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- #==============================O==============================#
- # I---------------------------------------------------------I #
- # | Advanced Achievements ${project.version} configuration - Readme | #
- # 1---------------------------------------------------------1 #
- #==============================o==============================#
- # You can use Minecraft chat colors in Message|DisplayName|Goal, but include double quotes around the whole text: "&4Color".
- # Only spaces, NO tabs. Don't forget the indents (2 spaces per indentation level), plugin won't work otherwise!
- # To check syntax errors in your file, use: yaml-online-parser.appspot.com
- # Do NOT delete any top level (= not indentented) sections in the configuration file.
- # Default config.yml: github.com/PyvesB/AdvancedAchievements/blob/master/advanced-achievements-plugin/src/main/resources/config.yml
- # Visit the wiki for some valuable additional documentation: github.com/PyvesB/AdvancedAchievements/wiki
- #=============================O=O=============================#
- # II-------------------------------------------------------II #
- # | General settings | #
- # 2---------------------------------------------------------2 #
- #=============================o=o=============================#
- # Time in seconds between each /aach book (unless user has permission achievement.*).
- TimeBook: 900
- # Check for update on plugin launch and notify when an OP joins the game.
- CheckForUpdate: true
- # Set to true to activate firework effects when a player receives an achievement.
- Firework: true
- # Choose BALL_LARGE, BALL, BURST, CREEPER, STAR or RANDOM.
- FireworkStyle: BALL_LARGE
- # Set to true to activate simpler effects and a calm sound when a player receives an achievement.
- # Ignored if Firework setting is set to true.
- SimplifiedReception: false
- # Number of players displayed in /aach top, week and month commands.
- TopList: 5
- # Set to true to activate particle effects when performing /aach book, /aach stats with all achievements and
- # /aach top, week or month when ranked in the top list.
- AdditionalEffects: true
- # Set to true to activate sounds when performing /aach book, /aach stats with all achievements and
- # /aach top, week or month when ranked in the top list.
- Sound: true
- # Set the icon of the plugin (default: shamrock, \u2618).
- Icon: \u2618
- # Set the color of the plugin (default: 5, dark purple).
- Color: 5
- # Notify other connected players when an achievement is received.
- # Default behaviour, a player can override what he sees by using /aach toggle.
- NotifyOtherPlayers: false
- # When NotifyOtherPlayers is enabled, notifications are done using action bars when ActionBarNotify is true.
- # When ActionBarNotify is false, chat messages are used.
- ActionBarNotify: true
- # Display achievement Name and Message as screen titles. No effect if using Minecraft 1.7.9 or 1.7.10.
- TitleScreen: true
- # When a player receives an achievement, the Name, Message and rewards of the achievement are displayed in
- # the chat. If HoverableReceiverChatText is true, a single hoverable text will be displayed to the receiver.
- # Otherwise texts will be displayed one after the other.
- HoverableReceiverChatText: false
- # Separator between name, description and date on a book page.
- BookSeparator: ""
- # Set the format of the achievement name in /aach list (default: "%ICON% %NAME% %ICON%").
- ListAchievementFormat: "%ICON% %NAME% %ICON%"
- # Set the format of the header used for most chat messages (default: "&7[%ICON%&7]").
- ChatHeader: "&7[%ICON%&7]"
- # Stop all stats from increasing when player in creative mode, including PlayedTime.
- # Connection achievements will only be handled once a player switches to a non-creative mode.
- RestrictCreative: false
- # Stop all stats from increasing when player in spectator mode, including PlayedTime.
- # Connection achievements will only be handled once a player switches to a non-spectator mode.
- # No effect if using Minecraft 1.7.9 or 1.7.10.
- RestrictSpectator: true
- # Stop all stats from increasing when player in adventure mode, including PlayedTime.
- # Connection achievements will only be handled once a player switches to a non-adventure mode.
- RestrictAdventure: false
- # Stop all stats from increasing when player in a specific world, including PlayedTime (delete the [] before adding values).
- # Connection achievements will only be handled once a player enters a non-excluded world.
- ExcludedWorlds: []
- # - yourWorld1
- # - yourWorld2
- # Ignore vertical dimension (Y axis) when calculating distance statistics.
- IgnoreVerticalDistance: false
- # Don't show these categories in the achievement GUI or in the stats output (delete the [] before adding values).
- # Also prevent obtaining achievements for these categories and prevent stats from increasing.
- DisabledCategories: []
- # - PetMasterGive
- # - PetMasterReceive
- # - DistanceLlama
- # - DistanceGliding
- # Obfuscate achievements that have not yet been received in /aach list.
- ObfuscateNotReceived: false
- # For categories with a series of related achievements where the only thing changing is the number of times
- # the event has occurred, show achievements that have been obtained and show the next obtainable achievement,
- # but obfuscate the additional achievements. For example, under Places, stone, the first achievement could have a
- # target of 100 stone, the second 500 stone, and the third 1000 stone. When ObfuscateProgressiveAchievements
- # is true, initially only the 100 stone achievement will be readable in the GUI. Once 100 stone have been placed,
- # the 500 stone achievement will become legible.
- ObfuscateProgressiveAchievements: false
- # Hide categories with no achievements yet received in /aach list by marking them as locked.
- HideNotReceivedCategories: false
- # Completely hide categories for which the player does not have the corresponding count permissions.
- HideNoPermissionCategories: false
- # Hide the reward display in /aach list.
- HideRewardDisplayInList: false
- # Display precise statistic information in the /aach list progress bars.
- EnrichedListProgressBars: true
- # Annotate each achievement displayed in a /aach list category with a number.
- NumberedItemsInList: false
- # Color used for Goals and progress bars in /aach list when an achievement is not yet received.
- ListColorNotReceived: 8
- # Sort pages of the book in chronological order (false for reverse chronological order).
- BookChronologicalOrder: true
- # Do not take into account items broken with Silk Touch for the Breaks achievements.
- DisableSilkTouchBreaks: false
- # Do not take into account ores broken with Silk Touch for the Breaks achievements.
- # DisableSilkTouchBreaks takes precedence over this. Not applicable to iron or gold ores.
- DisableSilkTouchOreBreaks: false
- # Name of the language file.
- LanguageFileName: lang.yml
- # Time in seconds between each statistic count. Only the listed categories are currently supported.
- StatisticCooldown:
- LavaBuckets: 30
- WaterBuckets: 30
- Milk: 30
- Beds: 120
- Brewing: 30
- MusicDiscs: 60
- # Display action bar message when player performs an action while in the cooldown period.
- # No effect if using Minecraft 1.7.9 or 1.7.10.
- CooldownActionBar: true
- # Locale used to format dates in /aach book and /aach list. You must select an ISO 639 language code.
- # The list of possible language codes can be found at www.loc.gov/standards/iso639-2/php/code_list.php
- DateLocale: en
- # Display time of reception of achievements in /aach book and /aach list in addition to the date. For achievements
- # received in plugin versions prior to 3.0, the precise time information is not available and will be displayed as midnight.
- DateDisplayTime: true
- # Register advancements with a description corresponding to the Goal parameter of each achievement.
- # If changed, run /aach generate to regenerate advancements with the new parameter value taken into account.
- # No effect if using Minecraft versions prior to 1.12.
- RegisterAdvancementDescriptions: true
- # If true, hide advancements from the advancement GUI. Advancement notifications will still appear when receiving achievements.
- # No effect if using Minecraft versions prior to 1.12.
- HideAdvancements: false
- # If true, PlayedTime will no longer increase when the player is AFK. Requires Essentials to work.
- IgnoreAFKPlayedTime: false
- # Awarded when a player has received all the achievements. Use the same reward pattern as with achievements.
- # See https://github.com/PyvesB/AdvancedAchievements/wiki/Rewards
- AllAchievementsReceivedRewards:
- IncreaseMaxOxygen: 30
- IncreaseMaxHealth: 1
- Experience: 10000
- Money: 3000000
- # Title shown on the root advancement.
- RootAdvancementTitle: Advanced Achievements
- # Background shown on the Advanced Achievements advancement tab.
- # Must be a resource location to any image in a resource pack.
- AdvancementsBackground: minecraft:textures/item/book.png
- #=============================OOO=============================#
- # III-----------------------------------------------------III #
- # | Database settings | #
- # 3---------------------------------------------------------3 #
- #=============================ooo=============================#
- # Make a daily backup of your local database (if sqlite).
- DatabaseBackup: true
- # Database type, sqlite, postgresql or mysql. Do a full server restart for this to take effect.
- DatabaseType: sqlite
- # Prefix added to the tables in the database. If you switch from the default tables names (no prefix),
- # the plugin will attempt an automatic renaming. Otherwise you have to rename your tables manually.
- # Do a full server restart for this to take effect.
- TablePrefix: ''
- # Specify additional options when opening a connection to a MySQL/PostgreSQL database. Start each option with &,
- # for instance "&useUnicode=yes&characterEncoding=UTF-8". Make sure the key-value pairs themselves are URL encoded.
- AdditionalConnectionOptions: ''
- # Settings to link with MySQL database (ignored if sqlite or postgresql).
- MYSQL:
- Database: jdbc:mysql://localhost:3306/minecraft
- User: root
- Password: root
- # Settings to link with PostgresSQL database (ignored if sqlite or mysql).
- # Refer to https://github.com/PyvesB/AdvancedAchievements/wiki/Installation to set up PostgreSQL.
