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- Mono path[0] = 'C:/Program Files/Fractured/app/UnityClient@Windows_Data/Managed'
- Mono config path = 'C:/Program Files/Fractured/app/MonoBleedingEdge/etc'
- Initialize engine version: 2019.2.14f1 (49dd4e9fa428)
- [XR] Discovering subsystems at path C:/Program Files/Fractured/app/UnityClient@Windows_Data/UnitySubsystems
- GfxDevice: creating device client; threaded=1
- Direct3D:
- Version: Direct3D 11.0 [level 11.1]
- Renderer: Intel(R) HD Graphics Family (ID=0xa16)
- Vendor:
- VRAM: 2048 MB
- Driver: 20.19.15.4835
- Begin MonoManager ReloadAssembly
- - Completed reload, in 0.284 seconds
- <RI> Initializing input.
- <RI> Input initialized.
- <RI> Initialized touch support.
- WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - All passes removed
- WARNING: Shader Did you use #pragma only_renderers and omit this platform?
- ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - Setting to default shader.
- WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader
- UnloadTime: 992.499200 ms
- Invalid [DisableAutoCreation] on Improbable.Gdk.Core.CustomSpatialOSSendSystem`1 (only concrete types can be instantiated)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- DontDestroyOnLoad only works for root GameObjects or components on root GameObjects.
- (Filename: C:\buildslave\unity\build\Runtime/SceneManager/SceneManager.cpp Line: 566)
- Validating credentials...
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- [UnityClient] Failed attempt 1 to create worker
- 'WorkerType': 'UnityClient'
- 'Message': 'Log in via locator failed: gRPC error NOT_FOUND: failed to log in; No endpoints found for Method("/improbable.platform.runtime.ReceptionistService/LoginV2") on Deployment(fractured_a222_12_restart) of Project(fractured)'
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- [UnityClient] Failed attempt 2 to create worker
- 'WorkerType': 'UnityClient'
- 'Message': 'Log in via locator failed: gRPC error NOT_FOUND: failed to log in; No endpoints found for Method("/improbable.platform.runtime.ReceptionistService/LoginV2") on Deployment(fractured_a222_12_restart) of Project(fractured)'
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Failed to create agent because there is no valid NavMesh
- (Filename: C:\buildslave\unity\build\Modules/AI/Components/NavMeshAgent.cpp Line: 634)
- Shader 'Particles/FXVille Blood 2017': fallback shader 'Paricles/Alpha Blended' not found
- The referenced script on this Behaviour (Game Object 'entity_CharcoalPile') is missing!
- (Filename: C:\buildslave\unity\build\Runtime/Mono/ManagedMonoBehaviourRef.cpp Line: 334)
- PlayerControllerClient.Start => 1, time = 46.45975
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- PlayerControllerClient.Start => 2, time = 46.45975, passed = 0
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- GameEntryManagerClient.PlayerSpawnedCoroutine => 1, time = 46.45975
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- PlayerControllerClient.Start => 3, time = 46.45975, passed = 0
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- PlayerControllerClient.OnDisable, Time = 46.55975, at PlayerControllerClient.OnDisable () [0x00000] in <732fd0ab060e423b8786ea73f51a251b>:0
- at UnityEngine.Behaviour.set_enabled (System.Boolean value) [0x00000] in <5e1dfb686eb345078a588df96401afcc>:0
- at Improbable.Gdk.Subscriptions.RequireLifecycleSystem.DisableMonoBehaviour (UnityEngine.MonoBehaviour behaviour) [0x00000] in <ee7420b0039d4ac38ab0069eda64f17b>:0
- at Improbable.Gdk.Subscriptions.EntityGameObjectLinker+<>c__DisplayClass10_0.<LinkGameObjectToSpatialOSEntity>b__1 () [0x00000] in <ee7420b0039d4ac38ab0069eda64f17b>:0
- at Improbable.Gdk.Subscriptions.RequiredSubscriptionsInjector.HandleSubscriptionsNoLongerSatisfied () [0x00000] in <ee7420b0039d4ac38ab0069eda64f17b>:0
- at Improbable.Gdk.Subscriptions.RequiredSubscriptionsInjector+Handler.OnUnavailable () [0x00000] in <ee7420b0039d4ac38ab0069eda64f17b>:0
