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  1.  
  2. #region cloth
  3.  
  4. List<uint> clake = new List<uint> { 20648, 20567, 20621, 20729, 20594, 20702, 20675 };
  5. _kits.Add(
  6. new ItemKit(
  7. "clake", //Kit Name
  8. "Cloth Delphinad Lake", //Kit Description
  9. 1, //Kit Permission level
  10. (byte)ItemGrade.Celestial, //Kit Item grade
  11. clake //Kit Item Id list
  12. )
  13. );
  14.  
  15. List<uint> cwave = new List<uint> { 20651, 20570, 20624, 20732, 20597, 20705, 20678 };
  16. _kits.Add(
  17. new ItemKit(
  18. "cwave", //Kit Name
  19. "Cloth Delphinad Wave", //Kit Description
  20. 1, //Kit Permission level
  21. (byte)ItemGrade.Celestial, //Kit Item grade
  22. cwave //Kit Item Id list
  23. )
  24. );
  25.  
  26. List<uint> cstone = new List<uint> { 20652, 20571, 20625, 20733, 20598, 20679, 20706 };
  27. _kits.Add(
  28. new ItemKit(
  29. "cstone", //Kit Name
  30. "Cloth Delphinad Stone", //Kit Description
  31. 1, //Kit Permission level
  32. (byte)ItemGrade.Celestial, //Kit Item grade
  33. cstone //Kit Item Id list
  34. )
  35. );
  36. List<uint> clife = new List<uint> { 20653, 20572, 20626, 20599, 20680, 20707, 20734 };
  37. _kits.Add(
  38. new ItemKit(
  39. "clife", //Kit Name
  40. "Cloth Delphinad Life", //Kit Description
  41. 1, //Kit Permission level
  42. (byte)ItemGrade.Celestial, //Kit Item grade
  43. clife //Kit Item Id list
  44. )
  45. );
  46.  
  47. #endregion
  48.  
  49. #region leather
  50.  
  51. List<uint> ldesert = new List<uint> { 20922, 20868, 20760, 20814, 20841, 20895, 20787 };
  52. _kits.Add(
  53. new ItemKit(
  54. "ldesert", //Kit Name
  55. "Leather Delphinad Desert", //Kit Description
  56. 1, //Kit Permission level
  57. (byte)ItemGrade.Celestial, //Kit Item grade
  58. ldesert //Kit Item Id list
  59. )
  60. );
  61.  
  62. List<uint> lflame = new List<uint> { 20919, 20865, 20811, 20757, 20838, 20892, 20784 };
  63. _kits.Add(
  64. new ItemKit(
  65. "lflame", //Kit Name
  66. "Leather Delphinad Flame", //Kit Description
  67. 1, //Kit Permission level
  68. (byte)ItemGrade.Celestial, //Kit Item grade
  69. lflame //Kit Item Id list
  70. )
  71. );
  72.  
  73. List<uint> lgale = new List<uint> { 20921, 20867, 20813, 20759, 20840, 20894, 20786 };
  74. _kits.Add(
  75. new ItemKit(
  76. "lgale", //Kit Name
  77. "Leather Delphinad Gale", //Kit Description
  78. 1, //Kit Permission level
  79. (byte)ItemGrade.Celestial, //Kit Item grade
  80. lgale //Kit Item Id list
  81. )
  82. );
  83.  
  84. List<uint> lsquall = new List<uint> { 20920, 20866, 20812, 20758, 20839, 20893, 20785 };
  85. _kits.Add(
  86. new ItemKit(
  87. "lsquall", //Kit Name
  88. "Leather Delphinad Squall", //Kit Description
  89. 1, //Kit Permission level
  90. (byte)ItemGrade.Celestial, //Kit Item grade
  91. lsquall //Kit Item Id list
  92. )
  93. );
  94.  
  95.  
  96. #endregion
  97.  
  98. #region plate
  99.  
  100. List<uint> pearth = new List<uint> { 20948, 20975, 21002, 21029, 21056, 21083, 21110 };
  101. _kits.Add(
  102. new ItemKit(
  103. "pearth", //Kit Name
  104. "Plate Delphinad Earth", //Kit Description
  105. 1, //Kit Permission level
  106. (byte)ItemGrade.Celestial, //Kit Item grade
  107. pearth //Kit Item Id list
  108. )
  109. );
  110. List<uint> pdesert = new List<uint> { 20945, 20972, 20999, 21026, 21053, 21080, 21107 };
  111. _kits.Add(
  112. new ItemKit(
  113. "pdesert", //Kit Name
  114. "Plate Delphinad Desert", //Kit Description
  115. 1, //Kit Permission level
  116. (byte)ItemGrade.Celestial, //Kit Item grade
  117. pdesert //Kit Item Id list
  118. )
  119. );
  120. List<uint> pflame = new List<uint> { 20946, 20973, 21000, 21027, 21054, 21081, 21108 };
  121. _kits.Add(
  122. new ItemKit(
  123. "pflame", //Kit Name
  124. "Plate Delphinad Flame", //Kit Description
  125. 1, //Kit Permission level
  126. (byte)ItemGrade.Celestial, //Kit Item grade
  127. pflame //Kit Item Id list
  128. )
  129. );
  130.  
