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NoSloppy

Blade of Talzin V2 - NoSloppy

Oct 9th, 2023 (edited)
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  1. /*
  2. Blade of Talzin V3
  3. NoSloppy 2023
  4. Saved from BC ProffieOS Style Editor:
  5. https://nosloppy.github.io/ProffieOS-StyleEditor-1/style_editor_BC_V6.html
  6. */
  7.  
  8. StylePtr<Layers<Black,
  9. AlphaL<Mix<HoldPeakF<SwingSpeed<100>,Scale<SwingAcceleration<100>,Int<50>,Int<500>>,Scale<SwingAcceleration<>,Int<30000>,Int<10000>>>,StaticFire<Mix<Int<16000>,Black,Green>,Mix<Int<16000>,Black,Rgb16<0,18927,65535>>,0,1,10,3000,2>,StaticFire<Mix<Int<16000>,Black,Green>,Mix<Int<16000>,Black,Rgb16<0,18927,65535>>,0,3,10,3000,2>>,IsGreaterThan<BladeAngle<>,Int<16384>>>,AlphaL<Mix<HoldPeakF<SwingSpeed<100>,Scale<SwingAcceleration<100>,Int<50>,Int<500>>,Scale<SwingAcceleration<>,Int<30000>,Int<10000>>>,Remap<InvertF<RampF>,StaticFire<Mix<Int<16000>,Black,Green>,Mix<Int<16000>,Black,Rgb16<0,18927,65535>>,0,1,10,3000,2>>,Remap<InvertF<RampF>,StaticFire<Mix<Int<16000>,Black,Green>,Mix<Int<16000>,Black,Rgb16<0,18927,65535>>,0,3,10,3000,2>>>,IsLessThan<BladeAngle<>,Int<16384>>>,AlphaL<Black,LayerFunctions<Bump<Sin<Int<10>,Int<-10000>,Int<33000>>,Sin<Int<10>,Int<58000>,Int<48000>>>,Bump<Sin<Int<7>,Int<-1000>,Int<37000>>,Sin<Int<50>,Int<47000>,Int<38000>>>,Bump<Sin<Int<8>,Int<35000>,Int<-8000>>,Sin<Int<15>,Int<43000>,Int<35000>>>>>,
  10. SparkleL<SpringGreen,150,50>,
  11. EffectSequence<EFFECT_FORCE,TransitionEffectL<TrConcat<TrSmoothFadeX<Percentage<WavLen<EFFECT_FORCE>,20>>,Strobe<Black,Rgb<0,0,80>,30,30>,TrFadeX<Percentage<WavLen<EFFECT_FORCE>,60>>,StaticFire<Blue,Strobe<Black,Cyan,30,30>,0,3,300>,TrFadeX<Percentage<WavLen<EFFECT_FORCE>,20>>>,EFFECT_FORCE>,TransitionEffectL<TrConcat<TrSmoothFadeX<Percentage<WavLen<EFFECT_FORCE>,20>>,Strobe<Black,Rgb<0,80,0>,30,30>,TrFadeX<Percentage<WavLen<EFFECT_FORCE>,60>>,StaticFire<Green,Strobe<Black,GreenYellow,30,30>,0,3,300>,TrFadeX<Percentage<WavLen<EFFECT_FORCE>,20>>>,EFFECT_FORCE>>,
  12. EffectSequence<EFFECT_POWERSAVE,AlphaL<Black,Int<16384>>,AlphaL<Black,Int<0>>>,
  13. TransitionEffectL<TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<TransitionEffect<BrownNoiseFlicker<Rgb<155,250,0>,Black,50>,White,TrInstant,TrFadeX<Percentage<WavLen<>,35>>,EFFECT_CLASH>,Bump<Scale<BladeAngle<>,Int<25000>,Int<8000>>,Scale<ClashImpactF<>,Int<4000>,Int<32768>>>>,TrFadeX<Percentage<WavLen<>,65>>>,EFFECT_CLASH>,
  14. TransitionEffectL<TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<Black,Int<0>>,TrWipeInX<Percentage<WavLen<EFFECT_STAB>,30>>,AlphaL<Stripes<5000,1000,GreenYellow,DodgerBlue,Green,Chartreuse,Black,Green>,SmoothStep<Int<20000>,Int<20000>>>,TrJoin<TrSmoothFadeX<Percentage<WavLen<EFFECT_STAB>,90>>,TrWipeX<Percentage<WavLen<EFFECT_STAB>,70>>>>,EFFECT_STAB>,
  15. TransitionEffectL<TrConcat<TrInstant,GreenYellow,TrDelay<25>>,EFFECT_BLAST>,
  16. BlastL<DeepSkyBlue,850,250,351>,
  17. AlphaL<TransitionEffectL<TrConcat<TrFade<300>,Cyan,TrFade<300>>,EFFECT_BLAST>,BlastF<700,250,100000>>,
  18. BlastL<SpringGreen,300,350,100000>,
  19. TransitionEffectL<TrConcat<TrInstant,Strobe<GreenYellow,Black,20,30>,TrFade<200>,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<5000>>,TrJoinR<TrWipe<200>,TrWipeIn<200>,TrFade<300>>>,EFFECT_LOCKUP_END>,