- POSTGRESQL:
- Database: jdbc:postgresql://localhost:5432/minecraft
- User: root
- Password: root
- #============================OO=OO============================#
- # IV-------------------------------------------------------IV #
- # | Performance settings | #
- # 4---------------------------------------------------------4 #
- #============================oo=oo============================#
- # DO NOT CHANGE THE FOLLOWING UNLESS YOU ARE AN EXPERIENCED USER. The intervals are in seconds.
- # Frequency of play time checks for players. Smaller values give more precision but more CPU usage.
- PlaytimeTaskInterval: 60
- # Calculates distance traveled by players. Smaller values give more precision but more CPU usage.
- DistanceTaskInterval: 5
- # Frequency of some statistics writes to the database. Do a full server restart, and not just /aach reload.
- PooledRequestsTaskInterval: 10
- #============================OOOOO============================#
- # V---------------------------------------------------------V #
- # | Multiple action achievements | #
- # | These require sub-categories and thresholds | #
- # 5---------------------------------------------------------5 #
- #============================ooooo============================#
- # When a specific block is placed (available names: github.com/PyvesB/AdvancedAchievements/wiki/Material-names).
- Places:
- chest:
- '5':
- Goal: Place 5 chests.
- Message: '&eYou have placed 5 chests!'
- Name: place_5_chest
- DisplayName: Storage Expert
- Reward:
- Experience: 50
- Money: 300
- '10':
- Goal: Place 10 chests.
- Message: '&9You have placed 10 chests!'
- Name: place_10_chest
- DisplayName: Storage Pro
- Reward:
- Experience: 100
- Money: 500
- '50':
- Goal: Place 50 Chests.
- Message: '&5You have placed 50 chests!'
- Name: place_50_chest
- DisplayName: Hoarder
- Reward:
- Experience: 200
- Money: 750
- '100':
- Goal: Place 100 Chests.
- Message: '&8You have placed 100 chests!'
- Name: place_100_chest
- DisplayName: Clutter Bug
- Reward:
- Experience: 350
- Money: 1500
- '500':
- Goal: Place 500 chests.
- Message: '&0You have placed 500 chests!'
- Name: place_500_chest
- DisplayName: The Hoarder
- Reward:
- Experience: 550
- Money: 3000
- Item: diamond 6
- Command:
- Execute: 'say §eALERT: §9PLAYER§6 has become §4THE HOARDER§4!'
- Display: The Hoarder
- stone:
- '1':
- Goal: Place 1 stone!
- Message: '&eYou have placed one stone!'
- Name: place_1_stone
- DisplayName: Rock Head
- Reward:
- Experience: 50
- Money: 300
- '10':
- Goal: Place 10 stone!
- Message: '&9You have placed 10 stone!'
- Name: place_10_stone
- DisplayName: Stone Throne
- Reward:
- Experience: 100
- Money: 500
- '100':
- Goal: Place 100 stone.
- Message: '&5You have placed 100 stone!'
- Name: place_100_stone
- DisplayName: Stone Addict
- Reward:
- Experience: 200
- Money: 750
- '1000':
- Goal: Place 1000 stone.
- Message: '&8You have placed 1000 stone!'
- Name: place_1000_stone
- DisplayName: Bob the Builder
- Reward:
- Experience: 550
- Money: 3000
- Item: diamond 16
- Command:
- Execute: 'say §7ALERT: §4PLAYER§7 has become §4BOB THE BUILDER§7!'
- Display: Bob the Builder
- # When a specific block is broken (available names: github.com/PyvesB/AdvancedAchievements/wiki/Material-names).
- # You can use notations such as sand:1 for pre-1.13 versions, which means sand item with metadata 1 (red sand) .
- Breaks:
- ice:
- '1':
- Goal: Break 1 ice block
- Message: '&eYou have broken 1 ice block!'
- Name: break_1_ice
- DisplayName: Chilly
- Reward:
- Experience: 50
- Money: 300
- '10':
- Goal: Break 10 ice blocks
- Message: '&9You have broken 10 ice blocks!'
- Name: break_10_ice
- DisplayName: Outdated Fridge
- Reward:
- Experience: 100
- Money: 500
- '100':
- Goal: Break 100 ice blocks
- Message: '&5You have broken 100 ice blocks!'
- Name: break_100_ice
- DisplayName: A Freezer
- Reward:
- Experience: 200
- Money: 750
- '1000':
- Goal: Break 1000 ice blocks
- Message: '&8You have broken 1000 ice blocks!'
- Name: break_1000_ice
- DisplayName: Global Warming
- Reward:
- Experience: 350
- Money: 1500
- '10000':
- Goal: Break 10000 ice blocks
- Message: '&0You have broken 10000 ice blocks!'
- Name: break_10000_ice
- DisplayName: Ice Breaker
- Reward:
- Experience: 550
- Money: 3000
- Item: diamond 5
- Execute: 'say §eALERT: §9PLAYER§6 has become §4ICE BREAKER§4!'
- Display: Ice Breaker
- stone:
- '1':
- Goal: Break 1 stone
- Message: '&fYou broke your first stone!'
- Name: break_1_stone
- DisplayName: Gobble the Cobble
- Reward:
- Experience: 50
- Money: 300
- '10':
- Goal: Break 10 stone
- Message: '&eYou broke 10 stone!'
- Name: break_10_stone
- DisplayName: Stone Cold
- Reward:
- Experience: 100
- Money: 500
- '100':
- Goal: Break 100 stone
- Message: '&9You broke 100 stone!'
- Name: break_100_stone
- DisplayName: Boulder Basher
- Reward:
- Experience: 200
- Money: 750
- '1000':
- Goal: Break 1000 stone
- Message: '&5You broke 1000 stone!'
- Name: break_1000_stone
- DisplayName: Old Miner
- Reward:
- Experience: 350
- Money: 1500
- '10000':
- Goal: Break 10000 stone
- Message: '&8You broke 10000 stone!'
- Name: break_10000_stone
- DisplayName: Mineshaft king
- Reward:
- Experience: 550
- Money: 3000
- '100000':
- Goal: Break 100000 stone
- Message: '&0You broke 100000 stone!'
- Name: break_100000_stone
- DisplayName: Rock Biter
- Reward:
- Experience: 800
- Money: 6000
- Item: diamond 32
- Command:
- Execute: 'say §eALERT: §9PLAYER§6 has become §4ROCK BITER§4!'
- Display: Rock Biter
- # When "something" is killed. You can use any of the following:
- # - an entity type (available names: github.com/PyvesB/AdvancedAchievements/wiki/Entity-names).
- # - poweredcreeper.
- # - a mob's custom name (name tag/plugins such as Mythic Mobs).
- # - player to track player kills as a whole.
- # - specificplayer- followed by player UUID to track how many times a specific player has been killed.
- Kills:
- zombie:
- '1':
- Goal: Kill 1 zombie.
- Message: '&eYou killed 1 zombie!'
- DisplayName: Brainssss
- Name: kills_1_zombie
- Reward:
- Money: 100
- Item: diamond 1
- '50':
- Goal: Kill 50 zombies.
- Message: '&9You killed 50 zombies!'
- DisplayName: Headshot
- Name: kills_50_zombie
- Reward:
- Money: 1000
- Item: diamond 4
- '250':
- Goal: Kill 250 zombies.
- Message: '&5You killed 250 zombies!'
- DisplayName: Nation Z
- Name: kills_250_zombie
- Reward:
- Money: 3000
- Item: diamond 8
- '750':
- Goal: Kill 750 zombies.
- Message: '&8You killed 750 zombies!'
- DisplayName: Rick Grimes
- Name: kills_750_zombie
- Reward:
- Money: 6000
- Item: diamond 16
- '1500':
- Goal: Kill 1500 zombies.
- Message: '&0You killed 1500 zombies!'
- DisplayName: Walking Dead
- Name: kills_1500_zombie
- Reward:
- Money: 9000
- Item: diamond 32
- Command:
- Execute: 'say §eALERT: §9PLAYER§6 has become §4WALKING DEAD§4!'
- Display: Walking Dead
- skeleton:
- '1':
- Goal: Kill 1 skeleton.
- Message: '&eYou killed 1 skeleton!'
- DisplayName: Boneless
- Name: kills_1_skeleton
- Reward:
- Money: 100
- Item: diamond 1
- '50':
- Goal: Kill 50 skeletons.
- Message: '&9You killed 50 skeletons!'
- DisplayName: Bonesnapper
- Name: kills_50_skeleton
- Reward:
- Money: 1000
- Item: diamond 4
- '250':
- Goal: Kill 250 skeletons.
- Message: '&5You killed 250 skeletons!'
- DisplayName: Skeleton Killer
- Name: kills_250_skeleton
- Reward:
- Money: 3000
- Item: diamond 8
- '750':
- Goal: Kill 750 skeletons.
- Message: '&8You killed 750 skeletons!'
- DisplayName: Bone Collector
- Name: kills_750_skeleton
- Reward:
- Money: 6000
- Item: diamond 16
- '1500':
- Goal: Kill 1500 skeletons.
- Message: '&0You killed 1500 skeletons!'
- DisplayName: Jack Skellington
- Name: kills_1500_skeleton
- Reward:
- Money: 9000
- Item: diamond 32
- Command:
- Execute: 'say §eALERT: §9PLAYER§6 has become §4JACK SKELLINGTON§4!'