  131. #endregion
  132.  
  133. #region weapons
  134.  
  135. List<uint> hweapons = new List<uint> { 20359, 20543, 31296, 35412 };
  136. _kits.Add(
  137. new ItemKit(
  138. "hweapons", //Kit Name
  139. "Healer Weapons", //Kit Description
  140. 1, //Kit Permission level
  141. (byte)ItemGrade.Celestial, //Kit Item grade
  142. hweapons //Kit Item Id list
  143. )
  144. );
  145. List<uint> mweapons = new List<uint> { 20475, 20315, 20331, 20251, 20275, 20291, 20235, 20541, 20543, 20395, 20208, 31308 };
  146. _kits.Add(
  147. new ItemKit(
  148. "mweapons", //Kit Name
  149. "Melee Weapons", //Kit Description
  150. 1, //Kit Permission level
  151. (byte)ItemGrade.Celestial, //Kit Item grade
  152. mweapons //Kit Item Id list
  153. )
  154. );
  155. List<uint> aweapons = new List<uint> { 20477, 20208, 31308, 20395 };
  156. _kits.Add(
  157. new ItemKit(
  158. "aweapons", //Kit Name
  159. "Archer Weapons", //Kit Description
  160. 1, //Kit Permission level
  161. (byte)ItemGrade.Celestial, //Kit Item grade
  162. aweapons //Kit Item Id list
  163. )
  164. );
  165.  
  166. List<uint> maweapons = new List<uint> { 20479, 20505, 20424, 20450, 20545, 20543 };
  167. _kits.Add(
  168. new ItemKit(
  169. "maweapons", //Kit Name
  170. "Mage Weapons", //Kit Description
  171. 1, //Kit Permission level
  172. (byte)ItemGrade.Celestial, //Kit Item grade
  173. maweapons //Kit Item Id list
  174. )
  175. );
  176. #endregion
  177.  
  178. #region accessories
  179.  
  180. List<uint> wacc = new List<uint> { 17798, 18821, 18821, 17797, 17797 };
  181. _kits.Add(
  182. new ItemKit(
  183. "wacc", //Kit Name
  184. "Wave Accessories", //Kit Description
  185. 1, //Kit Permission level
  186. (byte)ItemGrade.Celestial, //Kit Item grade
  187. wacc //Kit Item Id list
  188. )
  189. );
  190. List<uint> gacc = new List<uint> { 17885, 17885, 18819, 18819, 7732 };
  191. _kits.Add(
  192. new ItemKit(
  193. "gacc", //Kit Name
  194. "Gale Accessories", //Kit Description
  195. 1, //Kit Permission level
  196. (byte)ItemGrade.Celestial, //Kit Item grade
  197. gacc //Kit Item Id list
  198. )
  199. );
  200. List<uint> facc = new List<uint> { 18820, 18820, 7728, 7728, 17887 };
  201. _kits.Add(
  202. new ItemKit(
  203. "facc", //Kit Name
  204. "Flame Accessories", //Kit Description
  205. 1, //Kit Permission level
  206. (byte)ItemGrade.Celestial, //Kit Item grade
  207. facc //Kit Item Id list
  208. )
  209. );
  210. List<uint> lacc = new List<uint> { 17886, 17886, 18822, 18822, 17888 };
  211. _kits.Add(
  212. new ItemKit(
  213. "lacc", //Kit Name
  214. "Life Accessories", //Kit Description
  215. 1, //Kit Permission level
  216. (byte)ItemGrade.Celestial, //Kit Item grade
  217. lacc //Kit Item Id list
  218. )
  219. );
  220. List<uint> eacc = new List<uint> { 18818, 18818, 7727, 7727, 7731 };
  221. _kits.Add(
  222. new ItemKit(
  223. "eacc", //Kit Name
  224. "Earth Accessories", //Kit Description
  225. 1, //Kit Permission level
  226. (byte)ItemGrade.Celestial, //Kit Item grade
  227. eacc //Kit Item Id list
  228. )
  229. );
  230. #endregion
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