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- wolfBTMToday at 1:23 AM
- Will and I were talking more about the GG ban and this is my comment on it. I’m no expert but more opinions could be good, and I think I remember hearing you were into smash so maybe the analogy could help
- https://cdn.discordapp.com/attachments/423156222313758743/614253303274012674/image0.png
- There’s more context before this, but it’s essentially the conversation had in general
- AsLanToday at 1:26 AM
- Its not really that the character in itself has no counterplay
- Its that a particular style of play with the character has little to no counterplay
- So to use your analogy with jiggs (although i think shes more similar to fetts than gg)
- if the jiggs plays like hbox normally does then there is counterplay to it and you can do things about it
- wolfBTMToday at 1:27 AM
- (The jiggs analogy wasn’t for playstyle and more around power, but ya)
- AsLanToday at 1:27 AM
- its very difficult and takes a lot more skill to beat than the skill it takes to do, but its still counterplay
- but if uve watched much of what hbox does
- in highstakes matches when hes down he tends to do something called ledge stalling
- staying off-stage and repeatedly grabbing the ledge to refresh intangibility frames
- there was a recent tournament where he used this to stay in and eventually win a set against wizzroby
- *wizzrobe
- wolfBTMToday at 1:28 AM
- I’m familiar with it, and that does have a limit. I don’t think that has a direct analogy for BF2 though in this context
- And yeah I saw that. I still follow melee a little
- AsLanToday at 1:28 AM
- the equivalent is a gg camping certain areas of the map
- and refusing to close distance or interact with the opponent outside of using centre dashes
- then repositioning to another such spot
- even then, its not that theres NO counterplay to it, there are things you could plausibly do
- but its just the risk reward in those circumstances is so skewed, and the gg is so effectively able to avoid interacting in neutral at all that its degenerative to gameplay
- wolfBTMToday at 1:30 AM
- I mean, if melee community banned jigglypuff then the wizzrobe win wouldn’t exist or mean anything. People only grow and adapt against the dominant meta if they are given the chance to do so.
- And these aren’t ridiculously high stakes tournaments anyway.
- I don’t even play GG btw
- AsLanToday at 1:30 AM
- well the melee community
- has the benefit of being able to implemenbt things like ledge grab limits
- which a lot of ppl are calling for atm
- and that policy was actually implemented in brawl
- wolfBTMToday at 1:30 AM
- I think most tournaments have them now actually
- AsLanToday at 1:31 AM
- we don't really have an equivalent solution
- its too difficult to tell a gg that he can only stay in certain spots too long because its too hard to define and monitor
- whereas ledge grab is easily implemented because cliffhangers are tracked by the game
- wolfBTMToday at 1:31 AM
- True but I think that’s begging the question if that camping has the same degree of issues as ledge stalling, and if it is worth banning an entire character for that reason
- AsLanToday at 1:32 AM
- i dont really see where im begging the question, im essentially saying that gg's ability to camp is comparable in terms of generacy to planking on puff, and that unlike melee we dont have a feasible solution to the behaviour itself, so we have to tackle the character
- *degeneracy
- the natural counter to the camping are gunners
- the only character who can have a decent chance is vader
- wolfBTMToday at 1:34 AM
- Is roofcamping officially banned then?
