMATE.Parent = nil
  2071. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  2072. v:Stop();
  2073. end
  2074. SINE = SINE + CHANGE
  2075. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  2076. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  2077. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
  2078. local FLOOR1,HITPOS,NORMAL = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 8*SIZE, Character)
  2079. local FLOOR2,HITPOS2 = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 8*SIZE, Character)
  2080. local WALKSPEEDVALUE = 8 / (Humanoid.WalkSpeed / 16)
  2081. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  2082. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2083. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2084. RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 0.875*SIZE - 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.7+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2085. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 0.875*SIZE + 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.7+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2086. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  2087. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2088. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2089. RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2090. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2091. end
  2092. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil and FORCEIDLE == false then
  2093. ANIM = "Jump"
  2094. if ATTACK == false then
  2095. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2096. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  2097. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.55*SIZE, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(12)) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2098. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.55*SIZE, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(-12)) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2099. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.3*SIZE, -0.5*SIZE) * ANGLES(RAD(15), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
  2100. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.1*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed)
  2101. end
  2102. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil and FORCEIDLE == false then
  2103. ANIM = "Fall"
  2104. if ATTACK == false then
  2105. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  2106. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
  2107. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(42)) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2108. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(-42)) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2109. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.5*SIZE, -0.5*SIZE) * ANGLES(RAD(15), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
  2110. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(-25), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed)
  2111. end
  2112. elseif (TORSOVELOCITY < 1 and HITFLOOR ~= nil) or FORCEIDLE == true then
  2113. ANIM = "Idle"
  2114. if ATTACK == false or FORCEIDLE == true then
  2115. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(15)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  2116. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), 1 / Animation_Speed)
  2117. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(45), RAD(0), RAD(52 - 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2118. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(-42 + 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2119. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1.02*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(20), RAD(55), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2120. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(10), RAD(-74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2121. end
  2122. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil and FORCEIDLE == false then
  2123. ANIM = "Walk"
  2124. if ATTACK == false then
  2125. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.1*SIZE) * ANGLES(RAD(15), RAD(0), RAD(-8*SIN(SINE/WALKSPEEDVALUE))), 1 / Animation_Speed)
  2126. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(5), RAD(-2*SIN(SINE/WALKSPEEDVALUE)), RAD(8*SIN(SINE/WALKSPEEDVALUE))), 1/ Animation_Speed)
  2127. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE + 0.15 * COS(SINE/WALKSPEEDVALUE*2), 0.1*SIZE-0.3*SIN(SINE/WALKSPEEDVALUE)) * ANGLES(RAD(35), RAD(0), RAD(22 + 3* SIN(SINE/WALKSPEEDVALUE))) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2128. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE + 0.15 * COS(SINE/WALKSPEEDVALUE*2), 0.1*SIZE+0.3*SIN(SINE/WALKSPEEDVALUE)) * ANGLES(RAD(35), RAD(0), RAD(-22 - 3* SIN(SINE/WALKSPEEDVALUE))) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2129. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE , -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  2130. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  2131. end
  2132. end
  2133. unanchor()
  2134. Humanoid.MaxHealth = "inf"
  2135. Humanoid.Health = "inf"
  2136. if Rooted == false then
  2137. Disable_Jump = false
  2138. Humanoid.WalkSpeed = Speed
  2139. elseif Rooted == true then
  2140. Disable_Jump = true
  2141. Humanoid.WalkSpeed = 0
  2142. end
  2143. for _, c in pairs(Character:GetChildren()) do
  2144. if c.ClassName == "Part" and c.Name ~= "Eye" then
  2145. c.Material = "Granite"
  2146. if c ~= Head and c ~= Torso and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  2147. c.Color = C3(175/575, 148/675, 131/675)
  2148. else
  2149. c.Color = C3(0,0,0)
  2150. end
  2151. if c == Head then
  2152. if c:FindFirstChild("face") then
  2153. c.face:remove()
  2154. end
  2155. end
  2156. elseif (c.ClassName == "CharacterMesh" or c.ClassName == "ShirtGraphic" or c.ClassName == "Accessory" or c.Name == "Body Colors") and c.Name ~= "Pressimus" then
  2157. c:remove()
  2158. elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  2159. c:remove()
  2160. end
  2161. end
  2162. sick.Parent = Character
  2163. sick.SoundId = "rbxassetid://900318768"
  2164. sick.Looped = true
  2165. sick.Pitch = 0.95
  2166. sick.Volume = 2
  2167. sick.Playing = true
  2168. if FLOOR1 ~= nil then
  2169. FIRE:SetPrimaryPartCFrame(CF(HITPOS,HITPOS+NORMAL) * ANGLES(RAD(-90), RAD(0), RAD(0)))
  2170. else
  2171. FIRE:SetPrimaryPartCFrame(CF(HITPOS2))
  2172. end
  2173. SKILL1FRAME.Rotation = MRANDOM(-25,25)/2
  2174. SKILL2FRAME.Rotation = MRANDOM(-25,25)/2
  2175. SKILL3FRAME.Rotation = MRANDOM(-25,25)/2
  2176. SKILL4FRAME.Rotation = MRANDOM(-25,25)/2
  2177. SKILL5FRAME.Rotation = MRANDOM(-25,25)/2
  2178. tecks2.Rotation = MRANDOM(-25,25)/8
  2179. tecks.Rotation = MRANDOM(-25,25)/8
  2180. Humanoid.Name = MRANDOM(1000000,99999999)
  2181. FIRE.Parent = Weapon
  2182. refit()
  2183. end
  2184.  
  2185. --//=================================\\
  2186. --\\=================================//
  2187.  
  2188.  
  2189.  
  2190.  
  2191.  
  2192. --//====================================================\\--
  2193. --|| END OF SCRIPT
  2194. --\\====================================================//--
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