- at Improbable.Gdk.Subscriptions.SubscriptionAggregate.HandleSubscriptionUnavailable () [0x00000] in <ee7420b0039d4ac38ab0069eda64f17b>:0
- at Improbable.Gdk.Subscriptions.SubscriptionAggregate+Handler.OnUnavailable () [0x00000] in <ee7420b0039d4ac38ab0069eda64f17b>:0
- at Improbable.Gdk.Subscriptions.Subscription`1[T].SetUnavailable () [0x00000] in <ee7420b0039d4ac38ab0069eda64f17b>:0
- at Improbable.Player.CombatComponentReaderSubscriptionManager+<>c__DisplayClass7_0.<.ctor>b__1 (Improbable.Gdk.Core.EntityId entityId) [0x00000] in <2cb0f1c2a6bd43e483f20100c1925bb3>:0
- at Improbable.Gdk.Subscriptions.Callbacks`1+WrappedCallback[T].Invoke (T& arg) [0x00000] in <ee7420b0039d4ac38ab0069eda64f17b>:0
- at Improbable.Gdk.Subscriptions.Callbacks`1[T].InvokeAllReverse (T& op) [0x00000] in <ee7420b0039d4ac38ab0069eda64f17b>:0
- at Improbable.Gdk.Subscriptions.ComponentRemovedCallbackManager.InvokeCallbacks () [0x00000] in <ee7420b0039d4ac38ab0069eda64f17b>:0
- at Improbable.Gdk.Subscriptions.ComponentConstraintsCallbackSystem+<>c.<Invoke>b__13_0 (Improbable.Gdk.Subscriptions.ComponentRemovedCallbackManager manager) [0x00000] in <ee7420b0039d4ac38ab0069eda64f17b>:0
- at Improbable.Gdk.Subscriptions.GuardedCallbackManagerSet`2[TIndex,TManager].InvokeEach (System.Action`1[T] callback) [0x00000] in <ee7420b0039d4ac38ab0069eda64f17b>:0
- at Improbable.Gdk.Subscriptions.ComponentConstraintsCallbackSystem.Invoke () [0x00000] in <ee7420b0039d4ac38ab0069eda64f17b>:0
- at Improbable.Gdk.Subscriptions.RequireLifecycleSystem.OnUpdate () [0x00000] in <ee7420b0039d4ac38ab0069eda64f17b>:0
- at Unity.Entities.ComponentSystem.InternalUpdate () [0x00000] in <976d01a712a74c658c7d0d803e7449ed>:0
- at Unity.Entities.ComponentSystemBase.Update () [0x00000] in <976d01a712a74c658c7d0d803e7449ed>:0
- at Unity.Entities.ComponentSystemGroup.OnUpdate () [0x00000] in <976d01a712a74c658c7d0d803e7449ed>:0
- at Unity.Entities.ComponentSystem.InternalUpdate () [0x00000] in <976d01a712a74c658c7d0d803e7449ed>:0
- at Unity.Entities.ComponentSystemBase.Update () [0x00000] in <976d01a712a74c658c7d0d803e7449ed>:0
- at Unity.Entities.ComponentSystemGroup.OnUpdate () [0x00000] in <976d01a712a74c658c7d0d803e7449ed>:0
- at Unity.Entities.ComponentSystem.InternalUpdate () [0x00000] in <976d01a712a74c658c7d0d803e7449ed>:0
- at Unity.Entities.ComponentSystemBase.Update () [0x00000] in <976d01a712a74c658c7d0d803e7449ed>:0
- at Unity.Entities.ComponentSystemGroup.OnUpdate () [0x00000] in <976d01a712a74c658c7d0d803e7449ed>:0
- at Unity.Entities.ComponentSystem.InternalUpdate () [0x00000] in <976d01a712a74c658c7d0d803e7449ed>:0
- at Unity.Entities.ComponentSystemBase.Update () [0x00000] in <976d01a712a74c658c7d0d803e7449ed>:0
- at Unity.Entities.ScriptBehaviourUpdateOrder+DummyDelegateWrapper.TriggerUpdate () [0x00000] in <976d01a712a74c658c7d0d803e7449ed>:0
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- GameEntryManagerClient.Update => game is loaded but player is gone
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- GameEntryManagerClient.PlayerSpawnedCoroutine => 2, time = 47.46101, passed = 1.001259
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- GameEntryManagerClient.PlayerSpawnedCoroutine => 3, time = 47.56101, passed = 0.09999847
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- GameEntryManagerClient.PlayerSpawnedCoroutine => player null 2, time = 0
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Mono path[0] = 'C:/Program Files/Fractured/app/UnityClient@Windows_Data/Managed'
- Mono config path = 'C:/Program Files/Fractured/app/MonoBleedingEdge/etc'
- Initialize engine version: 2019.2.14f1 (49dd4e9fa428)
- [XR] Discovering subsystems at path C:/Program Files/Fractured/app/UnityClient@Windows_Data/UnitySubsystems
- GfxDevice: creating device client; threaded=1
- Direct3D:
- Version: Direct3D 11.0 [level 11.1]
- Renderer: Intel(R) HD Graphics Family (ID=0xa16)
- Vendor:
- VRAM: 2048 MB
- Driver: 20.19.15.4835
- Begin MonoManager ReloadAssembly
- - Completed reload, in 0.228 seconds
- <RI> Initializing input.