- AsLanToday at 1:34 AM
- no, but the difference is that roofcamping can't be done in a way that prevents counterplay to the same extent that gg can camp
- for example
- take the big square building in scrim area
- if gg sits along the east side of that building
- then there is no safe way for an opponent to close distance with him
- certainly not on 30 tps
- with anyone else this isn't the case
- your options are either
- pick a cd char like obi or aayla nad go for repeated dashes across the building with centre
- and then immediately roll off
- which should never get you a kill and doesnt actually get you anywhere
- or to pick vader and hope they mess up
- also on 30 tps the first strategy isn't even possible really
- wolfBTMToday at 1:37 AM
- Or you could not take a fight in a disadvantaged location
- AsLanToday at 1:37 AM
- ok
- then waht happens
- if neither of you move
- wolfBTMToday at 1:37 AM
- Game stalls
- But the point is, this is a situation where both characters agree to fight there
- AsLanToday at 1:38 AM
- the difference is
- with other characters
- you cannot place yourself in a position where the opponent cannot feasible choose to fight you
- with gg you can
- if you ever have a situation like the gg one
- your ability to win is conditional on your opponents charity
- and their willingness not to employ their best/lamest strategy
- even a vader camping the top of crashed ship
- isn't able to stop an opponent forcing them off if its played right
- also personally
- i wudnt care that much if hes allowed either
- my matches rarely come down to gg
- but there have been past tournaments
- where matches have been decided by passive gg vs gg fights on flatgrounjd
- and its basically whoever decides to try to close loses
- also there are not many ggs
- that are capable of playing this way
- and even fewer that are inclined to
- i couldnt do it if i tried, id get too bored
- and i dont care about winning enough too
- its also less of an issue when you do 1v1 to score than dm
- but its still a problem
- its also about the amount of skill it takes to perform it relative to the amount it takes to beat it
- which is similar to puff planking
- wolfBTMToday at 1:44 AM
- Okay so if most people don’t do it then why is it banned in a friendly round robin tournament intended to foster player activity?
- AsLanToday at 1:45 AM
- well im not sure that really makes a difference
- the tournament isnt any less friendly for it
- and if anything lack of gg is likely to make people want to paly more than not
- wolfBTMToday at 1:46 AM
- I think the argument could equally go in the direction that some players may see this as needlessly restrictive and not want to participate
- AsLanToday at 1:46 AM
- i don;t think they'd see it as needless once they had actually experienced it
- while these things are meant to be more casual
- anyone who has to play against this in a match for 10 minutes is going to stop having fun and is going to see why players would want this to be banned
- wolfBTMToday at 1:47 AM
- I think your argument for banning him in the case of exploiting that strategy is a good one tbh.
- I don’t think that it necessarily applies to auto banning him any time gunners are disabled because the skill gaps in this game matter so much more than any character advantage right now
- AsLanToday at 1:48 AM
- i think there are istuations and formats
- where it might not matter
- the problem is we've not come up with a guns off format up till now
- that reliably won't come down to gg at a high level
- guns off dm is seriously unbalanced because of gg
- because so few characters even have a chance against gg even if he chooses not to do this, and if he chooses TO do this then evne vader and aayla are disproportionately likely to lose
- so there have been dms that literally come down to gg vs gg
- i beleive the only dm soup ever beat sketch in
- was one where he got a gigantic streak wiht gg because sketch lost his gg in the mirror
- this was the same way will initially was able to beat sketch
- and the gg mirror decided the 2016 christmas culling as well i think
- or maybe the summer one i dont remember
- wolfBTMToday at 1:50 AM
- Well dm is really snowbally as it is
- AsLanToday at 1:50 AM
- yeah its a pretty flawed mode
- in 1v1 to score
- it might be better
- although the 2016 tournaments were both this format and they came down to it anyway
- wolfBTMToday at 1:51 AM
- It’s hard not to make a flawed mode tbh. Most have their advantages and disadvantages
- I developed one that we’ve played a little in the SE crowd that was kinda fun
- AsLanToday at 1:51 AM
- the main issue is the better formats take a lot more effort to make work
- one solution ive thought of trying in future
- is to employ a different format after a certain point
- so for example you could do guns off 1v1 to 15 with gg enabled for the pool stage
- and then another format in the elimination stage
- although i dont completely like the principle
- wolfBTMToday at 1:53 AM
- I’ve been running a best of 5 to 5.
- Basically think about it like smash matches.
- You do a best of 5 of games to 5. Each time you do a blind pick of the characters you are playing, and you must remain that character for the game to 5.