- Display: Jack Skellington
- creeper:
- '1':
- Goal: Kill 1 creeper.
- Message: '&eYou killed 1 creeper!'
- DisplayName: Creepy
- Name: kills_1_creeper
- Reward:
- Money: 100
- Item: diamond 1
- '50':
- Goal: Kill 50 creepers.
- Message: '&9You killed 50 creepers!'
- DisplayName: Silent Stalker
- Name: kills_50_creeper
- Reward:
- Money: 1000
- Item: diamond 4
- '250':
- Goal: Kill 250 creepers.
- Message: '&5You killed 250 creepers!'
- DisplayName: Kaboom
- Name: kills_250_creeper
- Reward:
- Money: 3000
- Item: diamond 8
- '750':
- Goal: Kill 750 creepers.
- Message: '&8You killed 750 creepers!'
- DisplayName: Pickle Popper
- Name: kills_750_creeper
- Reward:
- Money: 6000
- Item: diamond 16
- '1500':
- Goal: Kill 1500 creepers.
- Message: '&0You killed 1500 creepers!'
- DisplayName: Exploding Pickle
- Name: kills_1500_creeper
- Reward:
- Money: 9000
- Item: diamond 32
- Command:
- Execute: 'say §eALERT: §9PLAYER§6 has become §4EXPLODING PICKLE§4!'
- Display: Exploding Pickle
- spider:
- '1':
- Goal: Kill 1 spider.
- Message: '&eYou killed 1 spider!'
- DisplayName: Crusher
- Name: kills_1_spider
- Reward:
- Money: 100
- Item: diamond 1
- '50':
- Goal: Kill 50 spiders.
- Message: '&9You killed 50 spiders!'
- DisplayName: Can of Raid
- Name: kills_50_spider
- Reward:
- Money: 1000
- Item: diamond 4
- '250':
- Goal: Kill 250 spiders.
- Message: '&5You killed 250 spiders!'
- DisplayName: Stringy
- Name: kills_250_spider
- Reward:
- Money: 3000
- Item: diamond 8
- '750':
- Goal: Kill 750 spiders.
- Message: '&8You killed 750 spiders!'
- DisplayName: Black Widow
- Name: kills_750_spider
- Reward:
- Money: 6000
- Item: diamond 16
- '1500':
- Goal: Kill 1500 spiders.
- Message: '&0You killed 1500 spiders!'
- DisplayName: Tarantula
- Name: kills_1500_spider
- Reward:
- Money: 9000
- Item: diamond 32
- Command:
- Execute: 'say §eALERT: §9PLAYER§6 has become §4TARANTULA§4!'
- Display: Tarantula
- pig_zombie:
- '1':
- Goal: Kill 1 pig zombie.
- Message: '&eYou killed 1 pig zombie!'
- DisplayName: Grunt
- Name: kills_1_pig_zombie
- Reward:
- Money: 100
- Item: diamond 1
- '50':
- Goal: Kill 50 pig zombies.
- Message: '&9You killed 50 pig zombies!'
- DisplayName: Nether Bacon
- Name: kills_50_pig_zombie
- Reward:
- Money: 1000
- Item: diamond 4
- '250':
- Goal: Kill 250 pig zombies.
- Message: '&5You killed 250 pig zombies!'
- DisplayName: Passive Aggressive
- Name: kills_250_pig_zombie
- Reward:
- Money: 3000
- Item: diamond 8
- '750':
- Goal: Kill 750 pig zombies.
- Message: '&8You killed 750 pig zombies!'
- DisplayName: Big Pig
- Name: kills_750_pig_zombie
- Reward:
- Money: 6000
- Item: diamond 16
- '1500':
- Goal: Kill 1500 pig zombies.
- Message: '&0You killed 1500 pig zombies!'
- DisplayName: Nether Warrior
- Name: kills_1500_pig_zombie
- Reward:
- Money: 9000
- Item: diamond 32
- Command:
- Execute: 'say §eALERT: §9PLAYER§6 has become §4NETHER WARRIOR§4!'
- Display: Nether Warrior
- blaze:
- '1':
- Goal: Kill 1 blaze.
- Message: '&eYou killed 1 blaze!'
- DisplayName: Flaming
- Name: kills_1_blaze
- Reward:
- Money: 100
- Item: diamond 1
- '50':
- Goal: Kill 50 blazes.
- Message: '&9You killed 50 blazes!'
- DisplayName: Got a Light?
- Name: kills_50_blaze
- Reward:
- Money: 1000
- Item: diamond 4
- '250':
- Goal: Kill 250 blazes.
- Message: '&5You killed 250 blazes!'
- DisplayName: Down and Out
- Name: kills_250_blaze
- Reward:
- Money: 3000
- Item: diamond 8
- '750':
- Goal: Kill 750 blazes.
- Message: '&8You killed 750 blazes!'
- DisplayName: Fireball
- Name: kills_750_blaze
- Reward:
- Money: 6000
- Item: diamond 16
- '1500':
- Goal: Kill 1500 blazes.
- Message: '&0You killed 1500 blazes!'
- DisplayName: Hot Sauce
- Name: kills_1500_blaze
- Reward:
- Money: 9000
- Item: diamond 32
- Command:
- Execute: 'say §eALERT: §9PLAYER§6 has become §4HOT SAUCE§4!'
- Display: Hot Sauce
- enderman:
- '1':
- Goal: Kill 1 enderman.
- Message: '&eYou killed 1 enderman!'
- DisplayName: Eye Contact
- Name: kills_1_enderman
- Reward:
- Money: 100
- Item: diamond 1
- '50':
- Goal: Kill 50 enderman.
- Message: '&9You killed 50 enderman!'
- DisplayName: I See You
- Name: kills_50_enderman
- Reward:
- Money: 1000
- Item: diamond 4
- '250':
- Goal: Kill 250 enderman.
- Message: '&5You killed 250 enderman!'
- DisplayName: Will it End?
- Name: kills_250_enderman
- Reward:
- Money: 3000
- Item: diamond 8
- '750':
- Goal: Kill 750 enderman.
- Message: '&8You killed 750 enderman!'
- DisplayName: Dont Look At Me!
- Name: kills_750_enderman
- Reward:
- Money: 6000
- Item: diamond 16
- '1500':
- Goal: Kill 1500 enderman.
- Message: '&0You killed 1500 enderman!'
- DisplayName: End of it All
- Name: kills_1500_enderman
- Reward:
- Money: 9000
- Item: diamond 32
- Command:
- Execute: 'say §eALERT: §9PLAYER§6 has become §4END OF IT ALL§4!'
- Display: End of it All
- ghast:
- '1':
- Goal: Kill 1 ghast.
- Message: '&eYou killed 1 ghast!'
- DisplayName: One Down
- Name: kills_1_ghast
- Reward:
- Money: 100
- Item: diamond 1
- '25':
- Goal: Kill 50 ghasts.
- Message: '&9You killed 50 ghasts!'
- DisplayName: Cry Much?
- Name: kills_50_ghast
- Reward:
- Money: 1000
- Item: diamond 4
- '50':
- Goal: Kill 250 ghasts.
- Message: '&5You killed 250 ghasts!'
- DisplayName: Airborne
- Name: kills_250_ghast
- Reward:
- Money: 3000
- Item: diamond 8
- '250':
- Goal: Kill 750 ghasts.
- Message: '&8You killed 750 ghasts!'
- DisplayName: Come a Little Closer
- Name: kills_750_ghast
- Reward:
- Money: 6000
- Item: diamond 16
- '500':
- Goal: Kill 1500 ghasts.
- Message: '&0You killed 1500 ghasts!'
- DisplayName: Ghastly
- Name: kills_1500_ghast
- Reward:
- Money: 9000
- Item: diamond 32
- Command:
- Execute: 'say §eALERT: §9PLAYER§6 has become §4GHASTLY§4!'
- Display: Ghastly
- slime:
- '1':
- Goal: Kill 1 slime.
- Message: '&eYou killed 1 slime!'
- DisplayName: Slimey
- Name: kills_1_slime
- Reward:
- Money: 100
- Item: diamond 1
- '25':
- Goal: Kill 50 slimes.
- Message: '&9You killed 50 slimes!'
- DisplayName: Mean and Green
- Name: kills_50_slime
- Reward:
- Money: 1000
- Item: diamond 4
- '50':
- Goal: Kill 250 slimes.
- Message: '&5You killed 250 slimes!'
- DisplayName: Slimeball
- Name: kills_250_slime
- Reward:
- Money: 3000
- Item: diamond 8
- '250':
- Goal: Kill 750 slimes.
- Message: '&8You killed 750 slimes!'
- DisplayName: Slimer
- Name: kills_750_slime
- Reward:
- Money: 6000
- Item: diamond 16
- '500':
- Goal: Kill 1500 slimes.
- Message: '&0You killed 1500 slimes!'
- DisplayName: You Jelly?
- Name: kills_1500_slime
- Reward:
- Money: 9000
- Item: diamond 32
- Command:
- Execute: 'say §eALERT: §9PLAYER§6 has become §4YOU JELLY?§4!'
- Display: You Jelly?
- '&2Skeletal Knight':
- '1':
- Message: You killed a Mythic Mob!
- DisplayName: Mythic Killer
- Name: kills_1_skeletal_night
- # When a specific item is crafted (available names: github.com/PyvesB/AdvancedAchievements/wiki/Material-names).