- <RI> Input initialized.
- <RI> Initialized touch support.
- WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - All passes removed
- WARNING: Shader Did you use #pragma only_renderers and omit this platform?
- ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - Setting to default shader.
- WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader
- UnloadTime: 748.087000 ms
- Invalid [DisableAutoCreation] on Improbable.Gdk.Core.CustomSpatialOSSendSystem`1 (only concrete types can be instantiated)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- DontDestroyOnLoad only works for root GameObjects or components on root GameObjects.
- (Filename: C:\buildslave\unity\build\Runtime/SceneManager/SceneManager.cpp Line: 566)
- Validating credentials...
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- The referenced script on this Behaviour (Game Object 'entity_CharcoalPile') is missing!
- (Filename: C:\buildslave\unity\build\Runtime/Mono/ManagedMonoBehaviourRef.cpp Line: 334)
- Shader 'Particles/FXVille Blood 2017': fallback shader 'Paricles/Alpha Blended' not found
- Failed to create agent because there is no valid NavMesh
- (Filename: C:\buildslave\unity\build\Modules/AI/Components/NavMeshAgent.cpp Line: 634)
- PlayerControllerClient.Start => 1, time = 31.49014
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- PlayerControllerClient.Start => 2, time = 31.49014, passed = 0
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- GameEntryManagerClient.PlayerSpawnedCoroutine => 1, time = 31.49014
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- PlayerControllerClient.Start => 3, time = 31.49014, passed = 0
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Player entered city area, but city is null!
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- PlayerControllerClient.OnDisable, Time = 31.69014, at PlayerControllerClient.OnDisable () [0x00000] in <732fd0ab060e423b8786ea73f51a251b>:0
- at UnityEngine.Behaviour.set_enabled (System.Boolean value) [0x00000] in <5e1dfb686eb345078a588df96401afcc>:0
- at Improbable.Gdk.Subscriptions.RequireLifecycleSystem.DisableMonoBehaviour (UnityEngine.MonoBehaviour behaviour) [0x00000] in <ee7420b0039d4ac38ab0069eda64f17b>:0
- at Improbable.Gdk.Subscriptions.EntityGameObjectLinker+<>c__DisplayClass10_0.<LinkGameObjectToSpatialOSEntity>b__1 () [0x00000] in <ee7420b0039d4ac38ab0069eda64f17b>:0
- at Improbable.Gdk.Subscriptions.RequiredSubscriptionsInjector.HandleSubscriptionsNoLongerSatisfied () [0x00000] in <ee7420b0039d4ac38ab0069eda64f17b>:0
- at Improbable.Gdk.Subscriptions.RequiredSubscriptionsInjector+Handler.OnUnavailable () [0x00000] in <ee7420b0039d4ac38ab0069eda64f17b>:0
- at Improbable.Gdk.Subscriptions.SubscriptionAggregate.HandleSubscriptionUnavailable () [0x00000] in <ee7420b0039d4ac38ab0069eda64f17b>:0
- at Improbable.Gdk.Subscriptions.SubscriptionAggregate+Handler.OnUnavailable () [0x00000] in <ee7420b0039d4ac38ab0069eda64f17b>:0
- at Improbable.Gdk.Subscriptions.Subscription`1[T].SetUnavailable () [0x00000] in <ee7420b0039d4ac38ab0069eda64f17b>:0
