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- export function changeBuffer(value:number): number
- export function connectToBlock(x:number, y:number, z:number): boolean
- export function getPlayer(name:string):Player
- export function getPlayers(): LuaTable
- export function getWorld(id:number | null): World
- export function getWorlds(): LuaTable
- export function getX():number
- export function getY():number
- export function getZ():number
- export function isModLoaded(name:string):boolean
- export function runCommand(command:string):[number, string]
- export function test():Scoreboard
- export function getScoreboard():Scoreboard
- export function sendToDebugCard(address:string, data:string):void
- export function sendToClipboard(player:string, text:string):void
- export function scanContentsAt(x: number, y: number, z: number, worldId: number | null): [boolean, string, LuaTable]
- export function getMetadata(x:number, y:number, z:number):number
- export function getBlockId(x:number, y:number, z:number):number
- export function getDimensionId():number
- export function isLoaded(x:number, y:number, z:number):number
- export function getSeed():number
- export function removeFluid(amount:number, x:number, y:number, z:number, side:number):boolean
- export function insertFluid(id:string, amount:number, x:number, y:number, z:number, side:number):boolean
- export function getDimensionName():string
- export function getTime():number
- export function setTime(value:number):void
- export function getLightValue(x:number, y:number, z:number):number
- export function isRaining():boolean
- export function setRaining(value:boolean):void
- export function isThundering():boolean
- export function setThundering(value:boolean):void
- export function setBlock(x:number, y:number, z:number, id:number|string, meta:number):number
- export function setBlocks(x1:number, y1:number, z1:number, x2:number, y2:number, z2:number, id:number|string, meta:number):number
- export function removeItem(x:number, y:number, z:number, slot:number, count:number | null):number
- export function insertItem(id:string, count:number, damage:number, nbt:string, x:number, y:number, z:number, side:number):boolean
- export function getSpawnPoint():[number, number, number]
- export function setSpawnPoint(x:number, y:number, z:number):void
- export function canSeeSky(x:number, y:number, z:number):number
- export function getLightOpacity(x:number, y:number, z:number):number
- export function hasTileEntity(x:number, y:number, z:number):number
- export function playSoundAt(x:number, y:number, z:number, sound:string, range:number):void
- export function getTileNBT(x:number, y:number, z:number):LuaTable
- export function setTileNBT(x:number, y:number, z:number, nbt:LuaTable):boolean
- export function getBlockState(x:number, y:number, z:number, actualState:boolean | null):void
- export function getWorld():World
- export function getGameType():string
- export function setGameType(gametype:string):void
- export function getHealth():number
- export function setHealth(health:number):void
- export function getMaxHealth():number
- export function getPosition():[number, number, number]
- export function setPosition(x:number, y:number, z:number):void
- export function getExperienceTotal():number
- export function getLevel():number
- export function addExperienceLevel(level:number):void
- export function removeExperienceLevel(level:number):void
- export function insertItem(id:string, amount:number, meta:number, nbt:string | null):number
- export function clearInventory():void
- export function addObjective(objectiveName:string, objectiveCriteria:string):void
- export function removeObjective(objectiveName:string):void
- export function increasePlayerScore(playerName:string, objectiveName:string, score:number):void
- export function decreasePlayerScore(playerName:string, objectiveName:string, score:number):void
- export function addPlayerToTeam(player:string, team:string):boolean
- export function removePlayerFromTeam(player:string, team:string):boolean
- export function removePlayerFromTeams(player:string):boolean
- export function addTeam(team:string):void
- export function removeTeam(teamName: string):void
- export function getPlayerScore(playerName:string, objectiveName:string):number
- export function setPlayerScore(playerName:string, objectiveName:string, score:number):void
- type World = any
- type Player = any
- type Scoreboard = any
- // Usage in .ts:
- // import * as debug from "./debug";
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