- You can switch characters between the games, but not during, and you cannot play the same character twice
- We’ve also done it where you can play the same character twice if you want
- AsLanToday at 1:53 AM
- thats not a bad format
- wolfBTMToday at 1:53 AM
- I think character identity is important. Some people develop a name on certain characters and I think the dm format takes away from that interesting part of fighting games
- AsLanToday at 1:53 AM
- i actually made one pretty similar a while ago
- but a bit more complex
- the one i had was like tennis
- sorta
- but basically you could each ban a certain number of characters
- the bans would change each "set"
- and you'd each have 1 match wide-ban
- in each sets you'd play games to 4 points
- wolfBTMToday at 1:55 AM
- I like it.
- I’ve tossed around the idea of a ban phase but my issue is that the game has too few characters to instate that imo
- AsLanToday at 1:55 AM
- yeah u have to be careful
- the issue with the sticking wiht one character thing
- is that assuming its truly blind then you can RNG a big disadvantage if they happen to counterpick you in multiple games
- it also doersnt really solve the variety issue
- because therea re more than 5 top tier characters
- wolfBTMToday at 1:57 AM
- It was meant more to solve the character identity issue than the variety issue
- AsLanToday at 1:57 AM
- character identtiy is something valuable
- wolfBTMToday at 1:57 AM
- Agreed
- AsLanToday at 1:57 AM
- especially when lots of newer players are playing
- because tyhey will tend to paly only a few characters initiall
- but really compared to most fighting games
- wolfBTMToday at 1:57 AM
- Like I said that was my issue with the dm format
- AsLanToday at 1:57 AM
- character identity in this is very shallow
- there simply aren't enough mecahnics to justify playing only one character
- and there are some matchups that are too hard outside of 1-tricking vader, gg or fett
- wolfBTMToday at 1:59 AM
- idk if I quite agree. The number of mechanics themselves is low but most mechanics have multiple degrees of freedom that make them more complex. Sure it isn't smash because the number of moves in smash is much greater, but the movement and camera controls in BF2 add degrees of freedom to most actions that add variability
- and anecdotally, character identity does seem to be pretty impactful even at the intermediate level
- so it isn't just beginners
- People take pride in being the better at a specific character
- AsLanToday at 2:00 AM
- ye-es
- but that doesnt mean maining or 1-tricking is viable
- wolfBTMToday at 2:00 AM
- Oh I agree
- well... Depends what you mean by "maining"
- I think it is definitely possible to prioritize skillset in one character in the game over others, but only playing that character isn't viable
- AsLanToday at 2:01 AM
- i think the reason u can know
- that its not worth valueing character identity past a certain point
- is that you can have players that play a lot of say, luke or mundi in ffa or casual duels
- and then when you put them in a tournament
- all yo uwill see is maul
- unless they feel like they are playing against a much worse opponent
- for example i play a lot of luke
- wolfBTMToday at 2:02 AM
- How much of that is a result of perceived strength and the culture of the community?
- I would contest that 90% of players do not have a high enough skill for that to matter.
- AsLanToday at 2:02 AM
- and ive done very well with luke against some very good players in dm's
- but i would never pick luke over maul in a competitive match unless i knew there was no way i could lose
- or if i was doing it for another reason like mentality
- its jsut not worth it against anyone competent
- thats not to say i couldn't win with it
- its just to say that it wouldn't be in my best interest to try
- wolfBTMToday at 2:03 AM
- I mean, to lean on the smash analogy again, nobody would've ever picked anything other than spacies vs jiggs until people like wizzy and axe worked a ton on their lower tier characters
- Yoshi with amsa
- etc
- people can make lower tier characters work
- AsLanToday at 2:04 AM
- sure although
- there are some very big differences
- wolfBTMToday at 2:04 AM
- and it adds a dimension to the game that doesn't otherwise exist if everyone just focuses on perceived character strength
- AsLanToday at 2:04 AM
- for one thing neither axe nor yoshi have seen very much success vs hbox
- and someone like axe would frankly be better off learning fox for the matchup
- wolfBTMToday at 2:05 AM
- Yes, but the point is that it isn't 100% necessary for it and by sticking with their original characters they add more depth to the game community
- AsLanToday at 2:05 AM
- but the main difference is that getting even one character to play at that level takes a far far far greater time investment than it would ofr bf2
- wolfBTMToday at 2:05 AM
- true
- that is a good point
- AsLanToday at 2:05 AM
- melee has insane depth
- like
- wolfBTMToday at 2:05 AM
- yeah
- AsLanToday at 2:06 AM
- the fundamentals taht all characters share
- are actually pretty slim
- wolfBTMToday at 2:06 AM
- it literally has depth with the z axis lol
- sorry that was bad
- AsLanToday at 2:06 AM
- lul
- there is soooo much to learn
- just because of the % system
- and because characters have different weights, traction, etc.
