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  1. // hud
  2. cl_crosshairsize 2
  3. cl_crosshairscale 2999
  4. cl_crosshairusealpha 1
  5. cl_crosshairalpha 999
  6. cl_dynamiccrosshair 0
  7. cl_c4progressbar 0
  8. hud_centerid 1
  9. cl_radartype 1
  10. cl_radaralpha 255
  11. cl_radar_locked 0
  12. cl_radaralpha 250
  13. cl_lefthand 1
  14. cl_wpn_sway_interp 0
  15. jpeg_quality 100
  16. overview_health 1
  17. overview_names 0
  18. overview_preferred_mode 1
  19. overview_tracks 0
  20.  
  21. // cpu
  22. mat_queue_mode -1
  23. cl_threaded_bone_setup 0
  24. cl_interp_threadmodeticks 0
  25. cl_threaded_client_leaf_system 0
  26. r_threaded_client_shadow_manager 1
  27. r_threaded_particles 1
  28. r_threaded_renderables 1
  29. r_queued_decals 0
  30. r_queued_post_processing 1
  31. r_queued_ropes 1
  32. mp_usehwmmodels -1
  33. mp_usehwmvcds -1
  34. r_sse2 1
  35.  
  36.  
  37. // netgraph
  38. cl_showfps 1
  39.  
  40. // gfx
  41. fps_max 200
  42. mat_monitorgamma 1.6
  43. mat_fastspecular 0
  44. r_bloomtintg 0
  45. r_bloomtintb 0
  46. r_bloomtintexponent 0
  47. r_bloomtintr 0
  48. r_drawdetailprops 0
  49. r_flashlightrendermodels 0
  50. r_hunkalloclightmaps 0
  51. r_lightcache_zbuffercache 0
  52. r_propsmaxdist 0
  53. r_staticprop_lod 7
  54. r_sse_s 1
  55. cl_clearhinthistory 1
  56. cl_detaildist 0
  57. cl_detailfade 0
  58. cl_debugrumble 0
  59. cl_playerspraydisable 1
  60. cl_showhelp 0
  61. mat_alphacoverage 0
  62. mat_bloom_scalefactor_scalar 0
  63. mat_maxframelatency 0
  64. mat_max_worldmesh_vertices 0
  65. mat_software_aa_blur_one_pixel_lines 0
  66. mat_software_aa_strength 0
  67. mat_software_aa_strength_vgui 0
  68. mat_software_aa_tap_offset 0
  69. prop_active_gib_limit 0
  70. adsp_debug 0
  71. blink_duration 0
  72. budget_averages_window 0
  73. budget_background_alpha 0
  74. budget_history_numsamplesvisible 0
  75. budget_history_range_ms 5
  76. budget_peaks_window 0
  77. budget_show_averages 0
  78. budget_show_history 0
  79. budget_show_peaks 0
  80. cl_c4dynamiclight 1
  81. cl_detail_avoid_force 0
  82. cl_detail_avoid_radius 0
  83. cl_detail_avoid_recover_speed 0
  84. cl_detail_max_sway 0
  85. cl_drawmonitors 0
  86. cl_ejectbrass 0
  87. cl_forcepreload 1
  88. cl_logofile 0
  89. cl_phys_props_max 50
  90. cl_ragdoll_collide 0
  91. cl_ragdoll_physics_enable 0
  92. cl_rumblescale 0
  93. cl_show_splashes 0
  94. closecaption 0
  95. datacachesize 128
  96. flex_smooth 0
  97. func_break_max_pieces 0
  98. g_ragdoll_fadespeed 0
  99. g_ragdoll_important_maxcount 0
  100. g_ragdoll_lvfadespeed 0
  101. g_ragdoll_maxcount 0
  102. gl_clear 1
  103. lod_TransitionDist 0
  104. mat_aaquality 0
  105. mat_antialias 0
  106. mat_autoexposure_max 0
  107. mat_autoexposure_min 0
  108. mat_bloomscale 0
  109. mat_bufferprimitives 1
  110. mat_bumpmap 0
  111. mat_clipz 1
  112. mat_colorcorrection 0
  113. mat_compressedtextures 1
  114. mat_debug_postprocessing_effects 0
  115. mat_debugdepthmode 0
  116. mat_debugdepthval 128
  117. mat_debugdepthvalmax 256
  118. mat_disable_bloom 1
  119. mat_disable_fancy_blending 1
  120. mat_disable_lightwarp 1
  121. mat_disable_ps_patch 1
  122. mat_envmapsize 0
  123. mat_envmaptgasize 0
  124. mat_filterlightmaps 1
  125. mat_forceaniso 0
  126. mat_forcehardwaresync 0
  127. mat_forcemanagedtextureintohardware 0
  128. mat_framebuffercopyoverlaysize 0
  129. mat_hdr_enabled 0
  130. mat_hdr_level 0
  131. mat_parallaxmap 0
  132. mat_picmip 2
  133. mat_reducefillrate 1
  134. mat_specular 0
  135. mat_trilinear 0
  136. mat_shadowstate 0
  137. mat_vsync 0
  138. mat_wateroverlaysize 8
  139. mp_decals 0
  140. muzzleflash_light 0
