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Jun 25th, 2017
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  1. Gameobject
  2.  
  3. Block Value 2: 33 <-- ?
  4. Block Value 3: 190488 <-- (entry)
  5. Block Value 4: 2.35 <-- (SIZE)
  6. Block Value 8: 5231 <-- GAMEOBJECT_DISPLAYID
  7. Block Value 9: 36 <-- GAMEOBJECT_FLAGS
  8. Block Value 13: 1 <-- GAMEOBJECT_PARENTROTATION rotation3
  9. Block Value 14: 0 <-- GAMEOBJECT_DYNAMIC
  10. Block Value 17: 1281 <-- GAMEOBJECT_BYTES_1
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