- Crafts:
- iron_pickaxe:
- '150':
- Message: '&cYou craft 150 iron pickaxes!'
- Name: craft_150_iron_pickaxe
- DisplayName: Iron Man
- Reward:
- Money: 25000
- Item: iron_block 32
- gold_spade:
- '200':
- Message: '&cYou crafted 200 gold spades!'
- Name: craft_200_gold_spade
- DisplayName: Golden Boy
- Reward:
- Money: 50000
- Item: gold_block 20
- diamond_sword:
- '250':
- Message: '&cYou crafted 250 diamond swords!'
- Name: craft_250_blade
- DisplayName: Diamond Are Forever
- Reward:
- Money: 75000
- Item: diamond_block 32
- # When a player enters a specific command (specify command prefixes in lower case without initial slash).
- # For instance a command /awf add world from the AntiWorldFly plugin matches with subcategory 'awf add'.
- # Aliases of a given command will also be taken into account.
- # When animals breed (available names: github.com/PyvesB/AdvancedAchievements/wiki/Entity-names).
- Breeding:
- sheep:
- '1':
- Goal: Breed Sheep 1 time.
- Message: '&eYou bred your first sheep!'
- Name: breeding_1_sheep
- DisplayName: Sheep Breeder
- Reward:
- Experience: 50
- Money: 300
- '25':
- Goal: Breed Sheep 25 times.
- Message: '&5You bred Sheep 25 times!'
- Name: breeding_25_sheep
- DisplayName: Baaaa
- Reward:
- Experience: 200
- Money: 750
- '100':
- Goal: Breed Sheep 100 times.
- Message: '&0You bred Sheep 100 times!'
- Name: breed_100_sheep
- DisplayName: Sheep
- Reward:
- Experience: 550
- Money: 3000
- Item: diamond 8
- Execute: 'say §eALERT: §9PLAYER§6 has become §4SHEEP§4!'
- Display: Sheep
- cow:
- '1':
- Goal: Breed Cows 1 time.
- Message: '&eYou bred your first Cow!'
- Name: breeding_1_cow
- DisplayName: Cow Breeder
- Reward:
- Experience: 50
- Money: 300
- '25':
- Goal: Breed Cows 25 times.
- Message: '&5You bred Cows 25 times!'
- Name: breeding_25_cow
- DisplayName: Moooo
- Reward:
- Experience: 200
- Money: 750
- '100':
- Goal: Breed Cows 100 times.
- Message: '&0You bred Cows 100 times!'
- Name: breed_100_cow
- DisplayName: Cow
- Reward:
- Experience: 550
- Money: 3000
- Item: diamond 8
- Command:
- Execute: 'say §eALERT: §9PLAYER§6 has become §4COW§4!'
- Display: Cow
- pig:
- '1':
- Goal: Breed Pigs 1 time.
- Message: '&eYou bred your first Pig!'
- Name: breeding_1_pig
- DisplayName: Pig Breeder
- Reward:
- Experience: 50
- Money: 300
- '25':
- Goal: Breed Pigs 25 times.
- Message: '&5You bred Pigs 25 times!'
- Name: breeding_25_pig
- DisplayName: Oink
- Reward:
- Experience: 200
- Money: 750
- '100':
- Goal: Breed Pigs 100 times.
- Message: '&0You bred Pigs 100 times!'
- Name: breed_100_pig
- DisplayName: Pig
- Reward:
- Experience: 550
- Money: 3000
- Item: diamond 8
- Execute: 'say §eALERT: §9PLAYER§6 has become §4PIG§4!'
- Display: Pig
- chicken:
- '1':
- Goal: Breed Chickens 1 time.
- Message: '&eYou bred your first Chicken!'
- Name: breeding_1_chicken
- DisplayName: Chicken Breeder
- Reward:
- Experience: 50
- Money: 300
- '25':
- Goal: Breed Chickens 25 times.
- Message: '&5You bred Chickens 25 times!'
- Name: breeding_25_chicken
- DisplayName: Chicken Sandwich
- Reward:
- Experience: 200
- Money: 750
- '100':
- Goal: Breed Chickens 100 times.
- Message: '&0You bred Chickens 100 times!'
- Name: breed_100_chicken
- DisplayName: Chicken
- Reward:
- Experience: 550
- Money: 3000
- Item: diamond 8
- Execute: 'say §eALERT: §9PLAYER§6 has become §4CHICKEN§4!'
- Display: Chicken
- villager:
- '1':
- Goal: Breed Villagers 1 time.
- Message: '&0You bred Villagers 1 time!'
- Name: breeding_1_villager
- DisplayName: Barry White
- Reward:
- Experience: 200
- Money: 750
- wolf:
- '25':
- Goal: Breed Wolves 25 times.
- Message: '&0You bred Wolves 25 times!'
- Name: breeding_25_wolf
- DisplayName: Bark at the Moon
- Reward:
- Experience: 200
- Money: 750
- horse:
- '25':
- Goal: Breed Horses 25 times.
- Message: '&0You bred Horses 25 times!'
- Name: breeding_25_horse
- DisplayName: James Baxter
- Reward:
- Experience: 200
- Money: 750
- llama:
- '25':
- Goal: Breed Llamas 25 times.
- Message: '&0You bred Llamas 25 times!'
- Name: breeding_25_llama
- DisplayName: Spitting Image
- Reward:
- Experience: 200
- Money: 750
- Rabbit:
- '25':
- Goal: Breed Rabbits 25 times.
- Message: '&0You bred Rabbits 25 times!'
- Name: breeding_25_rabbit
- DisplayName: Roger Rabbit
- Reward:
- Experience: 200
- Money: 750
- deaths:
- '1':
- Goal: Die 1 time.
- Message: '&eYou died 1 time!'
- Name: deaths_1
- DisplayName: Rest in Peace
- Reward:
- Experience: 50
- Money: 300
- '5':
- Goal: Die 5 times.
- Message: '&9You died 5 times!'
- Name: deaths_5
- DisplayName: Allergic to Living
- Reward:
- Experience: 100
- Money: 500
- '10':
- Goal: Die 10 times.
- Message: '&5You died 10 times!'
- Name: deaths_10
- DisplayName: Flatliner
- Reward:
- Experience: 200
- Money: 750
- '25':
- Goal: Die 25 times.
- Message: '&8You died 25 times!'
- Name: deaths_25
- DisplayName: Hellbound
- Reward:
- Experience: 350
- Money: 1500
- '50':
- Goal: Die 50 times.
- Message: '&0You died 50 times!'
- Name: deaths_50
- DisplayName: Undying
- Reward:
- Experience: 550
- Money: 3000
- Item: diamond 8
- Execute: 'say §eALERT: §9PLAYER§6 has become §4 UNDYING§4!'
- Display: Undying
- arrows:
- '1':
- Goal: Shoot 1 arrow.
- Message: '&eYou shot 1 arrow!'
- Name: arrows_1
- DisplayName: Fire Away
- Reward:
- Experience: 50
- Money: 300
- '100':
- Goal: Shoot 100 arrows.
- Message: '&eYou shot 100 arrows!'
- Name: arrows_100
- DisplayName: Keep em Coming
- Reward:
- Experience: 100
- Money: 500
- '1000':
- Goal: Shoot 1000 arrows.
- Message: '&9You shot 1000 arrows!'
- Name: arrows_1000
- DisplayName: Trigger Happy
- Reward:
- Experience: 200
- Money: 750
- '5000':
- Goal: Shoot 5000 arrows.
- Message: '&5You shot 5000 arrows!'
- Name: arrows_5000
- DisplayName: Spray n Pray
- Reward:
- Experience: 350
- Money: 1500
- '10000':
- Goal: Shoot 10000 arrows.
- Message: '&8You shot 10000 arrows!'
- Name: arrows_10000
- DisplayName: Cupid
- Reward:
- Experience: 550
- Money: 3000
- Item: diamond 32
- Execute: 'say §0ALERT: §9PLAYER§6 has become §4CUPID§4!'
- Display: Cupid
- eggs:
- '1':
- Goal: Throw 1 egg.
- Message: '&eYou threw 1 egg!'
- Name: eggs_1
- DisplayName: Poached Egg
- Reward:
- Experience: 50
- Money: 300
- '50':
- Goal: Throw 50 eggs.
- Message: '&9You threw 50 eggs!'
- Name: eggs_50
- DisplayName: Scrambled Eggs
- Reward:
- Experience: 50
- Money: 300
- '250':
- Goal: Throw 250 eggs.
- Message: '&5You threw 250 eggs!'
- Name: eggs_250
- DisplayName: Hard Boiled
- Reward:
- Experience: 50
- Money: 300
- '500':
- Goal: Throw 500 eggs.
- Message: '&8You threw 500 eggs!'
- Name: eggs_500
- DisplayName: Omelette Addict
- Reward:
- Experience: 50
- Money: 300
- '1000':
- Goal: Throw 1000 eggs.
- Message: '&0You threw 1000 eggs!'
- Name: eggs_1000
- DisplayName: Eggceptional
- Reward:
- Experience: 50
- Money: 300
- Item: diamond 16
- Execute: 'say §0ALERT: §9PLAYER§6 has become §4EGGCEPTIONAL§4!'
- Display: Eggceptional
- fish:
- '1':
- Goal: Catch 1 fish.
- Message: '&eYou Caught 1 fish!'
- Name: fish_1_time
- DisplayName: Minnow
- Reward:
- Experience: 50
- Money: 300
- '25':
- Goal: Catch 25 fish.
