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- //****** Donations are greatly appreciated. ******
- //****** You can donate directly to Jesse through paypal at https://www.paypal.me/JEtzler ******
- var mainSpeed : float = 100.0; //regular speed
- var shiftAdd : float = 250.0; //multiplied by how long shift is held. Basically running
- var maxShift : float = 1000.0; //Maximum speed when holdin gshift
- var camSens : float = 0.25; //How sensitive it with mouse
- private var lastMouse = Vector3(255, 255, 255); //kind of in the middle of the screen, rather than at the top (play)
- private var totalRun : float = 1.0;
- function Start (){
- Screen.showCursor = false;
- }
- function Update () {
- lastMouse = Input.mousePosition - lastMouse ;
- lastMouse = Vector3(-lastMouse.y * camSens, lastMouse.x * camSens, 0 );
- lastMouse = Vector3(transform.eulerAngles.x + lastMouse.x , transform.eulerAngles.y + lastMouse.y, 0);
- transform.eulerAngles = lastMouse;
- lastMouse = Input.mousePosition;
- var f : float = 0.0;
- var p = GetBaseInput();
- if (Input.GetKey (KeyCode.LeftShift)){
- totalRun += Time.deltaTime;
- p = p * totalRun * shiftAdd;
- p.x = Mathf.Clamp(p.x, -maxShift, maxShift);
- p.y = Mathf.Clamp(p.y, -maxShift, maxShift);
- p.z = Mathf.Clamp(p.z, -maxShift, maxShift);
- }
- else{
- totalRun = Mathf.Clamp(totalRun * 0.5, 1, 1000);
- p = p * mainSpeed;
- }
- p = p * Time.deltaTime;
- if (Input.GetKey(KeyCode.Space)){ //If player wants to move on X and Z axis only
- f = transform.position.y;
- transform.Translate(p);
- transform.position.y = f;
- }
- else{
- transform.Translate( p);
- }
- }
- private function GetBaseInput() : Vector3 {
- var p_Velocity : Vector3;
- if (Input.GetKey (KeyCode.W)){
- p_Velocity += Vector3(0, 0 , 1);
- }
- if (Input.GetKey (KeyCode.S)){
- p_Velocity += Vector3(0, 0 , -1);
- }
- if (Input.GetKey (KeyCode.A)){
- p_Velocity += Vector3(-1, 0 , 0);
- }
- if (Input.GetKey (KeyCode.D)){
- p_Velocity += Vector3(1, 0 , 0);
- }
- return p_Velocity;
- }
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