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  1. Mono path[0] = 'C:/Program Files/Fractured/app/UnityClient@Windows_Data/Managed'
  2. Mono config path = 'C:/Program Files/Fractured/app/MonoBleedingEdge/etc'
  3. Initialize engine version: 2019.2.14f1 (49dd4e9fa428)
  4. [XR] Discovering subsystems at path C:/Program Files/Fractured/app/UnityClient@Windows_Data/UnitySubsystems
  5. GfxDevice: creating device client; threaded=1
  6. Direct3D:
  7. Version: Direct3D 11.0 [level 11.1]
  8. Renderer: Intel(R) HD Graphics Family (ID=0xa16)
  9. Vendor:
  10. VRAM: 2048 MB
  11. Driver: 20.19.15.4835
  12. Begin MonoManager ReloadAssembly
  13. - Completed reload, in 0.284 seconds
  14. <RI> Initializing input.
  15.  
  16. <RI> Input initialized.
  17.  
  18. <RI> Initialized touch support.
  19.  
  20. WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader
  21. WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader
  22. WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - All passes removed
  23. WARNING: Shader Did you use #pragma only_renderers and omit this platform?
  24. ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - Setting to default shader.
  25. WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader
  26. WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader
  27. UnloadTime: 992.499200 ms
  28. Invalid [DisableAutoCreation] on Improbable.Gdk.Core.CustomSpatialOSSendSystem`1 (only concrete types can be instantiated)
  29.  
  30. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  31.  
  32. DontDestroyOnLoad only works for root GameObjects or components on root GameObjects.
  33.  
  34. (Filename: C:\buildslave\unity\build\Runtime/SceneManager/SceneManager.cpp Line: 566)
  35.  
  36. Validating credentials...
  37.  
  38. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  39.  
  40. [UnityClient] Failed attempt 1 to create worker
  41. 'WorkerType': 'UnityClient'
  42. 'Message': 'Log in via locator failed: gRPC error NOT_FOUND: failed to log in; No endpoints found for Method("/improbable.platform.runtime.ReceptionistService/LoginV2") on Deployment(fractured_a222_12_restart) of Project(fractured)'
  43.  
  44. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  45.  
  46. [UnityClient] Failed attempt 2 to create worker
  47. 'WorkerType': 'UnityClient'
  48. 'Message': 'Log in via locator failed: gRPC error NOT_FOUND: failed to log in; No endpoints found for Method("/improbable.platform.runtime.ReceptionistService/LoginV2") on Deployment(fractured_a222_12_restart) of Project(fractured)'
  49.  
  50. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  51.  
  52. Failed to create agent because there is no valid NavMesh
  53.  
  54. (Filename: C:\buildslave\unity\build\Modules/AI/Components/NavMeshAgent.cpp Line: 634)
  55.  
  56. Shader 'Particles/FXVille Blood 2017': fallback shader 'Paricles/Alpha Blended' not found
  57. The referenced script on this Behaviour (Game Object 'entity_CharcoalPile') is missing!
  58.  
  59. (Filename: C:\buildslave\unity\build\Runtime/Mono/ManagedMonoBehaviourRef.cpp Line: 334)
  60.  
  61. PlayerControllerClient.Start => 1, time = 46.45975
  62.  
  63. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  64.  
  65. PlayerControllerClient.Start => 2, time = 46.45975, passed = 0
  66.  
  67. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  68.  
  69. GameEntryManagerClient.PlayerSpawnedCoroutine => 1, time = 46.45975
  70.  
  71. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  72.  
  73. PlayerControllerClient.Start => 3, time = 46.45975, passed = 0
  74.  
  75. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  76.  