- Message: '&9You Caught 25 fish!'
- Name: fish_25_times
- DisplayName: Flounder
- Reward:
- Experience: 100
- Money: 500
- '100':
- Goal: Catch 100 fish.
- Message: '&5You Caught 100 fish!'
- Name: fish_100_times
- DisplayName: Halibut
- Reward:
- Experience: 200
- Money: 750
- '350':
- Goal: Catch 350 fish.
- Message: '&8You Caught 350 fish!'
- Name: fish_350_times
- DisplayName: Barracuda
- Reward:
- Experience: 350
- Money: 1500
- '700':
- Goal: Catch 700 fish.
- Message: '&0You Caught 700 fish!'
- Name: fish_700_times
- DisplayName: Shark
- Reward:
- Experience: 550
- Money: 3000
- Item: diamond 32
- Execute: 'say §0ALERT: §9PLAYER§6 has become §4Shark§4!'
- Display: Shark
- treasures:
- '1':
- Goal: Catch 1 treasure.
- Message: '&eYou Caught 1 treasure!'
- Name: treasure_1
- DisplayName: Treasure Hunter I
- Reward:
- Experience: 50
- Money: 300
- '25':
- Goal: Catch 25 treasures.
- Message: '&9You Caught 25 treasures!'
- Name: treasure_25
- DisplayName: Treasure Hunter II
- Reward:
- Experience: 100
- Money: 500
- '100':
- Goal: Catch 100 treasures.
- Message: '&5You Caught 100 treasures!'
- Name: treasure_100
- DisplayName: Treasure Hunter III
- Reward:
- Experience: 200
- Money: 750
- '250':
- Goal: Catch 250 treasures.
- Message: '&0You Caught 250 treasures!'
- Name: treasure_250
- DisplayName: Treasure Hunter IV
- Reward:
- Experience: 350
- Money: 1500
- Item: diamond 32
- Execute: 'say §0ALERT: §9PLAYER§6 has become §4TREASURE HUNTER IV§4!'
- Display: Treasure Hunter IV
- itembreaks:
- '1':
- Goal: Break 1 item.
- Message: '&fYou broke 1 Item!'
- Name: broke_1_item
- DisplayName: Oops
- Reward:
- Experience: 50
- Money: 300
- '25':
- Goal: Break 25 items.
- Message: '&eYou broke 25 Items!'
- Name: broke_25_items
- DisplayName: Item Breaker
- Reward:
- Experience: 100
- Money: 500
- '75':
- Goal: Break 75 items.
- Message: '&9You broke 75 Items!'
- Name: broke_75_items
- DisplayName: Broken
- Reward:
- Experience: 200
- Money: 750
- '150':
- Goal: Break 150 items.
- Message: '&5You broke 150 Items!'
- Name: broke_150_items
- DisplayName: Death Touch
- Reward:
- Experience: 350
- Money: 1500
- '300':
- Goal: Break 300 items.
- Message: '&8You broke 300 Items!'
- Name: broke_300_items
- DisplayName: Clumsy Guy
- Reward:
- Experience: 550
- Money: 3000
- '500':
- Goal: Break 500 items.
- Message: '&0You broke 500 Items!'
- Name: broke_500_items
- DisplayName: Destroyer
- Reward:
- Experience: 800
- Money: 6000
- Item: diamond 32
- Execute: 'say §0ALERT: §9PLAYER§6 has become §4DESTROYER§4!'
- Display: Destroyer
- eatenitems:
- '1':
- Goal: Eat 1 item.
- Message: '&fYou ate 1 item!'
- Name: ate_1_piece_of_food
- DisplayName: Snack Time
- Reward:
- Experience: 50
- Money: 300
- '50':
- Goal: Eat 50 items.
- Message: '&eYou ate 50 items!'
- Name: ate_50_pieces_of_food
- DisplayName: Breakfast
- Reward:
- Experience: 100
- Money: 500
- '100':
- Goal: Eat 100 items.
- Message: '&9You ate 100 items!'
- Name: ate_100_pieces_of_food
- DisplayName: Lunch
- Reward:
- Experience: 200
- Money: 750
- '250':
- Goal: Eat 250 items.
- Message: '&5You ate 250 items!'
- Name: ate_250_pieces_of_food
- DisplayName: Dinner
- Reward:
- Experience: 350
- Money: 1500
- '500':
- Goal: Eat 500 items.
- Message: '&8You ate 500 items!'
- Name: ate_500_pieces_of_food
- DisplayName: Dessert
- Reward:
- Experience: 550
- Money: 3000
- '1000':
- Goal: Eat 1000 items.
- Message: '&0You ate 1000 items!'
- Name: ate_1000_pieces_of_food
- DisplayName: Glutton
- Reward:
- Experience: 800
- Money: 6000
- Item: diamond 32
- Execute: 'say §0ALERT: §9PLAYER§6 has become §4GLUTTON§4!'
- Display: Glutton
- shear:
- '1':
- Goal: Shear 1 Sheep.
- Message: '&eYou have shorn 1 Sheep!'
- Name: sheared_1_sheep
- DisplayName: Wool Socks
- Reward:
- Experience: 50
- Money: 300
- '25':
- Goal: Shear 25 Sheep.
- Message: '&9You have shorn 25 Sheep!'
- Name: sheared_25_sheep
- DisplayName: Wool Underwear
- Reward:
- Experience: 100
- Money: 500
- '100':
- Goal: Shear 100 Sheep.
- Message: '&5You have shorn 100 Sheep!'
- Name: sheared_100_sheep
- DisplayName: Wool Shirt
- Reward:
- Experience: 200
- Money: 750
- '250':
- Goal: Shear 250 Sheep.
- Message: '&8You have shorn 250 Sheep!'
- Name: sheared_250_sheep
- DisplayName: Wool Pants
- Reward:
- Experience: 350
- Money: 1500
- '500':
- Goal: Shear 500 Sheep.
- Message: '&0You have shorn 500 Sheep!'
- Name: sheared_500_sheep
- DisplayName: Wool Monger
- Reward:
- Experience: 550
- Money: 3000
- Item: diamond 32
- Execute: 'say §0ALERT: §9PLAYER§6 has become §4WOOL MONGER§4!'
- Display: Wool Monger
- milk:
- '1':
- Goal: Milk 1 Cow.
- Message: '&eYou have milked 1 Cow!'
- Name: milked_1_cow
- DisplayName: Half Gallon
- Reward:
- Experience: 50
- Money: 300
- '50':
- Goal: Milk 50 Cows.
- Message: '&eYou have milked 50 Cows!'
- Name: milked_50_cows
- DisplayName: Milk n Cookies
- Reward:
- Experience: 50
- Money: 300
- '100':
- Goal: Milk 100 Cows.
- Message: '&eYou have milked 100 Cows!'
- Name: milked_100_cows
- DisplayName: Got Milk?
- Reward:
- Experience: 50
- Money: 300
- Item: diamond 32
- Execute: 'say §0ALERT: §9PLAYER§6 has become §4GOT MILK?§4!'
- Display: Got Milk?
- lavabuckets:
- '1':
- Goal: Fill 1 lava bucket.
- Message: '&eYou have filled 1 lava bucket!'
- Name: filled_1_lava_bucket
- DisplayName: Bring on the Heat
- Reward:
- Experience: 50
- Money: 300
- '50':
- Goal: Fill 50 lava buckets.
- Message: '&9You have filled 50 lava buckets!'
- Name: filled_50_lava_buckets
- DisplayName: Fired Up
- Reward:
- Experience: 200
- Money: 750
- '100':
- Goal: Fill 100 lava buckets.
- Message: '&5You have filled 100 lava buckets!'
- Name: filled_100_lava_buckets
- DisplayName: Pyro
- Reward:
- Experience: 550
- Money: 3000
- '250':
- Goal: Fill 250 lava buckets.
- Message: '&0You have filled 250 lava buckets!'
- Name: filled_250_lava_buckets
- DisplayName: HOT!
- Reward:
- Experience: 800
- Money: 6000
- Item: diamond 32
- Execute: 'say §0ALERT: §9PLAYER§6 has become §4HOT!§4!'
- Display: HOT!
- waterbuckets:
- '1':
- Goal: Fill 1 water bucket.
- Message: '&eYou have filled 1 water bucket!'
- Name: filled_1_water_bucket
- DisplayName: Thirsty
- Reward:
- Experience: 50
- Money: 300
- '50':
- Goal: Fill 50 water buckets.
- Message: '&9You have filled 50 water buckets!'
- Name: filled_50_water_buckets
- DisplayName: Kiddie Pool
- Reward:
- Experience: 200
- Money: 750
- '100':
- Goal: Fill 100 water buckets.
- Message: '&5You have filled 100 water buckets!'
- Name: filled_100_water_buckets
- DisplayName: Swimming Pool
- Reward:
- Experience: 550
- Money: 3000
- '250':
- Goal: Fill 250 water buckets.
- Message: '&0You have filled 250 water buckets!'
- Name: filled_250_water_buckets
- DisplayName: Fireman
- Reward:
- Experience: 800
- Money: 6000
- Item: diamond 32
- Execute: 'say §0ALERT: §9PLAYER§6 has become §4FIREMAN§4!'
- Display: Fireman
- trades:
- '1':
- Goal: Trade with a Villager 1 time.
- Message: '&eYou traded with a Villager 1 time!'