- completely different movesets
- wolfBTMToday at 2:07 AM
- I'm leaning more on melee for a model of the conceptual end of fighting games in general.
- Same thing in street fighter with people playing lower tier characters at a high level
- or soul calibur
- AsLanToday at 2:07 AM
- right but to bring it back to the point
- if players in melee could just pick up a characte rlike fox for the jiggs matchup and be able to play at the level necessary then i have no doubt most top players would do so against hbox
- but it takes an insane amounat of time to be able to do so
- in dwbf2 though, this is definitely possible
- which is why people do it
- im not saying that for sure the weaker characters are objectively weaker
- metas can change
- but if ur playing to win, then operating within the current meta, its much more prudente to counterpick than try to win with a character you just have more experience on
- taht is, once you've played the counterpick enough to be competent with it
- wolfBTMToday at 2:09 AM
- Yeah. I guess my argument is that perceived character strength, while largely based on objective things like frame data and the general abilities of characters, is dynamic based on the skills of different players. If there were a Luke that were good enough to beat all your GGs consistently people would think Luke is the strongest. Is that possible? I don't know. Probably not.
- I would guess though that BF2 is not a solved game and people can adapt to what is perceived right now to be the best. If you asked people in 2006 they all would say Maul is the strongest and they would be confident in their knowledge of the game
- I agree that you have to play in the current meta, but playing to win isn't going to be a big enough incentive all the time to stop people from wanting to play and try other characters too
- AsLanToday at 2:11 AM
- yes although i think now we've kinda run a circle
- wolfBTMToday at 2:11 AM
- I think so
- AsLanToday at 2:11 AM
- this started with u pointing out that dm didn't provide muc hcharacter identity
- but now we're talking about people wanting to play different characters which is what dm forces you to do
- theres nothing in scored to prevent someone picking luike if they want
- its just no one will, maybe because of the meta, maybe the meta is wrong and its just the community conditioning people
- thats why we played dm in the first place
- but in truth the best option would probably just be scored formats with only say, low-mid characters allowed
- who knows, after enough of them maybe people will start playing them in normal scored
- but personally i doubt it
- wolfBTMToday at 2:13 AM
- Hang on where exactly are we disagreeing?
- We seem to agree that the meta is dynamic and pretty subjective at times.
- We agree that character variability is important.
- I think I disagree with the only allowing low-mid character thing
- that is where we are disagreeing
- because there needs to be room for people to grow with the mid-low characters against the high tier characters if there is ever going to be mobility or growth with those characters
- and it would be exciting for a Luke to beat a Maul, etc etc
- rare, but interesting
- AsLanToday at 2:14 AM
- ok im just confused because this started with u saying that dm takes away from developing character identity
- but unlss player behaviour changes it actually does this the most
- because no one willingly picks things like luke into maul when the format doesnt force them to do so
- the whole yoda as a viable strategy into aayla actually developed out of dms
- wolfBTMToday at 2:15 AM
- Yeah... it does.