  141. props_break_max_pieces 0
  142. props_break_max_pieces_perframe 0
  143. r_3dsky0
  144. r_ambientboost 0
  145. r_ambientfactor 1
  146. r_cheapwaterend 1
  147. r_cheapwaterstart 1
  148. r_decal_cullsize 9999
  149. r_decals 0
  150. r_dopixelvisibility 0
  151. r_drawbatchdecals 0
  152. r_drawflecks 0
  153. r_drawmodeldecals 0
  154. r_dynamic 0
  155. r_eyegloss 0
  156. r_eyemove 0
  157. r_eyes 0
  158. r_eyeshift_x 0
  159. r_eyeshift_y 0
  160. r_eyeshift_z 0
  161. r_eyesize 0
  162. r_flex 0
  163. r_forcewaterleaf 0
  164. r_lightaverage 1
  165. r_lod 2
  166. r_maxdlights 32
  167. r_maxmodeldecal 0
  168. r_maxnewsamples 0
  169. r_maxsampledist 0
  170. r_minnewsamples 0
  171. r_norefresh 0
  172. r_occlusion 1
  173. r_PhysPropStaticLighting 0
  174. r_renderoverlayfragment 0
  175. r_rootlod 2
  176. r_ropetranslucent 0
  177. r_shadowmaxrendered 9
  178. r_shadowrendertotexture 1
  179. r_shadows 1
  180. r_spray_lifetime 0
  181. r_teeth 0
  182. r_WaterDrawReflection 0
  183. r_WaterDrawRefraction 0
  184. r_waterforceexpensive 0
  185. r_waterforcereflectentities 0
  186. r_worldlightmin 0.0002
  187. r_worldlights 1
  188. rope_averagelight 0
  189. rope_collide 0
  190. rope_rendersolid 0
  191. rope_shake 0
  192. rope_smooth 0
  193. rope_smooth_enlarge 0
  194. rope_smooth_maxalpha 0
  195. rope_smooth_maxalphawidth 0
  196. rope_smooth_minalpha 0
  197. rope_smooth_minwidth 0
  198. rope_subdiv 0
  199. rope_wind_dist 0.01
  200. showhitlocation 1
  201. sv_forcepreload 1
  202. texture_budget_background_alpha 9999999
  203. texture_budget_panel_height 0
  204. texture_budget_panel_width 0
  205. weapon_showproficiency 1
  206.  
  207. // misc
  208. violence_ablood 1
  209. violence_agibs 1
  210. violence_hblood 1
  211. violence_hgibs 1
  212. cl_forcepreload 1
  213. cl_downloadfilter nosounds
  214. cl_ejectbrass 0
  215. cl_phys_props_enable 0
  216. cl_phys_props_max 0
  217. cl_ragdoll_physics_enable 0
  218. cl_show_splashes 0
  219.  
  220. // sound
  221. snd_mixahead 0.05
  222. snd_duckerattacktime 0.5
  223. snd_duckerthreshold 0.15
  224. snd_ducktovolume 0.55
  225. snd_musicvolume 0.000000
  226. snd_pitchquality 0
  227. cl_customsounds 0
  228. cl_soundfile 0
  229. dsp_enhance_stereo 0
  230. dsp_mix_max 0.9
  231. dsp_room 0
  232. dsp_slow_cpu 0
  233. dsp_spatial 40
  234. dsp_speaker 50
  235. dsp_volume 1.0
  236. dsp_water 14
  237. room_type 0
  238. snd_async_fullyasync 0
  239. snd_duckerattacktime 0.5
  240. snd_duckerreleasetime 2.5
  241. snd_duckerthreshold 0.15
  242. snd_ducktovolume 0.55
  243. snd_mixahead 0.1
  244. snd_musicvolume 0
  245. snd_noextraupdate 1
  246. snd_pitchquality 1
  247. snd_profile 0
  248. snd_surround_speakers 0
  249. soundscape_flush 9999
  250. suitvolume 0
  251. voice_enable 1
  252. voice_forcemicrecord 1
  253. voice_modenable 1
  254. voice_scale 0.4
  255. volume .8
  256.  
  257. // ignore radio sounds
  258. ignorerad
  259.  
  260. // rates
  261. cl_pred_optimize 2
  262. net_maxfragments 1280
  263. cl_timeout 30
  264. cl_predictweapons 1
  265. cl_allowdownload 0
  266. cl_allowupload 0
  267. cl_cmdrate 66
  268. cl_updaterate 66
  269. cl_downloadfilter none
  270. cl_interp 0.031
  271. cl_interp_all 0
  272. cl_interp_npcs 0
  273. cl_interp_ratio 1
  274. cl_interp_threadmodeticks 0
  275. cl_lagcomp_errorcheck 1
  276. cl_lagcompensation 1
  277. cl_pred_optimize 2
  278. cl_predictweapons 1
  279. cl_resend 6
  280. cl_smooth 0
  281. cl_smoothtime 0.01
  282. cl_timeout 9999999
  283. rate 30000
  284.  
  285. // models
  286. cl_min_t 3
  287. cl_min_ct 2
  288. cl_minmodels 1
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