  77. PlayerControllerClient.OnDisable, Time = 46.55975, at PlayerControllerClient.OnDisable () [0x00000] in <732fd0ab060e423b8786ea73f51a251b>:0
  78. at UnityEngine.Behaviour.set_enabled (System.Boolean value) [0x00000] in <5e1dfb686eb345078a588df96401afcc>:0
  79. at Improbable.Gdk.Subscriptions.RequireLifecycleSystem.DisableMonoBehaviour (UnityEngine.MonoBehaviour behaviour) [0x00000] in <ee7420b0039d4ac38ab0069eda64f17b>:0
  80. at Improbable.Gdk.Subscriptions.EntityGameObjectLinker+<>c__DisplayClass10_0.<LinkGameObjectToSpatialOSEntity>b__1 () [0x00000] in <ee7420b0039d4ac38ab0069eda64f17b>:0
  81. at Improbable.Gdk.Subscriptions.RequiredSubscriptionsInjector.HandleSubscriptionsNoLongerSatisfied () [0x00000] in <ee7420b0039d4ac38ab0069eda64f17b>:0
  82. at Improbable.Gdk.Subscriptions.RequiredSubscriptionsInjector+Handler.OnUnavailable () [0x00000] in <ee7420b0039d4ac38ab0069eda64f17b>:0
  83. at Improbable.Gdk.Subscriptions.SubscriptionAggregate.HandleSubscriptionUnavailable () [0x00000] in <ee7420b0039d4ac38ab0069eda64f17b>:0
  84. at Improbable.Gdk.Subscriptions.SubscriptionAggregate+Handler.OnUnavailable () [0x00000] in <ee7420b0039d4ac38ab0069eda64f17b>:0
  85. at Improbable.Gdk.Subscriptions.Subscription`1[T].SetUnavailable () [0x00000] in <ee7420b0039d4ac38ab0069eda64f17b>:0
  86. at Improbable.Player.CombatComponentReaderSubscriptionManager+<>c__DisplayClass7_0.<.ctor>b__1 (Improbable.Gdk.Core.EntityId entityId) [0x00000] in <2cb0f1c2a6bd43e483f20100c1925bb3>:0
  87. at Improbable.Gdk.Subscriptions.Callbacks`1+WrappedCallback[T].Invoke (T& arg) [0x00000] in <ee7420b0039d4ac38ab0069eda64f17b>:0
  88. at Improbable.Gdk.Subscriptions.Callbacks`1[T].InvokeAllReverse (T& op) [0x00000] in <ee7420b0039d4ac38ab0069eda64f17b>:0
  89. at Improbable.Gdk.Subscriptions.ComponentRemovedCallbackManager.InvokeCallbacks () [0x00000] in <ee7420b0039d4ac38ab0069eda64f17b>:0
  90. at Improbable.Gdk.Subscriptions.ComponentConstraintsCallbackSystem+<>c.<Invoke>b__13_0 (Improbable.Gdk.Subscriptions.ComponentRemovedCallbackManager manager) [0x00000] in <ee7420b0039d4ac38ab0069eda64f17b>:0
  91. at Improbable.Gdk.Subscriptions.GuardedCallbackManagerSet`2[TIndex,TManager].InvokeEach (System.Action`1[T] callback) [0x00000] in <ee7420b0039d4ac38ab0069eda64f17b>:0
  92. at Improbable.Gdk.Subscriptions.ComponentConstraintsCallbackSystem.Invoke () [0x00000] in <ee7420b0039d4ac38ab0069eda64f17b>:0
  93. at Improbable.Gdk.Subscriptions.RequireLifecycleSystem.OnUpdate () [0x00000] in <ee7420b0039d4ac38ab0069eda64f17b>:0
  94. at Unity.Entities.ComponentSystem.InternalUpdate () [0x00000] in <976d01a712a74c658c7d0d803e7449ed>:0
  95. at Unity.Entities.ComponentSystemBase.Update () [0x00000] in <976d01a712a74c658c7d0d803e7449ed>:0
  96. at Unity.Entities.ComponentSystemGroup.OnUpdate () [0x00000] in <976d01a712a74c658c7d0d803e7449ed>:0
  97. at Unity.Entities.ComponentSystem.InternalUpdate () [0x00000] in <976d01a712a74c658c7d0d803e7449ed>:0
  98. at Unity.Entities.ComponentSystemBase.Update () [0x00000] in <976d01a712a74c658c7d0d803e7449ed>:0
  99. at Unity.Entities.ComponentSystemGroup.OnUpdate () [0x00000] in <976d01a712a74c658c7d0d803e7449ed>:0
  100. at Unity.Entities.ComponentSystem.InternalUpdate () [0x00000] in <976d01a712a74c658c7d0d803e7449ed>:0
  101. at Unity.Entities.ComponentSystemBase.Update () [0x00000] in <976d01a712a74c658c7d0d803e7449ed>:0
  102. at Unity.Entities.ComponentSystemGroup.OnUpdate () [0x00000] in <976d01a712a74c658c7d0d803e7449ed>:0
  103. at Unity.Entities.ComponentSystem.InternalUpdate () [0x00000] in <976d01a712a74c658c7d0d803e7449ed>:0
  104. at Unity.Entities.ComponentSystemBase.Update () [0x00000] in <976d01a712a74c658c7d0d803e7449ed>:0
  105. at Unity.Entities.ScriptBehaviourUpdateOrder+DummyDelegateWrapper.TriggerUpdate () [0x00000] in <976d01a712a74c658c7d0d803e7449ed>:0
  106.  
  107. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  108.  
  109. GameEntryManagerClient.Update => game is loaded but player is gone
  110.  
  111. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  112.  
  113. GameEntryManagerClient.PlayerSpawnedCoroutine => 2, time = 47.46101, passed = 1.001259
  114.  
