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- void SdlGame::dispSwapZone()
- {
- Board *b = game->getBoardGame();
- cout << "hand size:" << playerHandCards.size() << endl;
- int wCard = (rSwapPlayer.w - 60) / (playerHandCards.size() / 2);
- int hCard = (rSwapPlayer.h - 60) / 2;
- int space = 10;
- int x = rSwapPlayer.x;
- int y = rSwapPlayer.y;
- cout << x << y << endl;
- for (unsigned int i = 0; i < playerHandCards.size(); i++)
- {
- if (i < playerHandCards.size() / 2)
- {
- cout << b->getHandCardsBoardPlayer()->at(i)->getNameCard() << endl;
- playerHandCards.at(i)->draw(renderer, x + i * wCard + space, y + (space * 2), wCard, hCard);
- if (b->getHandCardsBoardPlayer()->at(i)->getCardClass() == "fight")
- {
- cout << "dessin strength points 1" << endl;
- drawCardStrPoints(((FightCards *)b->getSiegeCardsBoardIA()->at(i)), x + i * wCard, y, wCard, hCard);
- }
- }
- else
- {
- playerHandCards.at(i)->draw(renderer, x + i * wCard + space, y + hCard + 2 * space, wCard, hCard);
- if (b->getHandCardsBoardPlayer()->at(i)->getCardClass() == "fight")
- {
- cout << "dessin strength points 2" << endl;
- drawCardStrPoints(((FightCards *)b->getSiegeCardsBoardIA()->at(i)), x + i * wCard + space, y + hCard + (2 * space), wCard, hCard);
- }
- }
- }
- delete b;
- }
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