  20. LockupTrL<Layers<AlphaL<TransitionLoopL<TrConcat<TrDelayX<Scale<SlowNoise<Int<3000>>,Int<30>,Int<800>>>,Mix<SlowNoise<Int<1000>>,Black,Black,White,Black>,TrDelayX<Scale<SlowNoise<Int<1000>>,Int<10>,Int<50>>>>>,Int<32768>>,AlphaL<Blinking<Green,Strobe<Yellow,Black,15,30>,60,500>,Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Scale<SlowNoise<Int<3000>>,Int<8000>,Int<18000>>>>,AlphaL<Blinking<BrownNoiseFlicker<White,Black,50>,BrownNoiseFlicker<Yellow,Green,50>,100,500>,Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Int<9000>>>>,TrConcat<TrInstant,AlphaL<Blinking<White,Strobe<BrownNoiseFlicker<Yellow,Black,500>,Black,15,30>,60,500>,Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Scale<SlowNoise<Int<3000>>,Int<25000>,Int<32000>>>>,TrFade<500>>,TrSmoothFade<900>,SaberBase::LOCKUP_NORMAL>,
  21. TransitionEffectL<TrConcat<TrInstant,AlphaL<Strobe<GreenYellow,Black,20,30>,Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Int<15000>>>,TrFade<600>>,EFFECT_LOCKUP_BEGIN>,
  22. TransitionEffectL<TrConcat<TrInstant,GreenYellow,TrDelay<25>,HumpFlickerL<Strobe<AlphaL<White,Int<20000>>,Black,20,30>,30>,TrSmoothFade<225>>,EFFECT_LOCKUP_BEGIN>,
  23. LockupTrL<AlphaL<AudioFlicker<BrownNoiseFlicker<Strobe<Black,OrangeRed,20,25>,Yellow,200>,White>,SmoothStep<Int<30000>,Int<2000>>>,TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<Black,Int<0>>,TrFade<150>>,TrColorCycle<1500,-2000,100>,SaberBase::LOCKUP_DRAG>,
  24. LockupTrL<Layers<AlphaL<Black,Int<16000>>,AlphaL<White,StrobeF<Scale<SlowNoise<Int<1000>>,Int<1>,Int<6>>,Scale<SlowNoise<Int<1000>>,Int<10>,Int<50>>>>,AlphaL<RandomFlicker<Strobe<White,Rgb<83,0,255>,50,10>,BrownNoiseFlicker<Rgb<83,0,255>,Black,500>>,LayerFunctions<Bump<Scale<SlowNoise<Int<2000>>,Int<3000>,Int<16000>>,Scale<BrownNoiseF<Int<10>>,Int<14000>,Int<8000>>>,Bump<Scale<SlowNoise<Int<2300>>,Int<26000>,Int<8000>>,Scale<NoisySoundLevel,Int<5000>,Int<10000>>>,Bump<Scale<SlowNoise<Int<2300>>,Int<20000>,Int<30000>>,Scale<IsLessThan<SlowNoise<Int<1500>>,Int<8000>>,Scale<NoisySoundLevel,Int<5000>,Int<0>>,Int<0>>>>>>,TrConcat<TrInstant,GreenYellow,TrDelay<25>,BrownNoiseFlicker<Rgb<83,0,255>,Black,500>,TrFade<100>>,TrConcat<TrInstant,GreenYellow,TrDelay<25>,BrownNoiseFlicker<Rgb<83,0,255>,Black,500>,TrFade<150>,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<50>>,TrJoinR<TrWipe<200>,TrWipeIn<200>,TrFade<400>> >,SaberBase::LOCKUP_LIGHTNING_BLOCK>,
  25. LockupTrL<AlphaL<Remap<Scale<RampF,Int<65536>,Int<0>>,StaticFire<Mix<TwistAngle<>,Rgb16<20393,93,93>,DarkOrange>,Mix<TwistAngle<>,Rgb16<20393,93,93>,Orange>,0,4,5,4000,10>>,SmoothStep<Scale<TwistAngle<>,Int<24000>,Int<29000>>,Int<4000>>>,TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<Black,Int<0>>,TrWipeIn<600>,AlphaL<Red,SmoothStep<Scale<TwistAngle<>,Int<24000>,Int<29000>>,Int<2000>>>,TrExtend<3000,TrFade<300>>,AlphaL<Mix<TwistAngle<>,Red,Orange>,SmoothStep<Scale<TwistAngle<>,Int<24000>,Int<29000>>,Int<2000>>>,TrFade<3000>>,TrColorCycle<1500,-2000>,SaberBase::LOCKUP_MELT>,
  26. InOutTrL<TrWipe<1800>,TrWipe<1000>>,
  27. TransitionEffectL<TrConcat<TrJoin<TrCenterWipeInX<Int<200>>,TrJoin<TrWaveX<SpringGreen,Int<200>,Int<200>,Sum<Int<200>,Int<200>>,Int<0>>,TrWaveX<SpringGreen,Int<200>,Int<300>,Sum<Int<200>,Int<200>>,Int<32768>>>>,SparkleL<SpringGreen,650,80>,TrFade<3000>>,EFFECT_IGNITION>,
  28. TransitionEffectL<TrConcat<TrExtendX<Int<1000>,TrSmoothFade<200>>,AlphaL<Gradient<Blue,Green>,SmoothStep<VolumeLevel,Int<-1>>>,TrSmoothFade<500>>,EFFECT_VOLUME_LEVEL>,
  29. AlphaL<TransitionEffectL<TrConcat<TrSmoothFade<500>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<Scale<BatteryLevel,Int<0>,Int<35000>>,Int<-1>>>,TrDelay<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<Scale<BatteryLevel,Int<0>,Int<35000>>,Int<-1>>>,TrSmoothFade<1000>>,EFFECT_BATTERY_LEVEL>,Ifon<Int<0>,Int<32768>>>
  30. >>(),
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