- I guess my point is that character identity needs to be a choice and not forced as dm
- That or there needs to be a balance between the variability that dms offer and the meaningful choice of picking it in scored
- AsLanToday at 2:15 AM
- specifically dms with guillaume who was very good with yoda
- and played him differenly
- the format that ive seen
- well, that ive come up
- with
- that i think balances this out
- is a scored format where initially each kill u get with a characters gives u 5 points
- but after each kill this decreases by 1, down to a minimum of 1
- and the finish score is like 100
- wolfBTMToday at 2:17 AM
- Okay that is a really cool idea. Because it means versatility is rewarded but specialization is still viable
- AsLanToday at 2:17 AM
- in that format you are at liberty to play whatever u want whenever u want
- but there is incentive to play multiple characters and try out different matchups because doing so increases the reward-risk ratio dramatically
- wolfBTMToday at 2:17 AM
- yeah
- AsLanToday at 2:17 AM
- the issue is that scoring the format is not practical
- wolfBTMToday at 2:17 AM
- the issue is that format may be too complex for the average players to end up playing, although I really like the concept
- AsLanToday at 2:18 AM
- i ended up writing a program with a keyboard hook so i could just tap some keys without tabbing out
- just to score and kjeep track of how many points each char was on
- for each player
- unless i made the program a tonne better it would be way to clunky for tournament
- which is what i meant when i said the main problem for developing a good format is making them convenient
- the best i can think of atm is making that a format in say, top 8, and using a more convenient one beforehand
- wolfBTMToday at 2:19 AM
- I guess... when you look at other games they don't seem to be concerned with the competitive viability of the format like this. People just play and if one character is stronger than others they just live with it
- idk why bf2 is so drastically different
- AsLanToday at 2:19 AM
- i dont think it does really
- like if u look at the MPGR top 100 melee ranking
- teh character variety compared to the roster is minute
- its the same for bf2 in tournament
- there are like 5 characters people play out of 17 in tourney
- wolfBTMToday at 2:20 AM
- Yeah so maybe we shouldn't be trying to address the issue at all
- AsLanToday at 2:20 AM
- i think the reason is
- people just get bored
- because unlike melee
- there isn't sufficient depth to keep someone interesting just seeing the ame few cahracters
- so people would prioritise variety because it keeps things fresh
- *interested
- wolfBTMToday at 2:22 AM
- idk I think the depth of the game for a long time was largely social. Maul v Vader might be the same but Player X vs Player Y might be different and that is why it is interesting
- and they might play Maul v Vader subtly differently than other players
- AsLanToday at 2:22 AM
- it might well be
- wolfBTMToday at 2:22 AM
- Also I've been an advocate of trying to figure out competitive map picks in this game for a while now but we don't have enough consensus on that issue to move forward
- AsLanToday at 2:23 AM
- for the last 4 years there has not been a large group of people playing each other regularly
- so maybe it would change with time
- its why on the whole i prefer to go with scored tournamnets atm
- rather than dms
- as well as the practical issues
- i think the main issue with other maps is ramps
- have u looked at eddies kastel before?
- wolfBTMToday at 2:24 AM
- I mean, you definitely have 2 subgroups with distinct metas in this game. You have the general community with you, Sketch, will, etc. Due to the greater time of most of you in spy and just generally playing more your skill is definitely higher, but the SE people of me, Quigz, Xorath, etc definitely have a distinct subcommunity
- AsLanToday at 2:24 AM
- thats a good one
- wolfBTMToday at 2:24 AM
- and yes i have
- AsLanToday at 2:24 AM
- sure but the SE one only came back afte rGOG i think
- wolfBTMToday at 2:24 AM
- yes
- which is why we have lower skill for sure
- AsLanToday at 2:25 AM
- between 2018 and 2014 they weren't even around
- wolfBTMToday at 2:25 AM
- among drama and bullshit with syn lol
- AsLanToday at 2:25 AM
- which is why its more than possible the meta is fully explored
- wolfBTMToday at 2:26 AM
- It's possible but we have no way of knowing
- AsLanToday at 2:26 AM
- unless people start playing more regularly
- which is waht im hoping for
- and id prefer to start that with a laissez faire format (within reason) like scored
- wolfBTMToday at 2:27 AM
- I think the hands-off style is a good way to go for now
- we don't have enough competitive players or talk in the community to establish super structured formats imo
- anyway, thanks for the chat but i gtg study for a quiz tomorrow
- AsLanToday at 2:28 AM
- aight gl
- wolfBTMToday at 2:28 AM
- ty
- AsLanToday at 2:28 AM
- l8r
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