- Name: traded_1_time
- DisplayName: Exchange
- Reward:
- Experience: 50
- Money: 300
- '50':
- Goal: Trade with a Villager 50 times.
- Message: '&9You traded with a Villager 50 times!'
- Name: traded_50_times
- DisplayName: Barter
- Reward:
- Experience: 100
- Money: 500
- '100':
- Goal: Trade with a Villager 100 times.
- Message: '&5You traded with a Villager 100 times!'
- Name: traded_100_times
- DisplayName: Trader
- Reward:
- Experience: 200
- Money: 750
- '250':
- Goal: Trade with a Villager 250 times.
- Message: '&8You traded with a Villager 250 times!'
- Name: traded_250_times
- DisplayName: Merchant
- Reward:
- Experience: 350
- Money: 1500
- '500':
- Goal: Trade with a Villager 500 times.
- Message: '&0You traded with a Villager 500 times!'
- Name: traded_500_times
- DisplayName: Master Merchant
- Reward:
- Experience: 550
- Money: 3000
- Item: diamond 32
- Execute: 'say §0ALERT: §9PLAYER§6 has become §4MASTER MERCHANT§4!'
- Display: Master Merchant
- anvilsused:
- '1':
- Goal: Repair 1 item.
- Message: '&eYou just repaired 1 item!'
- Name: used_1_avil
- DisplayName: Band Aid
- Reward:
- Experience: 50
- Money: 300
- '50':
- Goal: Repair 50 items.
- Message: '&9You just repaired 50 items!'
- Name: used_50_anvils
- DisplayName: Fixer Upper
- Reward:
- Experience: 100
- Money: 500
- '150':
- Goal: Repair 150 items.
- Message: '&5You just repaired 150 items!'
- Name: used_150_anvils
- DisplayName: Repairman
- Reward:
- Experience: 200
- Money: 750
- '350':
- Goal: Repair 350 items.
- Message: '&8You just repaired 350 items!'
- Name: used_350_anvils
- DisplayName: Welder
- Reward:
- Experience: 550
- Money: 3000
- '700':
- Goal: Repair 700 items.
- Message: '&0You just repaired 700 items!'
- Name: used_700_anvils
- DisplayName: Technician
- Reward:
- Experience: 800
- Money: 6000
- Item: diamond 32
- Execute: 'say §0ALERT: §9PLAYER§6 has become §4TECHNICIAN§4!'
- Display: Technician
- enchantments:
- '1':
- Goal: Enchant 1 item.
- Message: '&eYou just enchanted 1 item!'
- Name: enchanted_1_item
- DisplayName: Magic Touch
- Reward:
- Experience: 50
- Money: 300
- '25':
- Goal: Enchant 25 items.
- Message: '&9You just enchanted 25 items!'
- Name: enchanted_25_items
- DisplayName: Enchanter
- Reward:
- Experience: 100
- Money: 500
- '100':
- Goal: Enchant 100 items.
- Message: '&5You just enchanted 100 items!'
- Name: enchanted_100_items
- DisplayName: Spell Caster
- Reward:
- Experience: 350
- Money: 1500
- '250':
- Goal: Enchant 250 items.
- Message: '&8You just enchanted 250 items!'
- Name: enchanted_250_items
- DisplayName: Magician
- Reward:
- Experience: 550
- Money: 3000
- '500':
- Goal: Enchant 500 items.
- Message: '&0You just enchanted 500 items!'
- Name: enchanted_500_items
- DisplayName: Wizard
- Reward:
- Experience: 800
- Money: 6000
- Item: diamond 64
- Execute: 'say §0ALERT: §9PLAYER§6 has become §4WIZARD§4!'
- Display: Wizard
- beds:
- '1':
- Goal: Get in bed 1 time.
- Message: '&eYou got in bed 1 time!'
- Name: entered_1_bed
- DisplayName: Nap Time
- Reward:
- Experience: 50
- Money: 300
- '10':
- Goal: Get in bed 10 times.
- Message: '&9You got in bed 10 times!'
- Name: entered_10_beds
- DisplayName: Sleepy
- Reward:
- Experience: 100
- Money: 500
- '50':
- Goal: Get in bed 50 times.
- Message: '&5You got in bed 50 times!'
- Name: entered_50_beds
- DisplayName: Bed Time
- Reward:
- Experience: 200
- Money: 750
- '100':
- Goal: Get in bed 100 times.
- Message: '&8You got in bed 100 times!'
- Name: entered_100_beds
- DisplayName: Deep Sleep
- Reward:
- Experience: 550
- Money: 3000
- '250':
- Goal: Get in bed 250 times.
- Message: '&0You got in bed 250 times!'
- Name: entered_250_beds
- DisplayName: Dead Tired
- Reward:
- Experience: 800
- Money: 6000
- Item: diamond 32
- Execute: 'say §0ALERT: §9PLAYER§6 has become §4DEAD TIRED§4!'
- Display: Dead Tired
- maxlevel:
- '10':
- Goal: Reach level 10.
- Message: '&eLevel 10 reached!'
- Name: collected_10_levels
- DisplayName: Rookie
- Reward:
- Experience: 50
- Money: 300
- '30':
- Goal: Reach level 30.
- Message: '&9Level 30 reached!'
- Name: collected_30_levels
- DisplayName: Competant
- Reward:
- Experience: 100
- Money: 500
- '50':
- Goal: Reach level 50.
- Message: '&5Level 50 reached!'
- Name: collected_50_levels
- DisplayName: Capable
- Reward:
- Experience: 200
- Money: 750
- '70':
- Goal: Reach level 70.
- Message: '&8Level 70 reached!'
- Name: collected_70_levels
- DisplayName: Veteran
- Reward:
- Experience: 550
- Money: 3000
- '100':
- Goal: Reach level 100.
- Message: '&0Level 100 reached!'
- Name: collected_100_levels
- DisplayName: One Hundred
- Reward:
- Experience: 800
- Money: 6000
- Item: diamond 16
- Execute: 'say §0ALERT: §9PLAYER§6 has become §4ONE HUNDRED§4!'
- Display: One Hundred
- consumedpotions:
- '1':
- Goal: Drink 1 potion.
- Message: '&eYou drank 1 potion!'
- Name: consumed_1_potion
- DisplayName: Just a Sip
- Reward:
- Experience: 50
- Money: 300
- '25':
- Goal: Drink 25 potions.
- Message: '&9You drank 25 potions!'
- Name: consumed_25_potions
- DisplayName: Buzzed
- Reward:
- Experience: 100
- Money: 500
- '100':
- Goal: Drink 100 potions.
- Message: '&5You drank 100 potions!'
- Name: consumed_100_potions
- DisplayName: Tipsy
- Reward:
- Experience: 200
- Money: 750
- '250':
- Goal: Drink 250 potions.
- Message: '&8You drank 250 potions!'
- Name: consumed_250_potions
- DisplayName: Drunk
- Reward:
- Experience: 350
- Money: 1500
- '500':
- Goal: Drink 500 potions.
- Message: '&0You drank 500 potions!'
- Name: consumed_500_potions
- DisplayName: Alcoholic
- Reward:
- Experience: 800
- Money: 6000
- Item: diamond 32
- Execute: 'say §0ALERT: §9PLAYER§6 has become §4ALCOHOLIC§4!'
- Display: Alcoholic
- playedtime:
- '1':
- Goal: Play 1 hour on the server.
- Message: '&fYou have played for 1 hour on ObsidianPrime!'
- Name: played_1_hour
- DisplayName: Starting Out
- Reward:
- Experience: 50
- Money: 300
- '6':
- Goal: Play 6 hours on the server.
- Message: '&eYou have played for 6 hours on ObsidianPrime!'
- Name: played_6_hours
- DisplayName: Settled In
- Reward:
- Experience: 50
- Money: 300
- '12':
- Goal: Play 12 hours on the server.
- Message: '&9You have played for 12 hours on ObsidianPrime!'
- Name: played_12_hours
- DisplayName: Comfortable
- Reward:
- Experience: 50
- Money: 300
- '24':
- Goal: Play 1 day on the server.
- Message: '&5You have played for 1 day on ObsidianPrime!'
- Name: played_24_hours
- DisplayName: No Place Like Home
- Reward:
- Experience: 50
- Money: 300
- Item: diamond 16
- Execute: 'say §0ALERT: §9PLAYER§6 has become §4NO PLACE LIKE HOME§4!'
- Display: No Place Like Home
- '72':
- Goal: Play 3 days on the server.
- Message: '&cYou have played for 3 days on ObsidianPrime!'
- Name: played_72_hours
- DisplayName: Villager
- Reward:
- Experience: 50
- Money: 300
- Item: diamond 16
- Execute: 'say §0ALERT: §9PLAYER§6 has become §4VILLAGER§4!'
- Display: Villager
- '168':
- Goal: Play 1 week on the server.
- Message: '&dYou have played for 1 week on ObsidianPrime!'
- Name: played_168_hours
- DisplayName: Here to Stay
- Reward:
- Experience: 50
- Money: 300
- Item: diamond 16
- Execute: 'say §0ALERT: §9PLAYER§6 has become §4HERE TO STAY§4!'
- Display: Here to Stay
- '336':
- Goal: Play 2 weeks on the server.
- Message: '&4You have played for 2 weeks on ObsidianPrime!'
