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Jul 28th, 2021
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  1. So, May. May is a real annoying piece of work for many reasons,
  2. and I wanted to bring something up that causes alot of people issues.
  3.  
  4. Totsugeki, or Mr. Dolphin is a big part of May's pressure. Defending
  5. against this move properly is critical to preventing her from just
  6. running game and snatching momentum. The situation that happens after
  7. blocking Dolphin, S in specific, is the most important interaction in
  8. the matchup.
  9.  
  10. So, the first thing to understand is that you cannot merely react to every
  11. situation that happens after blocking S dolphin. You must commit to an option,
  12. immediately. Indecisiveness is your doom. What you want to do is choose a
  13. strong option and then react to the situation that comes after the next
  14. interaction. If you try and counterplay everything May can do when she's
  15. going, you're just going to get overwhelmed, get counterhit, and lose.
  16.  
  17. Keep in mind, what I'm going to explain is simply an introduction to the
  18. layers of interaction with fighting May. There's much more you can do to
  19. option select her pressure, and defense against her is still developing.
  20. So, what are our options after blocking S dolphin?
  21.  
  22. The first one, and the one I use most is 2S on block, immediately.
  23. A few reasons why this is good:.
  24. 2S is very likely to crush almost any option May does
  25. that isn't defensive after she makes you block S dolphin. That means
  26. S dolphin into a button, S dolphin into another S dolphin, S dolphin into
  27. backdash into another S dolphin can be blocked after 2S, S dolphin into jump
  28. lets you recover from your 2S...
  29.  
  30. It's a strong, mindless option on the part of Nagoriyuki that lets you
  31. use your brain on other things, as discussed earlier. The reason why this
  32. works is because May dolphin is -5 on block, and 2S is disjointed enough to
  33. where May can't fight back against it in most situations. You can pretty safely
  34. crutch on it, and just wait for the layers of interaction that come after.
  35. Either she evades it, or she does something and gets counterhit by 2S. Take
  36. comfort in this.
  37.  
  38. Now, if may is way closer to you, I'd recommend you change out using 2S
  39. with 2K or 5K, as May might manage to hit you with another dolphin before
  40. 2S starts up, or use some sort of light to stuff you. 2K also stuffs repeated
  41. S dolphins while having a faster startup, protecting you up close.
  42.  
  43. The second option is to simply block. It's pretty difficult for May to
  44. actually open you up after a blocked S dolphin. Like, she has to run all the
  45. way up, knowing that shes super negative, and try and grab you or create more
  46. pressure, it's not likely to work if you stay sharp. She may present an
  47. opportunity to get outplayed by doing something overaggressive if you're
  48. patient.
  49.  
  50. The third option I'd recommend is doing spin, or slide, or 214H. Oftentimes,
  51. May wishes to abuse the backdash button to goad your counterattack then
  52. pressure with an immediate dolphin. If you're down to call this tactic out,
  53. then slide will hit her right out of backdash, giving you a massive combo,
  54. and all the momentum. If you're feeling very brave and disrespectful, you can
  55. also just do a 5S as well - If May backdashes and does something that isn't blocking
  56. or jumping, you're sure to hit her and get something started. 5S is very slow,
  57. however.
  58.  
  59. Again, the key is that you need to use these options decisively and mindlessly
  60. so you can use your mental resources in other way. It'll be pretty hard for
  61. May to force her offense if you automatically do what stuffs her dolphin pressure,
  62. also address her IADing at you afterwards, or trying to command grab, or 3K,
  63. a bunch of stuff. Implement this, crutch on it, and life will be alot easier.
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