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Apr 22nd, 2018
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  1. void SdlGame::dispSwapZone()
  2. {
  3. Board *b = game->getBoardGame();
  4. cout << "hand size:" << playerHandCards.size() << endl;
  5. int wCard = (rSwapPlayer.w - 60) / (playerHandCards.size() / 2);
  6. int hCard = (rSwapPlayer.h - 60) / 2;
  7. int space = 10;
  8. int x = rSwapPlayer.x;
  9. int y = rSwapPlayer.y;
  10. cout << x << y << endl;
  11. for (unsigned int i = 0; i < playerHandCards.size(); i++)
  12. {
  13. if (i < playerHandCards.size() / 2)
  14. {
  15. cout << b->getHandCardsBoardPlayer()->at(i)->getNameCard() << endl;
  16. playerHandCards.at(i)->draw(renderer, x + i * wCard + space, y + (space * 2), wCard, hCard);
  17. if (b->getHandCardsBoardPlayer()->at(i)->getCardClass() == "fight")
  18. {
  19. cout << "dessin strength points 1" << endl;
  20. drawCardStrPoints(((FightCards *)b->getSiegeCardsBoardIA()->at(i)), x + i * wCard, y, wCard, hCard);
  21. }
  22. }
  23. else
  24. {
  25. playerHandCards.at(i)->draw(renderer, x + i * wCard + space, y + hCard + 2 * space, wCard, hCard);
  26. if (b->getHandCardsBoardPlayer()->at(i)->getCardClass() == "fight")
  27. {
  28. cout << "dessin strength points 2" << endl;
  29. drawCardStrPoints(((FightCards *)b->getSiegeCardsBoardIA()->at(i)), x + i * wCard + space, y + hCard + (2 * space), wCard, hCard);
  30. }
  31. }
  32. }
  33. delete b;
  34. }
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