- Name: played_336_hours
- DisplayName: Permanent Resident
- Reward:
- Experience: 50
- Money: 300
- Item: diamond 16
- Execute: 'say §0ALERT: §9PLAYER§6 has become §4PERMANENT§4!'
- Display: Permanent
- '504':
- Goal: Play 3 weeks on the server.
- Message: '&1You have played for 3 weeks on ObsidianPrime!'
- Name: played_504_hours
- DisplayName: Citizen
- Reward:
- Experience: 50
- Money: 300
- Item: diamond 16
- Execute: 'say §0ALERT: §9PLAYER§6 has become §4CITIZEN§4!'
- Display: Citizen
- '672':
- Goal: Play 1 month on the server.
- Message: '&7You have played for 1 month on ObsidianPrime!'
- Name: played_672_hours
- DisplayName: Noble
- Reward:
- Experience: 50
- Money: 300
- Item: diamond 16
- Execute: 'say §0ALERT: §9PLAYER§6 has become §4NOBLE§4!'
- Display: Noble
- '1344':
- Goal: Play 2 months on the server.
- Message: '&8You have played for 2 months on ObsidianPrime!'
- Name: played_1344_hours
- DisplayName: Royalty
- Reward:
- Experience: 50
- Money: 300
- Item: diamond 16
- Execute: 'say §0ALERT: §9PLAYER§6 has become §4ROYALTY§4!'
- Display: Royalty
- '2688':
- Goal: Play 4 months on the server.
- Message: '&0You have played for 4 months on ObsidianPrime!'
- Name: played_2688_hours
- DisplayName: Obsidian God
- Reward:
- Experience: 50
- Money: 300
- Item: diamond 16
- Execute: 'say §0ALERT: §9PLAYER§6 has become §4OBSIDIAN GOD§4!'
- Display: Obsidian God
- distancefoot:
- '500':
- Goal: Travel 500 blocks on foot.
- Message: '&fYou traveled 500 blocks by foot!'
- Name: traveled_500_blocks_on_foot
- DisplayName: Starting Out
- Reward:
- Experience: 50
- Money: 300
- '1000':
- Goal: Travel 1000 blocks on foot.
- Message: '&eYou traveled 1000 blocks by foot!'
- Name: traveled_1000_blocks_on_foot
- DisplayName: On the Move
- Reward:
- Experience: 100
- Money: 500
- '2500':
- Goal: Travel 2500 blocks on foot.
- Message: '&9You traveled 2500 blocks by foot!'
- Name: traveled_2500_blocks_on_foot
- DisplayName: Going Places
- Reward:
- Experience: 200
- Money: 750
- '10000':
- Goal: Travel 10000 blocks on foot.
- Message: '&5You traveled 10000 blocks by foot!'
- Name: traveled_10000_blocks_on_foot
- DisplayName: Traveler
- Reward:
- Experience: 350
- Money: 1500
- '25000':
- Goal: Travel 25000 blocks on foot.
- Message: '&8You traveled 25000 blocks by foot!'
- Name: traveled_25000_blocks_on_foot
- DisplayName: Tourist
- Reward:
- Experience: 550
- Money: 3000
- '100000':
- Goal: Travel 100000 blocks on foot.
- Message: '&0You traveled 100000 blocks by foot!'
- Name: traveled_100000_blocks_on_foot
- DisplayName: Globetrotter
- Reward:
- Experience: 800
- Money: 6000
- Item: diamond 32
- Execute: 'say §0ALERT: §9PLAYER§6 has become §4GLOBETROTTER§4!'
- Display: Globetrotter
- distancepig:
- '100':
- Goal: Travel 100 blocks on a Pig.
- Message: '&eYou traveled 100 blocks on a Pig!'
- Name: traveled_100_blocks_on_a_pig
- DisplayName: Bacon Powered
- Reward:
- Experience: 50
- Money: 300
- '750':
- Goal: Travel 750 blocks on a Pig.
- Message: '&5You traveled 750 blocks on a Pig!'
- Name: traveled_750_blocks_on_a_pig
- DisplayName: Pigmobile
- Reward:
- Experience: 100
- Money: 500
- '2500':
- Goal: Travel 2500 blocks on a Pig.
- Message: '&0You traveled 2500 blocks on a Pig!'
- Name: traveled_2500_blocks_on_a_pig
- DisplayName: Pig With Wings
- Reward:
- Experience: 350
- Money: 1500
- Item: diamond 8
- Execute: 'say §0ALERT: §9PLAYER§6 has become §4PIG WITH WINGS§4!'
- Display: Pig With Wings
- distancehorse:
- '500':
- Goal: Travel 500 blocks on horseback.
- Message: '&eYou traveled 500 blocks on horseback!'
- Name: traveled_500_blocks_on_horse
- DisplayName: Bareback
- Reward:
- Experience: 50
- Money: 300
- '2500':
- Goal: Travel 2500 blocks on horseback.
- Message: '&9You traveled 2500 blocks on horseback!'
- Name: traveled_2500_blocks_on_horse
- DisplayName: Saddle Up
- Reward:
- Experience: 100
- Money: 500
- '7500':
- Goal: Travel 7500 blocks on horseback.
- Message: '&5You traveled 7500 blocks on horseback!'
- Name: traveled_7500_blocks_on_horse
- DisplayName: Jockey
- Reward:
- Experience: 200
- Money: 750
- '15000':
- Goal: Travel 15000 blocks on horseback.
- Message: '&0You traveled 15000 blocks on horseback!'
- Name: traveled_15000_blocks_on_horse
- DisplayName: Saddle Sore
- Reward:
- Experience: 550
- Money: 3000
- Item: diamond 8
- Execute: 'say §0ALERT: §9PLAYER§6 has become §4SADDLE SORE§4!'
- Display: Saddle Sore
- distanceminecart:
- '100':
- Goal: Travel 100 blocks in a minecart.
- Message: '&eYou traveled 100 blocks in a minecart!'
- Name: traveled_100_blocks_on_minecart
- DisplayName: Rider
- Reward:
- Experience: 50
- Money: 300
- '750':
- Goal: Travel 750 blocks in a minecart.
- Message: '&9You traveled 750 blocks in a minecart!'
- Name: traveled_750_blocks_on_minecart
- DisplayName: Cargo
- Reward:
- Experience: 100
- Money: 500
- '2500':
- Goal: Travel 2500 blocks in a minecart.
- Message: '&5You traveled 2500 blocks in a minecart!'
- Name: traveled_2500_blocks_on_minecart
- DisplayName: Rolling Along
- Reward:
- Experience: 350
- Money: 1500
- '7500':
- Goal: Travel 7500 blocks in a minecart.
- Message: '&0You traveled 7500 blocks in a minecart!'
- Name: traveled_7500_blocks_on_minecart
- DisplayName: Cart Sick
- Reward:
- Experience: 550
- Money: 3000
- Item: diamond 8
- Execute: 'say §0ALERT: §9PLAYER§6 has become §4CART SICK§4!'
- Display: Cart Sick
- distanceboat:
- '250':
- Goal: Travel 250 blocks in a boat.
- Message: '&eYou traveled 250 blocks in a boat!'
- Name: traveled_250_blocks_on_boat
- DisplayName: Seasick
- Reward:
- Experience: 50
- Money: 300
- '750':
- Goal: Travel 750 blocks in a boat.
- Message: '&9You traveled 750 blocks in a boat!'
- Name: traveled_750_blocks_on_boat
- DisplayName: Overboard
- Reward:
- Experience: 100
- Money: 500
- '1500':
- Goal: Travel 1500 blocks in a boat.
- Message: '&5You traveled 1500 blocks in a boat!'
- Name: distanceboat_1500
- DisplayName: Keel Hauled
- Reward:
- Experience: 200
- Money: 750
- '5000':
- Goal: Travel 5000 blocks in a boat.
- Message: '&0You traveled 5000 blocks in a boat!'
- Name: traveled_5000_blocks_on_boat
- DisplayName: Ship Wrecked
- Reward:
- Experience: 550
- Money: 3000
- Item: diamond 8
- Execute: 'say §0ALERT: §9PLAYER§6 has become §4SHIP WRECKED§4!'
- Display: Ship Wrecked
- itemdrops:
- '10':
- Goal: Drop 10 items.
- Message: '&eYou dropped 10 items!'
- Name: dropped_10_items
- DisplayName: Litterbug
- Reward:
- Experience: 50
- Money: 300
- '100':
- Goal: Drop 100 items.
- Message: '&9You dropped 100 items!'
- Name: dropped_100_items
- DisplayName: Polluter
- Reward:
- Experience: 100
- Money: 500
- '1000':
- Goal: Drop 1000 items.
- Message: '&5You dropped 1000 items!'
- Name: dropped_1000_items
- DisplayName: Dumping
- Reward:
- Experience: 200
- Money: 750
- '5000':
- Goal: Drop 5000 items.
- Message: '&8You dropped 5000 items!'
- Name: dropped_5000_items
- DisplayName: Wildlife Killer
- Reward:
- Experience: 350
- Money: 1500
- '10000':
- Goal: Drop 10000 items.
- Message: '&0You dropped 10000 items!'
- Name: dropped_10000_items
- DisplayName: Planet Destroyer
- Reward:
- Experience: 800
- Money: 6000
- Item: diamond 32
- Execute: 'say §0ALERT: §9PLAYER§6 has become §4PLANET DESTROYER§4!'