- at Improbable.Player.CombatComponentReaderSubscriptionManager+<>c__DisplayClass7_0.<.ctor>b__1 (Improbable.Gdk.Core.EntityId entityId) [0x00000] in <2cb0f1c2a6bd43e483f20100c1925bb3>:0
- at Improbable.Gdk.Subscriptions.Callbacks`1+WrappedCallback[T].Invoke (T& arg) [0x00000] in <ee7420b0039d4ac38ab0069eda64f17b>:0
- at Improbable.Gdk.Subscriptions.Callbacks`1[T].InvokeAllReverse (T& op) [0x00000] in <ee7420b0039d4ac38ab0069eda64f17b>:0
- at Improbable.Gdk.Subscriptions.ComponentRemovedCallbackManager.InvokeCallbacks () [0x00000] in <ee7420b0039d4ac38ab0069eda64f17b>:0
- at Improbable.Gdk.Subscriptions.ComponentConstraintsCallbackSystem+<>c.<Invoke>b__13_0 (Improbable.Gdk.Subscriptions.ComponentRemovedCallbackManager manager) [0x00000] in <ee7420b0039d4ac38ab0069eda64f17b>:0
- at Improbable.Gdk.Subscriptions.GuardedCallbackManagerSet`2[TIndex,TManager].InvokeEach (System.Action`1[T] callback) [0x00000] in <ee7420b0039d4ac38ab0069eda64f17b>:0
- at Improbable.Gdk.Subscriptions.ComponentConstraintsCallbackSystem.Invoke () [0x00000] in <ee7420b0039d4ac38ab0069eda64f17b>:0
- at Improbable.Gdk.Subscriptions.RequireLifecycleSystem.OnUpdate () [0x00000] in <ee7420b0039d4ac38ab0069eda64f17b>:0
- at Unity.Entities.ComponentSystem.InternalUpdate () [0x00000] in <976d01a712a74c658c7d0d803e7449ed>:0
- at Unity.Entities.ComponentSystemBase.Update () [0x00000] in <976d01a712a74c658c7d0d803e7449ed>:0
- at Unity.Entities.ComponentSystemGroup.OnUpdate () [0x00000] in <976d01a712a74c658c7d0d803e7449ed>:0
- at Unity.Entities.ComponentSystem.InternalUpdate () [0x00000] in <976d01a712a74c658c7d0d803e7449ed>:0
- at Unity.Entities.ComponentSystemBase.Update () [0x00000] in <976d01a712a74c658c7d0d803e7449ed>:0
- at Unity.Entities.ComponentSystemGroup.OnUpdate () [0x00000] in <976d01a712a74c658c7d0d803e7449ed>:0
- at Unity.Entities.ComponentSystem.InternalUpdate () [0x00000] in <976d01a712a74c658c7d0d803e7449ed>:0
- at Unity.Entities.ComponentSystemBase.Update () [0x00000] in <976d01a712a74c658c7d0d803e7449ed>:0
- at Unity.Entities.ComponentSystemGroup.OnUpdate () [0x00000] in <976d01a712a74c658c7d0d803e7449ed>:0
- at Unity.Entities.ComponentSystem.InternalUpdate () [0x00000] in <976d01a712a74c658c7d0d803e7449ed>:0
- at Unity.Entities.ComponentSystemBase.Update () [0x00000] in <976d01a712a74c658c7d0d803e7449ed>:0
- at Unity.Entities.ScriptBehaviourUpdateOrder+DummyDelegateWrapper.TriggerUpdate () [0x00000] in <976d01a712a74c658c7d0d803e7449ed>:0
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- GameEntryManagerClient.Update => game is loaded but player is gone
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- GameEntryManagerClient.PlayerSpawnedCoroutine => 2, time = 32.27163, passed = 0.7814865
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- GameEntryManagerClient.PlayerSpawnedCoroutine => 3, time = 32.37162, passed = 0.09999847
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- GameEntryManagerClient.PlayerSpawnedCoroutine => player null 2, time = 0
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
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