  115. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  116.  
  117. GameEntryManagerClient.PlayerSpawnedCoroutine => 3, time = 47.56101, passed = 0.09999847
  118.  
  119. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  120.  
  121. GameEntryManagerClient.PlayerSpawnedCoroutine => player null 2, time = 0
  122.  
  123. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  124.  
  125.  
  126.  
  127.  
  128.  
  129.  
  130.  
  131. Mono path[0] = 'C:/Program Files/Fractured/app/UnityClient@Windows_Data/Managed'
  132. Mono config path = 'C:/Program Files/Fractured/app/MonoBleedingEdge/etc'
  133. Initialize engine version: 2019.2.14f1 (49dd4e9fa428)
  134. [XR] Discovering subsystems at path C:/Program Files/Fractured/app/UnityClient@Windows_Data/UnitySubsystems
  135. GfxDevice: creating device client; threaded=1
  136. Direct3D:
  137. Version: Direct3D 11.0 [level 11.1]
  138. Renderer: Intel(R) HD Graphics Family (ID=0xa16)
  139. Vendor:
  140. VRAM: 2048 MB
  141. Driver: 20.19.15.4835
  142. Begin MonoManager ReloadAssembly
  143. - Completed reload, in 0.228 seconds
  144. <RI> Initializing input.
  145.  
  146. <RI> Input initialized.
  147.  
  148. <RI> Initialized touch support.
  149.  
  150. WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader
  151. WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader
  152. WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - All passes removed
  153. WARNING: Shader Did you use #pragma only_renderers and omit this platform?
  154. ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - Setting to default shader.
  155. WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader
  156. WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader
  157. UnloadTime: 748.087000 ms
  158. Invalid [DisableAutoCreation] on Improbable.Gdk.Core.CustomSpatialOSSendSystem`1 (only concrete types can be instantiated)
  159.  
  160. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  161.  
  162. DontDestroyOnLoad only works for root GameObjects or components on root GameObjects.
  163.  
  164. (Filename: C:\buildslave\unity\build\Runtime/SceneManager/SceneManager.cpp Line: 566)
  165.  
  166. Validating credentials...
  167.  
  168. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  169.  
  170. The referenced script on this Behaviour (Game Object 'entity_CharcoalPile') is missing!
  171.  
  172. (Filename: C:\buildslave\unity\build\Runtime/Mono/ManagedMonoBehaviourRef.cpp Line: 334)
  173.  
  174. Shader 'Particles/FXVille Blood 2017': fallback shader 'Paricles/Alpha Blended' not found
  175. Failed to create agent because there is no valid NavMesh
  176.  
  177. (Filename: C:\buildslave\unity\build\Modules/AI/Components/NavMeshAgent.cpp Line: 634)
  178.  
  179. PlayerControllerClient.Start => 1, time = 31.49014
  180.  
  181. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  182.  
  183. PlayerControllerClient.Start => 2, time = 31.49014, passed = 0
  184.  
  185. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  186.  
  187. GameEntryManagerClient.PlayerSpawnedCoroutine => 1, time = 31.49014
  188.  
  189. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  190.  
  191. PlayerControllerClient.Start => 3, time = 31.49014, passed = 0
  192.  
  193. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  194.  
  195. Player entered city area, but city is null!
  196.  
  197. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  198.  