- Display: Planet Destroyer
- itempickups:
- '10':
- Goal: Pick up 10 items.
- Message: '&eYou picked up 10 items!'
- Name: picked_up_10_items
- DisplayName: One Piece at a Time
- Reward:
- Experience: 50
- Money: 300
- '100':
- Goal: Pick up 100 items.
- Message: '&9You picked up 100 items!'
- Name: picked_up_100_items
- DisplayName: Community Service
- Reward:
- Experience: 100
- Money: 500
- '1000':
- Goal: Pick up 1000 items.
- Message: '&5You picked up 1000 items!'
- Name: picked_up_1000_items
- DisplayName: Environmentalist
- Reward:
- Experience: 200
- Money: 750
- '5000':
- Goal: Pick up 5000 items.
- Message: '&0You picked up 5000 items!'
- Name: picked_up_5000_items
- DisplayName: Saved the Planet
- Reward:
- Experience: 550
- Money: 3000
- Item: diamond 16
- Execute: 'say §0ALERT: §9PLAYER§6 has become §4SAVED THE PLANET§4!'
- Display: Saved the Planet
- hoeplowings:
- '10':
- Goal: Plow the dirt 10 times.
- Message: '&eYou plowed the dirt 10 times!'
- Name: hoeplowings_10
- DisplayName: Tiller
- Reward:
- Experience: 50
- Money: 300
- '50':
- Goal: Plow the dirt 50 times.
- Message: '&9You plowed the dirt 50 times!'
- Name: hoeplowings_50
- DisplayName: Seed Sower
- Reward:
- Experience: 100
- Money: 500
- '150':
- Goal: Plow the dirt 150 times.
- Message: '&5You plowed the dirt 150 times!'
- Name: hoeplowings_150
- DisplayName: Farmer
- Reward:
- Experience: 200
- Money: 750
- '300':
- Goal: Plow the dirt 300 times.
- Message: '&8You plowed the dirt 300 times!'
- Name: hoeplowings_300
- DisplayName: Cultivator
- Reward:
- Experience: 350
- Money: 1500
- '750':
- Goal: Plow the dirt 750 times.
- Message: '&0You plowed the dirt 750 times!'
- Name: hoeplowings_750
- DisplayName: Botanist
- Reward:
- Experience: 550
- Money: 3000
- Item: diamond 8
- Execute: 'say §0ALERT: §9PLAYER§6 has become §4BOTANIST§4!'
- Display: Botanist
- fertilising:
- '10':
- Goal: Use bonemeal 10 times.
- Message: '&eYou used bonemeal 10 times!'
- Name: fertilising_10
- DisplayName: Growing Better
- Reward:
- Experience: 50
- Money: 300
- '50':
- Goal: Use bonemeal 50 times.
- Message: '&9You used bonemeal 50 times!'
- Name: fertilising_50
- DisplayName: Making em Bigger
- Reward:
- Experience: 100
- Money: 500
- '150':
- Goal: Use bonemeal 150 times.
- Message: '&5You used bonemeal 150 times!'
- Name: fertilising_150
- DisplayName: The White Stuff
- Reward:
- Experience: 200
- Money: 750
- '300':
- Goal: Use bonemeal 300 times.
- Message: '&8You used bonemeal 300 times!'
- Name: fertilising_300
- DisplayName: Better Crops
- Reward:
- Experience: 350
- Money: 1500
- '750':
- Goal: Use bonemeal 750 times.
- Message: '&0You used bonemeal 750 times!'
- Name: fertilising_750
- DisplayName: Fertiliser
- Reward:
- Experience: 550
- Money: 3000
- Item: diamond 8
- Execute: 'say §0ALERT: §9PLAYER§6 has become §4FERTILISER§4!'
- Display: Fertiliser
- taming:
- '1':
- Goal: Tame 1 animal.
- Message: '&eYou tamed 1 animal!'
- Name: taming_1
- DisplayName: Owner
- Reward:
- Experience: 50
- Money: 300
- '10':
- Goal: Tame 10 animals.
- Message: '&9You tamed 10 animals!'
- Name: taming_10
- DisplayName: Tamer
- Reward:
- Experience: 100
- Money: 500
- '50':
- Goal: Tame 50 animals.
- Message: '&5You tamed 50 animals!'
- Name: taming_50
- DisplayName: Puppy Mill
- Reward:
- Experience: 350
- Money: 1500
- '150':
- Goal: Tame 150 animals.
- Message: '&8You tamed 150 animals!'
- Name: taming_150
- DisplayName: Crazy Cat Lady
- Reward:
- Experience: 550
- Money: 3000
- '300':
- Goal: Tame 300 animals.
- Message: '&0You tamed 300 animals!'
- Name: taming_300
- DisplayName: Beastmaster
- Reward:
- Experience: 800
- Money: 6000
- Item: diamond 32
- Execute: 'say §0ALERT: §9PLAYER§6 has become §4BEASTMASTER§4!'
- Display: Beastmaster
- brewing:
- '3':
- Goal: Brew 3 potions.
- Message: '&fYou brewed 3 potions!'
- Name: brewing_3
- DisplayName: Chemist
- Reward:
- Experience: 50
- Money: 300
- '30':
- Goal: Brew 30 potions.
- Message: '&eYou brewed 30 potions!'
- Name: brewing_30
- DisplayName: Chemist
- Reward:
- Experience: 100
- Money: 500
- '60':
- Goal: Brew 60 potions.
- Message: '&9You brewed 60 potions!'
- Name: brewing_60
- DisplayName: Chemist
- Reward:
- Experience: 200
- Money: 750
- '120':
- Goal: Brew 120 potions.
- Message: '&5You brewed 120 potions!'
- Name: brewing_120
- DisplayName: Chemist
- Reward:
- Experience: 350
- Money: 1500
- '240':
- Goal: Brew 240 potions.
- Message: '&8You brewed 240 potions!'
- Name: brewing_240
- DisplayName: Chemist
- Reward:
- Experience: 550
- Money: 3000
- '480':
- Goal: Brew 480 potions.
- Message: '&0You brewed 480 potions!'
- Name: brewing_480
- DisplayName: Alchemist
- Reward:
- Experience: 800
- Money: 6000
- Item: diamond 32
- Execute: 'say §0ALERT: §9PLAYER§6 has become §4ALCHEMIST§4!'
- Display: Alchemist
- enderpearls:
- '1':
- Goal: Teleport 1 time with an enderpearl.
- Message: '&eYou teleported 1 time with an enderpearl!'
- Name: enderpearls_1
- DisplayName: Stick Figure
- Reward:
- Experience: 50
- Money: 300
- '10':
- Goal: Teleport 10 times with an enderpearl.
- Message: '&9You teleported 10 times with an enderpearl!'
- Name: enderpearls_10
- DisplayName: Slenderman
- Reward:
- Experience: 100
- Money: 500
- '100':
- Goal: Teleport 100 times with an enderpearl.
- Message: '&5You teleported 100 times with an enderpearl!'
- Name: enderpearls_100
- DisplayName: Psychic
- Reward:
- Experience: 200
- Money: 750
- '300':
- Goal: Teleport 300 times with an enderpearl.
- Message: '&0You teleported 300 times with an enderpearl!'
- Name: enderpearls_300
- DisplayName: Teleporter
- Reward:
- Experience: 550
- Money: 3000
- Item: diamond 16
- Execute: 'say §0ALERT: §9PLAYER§6 has become §4TELEPORTER§4!'
- Display: Teleporter
- smelting:
- '10':
- Goal: Smelt 10 items in a furnace.
- Message: '&eYou smelted 10 items in a furnace!'
- Name: smelting_10
- DisplayName: Apprentice
- Reward:
- Experience: 50
- Money: 300
- '100':
- Goal: Smelt 100 items in a furnace.
- Message: '&9You smelted 100 items in a furnace!'
- Name: smelting_100
- DisplayName: Journeyman
- Reward:
- Experience: 100
- Money: 500
- '500':
- Goal: Smelt 500 items in a furnace.
- Message: '&5You smelted 500 items in a furnace!'
- Name: smelting_500
- DisplayName: Smelter
- Reward:
- Experience: 200
- Money: 750
- '1000':
- Goal: Smelt 1000 items in a furnace.
- Message: '&8You smelted 1000 items in a furnace!'
- Name: smelting_1000
- DisplayName: Master Smelter
- Reward:
- Experience: 550
- Money: 3000
- '5000':
- Goal: Smelt 5000 items in a furnace.
- Message: '&0You smelted 5000 items in a furnace!'
- Name: smelting_5000
- DisplayName: I Smelt Good
- Reward:
- Experience: 800
- Money: 6000
- Item: diamond 16
- Execute: 'say §0ALERT: §9PLAYER§6 has become §4I SMELT GOOD§4!'
- Display: I Smelt Good
- #===========================OOOOOOO===========================#
- # VII-----------------------------------------------------VII #
- # | Command-based achievements | #
- # 7---------------------------------------------------------7 #
- #===========================ooooooo===========================#
- # When the command /aach add is called for this category.
- Custom:
- votes:
- '10':
- Message: Vote 10 times for the server!
- Name: customs_votes_10
- DisplayName: Server fan
- Reward:
- Money: 5
- #==========================OOOO=OOOO==========================#
- # VIII---------------------------------------------------VIII #
- # | Parameters in future plugin versions will appear here | #
- # 8---------------------------------------------------------8 #
- #==========================oooo=oooo==========================#
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