  199. PlayerControllerClient.OnDisable, Time = 31.69014, at PlayerControllerClient.OnDisable () [0x00000] in <732fd0ab060e423b8786ea73f51a251b>:0
  200. at UnityEngine.Behaviour.set_enabled (System.Boolean value) [0x00000] in <5e1dfb686eb345078a588df96401afcc>:0
  201. at Improbable.Gdk.Subscriptions.RequireLifecycleSystem.DisableMonoBehaviour (UnityEngine.MonoBehaviour behaviour) [0x00000] in <ee7420b0039d4ac38ab0069eda64f17b>:0
  202. at Improbable.Gdk.Subscriptions.EntityGameObjectLinker+<>c__DisplayClass10_0.<LinkGameObjectToSpatialOSEntity>b__1 () [0x00000] in <ee7420b0039d4ac38ab0069eda64f17b>:0
  203. at Improbable.Gdk.Subscriptions.RequiredSubscriptionsInjector.HandleSubscriptionsNoLongerSatisfied () [0x00000] in <ee7420b0039d4ac38ab0069eda64f17b>:0
  204. at Improbable.Gdk.Subscriptions.RequiredSubscriptionsInjector+Handler.OnUnavailable () [0x00000] in <ee7420b0039d4ac38ab0069eda64f17b>:0
  205. at Improbable.Gdk.Subscriptions.SubscriptionAggregate.HandleSubscriptionUnavailable () [0x00000] in <ee7420b0039d4ac38ab0069eda64f17b>:0
  206. at Improbable.Gdk.Subscriptions.SubscriptionAggregate+Handler.OnUnavailable () [0x00000] in <ee7420b0039d4ac38ab0069eda64f17b>:0
  207. at Improbable.Gdk.Subscriptions.Subscription`1[T].SetUnavailable () [0x00000] in <ee7420b0039d4ac38ab0069eda64f17b>:0
  208. at Improbable.Player.CombatComponentReaderSubscriptionManager+<>c__DisplayClass7_0.<.ctor>b__1 (Improbable.Gdk.Core.EntityId entityId) [0x00000] in <2cb0f1c2a6bd43e483f20100c1925bb3>:0
  209. at Improbable.Gdk.Subscriptions.Callbacks`1+WrappedCallback[T].Invoke (T& arg) [0x00000] in <ee7420b0039d4ac38ab0069eda64f17b>:0
  210. at Improbable.Gdk.Subscriptions.Callbacks`1[T].InvokeAllReverse (T& op) [0x00000] in <ee7420b0039d4ac38ab0069eda64f17b>:0
  211. at Improbable.Gdk.Subscriptions.ComponentRemovedCallbackManager.InvokeCallbacks () [0x00000] in <ee7420b0039d4ac38ab0069eda64f17b>:0
  212. at Improbable.Gdk.Subscriptions.ComponentConstraintsCallbackSystem+<>c.<Invoke>b__13_0 (Improbable.Gdk.Subscriptions.ComponentRemovedCallbackManager manager) [0x00000] in <ee7420b0039d4ac38ab0069eda64f17b>:0
  213. at Improbable.Gdk.Subscriptions.GuardedCallbackManagerSet`2[TIndex,TManager].InvokeEach (System.Action`1[T] callback) [0x00000] in <ee7420b0039d4ac38ab0069eda64f17b>:0
  214. at Improbable.Gdk.Subscriptions.ComponentConstraintsCallbackSystem.Invoke () [0x00000] in <ee7420b0039d4ac38ab0069eda64f17b>:0
  215. at Improbable.Gdk.Subscriptions.RequireLifecycleSystem.OnUpdate () [0x00000] in <ee7420b0039d4ac38ab0069eda64f17b>:0
  216. at Unity.Entities.ComponentSystem.InternalUpdate () [0x00000] in <976d01a712a74c658c7d0d803e7449ed>:0
  217. at Unity.Entities.ComponentSystemBase.Update () [0x00000] in <976d01a712a74c658c7d0d803e7449ed>:0
  218. at Unity.Entities.ComponentSystemGroup.OnUpdate () [0x00000] in <976d01a712a74c658c7d0d803e7449ed>:0
  219. at Unity.Entities.ComponentSystem.InternalUpdate () [0x00000] in <976d01a712a74c658c7d0d803e7449ed>:0
  220. at Unity.Entities.ComponentSystemBase.Update () [0x00000] in <976d01a712a74c658c7d0d803e7449ed>:0
  221. at Unity.Entities.ComponentSystemGroup.OnUpdate () [0x00000] in <976d01a712a74c658c7d0d803e7449ed>:0
  222. at Unity.Entities.ComponentSystem.InternalUpdate () [0x00000] in <976d01a712a74c658c7d0d803e7449ed>:0
  223. at Unity.Entities.ComponentSystemBase.Update () [0x00000] in <976d01a712a74c658c7d0d803e7449ed>:0
  224. at Unity.Entities.ComponentSystemGroup.OnUpdate () [0x00000] in <976d01a712a74c658c7d0d803e7449ed>:0
  225. at Unity.Entities.ComponentSystem.InternalUpdate () [0x00000] in <976d01a712a74c658c7d0d803e7449ed>:0
  226. at Unity.Entities.ComponentSystemBase.Update () [0x00000] in <976d01a712a74c658c7d0d803e7449ed>:0
  227. at Unity.Entities.ScriptBehaviourUpdateOrder+DummyDelegateWrapper.TriggerUpdate () [0x00000] in <976d01a712a74c658c7d0d803e7449ed>:0
  228.  
  229. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  230.  
  231. GameEntryManagerClient.Update => game is loaded but player is gone
  232.  
  233. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  234.  
  235. GameEntryManagerClient.PlayerSpawnedCoroutine => 2, time = 32.27163, passed = 0.7814865
  236.  
  237. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  238.  
  239. GameEntryManagerClient.PlayerSpawnedCoroutine => 3, time = 32.37162, passed = 0.09999847
  240.  
  241. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  242.  
  243. GameEntryManagerClient.PlayerSpawnedCoroutine => player null 2, time = 0
  244.  
  245. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
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